Outdoor games camp goal. Squad games in camp

  • 06.04.2024

Games for children's school camp.

Competition "Who can count better" The first comic competition game will tell you which team can count better. To do this, you need to create two groups of children, each containing 8 people. The guys line up in a line, and numbers from 1 to 8 are attached to their backs, randomly. Children do not know what number is on their back, but they can see the number of the player in front of them. The essence of the competition: line up as quickly as possible so that the score is correct.

Competition “Artist, or like a chicken paw” You can also use creative competitions in camps for children. Here, for example, is an excellent competition that will help reveal a non-standard artist in a child. To do this, you need to take one person from each squad. The essence of the game: you need to use a pencil and your foot (not your hand!) to draw a picture (the same for everyone). For example, a house or a flower. Whoever does it better wins.

Competition "Crocodile". We must also remember that competitions in a camp for children should also be very fun. So why not play good old Crocodile with the kids? To do this, you need to choose one person who will be the leader. Children from different teams sit in front of the main player and try to guess what he is showing. In this case, the presenter should not use words or other sound cues. The team that scores the most points throughout the competition wins. Each guess by a team member is worth 1 point.

Competition "Cooks" We also need to remember that competitions in camps for children should also teach children something useful. That's exactly what this competition is. For him, the children are divided into two teams, one of which “cooks” the soup, the other - compote. That is, participants must take turns naming vegetables or fruits. And so on until one team knows what to say. Alternatively, this could be a captain’s competition, where not the whole team, but only one person will name vegetables and fruits.

In search of treasures . When choosing interesting competitions for children in the camp, you need to remember to organize a game for the children called “In Search of Treasures.” To do this, you need to hide the treasure in a certain area and post clues that should help the players move forward. As a result, the winner is the team that found the treasure before the rest. Please note: this competition also includes adults. After all, it is best to hide treasures somewhere in the forest.

Animals. What other competitions are there for children at the camp? Cheerful! So, you can just fool around. To do this, the guys are divided into two teams. The players of one meow, the other ones grunt. Then everyone is blindfolded, the children mix among themselves. The goal of the game: with your eyes closed, find all the members of your team, eventually holding hands in a chain.

The attentiveness competition is an individual competition .

That is, everyone plays for themselves here. Although as a result, the winner can also represent the entire team. So, all the children stand in a row. When the leader says “sea”, everyone should jump forward, “land” - back. The presenter can also say “water”, “river”, “lake” and so on, that is, everything that relates to water. And the same with land. Variations: “shore”, “earth”, “sand”. Those children who jump incorrectly are eliminated from the game. There must be one person left who will bring the winning score to his team.

Portrait. It often happens that you have to spend some time in the building. To do this, you need to have in stock various competitions for children, which can be held in an indoor camp without much difficulty. An excellent competition in this case is for the ability to draw. So, each player chooses a “victim” for himself, that is, the person he draws (from those present). Next, all other participants must guess who is depicted in the portrait. The one whose drawing is recognized by more people wins.

Prize. We next consider competitions and games for children in the camp. So, you can ask the children to quickly get the prize. That is, a large barn lock is hung on a box or cabinet. Children are given a bunch of keys, among which they need to find the right one as soon as possible. If there is no way to hide something interesting, you just need to ask the children to pick up the key to the lock.

Young sculptors. There are also very fun competitions at summer camp for children. For example, all children will definitely enjoy the game “Sculptor”. The props here are simple: balloons and tape. From the inflated balloons you need to glue a man or a woman together so that it is as similar as possible to the original. Next, you will have to explain your creation, so the fun is yet to come. games quiz competitions for children at camp

Sports competition "Marine" You can play this game in the gym, which, by the way, will be even better. Here it’s every man for himself. An admiral, that is, the commander-in-chief of the ship, is selected. He will give orders that players must obey.

"Starboard!" - all the children run to the right wall.

"Left side!" - the guys run to the left wall.

“Food” - children go to the back wall.

“Nose” - to the front.

"Raise the sails!" After this command, everyone must stop immediately and raise their hands up.

“Scrub the deck!” In this case, all the children pretend to wash the floor.

"Cannonball!" After this command, all children squat.

"The Admiral is on board!" In this case, the children must freeze and “salute” the commander-in-chief.

The person who executed the command incorrectly or was the last to run to the wall leaves the game. And so on until one or more players remain.

Take down the mammoth. This game is more suitable for younger teams. To do this, you need to imagine that the whole team is a tribe. The counselor chooses a mammoth, that is, one who needs to be thrown onto the nearest bed or mat. In principle, there can be no winners. But you can try to time how long this or that mammoth will last. competitions for children in a day camp.

Accuracy game. So, the guys love the following fun, which also develops accuracy. To do this, you need to place a plate with sand or flour on the chair. All children take turns throwing a coin or a bottle cap there, while at a certain distance. The team with the most items in its bowl wins.

Games on paper. If you can’t go outside or even to the gym, you can keep yourself busy with a very fun and simple game. To do this, all participants are given a piece of paper and a pen. One long word is selected, from which participants need to add many small ones. There can be two winners here. One - who added the most words. The other is who made the longest word out of a long word. You can also play the good old “Battleship”. If you are very bored. What other competitions can there be for children in a day camp? Why not start the day in a good mood? To do this, all the children sit in a row, and each one pays a compliment to his friend or wishes something good. At the same time, you can also make a funny face. games competitions for children in summer camp

Make a mummy. Children also really like the competition game, the goal of which is to make a mummy out of a person using toilet paper. That is, you need to wrap the player in such a way that he looks like her as much as possible. The winner is the one whose mummy the audience likes the most. As a small conclusion, I would like to say that when choosing games, quizzes, competitions for children in the camp, you need to take into account not only the age of the kids, but also their interests. After all, you need to work with different children in completely different ways. Some people need more sports competitions, some more fun ones, and some more intellectual ones.

Road games 1, 2, 3, car stop. This game can be included in children's sports competitions to learn road rules. The presenter-policeman stands with his back to the players and says the words “One, two, three, stop the car.” At this time, the machine players go to the leader. As soon as the policeman said the words, he quickly turns around and looks to see who didn’t have time to stop. Penalties start their journey all over again. The presenter turns away again and says the words. He can stretch them out or jabber. The players' task is to quietly “reach” the leader and touch him. Next, the player becomes the leader, and the game starts all over again. competitions for children 10 years old

Traffic light. This game is similar to the previous one. Only the presenter stands facing the players and pronounces some color of the traffic light smoothly, quickly or syllable by syllable. Players should stand motionless on “red” (arms at their sides), on “yellow” tilt their body forward, and on “green” run towards the leader. The first one to reach the leader will be the winner.

Conduct a competition for the squad champion using Russian tongue twisters. The one who makes a mistake, for example, three times, is eliminated from the competition. Tongue twisters can be written on separate pieces of paper. Participants draw pieces of paper, memorize it and repeat it out loud.

1. there is grass in the yard, there is firewood on the grass

2. two woodcutters, two wood splitters, two wood cutters

3. reported, but did not complete the report, but began to complete the report - he reported

4. in the field - horses trampled, dust flies across the field from the trampling of hooves

5. Arkhip hoarse, osip hoarse

6. Senka carries Sanka and Sonya on a sled

7. mow, mow, while there is dew, away with the dew, and we’ll go home

8. bristles - in a pig, scales in a pike

9. Margarita collected daisies on the mountain

Margarita lost daisies in the yard

10. three woodcutter cut wood in three yards

11. The cat walks around, the mouse suddenly goes under the locker,

the mouse suddenly under the chest

12. The cap is sewn, but not in the Kolpakov style, the cap needs to be repacked

12. Our Polkan fell into a trap

13. The water carrier was carrying water from the water supply

14. dear Mila washed herself with soap, lathered herself up,

washed it off - that’s how Mila washed herself

15. goes with a scythe goat scythe

16. not at all slippery, not at all slippery

17. the sideways goat left with the goat

18. The stumps have five honey mushrooms again

19. from the clatter of hooves, dust flies across the field

20. Sasha sewed a hat for Sasha

21. I’ll tell you about shopping, about cereals and about snacks

22. I’ll tell you about my purchases, about my purchases

23. Grandfather Dodon played the duda, Grandfather touched Dimka with the dudu

24. Sasha walked along the highway and sucked dryers

25. ships tacked, tacked, but didn’t tack

26. The courier overtakes the courier into the quarry

27. wet weather got wet

28. Frol walked along the highway to Sasha to play checkers

29. put the coals in the corners, put the coals in the corners

30. a weaver weaves fabrics for Tanya’s hat

31. three waxwings barely whistled on the spruce

32. Baker Peter baked pies

33. near the stake the bells are ringing

34. beaver is kind to beavers

35. You can’t say all the tongue twisters, you can’t over-speak them

36. king - eagle, eagle - king

37. Karl stole corals from Clara, and Clara stole a clarinet from Karl.

38. painter Shurik interfered with red lead

39. Sandro was dozing in the arboretum

40. Sashok collected a drying bag.

Each participant is pinned to the back with any noun - giraffe, hippopotamus, mountain eagle, bulldozer, bread slicer, rolling pin, etc.Everyone can read what everyone else is called, but, naturally, he cannot read what he himself is called. The task of each participant is to find out his new name from the others. Participants can only answer “Yes” or “No” to questions.
The volunteer stands with his back to the other participants in the game and closes his eyes. The players sit in a semicircle, one of them extends his hand forward and quickly touches the leader’s back. Once this has happened, the leader can turn around. However, the players also stand ready. All of them, both the one who touched the back and those who had nothing to do with it, extend their hand forward, making a sign as if they are slowing down a car on the street. At the same time, all the players, as one, declare: “I am!”, meaning that it was they who touched the leader’s back. The presenter’s task is to determine who actually touched him. If the presenter guesses who made a joke on him, then he stands in a circle, exchanging places with the joker. And if not, then he suffers for the second, third, fourth time until he catches the joker red-handed.

Interesting, educational, useful educational games for children's recreation. These games will provide invaluable assistance to counselors and all teachers working with children in a children's camp.

Ball - lotto

Purpose of the game: Team unity, formation of corporate culture, opportunity to demonstrate the creative abilities of participants.

Game description: The squad is divided into creative groups. Each creative group of participants chooses five colored inflatable balloons. Inside the balloons are notes with tasks to prepare concert performances in different genres: circus, pantomime, parodies, ballet, opera, etc. Groups prepare during the day (or 40-50 minutes), then an intra-squad concert is held.

Twelve "evil" listeners (based on the game show)

Purpose of the game: Liberation, the opportunity to demonstrate intellectual abilities, the development in children of the ability to form and express their own position.

Inventory: 12 music tracks.

Game description: The game consists of alternately discussing musical works and choosing the “coolest” and the most “sucky” song based on voting results.

This game is a kind of show. A lot depends on the presenter, so you should prepare carefully. The songs are selected in advance and arranged in order. There should be no more than 10-12 of them, and these are both absolute hits and obviously unpopular songs. The whole room can discuss the song, but only “evil listeners” vote. Don't forget to mark the most "evil" one.

Chamomile

Goals of the game: Liberation, introduction to a state of success, interaction.

Inventory: A chamomile with a task written on each petal.

Game description: The detachment is divided into 2-3 parts (possibly into several mini-groups of 5-6 people), each of which is given a name, a commander, and possibly a motto. The counselor writes tasks on daisy petals (they should be simple, designed to be fun, take into account the age of the children, and preferably unexpected). Next, the sheets of paper are laid out like a daisy on the table with the tasks facing down.

Task list

Younger age:

1. Depict (the audience can guess): an iron, an alarm clock, a kettle, a telephone, a coffee grinder.

2. Depict the gait of a person: someone who has had a good lunch, whose shoes are tight, who has unsuccessfully kicked a brick, who has an acute attack of radiculitis, who has been left alone in the forest at night.

3. Use facial expressions and sounds to depict: an alarmed cat, a sad penguin, an enthusiastic rabbit, a gloomy eagle, an angry pig.

4. The melody of the song “Sunny Circle”: yelp, meow, hum, quack, cackle (crow).

6. Jump like: sparrow, kangaroo, frog, grasshopper, hippopotamus.

7. Draw an animal or plant that never existed and give it a name.

8. The song “A Christmas Tree Was Born in the Forest” can be sung by: African aborigines, Indian yogis, Caucasian mountaineers, Chukotka reindeer herders, Apache Indians, English gentlemen.

9. The song “There was a birch tree in the field” should be performed by: the choir of the Russian Army, the choir of labor veterans, the kindergarten choir, the Kuban Cossack choir, the choir of the theological seminary.

10. Depict the proverb in pantomime: “Don’t open your mouth at someone else’s loaf”, “If you chase two hares, you won’t catch either”, “Don’t look a gift horse in the mouth”, “A kind word is good for a cat.”

11. Come up with new uses for objects: an empty tin can, a holey sock, a burst balloon, a burnt out light bulb, an empty pen refill.

12. Depict a dance: with a mop, with a chair, with a suitcase, with a kettle, with a pillow.

13. Compose a story from cut-out newspaper headlines.

14. Dance: little kittens, puppies, foals, piglets, monkeys.

15. Come up with a dance composition: “I got a bad grade again,” “They bought me a soccer ball,” “I broke my mother’s favorite vase,” “I’ll have guests coming today,” “I lost the key to the apartment.”

16. Noise orchestra. You are a vocal and instrumental ensemble. You must perform any popular song, but you will accompany yourself on the material at hand, that is, on what you find in the room: a mop, pots, etc. Preparation time: 5 minutes.

17. Depict with sounds and movements: an orchestra of Russian folk instruments, a symphony orchestra, a rock band, a military brass band, a jazz orchestra.

18. “Conduct” an orchestra performing: a waltz, a symphony, a military march, a modern dance tune, a Russian folk song.

19. Without changing the meaning, but in other words, say the phrase: a fly landed on the jam, there is a glass on the table, the clock strikes 12 times, a sparrow flew into the window, a detachment walked along the shore.

20. Make up a story from the titles of movies or videos.

21. Add two more lines:

a) The dog was walking along the piano,

He says something like this...

b) Did you hear? At the farmer's market

The miracle bird was sold...

c) An elephant is crying at the zoo -

He saw a mouse...

d) People are surprised -

Why is Fedot angry?

e) The king issued the following decree:

“To all boyars at the same hour...”

22. Come up with poems with rhymes: cat, spoon, window, a little; glass, banana, pocket, deception; running, century, snow, man; mug, girlfriend, frog, ditty; horse, accordion, fire, palm.

23. Come up with a new ending to the fairy tale: “Kolobok”, “Ryaba the Hen”, “Teremok”, “Turnip”, “The Wolf and the Seven Little Goats”.

24. Write a story about: a dog who lived in a refrigerator; a crow who loved to ride a bicycle; a pike who played the guitar; a birch tree that wanted to learn to swim; a cockchafer who was very afraid of heights.

25. Come up with new names for lessons: mathematics, music, history, labor, physical education, etc.

26. Bring a chair: without touching the floor with your feet, without using your hands, as if it were a basin of water, as if you were Charlie Chaplin, as if you were walking through a minefield.

Older age:

1. Draw sculptures of “Victims of Sports”: a weightlifter who did not manage to jump away from the barbell in time; goalie catching the puck with his teeth; a parachutist who forgot what to pull; a gymnast who did not come out of a triple pirouette in time; a skier who did not escape from an avalanche.

2. Write a letter to Vanka Zhukov from: after-school group, music school, children's hospital, sports section, hiking trip.

3. Compose a ditty beginning with the words: “If only we...”

4. Create costumes: work costumes for Baba Yaga, dress-up costumes for Ivan the Fool, home costumes for Zmey Gorynych, sports costumes for Koshchei the Immortal, winter costumes for Vodyanoy.

5. In front of you are paintings. Describe how events unfolded three minutes later. Paintings: “Barge Haulers on the Volga”, “Deuce Again”, “Ivan the Terrible Kills His Son”, “Hunters at a Rest”, “Three Bogatyrs”.

6. Name five types of goods in the store: “Everything for poor students”, “Everything for truants”, “Everything for slobs”, “Everything for repeaters”, “Everything for malicious non-wearers of replaceable shoes”.

8. Come up with text and an image for a poster at school: on the wardrobe, above the director’s office, on the doors of the school canteen, near the carpentry workshop, at the entrance to the school attic.

9. Create a hairstyle: “Attack by the left flank”, “Uncompressed strip”, “Explosion at a pasta factory”, “Bakhchisarai fountain”, “Avalanche”.

10. Depict the plot of the fairy tale “Ryaba Hen” in relation to historical times: the primitive communal system, the slave era, the middle feudal ages, early capitalism.

11. Draw a monument on the theme: “In a dispute, truth is born”, “All ages are submissive to love”, “I would gnaw out bureaucracy like a wolf”, “Don’t have a hundred rubles, but have a hundred friends”, “A well-fed man is not a friend to the hungry.”

12. Demonstrate the manufacture, use and name of a medicine for: liars, lazy people, crybabies, snitches, brawlers.

13. Depict the fairy tale “Kolobok” in the genre: comedy, tragedy, opera, ballet, horror film.

14. Complete the story:

a) “The woodpecker poked its head out of the hollow...

A destroyer was entering the bay.”

b) “The rain washed away all traces...

There was a jackhammer on the bed.”

c) “The fire has long gone out...

The balcony was painted green.”

d) “The cactus has dropped its thorns...

The lunar eclipse was beginning."

e) “The iceberg rose above the sea...

The flies hid in the cracks.”

15. Stage situations: a thief in someone else’s apartment, a composer composing music, a controller on public transport, a director at a rehearsal of his play, a surgeon in the operating room.

16. Come up with a headdress for: Winnie the Pooh, Piglet, Owl, Rabbit, Eeyore.

17. Include a new character in the fairy tale: “Little Red Riding Hood” - a traffic light, “Puss in Boots” - a drill, “Cinderella” - a bulldozer, “Bluebeard” - a radio, “Tom Thumb” - a fire truck.

18. Bouquet for a celebrity: to an athlete: “Blow!” Another blow!”, to the astronaut: “5 minutes! The flight is normal!”, to the people’s deputy: “The 4th microphone is on,” to the artist: “Applause! Applause!”, to the teacher: “The lesson is over.”

19. Monument and speech at its opening: “The first collector of waste materials in Russia” - Plyushkin, “The first activist of OSVOD” - grandfather Mazai, the first representative of the Red Cross Society in Africa” - Dr. Aibolit, “The first organizer of sports competitions” - Balda, “ To the leader of the weaving industry" - to the Frog Princess.

20. Decipher the name of the squad:

- rhombus, circle, zigzag;

- king pin, bagel, syrup;

- mind you, oh, hurray;

- fool, trick, lump;

- log, ridge, log.

21. Retell the fairy tale “Kolobok” using vocabulary: military, medical, legal, pedagogical, political, prison.

22. Gymnastics complex for: traffic controllers, private security guards, conductors of folk orchestras, conductors of long-distance trains, tower crane operators.

23. Speech: canteen workers, first aid station workers, laundry workers, director.

24. Sign a postcard of a famous person on the occasion of: the 170th anniversary of the discovery of Antarctica, the 200th anniversary of the opening of the Saratov pasta factory, the 191st anniversary of the founding of Uryupinsk, the Day of Morals and Law, the 294th anniversary of the Decree of Peter I on the use of the nasal handkerchief.

25. Names and rules of the game, where the following are used simultaneously:

- puck, racket and scuba gear;

- basketball, shot, barbell;

- boxing gloves, bicycle, hockey stick;

- motorcycle, tennis ball, skis;

— high jump pole, soccer ball, track and field hurdle.

26. Label (draw):

- goose feathers blanched in oil;

- acorns in tomato sauce;

— radish pate with nutmeg;

— tobacco bulls in garlic sauce;

- cockchafer wings in their own juice.

27. Invent a way:

- prevent nasal freezing in winter,

- removing nail polish,

- preventing sneezing,

- determining body temperature without a thermometer,

— opening a can of canned food.

Bouncers

Equipment: Volleyball.

Game description: The playing field, 8-10 meters long, is outlined on both sides by lines, behind which there are bouncers (drivers), their task is to knock the players off the field with the ball, the ball is served alternately from one bouncer to another.

Potato

Equipment: Volleyball.

Game description: The players, standing in a circle, throw the ball to each other (catch or hit, as in the game “volleyball”), the one who misses or drops the ball becomes a “potato” - he squats in a circle and can be hit with the ball. If the ball falls to the ground after hitting the “potato”, then it is not considered missed and the game is resumed; if the “potato” manages to catch the ball (like a “candle”), then the one who lost the ball becomes the “potato”, and the rest of the players leave the circle.

The goose was flying

Game description: Participants stand in a circle, stretch out their arms, while keeping their palms vertical, placing their right palm on the left palm of the neighbor on the right. All players take turns pronouncing one word from the counting rhyme, and for each word they make a move - clap the left hand of the neighbor on the left. “Flying, goose, screaming, getting married.” - "On whom?" - "On you". - "How many times?" - number; or: “A crow flew-in-blue-pants-read-a-newspaper-numbered” - number; or: “Dragon-flying-ate-donuts-how-many-donuts-did-the-dragons-ate?” - number. The player calls any number out loud and claps. The claps are counted out loud one by one. The task of the player on whom the named number “falls” is to quickly remove his hand from under the clap. Those who do not have time are eliminated.

I know five names

Equipment: Ball.

Game description: They hit the ground with a ball (palm), with each strike pronouncing another word: “I know five names of girls (boys, names of flowers, birds, and so on ad infinitum): Masha - one, Tanya - two, Katya - three, Sonya - four , Ira - five, I know five..."If a player makes a mistake or makes a long pause, the ball passes to another player, when the ball makes a circle and returns to the player, the game for that player resumes from the place where it was interrupted (as this done in the “classics”), while it is better to agree in advance in what order the items will be named.

Steps

Game description: A circle with a diameter of 1.5-2 m is drawn, into which all participants are placed. The driver throws the ball as high as possible, and everyone runs as far as possible from the circle. Having caught the ball, the driver shouts “stop”, selects a “victim” and assigns the number of steps to it (the steps can be very diverse and in different numbers, for example, two “giants” and “five “Lilliputians”).

If the driver, after completing the prescribed steps, manages to touch the driver, then the “victim” becomes the driver. The names of some steps: “giants” - large steps in a jump, “liliputians” - a half-foot step, “thread” - from toe to toe, “ducklings” - squatting, “umbrellas” - a jump with a flip, “bunny” - a jump - legs together. The rest you can come up with yourself.

The sea is agitated...

Game description: The driver stands with his back to the players, who depict various figures in motion, and says the words: “The sea is worried - one, the sea is worried - two, the sea is worried - three, sea figure, freeze in place.” Then he turns around. The one who did not have time to freeze or moved first becomes the driver.

Fanta

Game description: Players collect one of each item, which is put into a bag. After which one player is blindfolded; the presenter pulls out things one by one, and the blindfolded player comes up with a task for the pulled out thing, the owner of which must complete it.

The tasks can be very different: sing a song, dance, etc. Only your imagination can limit your choice.

Kiss-scat

Game description: The driver stands with his back to the players. The presenter points his hand at any player of the opposite sex (in relation to the driver) and says “kitty”. If the driver answers “Shoot,” then the leader points to the other player, asking the same question.

If the answer is “meow,” then the host asks what this player should do together with the driver (or invites the driver to draw a task from the hat). The couple completes the task. For example: he dances, sings, depicts a famous monument, draws a tied pair of legs, etc. Next, the driver joins the players, and the called player becomes the driver.

Fishing rod

Game description: A fishing rod is a jump rope. One end of it is in the hand of the “fisherman” - the driver. All players stand around the “fisherman” no further than the length of the rope. The “fisherman” begins to spin the “fishing rod”, trying to touch the feet of the players with it. The “fish” must protect themselves from the “fishing rod” by jumping over it. To prevent the “fish” from interfering with each other, there should be a distance of about half a meter between them. The “fish” should not leave their places. If the “fisherman” managed to catch the “fish”, i.e. touch the “fishing rod”, then the place of the “fisherman” is taken by the caught “fish”. Two conditions must be met: the rope can be twisted in any direction, but it cannot be lifted from the ground higher than 10-20 cm.

Tea-tea, help me out

Description: There is a driver (or several) who stains the participants. The person he stained stands up and begins to say: “Tea-tea-help out!” Uncaught players try to help out a friend by trying to touch him. If this succeeds, then the embattled player is released and is back in Ife. The point is to catch everyone.

12 sticks

Game description: For this game you need a board and 12 sticks. The board is placed on a flat stone or small log to create something like a swing. All the players gather around this “swing”. 12 sticks are placed on the lower end, and one of the players hits the upper end so that all the sticks fly apart. The driver collects the sticks, and the players at this time run away and hide. When the sticks are collected and placed on the board, the driver goes to look for the hidden ones. The found player is eliminated from the game. Any of the hidden players can sneak up to the “swing” unnoticed by the driver and scatter the sticks again. At the same time, hitting the board, he must shout out the name of the driver. The driver collects the sticks again, and all the players hide again. The game ends when all the hidden players are found and the driver manages to keep his sticks. The last player found becomes the driver.

Plan

1.Dating game

2. Outdoor games

3. Educational games

4.Water games

Dating game

In the first days of the shift, it is important to interest and captivate children with interesting activities. For this purpose, it is advisable to direct all efforts to get to know and unite children with each other. Counselor, try to be joyful, cheerful, a little “reckless”, try to “unwind” to the fullest extent of your capabilities, then the children will begin to imitate and copy you in everything, and isn’t this what you need for further participation in the program? It’s no secret, that the first stage of creating a team is getting to know each other. The faster the guys get to know each other, the easier it will be for you to work with them. One of the simplest forms of dating is a game.

Very important for the selected games is:

    criterion “number of participants”, because some games require a number of participants of at least 20 people, while others are not recommended to be played in groups of more than 14 participants;

    criterion “game time”, because There are games that can take a long time (15-20 minutes). In this case, the group begins to lose momentum, and additional efforts will be required to correct the situation;

    criterion "success". The group must successfully complete the game, because... For a newly created team, it is important to quickly obtain positive results, and the reverse process can lead participants to the idea of ​​joint failure and attempts to find someone to blame for common failures.

Getting to know each other games are games that you can use to get to know kids and introduce them to each other. Conventionally, they can be divided into two groups.

    The first are those that make it possible to learn and remember names.

    The second are games that help us get to know each other better. During them, we learn the interests, hobbies, abilities and some character traits of the participants.

Game "Compliment"

Before the game starts, all participants stand in a circle. The first player then starts by complimenting his neighbor. Only the compliment must begin with the first letter of the name of the person to whom it is addressed. For example, if Vasya gives a compliment to Dasha, then this compliment should begin with the letter “D”: kind, sincere, dear, etc. Anyone who cannot come up with a compliment for their neighbor is eliminated from the game. Those who can come up with or remember the largest number of compliments win.

Acquaintance

Each participant divides a sheet of paper into 6 parts and writes their name in 6 different versions, as interesting as possible. When finished, he cuts the paper into 6 pieces and carefully folds each note.

The counselor collects the notes, mixes them well and invites everyone in a circle to pull out any 6 notes. At the signal, everyone opens the notes. Everyone tries to get back all 6 of their notes through negotiations with those who hold them. You cannot give a note without receiving another in return. The one who finds his six first wins.

Search for common

The group is divided into twos, and two people find a certain number of common features, then the twos are united into fours for the same purpose.

The presenter, at his discretion, can stop the process at fours, eights, etc.

What to do with children on summer holidays at a children's camp? Of course, new fun games. In this selection you can find different games in the camp for children. Fun, active and calm interesting games for children at summer camp. Choose your favorite ones, play, come up with new rules, or try playing new wonderful games.
We hope that this selection will help counselors and educators in organizing children’s leisure time.

Outdoor games for summer camp

Most outdoor outdoor games are related to relay races, but in our selection we will introduce you to different games for a large number of participants. As is already clear from the description, these games are best played on a large area: a meadow, a beach, a children’s playground with a special coating.

Mobile relay games in the camp

Running in sacks

Children are divided into teams, each team is given its own “bag” (this can be a sewn bag or any plastic bag made from sugar, flour, etc.).

The team that completes the relay the fastest wins.

Each participant must run the required distance in the bag (jumping, sliding or crawling).

Flying on a broom

Again, a relay race, with the passage of a given distance for a time. It differs from the sack race in that each team is given a broom. 3 participants “fly” on a broom.

Kangaroo

Team game for speed. Each participant must jump a specified distance while holding an inflated balloon between their legs.
The analogy of this game is fun Suitcases. In this variation, a suitcase is tied to the participant's leg.

Firewood

Before the start, each team of players is tied together with a rope like firewood. In this position, players run to a given place. The team that reaches the finish line first wins.

A similar but simpler game is Siamese twins. In this game, participants are tied in pairs, back to back.

Slippery object

Participants in the game must run a given distance with the ball as quickly as possible. Players run in pairs, each with 1 stick in his hand, with which the player holds the ball (balloon). It is important to bring the ball to the finish line and not drop it. If the ball is dropped, the players return to the start.

Line or find out your color

For this fun game you need to prepare a sheet points by number of players. The leaves are divided equally and one part remains white, and the second turns dark (black or blue). All participants in the game stand in a circle. The driver goes around the players in a circle and attaches a piece of paper to the back of each.
The participants’ task is to line up in two lines: white or black. But it’s not so simple, because the player doesn’t know which piece of paper is attached to his back, and you can’t tell him. All players run around the court and look behind the backs of others to find out which piece of paper is attached to their own back. To do this, you need to count the number of participants with black and white pieces of paper - which ones are smaller, then the player belongs to those.

Relay races

All kinds of speed games, complicated in a certain way: running with a glass of water, with an egg in a spoon, with a book on your head, with a bucket between your legs, etc.

Options for games of Tag or Catch-up for camp

Game Sorcerer

Players choose a leader - the Sorcerer (this player puts on a scary mask). The driver must catch (salt) the running players. The caught player stops at the place where the Sorcerer caught him. Another player can free a player caught by a sorcerer if he manages to crawl between the legs of the captured one.

Zombie game

The driver is selected by counting or drawing lots - he will be the First Zombie. The zombie runs after the “living” players and insults them. Those touched by the Zombie also become Zombies and continue to pursue the surviving players. The winner is the one who remains the last “living” person.

The game can be complicated by giving “live” players water pistols to stop the zombies. You can mark Zombie players with bandages or paint (the first zombie plays with his hands smeared in (gouache or mud).

Game Cossacks robbers

Standard version of the game with two teams: Cossacks and Robbers.

Cat and mouse

A version of the game of catch-up with a large number of players and 1 driver. The cat must catch the mouse, and it can hide by standing in front of any pair of players - in this case, the third player becomes the “mouse”.

One, two, three, catch it!

Players choose a driver. The driver's task is to catch the players. Two lines are marked on the ground. Wada can only catch players when they run across the space between two lines. Players can run on the command: One, two, three, catch!

A complicated version of this game -

Game Feet Off the Ground

For this game you need a platform with a large number of shells on which you can jump, climb, or hang. Players choose a driver by drawing lots. The purpose of the wada is to catch fleeing players while they are on the ground. If a player climbed onto the bench, hung on the crossbar, or climbed onto the ladder, then it is no longer possible to insult him. You cannot remain in a position with your legs raised for a long time.

Game Ali Baba or Forged Chains

Game with 2 teams. The task of the selected player is to break the chain (closed hands) of the opposing team with a running start.

Tea, tea, help out!

Using a counting machine, a driver is selected from among the players. His task is to piss off all the players.

Vada counts to three and the other players scatter. The caught player stops, spreads his arms to the sides and shouts loudly:

Tea, tea, help!

Any other player can free it by running up and touching it.

Funny and cool outdoor games for summer camp

A fun game of changing shoes and running at speed.

A fun circle game with jumping. It's fun to play this game with as many kids as possible.

The game is basically similar to catch-up, but with protective bells and whistles in the form of colors on clothes. Read about the rules in the corresponding article.

A wonderful old game with the leader - the Monk and the Paints - players who are trying to escape from the Monk.

Ball games

Most ball games are suitable for a large group, which means they are also suitable for children at summer camp. The most famous games are: , ,

Dodgeball game

In this game, two players - Bouncers - try to knock out other players by hitting them with a ball. The most dexterous player remaining on the court wins.

Hot potato

Another popular ball game. Children stand in a circle and throw the ball to each other. Whoever fails to hit the ball sits in the center.

Dog

Children stand in a circle and throw the ball to each other. One player, the dog, is in the center of the circle and tries to catch the ball.

Pioneerball

Children's variation of Volleyball. Children play in teams. The ball is thrown over a stretched net, but unlike volleyball, the ball is caught with both hands and not returned.

I know five names...

Calmer ball game. Girls play it more often. You need to hit the ball with your palm on the ground, while naming objects of the chosen topic. Whoever gets lost passes the ball to the next player.

A wonderful game for teenagers. It can be played by many children and even adults together with children. Children can draw cards for the game themselves.

Game Twister

On the playground, a given number of circles of different colors are drawn with chalk - an imitation of the Twister playing field. The driver spins the spinner and names the colors - players must place their foot or hand on the color named by the driver. Those who fail or fall become vada.

We hope you find the game you're looking for and have fun!