Unique items in Path of Exile. The huge and amazing world of Path of Exile Buy unique items

  • 28.03.2024

Path of Exile This is a wonderful and addictive game in the Action/RPG genre, which has remained at the peak of popularity for 3 years and is not inferior even to such a gaming titan as Diablo. The gameplay of PoE, as in all hack and slash games, consists of leveling up your character, killing thousands of monsters and knocking out many rare and unique items to create your build. There are 7 main classes in Path of Exile: Savage, Gladiator, Witch, Noblewoman, Huntress, Bandit and Priest. Each of these classes has its own subclass, and depends on one of the three main attributes (strength, dexterity, intelligence). Also, the game has various modes (leagues), which are divided into permanent (soft and hardcore) and temporary (season, challenge, etc.). Compared to all games of this type, Poe especially stands out with its unusual game economy and huge skill tree (1350+).

Features of POE

In economics POE There is no usual gold for everyone; instead, special items for exchange are used, the basis of which are spheres (orbs). This is the most important currency in the game; almost all trade transactions between players and NPCs are carried out using spheres. The most important orbs are most often the orbs of exaltation and chaos; with a large number of orbs you can easily equip and level up your character, but due to the fact that they drop out randomly, farming them takes a lot of time and is a rather tedious process, so you should pay attention to favorable conditions, sales in any league, from our RPGcash store.

Getting the best items and things is the primary task to strengthen your hero. Items depend on quality, for example, it is much easier to kill monsters with a unique powerful weapon than with a regular longsword. , just like other things, is divided into 4 classes: white, blue, yellow and orange. Most often it can be improved by sharpening or inserting special stones. These are special items that allow you to use different skills to create your ideal build.

Stones can be upgraded and strengthened and they are divided into skill stones, support stones and Vaal stones, in addition, you have the opportunity to strengthen each stone with a Vaal Orb at the maximum level to get a significant boost

1) Skill stones are items that allow you to use skills that are not limited to a specific character class (limited only by attribute requirements).

2) Support stones allow you to strengthen skill stones, giving them certain bonuses when creating a connection.

3) Vaal stones are corrupted skill stones that can be charged with the souls of killed enemies, after which they can use enhanced normal skills. You can get Vaal stones in corrupted maps or in special chests.

If you want to quickly get powerful weapons, armor, stones or any other POE items, you should contact the RPGcash team. Here you can even find 6-link armor and weapons, as well as unique and rare pieces of jewelry.

Overview of services in POE

Recently, POE was added after completing which you will be given a choice of climbing class and special skill points (the number of points depends on the complexity of the labyrinth, points are given only the first time you complete each difficulty). Also, after each playthrough, the character receives loot and the opportunity to enchant one of his items. Not everyone can farm and complete the maze at the highest difficulty, but if you order leveling from RPGcash, you can relax and leave all the difficult work to our service.

"site" is a service with which you can buy profitably spheres and equipment items in POE. We also provide completely safe leveling of your hero or stone up to the maximum level. In order to use our services, you will need to contact us using the details. As soon as you start communicating with our operator, do not forget to clarify the most basic information, namely price, term, payment method, etc. After paying for the order, we guarantee that in the very near future you will be able to enjoy the results of our work.

Don't forget that when you order from us you can enjoy for free:

1) Discounts and bonuses for long-term cooperation

2) 100% completion of an operation of any complexity

3) Fast and convenient service

4) Guarantee of complete security and anonymity (if necessary)

5) Completely manual pumping without the use of third-party software

6) A good and reliable partner who will help in most online games

Tonight there was a long-awaited announcement of a new league for PoE, in this short news post I will tell you what it brings with it (a lot of things, extremely interesting).

First! Infinitely scaling content in PoE

For the laziest who didn’t even manage to watch the video trailer:

The essence of the new league is that you will be able to go into an endless mine, which will become heavier with each new step, the monsters will be stronger, and so on. Similar modes are already present in other ARPGs, but GGG, of course, did a great job and added a huge number of unique features for their brainchild.

Conditions in the mine itself:

  1. There is darkness in it that will quickly kill you . Collect special fuel on the surface of regular locations for trolley that will save you from this darkness . Move far from the trolley - darkness quickly begins to eat you up, a few seconds and you are dead. The fuel runs out and when it runs out you stop the current run in order to then return with new fuel and continue the hike from the last checkpoint.
  2. Also there will be torches , in order to receive short-term lighting to some places with loot, but Torches will have to be taken care of separately. Their quantity and duration can also (and should) be increased by another type of resource that will be collected in the mine.
  3. The mine is made in the form of an endless web of different “rooms” , mini locations, with transitions between them.

Myself Endless Content:

  • Monsters are getting stronger. Their levels and characteristics increase.
  • The rooms differ in content , different types of enemies, loot and so on.
  • Eat places blocked by walls that need to be broken through with Dynamite (which is also enhanced thanks to the resource of their mine).
  • Content progressing , with time will surpass the difficulty of top tier cards .
  • Content progress will be recorded in special ladder, so this is a new race for the strongest and most powerful!

Important!

The content is endless both sideways and downwards. The difficulty only increases as you go down . Therefore, if you find a comfortable level of enemies for yourself, you can endlessly fight with different types of enemies of a given difficulty level!

New league skills (and reworks of old ones)

In Game 10 skills will be added/changed , some of which are confirmed to be aimed at the possibility of creating a melee-holy-warrior character who commands minions and a toxic-archer character with damage over time.

League changes will affect Ascension classes Pathfinder(Huntress) And Defender(Priest) .

The redesigned Reliquary will be returned

The new Reliquary will have 151 items from old Leagues ,including Headhunter and so on. Drop Chanceeach item in the Reliquary EQUAL . However, in order to balance this and prevent 100500 thousand players with Headhunters, with The game creators have reduced the frequency of keys appearing , regarding Legacy Reliquary.

According to one of the foreign streamers, ZiggyD Gaming, which is in close contact with GGG and had the opportunity to ask the creators of the game directly what the chance would be, the answer was given " After about 500-1000 hours of play, 1 key will drop «.

Unique league items Bestiary

Will be added opportunity to receive unique Aspect items from the Bestiary league through Fortune telling cards (maybe in some other way, but so far only fortune tellers have been shown).

New unique items and fortune telling cards

New unique items will be added, some of which can only be obtained from the mine.

There will also be simply new uniques, of which there will be 18 in total, as well as 7 new fortune telling cards.

More about league mechanics

After you meet and use a certain number of minecart fuel veins in regular locations, you will be able to go to the Descent.

Gameplay is: the trolley is moving, it is shining . Approximately screen radius next to her, you are not hit by the darkness debuff mines. If you you walk behind the trolley, it slows down , If ahead - accelerating , If completely behind - stops . So it’s possible to control her speed so that she doesn’t go to God knows where.

Around many monsters appear, you kill them, objects fall from them , and here attention!!! THE TROLLEY AUTOMATICALLY LOOT THEM, SO YOU MAY NOT BE DISTRACTED BY SELECTION AND DISTRIBUTION OF SPACE IN YOUR INVENTORY. She does this within a certain radius, so if you run far from her, using torches behind some tasty passage in the wall where there are chests, the loot will not be collected automatically.

At the end of the move between rooms, atV going to the "room"« , That is check point , You meet the bulk of opponents and, most likely, loot. Here the trolley stops and awaits your further decisions on sending it forward .

If you died or teleported to safety! - This descent is over, next time you will start from the previous checkpoint or room you stopped at. It will be necessary to collect new fuel and so on.

By collecting more special resources in the mines, you can improve your Crawler (trolley), strengthen dynamite and pump up torches.

Super Powerful Targeted Craft

In this league combinable currency will be added .

“WHAT IS THIS?!” :

Everything is the same as with objects. There is a currency with sockets inside, and there is a currency that is inserted into these sockets. The first does not have its own properties, but can accommodate from one to three sockets (from what we were shown), and also either improves an ordinary item into a rare item or remakes a ready-made rare item. Most likely, there are more types of such currencies, but this is all that was shown. The second type, the one that is inserted, guarantees certain properties on the object. It can also exclude modifiers you don’t like.

As a result, we get an incredibly powerful tool for crafting rare equipment, which can make your build very strong because the accuracy of the selected parameters is amazing, it’s like a couple of times strengthened Essences.

Today we would like to give you some leveling tips and present the most useful leveling unique items. There are plenty of uniques that you can use during leveling, that"s why we have decided to select the Top 10 Leveling Uniques in Path of Exile. Some of those items listed can be bought right after you start, and you will be able to get to the mapping phase with them still equipped.

We have also decided to skip the weapon slot. It is pretty much the only slot that requires you to upgrade it periodically or you might be missing on some of the required DPS. This is the very reason we would rather give you tips on how and when to change your weapons.

Top 10 Path of Exile Leveling uniques

Keep in mind that items on our list are not sorted from worst to best or the other way around except for Tabula Rasa and Perandus signet which is in our opinion the best leveling combination, which is suitable for any build and any character class.


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is the most popular (and most likely the best) Path of Exile leveling unique. It is extremely expensive during the first days of new Leagues. Tabula Rasa found during the first 24hours of a newly started League is worth around the same as 15 of Standard Mode (permanent League). It works best with either of the following rings (Perandus Signet and Praxis) or even two of them. Mana cost of spells and abilities 6-linked on early levels is very high (Each support gem have mana multipliers on them, affecting the supported gem mana cost). It has no level requirements
- is just another excellent leveling item. It"s rather expensive early on. However, it"s worth every Chaos Orb it costs. Not only helps you with mana management while using fully linked Tabula Rasa but will also increase experience gain, making the entire process much faster. You can get it as early as level 1
- a cheaper version of the Perandus Signet. You won"t be able to use it right away, but it should come in handy right when you actually can 6-link your spells in Tabula Rasa (there are not that many available support gems at starting levels). It provides better mana regeneration bonuses and is much cheaper, however, you might be missing the % increased experience gain
- this is the best leveling unique helmet. It"s also one of the best elemental resistance helmets overall. It makes it completely viable until late game. We have confirmed players using it till levels 80+, and we advise you not to enforce upgrades to this slot until you want to swap to your final gear and build
Seven-League Step- amazing leveling boots. This piece, however, is suggested to players with a higher budget. Not only these boots are rather expensive, but their lack of defensive stats will force you to make up for it with investments in other gear slots.
boots are a more budget-friendly option. They provide very decent 20% movement speed bonus, as well as extra Mana Regeneration (once again, if using Tabula Rasa it's a perfect combination)
Meginord's Girdle- this is a fantastic belt for both melee and ranged physical fighters. Grants amazing physical damage bonus, as well as Increased maximum life attribute, which scales well - all the way to the end-game. This is a very cheap unique item, and there are a lot of physical damage budget builds that suggest using it even after level 70
Atziri's Foible (All classes)- pretty much the best leveling amulet in Path of Exile. Grants amazing mana and mana regeneration bonuses, while also lowering attribute requirements to items and gems
Karui Ward (projectile/bow builds)- another great option for rangers and projectile-based spellcasters. Will provide moderately good damage boost, as well as a very important leveling stat which is the Increased Movement Speed ​​bonus
Sidhebreath (summoners/casters)- the third amulet on the list is made for summoner characters. It is rather common that spellcasters use summon spells while leveling(acting as tanks/meatshields), that"s why an amulet with increased regeneration rate and various minion-related affixes is always a good option


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General tips on how to upgrade your weapon

After starting a new character you should grab a starting weapon for your specific character class and build. All the following item upgrades should be easily affordable with just the self-found leveling PoE currency. Our recommendations are:

  1. Spell damage/Caster class - Lifesprig. We have confirmed people leveling up to levels 50+ with Lifesprig. It"s a very decent wand, and as long as you can afford to get good linked items in other slots, you should be able to level up with this till at least level 40. After level 30 you can freely look for higher spell damage wands up to your personal preference. You can also upgrade the wand to one of the following commonly used wands: Reverbation Rod(level 24), Tulborn(Cold spells - level 24) or Amplification Rod at level 36. Keep in mind you can dual-wield wands to get additional stats.
  2. Ranged/Bow user - Silverbranch being your starting bow. Later on, you can upgrade it at levels 9/32/44 to Stormcloud/ Death's Harp / Death's Opus or other high physical damage uniques/rares
  3. Melee physical class - Redbeak or Last Resort(for claw users) as your starting weapon. Usually, it is the best solution to upgrade the weapon to the highest Physical DPS weapon you find during leveling, with optionally grabbing a good piece on poe.trade(according to the guidelines provided) every 10~ levels
  4. Summoner - same as Spell damage/Caster class. Your minions won't deal enough damage, so you have to stick with spellcasting anyway, until like level 40+.

You should always look for weapon upgrades as soon as you are feeling you aren't handling the current level of enemies (or simply the leveling is taking too long). Here are general tips on how to set the filters for each build type:

This method will easily get you to level 70s when you start about to get the required items for your build.


Buying PoE Currency with real money is a hassle-free way to get all the items you need for your character.

We would love to hear your opinions about the listed items, or if you have another suggestion feel free to leave that in the comments.

Pictures used in this article are the intellectual property of Grinding Gear Games.

- a certain system (variety) of objects in the game, which is endowed with its own individual properties and characteristics.

All unique items have basic indicators, which are also present in common items in the game. Some of the most important differences between unique items and ordinary ones are the presence of unique names, an accessible list of properties, and appearance. According to the developers, each of the basic items in Path of Exile must have at least one unique item. In other words, the game must maintain some balance.

Unique items are divided into additional subtypes, the so-called item rarity. As a rule, their characteristics are weaker than high-level rare items. However, they can give new opportunities to your character. Players can build new builds for a comfortable and dynamic game.

As of this update, there are 493 unique items in the game. Of these, 148 were created by players themselves.

All unique items are found in a variety of character equipment types:

  • Accessories;
  • Armor;
  • Weapon;
  • Bottles;
  • Gems;
  • Cards.

How to get unique items

In order to get unique items in Path of Exile, you first need to find them. As you travel through the game world, you will find these items. In order to get things of your level you need to kill ordinary monsters, to get magic ones you need to kill monsters one level higher than yours, if rare and unique - two levels higher.

You can also use some third-party items to obtain. For example, the sphere of luck allows you to get a unique item by improving a regular item from the same base. You can also use a merchant's recipe or fortune telling cards.

If we return to the methods of obtaining, you can purchase an item from craftsmen, and also as a reward for participating in races. You can also obtain items from merchant recipes in

Unique items

As stated above, a fairly impressive number of unique items were created according to the wishes of the players themselves. However, not every user is offered such a chance. Players who received it can create a custom item by supporting GGG and purchasing the Diamonds Supporter Package during the CBT, the Eternal Supporter Package during the OBT, or the Custom Unique service in the store.

At the moment, more than 350 of these sets have been sold and their number is increasing every day.

Item filter

The Item Filter in Path of Exile allows players to customize the display of item names on the ground to suit your preferences.

In order to use other people's loot filters, you need to perform several steps:

  • download the required filter;
  • move it to the following path: %USERPROFILE%/Documents/My Games/Path of Exile/

Note: pay attention to the file extension, it must be .filter.

  • Go to the settings menu in the game;
  • Go to the “Interface” tab;
  • Open the “Item Filter” and inside select our filter loaded along the required path.

Corrupted Items

Corrupted items in Ptah of Exile can be "healed". Unfortunately, a corrupted item can no longer be changed, however, you can try to find a Baal sphere and use it to change the qualities of the “corrupted” item.

1) Monsters

1.1 General characteristics

According to these statistics, monsters differ from each other, please note that some monsters may have different characteristics

Basic characteristics
● 20.0% Energy Shield restored per second
● Base Critical Strike Multiplier: 130
●Movement speed: 128
Expenses
● 15% Physical Damage Resistance per Endurance Charge
● 15% increased Attack Speed ​​per Frenzy Charge
● 15% increased Cast Speed ​​per Frenzy Charge
● 15% to all Elemental Resistances per Endurance Charge
● 200% increased Critical Strike Chance per Power Charge
● 3 Maximum Endurance Charges
● 3 Maximum Frenzy Charges
● 3 Maximum Energy Charges
● 4% more damage per Frenzy Charge
● 5% increased Movement Speed ​​per Frenzy Charge
Maximum
● Maximum Health Drain rate per second is equal to 20.0% of maximum Health
● Maximum Mana Leech speed per second is equal to 20.0% of maximum Mana
● 200 maximum Mana
● 75% maximum Block Chance
● 75% maximum Chaos Resistance
● 75% maximum Cold Resistance
● 75% maximum Fire Resistance
● 75% maximum Lightning Resistance
● 75% maximum Physical Damage Resistance
●Can have up to 20 Bad Blood effects
●Can have up to 4 stacks of Viper Strike
● Can have up to 5 Explosive Arrow effects
● Can have up to 75% chance to Dodge attacks
● Can have up to 75% Spell Dodge chance
● Can place up to 3 Traps
● Can deliver up to 5 Min.
● Can summon 1 Totem

1.2 Monster Mechanics
Monsters have health and energy shield, as well as an associated regeneration rate. They have their own evasion, armor, and elemental resistance values. Their armor and evasion, unlike their health and energy shield, cannot be seen in the interface. A monster's skill list will indicate whether it has increased resistance to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.

Monsters have no mana and will use monster special abilities and skills at a set rate or randomly according to their AI behavior.

1.3 Type of monsters
Monsters come in four varieties:

Common: This type of monster is the most common.
Magical: Have increased stats compared to normal ones, appears in groups
Rare: Have significantly increased performance. Appear alone surrounded by Ordinary
Unique: Unique monsters that appear in certain areas as bosses.
In general, the higher the rarity of a monster, the more health it has, deals more damage, grants more experience on death, has a higher chance of dropping items, and gaining flask charges when killed. The higher the monster's level, the higher the level of the items dropped from them. (For more details, see Item Level)

1.4 Monster Resistance
Monsters' elemental resistances are indicated under their name.

The elemental resistance of unique monsters is 75% in the normal case.

1.5 Bosses
Bosses
Map bosses
There are some monsters that are created only in certain conditions and in certain places:

Unique monsters
Corrupted Monsters
Demon of Otherworld
Wandering Exile
Suffering Spirit

1.6 Monster types
Monsters in Wraeclast are divided into several types, although they are similar to each other both in appearance and in behavior and abilities.

Type Found(ACTS)
Monkey 2
Robber 2
Beast 2
Birdman In all ACTs
Blackwatch 3
Cannibals 1
Beetle in all ACTs
Chimera 3
Mechanism 2
Eater 2 and 3
Elemental Unknown
Capricorn 1
Ghost 1
Leo 1
Grasshopper 3
Freak 3
Necromancer 2
Horseman 2
Roa 1
Tape 3
Stone Golem 2
Carapace 1
Siren's Daughter 1
Skeleton All Acts
Snake 2 and 3
Spider All Acts
Porcupine 3
Spitter 1
Statue 1
Totem 2 and 3
Immortal 3
Void Carrier 3
Caretaker (monster) 1 and 3
Zombies 1 and 2

Everything about monsters.

2) Items

The items you find can be Common - the least rare, Magic, Rare and Unique - the most rare in this series. According to the mechanics of the game, the rarity of an item is selected before selecting the type of item. Checking the rarity of a dropped item occurs in the following order: it checks whether the item is Unique, then whether it is Rare, then Magic, and if none of the checks are passed, the item becomes Common. Modifiers for increasing the rarity of items affect each of these steps.

Regular
Ordinary items are basic items with no special properties (except their own). They can have fixed or variable indicators - for example, the Rod of driftwood
Driftwood Wand
English Driftwood Wand
Rod
Physical Damage: 3–6
Critical hit chance: 8%
Attacks per second: 1.40
Requires level 1, 14 Int
(8 to 12)% increased Spell Damage
The damage rating is always 3-6, but the "Increase Spell Damage" property can be from 8% to 12%. Such properties of ordinary objects are called Intrinsic properties, as opposed to external/acquired properties. The values ​​of your own properties can be changed using the Blessed Sphere
Blessed Sphere
English Blessed Orb
Stack size: 20
Changes the numeric values ​​of an item's own properties
Right click on this item and then left click on another item to use it.

, unless of course the properties can have different values. Own properties are indicated immediately after the item’s indicators and are separated from external properties by a line.

An ordinary item can be turned into a Magic item using the Orb of Transmutation
Sphere of Transformation
English Orb of Transmutation
Stack size: 40
Upgrades an ordinary item to a magical one
Right click on this item and then left click on a normal item to use it.
To split, click with the mouse while holding the Shift key.
, from Common to Rare using an Orb of Alchemy
Alchemy Sphere
English Orb of Alchemy
Stack size: 10
Upgrades an ordinary item to a rare one
Right click on this object and then left click on a normal item to use
To split, click with the mouse while holding the Shift key.
. Using the Orb of Fortune
Orb of Luck
English Orb of Chance
Stack size: 20
Upgrades a normal item to a random rarity level
Right click on this item and then left click on a normal item to use
Shift-click to split
An ordinary item can be made into a magical, rare, or even unique item of the same type.

Magical
Magic items are rarer than normal ones. Magic items have the base stats and intrinsic properties of the corresponding normal item, but also have external properties that are divided by type into suffixes and prefixes. The types of properties that items can have depend on the type of item and its level

A magic item can only have one suffix and one prefix. If a Magic Item has only one external property, suffix or prefix, then a second property of the missing type can be added using a Sphere of Enhancement
Sphere of Enhancement
English Orb of Augmentation
Stack size: 30
Enchant a magic item, granting it a new random property.
Right click on this item and then left click on the magic item to use it. Magic items can have up to two random properties
To split, click with the mouse while holding the Shift key.
. All external properties of a magic item can be changed (including the type of property) using the Orb of Change
Sphere of change
English Orb of Alteration
Stack size: 20
Reforges a magic item with new random properties.
Right click on this item and then left click on the magic item to use it.
To split, click with the mouse while holding the Shift key.

A magic item can be made rare using the Orb of Kings
Sphere of Kings
English Regal Orb
Stack size: 10
Upgrades a magic item to rare
The current properties of the item will be preserved and another new one will be added to them.
To split, click with the mouse while holding the Shift key.
. In this case, the item will retain its existing properties and receive one additional one (suffix or prefix).

You can remove all properties from a magical item and make it ordinary using the Sphere of Purification
Purification Sphere
English Orb of Scouring
Stack size: 30

Right click on this item and then left click on a magic or rare item to use it.
To split, click with the mouse while holding the Shift key.
.

Rare
Rare ones are found less frequently than magical ones. Rare items are similar to magic items, but can have up to 6 properties, 3 of which will be prefixes and 3 of which will be suffixes. Items that you find will always have at least three properties, but with the help of spheres and Master workbenches you can create a rare item with no properties at all. If an item has less than six properties, then it can be endowed with the “missing ones” using the Sphere of Exaltation
Orb of Exaltation
English Exalted Orb
Stack size: 10
Enchant a rare item with a new random ability.
Right click on this item and then left click on the rare item to use it. Rare items can have up to six random properties.
To split, click with the mouse while holding the Shift key.
or at the Master's workbench.

The exceptions are Gems - they can only have 4 properties, and corrupted cards, which can have 8 properties.

All external properties of a magic item can be changed (including the type of property) using the Chaos Orb
Chaos Sphere
English Chaos Orb
Stack size: 10
Reforges a rare item with new random properties.
Right click on this item and then left click on the rare item to use it.
To split, click with the mouse while holding the Shift key.
, and the item will receive completely new properties.

You can remove all properties from a rare item and make it common using the Sphere of Purification
Purification Sphere
English Orb of Scouring
Stack size: 30
Removes all properties from an item
Right click on this item and then left click on a magic or rare item to use it.
To split, click with the mouse while holding the Shift key.
.

Bottles cannot be rare, they can only be common, magical and unique.

Unique
Unique items are the rarest. They have the basic indicators and own properties of the corresponding ordinary item, but have a unique name, a unique appearance, as well as external properties, some of which are also unique and are not found on items of other rarity.

Unique items are designed to be no more powerful than the best high-tier rare items, but they are generally very useful in the early to mid-game, as well as for creating specific builds (methods of character development) based on the use of unique item mechanics.

Note
The number of entries in the item description may differ from the specified limits for magic and rare items, since some properties are hybrid and represent two modifiers at once. See "Item Properties" for more details.

2.2) Items (continued)

Obtaining Unique Items
Find - Unique items can be found on your travels just like other items. Ordinary monsters can give items of their level, magic ones - one level higher, rare and unique ones - two levels higher.
For example: A unique item has a base level of 50, which means that it can be found by killing any monsters (or in chests) in areas of level 50 and above, in areas of level 49 such an item can only be obtained from Magic, Rare and Unique monsters , in areas of level 48, such an item can only be obtained from Rare and Unique monsters. This item cannot be obtained in level 47 areas.

Increasing rarity and quantity of items
Players can increase their chances of finding the best and rarest gear, unique items, and trade items by using the Increasing Rarity of Items Found (IFR) and Increasing the Quantity of Items Found (ICT) modifiers. The combination of PRP and PKP is often called MF (from the English magic find - approx. "search for magic"), and characters who focus on it are MF-efers ("maefers").

PRP and PKP can be obtained from equipment, support stones Item Rarity gem icon.png Item Rarity and Item Quantity gem icon.png Item Quantity are increased when the rarity of monsters increases, when playing in a group and from card bonuses. PRP modifiers stack with each other with decreasing effectiveness. Modifiers from the group and monsters stack with each other and do not have diminishing effectiveness. The player's total bonus is multiplied by the group's and monsters' total bonus. (For an explanation of the difference between addition and multiplication modifiers, go to the Modifiers page.)

PKP and PRP do not affect chests and caskets

Increasing the rarity of found items (RP)
This modifier increases the chance that the item you find will be magical, rare, or unique. It does not affect currency, skill gems, or divination cards.

Each player in the group after the first adds 40% to the rarity of items found (except chests).

The PRP bonus applies only to the one who dealt a fatal blow to the monster - the bonuses of everyone who hit the monster do not add up. If your minion dealt the fatal blow, then his PRP stacks with yours and is applied to items from the killed monster. Magic, rare and unique monsters have an increased chance of dropping rarer items. The PRP bonus only applies to rarity items (i.e. equipment and cards), and therefore does not apply to currency.

Increasing the number of items found (PKP)
This modifier increases the chance that you will find the item at all. This increases the total number of items found regardless of rarity.

When playing in a group, the players' PCP bonuses are added to the group's PCP.

Your PCP does not affect chests and caskets, they are only affected by card and group bonuses, and also does not affect the type, quality or rarity of the dropped item; only on the chance that you will find something.

PCP does not affect the number of cards monsters leave behind. The number of cards found is only affected by the bonus number of items on the card itself.

The effectiveness of this modifier does not decrease, since there are no restrictions on the number of items a monster can drop. The base chance of an item dropping varies from monster to monster, and increases with the rarity of the monster. In addition, when playing in a group, each player after the 1st adds +10% to the number of equipment items dropped, and 50% to the currency. The bonuses of all players and monsters add up, and for the player who dealt the last blow they are multiplied