Veter vremeni v 1.2 final walkthrough. "Wind of Time" - walkthrough of the game's finale

  • 19.03.2024

Move back to the Rostock location and talk with Zulu, a local guide located in a building not far from the descent to the bar. Also, talk to Herman at the bar (in the scientists’ bunker - after which talk to Ozersky and decide whether to help him with the additional quest). There will be Cast Iron in the same bar - talk to him to find out about Marik. At the top, get to the transition point to the Agroprom Research Institute.

Once there, follow the marker, and that same Marik will ask for help. Kill the bandits, take the reward and ask for the guide. Follow the marker and go down into the dungeon, where the Strelok’s hiding place was originally located. Go to the Strelok's hiding place, located below, and at the end of the corridor, under the stairs, find the corpse of the guide. Search him, take the PDA and get into Strelok's hiding place. Inside, find documents in the hole in the wall, then get out of the hiding place and fall into a trap.

After coming to your senses and talking to the military man, follow the marker to return your things. But this is all optional. Things are hidden inside the base. Due to the darkness, it is possible to enter the building without raising the alarm.

Go to the Radar location. When you try to cross there from the territory of army warehouses, a task will appear to talk to Cap. Ask the Barrier leader if they need help. Agree to help, go to the marker and wait. Soon you will be told to go and find out why the Monoliths are not coming in your direction. Follow there, talk to the soldiers and return, reporting everything to Cap.

Move to the Radar, move towards the marker until the target is updated - you need to help Max’s group. Follow the sign on the map, jump over the hole in the fence to the right of the gate and kill all the enemies.

After this, together with the soldiers, go inside the shelter and wait for the end of the release. At the same time, a conversation with Max will automatically start.

You'll learn about the next mission, The Underground Plague, but you'll also be able to decide whether to help them with the side mission. We will not describe it, but note that if you refuse, you will not have a second chance.

Follow the marker and search the corpses of scientists. Let me remind you that all corpses on the map are marked with white dots - the required PDA is located in the corpse, a little further from the yellow marker. When you find the PDA, you can open your inventory and find out the code combination by hovering your mouse over the item. Go up to the marked door and enter this code - it consists of six digits.

Go inside the storage room and take medicines from the shelves on the left, among which will be the necessary drug. In your inventory, accept it, and then go to the indicated point.

Here, all you have to do is find the tunnel into which the rails go to get to a completely different location - the bunker with the Burner.

To get through the confusing finale of the “Wind of Time” modification, proceed as follows:

  • We go to the large hall of the laboratory, where six large iron tanks are located. We don’t go down, but go to the left into the far opening. We see a descent down.
  • Downstairs, in front of an iron door with a combination lock, the Entity stops us again and says that he will not let me into the control room.
  • After a long dialogue with the creature, we are teleported to the lower tiers of the laboratory, where the Unknown Entity begins to kill us - the main character is burned with chemical anomalies, objects are thrown at him, his brain is burned out with psi radiation, etc.
  • Our task is simply to eat first aid kits and survive this moment of the game, because we can’t do anything else. During psionic attacks, you can take psi blockade tablets, and during chemical attacks, chemical defense tablets.
  • We go up the stairs, which is behind the boxes. Again we find ourselves in a dialogue with the creature, now they are trying to strangle us with poisonous gas. The one who was dressed in the “Seva” suit with a closed breathing system acted prudently; otherwise, we eat first aid kits.
  • After running around the location, after a minute the dialogue opens again. This time the Unknown Entity asks us - what is the best way to kill us?
  • We need to deceive the Entity, tell them to kill us, to take our body and tear it to pieces. Do not answer the creature that there is no need to kill us, on the contrary, we act on the contrary in order to dumbfound the disembodied spirit.
  • As a result, the Unknown Entity asks us to turn off the power supply units in order to go into oblivion and calm down, we agree.
  • But we are offered a final test so that fate will determine our survival - two teleports - one leads to death, and the second sends us to a room with feeding installations of O-Consciousness, which need to be turned off.
  • At this point, we simply save and go at random to one of the teleports. If we didn’t guess correctly and float as if in weightlessness, then we are doomed to death - we load up and try again, if we see a long corridor with a door in front of us, then our goal is close.
  • Next, we go to the control room, turn off all the switches of the power plants.
  • This completes the difficult stage. We watch the dialogue with the projection of Professor Kalancha, and then we are transported to Novikov.
  • We run after Novikov, covering him from snorks and zombies. Together we launch the installation, read the last dialogue with Novikov - the game is completed!


Mod name: Wind of Time
Current version: 1.0 (from 01/16/2017)
Developer: akmc47u
Type: global (story)
Platform: ZP 1.6.02

Attention! The mod is currently intended strictly for 16:9 resolution, it is advisable to play at least in DX9 lighting. If you have a 4:3 monitor, then in the graphics settings set the resolution to 16:9 (for example, 1280x720, 1680x1050 or 1920x1080), otherwise a crash will occur when starting a new game. When playing with static lighting, crashes may occur due to a lack of one or another shader.

About the modification

The mod is partially a remake of the final version of PM. The plot of the modification is based on the original version of PM.


Background

In the fall of 2014, in the vicinity of the Exclusion Zone, the largest emission in history occurred, as a result of which the Zone began to absorb larger and larger areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine is invented, and its creator, Professor Demyanenko, comes up with a plan to save humanity, which consists of sending a military specialist into the past who is able to understand the causes of emissions and prevent them.


Game process

Despite the fact that the plot of the mod originates in the future, the mod completely lacks fantasy elements, with the exception of the world of the Zone itself, invented by the developers from GSC Game World. There are no blasters in the mod (with the exception of the gauss cannon, if you can call it that), starships, aliens, wars with space people and all that.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player on rails. By completing the main quests, new levels with additional tasks open, some of which will lead to unique locations.


Major changes

Gameplay:

  • new plot;
  • new locations;
  • some restored features from PM;
  • minimal occupancy of locations (except for Bar);
  • a feeling of thirst written into the engine;
  • there are elements of mysticism and horror;
  • reworked artifact system;
  • weapon animations from the Re-Animation Project 2 mod;
  • the structure of dialogues with ordinary NPCs in the manner of ZP.
Graphic arts:
  • SWTC implemented;
  • Absolute Nature 4 has been introduced at the main locations (not at all, because for unknown reasons the locks that are recompiled into the Level Editor map editor format are not compiled into the game format);
  • Some locations have their own unique weather;
  • textures of landscapes and nature have been changed to the October version.
Sound and music:
  • soundtrack by MoozE, Tangerine Dream, terror, Dimitriy Dyachenko;
  • the ambient music on the locations is taken from PM.


Used developments

Absolute Nature, Shocker Weapon Mod, Path in the Darkness, Despite Death, Valley of Rustles, Pripyat: Starting Point, STCoP, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, Re-Animation. If you notice your work in the mod, but it is not included in any of these mods, then I apologize, since I do not remember all the work of others that was used in developing the modification.


Possible problems and their solutions

Not everything is smooth and perfect in fashion, so improvements are planned. The mod may crash frequently, so save as often as possible.
Before lowering the bridge in the Red Forest, be sure to save, then press the button. Also, do not save while the bridge is lowering. All this can lead to problems with the bridge and crashes.
It very rarely crashes without a log at the stage of loading a save. If this happens, load the save again.
Scientific Research Institute Agroprom is, for unknown reasons, a very problematic place, the only one in the game. Try not to save at this location at all and not die in it. Loading/saving at this location very often leads to a crash. If, when switching from Bar or Yantar to Agroprom, it crashes when loading, try to load the autosave until the location loads without crashing.

Screenshots





















Questions about the passage

Question: How to cross the river in the Red Forest?
Answer: When leaving Limansk, there is a grating door on the right in Ulga itself, the key to it lies in a destroyed house

Question: How to find a spatial bubble near an anomaly in the Red Forest?
Answer: To the left of the anomaly there is a large cobblestone, scan it with the Lesnik detector

Question:Where can I find a Fan fighter?
Answer: You need to talk to the Forester

Dual-core processor
3GB RAM
Windows 7 64 bit
1 GB video memory

For a normal game you need to have at least 3GB of RAM, since the mod is very demanding: Atmosfear 3, Absolute Nature and STCoP Weapon Pack - all of them together can cause high load on RAM and processor. If you have less memory, then first of all change the graphics settings (for the worse).
If it crashes when crossing to Limansk, perhaps your system is weak. If, on the contrary, try to do the following: start a new game, talk to Yakovlev, go to the main menu, click on the “End Game” button, then start a new game again. If the system is weak, lower the graphics settings (primarily grass rendering, sun rays, sun shadow, shadow quality and texture quality). Use static lighting as a last resort.
Additional tips: If you play on maximum graphics settings, you can lower the “Texture quality” indicator in the graphics settings by two notches. The quality of textures does not deteriorate much, and the likelihood of memory-related crashes is guaranteed to be reduced. In this case, there may be an increase in FPS.



Instructions for installing the modification:
1) Download the archive from the link.
2) Unpack.
3) Install the latest patch.
4) (optional) install HD Models Addon and/or SWTC (links below).
5) Launch the game through the Stalker-COP.exe file (as an administrator!).
6) Play. Additions:

  • HD Models Addon by Ninja_Nub
Original: link to moddb.com
Download link: sharemods.

Attention! If you want to play with a pack of models, it is recommended to start a new game, otherwise it will turn out like this: half of the models are replaced, and half remain old.
Remember that if you decide to remove the HD pack during the game, then crashes associated with the absence of a particular model are inevitable.

Addon description:
- completely replaces all NPC models in the game (except for the exoskeleton and military) with new high-quality analogues;
- visuals of key characters have been completely changed;
- added icons for each NPC model.

Attention! To avoid additional crashes associated with memory loss, you must have at least 3 GB of RAM, and it is advisable to have all 4. It is also recommended to have a 4-core processor and a fairly modern video card if you intend to play at maximum graphics settings.

Additional tips: if you play at maximum graphics settings, it is advisable to lower the “Texture quality” indicator in the graphics settings by two notches. The quality of textures does not deteriorate much, and the likelihood of memory-related crashes is guaranteed to be reduced. In this case, there may be an increase in FPS.
An increase in FPS can be facilitated by lowering the “Grass Density” indicator.
To improve performance, disable or reduce antialiasing. When playing on the latest renders (DX10/DX11), pay attention to the global illumination settings: HBAO - for NVIDIA video cards, HDAO - ATI Radeon, SSAO - light version.

How to install:
- download the archive;
- unpack the resources folder into the root folder of the mod;
- launch and play.

  • SWTC by Vincent_Vega
Original:
Download link: link

Attention! A new game is required!

Addon description:
- atmospheric breathtaking sunrises and sunsets;
- gloomy fog with different visibility ranges;
- added different types of rain and thunderstorms, sometimes the sun peeks out from behind the clouds;
- there is almost always heavy fog before dawn;
- night is night, black and gloomy, like darkness itself;
- new moon and night lighting giving a feeling of mystery and danger;
- clouds have been worked out for all types of weather;
- soft rays of the sun in the morning and evening;
- some skycubes from the original were used to give greater integrity and similarity to the same stalker.
- rich color palette;
- for all types of renders.

Changes after adaptation:
- the original release from the ZP has been returned;
- psi storm was cut out.

How to install:
- download the archive;
- unpack the patches and bin folders into the root directory of the modification, agree to the replacement;
- start a new game.

  • Bonus addition from players - spawner.
Download the spawner (description inside) - link(from user GhosT_RecoN)

Background.
In the fall of 2014, in the vicinity of the Exclusion Zone, the largest emission in history occurred, as a result of which the Zone began to absorb larger and larger areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine is invented, and its creator, Professor Demyanenko, comes up with a plan to save humanity, which consists of sending a military specialist into the past who is able to understand the causes of emissions and prevent them.

Despite the fact that the plot of the mod originates in the future, the fashion's fantasy elements are kept to a minimum. There are no blasters in the mod (with the exception of the gauss cannon, if you can call it that), starships, aliens, wars with space people and all that. But there are elements of mysticism in the spirit of a stalker.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player on rails. By completing the main quests, new levels with additional tasks open, some of which will lead to unique locations.

Gameplay:
- new plot;
- new locations;
- some restored features from PM;
- a feeling of thirst written into the engine;
- there are elements of mysticism and horror;
- reworked artifact system;
- STCoP Weapon Pack 2.9 has been implemented.

Graphic arts:
- Atmosfear 3 was introduced (along with psi-storms and emissions);
- Absolute Nature 4 introduced;
- textures of landscapes and nature have been changed to the October version.

Sound and music:
- soundtrack from Tangerine Dream, terror, Dimitriy Dyachenko, Ugasanie, Apocryphos, Smokey Emery and MoozE;
- dynamic music has been completely replaced with dynamic tracks from old stalker trails from 2002-2005.

List of locations:
- Yuzhny Limansk (CHN);
- Red Forest (CHN);
- Amber (CHN+PM);
- Bar (build 2215+PM);
- Army warehouses (CHN);
- Abandoned factory (from some build);
- Scientific Research Institute Agroprom (TC);
- Generators (build 1935);
- Radar (from the Call of Chernobyl mod);
- Dungeons of Agroprom (TC);
- Dungeons of the Scorcher (by Audron);
- Research Institute of ChEZ (homemade + PM);
- Military laboratory (build 1935);
- Generator Dungeons (build 1935);
- Laboratory X16 (from PM);
- Laboratory X19 (from the mod Death in Spite of 2);
- Dead City (from the Call of Chernobyl mod);
- Spatial bubble (homemade + CN).
There are 18 locations in total, many of them have been changed.

Used developments:
Absolute Nature, Atmosfear, Shoker Weapon Mod, Path in the Darkness, Death in Spite of Death, Valley of Rustles, Pripyat: Starting Point, STCoP Weapon Pack, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, SGM, AMK. If you notice your work in the mod, but it is not included in any of these mods, then I apologize, since I do not remember all the work of others that was used in developing the modification. Questions about passing and technical. Problems:
Question: Regarding the search for documents in the X19 laboratory near Bar
Answer: In the laboratory to pass the quest you need to find 4 parts of documents. They are all located in laboratory buildings; there is no need to go into the tunnels. If you bring 3 or fewer documents to Herman, the quest will not fail.

Question: Where to look for tools?
Answer: For rough work: in Bar and Army warehouses; for fine work: in Yantar and Army warehouses; for calibration: in the X19 laboratory and at Agroprom. For more detailed information, contact the Informant (informant in the Bar).

Question: Where is the key to the door in the mines with scientists?
Answer: Near a closed door.

Question: SMS from Forester/Fan does not arrive.
Answer: The SMS from the Forester and the Fan arrives a few hours later. You can skip time by simply sleeping at the Debt checkpoint.

Question: How to get to the Dead City?
Answer: During a secondary quest and when choosing a specific branch in the same quest.

Question: In the laboratory under Gen. I find myself in a room from which there is no exit.
Answer: Replay the dialogue with the laboratory inhabitant until you get to the right place.

Question: Crash at the beginning of the game when moving to Limansk.
Answer: Try to start the game again, then after the dialogue with Yakovlev, go to the main menu, click on the “End Game” button and start a new game again. If your system is weak by today's standards, try lowering your graphics settings. Also try running the game as administrator and loading the last autosave.

Question: The sound of the controller does not disappear after the death of the player.
Answer: Save the game, then exit to the main menu, click on the "End Game" button and load the last save.

Question: The bridge in the Red Forest leading to Limansk did not lower.
Answer: Load the save you made before interacting with him, then save and start lowering. The bridge must strictly lower to the very end, otherwise it may stand in one position and nothing can be done.

Question: Crashes with logs "not enough storage", "out of memory"
Answer: Crashes associated with memory loss. It should be taken into account that the game engine is 32-bit, that is, the game is physically unable to see more than 3.6 GB of RAM in the computer, even if a 64-bit OS is installed and more than 4 GB of RAM. Tips: First of all, you should lower the graphics settings (lower the “Texture Quality”, “Grass Density” parameters, turn off sun shadows, sun rays, lower the quality of shadows. An increase in FPS and a decrease in the frequency of memory crashes are guaranteed.

Question:
Crash with log

Code
Expression: FS.exist(file_name, "$game_spawn$", *m_spawn_name, ".spawn")
Function: CALifeSpawnRegistry::load
File: .\alife_spawn_registry.cpp
Line: 86
Description: Can't find spawn file:
Arguments: ????? - autosave
Answer: Run the game as administrator.


Question:
Crash with log

Code
Expression: !phrase_dialog->m_PhraseVector.empty()
Function: CPhraseDialog::SayPhrase
File: .\PhraseDialog.cpp
Line: 146
Description: No available phrase to say, dialog

Answer: Most likely, the dialogue with the long-time soldier at the checkpoint near the bridge to Limansk was missed. His name is Captain Fursenko. He had to give the player a package for the Forester or be refused to deliver it. If this is the case, then return to the checkpoint, find a debtor named Captain Fursenault and talk to him.

Question: Crash when trying to install the first scanner on Herman's instructions at the Rostock plant.
Answer: If you have HD Models Addon, then do not complete this quest. It was still cut from version 1.2, but it surfaced when the NPC model pack was installed.

Question: Crashes in the main menu when trying to apply certain graphics settings.
Answer: Crash happens sometimes. Apply the settings until the crash stops occurring.

The finale of the wonderful modification “Wind of Time” (version 1.3) takes us to the walls of the X8 laboratory, where the Unknown Entity appears before us - an ethereal but powerful spirit created by the genius of O-Consciousness. The main character faces a difficult task - to survive in the confrontation with the spirit, while we are forbidden to use any weapons. The only thing we can do is run around the laboratory rooms and pick up more first aid kits.

Immediately upon entering the final location of the “Wind of Time” mod, the Unknown Entity strikes up a dialogue with us. According to the plot, we need to find the control point of O-Consciousness, but the labyrinths of the laboratory do not lead us anywhere. We have to outwit the ethereal monster. It is unclear to us where to move and what to do. The only thing we see on the map is the marked corpse of the scientist. Having searched his body, we get nothing we need, except a note about an Unknown Entity that has gotten out of control.

To get through the confusing finale of the “Wind of Time” modification, proceed as follows:

  • We go to the large hall of the laboratory, where six large iron tanks are located. We don’t go down, but go to the left into the far opening. We see a descent down.
  • Downstairs, in front of an iron door with a combination lock, the Entity stops us again and says that he will not let me into the control room.
  • After a long dialogue with the creature, we are teleported to the lower tiers of the laboratory, where the Unknown Entity begins to kill us - the main character is burned with chemical anomalies, objects are thrown at him, his brain is burned out with psi radiation, etc.
  • Our task is simply to eat first aid kits and survive this moment of the game, because we can’t do anything else. During psionic attacks, you can take psi blockade tablets, and during chemical attacks, you can take chemical defense tablets.
  • We go up the stairs, which is behind the boxes. Again we find ourselves in a dialogue with the creature, now they are trying to strangle us with poisonous gas. The one who was dressed in the Seva suit with a closed breathing system acted prudently; otherwise, we eat first aid kits.
  • After running around the location, after a minute the dialogue opens again. This time the Unknown Entity asks us - what is the best way to kill us?
  • We need to deceive the Entity, tell them to kill us, to take our body and tear it to pieces. Do not answer the creature that there is no need to kill us, on the contrary, we act on the contrary in order to dumbfound the disembodied spirit.
  • As a result, the Unknown Entity asks us to turn off the power supply units in order to go into oblivion and calm down, we agree.
  • But we are offered a final test so that fate will determine our survival - two teleports - one leads to death, and the second sends us to a room with O-Consciousness feeding installations that need to be turned off.
  • At this point, we simply save and go at random to one of the teleports. If we didn’t guess right and float as if in weightlessness, then we are doomed to death - we load up and try again, if we see a long corridor with a door in front of us, then our goal is close.
  • Next, we go to the control room, turn off all the switches of the power plants.
  • This completes the difficult stage. We watch the dialogue with the projection of Professor Kalancha, and then we are transported to Novikov.
  • We run after Novikov, covering him from snorks and zombies. Together we launch the installation, read the last dialogue with Novikov - the game is completed!

For connoisseurs of video guides, watch the video on completing the finale of the “Wind of Time” mod.

Developer: akmc47u

In the fall of 2014, in the vicinity of the Exclusion Zone, the largest emission in history occurred, as a result of which the Zone began to absorb larger and larger areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine is invented, and its creator, Professor Demyanenko, comes up with a plan to save humanity, which consists of sending a military specialist into the past who is able to understand the causes of emissions and prevent them.

Saves made on versions 1.0-1.2 WILL NOT work in version 1.3!
Toxic fallout is turned off by default, so as not to overload the gameplay with natural phenomena. If desired, you can enable it through the main menu by going to Atmosfear options.

To install the modification, the original game is not required! There is no need to install on top of the original ZP, the game is already included in the mod.

Installation instructions
1) Download the archive STALKER Wind of Time.rar
2) Unpack
3) Launch the game through the file Stalker-COP.exe
4) Play

HD Models Addon by Ninja_Nub - Download

Addon description:
- completely replaces all NPC models in the game (except for the exoskeleton and military) with new high-quality models;
- completely replaces the models of all key characters in the Wind of Time modification;
- added icons for each NPC model.

Attention! To avoid additional crashes associated with memory loss, at least 3 GB of RAM is required, and it is advisable to have all 4.

Additional advice: if you play at maximum graphics settings, it is advisable to lower the “Texture quality” indicator in the graphics settings by two notches. The quality of textures does not deteriorate much, and the likelihood of memory-related crashes is guaranteed to be reduced.

How to install:
- download the archive;
- unpack the gamedata folder into the root folder of the mod;
- launch and play.

Wind of Time HD Models Addon 1.2 - Download

The pack has been updated to version 1.2:
- the issue of a buggy task by Herman has been removed;
- icons of some visuals have been redesigned;
- old icons for some models have been changed to new ones.

Screenshots:

SWTC by Vincent_Vega - Download

Attention! A new game is required!

Addon description:
- atmospheric breathtaking sunrises and sunsets;
- gloomy fog with different visibility ranges;
- added different types of rain and thunderstorms, sometimes the sun peeks out from behind the clouds;
- there is almost always heavy fog before dawn;
- night is night, black and gloomy, like darkness itself;
- the new moon and night lighting give a feeling of mystery and danger. Starry sky;
- clouds have been worked out for all types of weather;
- soft rays of the sun in the morning and evening;
- used some skycubes from the original to give greater integrity and similarity to the same stalker.
- rich color palette;
- for all types of renders.

Changes after adaptation:
- the original release from the ZP has been returned;
- psi storm was cut out.

How to install:
- download the archive;
- unpack the patches and bin folders into the root directory of the modification, agree to the replacement;
- start a new game.

Changes in version 1.3

Added several new side quests and one new corresponding location;
- some side quests have been reworked;
- expanded simulation of life in the Zone;
- redesigned atmosphere in many locations;
- emissions and psi-storms were introduced;
- dynamic music has been completely replaced with dynamic tracks from old stalker trailers from 2002-2005;
- some music in locations has been changed to tracks from MoozE;
- significant work on balance;
- inter-level conductors have been introduced;
- most of the bugs and crashes remaining from the previous version have been eliminated;
- improved optimization of Limansk, Red Forest, Yantar and Bar on static lighting;
- (optional) HD Models Addon has been implemented - installed separately and requires at least 3GB of RAM.

Game process
Despite the fact that the plot of the mod originates in the future, the mod completely lacks fantasy elements, with the exception of the world of the Zone itself, invented by the developers from GSC Game World. There are no blasters in the mod (with the exception of the gauss cannon, if you can call it that), starships, aliens, wars with space people and all that.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player on rails. By completing the main quests, new levels with additional tasks open, some of which will lead to unique locations.

Gameplay:
- new plot;
- new locations;
- some restored features from PM;
- a feeling of thirst written into the engine;
- there are elements of mysticism and horror;
- reworked artifact system;
- STCoP Weapon Pack 2.9 has been implemented.

Graphic arts:
- Atmosfear 3 was introduced (along with psi-storms and emissions);
- Absolute Nature 4 introduced;
- textures of landscapes and nature have been changed to the October version.

Sound and music:
- soundtrack from Tangerine Dream, terror, Dimitriy Dyachenko, Ugasanie, Apocryphos, Smokey Emery and MoozE;
- dynamic music has been completely replaced with dynamic tracks from old stalker trails from 2002-2005.

List of locations:
- Yuzhny Limansk (CHN);
- Red Forest (CHN);
- Amber (CHN+PM);
- Bar (build 2215+PM);
- Army warehouses (CHN);
- Abandoned factory (from some build);
- Scientific Research Institute Agroprom (TC);
- Generators (build 1935);
- Radar (TC);
- Dungeons of Agroprom (TC);
- Dungeons of the Scorcher (by Audron);
- Research Institute of ChEZ (homemade + PM);
- Military laboratory (build 1935);
- Generator Dungeons (build 1935);
- Laboratory X16 (from PM);
- Laboratory X19 (from the mod Death in Spite of 2);
- Dead City (from the Call of Chernobyl mod);
- Spatial bubble (homemade + CN).
There are 18 locations in total, many of them have been changed.

Used developments
Absolute Nature, Shocker Weapon Mod, Path in the Darkness, Despite Deaths, Valley of Rustles, Pripyat: Starting Point, STCoP, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, SGM, AMK. If you notice your work in the mod, but it is not included in any of these mods, then I apologize, since I do not remember all the work of others that was used in developing the modification.

Video review

Screenshots

Hardware requirements

Dual-core processor
3GB RAM
Windows 7 64 bit
1 GB video memory

Acknowledgments

drCarabas
Plan
raf433
Shadow_Man
maximbulatetski
karavan150
GhosT_RecoN
NEO
bukshin26
BEAST9
Banarik

Question answer

Question: Regarding the search for documents in the X19 laboratory near Bar
Answer: in the laboratory to pass the quest you need to find 4 parts of documents. They are all located in laboratory buildings; there is no need to go into the tunnels. If you bring 3 or fewer documents to Herman, the quest will not fail.

Question: Where to look for tools?
Answer: For rough work: in Bar and Army warehouses; for fine work: in Yantar and Army warehouses; for calibration: in the X19 laboratory and at Agroprom.

Question: Where is the key to the door in the mines with scientists?
Answer: Near a closed door.

Question: SMS from Forester/Fan does not arrive.
Answer: The SMS from the Forester and the Fan arrives a few hours later. You can skip time by simply sleeping at the Debt checkpoint.

Possible problems and crashes

Question: Crash at the beginning of the game when moving to Limansk.
Answer: Try to start the game again, then after the dialogue with Yakovlev, go to the main menu, click on the “End Game” button and start a new game again.

Question: The sound of the controller does not disappear after the death of the player.
Answer: Save the game, then exit to the main menu, click on the "End Game" button and load the last save.

Question: The bridge in the Red Forest leading to Limansk did not lower.
Answer: Load the save you made before interacting with him, then save and start lowering. The bridge must strictly lower to the very end, otherwise it may stand in one position and nothing can be done.

Question: Crashes with logs "not enough storage", "out of memory"
Answer: Crashes associated with memory loss. Otherwise, they say that the game has completely used up your RAM reserves. First of all, you should lower the graphics settings (lower the “Texture Quality”, “Grass Density” parameters, turn off sun shadows, sun rays, lower the quality of shadows. An increase in FPS and a decrease in the frequency of memory crashes are guaranteed.

Tips and optimization

For normal play you need to have at least 64-bit Windows and 4GB of RAM, since the mod is very demanding: Atmosfear 3, Absolute Nature and STCoP Weapon Pack - all of them together can cause high load on RAM and processor. If you have less memory, then first of all change the graphics settings (for the worse).

If it crashes when crossing to Limansk, most likely your system is weak. If, on the contrary, try to do the following: start a new game, talk to Yakovlev, go to the main menu, click on the “End Game” button, then start a new game again. If the system is weak, lower the graphics settings (primarily grass rendering, sun rays, sun shadow, shadow quality and texture quality). Use static lighting as a last resort.

Crash “Not enough storage is available to process this command” ,
translated into Russian “Insufficient resources to complete the command.” In relation to “Call of Pripyat” - the WINDOWS OS Memory Manager is unable to allocate memory from the paged pool.
To solve the problem it is proposed:
1. Increase the size of the paged memory pool.
2. Reduce the volume of the pool, after which the Memory Manager will begin to reduce memory.
To solve the problem we do the following:
(go to “Start>”Run...”)
Launch REGEDIT (Registry Editor).
We go to the address:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management
We set the maximum pool size to 4 Giga.
"PagedPoolSize"=dword:ffffffff
We cut memory when the pool is 40% full. (Default is 80%).
"PoolUsageMaximum"=dword:00000028

Reboot the computer. The problem must be resolved.

Departure “Out of Memory. Memory request: …… K.”
Not enough memory. Memory request: ....
The main thing to understand here is that 32-bit Windows allocates only 2 GB of memory for a process (and launching Stalker is a process). And not a byte more, even if you have 8 GB installed on your computer.
And 64-bit Windows allocates as much memory for a process - “as the process needs.”
Here are two options to solve the problem:
1. You have 2 GB of RAM installed in your computer.
Reduce render settings to static. Remove grass density, shadow quality, etc. to a minimum. If it doesn’t help, then remove all game add-ons (voice acting, atmosphere, music, anomalies, mines, etc.). If this doesn’t help, then you have to go to the store to buy additional memory modules.
2. You have 4 GB of RAM or more installed in your computer.
A) Install 64-bit Windows.
B) “Force” 32-bit Windows to allocate not 2, but 3 GB of memory for the process, by reducing kernel memory (the system itself, drivers, etc.).
I advise you to launch the task manager, go to the “Performance” tab and look at “Memory”. If it is less than 1 Giga, then we begin to act. (If more, then unload all side processes from memory except the system kernel, video and audio drivers).
Here is an example of a departure.
* : free, reserved, committed
* [D3D]: textures
* : crt heap, process heap, game lua, render
* : economy: strings, smem
FATAL ERROR
Expression: fatal error
Function: out_of_memory_handler
File: D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
Line: 336
Description:
Arguments: Out of memory. Memory request: 3629 K
Here you can see that [win32]: free - free memory 65.32 MB, and
the process has already committed - 1.93 Giga. That is, there is practically no free memory.

Solving the problem:

Windows XP 32 bit
1. On the system disk, find and open the boot.ini file with notepad.
The file is system, so it will be hidden, it will be necessary in the properties
Explorer enable display of system files.
2. Make a copy of boot.ini, open the boot.ini file, select "Save As", file name boot.ini.bak.
3. From the command line (go to “Start Menu” -> “Run..." or press Win + R) run the command:
bootcfg /raw "/3GB /userva=2500" /A /ID 1
where "1" is the configuration number in the boot.ini file. By default there is only one configuration.
If you are an advanced user, then you can add the parameters “/3GB /userva=2500” yourself
to the boot.ini file using a text editor.
4. After applying the settings, you need to restart the computer.
If the OS fails to load, you will have to enter safe mode and restore the settings from
backup by simply renaming the boot.ini.bak file to boot.ini

Windows Vista/Seven 32bit:
1. Launch the command line (cmd.exe) with administrator privileges (right click
by shortcut/run as administrator). In the window that appears, write:
bcdedit /export "C:\BCDBackup"
press "enter"
bcdedit /set IncreaseUserVa 2500
press "enter".
2. Restart your computer.
3. Launch the game.
If the OS does not boot successfully, you will have to enter safe mode and execute the first
by writing the item on the command line:
bcdedit /import "C:\BCDBackup"

And here is the log after the above actions when exiting the game:
* : free, reserved, committed
1.86 Giga are committed for the process and 1,197 Giga are still free. (taken from the modification topic Path in the Darkness) - neutrality zones at the freedom base and in the bar are disabled;
- Moro's sitting animation has been fixed (since version 1.0 this bug existed - he stood in the table and could not sit);
- old walking sounds and interface sounds have been returned;
- the sound of the bloodsucker from PM has been returned;
- fixed a bug with constant dropout of the medicine “Periwinkle” (yellow tablets) from stalkers;
- improved accuracy for stalkers;
- added cartridges for RPKs and shells for RPGs to Moro for sale;
- fixed a bug in Max's task on the Radar;
- added immortality to Cap.

Installing the patch:
- Place the Wind of Time 1.3 mod on top (or its repack), agree to replace the files.

Attention! After installing the patch, a new game is desirable, but not required! Old saves will work after installing the patch.

Download Wind of Time 1.3 (Final) from Yandex Disk - Link

Download torrent file Wind of Time 1.3 (Final) from Cloud mail.ru - Link

Download torrent file Wind of Time 1.3 (Final) from Yandex disk

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