Equipment in the game world of tanks. Equipment manual

  • 29.07.2021

INSTALLATION OF EQUIPMENT ON TANKS

Equipment is a variety of devices, represented by systems, units and assemblies, which allow you to upgrade your equipment, make it more profitable and adjust it to your own style of play. Correctly selected equipment in the World of Tank will help to minimize the defects of the machine and enhance its advantages.

TYPES AND DESCRIPTIONS OF EQUIPMENT

What equipment to put on tanks depends on the characteristics of the equipment itself and on the goals that the player wants to achieve. All these devices are divided into removable and complex. The former move from one car to another without any special restrictions. You can get rid of complex equipment only for an additional fee.

TYPES AND CHARACTERISTICS OF REMOVABLE EQUIPMENT IN TANKS

As a rule, they come in inexpensive packages and have a convenient configuration that you select at your discretion. An important condition is that slots for additional equipment on the tank must not be empty.

Stereoscopic telescope

Adds 25% to the view of a stationary vehicle. Sometimes the advantage from this device turns out to be decisive, as it gives tactical superiority on the battlefield. The downside is that the device works only in a stationary car. Therefore, many players prefer an alternative option - enlightened optics. But with the skillful use of the stereo tube, you can well increase your chances of winning. Especially if the game is played on "blind" vehicles with a view of no more than 330. It makes no sense to install such equipment for WOT tanks on melee tanks. It will not be needed for SPGs either.

Toolbox

Will speed up repairs by 25%. Indispensable additional equipment for tanks, where you often need to restore something. For example, on melee vehicles with a large margin of safety. They are most often pierced by a caterpillar or a gun. Moreover, several times per battle. The box is indispensable in those situations when the crew is pumping repairs, but has not yet reached 100%. After reaching the goal, this lotion can be moved to another tank.

Camouflage net

Adds stealth to a car that is frozen in idle mode. This option allows you to achieve the best characteristics in conjunction with the "Disguise" skill. They function well in conjunction with a stereo tube, as it is used for passive light. If you do not know what equipment to put on ACS and tank destroyers, then the grid can be one of the reasonable options.

COMPLEX EQUIPMENT

If this is on the vehicle, then you can return it only for gold - you will have to pay 10 units of this game currency.

Mailer

Allows you to charge 10% faster. If you set a goal and find what equipment is better to put on a tank, then this gadget will be among the leaders. One of the most useful acquisitions, as it increases the rate of fire. Used on almost all tanks and self-propelled guns, including the most specific models. If you do not know what additional equipment to put on the art, then this will be the best solution. Perhaps, there is no need for it only in those machines where the rate of fire is already good.

Reinforced aiming drives

Adds 10% to Aiming Speed. This equipment for tanks in World of Tanks is intended for equipment, mainly firing from a place - self-propelled guns, Soviet equipment. Probably the best art equipment in WoT. For all other equipment, it is more expedient to install the next unit on the list.

Vertical Stabilizer

Reduces 20% spread while driving and turning. The lotion is used by no means only when shooting on the move. This is a versatile attachment for medium tanks that shoot from behind cover. Because you have to turn the tower a lot, switching from target to target. With the stabilizer, the aiming will take less time and the shot will be more accurate. This is one of the most reasonable answers to the question of what advanced equipment to put on tanks of any level.

Coated optics

Adds 10% to the view. Overview in the game solves a lot, allowing you to detect enemy vehicles before the enemy discovers us. This is not as much as the stereo tube can add, but the optics work constantly, unlike the stereo tube, which turns on three seconds after stopping. Many players, when deciding what is better to put equipment on the tank, opt for it. Everyone basically puts optics on light and medium tanks, but some gamers put this equipment on tank destroyers with high DPM.

Improved ventilation

All players are wondering - what equipment to put on a light tank? What equipment should I put on a medium tank? Of course, the valve, as everyone calls ventilation. It adds + 5% to all crew skills. Together with the Combat Brotherhood and doppayk, it can significantly improve the characteristics of the vehicle. This equipment is perfect for heavy tanks, especially at medium levels.

Anti-splinter lining

When players decide what equipment to put on heavy tanks, owners of heavy and sedentary vehicles talk first of all about hitting. It will allow you to absorb from 15 to 50% of damage from landmines of artillery and ramming.

Wet ammo rack, CO2 tank filling

Often, one enemy shot can detonate your vehicle due to the explosion of the ammo rack, or set it on fire. To prevent this from happening, players use these gadgets to increase the durability of the ammo rack and fuel tanks by 50%. Filling CO2 tanks reduces the likelihood of tank damage and fire resulting from it. It makes sense to install such a module, for example, in the T-34-85, KV-1S and some other machines.

Reinforced suspension

Players install this equipment mainly on stock cars, preferring to open a more powerful weapon instead of a chassis. But the stock suspension will not allow the installation of a new weapon due to its low carrying capacity. It is possible to increase the carrying capacity just by the reinforced suspension, which adds 10% to it.

Every player in World of Tanks should remember that the strengths of a tank can and should be strengthened. Weaknesses, accordingly, need to be eradicated. Achieving technical balance in a car is possible with the help of the crew (their skills and abilities), gear and equipment.

The stock of the pocket does not pull

After purchasing the first tanks of level 2-3, purchase equipment. At least removable. These include: a camouflage net, a stereo tube, and a toolbox. They are transferred from vehicle to vehicle without the need for dismantling, which is paid for in gold. Therefore, you should not purchase a dozen camouflage nets or stereo pipes. A couple of copies are enough.

Camouflage net(MC) reduces the visibility of a stationary vehicle. The action is activated 3 seconds after stopping. MS adds: 15% invisibility for anti-tank self-propelled guns; 10% for light tanks (LT) and medium tanks; 5% for artillery and heavy tanks. MC is useful for covert and positional combat, inherent in tank destroyers, as well as for passive reconnaissance of LT. The MC weighs 100 kg and is priced at 100,000 credits.

Stereoscopic telescope adds 25% to the view from a stationary vehicle (no more than 445 meters). It allows you to detect the enemy before he does you. The first shot is an important advantage in the game. The stereo tube, like the MC, is suitable for playing tank destroyers or LT. It is also good in that it compensates for the lack of many tanks - a low viewing radius. It is a pity that the properties of this useful object cannot be combined with enlightened optics. Stereo tube weight - 50 kg, price - 500,000 credits.

Toolbox increases the speed of damage repair by 25%. Often it is installed while the crew's repair skill is being pumped, and then removed. The weight of the box is considerable - 100 kg, and the cost is even more so - 500,000.

Complex equipment

It is dismantled from the car only for 10 units of game gold or after destruction. For this reason, experienced tankers keep a handful of gold in reserve. In the name of economy, carefully consider the need for a particular module on your favorite tank. It's not rubber.

Springs are divided into many of the types listed in the Wot Wiki. Their main tasks are to increase the carrying capacity of the suspension and mitigate damage when falling, so springs are useful in two cases. First, they allow you to install a (heavier) cannon or turret if you don't have enough experience to research the chassis. Secondly, they insure a light and fast tank from heavy damage when falling from hills and hills. The cost of the springs ranges from 20,000 to 600,000 credits. Not to say that these are the most useful equipment in World of Tanks, but sometimes it makes sense to install them on a temporary basis.

Anti-splinter lining is another type of equipment that is not very popular. It increases the tank's protection against high-explosive artillery shells and reduces the risk of shell shock for crew members by 20/25/30/50%, depending on the type of lining. The cost ranges from 50,000 to 750,000. It is reasonable to buy such a thing only for massive machines, often suffering from accentuated artillery fire. Better save space for more useful accessories, though.

Improved ventilation(Class 1-3) adds 5% to all crew skills. An excellent choice for those looking to gain an edge in battle. The equipment is not available only for machines with an open deckhouse. The cost jumps from 50,000 to 600,000 credits and the mass is 100/150/200 kilograms. Improved ventilation should be installed on any tank, regardless of play style. What for? Because the reload is faster, the visibility is better, and the movements are more maneuverable. Combined with the Combat Brotherhood skill, a commander's bonus and premium consumables, you can increase the vehicle's standard characteristics by 32%.

Wet ammo rack adds 50% durability to ... ammo rack. It's simple. Equipment that is not the most necessary in the game, but in isolated cases it can help.

Mailer there is a howitzer and a gun, dividing at the same time into medium and large calibers. It reduces the reload time of the gun by 10%. It is a pity that a useful device does not shine for tanks with drum loaders. The exceptions are: 59-16, Type 5 Chi-Ri and Spahpanzer SP I C. And also because these vehicles have an alternative cannon with standard reloading. The cost of the rammer ranges from 200,000 to 600,000 credits and should not be spared. Faster reloading - more shots - higher amount of damage - more serious contribution to victory.

Additional lugs in most cases, a waste of 250,000 credits. One of the most useless and rarely used equipment. Increases passability on soft and medium soils, but has severe restrictions on the type of equipment. The lugs are installed only on 12 cars, and then mostly German ones. Use the driver's skill "King of the Off-Road" instead.

Filling CO2 tanks adds 50% of the durability to the tanks, while also reducing the risk of fire. Becomes available at vehicle tier VI. The equipment shares the "honorable" place with lugs and the "Cyclone" filter as unnecessary. It is useful for those whose tank burns in every battle like a witch at the stake of the Inquisition. The rest are recommended to use the "Cleanliness and Order" skill.

Coated optics- a very useful item that adds 10% to the radius of view and works in motion, unlike a stereo tube. It is possible to install optics on any tank. Blind machines need it for obvious reasons. "Vigilant" will raise the possibility of detecting the enemy to the absolute. Typically, optics are installed medium and light tanks, whose tasks include finding the enemy. It costs 500,000 credits.

Vertical Stabilizer Can be installed on Tier VIII-X light, medium and heavy tanks, as well as on some vehicles of lower rank. The module reduces the spread of the gun when moving and turning the turret, i.e. increases accuracy on the go. It costs between 500,000 and 600,000 credits. Its purchase is strictly recommended for fans of Soviet and American ST or TT.

Reinforced aiming drives- a necessary thing for any tanker. Tragically, most of the guns bring down slowly, and the drives reduce this disadvantage by 10%. For some cars, this equipment turns from a panacea into doping, increasing the already fast mixing to obscene speeds. It's not worth half a kingdom, but half a million for sure.

Cyclone filter increases engine durability by 50% with a limit on Soviet tanks and is infinitely far from the "Hot Selling" status. So he's not worth his 500,000 credits.

Summing up and giving advice

Not all equipment is equally useful and effective. The most important thing for the player is to find the perfect kit for a particular car, which will fully reveal its potential. Let's take, for example, a Tier X "American" without obvious drawbacks - T110E5. Good stabilization of the gun is complemented by a vertical traverse stabilizer. Fast reloading is accelerated by the gun rammer. Crew skills increase after installing improved ventilation. As a result, T110E5 becomes even more accurate, faster and more dangerous for the enemy. The Soviet Tier VIII heavyweight IS-3, on the other hand, has drawbacks. However, the slow convergence of the gun is leveled out by the aiming drives, poor shooting on the move - by the stabilizer, and slow reloading - by the large-caliber rammer.

Last tip: do not spend a huge amount of credits to buy modules, but try to wait for the festive promotions from Wargaming. Equipment discounts will allow you to replenish your own warehouse, significantly saving on purchases.

Equipment- an important element of the complete set of gaming equipment to improve some of its characteristics for the specific needs of the player and his style of play. Correctly selected equipment will weaken the negative effect of the disadvantages of a combat vehicle and / or enhance its advantages.

Description of equipment

All equipment in the game is divided into removable and complex. Removable equipment can be moved from one tank to another without any special restrictions (the tank must be repaired). In turn, complex equipment can be returned to the warehouse only by paying 10 gold. For 1 USD you can remove 25 pieces of complex equipment.

Removable equipment

Removable equipment is an "economy package": stereo tube + toolbox + camouflage net. This configuration is very convenient for those who are experiencing a shortage of credits or do not want to transfer complex equipment for gold to walk-through tanks. In any case, equipment slots should never be left empty - they can always be closed with a pipe, box or net, if you have one. You never know in advance how the fight will go. Perhaps the timely detection of the enemy or a second bonus to repair will save the life of your tank or help you win a tough battle.

Stereoscopic telescope

the effect: + 25% to the radius of view from a stationary tank.

Description: One of the most useful pieces of equipment. The 25% review bonus is very impressive and sometimes decisive. The tank or self-propelled gun that spotted the enemy first has a huge tactical advantage. As a rule, this is the right to the first shot or the opportunity for various maneuvers (change of position, retreat, turn towards the enemy with armor). In addition, a good overview is financially beneficial: if the tank sees further, then it rarely shoots at someone else's light, on the contrary, it shines on the allies, thereby earning credits - as a result, all the income from its shot and part of the income from the shot goes to the piggy bank allies.

The stereo tube works only in a stationary position, so fans of active games usually prefer the alternative - enlightened optics. However, in fact, even fast tanks can benefit enormously from the use of a stereo tube. It can be a passive light for allies or a careful movement from cover to cover: we reached the bush - we looked around, if there is no danger, we move on.

Undoubtedly, blind tank destroyers such as Ferdinand, ISU-152, Jagdpanther and others will feel the greatest benefit from the stereo tube. The pipe will allow them to spot the enemy at the line of sight first, shoot and back out into cover to reload.

For blind vehicles with 260-330 vision (Hetzer, SU-152, SAu-40 and others), the stereo tube can become a real lifesaver, especially at the end of the battle, when you need to drag. With a stereoscopic tube, even a weak tank is able to fight off several opponents, leaving under fire one by one, or direct friendly artillery fire at them.

The pipe should not be used on melee tanks such as Maus, E-100, IS-7, KV-5 and others. In addition, on vehicles with a view of 390+, the effect of the pipe will be excessive with a limit of visibility in its light of 445 meters. Of course, in this case, the tank receives a bonus to unmasking enemies, but it is still more rational to use optics on such vehicles.

Verdict: the stereo tube is of little use on howitzer self-propelled guns and melee vehicles. For combat vehicles with a view of 390 and more, it is more rational to use enlightened optics. For all others, this type of equipment is recommended for use. For most ambush snipers and fans of passive light tactics, this is a must.

Toolbox

the effect: + 25% to repair speed.

Description: This type of equipment is useful for those vehicles that are often criticized for something. First of all, these are tracks and a tool. In this regard, the box will be most useful on heavy melee tanks with a large margin of safety (E-100, E-75, T32, KV-5, IS-3 and others) - they often have to either become a diamond or dance with the body, making it difficult for the enemy aiming. In such cases, the projectile often flies into the caterpillar. American TT and tank destroyers, such as the T29, T32, T30, usually play through the turret and often get critical of their guns several times per battle. In addition, super-armored vehicles, such as the Maus, often suffer from gun crits - desperate to pierce their armor, enemies below the level like to switch to land mines and ruin our lives by breaking the main caliber. Acceleration of repairs will be useful for tank destroyers - enemies often deliberately knock down a track in order to enter the flank and rear of a helpless self-propelled gun. Often, the caterpillar is also torn off by an artillery land mine that exploded nearby. Timely repairs will allow avoiding the following shells, launched "in pursuit".

It is important to remember that the effect of the box is added with the "Repair" skill, pumped from the crew. Moreover, without repair, the box will be practically useless. Another thing is when the repair is swinging, but has not yet reached 100%, and this case is the most common reason for installing a toolbox. That is, when pumping repairs from the crew on some TT or ST, we put a box. When the repair is fully (or almost completely) pumped over by all tankers, we exchange the box for some other useful equipment. It should be borne in mind that the repair time for modules is different for different machines. For example, a German VK3601 (H), with 100% repair, a downed track is repaired for 7 seconds. Installing the box helps to reduce this time to 5 seconds.

In general, the recommendations for using the box are the same as for using the repair skill. Where the repair is the first skill (and this is the majority of the equipment in the game), there the box will come in handy. And where we put repairs with 3-4 skills, there the box will not be particularly useful. Among these vehicles are LT and ST up to level 5, as well as all howitzer self-propelled guns. The reason lies in the fact that for tanks with a small margin of safety, stopping under fire due to the loss of a track, as a rule, leads to a quick death. The caterpillar simply does not have time to be repaired (both with and without a box) and it is more expedient to use a repair kit.

Verdict: Toolbox is a useful piece of equipment. Recommended for TT, ST and tank destroyers from level 5, whose crews are pumping repairs. Most useful for heavy tanks with a lot of HP. It is removed for free, so it can be useful as a temporary measure for tanks on which the necessary equipment has not yet been purchased.

Camouflage net

the effect: significantly reduces the visibility of a stationary vehicle.

Description: Unlike the "Disguise" skill, the net is useful not only for stealth vehicles - the bonus to stealth is fixed. Nevertheless, occupying a precious slot of equipment with a camouflage net should be where it is really necessary and in conjunction with the "Disguise" skill.

A net in combination with a stereoscopic tube can be useful for passive light: a light tank with a camouflage, net, and stereoscopic tube drives into a bush near the path of enemy movement and directs fire to allies, remaining unnoticed. In addition, nothing prevents the use of similar tactics on tank destroyers: until a certain moment we shine on our allies, and when the enemy comes close, we open fire ourselves.

The net can also be useful on SPGs if enemy light has broken through to it. If the scout is not driving directly at you, but is busy searching at a certain distance, it will be more useful to hide, covering himself with a net, rather than trying to destroy the enemy on his own, thereby revealing his position. Even if there is nowhere to wait for help, good camouflage gives you a chance to let enemies closer and make a more prepared shot.

Verdict: a useful type of equipment. Recommended for light tanks, tank destroyers and self-propelled guns, whose crews are pumping camouflage. It will be most useful to fans of careful play and sniper tactics, who are well versed in the mechanics of concealment and detection in the game.

Complex equipment

All of the following equipment can be dismantled from equipment only for 10.

Mailer

the effect: -10% to loading time.

Description: It would not be an exaggeration to call this type of equipment the most useful in the game. On the one hand, it improves the most important combat characteristics of the tank - the rate of fire. On the other hand, the 10% increase itself is very significant. It is thanks to these two factors that the rammer has gained immense popularity among players. It is used on almost all tanks and self-propelled guns, wherever it can be installed and is included in all, even the most specific assemblies.

The rammer is very important for self-propelled guns and tanks with long reloading times, since the longer the loading time, the more tangible the benefits of this type of equipment. It should be remembered that the rammer is not installed on equipment with a drum or cassette loading mechanism.

Tanks with a very high reload speed, such as, for example, Churchill III can do without a rammer. Their rate of fire is already very high. Moreover, the rate of fire of such tanks exceeds the rate of aiming of the gun. That is, when shooting at medium and long distances, the rate of fire is excessive and you have to either artificially slow down the rate of fire by pressing the trigger less often, or shoot without full information, pouring hurricane, but not accurate fire on the enemy. At the same time, at close range, when accuracy is of little importance, extra fractions of a second between shots can decide the outcome of the confrontation.

Verdict: a very useful kind of equipment. Recommended for installation on all combat vehicles. An exception may be vehicles with a very high rate of fire, where the aiming of the sight does not keep pace with reloading.

Reinforced aiming drives

the effect: + 10% Aiming Speed.

Description: This type of equipment is best suited for vehicles shooting from a standstill. In other cases, it is preferable to install a vertical stabilizer, which will be discussed a little later. Acceleration of convergence is important for those who have it for a long time, and this is, first of all, all ACS - for them, the use of a rammer + drives bundle is an axiom. Owners of Soviet technology will feel a significant benefit from the enhanced aiming drives: on most Soviet guns, the convergence and accuracy leave much to be desired and the drives will be very useful. The stabilizer is more suitable for the Germans, Americans and British, since their aiming speed is high and the drives will not have a tangible effect.

The drives will be quite appropriate for drum and cassette tanks, since they do not have a rammer.

Verdict: a useful type of equipment. The second most popular after the rammer. Mastkhev for artillery, tanks and tank destroyers with long information.

Vertical Stabilizer

the effect: -20% to dispersion when moving and turning the tower.

Description: Contrary to popular belief, this useful piece of equipment is important not only for those who like to shoot on the move. Even an ambush sniper can feel the positive effect of the stabilizer, because when choosing a target and switching from one target to another, you have to constantly turn the turret. The smaller the initial spread, the smaller the circle will begin mixing, which means it will take less time. In addition, an unprepared shot (shot without targeting) will be more accurate.

The same goes for shooting on the move. Of course, a tank firing on the move will receive a bonus. But do not forget that the tank that stopped for the shot will also receive a bonus from the stabilizer. That is, when you stop abruptly, the aiming will start from a smaller circle.

As mentioned above, the stabilizer is best suited for tanks with a high aiming speed. However, it will also be useful for other cars. In most assemblies, the rammer + stabilizer or rammer + reinforced aiming drives are the main ones. Disputes only flare up around the third slot for equipment.

Verdict: a very useful kind of equipment. Recommended for installation on all combat vehicles. The vertical aiming stabilizer provides faster convergence in the vast majority of cases than reinforced aiming drives.

Coated optics

the effect: + 10% to the radius of the view.

Description: The importance of such a parameter as an overview was discussed in the section on the Stereotube. Optics give a smaller bonus, but it works constantly, and not only after stopping. In this regard, optics are needed for those who are active on the battlefield. First of all, these are medium and light tanks. The latter will not hurt to install both the optics and the stereo tube at the same time. This allows you to combine the tactics of active light with passive. Optics are also an excellent choice for combat vehicles with a field of view from 390 meters. We see far away and constantly.

Verdict: a useful type of equipment. Important for light tanks. Otherwise, an excellent choice for most combat vehicles along with a rammer and stabilizer.

Improved ventilation

the effect: + 5% to all skills of the entire crew.

Description: There is a lot of controversy around the ventilation (or "valve" as the players call it for short), as well as the similar crew skill "Battle Brotherhood". Someone who installs a valve on all their combat vehicles (except for self-propelled guns with open cabinets, where there are no problems with air circulation), someone uses it selectively, someone does not use it at all.

First, let's see what exactly ventilation affects: visibility, gun aiming speed and turret traverse, gun accuracy, reload speed, acceleration, turning speed, communication range, as well as all additional skills such as repair and camouflage. It looks good - almost all characteristics of the tank are improved. The next question is how much are they improving? And here lies the main catch: 5% to the main skill of the crew is about 2-2.5% to the real performance characteristics of the vehicle. In fact, this is a scanty addition that is not noticeable in combat. Experiments were carried out: the difference in drum charging for the AMX 13-90 with and without a valve was about a second, for the Type 59 - 0.15 seconds! This difference is imperceptible to human perception and, moreover, is eaten up by such technical factors as ping and response time.

Similar experiments have been carried out many times, their results can be found on the forum. Thus, people who claim that they have installed ventilation and "improved EVERYTHING!", As well as describing in detail how their tanks began to drive fast, accurately and quickly shoot, are under the placebo effect, that is, self-hypnosis.

However, the effect of ventilation can be increased by pumping the "Combat Brotherhood" skill and using premium consumables (Improved diet, Chocolate, etc.). In this case, you can achieve a really noticeable improvement in performance.

Ventilation can do its job on low tier tanks: other useful equipment, such as a rammer, are often lacking. In addition, ventilation is cheap for light tanks.

In addition, ventilation can be used to reduce the negative effect of an under-pumped crew. For example, a new 75% or a retrained 90% crew will do their job better if fresh air is supplied to the combat vehicle's cabin. When tankers reach 100% of the main specialty, ventilation can be replaced with other equipment.

Verdict: The benefits of using improved ventilation are controversial. On the one hand, almost all parameters of the machine are improved; on the other hand, the increase itself is insignificant. It makes sense to use ventilation only in conjunction with the "Combat Brotherhood" of the crew and gold consumables, as well as in the case when there is no other alternative.

Anti-splinter lining

the effect: from 15% to 50% to the absorption of damage from explosions and ramming, as well as to protect the crew from injuries.

Description: First, let's deal with the first indicator. Absorption is absorption, that is, in simple terms, the lining reduces damage from collisions and hits from high-explosive shells. The additive is quite serious, there is a reason to think about installing this module on some cars. Logic dictates that reducing the damage from land mines and collisions will be useful for those who often ram opponents and who are often fired at with land mines. Heavy tanks such as the E-100, Maus, IS-7, KV-5, KV-4 and some others fall under these conditions. All these are cars with a large mass and excellent ramming, and the increase from the lining itself is maximum (50% for super-heavy lining). Speaking of the ram, you can also recall the E-50 and E-50 ausf. M - on them, the lining can be of great benefit, although such a layout is extraordinary, rather fun. An excellent effect can be obtained by combining the lining and pumping "Ram Master" at the mechanic driver.

As for the protection of the crew members, this is a very serious argument in favor of installing the underlay. Personal experience has shown that on tanks with a well-protected crew, such as the E-100, setting the lining gives almost 100% protection against injuries. In addition to the obvious benefits, this also allows you to replace the first aid kit with another consumable.

It is also important to note that the lining itself has a large mass: from 250 kg to 1.5 tons, depending on the class. It makes the car heavier, but the ram becomes more powerful from this.

Verdict: the lining will come in handy on heavy tanks with strong armor and a powerful ram.

Reinforced springs

the effect: + 10% payload and increased suspension durability.

Description: Reinforced Springs / Torsion bars / Suspension / Balances / Springs / Belleville Washers - all this is essentially one type of equipment for different types of equipment. A reservation is immediately needed: this type of equipment does not improve the driving performance of a combat vehicle, only the carrying capacity and strength of the tracks. If everything is clear with the strength of the tracks (the less often they fly off, the better), then the increase in carrying capacity should be said separately.

This type of equipment is mainly used on stock cars. Most tanks cannot be equipped with a top turret or guns without first replacing the suspension. Sometimes the coveted powerful weapon is already open, but the stock suspension does not allow it to be installed, and there is no experience on the new suspension. In order not to suffer several dozen battles on a stock tank before opening the suspension, you can install springs (or their equivalent). They will allow you to install the necessary modules and equipment without a new chassis. This, in turn, will increase the tank's combat effectiveness and it will be easier to gain experience on the chassis. After researching and installing the chassis, the springs can be replaced with something more useful.

Verdict: The use of this type of equipment is limited to stock equipment, which lacks carrying capacity, as well as light tanks playing on the "active light" tactics.

Wet ammo rack

the effect: + 50% to the durability of the ammo rack.

Description: All you need to know here is that wet ammo rack is only needed on those vehicles where it often detonates. It detonates, and does not damage, although it is often interconnected. As well as the "Proximity ammo rack" skill, this equipment will not save ammunition from damage (up to a yellow state).

When your absolutely whole tank is blown up with one shot, you experience a storm of negative emotions, so you remember such moments well. However, if you think about it, such situations are rare. Is it worth spending a slot for equipment for them - everyone makes the choice himself.

Verdict: this type of equipment is useful on tanks, which ammo detonates most often. These include: IS-3, Type 59, T-44, less often T110E5 and IS-7. For the rest of the equipment, ammunition explosion cases are rare.

Filling CO2 tanks

the effect: + 50% to the durability of fuel tanks.

Description: Damage to tanks to a yellow state has no negative effects. Damage to the red state leads to fire. Thus, this type of equipment can be useful on vehicles subject to frequent fires due to hitting the tanks (but not the engine or transmission).

The usefulness of this type of equipment is questionable. A fire extinguisher usually saves from one fire. Two fires per battle are rare. In addition, the equipment does not provide a reliable 100% protection of the tanks. If the enemy is aiming at the tanks, no carbon dioxide will save the car, it will only give a head start of 1-2 hits.

Verdict: highly specialized type of equipment. Of the cars where the tanks are often burning, one can recall the KV-1, KV-1S, KV-3 and T-62A. And even then, in most cases, a fire extinguisher helps out.

Cyclone filter

the effect: + 50% to engine durability.

Description: The Cyclone filter is installed only on Soviet tanks. In most cases, the best engine protection is not to turn aft towards the enemy. In general, the situation is the same as with wet ammunition stowage and the filling of CO2 tanks. It seems to be useful, but there is always something more useful.

There is only one caveat here. Some players use the Cyclone Filter + Tightened Engine RPM assembly, suggesting that the filter will help drive longer at higher RPMs. However, in reality this is not the case. The reason lies in the fact that the regulator removes not individual points from the engine, but percentages of strength.

Verdict: a specialized type of equipment. In most cases, it gives way to other more needed equipment.

Additional lugs

the effect: + 10% passability on soft soils, + 5% passability on medium soils.

Description: A specialized type of equipment, available only for some, not the most common German cars.

Most of the soils in the game are average, so an increase in the passability on them is relevant. But the 5% bonus itself is not very large and is unlikely to be noticeable. However, it can be strengthened by pumping the "King of the Off-Road" skill to the mechanic. However, even in this case, the tank will not roll over the swamps, as on asphalt. Either way, it is best to avoid difficult areas.

Verdict: a specialized type of equipment. Installed on a small number of tanks. It is inferior in usefulness to other types of equipment. As a result, it is not widely used among players.

Equipment assemblies

This section lists the most common types of equipment assemblies and provides general guidelines for their use. More detailed equipment recommendations for each tank can be found in the vehicles articles on the wiki.

"Sighted wagon"

The most common assembly. The emphasis is on improving combat performance and visibility. This assembly is ideal for almost all heavy and especially medium 8-10 tier tanks.

"Alternative station wagon"

This assembly is suitable for experienced crews with 3-4 additional specialties. A bundle of ventilation + combat brotherhood + radio interception + eagle eye gives an increase to the view, equal to optics. At the same time, the bonus of ventilation and combat brotherhood slightly increases other characteristics of the tank.

"Drummer"

This assembly is recommended for installation on tanks with an automatic loader. If the crew does not have a fighting brotherhood, then it is more expedient to replace the ventilation with reinforced aiming drives, since the effect of the valve in this case will be practically unnoticeable.

"Sniper"

A universal build for most tank destroyers and those who like to play cautiously on tanks with insufficient visibility, long aiming and reloading times, such as T34, KV-1S, ARL44 and others.

"Rapid fire"

This assembly is suitable for tanks and tank destroyers with high visibility and fast aiming. For example, Tortoise, JagdTiger 8.8, Comet and others.

"Artilleryman"

Standard assembly for self-propelled guns. For large high-level SPGs, the net should be replaced with optics (sometimes it helps at the end of the battle) or lining (it saves some inexperienced fireflies from splashing and ramming).

"Firefly"

Standard assembly for a firefly alternating active and passive light. For more emphasis on passive light, ventilation can be replaced with a camouflage net.

"Sand King"

Choice for tanks and tank destroyers of 1-5 levels.

  • For a beginner: the equipment is expensive and there are not enough credits for it at the beginning of the game. This is a normal situation. In a few evenings of the game, you can reach level 5. Tanks and tank destroyers at this level have high profitability, so it makes sense to stay on them and farm credits. The purchase of a standard set (Stereotube + Camouflage Net + Toolbox) will facilitate your further game.
  • The game regularly hosts promotions, including a 50% discount on all equipment. During promotions, buy equipment for future use, this allows you to save huge amounts of money.
  • Remember to take off your equipment before selling your equipment.
  • Please note that there are two types of Stabilizer and Wet Ammo Rack, Lining and Ventilation - three, Rammer - four, and Springs - twenty! When buying equipment through a store, be careful to make sure you buy what you need.
  • Dismantle equipment from those machines that you do not play. It will be cheaper than buying a new one.
  • The use of ventilation without fighting brotherhood is not recommended for the crew. The increase is too small.
  • Reinforced springs and their counterparts do not affect the driving performance of the combat vehicle.

If you play "World of Tanks", then it will hardly be a secret for you that having an expensive tank is not enough to succeed on the battlefield. You need to be able to properly develop your car, skillfully equip it, and also understand its advantages and disadvantages in order to fight, destroy opponents and stay alive. Each of the machines has its own strategies, which can be more or less successful. Naturally, everything also largely depends on the player himself - to control many tanks you need a lot of practice and skill. But still, without proper development, any tank, even in the most skillful hands, will be ineffective. For example, take the Soviet heavy tank IS-3, which is very popular with World of Tanks players. This vehicle has a fairly high speed and great firepower, but you can't even imagine what a threat it will pose if properly equipped. So, what equipment should you put on the IS-3 to make this tank look incredible?

Cannon

Already the initial weapon, with which the model is sold in the store, can please a novice tank enthusiast. Quite high armor penetration, good damage, high rate of fire - all this makes even the stock IS-3 a powerful tank. But what equipment should be installed on the IS-3 to make it even better? You can start by reducing the caliber to 100 millimeters, however, the D-10T cannon will increase the rate of fire, receive not the greatest spread, and most importantly, it will bring the aiming time on this tank to the possible minimum. But this is not the most optimal weapon, instead you can put the D-25T - here the rate of fire increases only slightly, but the damage and caliber do not fall so critically. But the best weapon for this tank is BL-9, this gun increases penetration, rate of fire, and also minimizes the spread of shells. So, everything is clear here - it's time to figure out further what equipment to install on the IS-3.

Tower selection

The tank's stock turret gives it only 175 millimeters of frontal armor. If you decide to leave it, then you will have to think hard about what equipment to put on the IS-3, since you will have to compensate for this thickness of armor with something. It is quite difficult to do this, so it is better to purchase an improved turret, in which the thickness of the armor will increase to 250 millimeters, and in addition, another twenty meters of the viewing radius will be added. However, the turret traverse speed drops slightly, but this is easier to compensate for than almost a full centimeter of armor. If you look at the original IS-3 tank, the photos will leave you impressed - it was a powerful machine that made enemies terrified. In the right hands in World of Tanks, the IS-3 also instills fear in opponents.

Should you change your engine?

The original IS-3 engine is also good enough, but it's worth replacing. With the new version, the engine power will increase by fifty horsepower, which will allow it to increase in speed. The IS-3 tank, the photo of which already makes you feel respect for it, is initially quite fast for a heavy model, but with a new engine it becomes even more dangerous. Moreover, the likelihood of a fire is reduced by three percent, and the weight of this motor is also fifty kilograms less. In the World of Tanks game, the IS-3 poses a threat in any outfit, but if you pump it correctly and as much as possible, then anyone will be in trouble.

Installing a new undercarriage

The stock running gear bears the name of the tank itself, but it can be replaced with a new one, to the marking of which the letter M is added. But what does this give? Do I need to change? Not in the first place, but it is still necessary to change it, because in the game "World of Tanks" the IS-3 can boast of its agility. The new undercarriage will allow it to carry three tons more, which could have a positive effect on the outcome of any battle. Moreover, the vehicle becomes more agile, as its turning speed increases, which can also play an important role in combat. So far, a review of the IS-3 shows that it is becoming more and more intimidating at its maximum configuration. What will the change of radio give him?

Possible radios

The stock radio on the IS-3 is not particularly impressive - it only works at a distance of 440 meters. That is, if you are too far from your comrades, then the vaunted view of the IS-3 tank will not help you - noticed enemies will not appear on the radars of your comrades, and you will have to fight on your own. Therefore, it is very important that you change the radio to a higher quality model. At the ninth level, you can install a radio that will transmit a signal over 600 meters, and at the tenth you will have a chance to maximize this aspect of your tank, as you will be presented with a model with a communication range equal to 730 meters. Then teamwork will be implemented at the highest level. World of Tanks is a game that requires interaction between comrades. And if you go into battle as a group of single tanks, then it will be much more difficult for you to win than if you fought in a close team in which the maximum understanding reigns.

Installation of additional equipment

As you know, each tank has three slots for installation. There you can put some useful objects that are useful in battle. Considering the fact that you need to focus on firepower at the head of the IS-3, you can choose a rather interesting kit. First of all, install the rammer, which increases the rate of fire of the gun, which is very important if you haven’t decided to stay with the D-10T cannon. Then be sure to use heavy-duty drives, as they guarantee accelerated convergence, which is one of the weakest points of your machine. Do not forget about ventilation, as the crew plays an important role in this car, and without ventilation it will not be as effective. Installation of additional equipment is not a universal process, that is, it cannot be said that the above set is one hundred percent winning. You have to look at the circumstances, because equipment options abound and you will have a lot to choose from.

Tank advantages

So, the IS-3 is a model that can be used for both defense and attack, but it looks best in the role of high-speed support, preferably from the flanks. Among the main advantages that can be noted in this tank is the excellent booking, which you can make even better. Still, the most important thing is the power of the gun and high speed. Also, do not forget about the good agility of this tank, which gives it more freedom of action on the battlefield.

Disadvantages of the tank

However, it is worth saying. that the IS-3 also has certain drawbacks that have to be reckoned with. For example, many people complain about the low viewing range. The biggest problem with the IS-3 is, of course, the mixing speed. However, you can normalize this with the help of reinforced drives and experienced and skillful machine control. Otherwise, this tank is more than good, and with the right development it becomes an excellent attacking support force that any enemy has to reckon with. The IS-3 can impose a battle alone, but it looks best when there are more powerful tanks, as well as light models - in general, in a group offensive.

Bonds (the currency in World of Tanks) take a very long time to farm and for many it will take several seasons of ranked to buy their first module (advanced equipment). And here it is extremely important not to make a mistake with the purchase and for which tank to choose the equipment.

We would also like to draw your attention to the fact that 200 booms will be required for the removal of the improved equipment. Let's take a look at all the available modules in order of increasing utility.

Action: Increases repair speed by 40%.

Price: 3,000 booms

Feasibility of buying: -5 /10

There is one important nuance here: a couple of patches ago, the equipment became "complex". That is, now this useless rubbish is removed for 200 bonds.In terms of usefulness in the case of 99% of tanks, even "ordinary" equipment will be more useful.From 1 to 10, the expediency and profitability of such a purchase is about the same as for lighting a cigar from $ 100 bills.

It is worth buying if you hate these damned victories and love to overcome the pain on all tanks. BDSM is shorter….

Application example: T110E3 with a cracked crew and a gold belt.

An example of the most correct application: Leave it "on the store shelf".

Action:Increases aiming speed by 12.5%.
Price: 5,000 booms

Feasibility of buying: 2 /10

The whole point of the module is - just a N AND K CH M N O J increase. A quarter better than conventional drives, but there is one BUT - conventional drives also give a penny and are inferior to most modules, are extremely overestimated by beginners.

Action: Increases the view radius by 12.5%, but not more than 445 m.
Price: 4,000 booms

Feasibility of buying: 5 /10

Tanks are generally a review game. Universal module - can be installed on any tank, that's the whole point. Some do not have "ventilation" because of the open deckhouse, many do not have a stub. Well, the price lower by 1000 coupons will not be superfluous.

Action: Reduces reload time by 12.5%.
Price: 5,000 booms

Feasibility of buying:6 /10

Well, everything is obvious here, PDM is a good and pleasant thing. Let the game with this module be less effective than with aligned optics, but definitely more cheerful and enjoyable. Ideal for tanks without obvious weaknesses that need to be compensated somehow.

Application example: looks as great as possible on two tanks offhand.

1) The strongest all-rounder of the game is divine (well, perhaps blind, only shhh!)

2) Aggressor with a superstab, the choice of daring, fast: T-62 / object 140

Stabilization equipment complex

Action: Decreases spread when moving and when turning the turret by 25%.
Price: 5,000 booms

Feasibility of buying: 9 /10

The module itself in the game is strong and a little imbalanced, and it becomes doubly hard on drummers. (! the stabilizer greatly affects the aiming time after firing!)

And if you are a fan of strong drums that do not have time to finish for CD bullets - this is 100% your choice! The following superstub tanks are an example of epic knee-to-knee random breakers, try to be able to pull away!
Bat.-Chatillon 25 t
T57 Heavy Tank

T54E1

other. This module multiplies the fun of fast reels by 3. The author of the article put a cloud of booms on the instruction for the stub - how can I get away from it ?!

Action: Increases the level of mastery of the main specialty, as well as all the skills and abilities of the crew members by 7.5%.
Price: 5,000 booms

Feasibility of buying: 9 /10

Just a cheating module. It gives a lot: dpm, stub, accuracy, maneuverability, disguise-repair (perks), overview. Thanks to the Murazor department for the fact that the numbers for the modules were taken from the ceiling, in a hurry!

It has only 1 drawback: it is not installed on tanks with an open wheelhouse.Extremely hard complex buff of all parameters (do not forget that in addition to the parameters in the hangar, tanks have a lot of hidden ones).Objectively, a subject for breaking the random.