What is Kamaloka. Abyss hall

  • 01.05.2020
2-7 people 1 time a day

Access Terms

Entrance to the Hall of the Abyss can be 1 group in which 2-7 people. Character levels should not differ by more than ± 5 levels from the level of the Abyssal Hall. All of them should be located near the NPC providing access to the time zone. There are 11 Halls of the Abyss in total.

City Level Abyssal Hall
(character level)
Npc
Gludio 23 level (Lvl 18-28)
Level 26 (Lv. 21-31)
Captain batis
Dion 33 lvl (Lv. 28-38)
36 lvl (Lv. 31-41)
Captain lucas
Hein 43 lvl (Lvl 38-48)
46 lvl (Lv. 41-51)
Captain Gosta
Oren 53 lvl (Lvl 48-58)
56 lvl (Lv. 51-61)
Captain moen
Schuttgart 63 lvl (Lv. 58-68)
66 lvl (Lv. 61-71)
Captain vyshotsky
Rune 73 lvl (Lv. 68-78) Captain Matthias

Walkthrough

Abyssal Hall 23 lvl

A rather complex monster with a strong Phys. Atk. Beats with a club, occasionally uses Stun for 2-3 seconds. Without security.

The composition of the group: - 1-3 melee warriors; Weapon: Better Grade D, and a supply of Soulshots to it (2000-2500); Armor: Best Rank D; Accessories: it does not matter, the monster hits only with physical attacks.

Abyssal Hall 26 lvl

The monster has a large health reserve, weak P. Def. Atk, every 2-3 minutes. Summon 1st Minion. You can not be distracted by the minion: distribute the damage among the group members and focus on the boss.

The composition of the group: from 2 to 4 melee warriors; Weapon: Best D-Grade, Stocks of Spirit Charges (2000-4500); Armor - Grade D (preferably the best); Accessories - it does not matter, because the monster uses only physical attacks.

Hall of the Abyss lvl 33

The monster has a large supply of health, uses a massive physical attack around itself, when the health falls below 25% it uses Acceleration and starts attacking at a faster speed. Without security.

Tip: The beginning of a mass attack is clearly visible - it stops beating, turns and costs 3-5 seconds and it is necessary to take the characters away.

The composition of the group is 2-3 melee warriors, a healer (you can without him); Weapon - Grade D (preferably the best), stock of Soulshots (3000-4500); Armor - Grade D (preferably the best); Accessories - do not matter, because all monster attacks are physical

Abyssal Hall 36 lvl

The monster uses magic attacks - it absorbs the health of the characters, causes the 1st minion.

The composition of the group: 2-3 melee warriors, healer (if a party of 4 people, it is not needed); Weapon - Grade D (preferably the best), stock of Soul / Spirit Charges (2000-3500); Armor - Grade D (preferably the best); Accessories - Grade D (preferably the best);

Hall of the Abyss lvl 43

It has a weak attack and defense, when the health drops below 45% it starts to cause minions that restore the boss’s health

Tip: When minions appear, they must be killed as quickly as possible or thrown to sleep (healer or buff, the mage most often does not have time to prove it)

Group composition: 3-4 melee fighters (preferably Blacksmith, Follower of Darkness), healer; Weapon: Grade C, and the supply of Soul / Spirit Charges to it (2000-3500); Armor: Grade C; Accessories: Grade C (preferably the best);

Hall of the Abyss lvl 46

Weak monster, stuns characters and uses a massive magic attack. Without security.

Group composition: 3 melee warriors, healer (optional); Weapon: Grade C, stock of Soulshots (2000-3500); Armor: Grade C; Accessories: Grade C (preferably the best);

Hall of the Abyss lvl 53

Strong monster, uses a disarming attack, summon suicide minions. Minions fly up to the character and explode causing significant damage to magic (magic can cause a critical hit)

Advice: It is very convenient to take Silenus Shilen or the Preacher into the group. They have the skill Dryad Root (root) and Sleep (the dryad root also has other support classes, but only at the levels of the first profession, and therefore there is a very great chance that the skill will not affect the target). Overlaying them in turn at intervals with the suicide minion, you can keep him for a very long time in one place without admitting to the group. If you're lucky, then the minion will be "caught" to the very end. Minions can sometimes explode on their own in such a conclusion without harming anyone if they are far enough away from the group.

Group composition: Knight, 2-3 melee fighters, healer; Weapon: Grade B, stock of Soulshots; Armor: Grade B (required for a knight); Accessories: Grade B;

Abyssal Hall 56 lvl

Strong enough boss. The main danger is minions. The boss calls the minions who attack the victim, the name of the victim shouts out to the boss.

Tip: If the minions attack the character, then you need to run around the perimeter of the room from them, until they switch to another victim, if the victim is a tanker, then you need to make a small circle so that the group can attack the boss. You must have a supply of healing potions, because the healer may become a victim and he will not be able to heal the tanker and other characters in the group.

Group members: Tanker (Knights or Bards), 2-3 warriors, healer, caster Weapon: Grade B for attacking warriors. Armor: Grade B for a tank character Accessories: It does not matter, because the main damage is done by physical attacks.

Abyssal Hall 63 lvl

The boss calls minions, spending his own health. After 30 seconds, the minion explodes and his health passes to the Boss.

Tip: A tanking character holds a boss and runs with him around the perimeter of the room, attackers destroy the appearing minions before they explode and heal the owner, after killing about 15-17 minions, you can switch your attention to the boss and finish him off.

Group members: Tanker, 3-4 fighters, healer, caster; Weapon: Preferably Grade A; Armor: Preferably Grade A; Accessories: It does not matter;

Abyssal Hall 66 lvl

The boss has 2 features - the call of the minions, killing them can temporarily lower the boss’s defense, and the often passing massive “Fear”.

Tip: So that the characters do not run away in fear of the boss, you must lure him into a niche on the right and stand in such a way that when passing through "fear" the characters have nowhere to run.

Group members: Tanker (knight or bard), 2-3 melee warriors, healer; Weapon: Grade A; Armor: Grade A; Accessories: Preferably Grade A.

Abyssal Hall 73 lvl

The boss periodically causes immortal minions, throwing short-term paralysis on the members of the party. The more time passes, the more minions and the more often you will be paralyzed. You can take a summoner with skill in the group Betrayal   (Level 56). The tactics are like with Kel Bilette, so that when the tank or another member of the party gets paralysis, he is near the RB and continues to damage.

Tip: It is advisable for the tank to start attacking (aggro) first and put its asshole in the texture with rb ass, so it will not be able to summon its minions.

The composition of the group: Tanker (knight or bard), 2-3 warriors, healer; Weapon: Grade A (preferably the best); Armor: Grade A (preferably the best for the tank); Accessories: Best Grade A;

Abyss Hall - Monsters

Name Level Characteristics EXP SP
Kaneus Tomlan Camos
(Kaneus Tomlan Kamos)
23 533851 129
Kaneus Ol Ariosh
(Kaneus Ol Ariosh)
26 595908 144
Kaneus Crimson Hatu Otis
(Kaneus Crimson Hatu Otis)
33 823758 198
Caneus the Prophet Flaurus
(Kaneus Seer Flouros)
36 930379 224
Kaneus Otis Blade
(Kaneus Blade Otis)
43 1176575 283
Caneus

I spoke in previous posts. This article is a complete guide about party camalock.

There are practically no differences. This is a dungeon for two or more players, where they destroy one or several mobs (they have a lot of HP, like raid bosses).

From mobs give a decent amount of experience (depends on vitality). At 20+ lvl, it’s quite possible to raise the level for a trip.

But you can go once a day. It should be borne in mind that time is reset at 6.30 in the morning. That is, if you went to kamaloku    at 6 in the morning, then at 7 you can repeat it all over again. Time can be checked using the command / instancezone.   If you were killed, thrown out of the game, and time is left, then you can enter again, finish off the mob.

Teleport to kamaloku   is carried out from the relevant NPS:

Gludio, Captain batis   - Kamaloki 23 lvl (players 20-28 lvl) and 26 lvl (players 21-31 lvl)

Dion, Captain lucas   - Kamaloki 33 lvl (players 28-38 lvl) and 36 lvl (players 31-41 lvl)

Hein, Captain Gosta   - Kamaloki 43 lvl (players 38-48 lvl) and 46 lvl (players 41-51 lvl)

Oren, Captain moen   - Kamaloki 53 lvl (players 48-58 lvl) and 56 lvl (players 51-61 lvl)

Schuttgard, Captain vyshotsky   - Kamaloki 63 lvl (players 58-68 lvl) and 66 lvl (players 61-71 lvl)

Find these NPCs in any city is not difficult. Marked on the map with a blue mark.

The level of all party members must correspond to dungeon, otherwise it will not work.

AT kamaloke   all buffs are removed from the players (exception for a beginner), therefore, when teleporting, you should immediately do a rebuff. Experience at death is lost in the same amount as from an ordinary mob in the game. In the dungeon, you can use SOE, BSOE, PR and other teleporting abilities. In any case, you will find yourself in the city where you entered Kamaloka.

Killing monsters is given 30 minutes. There are two ways to exit: wait until the time runs out or use SOE. The entrance to the dungeon is made by the party leader.

Now let's talk about what exactly awaits us inside (the numbers show how many things can drop)

Kamaloka 23. Tomlan Camos

Nothing complicated. We collect a batch of two or three people, stock up on soul shots, buff at the Beginner's Assistant. Healer is not needed. Mob max stuns for a few seconds, is not capable of more.

Drop:

Kamaloka 26. Ol   Ariosh

We follow the same scheme as in Kamalok 23, but for greater certainty it is worth taking a healer. A batch of two DDs and one healer will cope 100%. The mob occasionally calls a minion, which is easy to kill.

Drop:

Kamaloka 33. Crimson Hatu Otis

Here we are waiting for a mob that uses massive attacks. It’s easy to predict, so you should take the time. The party of their two DDs and the healer will cope. We stock up on shots, treatment banks.

Drop:

Kamaloka 36. Prophet Flaurus

The mob calls the minion, which must be killed first. Then switch back to the main boss. The composition of the party is the same.

Drop:

Kamaloka 43. Otis Blade

We collect a batch of five people - 3 DD and 2 ITS. The fact is that when the mob is about half dead, the minions call that heal the main boss. Resp quick, kill them makes no sense. The best option is to stick them together. Minions appear constantly as soon as the previous ones die.

Drop:

Kamaloka 46. Astral Bunei

We beat the dragon with a massive or ordinary hydroblast, causing physical attacks. The main problem is a regular debuff, which deprives the party member of any actions. We collect a batch of two or three good DDs and a healer. The passage may take up to 20 minutes.

Drop:

Kamaloka 53. Kaim Abigor

The demon that causes the minions - suicide bombers. Minions fly at the party members and explode, causing decent damage. The demon, from time to time, deals magic damage in a random order. The best batch EE / SHE, OBD, TANK.

Drop:

- Great Pata 1

- Great Pata Blade 1-6

- Scroll: Enchant Armor (B) (Scroll: Enchant Armor (B)) 1

- Scroll: Enchant Weapon (B) (Scroll: Enchant Weapon (B)) 1

Kamaloka 56. Knight Montagnar

Here we are waiting for the dark knight who summons the INVALUABLE minions. If the team is played and went to this kama more than once, then you will find success. The composition of the party: 2 healers (EE + Bishop), a tank and 3 DD. Tactics can be different, everyone should experience it himself. I’ll offer only one thing - the tank agrites the panthers, and at this time the DDs kill the main boss. Not the fact that this will be the best option.

Drop:

Kamaloka 63. Poison Storas

Minions explode 20-25 seconds after a call and transfer their health to the boss. Collect the party taking into account the quick killing of minions (dagger, mage).

Drop:

Kamaloka 66.   Kel Ticket

For this boss, the party composition is recruited experimentally. The boss is not complicated. Uses fir and mill. Summons minions.

Drop:

- Sealed Doom Gloves 1

- Sealed Blue Wolf Gloves 1

- Sealed Boots of Doom 1

- Sealed Blue Wolf Boots 1

- Doom Gloves Part 16-47

- Doom Boots Part 92-184

- Matter of the Blue Wolf Gloves Fabric 32-73

- Model of Blue Wolf Boots Design 12-267

Scroll: Enchant Armor (A) (Scroll: Enchant Armor (A)) 1

- Scroll: Enchant Weapon (A) (Scroll: Enchant Weapon (A)) 1

Kamaloka 73. White Alosca

Pretty simple mob. Kill with a small group of dd, which may include svs, db, wark, bish, tyrant. You can experiment. Minions appear around the boss who do not need to be touched. The maximum that they can do is to throw a harmless debuff.

Drop:

Good luck. If there is anything to supplement, I am waiting for comments.

Kamaloka

Kamaloka is a special location for downloads, which is a completely hidden from prying eyes access to which is carried out using special NPCs (they will be discussed below). In the center of this room is a mob. It differs from ordinary "meat for pumping" in the first place by the enormous amount of HP.

Thus, using the HP Viewer, it was found that the mob in Kamalok 43 lvl has an HP of 209 thousand (which is quite comparable with the average HP of a medium arm RB of the same level; for example, Earth Protector Panathen has 259 thousand HP). The physical and magical protection of the mob, apparently, is approximately equal to the similar parameters of the RB of its level, but the physical attack is rather weak: in a number of fireplaces you can completely do without a doctor in a party.

In case of failure or committing CoE during the "raid", a new attempt can be made immediately. Also, if you are thrown out of the game, and, accordingly, out of the party, then if you do not hesitate, you can go back. To do this, after entering the game, run to the captain of the guard and go to the same Kamaloka party where you were. How to do this will be described below. Parties can throw you without a problem when you already come.

By the number of exp, the mob is also quite consistent with RB, but it has one nice feature - the amount of accumulated Vitality, i.e. the reward can actually be a whole experience level of 20+. If you suddenly flew out of the game, went back in and refused to give you a party again - do not despair, you will get your experience if you are not dead.

And yet: how to get to Kamaloka? NPCs that teleport squad members to Kamaloka are located in different cities, and each of them has a Kamaloka for players of a certain level:

Gludio, Captain Bathis - Kamaloki 23 lvl (players 20-28 lvl) and 26 lvl (players 21-31 lvl)

Dion, Captain Lucas - Kamaloki 33 lvl (players 28-38 lvl) and 36 lvl (players 31-41 lvl)

Heine, Captain Gosta - Kamaloki 43 lvl (players 38-48 lvl) and 46 lvl (players 41-51 lvl)

Oren, Captain Mouen - Kamaloki lvl 53 (players 48-58 lvl) and 56 lvl (players 51-61 lvl)

Schuttgart, Captain Vishotsky - Kamaloki 63 lvl (players 58-68 lvl) and 66 lvl (players 61-71 lvl)

Rune, Captain Mathias - Kamaloka lvl 73 (players 68-78 lvl).

How to find each of these NPCs? Very simple. To do this, just open the city map.

If the level of at least one member of the detachment does not correspond to the level of the selected Kamaloka, the detachment will not be allowed inside. Correspondence of the levels you think have already noticed - the level of the spell should not differ from the level of Kamaloka by more than 5. Also take into account that the quantitative composition of the party that is allowed in Kamaloka is from 2 to 6 people.

You can enter Kamaloka once a day. Please note that time is reset at 6.30 Moscow time, i.e. if you visited Kamaloka at 6.00, then at 7.00 you can go again. Kamaloka solo, i.e. you can visit the party kamalok regardless of whether you were in solo or not, and vice versa.
You can check how much time is left with the command / instancezone

At the entrance to Kamaloka, all buffs and debuffs are removed from all members of the squad, excluding those imposed by the Beginners and Travelers Assistants, so you need to buff yourself inside. At death, the character loses the usual amount of experience in the event of death from a mob; when using soy, return and other teleporting abilities, it returns to the city from which it fell into kamaloka (similarly, when using the notorious function "that nesting village").

Drops from a mob are usually sharpened, whole things (normal, not lumpy) and pieces. Adena is not dropping. If possible, you should go to Kamaloka in the narrowest possible composition - after all, the experience is divided equally among all, and the number of these same mobs in Kamaloka is unlimited - i.e. it is better to let two parties of 3 people visit it separately than one of 6 people.

Killing a monster is given 30 minutes; when the remaining time is 10 and 5 minutes, a warning is displayed on the screen. The exit from Kamaloka after the murder of the "boss" is carried out using soy / PR, or waiting for the end of the allotted time. To enter Kamaloka, the party must gather near the specified NPC, and its leader should select the "Enter Kamaloka" item in the dialogue, and then the desired Kamaloka. After that, the unit will be instantly transferred to the destination.

Kamaloka 23 Eater

Here we are met by a wonderful monster with a surprisingly “attractive” appearance:

Nothing special. Just beats with a club, the only ability is a camp for 2-3 seconds. It is completely killed by a group of 2-3 people, without a healer, under a noobo buff. A group of 6 people with a tank and a doctor kills even without a nipple.

Kamaloka 26 howling dog

It differs little from its “colleague” from Kamaloka 23. The only distinguishing feature is that it periodically calls up a single minion to help him attack. The minion is killed very quickly. As a result, here, again, 2-4 people are enough (but you can still take a healer, in order to avoid misunderstandings). But if you carefully aggro the boss with a mage or a tank, then the assistant will not even touch you and can stand all the kama in their place while you knead the boss in some corner)).

Kamaloka 33 Raging Bear.

It is inhabited by His Majesty the Bear. A little pokotsany (krosavchegi hunting announced ...), but nonetheless.

It is killed in 2 DD, it is possible without heal but with banks (checked). It does not hit hard; but his main weapon is a mass attack, which he periodically begins to spam, causing fairly high damage to everyone around him. However, it is easy to predict from the animation, and simply move back to the time of use - the Bear will not pursue anyone.

Kamaloka 36 Flying Eye

Killed, again, in 2-4 fighters (preferably with Hill). Nothing special - periodically summons minions that are quickly killed, and therefore do not pose a significant threat. If you are 40+, in C gear and C, then 2 DDs without heal can cope in 20 min, we also do not forget HP banks.

Kamaloka 43 Chafer aka Stakado

Low defense, low attack. At first it makes an impression of very easy production ... somewhere up to 60% of hp, when minions healing him begin to appear from it, one by one. Their respawn rate is very high, and it is not possible to kill everyone. Therefore, in this kamaloka, a healer, or other magician who has a slip, is strictly required. His task is not to attack the mob, and not to heal the party members (this is not required), but to keep all the mobs in a slip (this was the author of this guide, playing for EE. It’s not so difficult). Minions in the room simultaneously appear up to 6-7 pieces.

Kamaloka 46. Ice Dragon

Killing him is much easier than the previous boss - this was done as part of a party of 4 people, preferably with a heal. The main skill of the boss is a kind of analogue of Seal of Blocade, even more interesting - it is impossible to take any action under it, but you can not be attacked. Mass hydroblast is also present.

Kamaloka 53 Demon

An instance of medium complexity is a demon with the ability of a kamael to knock out weapons, hp hp and minions. Minyens fly up and explode causing great damage.
As part of the party, a healer is required. If there is a SHE or EE, then you just need to throw the minien into sleep and keep the roots.

Kamaloka 56 The Dark Knight

A fairly complicated instance is a knight who has a decent fake and also calls for unkillable panthers. You definitely need a good tank, a healer (who will not switch to transform) and 3 DDs. Killing tactics are as follows: a tank (preferably nimble, like a TC, I think the SHS with a shield will also work) is a panther hater and constantly runs in a circle; at this time, DD wet the boss).

Kamaloka 63 Naga

A rather complicated boss, who at first led me and my party members into bewilderment. Constantly provokes attacking minions, which after 25 seconds commit suicide, transferring all their health to the boss. Therefore, a mage is required in the party, who must kill the minion before the end of these 25 seconds. The essence of the battle is this: For example, someone agrees with one boss and runs in a circle from him, the boss is rather slow and will not catch up with him, at this time another team is standing in the middle of the room and waiting for the minien. When the boss calls the minyen, the HP boss decreases, the task is to demolish the minyen very quickly until he makes himself a hara-kiri)) When the HP boss reaches the letter “I” (in the name of the boss), everyone starts to wet the boss until he calls the next minyen. Have a good fight!

Kamaloka 66.

Of the features of a mob - it throws Fear, stuns, uses an Aoe-skill (not very strong, no critical hits).

Regarding the first - everything is decided if you bring the mob to the so-called. “to the gate,” to put it simply - almost to the wall. Then if you pass Fira, don’t get far away). I don’t know what kind of bijes my party members had, I didn’t feel the fear myself, but it passed quite often (by the way, it’s massive), even with mental-4.

You can survive the camp, since it is short-lived, and there is only one cure for attacks - timely healing.

Kamaloka 73. Chanter


The mob is not strong, it kills quite easily (they beat it FS + vark + bd and svs + bd + vark + bish + dash). Constantly samonit invulnerable minien. Minions are almost harmless, you can not touch. They throw debuffs to reduce speed and type of anchor.

As a short summary, I’ll say that Kamaloka is one of those innovations that greatly simplify the life of novice players - because you don’t need to fight for competitors, guard your rep and do such unpleasant and boring things. So good luck to you, gentlemen.

Kamaloka   - This is a special location for downloading, which is a completely hidden from prying eyes room, access to which is carried out using special NPCs (they will be discussed below). In the center of this room is a mob. It differs from ordinary "meat for pumping" in the first place by the enormous amount of HP.

Thus, using the HP Viewer, it was found that the mob in Kamalok 43 lvl has an HP of 209 thousand (which is quite comparable with the average HP of a medium arm RB of the same level; for example, Earth Protector Panathen has 259 thousand HP). The physical and magical protection of the mob, apparently, is approximately equal to the similar parameters of the RB of its level, but the physical attack is rather weak: in a number of fireplaces you can completely do without a doctor in a party.

By the number of exp, the mob also corresponds to RB, but it has one nice feature - the exp gained for each participant in the kill is affected by the amount of accumulated Vitality, i.e. the reward can actually be a whole experience level of 20+. Unfortunately, you can successfully kill a mob in Kamalok no more than once a day (though, today there is a curious bug on the PTS: days are counted down not for each individual char, but for the entire server; i.e., having successfully visited Kamaloka at the end one day according to server terms, it is quite possible to re-enter it at the beginning of the next day - the interval can be less than an hour. It is not known whether this will be stored in the Russian office).

If Failure or CoE is committed during the “raid”, a new attempt can be made immediately. And yet: how to get to Kamaloka? NPCs that teleport members of the squad to Kamaloka are in different cities, and each of them has a Kamaloka for players of a certain level:

Gludio, Captain bathis   - Kamaloki 23 lvl   (players 20-28 lvl) and 26 lvl   (players 21-31 lvl)

Dion, Captain lucas   - Kamaloki 33 lvl(players 28-38 lvl) and 36 lvl   (players 31-41 lvl)

Heine, Captain gosta   - Kamaloki 43 lvl   (players 38-48 lvl) and 46 lvl   (players 41-51 lvl)

Oren, Captain mouen   - Kamaloki 53 lvl   (players 48-58 lvl) and 56 lvl   (players 51-61 lvl)

Schuttgart, Captain vishotsky   - Kamaloki 63 lvl   (players 58-68 lvl) and 66 lvl   (players 61-71 lvl)

Rune, Captain mathias   - Kamaloka 73 lvl   (players 68-78 lvl). Kamaloka for higher-level characters today does not exist.

How to find each of these NPCs? Very simple. To do this, just open the city map. The circled symbol on the map is just the designation for the NPC teleporting to Kamaloka.

If the level of at least one member of the detachment does not correspond to the level of the selected Kamaloka, the detachment will not be allowed inside.

At the entrance to Kamaloka, all buffs and debuffs are removed from all members of the squad, excluding the guides imposed by Newbie and Adventurer's, therefore, buffing must already be done inside.   At death, the character loses the usual amount of experience in the event of death from a mob; when using soy, return and other teleporting abilities, it returns to the city from which it fell into kamaloka (similarly, when using the notorious function "that nesting village").

Drops from the mob are usually sharpened, whole things and pieces. If possible, you should go to Kamaloka in the narrowest possible composition - after all, the experience is divided equally among all, and the number of these same mobs in Kamaloka is unlimited - i.e. it is better to let two parties of 3 people visit it separately than one of 6 people.

Killing a monster is given 20 minutes; when the remaining time is 5 minutes, a warning is displayed on the screen.   The exit from Kamaloka after the murder of the "boss" is carried out using soy / PR. To enter Kamaloka, the party must gather near the specified NPC, and its leader should select "Enter Kamaloka" in the dialogue, and then select the desired Kamaloka. After that, the unit will be instantly transferred to the destination.

Parties & Mobs

So, what kind of monsters are waiting for the party in Kamaloka ?! What do you need to kill them? This section is just about this. Since I, like other testers, have visited far from all Kamalokas, the section will be incomplete; however, I will try to supplement it as the material arrives (the same goes for illustrations - I’ll get more clear ones - I’ll replace it).

Here we are met by a wonderful monster with a surprisingly “attractive” appearance:

Nothing special. Just beats with a club, the only ability is a camp for 2-3 seconds. It is completely killed by a group of 2-3 people, without a healer, but under a noobi buff. A group of 6 people with a tank and a doctor kills even without a nipple.

Kamaloka 26 Mahum - talking dog Sharik.

It differs little from its “colleague” from Kamaloka 23. The only distinguishing feature is that it periodically calls up a single minion to help him attack. The minion is killed very quickly. As a result, here, again, 2-4 people are enough (but you can still take a healer, in order to avoid misunderstandings).

It is inhabited by His Majesty the Bear. A little pokotsany (krosavchegi hunting announced ...), but nonetheless.

Kills in 2 gnomes + doctor (verified). It does not hit hard; but his main weapon is a mass attack, which he periodically begins to spam, causing fairly high damage to everyone around him. However, it is easy to predict from the animation, and simply move back to the time of use - the Bear will not pursue anyone.

It is killed, again, in 2-4 fighters (the last time - ShK 41 + scout 37 with a dagger), even without a doctor. Nothing special - periodically summons minions that are quickly killed, and therefore do not pose a significant threat. Magic - Drain Health and Aura Flare.

Low defense, low attack. At first it makes an impression of very easy production ... somewhere up to 60% of hp, when minions healing him begin to appear from it, one by one. Their respawn rate is very high, and it is not possible to kill everyone. Therefore, in this kamaloka, a healer, or other magician who has a slip, is strictly required. His task is not to attack the mob, and not to heal the party members (this is not required), but to keep all the mobs in a slip (this was the author of this guide, playing for EE. It’s not so difficult). Minions in the room simultaneously appear up to 6-7 pieces.

Killing him is much easier than the previous boss - this was done as part of a party of 4 people - EE, DB and 2 archers (there were also options - ShK + OL + FS, shooting range + YES + PP + VS - everything was successful). The main skill of the boss is a kind of analogue of Seal of Blocade, even more interesting - it is impossible to take any action under it, but you can not be attacked. Mass hydroblast is also present. It is killed by ordinary execution with periodic treatment of party members.

An instance of medium complexity is a demon with the ability of a kamael to knock out weapons, drained hp and minions that explode near DD, causing damage to 500-600 (the same level 52, BO Bizha, mage barrier 3), and crits - as much as 3250, which for the notorious glada (though, with a tattoo -4 CON +4 STR fatally - under btb 6 3200 hp). As part of the party, a healer is required.

A fairly complicated instance is a knight who has a decent fool and also calls for unkillable panthers (similar to YES panthers). Necessarily need a good tank, a healer (which will not switch to transform) and 3 DD. Killing tactics are as follows: a tank (preferably nimble, like a TC, I think the SHS with a shield will also work) is a panther hater and constantly runs in a circle; at this time, DD wet the boss).

A rather complicated boss, who at first led me and my party members into bewilderment. Constantly provokes attacking minions, which after 25 seconds commit suicide, transferring all their health to the boss. Therefore, a mage is required in the party, who must kill the minion before the end of these 25 seconds (according to my subjective feelings, the mdef is not high, in contrast to the mock, a high-level smooth with OE sls picked the minion very weakly). I was not in other Kamaloks either. But - there is still time, I will supplement, up to the data from live servers.

As a short summary, I’ll say that Kamaloka is one of those innovations that greatly simplify the life of novice players - because you don’t need to fight for competitors, guard your rep and do such unpleasant and boring things. So good luck to you, gentlemen, and ... Stay tuned.