Where to find the manticore school drawings. Grandmaster Manticore School Armor

  • 01.05.2020

Manticore School Kit Lazarus Lafargue  in its own workshop located between the Main Market and the Metinn Gate Manticore School Kit  - This is a unique set of medium armor designed for level 40 characters from the latest Blood and Wine add-on. Unlike the armor of other Schools, the set initially belongs to the level of a great master and cannot be improved. Manticore armor, like most of the best items in The Witcher 3, is created according to drawings hidden in different parts of sunny Tussent. To find caches with hidden drawings when exploring locations, witch's vision (the [LMB] key) helps, which highlights hidden places in red. Manufactures armor and swords in Tussent Lazarus Lafargue  in its own workshop, located between the Main Market and the Metinn Gate in the central part of the city of Bockler. At the first meeting, the master blacksmith will tell a story about his teacher, the legendary elf Tien "sael, and will offer to go in search of his lost blueprints that disappeared during the pogrom. If you agree to the terms of the contract, the journal will appear task "More than a master"


  1.   (level 40 required): in a casket on a table in the sanctuary behind a stone door smashed by Aard, in the Abandoned Temple of the Prophet Lebed at the Plegmund Bridge in the northwestern part of Tussent.
  Ami in the central part of the city of Bockler. At the first meeting, the master blacksmith will tell a story about his teacher, the legendary elf Tien "sael, and will offer to go in search of his lost blueprints that disappeared during the pogrom. If you agree to the terms of the contract, the journal will appear task "More than a master", and on the map there’s places indicating where to start your search. After returning at least one complete set of grandmaster drawings, the blacksmith will complete his training in the guild, pass the final exam and become a great master. From this moment, Geralt will have full access to the production of the Manticore School set and. appear in “The Witcher 3” only after installing the free add-on “New Quest: Scavenger Hunt: Wolf School Gear”. You can complete the Witcher Antiquities quests at any time during the Blood and Wine add-on.
for the manufacture of armor and swords, they are sold from merchants, mined from monsters in secondary tasks, or collected during the sweeping of the wild territories of the Kingdom. With a shortage of materials, you can disassemble any items from the inventory into components using blacksmiths, and then use the resulting components in the work.

Location of the drawings for the manufacture of weapons and secondary armor of the Manticore School in The Witcher 3:


Treasure maps with the location of the drawings are no longer sold by merchants, so the quest “The Witcher Antiquities: Grandmaster Armor of the Manticore School” appears in the magazine after a conversation with the blacksmith-grandmaster in the workshop on the main square of Tussent. Bonuses for witch gear Manticore: 3 details - the chance of a critical hit and critical damage extends to bombs; 6 parts - the number of charges on all alchemical items increased by 1.
  1. Design: Manticore School Steel Sword  (Required Level - 40): in a wall cache on the second tier of the destroyed tower in the ruins of the Bastoy Prison, between the Ruins of the Astra Fortress and the Rio Cannes Sawmill, in the western part of Tussent.
    • Ingredients required: skin scraps - 2, dimerite ingot - 2, ruby \u200b\u200bdust - 1, monster saliva - 1.
    • Characteristics: damage - 335-409, +250 armor penetration, + 50% add. Crit Damage, + 10% chance to cause bleeding, + 5% chance of critical hit, and extra. experience for a mortal blow to a person.
  2. Design: Manticore School Silver Sword  (level 40 required): in a casket at the end of the Test Cave on Lake Sid Lligad, north of the Old Amphitheater, in the southwestern part of Tussent.
    • Ingredients required: skin scraps - 2, dimerite ingot - 2, ruby \u200b\u200b- 1, monster brain - 1.
    • Characteristics: damage - 472-576, +250 armor penetration, + 50% add. critical strike damage, + 5% critical strike chance and extra experience for a mortal blow to a monster, + 10% chance to cause bleeding.
  3. Design: Manticore School Armor  (level 40 required): on one of the seven leaflets stuck in the cave where the prophet Lebeda stayed, southwest of the ruins of the Termez Palace in eastern Tussent.
    • Required ingredients: dragon skin - 2, two-dimensional plate - 2, monster's ear - 2, monster's eye - 2.
    • Characteristics: armor - 240, 10 toxicity, + 19% resistance to piercing, + 24% resistance to chopping, + 25% add. critical strike damage.
  4. Design: Manticore School Gloves (required level - 40): in a cache at the bottom of the Cleansing Lake, northeast of the Bazan Farm, in the eastern part of Tussent.
    • Required ingredients: dragon skin - 1, meteorite silver plate - 1, monster hair - 1, monster blood - 1.
    • Characteristics: armor - 87, 5 toxicity, + 5% resistance to piercing and critical strike chance, + 6% resistance to chopping impacts, + 12% resistance to elements.
  5. Design: Manticore School Pants  (level 40 required): in a casket on a table in the sanctuary behind a stone door smashed by Aard, in the Abandoned Temple of the Prophet Lebed at the Plegmund Bridge in the northwestern part of Tussent.
    • Ingredients required: Draconid Hide - 1, Dimerite Bar - 1, Monster Claw - 1, Monster Blood - 2.
    • Characteristics: armor - 91, 10 toxicity, + 9% resistance to chopping blows, + 11% resistance to damage from monsters, + 33% resistance to elements, + 5% chance of critical hit.
  6. Design: Manticore School Boots  (level 40 required): in a casket on a table in the sanctuary behind a stone door smashed by Aard, in the Abandoned Temple of the Prophet Lebed at the Plegmund Bridge in the northwestern part of Tussent.
    • Ingredients required: dragonhide hide - 1, two-dimensional plate - 1, monster claw - 4, monster blood - 2.
    • Characteristics: armor - 91.5 toxicity, + 5% resistance to piercing, + 6% resistance to chopping and damage from monsters, + 25% add. critical strike damage.

This small mod replaces the Manticore school grandmaster armor with ugly, dirty chain mail with the normal version and allows you to wear the cat school grandmaster armor with the hood down. Several mod combinations are available that work when starting a new game or a new game +.

Variations of the mod are not compatible with each other, therefore there is a "thousand and one" combination of it. To work, you need the addition of "Blood and Wine." Works with the edition of the year.

There are 3 variations in the archive:
  1. Allows wear the cat’s grandmaster armor with the hood down, but does not change the school’s armoranticorrosive.
  2. Replaces the armor of the manticore school, but does not change the grandmaster armor of the cat school.
  3. Replaces the armor of the manticore school and allows you to wear the grandmaster armor of the cat school with the hood down.

On the original page of the Nexus mod, you can download another 5 variations:
  1. Replaces ALL witch armor (from the main game and add-ons) that can be created in the game with the normal version of the manticore armor.
  2. Replaces all versions of the griffin school armor with the normal version   armor manticore.
  3. Simply removes the bib in the manticore armor, but does not change the grandmaster armor of the cat school.
  4. Simply removes the bib in the manticore armor and allows
wear the cat’s grandmaster armor with the hood down.
  5. Replaces the swords of the manticore version of NI + with normal ones.

1. Download and unzip the archive to your desktop.
2. Place the contents of the required archive in The Witcher 3 Wild Hunt \\ Mods.

If the game does not start after installing the mod, an error pops up at startup.
  1. Follow the path: The Witcher 3 Wild Hunt \\ content \\ content0 \\ scripts \\ game \\ behavior_tree \\ tasks \\ hacks and delete the btHack.ws and btTaskMaintainSpeed.ws files there.
  2. Install Witcher 3 MOD Scripting FIX.

In addition to Blood and Wine, Geralt will be able to find (and put on) the Manticore armor found in the very first part of the Witcher's adventures. Drawings of armor are scattered throughout Tussent, you have to run well to assemble a complete set. Fortunately, we have videos and screenshots of the location of all parts of the Manticore armor.

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In addition to Blood and Wine, Geralt will be able to find (and put on) the Manticore armor found in the very first part of the Witcher's adventures. Drawings of armor are scattered throughout Tussent, you have to run well to assemble a complete set. Fortunately, we have videos and screenshots of the location of all parts of the Manticore armor.

Manticore Armor - where to find the steel witch's sword
The drawing of the steel witch’s sword from the Manticore kit is hidden in the ruins of Basto Prison - it is located in the north-west of Bockler, the capital of the principality. You will have to climb the tower - just follow the scaffolding and everything will work out.

Manticore Armor - where to find the silver witch sword
Geralt will find a drawing of a silver witch’s sword from the Manticore set in a cave on the western shore of the lake, located to the left of Bockler. Get ready for battle - in the cave you will find Brooks and several archispores.

Manticore Armor - Where to Find Armor
The drawing of the armor from the Manticore kit is hidden in another cave - it is located in the forest east of Bockler (the exact location can be seen on the map in the gallery). If you find a cave with a wall hung with papers - you got to the right place.

Manticore Armor - Where to Find Pants and Boots
Drawings of boots and trousers from the Manticore set can be taiti in the temple of Lebioda, located north of the Castell Ravello vineyard. Use the Aard sign to destroy the blockage at the door and get ready for battle - here Geralta is waiting for a level 40 ghost.

Manticore Armor - where to find gloves
A chest with gloves drawings from the Manticore set rests on the bottom of a small lake in the northeastern part of Tussent, the exact location of the chest can be seen in the last screenshot.

Please note - for the manufacture of armor you will need a blacksmith, which can be found in Bokler, near the embassy of Nilfgaard. In addition, Geralt must be upgraded to a minimum of level 40 to wear Manticore armor.

The Turned Every Stone achievement in The Witcher 3: Blood and Wine opens after finding the grandmaster blueprints for the witch schools of Cat, Griffin, Bear, Wolf and Manticore hidden in various parts of Tussent. The grandmaster set of the Snake School is not in the supplement, so you can not look for drawings. The grandmaster level is the last stage of improvement of things that appeared in the supplement “Blood and Wine”; the first three levels are found in the original game. Drawings are designed for character level 40.

Grandmaster Luzarg Lafarg is engaged in the manufacture of grandmaster armor in his own workshop, located between the Main Market and the Metinn Gate in the central part of Bockler, he also gives tasks “More Than a Master” and “The Witcher Antiquities” to search for drawings. Grandmaster blueprints are guarded by strong opponents, so you should stock up on elixirs, bombs and oils before the hike. Complete sets of grandmaster armor give special bonuses: quick recovery of energy and health, increase of the range of the Signs, the absence of delay between bombing and many other useful effects.

Cat School Grandmaster Armor

Drawings are collected during the quest “The Witcher Antiquities: Grandmaster Armor of the Cat School”. Bonuses for the kit: 3 parts - a powerful attack increases the damage of quick attacks for 5 sec. 10% for each element of the kit; 6 details - attacks in the back cause 50% more damage, stun the enemy and spend 1 adrenaline point.

Drawing nameDrawing locationIngredients for makingArmor Characteristics
Design: Cat School Grandmaster Armor Northern part of Tussent. Manor Bartolomeo de Lone  (north of the Merchant Trading Post). The drawing is hidden in the portrait on the wall in a one-story house opposite the merchant.Cat School Masterwork (x1), Fortified Draconid Hide (x2), Enriched Dwemerite Plate (x2), Monster Liver (x2), Monster Heart (x2).armor - 240, + 22% attack power, + 12% resistance to stabbing, + 17% resistance to chopping blows and damage from monsters, + 46% resistance to elements.
Design: Cat School Grandmaster Pants Northern part of Tussent. Gallion Palace Ruins  (northwest of the Merchant Trading Post). The drawing lies in the chest in front of the signal light. The ruins are protected by the Hanseatic Antoine "Starling" of Straggen.Cat Workshop pants (x1), Fortified Draconid Hide (x1), Enriched Dwemerite Plate (x1), Monster Tongue (x2), Monster Blood (x2).armor - 91, + 11% attack power, + 5% resistance to piercing blows, + 7% resistance to chopping blows and damage from monsters, + 16% resistance to elements.
Design: Cat School Grandmaster Boots Workshops of the Cat School (x1), Reinforced Dragonhide Hide (x1), Enriched Dwemerite Plate (x1), Monster Bone (x2), Monster Claw (x4).armor - 91, + 11% attack power, + 6% resistance to piercing, + 6% resistance to chopping, damage from monsters and elements.
Design: Cat School Grandmaster Gloves Northern part of Tussent. Stuffy pits  (between the Merchant Factory and the Ruins of the Gallion Palace). The drawing is kept in a box near the fire at the end of the cave with archespores.Cat School Workshop Gloves (x1), Reinforced Dragonhide Hide (x1), Enriched Dwemerite Bar (x1), Monster Bone (x2), Monster Crushed Flesh (x1).armor - 87, + 11% attack power, + 5% resistance to damage from monsters, piercing and chopping blows, + 6% resistance to elements.
Design: Cat School Grandmaster's Steel Sword Cat School's Master Steel Sword (x1), Leather Trim (x2), Enriched Dwemerite Bar (x2), Sapphire (x1), Monster Blood (x1).damage - 335-409, + 15% Aard’s power and chance to cause bleeding, + 10% chance of critical hit and chance modifier to chop off an extremity, + 5% extra. experience for a mortal blow to a person.
Design: Cat School Grandmaster's Silver Sword Cat School's Master Silver Sword (x1), Leather Trim (x2), Enriched Dimerite Ingot (x2), Sapphire (x1), Monster Tooth (x1).damage - 472-576, + 15% Aard’s power and chance to cause bleeding, + 10% chance of critical hit and chance modifier to chop off an extremity, + 20% add. experience for the death blow to the monster.

Griffin School Grandmaster Armor

Drawings are collected during the quest “The Witcher Antiquities: Grandmaster Armor of the Griffin School”. Bonuses for the set: 3 parts - all subsequent Tokens created in the standard mode within 3 seconds after the first Token do not consume energy; 6 details - the size of the Irden traps increases by 40%, while Geralt stays inside the circle, energy is restored 5 seconds faster, the power of the Tokens increases by 100%, and damage taken is reduced by 20%.

Drawing nameDrawing locationIngredients for makingArmor Characteristics
Design: Grandmaster Boots of the Griffin School Eastern part of Tussent. The ruins of fort Ussar (southeast of the Ardaizo Quarry). Drawings are hidden in a chest under the stairs to the second floor. The ruins are guarded by two oslings.Griffin School's Workboots (x1), Reinforced Dragonhide Hide (x1), Enriched Dwemerite Plate (x1), Monster Crushed Flesh (x2), Monster Claw (x4).armor - 91, + 11% power of Marks, + 5% resistance to piercing and impact damage, + 6% resistance to chopping and damage from monsters.
Design: Grandmaster of the Griffin School's steel sword Griffin School's Master Steel Sword (x1), Leather Scraps (x2), Enriched Dwemerite Bar (x2), Monster Heart (x1), Monster Essence (x1).damage 335-409, + 21% power of Signs, + 25% add. critical strike damage, + 10% chance modifier to chop off a limb, + 5% critical strike chance, and extra. experience for a mortal blow to a person.
Design: Gryphon School's Grandmaster Gloves Griffin School Workshop Gloves (x1), Reinforced Dragonhide Hide (x1), Enriched Dwemerite Bar (x1), Monster Heart (x1), Monster Blood (x2).
Design: Grandmaster of the Griffin School Armor Eastern part of Tussent. Montcran Castle  (northeast of the Ardaizo Quarry). The drawings are in a bag on a chair, on a table by the distiller and in a casket on a shelf opposite the portal to Jerome's dungeon in Moreau's refuge. The entrance to the dungeon is located in the courtyard of the castle, to the right of the catapult, behind the illusory wall, which is removed by the Eye of Nejelen. An amplifying crystal lies on a table near the portal. After activating the portal with the Sign of Aard, the witcher will be in Jerome's dungeon. Montcran Castle is guarded by the hansa of Philibert the Four-armed.Griffin School Workshop (x1), Fortified Dragonhide Hide (x2), Enriched Dwemerite Plate (x2), Monster Heart (x2), Monster Essence (x1).armor - 240, + 22% power of Signs, + 19% resistance to stabbing, + 17% resistance to impact damage, + 24% resistance to chopping impacts, + 31% resistance to damage from monsters.
Design: Gryphon School's Grandmaster Pants Griffin School workshop pants (x1), Fortified Draconid Hide (x1), Enriched Dwemerite Plate (x1), Monster Blood (x2), Monster Brain (x2).armor - 91, + 11% power of Signs, + 6% resistance to stabbing, + 9% resistance to hacking, + 11% resistance to damage from monsters, + 33% resistance to elements.
Design: Grandmaster of the Griffin School Silver Sword Griffin School's Master Silver Sword (x1), Leather Scraps (x2), Enriched Dimerite Ingot (x2), Monster Heart (x1), Monster Essence (x1).damage 472-576, + 21% power of Signs, + 25% add. critical strike damage, + 5% critical strike chance, + 10% chance modifier to chop off an extremity, + 20% add. experience for the death blow to the monster.

Bear School Grandmaster Armor

Drawings are collected during the quest “The Witcher Antiquities: Grandmaster Armor of the Bear School”. Bonuses for the kit: 3 parts - increased chance to apply a new Quen shield without wasting energy; 6 parts - damage from abilities associated with the Sign of Quen increases by 200%.

Drawing nameDrawing locationIngredients for makingArmor Characteristics
Design: Bear School Grandmaster's Silver Sword The central part of Tussent. Village of Floviv  (southwest of the Ardaizo Quarry). The drawing is hidden in a chest under the rubble of a house on the territory of the Tufa winery. The rubble is cleared by Aard.Bear School Master's Silver Sword (x1), Leather Scraps (x2), Enriched Dwemerite Bar (x2), Monster Saliva (x1), Monster Tongue (x1).damage 472-576, + 21% adrenaline, + 75% extra. critical strike damage, + 5% critical strike chance, + 14% chance modifier to chop off an extremity, + 20% add. experience for the death blow to the monster.
Design: Bear School Grandmaster Armor Workshop Armor School of the Bear (x1), Fortified Dragonhide Hide (x2), Enriched Dwemerite Plate (x2), Monster Essence (x1), Monster Heart (x1).armor - 240, + 22% gain adrenaline, + 26% resistance to stabbing, + 25% resistance to shock damage, + 32% resistance to chopping shocks, + 46% resistance to damage from monsters.
Design: Bear School Grandmaster Gloves Workshop Gloves of the Bear School (x1), Reinforced Dragonhide Hide (x1), Enriched Dwemerite Bar (x1), Monster Claw (x2), Monster Crusher (x1).armor - 87, + 11% gain adrenaline, + 6% resistance to piercing and chopping shocks, damage from monsters and elements.
Design: Bear School Grandmaster Pants The central part of Tussent. Owl Grottoes  (northwest of Floviv Village). The drawings rest on the remains of the witcher at the lower level of the cave.Workshops of the Bear School (x1), Reinforced Dragonhide Hide (x1), Enriched Dwemerite Plate (x1), Monster Hair (x2), Monster Essence (x2).armor - 91, + 11% gain adrenaline, + 6% resistance to piercing, + 11% resistance to chopping, + 16% resistance to damage from monsters, + 25% resistance to elements.
Design: Bear School Grandmaster's Steel Sword Bear School Master's Steel Sword (x1), Leather Scrap (x2), Enriched Dwemerite Bar (x2), Monster Blood (x1), Monster Brain (x1).damage 335-409, + 21% adrenaline, + 75% extra. critical strike damage, + 5% critical strike chance, + 14% chance modifier to chop off an extremity, + 5% add. experience for a mortal blow to a person.
Design: Bear School Grandmaster Boots Workshops of the Bear School (x1), Reinforced Dragonhide Hide (x1), Enriched Dwemerite Plate (x1), Monster Saliva (x3), Monster Tooth (x3).armor - 91, + 11% gain adrenaline, + 5% resistance to shock damage, + 6% resistance to damage from monsters, piercing and chopping blows.

Grandmaster Wolf School Armor

Drawings are collected during the quest “The Witcher Antiquities: Grandmaster Armor of the Wolf School”. Bonuses for the set: 3 parts - up to three different oils at a time can be applied to the sword; 6 parts - bombs can be dropped without delay.

Drawing nameDrawing locationIngredients for makingArmor Characteristics
Design: Wolf School Grandmaster Steel Sword The ruins of Termez Palace  (east of the Cemetery of Mer Lachaise). Drawings lie on the remains of a witcher crushed by a stone slab, at the lower level of the ruins of the palace. The diary of Isabelle Duchamp lies in a casket under a bench in the camp of archaeologists. The barrier is removed with the help of a purple ruby \u200b\u200bon the body of an archaeologist at the entrance to the ruins.Leather trimmings (x2), Enriched Dimerite Ingot (x2), Ruby (x1), Monster Essence (x1).damage 335-409, + 11% Sign power, adrenaline, critical strike chance and bleeding, + 5% add. experience for a mortal blow to a person.
Design: Wolf School Grandmaster's Silver Sword Skin scraps (x2), Enriched Dimerite Ingot (x2), Ruby (x1), Monster Crushed Flesh (x1).damage 472-576, + 11% Sign Power, adrenaline, chance of critical hit and bleeding, + 20% add. experience for the death blow to the monster.
Design: Wolf School Grandmaster Gloves Fortified Draconid Hide (x1), Enriched Dwemerite Bar (x1), Monster's Crushed Flesh (x2), Monster's Heart (x1).armor - 87, + 11% power of Signs, + 5% resistance to piercing shocks, + 6% resistance to chopping shocks and damage from monsters, + 12% resistance to elements.
Design: Wolf School Grandmaster Armor Southeastern part of Tussent. The ruins of Termez Palace  (east of the Cemetery of Mer Lachaise). The drawings are hidden in the witcher's bag in the next room from his remains on the lower level of the ruins of the palace.Fortified Dragonhide Hide (x2), Enriched Dwemerite Plate (x2), Monster Heart (x1), Monster Belly (x1).armor - 240, + 22% gain adrenaline, + 17% resistance to impact damage, + 19% resistance to stabbing, + 24% resistance to chopping impacts, + 31% resistance to damage from monsters.
Design: Wolf School Grandmaster Pants Fortified Dragonhide Hide (x1), Enriched Dwemerite Plate (x1), Monster Blood (x2), Monster Heart (x2).armor - 91, + 11% attack power, Power of Signs and resistance to damage from monsters, + 9% resistance to chopping blows, + 33% resistance to elements.
Design: Wolf School Grandmaster Boots Fortified Dragonhide Hide (x1), Enriched Dwemerite Plate (x1), Monster Blood (x4), Monster Heart (x2).armor - 91, + 11% attack power, + 5% resistance to piercing and impact damage, + 6% resistance to chopping attacks and damage from monsters.

Grandmaster Armor of the Manticore School

Drawings are collected during the quest “The Witcher Antiquities: Grandmaster Armor of the Manticore School”. Bonuses for the kit: 3 details - the chance of a critical hit and critical damage extends to bombs; 6 parts - the number of charges on all alchemical items increased by 1.

Drawing nameDrawing locationIngredients for makingArmor Characteristics
Design: Manticore School Steel Sword Western part of Tussent. Bastoy Prison Ruins  (between the Ruins of the fortress of Astra and the Rio Cannes Sawmill). The drawing is in a wall cache on the second tier of the destroyed tower.Leather trimmings (x2), Dwemerite ingot (x2), Ruby dust (x1), Monster saliva (x1).damage - 335-409, +250 armor penetration, + 50% add. Crit Damage, + 10% chance to cause bleeding, + 5% chance of critical hit, and extra. experience for a mortal blow to a person.
Design: Manticore School Silver Sword Southwest part of Tussent. Test Cave  (northwest of the Old Amphitheater). The drawing lies in the casket at the end of the cave on Lake Sid Lligad.Skin scraps (x2), Dwemerite ingot (x2), Ruby (x1), Monster Brain (x1).damage - 472-576, +250 armor penetration, + 50% add. critical strike damage, + 5% critical strike chance and extra experience for a mortal blow to a monster, + 10% chance to cause bleeding.
Design: Manticore School Armor Southeastern part of Tussent. Cave of the Prophet Lebed  (southwest of the ruins of Termez Palace). The drawing is drawn on one of the seven leaves pasted in the cave.Dragonhide Hide (x2), Two Dimensional Plate (x2), Monster Ear (x2), Monster Eye (x2).armor - 240, 10 toxicity, + 19% resistance to piercing, + 24% resistance to chopping, + 25% add. critical strike damage.
Design: Manticore School Gloves Eastern part of Tussent. Purification Lake  (northeast of the Bazan Farm). The drawing lies in a cache at the bottom of the lake.Dragonhide Hide (x1), Meteor Silver Plate (x1), Monster Hair (x1), Monster Blood (x1).armor - 87, 5 toxicity, + 5% resistance to piercing and chance of critical hit, + 6% resistance to chopping impacts, + 12% resistance to elements.
Design: Manticore School Pants Northwest part of Tussent. Abandoned Temple of the Prophet Lebed  (at the Bridge of Plegmund). The drawing is stored in a casket on the table in the sanctuary behind the stone door, broken by Aard.Draconid Hide (x1), Dwemerite Bar (x1), Monster Claw (x1), Monster Blood (x2).armor - 91, 10 toxicity, + 9% resistance to chopping blows, + 11% resistance to damage from monsters, + 33% resistance to elements, + 5% chance of critical strike.
Design: Manticore School Boots Dragonhide Hide (x1), Two Dimensional Plate (x1), Monster Claw (x4), Monster Blood (x2).armor - 91.5 toxicity, + 5% resistance to piercing, + 6% resistance to chopping and damage from monsters, + 25% add. critical strike damage.

In the latest addition, “Blood and Wine”, the developers added a set of Manticore Schools to the game, which is entirely intended for alchemists.

Steel sword

Location

The steel sword of the Manticore School is located among the ruins in the northwest of the Boxler. You need to climb the wall and go to the ruined tower, then jump to the ground and look around with the help of a witcher instinct. The drawing is behind the stone.

Silver sword

Location

The silver sword is in a cave near Bockler. You need to swim for toxic fumes and destroy the blockage with the help of Aard. Scheme in the box next to the mysterious character.

Armor

Location

In a cave southeast of Bockler. You need to get to the wall with notes and find Mertin's prayer - this is the outline of the armor.

Gloves

Location

To find the Manticore School Gloves, you need to dive from the bridge under the water. Search the bag resting at the bottom.

Trousers

Boots

Location

The pants and boots of the Manticore School are located inside the temple marked on the map. Knock down the wall at the entrance and destroy the ghost. Drawing in a casket on the table.