Rift - Rift between worlds. Virtual reality helmet Oculus Rift DK2

  • 01.05.2020

RIFT 2.8: The Awakening of Madness

And so, on August 7, 2014, the update number 2.8 was installed on the European RIFT game servers, this news will be updated and I will collect information about this update and related content in it. Below you will find information and links to various innovations of this update.

Patches 2.8

The most important thing in any update is the list of changes, here in this section, in fact, are links to the translation of patches for this add-on:

Update Content

New Dungeon - Nightmare Shore

In the new dungeon, we have to go to Shimmering Sands, on the Luck of Fortune, which is threatened by the Gates of Eternity, which were moved here by cultists from the Sabbath of Dreams with the ominous shadows that we met earlier in expert dungeons, in chronicles, in faults and just in the world.

In the course of the dungeon can be found on the Coast of Fortune, if you climb the stairs from the south side of the settlement.

Stages:

  • Kill Mindshapers 4/4
  • Defeat the Dreamscrapers 3/3
  • Defeat The Dream Eater
  • Defeat akylios

Walkthrough:

Thresh

  • Big mobs at the beginning of the tank’s dungeon beat weakly, while they hit the group very painfully if they don’t knock down the castes Whirling death .
  • On pack after Akilios  we look very closely at the white AoE zones that elite mobs call, these zones kill in a second.

Kill Mindshapers 4/4

They are marked on the map with blue marks, periodically they call upon 3 weak hells, a weak enough AoE to kill them, they do nothing more.

Defeat the Dreamscrapers 3/3

They are marked on the map with blue marks, at first they have 10 stacks of defense and are immune to damage. When you approach the mob, you have reactivity, if you use it on the mob, 1 stack will be removed from it and 2 hells will appear, which the tank should pick up (it is very painful to hit if not on the tank). When all 10 stacks are removed, the mob is activated and you just need to kill it, shoot down the castes.

Defeat The Dream Eater

B oss deals very large damage to the tank, which is amplified if the sphere supports the beam on the boss (the more spheres, the more damage) but it has various slowing effects, so basically the task of the tank here is the boss kite, if the equipment does not allow to experience his damage normally.

  • E if you have a purple AoE dome ( Mark of atrophy) - run away to the side (preferably to the wall), at the place where you are standing there will be a splinter with an AoE zone that will cause damage.
  • B oss calls spheres ( Dark conjuring) and a ray stretches from the boss to the sphere, which strengthens the boss, do not fall into these rays, they cause damage. You can kill spheres, but in the video below this was not done.
  • B oss uses ability Devour fear, increases in size and puts a shield on itself, while it begins to inflict increased damage to the tank, the ability disappears with the destruction of the shield.

Investigate the sinister presence

From there, follow to the mark on the map and just watch what is happening.

Defeat akylios

All of Akylios are being dragged by everyone who is not lazy, and here again we have to meet with the lord of the depths.

  • And avoid getting into the big red AoE zones in the form of domes (as a rule, a block falls there which will throw you away and cause damage)
  • U turn back from the waves that will cross the zone from the sides (a thick red bar is displayed in front of the wave on the ground)
  • The anchor should collect 5 green spheres (visible only to him) when a mark starts flashing above it (maybe it should overlap with a random player in the group, but I only had it on the tank all the time). If you do not have time to remove 5 stacks of the debuff, then you fall into the control of the boss (mind control).
  • When using a boss spell Crushing tide , you need to hide behind one of the blocks, so that the boss would not see you.
  • Try to stand away from the tentacles, they throw AoE which causes damage and hangs a debuff burning manna / energy.

Defeat Dalraak the Shadowlord

  • The boss has a cleave, so you need to keep his back to the group.
  • The goal of the heal is the hill of the tank and the dispel of any different abomination from the group.
  • At the beginning of the battle (somewhere up to 50-60% of the boss), breaks that appear (white portals) should be killed.
  • It is desirable that one damager was in the AoE spec and killed hells that climb from the portals and which the tank should take.
  • After 50% of the boss, the portals begin to appear very quickly and from that moment it is best to invest all the damage in the boss (and AoE for Adam).
  • You need to melt no closer than 10 meters to each other, otherwise you will touch each other with puddles that sometimes appear on all AOE participants, and this is almost instant death.

Disrupt the Nightmare Gate ritual

P compared to the previous two bosses just pfff ...

  • After launching the encounter, one of the cultists supporting the portal turns into a shadow; the tank should pick it up.
  • Periodically, the shadow invokes the portal (as on the previous boss), it must be quickly killed.
  • If the shadow does not die for a long time, it turns into another mob and its damage increases.
  • P small hells appearing from the portal fill in during the battle.
  • After the murder of the first shadow from the fault, the Manifestation of Lord Arak descends, we don’t touch it, just kiteem and continue to kill the shadows that will appear on one of each cultist on the site.
  • And sometimes the Manifestation of Lord Arak will make a powerful blow in front of you, get out of the zone.
  • Also, the healer needs to dispel the group on AoE (a slowing debuff will be hung).

Changes in the soul - Pyromancer

In 2.8, the magician’s soul, Pyromancer, was seriously changed, turning it into a one-button monster. Briefly at the moment, you can make such a one-button mage.

Build

Macros

Spam macro

#showFulminate
suppressmacrofailures
  cast Fulminate
  cast Internalize Charge
  cast inferno
  cast countdown
  cast searing bolt
  cast flame bolt
  cast fireball

Proc Cinder Burst

#show Cinder Burst
  suppressmacrofailures
  stopcasting
  cast cinder burst

How to play

From the memory of the macro, when using Cinder burst  use the second macro.

H eat wave  leave for moments when you need a burst of traffic police.

F usillade  and Flame volley  leave either for moments when you need to run, or use at your discretion.

F ulminate  stands in the macro at the very top, but it will not be used, since Internalize charge  goes outside the GCD and the charge will primarily merge onto it. This is optimal after proc. Cinder burst, wait for the GCD to roll back and start using the macro again, and if the spell is ready and there is enough charge, it will go first.

Updated Auction

Now it will become easier for you to find the item you are looking for. Filters by characteristics and classes have become available, and now you can also view the appearance of the item (if available) before purchasing it. A filter is also available that disables the display of auctions for which a buyback price has not been set (Buyouts only).

It was possible to buy part of the stack, and not the whole of it (as often it was necessary, for example, 10 some kind of leather there, and at the auction there were only 99 stacks that you had to buy). True, the seller can still manually prohibit buying part of the stack.

For those who like to earn money by trading, even market charts have been built into the auction, on which you will find charts and a range of prices, the number of sales of a particular item and moving averages with market prices.

Now you can place orders to buy the item you like. If the item is in your inventory, then just click on it with the right mouse button (in the creation of a purchase order), if the item you need is not in your inventory, then you can click on any item (chat, auction, etc. .p.) Ctrl + Shift + click.

You have the opportunity to manage the completed auction without leaving your mailbox, for example, you can re-put the item for auction directly in the mail if it is not sold.

Prelude 3.0 quest chain

New features when viewing other players

Theoretically, this function should work if you open the window of any character (right-click on the portrait or panel and select "Inspect"), then point to the item of interest and press the combination Ctr + F, but it’s true how many I have not tried and could not to achieve any result (especially since the Trions themselves set the search for bags and in the game store by default on this combination).

Rift - Rift between worlds  - as the name implies, it does not belong to the territory of any city, but is somewhere between our world and some other city, from which invaders constantly climb through the rift, whom we will successfully stop.

Well, if without lyrics, the rift is really not tied to any location, if you open a map in it, you will see that you are somewhere in the sea-ocean in the upper left corner. There is no such thing in a rift as "from what level it is allowed into a particular rift." You can even go to the 80th rift at level 20, so choose a level of your own rift. In each rift, mobs are strictly ranked by level, that is, in the 60th rift, mobs will only be LVL 60, 63 and 65, i.e. N + 0, N + 3 and N + 5, where N is the level of the rift and the raid boss will be N -2, which for the 60th rift corresponds to the 58th level.

Why is a rift interesting? There are no monsters in the rift with a unique drop and spoil, that is, everything that we get there can be knocked out from ordinary mobs, but as a rule, the chances in the rift are much higher. Just one example: kei on. Usually, we either knock KE on BV gloves, or spoil, that is. There is a spoil on the farm, but you need to feed the mobs, look for exactly the chicken with which these kei will spoil, in the rift there are as many as two mobs with this spoil, and no unnecessary actions. But you shouldn’t even remember about the Y-grade veapons - a bunch of mobs with their spoil, and the chances are up to par. There are also several raid bosses, on one of which -, you can download CA from 12 to 13 level.
Also in the rift you can swing without fear of vars, more on that below.

What is a rift? The central room is a peaceful zone. There are 6 NPCs in it, through which you can go to 6 zones, differing from each other by the level of mobs. You can choose any zone, even go high-level on the mobs of the 30th level, but this, of course, will be uninteresting and unproductive. Therefore, we select a zone for ourselves according to level. The zones are: 30-35, 40-45, 50-55, 60-65, 70-75, and finally 80 lvl. Each zone is divided into several large and small rooms, in one and the same room there can be only one party, so the vars in the rift never meet together and can swing without any obstacles.

The rooms are small and large, as in the catacombs. In the center of each room there is a NPC in the form of a teleport, with its help you can skip a room you do not like (once per raid) or go into the peace area of \u200b\u200bthe dressing room.

You can get into the rift either from the statue, which is located inside the entrance of all the catacombs and necropolises (this is the statue that takes the fragments of the quest for Dimensional), or from the priest in any city (only during the week of struggle), you need to select the point at the priest, that you want to visit the festival of darkness, and when you are transferred to the festival, there at any NPC choose to move to the rift. In order for you to be transferred from the catacombs to the rift, you must have at least one dimenional fragment in your inventory. In all these methods there is a binding to registration in seven seals, that is, you need to get inside the catacombs or at the festival in order to further spoil the rift. Previously, it was possible for any player to go into a rift through an external gatekeeper Ziggurat for a regular Adena, but now this item was removed from the teleporter’s menu, why I don’t know, I didn’t find any.

Only the party is allowed into the rift battle zone, from two spells in the party. Each party member must have a certain number of fragment fragments, this is a fee for entering the combat zone, so make sure that each party member has about 40 fragments. When you gather in a peace zone, go to the NPC that passes to the rift you need, buff it, then the party leader talks to the NPC and teleports you all to an empty room in the combat zone. After a few seconds, the room is filled with mobs, and we can begin to kick them.

If someone from the party in the combat zone flies out, disconnects, or simply leaves the party, the entire party will be moved to the peace zone, and everything will have to start all over again. When using SOE and BSOE it also moves to the peaceful zone of the rift. In order to get to the mainland from the peace zone, you must use either an SOE in a kx or a castle, or an addressable SOE in a city, or from an NPC, first return to the catacombs, and then use the SOE.

You can go into the combat zone of the rift with one spell, for this you need not bring all the other members of the party to the NPC in the rift, but put them in a far corner.

Mobs in the rift:
  All mobs, except the 50th and 60th rifts, are undead, so you can drink bish and EEshkami, better bish, and EE and SHE will pour mana. Mobs of different xx, from x1 / 2 to x6. Many mobs hang poyson, paralysis, and other vile things, so keep antidotes, purifs, cure poyson, vitalization, and other healing abnormal spells at the ready. A bunch of magicians, a bunch of archers, it can happen that the first time you won’t succeed, especially if you want to sing alone on the windows. But trying is still worth it.

In each room you spend a certain time, after which you are teleported to another room. You will be able to understand this at the moment when the walls are shaking, but you won’t be able to collect the drop already, so someone should collect the drop, the wark is best suited for this role, since in general there is nothing to do between the buffs. Do not drag out the rebuff and try to get into the rebuff right after you have cleared the room from the mobs and see that the buff is about to subside.
  If you came to the rift only to farm RB, after you teleport to a new room, and this is not a room with a raid boss (and RB rooms are all with a red floor, it’s easy to guess them), immediately get into a corner and wait when You will be moved to another room. Mobs may sag or may not sag, as it happens. After farming, the Republic of Belarus does not teleport to the room with the raid boss for the next 9 minutes, therefore, if you see that time is running out, and you just failed, you can safely return to the peace zone. Time for farm raid bosses is not limited, until you flood RB, you are not teleported to another room, but RB must be beaten within 2 minutes, if you go in and just stand there, you will be thrown out.


I’ll tell you about each rift separately - which mobs are the most interesting in terms of drop and spoil, and how to distinguish them from each other (this is important, since there are a lot of mobs in the rift with the same name, but with a different drop and spoil).

Recrutes rift  - lvl 30-35 (undead)

Privates rift  - lvl 40-45 (undead)

Officers rift  - lvl 50-55

Captains rift  - lvl 60-65

Oculus Rift DK2 is the second version of one of the most popular virtual reality helmets among gamers. The very first difference that immediately catches your eye is the packaging. The predecessor was folded into a case, and this version is sold in a cardboard box with a special handle for easy transportation.

The Oculus Rift DK2 virtual reality helmet is another step towards progress in the gaming industry. Now you can see how the graphics in VR games are rapidly gaining momentum and this helmet is at the forefront of this movement.

Equipment

Here's what comes with the Oculus virtual helmet:

  1. Special fabric for wiping lenses.
  2. USB cable for working with the camera.
  3. The second version of the helmet is supplemented by a special camera. It can track the position of the head and allow you to examine objects simply by bending to them.
  4. Optional B-type lenses for visually impaired people.
  5. Instruction (so far only its English version).
  6. Cable synchronizing camera and helmet.
  7. DVI / HDMI adapter.
  8. Power Supply.
  9. Helmet Oculus rift dk2.

Features of connecting Oculus rift dk2

If the buyer knows English well, he will easily read about all the stages of connecting the device, but if problems arise, this information will help solve complex nuances.

Setting up Oculus Rift dk2 begins with downloading drivers for connecting the device to a PC. They need to be taken only from an official source, that is, from the OculusVR website.

All drivers for Oculus Rift are in the “Downloads” tab. Now there is a list of 7 programs, but which one is suitable in this case?

It all depends on the goal that was pursued when buying a helmet. If the Oculus Rift will be used only for games, the installation program corresponding to the operating system of the owner will be enough. Source SDK is intended for those who are considering developing their own content for the DK2 helmet.

After installation, the Oculus Config Tool application should appear - it will help to make connection settings.

Note!

After installing the drivers, it may happen that yourselfOvrService 86 or 64 (depending on the operating system) will not start, andOculusConfigTool  will not detect a virtual helmet. thereforeOvr  It is worth starting manually (there is a shortcut in the installation folder), and then restart OculusConfigTool.

Helmet synchronization with computer

Along the length of the upper belt for holding the helmet, a cable is laid for connecting to the HDMI / USB connectors. The second works with both USB 3.0 and 2.0. If you encounter power problems, and such situations really happened, you can just try using another free port.

The HDMI connector can be connected without an adapter or with it; For this, a DVI / HDMI adapter is used (it is included in the package). Speaking about the work of this or that connector, it cannot be said that any of them works better - there has not been much difference so far.

How to connect a camera?

A miniature connector is located on the helmet wire, it is to it and to the connector on the side of the helmet that the synchronizing and USB cables are connected.

The camera needs to be installed on the top of the monitor so that it looks directly at the player. But another place is also suitable, the main thing is to observe the rules of its location relative to the person, and at a distance of no closer than 1.5 meters. For convenience, the camera is equipped with special fasteners.

To understand whether everything is connected correctly or not, the developers installed an indicator. If the blue color is on, it indicates that everything is working properly, and there is no reason for concern, but if the orange lights up, then the video signal is not coming to the helmet.

Demoscene

The Oculus demo scene is necessary for adjusting the settings of the virtual helmet and camera. It is also she who creates the first impressions of a person about a helmet, as she acts as a demo game for Oculus Rift. It has modest capabilities, does not differ in high system requirements, but it can help the player to get a little comfortable.

From the first seconds, a floor with a grill and a blue ceiling will appear before your eyes. A sign with the company logo and the Start button is suspended in the air. When you click on it, a desk appears on which many objects lie, the camera will allow you to come and examine them in more detail. But given the limited viewing angle of the camera, do not bend too low. To avoid such situations, it is best to be no closer than a meter and a half from the camera.

Then on the panel where it was written “Start”, you can see new items: “Position” and “Camera Bounds”. The first will allow you to change the position of the player relative to the table, and the second activates the characteristics of the grid, which will indicate the boundaries of the radius of the camera.

Helmet features

As a screen, Oculus uses Samsung Galaxy Note 3 technology. As a result, it received the following characteristics:

  • display resolution - 1080X1920;
  • frequency - 75Hz;
  • the number of pixels per 1 inch - 386;
  • screen size in inches - 5.7;
  • type - Super Amoled;
  • number of colors - 16.78 million

Also, the screen-door effect is reduced in the helmet. This is a visual artifact of projection technology that makes the grid separating pixels visible during the projected image visible.

Lens Features

Even taking into account all the accumulated advantages of Oculus, the Rift DK2 received lenses with some drawbacks. During the game you need to get used to the fact that the gaze should not move as in life, but with the head turning in the desired direction. Why it happens?

Lenses are large enough, but they do not support a wide area of \u200b\u200bbetter perception (Sweet Spot). This means that the highest quality picture will remain in the center of the display. The image will always lose sharpness and double if it is located at the edges of the lenses.

In fact, this is not a big problem - over time, these nuances will become a habit and will not bring discomfort.

Viewing angle

In Oculus Rift dk2, the review has been reduced by 10 degrees, compared with the previous version. The developers took this step to make the rendering optimal for low-power systems platforms.

But in practice it is very difficult to notice changes for the worse. The border of the screen can be observed only if the lenses are maximally moved to the eyes. This will allow you to see the edges of the lenses themselves and give the impression that the player is looking at everything through the glasses. At the same time, this factor influenced the fact that many decided to wait for the next version of the helmet, hoping to increase the viewing angle.

How not to get VR disease?

There are some useful tips on this. Since signs of motion sickness may appear during the first days of use, use of the helmet should be limited. But some were able to overpower this effect, having waited until getting used to such an environment will help get rid of malaise. But this is far from characteristic of every organism, therefore, perhaps it is better not to risk it.

To begin with, it is worth avoiding sudden movements, because smooth transitions, maximum, can create the impression of a strange sensation. Also, experts do not advise in the first days to use movement in combination with head turns, but to do it gradually, with the accumulation of experience.

Conclusion

Compared with the previous version of the virtual helmet, Oculus has expanded the range of supported games and applications. The game world is one step closer to perfect virtual reality. A properly connected helmet, taking into account all the recommendations, will certainly give the owner a lot of positive emotions and new experiences.

Oculus developers have only a few shortcomings to fix in order to fully capture the virtual hardware market. There is no doubt that over time a lot of high-quality VR games await us - and the Oculus helmet will give us many of them.

Rift is a very old MMO game, even at the peak of popularity, being officially Russified and having a subscription price higher than that of the same VoVA. However, not everything turned out so rosy and the game switched to the F2P model. The publisher of the game in Russia refused to support the game with such a model and the Russian servers were closed. This is all a past story, but in this article I want to mention the current state of the game.

Rift basics for those completely new to the game

   Quick raids - a great gameplay find Rift. They pressed the button, waited literally 10-20 seconds, and now you are rushing in the company of a huge raid, for some obscure tasks, getting a bunch of reputation and different currencies along the way. Always available, everyone for any period. Rift is ready to receive you at any time.

Before describing the changes in the game, it is worth describing briefly what kind of game it is. Rift is a water-like RPG developed and released by Trion Worlds back in 2011. And it was their first project. Despite this, the game turned out to be interesting and eventful, albeit not without flaws. As I said, this is a "water-like game", it is noticeable that the developers did "VoB with some features." Personally, I see the further development of these features in tESO, but I will not get ahead of myself. So:


Rift immediately after launch. Why are all the settings at a minimum? But no one except Trionovtsev knows ...

An attempt to automatically accept the “optimal settings”. Not much help.

What about the maximum? Now it’s okay. And it does not slow down. Why was it necessary to break?

My own dimension!

A little ennobled.

Graphics under water. A bit outdated, but overall quite adequate.

Such portals are located throughout Tellar. In Rift, they replace WoW griffins

Well, of course! Where without achievements? They also exist in Rift, and there are even a lot of them. Some are even interesting.

Artifacts. The long road to ... Yes FIG knows what, but fun.

Rift Interface

There is nothing much to say on the game’s interface. All you need to be in an intuitive place, so I won’t say anything bad, but the game didn’t provide anything beyond convenience or innovation. Unless you can give a plus for the customization built into the game. Any socket can be easily, conveniently and without strain dragging to anywhere on the screen. Well, then a bunch of screenshots, because the interface is easier to show than to explain on the fingers.

Something like this looks like dressing a character.

And this is external. Of course, many cells of suits are closed for donation, but 1 set can be made free of charge.

Reputation. The system is almost completely migrated from WoW

Professions. 3 optional and 2 general. Unfortunately, they are not separated from each other, but this does not interfere.

Ranks. There are those that stand in front of the nickname and those that stand after. From above you can see the nickname “from the side” as a whole.

If you find a book in the game, it will fall into this bookmark and then, at any convenient moment, you can read it.

Achievement system. By default, shows recommendations for implementation.

But, for some reason, you can switch to the list of recently received.

Quest log with a panel of quest items. The socket can be filled.

Story quests are highlighted especially when viewing.

If you need to use an item for a quest, it will be available immediately, without crawling on inventory. The chip appeared BEFORE annotative in WoW.

For some actions (Separate quests, closing portals, quick raids) a separate reward has been put, it appears in such a window under the minimap.

If the map is brought closer, then marks on quests appear on it. Hand over, take, fulfill.

Event marks also appear. For example, this is a Rift, which gave the name to the game, you can run to this place, open a portal and a little event.

Built-in game interface customization system. Convenient part!

But this sign indicates that the game came from a new place or IP. The auction and a couple of opportunities are blocked until you click and enter the code sent to the mail in the window that appears. Protection from cracking. In principle, playing does not interfere without removal.

Donut in F2P Rift

Donut is. And I warn you right away - there are a lot of it. You can just play and absolutely free, But if you want to not only kill time, but also achieve something in the game - prepare a wallet. There are a number of not the most important things, like a place for a costume that is external for dragging a bunch of suits right on you and switching with one button. But there are also very sensitive ones - Even at each class, a number of development methods are blocked, and those that are available are only available in pre-prepared sets. If you want to develop a character as you choose, please pay to unlock. freeloaders available 2 months for bags, while paying you can get 6 or even 7 (I do not remember exactly). And since in any Warlike game a lot of garbage falls, and the number of not garbage strives to clog up all the free space, then every slot is important. The importance of a whole new bag is very difficult to overestimate.

On the other hand, the game actively thanks for the support and for every few you buy ... .. you get a gift. Below are screenshots of the store and gifts.

Welcome screen store. In the upper right corner imperceptibly hangs a daily gift.

Initial Emerald Level of Thanks

Ultramarine Level

Indigo Level (In general, this color is “Electric Indigo”. Indigo is simply much blue)

Siena Level (What else is Sienna?)

Vermilion level (how do they know such words? Horror is simple ...)

Black level. Suddenly in English.

And finally, the final one at the moment is silver. In the future they will add because I remember the times when Indigo was final.

Gameplay Rift. Or "Stop talking, let's talk about the game already."

In the game, Rift resembles the WoW of BC times - the beginning of VotLK. I don’t even know how to explain this feeling, but that’s how I perceive it. The curvature of the classics is no longer there, but there are no many reliefs that began to add at the end of VotLK.

Nubolle or Rift through the eyes of a beginner

At the beginning of the game, as in most MMORPGs, they are focused on quests, here they are located in small packs along the hubs, and at the same time they are issued by waves leading to the same place. Usually you take / You hand over 3-5 quests at a time, instead of running around with any one but difficult one. Closer to HighLvl, tasks begin to occur that send for half the location or even to other locations on the other side of the world, but this is very rare, most often the execution area is 1-3 minutes from the quest giver. You also have tasks, but they always lead you somewhere. It’s rare when a hub is found, more often we take it in one place, rent it in another, the goals of the tasks are literally 3-5 mobs short. The result is a constant drive and run. In Rifte, on the contrary, a calm, measured atmosphere. Rare dashes are combined with the destruction of opponents. But there is time to read the quest and understand "What is happening at all"

We are no longer noobs! Or how Rift prepare for "adult life"

Starting at level 10, the game begins to actively throw you new tasks. There are quick raids for those who want to rush and run. Abilities to open portals appear and you can run to open them gaining a reputation and a planar. Access to the first instances appears. Outfit “better” begins to be obtained actually in instances and craft, and not quests. The first battlegrounds of PVP are opening .... In general, nothing unusual and unexpected, but a gradually approaching whirlwind of opportunities threatens to absorb your time in sizes much larger than you originally planned.

What Rift cooked on the mouthpiece

Attention! I played Rift 1.6, now the current version is 3.2, but there are no options to transfer my highlv character for the server died several years ago. And I, of course, have not had time to swing a new one. I am writing this section from memory.

The high game in Rift is built on two main elements.

  1. Farm Raids
  2. Farm casual events.

Raids are divided by the number of people 10 or 20, and by “shooting galleries”. At the same time, the 10T2 raid is designed for players dressed in 20T1 to come to master it. That is, the path of the Raiders in Rift is built according to the scheme: 10Т1 -\u003e 20Т1 -\u003e 10Т2 -\u003e 20Т2 -\u003e 10Т3 ... .. That means the active guild raid must have 2 raids of 10ppl that act together, then separately.

The raids themselves are designed more for the correct actions of players than for equipment. For example, in the mechanics of the game there is a boss launching 2 types of fountains around him in a small room, one of which was spinning left or right around the boss throughout the room, and the other was launched at different distances from the boss in a certain sequence. During the first one it was just necessary to run in the same direction, and during the second one not to fall. Not getting caught knowing the burst sequence was simple enough. In principle, this is all tactics. Everything is elementary. But the whole raid should not be wrong. We sat for 8 days on this boss until everyone in our team learned to run left / right together with the entire raid and did not stand still when it was necessary to run to the boss from the boss. Another boss had built-in mechanics for developing buffs on the player and on himself. That is, either we will be able to get drunk by performing the mechanics conceived by the developers, or the boss will accelerate and the heal will not be able to heal.

On the other hand, having failed to find many people in our team, we made a desperate attempt to go to the 20T1 raid of 11 people. And they almost managed to defeat one of the bosses by wiping literally in fractions of a percent of HP.

Requirements for the coolest random.

The requirement for a random instu mid-level.

Farm in the game is done quite softly, I have already written more than once that starting to do something the player might not notice how the hours disappear instead of the planned 5 minutes. New plots of quick raids were constantly introduced, it was possible to get PVE equipment for PVP and vice versa, you could choose the most interesting fraction for yourself since the awards were very similar and there were no obligatory ones, Plus new festivals were constantly launched that could be useful as completely newcomers and old people.

But in fact, the game is built on a farm. Yes, everything is more or less convenient and pleasant, but after missing a week you turned out to be a weak link. And in the evenings, the guild decides “What we farm today” instead of “How we have fun today”. Therefore, if you want to achieve results that other players will not perceive as "Pff", then get ready to spend a lot of time on gradually strengthening your character.

Orc's final opinion on Rift

Rift is a very controversial game. On the one hand, it calms and attunes to the meditation process. On the other hand, she expects you to farm a lot and actively every day. On the one hand, it’s just great that the game is so reminiscent of WoW that you feel everything familiar and understandable. On the other hand, All “Not WoW” that WoW was not. Once upon a time, I happily spent time here when VoB got tired, but it is probably due to the fact that I spent it in Rift that I returned to VoB last time. On either side, the Rift is a good place for me to relax. Definitely recommend trying it to anyone who is not afraid to be drawn into the game.

PS

  Broken barrel, Karl !!! The barrel is asking you, Karl !!! After the cancellation of Russian servers, the quality of the translation began to suffer frankly.