Fast pumping 1 40 l2 hf. How to quickly level up a character in Lineage II? Equipment for pumping

  • 01.05.2020

I express my deep gratitude to the author of this guide LoneWolf. The guide written by him is great for both beginners and players who decide to farm some adena in about 3-4 hours of play.

introduction


If you are new on the official server, and even more so if you have never played this game before, but want to quickly develop your character to get a second profession, and get funds for further development character, then you are right here.

Here I will tell you how to upgrade your character to 40+ in 3-4 hours on quests for beginners, give advice on how to effectively pass them, and at the same time you will get acquainted with the basics of the game.

If you are not new If you already have some game tools and knowledge of the game and want to level up your twink quickly, then you can of course follow this guide. But, you have the opportunity to save 30-60 minutes compared to the walkthrough that will be described here. I wrote for you separate guide to quickly level up a twink to level 40.
If you only need the most from this guide fast travel initial quests, then of course you can not read the hidden text. In it, I will state the general game questions that will relate to one or another moment. According to this guide, you will pass these quests without reading the hidden text... probably... Therefore, if you already know all this, then you can not read it.

If you are a beginner and you want to learn more about the basics of the game, then I recommend reading the hidden text. Of course, this will slow down the reading of the guide and the passage of quests, because. much of what is written in hidden text you should consider in the game client or even try. But, personally, I believe that by spending an "extra" half an hour reading and trying out the things stated now, you can subsequently save much more time and avoid mistakes.

Of course, there are compromise options. For example, you are now reading the guide in full, and then you open the game and already go through the quests without looking under the spoilers. The downside is that the hidden text will contain a large amount of information that is difficult to immediately put in your head if you read it in isolation from the specific game situation which he comments on and in general with the closed client of the game.

Alternatively, you can still follow the shortened version of the guide, and look under the spoilers only if you have any difficulties at one stage or another of the passage. If there are no difficulties, then read it all at your leisure.

Character Creation

I hope that you have already successfully logged into the game.
If this does not work for you, then try to find the problem that has arisen. If you can't find it, create a topic and describe the problem in detail. in this section of the forum.

After selecting a server, you will see Big hall where your characters will stand when you have them. And to create your first character, press the "Create Character" button.

1) Select the race of your character. There are 6 races available: Humans, Elves, Dark Elves, Orcs, Dwarves and Kamael.

2) Select the base class of your character: Warrior or Mage.

3) Choose the gender of your character.

4) Select Nick (name) of your Character.

The nickname must be no shorter than three and no longer than 16 characters. It must not contain spaces or other special characters. Valid characters are Cyrillic (Russian letters), Latin (English letters) and numbers. But, you cannot mix Cyrillic and Latin in your nickname.
Please take 5 minutes and come up with a really original nickname. Because the nicknames "Nagibator" and "HarryPotter" are 100% already taken, I guarantee it! And nicknames like "хххNagibatoRххх" or "HarryPotter111" look miserable, and everyone can immediately see that this player has no originality and imagination.
If nothing original comes up point-blank, then you can use the nickname generator for MMOs, which are not counted on the Internet, for example http://onlinetoplist.com/nick.htm- not all nicknames are readable there, but at least they do not hurt the eyes.

5) Select the character's face, hairstyle and hair color.

6) Press the button: "Create character".

So you showed up...

Maybe your character will appear immediately in the Museum building. But it may happen that you appear on the terrace near the building at some distance from the city or somewhere at the entrance to the city on the road. If you did not appear in a building, but somewhere on the street, then you need to go to the city using the "Traveler's Teleportation Scroll", which will be found in your inventory. After that you will find yourself in the Museum building.

1. In the Museum you need to go to NPC Pantheon, which stands across the hall opposite the entrance. I'll show you this uncle now:

Remember where this type of civilian appearance is located, you will need it more than once.

You need to left-click on the Pantheon NPC once to select a target and once more to start a dialogue.
For the sake of curiosity, you can read all the points of the dialogue, but you need the last item "Quest". Click on the "Quest" item and select "To the central square". Scroll through the dialogue to the end and agree to everything.


Active quest window

A scroll icon should appear at the bottom of the screen, indicating that there has been a change in the quest's status.

IN this case it will mean that you have successfully accepted the quest. Clicking on the icon opens a window of active quests, where you can always specify what exactly is required of you. You can open it at any time by clicking Alt-Q.

In addition, an arrow will appear indicating where you should run, and a scroll icon on the radar and on the map, indicating the place where the next quest item should be completed. If you are far away from this place, then there will be another icon on the radar: an angled arrow indicating the direction. True, you should not trust this arrow one hundred percent, because. sometimes for some reason it sausages. Better check on the map. The map can be opened and closed by clicking Alt-M.

The essence of the first quest is that you need to leave the building to the square and talk to the NPC Theodore.

Run out through the archway to the street. You will find yourself on a high porch.

Get down on the stairs down. Here you will be shown another short cutscene, this time you will see the NPC you need to go to. Get down to the end of the central stairs and run to the fountain. Literally after a dozen steps, you will stumble upon the NPC Theodore, which is what you need.

Start a dialogue with Theodore, select the "Quest" item, select the name of the current quest. This should be done with all the necessary NPCs during the course of the quests, so I will not dwell on this further.
Click the dialogue to the end. Congratulations! You've completed your first quest and are earning the following:
Exp: 30, SP: 100, Adena: 3000.

Important note


You can safely click through the dialogues in the first quest. But, in the future, I recommend you to read them all the same. This helps a lot to understand what exactly is required of you, and you will mow less during execution. Alternatively, you can read this guide carefully: I will try to cover all the subtleties where they are. Well, that is, either you carefully read the dialogues with the NPC and tips, and then you can stop reading the guide, or you carefully read this guide and then you can not read the text of the NPC. If you do not carefully read at least one of the above, then you will almost certainly mess up somewhere and lose time. I myself, doing these quests for the first time, was very stupid, and all because I lost the habit of reading dialogues with NPCs.
Do not rush to run and spend the received adena. Firstly, at 3000 you can’t really clear up here, they are waiting for you O more rewards. And secondly, everything you really need for the first time will be given to you completely free of charge, with minor exceptions, which we will talk about later.

Training in basic combat skills


The next few quests are dedicated to teaching the new player (i.e. you) the basic things you just need to know in battle.

2. Talk to Theodore again. He will offer you to find Master Shannon, who is in charge of troop training here.

I hope that you are already familiar with the quest markers and that you will have no difficulty finding this NPC. Just in case, I will point out that it stands in the eastern part of the city, i.e. if you are still facing Theodore, then you need to turn right and run thirty meters. You can break straight along the arrow, or you can follow the messenger that Theodore will send to take you to Shannon, this is completely irrelevant.

Talk to Shannon. Get Exp: 40, SP: 500, Adena: 5000.

3. Talk to Shannon again. It turns out that she is too big a shot to take care of you personally, so she will send you to a smaller boss - Ivein, who actually trains recruits. Move to Ivan along the arrow or follow the messenger.

Talk to Ivan, he will offer you to beat the effigy representing the enemy. A couple of scarecrows are on the right, and a whole row of them behind you. Hit the scarecrow until its HP bar is completely dark.

Enemy attack


First you need to select a scarecrow as your target, with one click of the left mouse button. Further, if you are a warrior, then make one more click of the left mouse button on it, and your character will automatically run up and attack the scarecrow.
If you are a mystic, then don't pretend to be Boromir, otherwise sooner or later you will end your journey like him. Better pretend to be Gandalf and hit the scarecrow with magic. Then you don't even need to go down the stairs.
By default, the mystic spell is the second one on the panel after the attack, and is accordingly assigned to the F2 key. But personally, I advise you to put it on F1, and generally push the icon with the sword to F5 or further.

Like that:


Applies to all races of mystics, except for orc adepts. You orcs are definitely tougher than any Boromir, so you can fight like a warrior if you so desire. And in this case, it is not only possible, but also necessary, because. You don't have magic attacks yet.

Once you "kill" the scarecrow, talk to Ivan again. Then talk to the Newbie Helper standing nearby. The Novice Assistant will cast strengthening spells (buff) on you and offer to attack the scarecrow again in order to evaluate how cool it is with the buff than without it. Attack the scarecrow again until its HP bar is completely dark.

Buff for beginners


I don't know if you appreciated it or not. But believe me, with a buff is really cooler than without it. At low levels, don't forget to take the main buff from the Helper or Beginner's Guide, who has at least one in every inhabited city. There are two of them in the village of Talking Island. The second stands on the square on its western side, by the fountain.
Keep track of the buff time for beginners, if you have little left, then visit the nearest Helper or Beginner Guide. Because without a buff, it will immediately become much more difficult to fight monsters, and you may even be killed. The remaining time of the buff can be found by hovering the mouse over the icon of the corresponding buff. Buff icons are usually located in the upper left corner of the window, next to the CP/HP/MP bars.

At higher levels, you can get a buff from other characters in your group, or even buff yourself or others if your class has buff skills.

Talk to Ivan. He will be satisfied with your success, and will give you a reward:
Exp: 300, SP: 800, Adena: 7000. Wooden Arrows x500, Healing Potion x50. And also a whole mountain of not the worst weapons: Traveler's Apprentice Staff, Traveler's Apprentice Bone Club, Traveler's Apprentice Knife, Traveler's Apprentice Cestus, Traveler's Apprentice Bow, Traveler's Apprentice Sword.

Traveler's Apprentice Weapon


This weapon is much better than the one given to you at the start. Therefore, it's time to open the Inventory and rearm, picking up some weapon from the issued one. To pick up a weapon or put on armor, you need to right-click on its item icon in the inventory, or double-click on it with the left mouse button.
If you are a mystic of the race of people, elves or dark elves, then pick up a staff, no options. You can also keep a military baton or brass knuckles for yourself in case of emergency.
An extreme case is when you suddenly MP will run out, and next to it is an unfinished monster, barely alive, but furious. Of course, it's better not to bring this up. To prevent this from happening, do not forget to keep an eye on your MP bar to be sure that you still have enough mana left to kill this monster and all those who can help him.
If you are an adherent of the orc race, then take any military weapon of your choice, except for the bow, because. your accuracy is not very good, and the increase from the Cry of the Soul is fixed, so it’s more profitable for you to hit more often. But the staff is also worth leaving.
If you are a warrior of any race, then I do not dare to impose my choice on you. You should take a closer look at the characteristics of weapons, try to run around with different ones. Especially if you have not yet decided which class you are going to play for. But, purely from the point of view of the speedy completion of quests, I would advise you to pick up a bow. With a bow, you attack from a distance, which means that you are not running towards the monsters, but they are running towards you, which greatly simplifies and speeds up the process of their extermination. But even in this case, leave yourself some kind of military weapon of contact combat, or even several, in case of finishing off opponents who have run up close.
Unfortunately, the weapon given to you is "like a state-owned one", so you can't transfer it to other players in any way. And throw it on the ground too, and the NPC merchant won't buy it. Extra weapons can be removed by dragging them to the trash icon. So I advise you to do it, as soon as you decide which weapon you definitely won't need. In general, at these levels there is practically no difference in auto-attack damage with any weapon, but if you are a warrior, then be sure to look at what weapons you will have skills in the future, and leave such a weapon that has at least one skill for it. We'll talk about skills a little later.
Drag the healing potions that you were given to the keyboard shortcuts, to the button that is convenient for you. If you need them, you won't have time to look for them in your inventory.

4. Talk to Ivan again. This time, he will give you the key to the training dungeon and offer you to train on the flattering husky cats that live there.

Go around the platform from any side and go down the hill to the next NPC Holden following the sign, he will let you into the dungeon. There you will find four monsters (here they are called mobs) fighting with the guards. Help the guards kill all mobs. This is done in the same way as you did with the scarecrows before, only the mobs will die when their HP reaches zero.

When all mobs are dead talk to the NPC, who here is simply called "Guardian". He will give you Unranked Soulshots/Spiritshots and tell you how to use them.

Soulshots/Spiritshots


Soulshots/Spiritshots are special magic items that charge your weapon with magical power, which increases the weapon's damage. In this case, the charges are consumed. Once upon a time, these charges were almost a luxury, but now the improvement of quest rewards and cheaper equipment allows players not to save on such trifles. Therefore, usually players use Soul / Spirit charges everywhere and always. During the game, make sure that you do not run out of them, otherwise you may find yourself in a difficult situation.
Soulshots are designed to deal physical damage, doubling the damage of a normal attack, and greatly increase the damage of physical skills.
Spiritshots increase the damage of magical skills by approximately 1.4 times, increase the speed of casting spells and the chance of applying magical debuffs to the enemy.
Blessed Spiritshots roughly doubles the damage of magic skills, increases the casting speed of spells, and increases the chance of inflicting magical debuffs on the enemy.
Soul / Spirit shots are divided into ranks, according to the rank of the weapon you are using. A weapon of a certain rank will not use Charges of a rank other than its own.
Low rank charges can be bought from the grocery store. Charges of higher ranks can be bought from other players, in the market or in a thrift store. I will tell you about the ranks of equipment and other items a little later.
Soulshots / Spiritshots / Blessed Spiritshots on gaming slang are called "nipples", and are abbreviated in writing as SS / SpS / BSpS, respectively. For example, if someone yells "I'll buy D-grade military pacifiers" or "I'll buy an SSD", then they want to buy D-grade Spiritshots.

Drag Soulshots / Spiritshots to the keyboard shortcuts, and turn on automatic use by right-clicking on their icon. Pressing the left mouse button on the icon charges the weapon once in manual mode, if it is not already loaded. Usually players use automatic loading, because. there is not much point in saving charges. Disabling automatic use is carried out by pressing the right mouse button again on the icon of these items on the panel.

Re-attack the spawned mobs and kill them all. Should be faster. Talk to Holden to exit the dungeon. Run back to Shannon following the sign and turn in the quest.
You get a reward: Exp: 300, SP: 1500, Adena: 9000 and the received charges also remain with you.

5. Talk to Shannon again. She will offer you to learn special combat techniques (skills) and send you to Gallint. Run to Gallint following the sign. It is located in the western part of the city in front of the administration building. Talk to Gallint. Get: Exp: 1700, SP: 200, Adena: 11000

6. He will send you to the Master of your race, which is located right there in the Administration building, or on the porch in front of it. Talk to the Master of your race, then return to Gallint, talk to him and get a reward: Exp: 3254, SP: 2400, Adena: 12000, Soul / Spiritshot: Unranked 1000 pcs.

7. Talk to Gallint again. He will ask you to go to the Museum and take some papers. Run to the museum to the Pantheon. (Remember where he stands? If you forgot, then you can follow the arrow in any way.) Talk to the Pantheon, you get: Exp: 5300, SP: 2800, Adena: 14000.

Now you have reached level 7 and it's time to learn skills, because You will need them for the next quest. Now you can afford to learn all the skills in a row, because. for quests you are given a sufficient number of skill points.

Learn the skills that you see fit, but among them there must be at least one offensive skill that works with the weapon that you have in your hands. It is easier for magic classes, because they are given such a skill initially, but still it does not hurt them to learn everything that is offered. Dwarves should learn the "Appraise" skill.


Skills


I hope I don't need to explain what skills are. This thing is clear to anyone: the Necromancer can wear magical armor and conjure, the Warrior can wear heavy armor and inflict special blows, the Blacksmith can create weapons - obviously. In gaming slang, skill is often referred to as "skill".
But, at first, your character has very few skills. You will be allowed to learn new skills as your character levels up and gets new professions. The first time new skills appear at level 5 for the warrior classes and at level 7 for the magic classes. As soon as it becomes possible to learn new skills, a special icon lights up, signaling this:
Clicking on it opens the skill window. You can also open (and close) this window at any time by clicking Alt-K.
You can learn new skills by going to the "Learning Skills" tab. To do this, left-click on the skill icon. You will be shown a brief description of the skill and offered to learn it. Agree. In general, there are very few useless skills in the game, and even skipping them you are unlikely to save any noticeable amount of SP, which is usually abundant at low levels anyway.
After learning new skills, the "Active" and "Passive" tabs will be highlighted. This is a subtle hint that it will not hurt you to go there and read the descriptions of the acquired skills again. And also bring new active skills to the quick access panel - those that you deem necessary.
As you already understood, skills are divided into passive And active.
Passive Skills work themselves, always when the necessary conditions are met, if they are specified. (For example, the necessary equipment is equipped.) If the conditions are not specified, then this skill always works. There is no need to put passive skills on the panel, because. they do not need to be used, they are used by themselves.
Active Skills only work when you explicitly use them. Active skills can be activated by clicking the left mouse button on their icons in the skill window. But, it is much more convenient to transfer them to the Quick Access Panel, then you can use them without opening the skill window, using the mouse or the keyboard buttons associated with the panel. Active skills usually consume MP, although there are a few skills that consume HP or CP. If you have less CP/HP/MP than you need to activate a skill, then it cannot be activated.
There are also active skills:
Physical (attacking)- inflict direct damage to the enemy. Physical offensive skills don't have a particular common name, but dagger skills are usually called "abilities". This name reflects the fact that dagger skills do not always deal damage, but with some chance or under certain conditions: for example, only in the back of the target. Attack skills have the power that is usually indicated in their description. The higher the power of the skill, the more damage it will cause. As a rule, a physical skill deals damage several times higher than a simple blow with the same weapon. Damage calculation formulas can be found, for example, here and here, but few people bother with this; usually players rely on practice. Some physical attack skills, in addition to direct damage, also impose a debilitating effect on the enemy.
Magic (attacking)- inflict direct damage to the enemy. In gaming slang, they are called "nukes". They also have power, but the calculation of damage is different from physical skills, so directly these numbers of physical power. and mage. ability to compare is meaningless. Some magical attacking skills, in addition to direct damage, also impose a weakening effect on the enemy. For example, "Freeze Strike" has a low power, but can impose a slowing effect on the enemy.
reinforcing- strengthen you, the selected target or a group of allies. If it is possible to impose a skill on another, it is called "buff" in slang. If the group - "party-buff". If only on yourself "self-buff". To use the buff, you need to target yourself or another player. To use a party buff or a self buff, the target can be omitted. (To target yourself, click on the box with your own CP / HP / MP.) A strengthening spell will be cast on the target, which will increase its characteristics for a while.
Relaxing- weaken a hostile target or group of opponents, reducing their characteristics for a while. All debilitating skills have an implicit "pass chance" parameter, i.e. the skill may or may not affect the target. The chance of passing also depends on the characteristics of yours and the target, on the difference in levels between you and the target, on the effects imposed on you and on the target. In slang, a debilitating skill is called a "debuff" if it reduces the target's stats, and a "DoT" / "dot" if it deals damage over time to the target. For example, poison and bleeding are pillboxes.
Healing- restore health: yours, a selected target or a group of allies. In slang they are called: "heal". I also tend to include skills that remove negative effects here. There is no special common name for the latter, you can call them all "cleans" after the name of the "Purification" skill - healers will understand you, if anything.
switching- strengthen you, but at the same time they usually spend MP / HP continuously.
A typical example is the "Soul Cry" of an Orc Adept, which is given to him immediately. (It consumes some MP and significantly increases the adept's P. Atk. Since the adept easily regenerates mana when physically attacking mobs, the skill should always be turned on when your adept fights as a warrior.)
Some switching skills consume a lot of MP/HP and should therefore only be used sparingly when absolutely necessary. Switching on / off is carried out by clicking the left mouse button on the skill icon in the skill window or on the panel. When enabled, the icon shimmers. The skill will automatically turn off if the parameter consumed by it drops to one.
subject- one way or another connected with objects, this includes the craft and skills given by the objects themselves. Skills given by items are valid only while you are wearing the corresponding item. An example is an agathion bracelet.
Craft also allows you to create some items. Most races only know the general craft, which allows them to create auxiliary items, while the gnomes develop the gnome craft, which allows them to process resources and create weapons and equipment.

8. He will say that you need to go to the Museum and find the Book "The War of the Gods and Giants" on one of the tables and move you to the inner hall. Look for the book on one of the four tables highlighted in yellow. To check if there is a book on the table, "talk" to him.

Once you find the book, two Suspicious Invaders will appear and attack you. You need to first hit the Invader with any offensive skill, and only after that it will be possible to kill him. (Dwarves should use the Appraise skill.)

Use skills and kill both Suspicious Invaders. After that, talk to Museum Guard Tyrone to return to the first room of the Museum. Talk to the Pantheon. Quest reward: Exp: 7800, SP: 3500, Adena: 16000, and two Apprentice Earrings. Wear earrings right away, they are not particularly needed now, but let them be in business.

9. Talk to the Pantheon again. He will send you to the Flame Monarch Kekei. Run to the administration building, you will find it there. Talk to Kekei. Get: Exp: 13000, SP: 4000, Adena: 20000.

We leave for reconnaissance to the ruins of Esagira.

10. Talk to Kekei again. He will traditionally offer you to run to another NPC. This time your goal is Atran and he is outside the city. Run to the city exit. There is a gnome NPC named Squire, talk to her and agree to try Kukuru.

Riding Animals


Movement over short distances in the game is carried out mainly on foot. Sometimes big ones too. At high levels, the process of moving across game world you can noticeably speed up if you get a mount or mechanism (mount). A demo version of riding an animal will be shown to you completely free of charge on the Talking Island, you just need to chat with special NPC gnomes standing in different places islands. Use it, it saves a lot of time.
In the future, the following options for obtaining a mount will be available to you:
- Taking a dragon at level 35+ on the quest, pumping it up to 55, and completing another quest to grow up a dragon, you can turn it into a Strider - a riding dragon.
- Having taken a wolf at level 15+ according to the quest, having pumped it up to level 70, you can turn it into Fenrir without any quests - a fighting and riding wolf.
- When you level up to level 85 and pass Rebirth, you will be given a horse.
- Also, several types of mounts are available for purchase in the game store for rubles, they can be used at any level, but they have a limited duration.
note, you generally cannot attack or use offensive skills while mounted.

Equipment for the mystic


If you are playing as a mystic, then before you leave the city in search of adventure, you should do one more important thing. Go to an armor merchant and buy from him: Leather Helmet, Tunic of Devotion, Stockings of Devotion.
All this makes up a Devotion Set, which, when assembled, increases your magic speed by 15%. Well, besides, it gives quite sufficient protection against mobs. And where you are sent, both will be useful to you.
Personally, I recommend running this set of magical armor up to level 40 without changing it to any other. And at 40 there are already other good options, although most prefer to change to the Karmian Magic Armor Set, which again gives + 15% magic speed.
If you are an orc adept, you may not need to purchase the Devotion armor set, as you, in theory, have already learned (learning at level 7) a passive skill to wear light armor, and at level 20 you will be given the ability to carry a heavy one. Since the beginner assistant buffs you as a warrior, and your attacking magic is too expensive in terms of mana, you won’t be able to swing well as a mystic. But you can swing no worse than warriors wearing military armor.
For magic classes, the type of armor they wear is quite rigidly determined by the passive skills they have. At the start, for example, all magic classes have a passive skill only for wearing magic armor (robes / tunics). Wearing the top or bottom of any type of armor that does not have a special passive skill reduces the speed of magic by half, which is almost disastrous for a mystic, because. the speed of magic for him as a rule is much more important than physical protection.
In the further development, some magical classes acquire the ability to wear light and even heavy armor, and some do not acquire. You need to know your skills and make sure that the type of armor you wear matches them. Read the descriptions and learn the skills of the different magic classes in your development branch and think about what style of play you like best.

Danger Behind the Gate


When you run out of the city, you leave the peaceful zone. Aggressive monsters, and even other players, can lie in wait for you outside the gate. Make sure you are ready to fight:
1. you have nipples, they are placed on the hotkeys panel and turned on;
2. you have healing potions and they are placed on the hotkey panel;
3. you have a buff from a beginner's assistant;
4. all the necessary skills and items are placed on the hotkey panel.
Lineage II is an open PvP game. This means that another player can attack you without any warning, and even kill you. But, if you can't / don't want to respond to his attack, and he kills you, then he will become a chaotic ("evil") character, and his nickname will turn red. Such characters are commonly referred to as PC characters. A character with a red nickname can be attacked by other players with complete impunity and even benefit from it. Therefore, most players avoid killing characters with a white nickname ("peaceful").
But there are players who like to play this way, killing peaceful characters, and they do not at all want to get rid of the red color of the name as soon as possible. There may be various reasons for this, it's not good or bad, it's just part of the game. The game also provides protection for beginners from such characters. That's why:
5. Go to the Helper / Beginner Guide and take another buff from him: "Blessing of Protection".
This buff will prevent a chaotic character from dealing direct damage to you if his level exceeds yours by more than ten. True, and you will not be able to harm him. If the difference in levels is no more than ten, then you have a chance to win - fight. It is also not superfluous to look around in order to have time to escape / exit the game when you see the PC approaching. Although the best defense against PC characters is a high level of your own.

Run out of the city, run along the road to the right. Run along the arrow, it will lead you to the desired NPC, who is standing by the hut on the seashore. Talk to Atran. Get: Exp: 16900, SP: 5000, Adena: 25000, Ring of Knowledge x2, Necklace of Knowledge.

11. Talk to Atranom again. He will send you to NPC Raskis, who is already at the very entrance to the ruins. From Atran you need to run out a little to the west to the sign at the fork, and from there run along the road going north. Near the hut, by the way, you can take a new Kukuru.

Arriving at the Ruins of Esagira, talk to Raskis. Get: Exp: 23000, SP: 25000, Adena: 63000, Leather Shirt, Leather Breeches.

Equipment for a warrior


If you are a warrior, then just wear the given items - they are good.
If you are an Adept of the orc race, then we also dress what they give, after making sure that you have not forgotten to learn the ability to wear light armor.
You may ask, why don't you buy some more expensive set of unranked items right now, as I recommended to the mystics. Decide for yourself of course, but from my point of view, such an action is meaningless for you. Among the unranked item sets that can be worn up to level 20, there is nothing that would improve the speed of killing mobs. As for protection and HP, if you do not forget to take a buff from the Novice Assistant, then the issued equipment will be more than enough for you to complete all the quests, up to obtaining the first profession and level 20, and this will happen soon.
In general, warriors are more flexible in their choice of armor compared to mystics. After level 20, they develop passive skills for light armor, heavy armor, or both. Of course, usually the choice of armor is determined precisely by these skills, but the consequences of neglecting passive skills and wearing "not one's" type of armor are not catastrophic for the characteristics. Therefore, sometimes passives are neglected for the sake of a good set bonus, for example.

So when you are properly equipped and prepared for the battle, you can finally go directly inside the Esagira Ruins - a real Hunting Zone (location) with numerous and evil monsters.

12. Talk to Raskis again. He will give you a new task: get to the ranger Shesha in the First Research Zone. Talk to Esagira Portal, choose Ruins Entrance. You will appear on an empty area, which is, as it were, a dressing room for this location. There is a Newbie Helper here, renew the buff if needed. Talk to the Portal nearby again, select "Move to 1st Research Zone".

Teleportation


Most of the long distance travel in Lineage II is done by teleportation, sometimes close travel is done the same way. There are places in the game where you can enter only by teleportation.
To carry out teleportation in each locality there is at least one Portal Keeper. Sometimes they are found on the ground, but more often in locations there are Teleportation Devices that perform the same functions. The sets of available routes differ between Guardians / Devices. Also, some other NPCs can teleport the player, for example, the Head of the Guard moves groups of players to the Time Zone. s e Dungeons.
Up to character level 41, all teleportations are free for him. Upon reaching level 41, for most teleportations, Portal Guardians and Teleportation Devices will begin to take quite noticeable amounts of adena. Therefore, if you want to study the teleport system or look at the beauties of the world for free, then it's better to do it while your character is small.

After moving to the first Research zone, follow the sign and quickly find Shesha. Talk to Shesha. Get Exp: 35000, SP: 6500, Adena: 34000.

13. Talk to Shesha again. She will ask you to kill mobs: 10 Husk Stalkers and 5 Husk Flatterers.

Mobs and hunting for them


In general, the game has a great variety of different mobs. But, in general, the battles with them always go about the same way. IN initial quests You have already learned how to kill mobs with auto attacks and skills. Since you are now in a real location, it will not hurt you to know a few more things about mobs.
Each mob of course has a level, a certain amount of health (HP) and mana (MP), can attack with an auto attack or use skills in battle with you. If you select a mob as a target (this is done with one click of the left mouse button on it, remember?), then a window appears in which its name is indicated and the HP bar is shown. The color of the name of the mob in this box allows you to judge the level of the mob relative to your own
Also, by clicking on the corner icon on the left side of the window, you can open it and get Additional information about the monster. Usually, his race and vulnerabilities / resistances (resistances) and other features, if any, are written here.

Usually, the more resists a mob has, the more difficult it is to kill it, but they also give more experience for such a mob. Mobs can use offensive skills against you, and empowering skills on themselves or their relatives. The use of the skill is shown by a purple bar under the target box with the name of the mob, and the presence of enhancements on it in the form of icons to the right of this box.

Mobs use a variety of weapons, including ranged weapons, and some can fight with magic. Usually by appearance mob is not difficult to determine what and how he will fight.
Mobs happen aggressive And passive. Aggressive mobs will attack you themselves if you find yourself in the area of ​​​​their aggressiveness. Passive mobs will not attack you unless you attack them first.
There are also mobs social And not social. Social mobs will rush to the aid of their relative or in general any mob in the same location if you attack him near the social mob. Non-social mobs, as you might guess, will not help other mobs.
The mobs in the first research zone are rather weak, not aggressive and not social. At higher levels, you will meet locations with more serious opponents. In a number of locations in the game, you can successfully hunt only as part of a group, otherwise they will be eaten. Although there are quite a lot of locations for a solo game.
In this location, mobs will drop jars - tinctures. They restore HP / MP or apply buffs to you. In slang they are called "herbs". Pick them up as needed. Also, I advise you not to be lazy, and collect trophies (drop) from mobs using the selection action:, which is also useful to have on the keyboard shortcuts when you are hunting. Of course, given that up to 40 the main leveling and earnings come from quests, you can neglect those insignificant amounts that fall from mobs, for the sake of killing them. But, in the future, trophies from mobs will play an increasing role in your development.
If you are a magician, then attack the mobs with spells, but keep an eye on the amount of MP (mana): if it runs out, then you will not be able to cast spells, and you will have to melee or run from the mob until it is restored. Don't forget to pick up mana tinctures (they are blue).
If you are a warrior, then also do not forget to use skills against mobs. You can use the skill immediately to kill the mob faster, or at the end of the fight to break through the "overhit" and get an experience bonus. See for yourself, but I think that while you are doing quests it will be better to focus on the speed of killing mobs. Naturally, the presence of MP is not so critical for you, therefore Keep an eye on your HP first.. In this location, mobs are unlikely to seriously damage your character's health, but for the future, try to fight in such a way and in those locations so that your character's health does not drop too much after each mob. Then you won't have to regenerate health while sitting on the ground - it's painfully long. Pick up health tinctures (they are red), and drink healing potions if necessary.

Here you need to kill a different number of mobs of two types. There will be many more such assignments. That's why general advice- start with those mobs that you need to kill more, and look for them first of all. And all other types of mobs, which you need less, just kill along the way. In this way, you will surely collect all the required quantities at about the same time and finish faster than if you beat these types "in order" or "as they fall."

The counter/s of mobs killed on the quest or items obtained are located on the right side of the screen and appear automatically as the quest/s are completed. Keep an eye on them so that you don't waste time killing "extra" mobs.

So kill 10 Husk Stalkers and 5 Husk Flatterers. It doesn't make much sense to go far from the NPC here, because. the revival (respawn, resp) of mobs is fast, and then you still have to come back.

After killing the required number of mobs, talk to Shesha. She admires your skills and offers to proceed to the Second Research Zone.

Run along the rift until you find this glowing blue blockage:

Cross it to the other side, and back along the fault until you meet a portal highlighted in red:

Move to the second research area by talking to the portal. Find NPC Nazel nearby. Talk to him. Get a reward: Exp: 50000, SP: 7000, Adena: 43000, Gloves, Healing Potion 50 pcs.
Put on gloves immediately, unless your character has the best ones.

14. Talk to Nazel again. He will ask you to go to the other side of the rift, and mourn five of those who died there. Go to the other side of the rift along the same glowing blue blockage, find the corpse there, get closer to it and use the "Grieve" action from the action window (group: social actions) .

Repeat the "Mourn" action on four more nearby bodies. Carefully! Some of the mobs here are aggressive and may attack you. Be careful not to accidentally press the "Laugh" button, otherwise two angry spirits will appear from the body that will attack you, in addition, your success will be reset to zero, and you will have to mourn again. The corpses must be approached closely, otherwise they will not be counted.

Return to Nazel. Talk to him. He will send you to the 3rd Research Zone to find Celine and report to her about your progress. Run back to the rubble, then to the red portal and move to the 3rd Research Zone. Find Celine there and talk to her.
Get reward: Exp: 70200, SP: 8100, Adena: 48000, Wooden Helmet, Healing Potion 100 pcs.

15. Talk to Celine again. She will ask you to collect five fragments of an ancient document, which can be obtained by killing Evian Husks and Mockers. Kill Husk Evian and Husk Mocker until you get 5 Dirty Scraps of Paper. Look for the blockage, go to the other side, run to the red portal and move to the 4th Research Zone. Find Deff there and talk to him. Get: Exp: 95000, SP: 10000, Adena: 55000, Leather Boots, Healing Potion 50 pcs.

16. Talk to Deff again. He will ask you to take the sniffer dog to the fifth research area. But a pleasure walk will not work here, because. on the way, the dog is looking for something there, and he will definitely walk past all the aggressive mobs that he can. And you need to run after her and try to keep up with her. In the end, it will seem to you that the damn dog definitely wants you dead.

Follow the bloodhound. On the way you will be attacked by aggressive mobs. They ignore the dog. My advice to you - kill aggressive mobs immediately. If you collect a lot of aggressive mobs chasing you (the so-called "locomotive"), then it will be more difficult for you to complete the quest. At the same time, you can't stay behind the Bloodhound for a long time, otherwise the task will fail and you will have to start over.

As soon as the Bloodhound reaches the red portal and you see the message "you need to move around 5 districts", then immediately poke the mouse into the portal and move. But, not before you see the message, otherwise the Bloodhound will fall behind.
Continue following the Bloodhound through the 5th Research Zone until you reach the NPC Sebion. Talk to Sebion.
Get: Exp: 120000, SP: 20000, Adena: 65000.

17. Talk to Sebion again. He will tell you to go to the city and deliver a message to the Pantheon. Use the Scroll of Teleportation to teleport to the City. You will appear in the Museum. Talk to the Pantheon. Get: Exp: 150000, SP: 30000, Adena: 75000.

Getting the first profession

18. Run to the Administration Building and talk to the master of your race. He will again send you to the Ruins, where you will need to talk to Raksis. This time you can not run to the Ruins, but use the services of the Guardian of the Portal Ramsedas, who stands on the square with a fountain in the center of the city.

Travel to the Esagira Ruins and speak with Raksis. He will offer to move you to the 5th research area directly to Sebion. Agree. Talk to Sebion. Check if you are ready for battle. Talk to Sebion one more time.

You will find yourself in a maze. In the hallway before the first room you will meet the Attack Officer.
Talk to the Attack Officer and enter the first room. There will be some Embryo Mechanic mobs here.
Kill all the mobs in the first room and follow the Officer to the entrance to the next one.

Talk to the Attack Officer and enter the second room. There will be some Embryo Master mobs and a Sign Recognizer.
Hit the mobs and pick up the Bellis Sign item, which looks like a pouch. The item drops from mobs with a fairly high chance, but still not from everyone.

After picking up the item "Sign of Bellis" talk to the device. In total, you need to insert three characters there. You can insert them as you knock them out, or collect three at once and insert three at once in turn. It's not essential. Attention! The number of signs you have picked up is not displayed by the quest counter, because These are not quest items, but simple items. Therefore, keep track of their number in your inventory yourself.
Knock out two more "Bellis Sign" items and insert them into the device. Run after the Officer through the opened door.

Talk to the Attack Officer. Attention! Do not enter the third room after the Officer. There is a malicious device that will beat you with electricity. The officer will go there himself to break this device and you could pass. And you, while the Officer is busy with this, you need to defend him from the oncoming mobs.

Return to the middle of the corridor and kill the mobs that will run from the second room, trying to break into the third. I recommend that the first blow to a running mob be applied with a skill, then it immediately switches to you and no longer runs. Try, because if the mobs break through and kill the Officer, then the task will fail, and you will have to go through the labyrinth from the beginning.

When you see the message "Device disabled" run to the third room, run through it and run to the Officer.

Talk to the Attack Officer and enter the last room. Here you will be shown a video about some creature named Sakum and the magician-traitor Nemerites. In the course of the movie, Sakum will run away, and Nemerites himself will turn into a monster.

Kill Nemerites. After his death, you will be shown another short video.

Talk to the Attack Officer and he will bring you back from the labyrinth to the NPC Sebion.

Talk to Sebion. Use the Scroll of Teleportation. In the Museum, talk to the Pantheon. Run to the Administration Building and talk to your Race Master.
The master will ask you to choose one of the first professions. The number of choices can be from one to three, depending on the race. Choose your first job.

Class selection


The choice of the first profession is also very important. That second, third profession will depend on it, and ultimately on that awakened class for which you will play after level 85, i.e. most games. Later, you will not be able to change your choice, so think carefully about it.
If you have not decided yet, then pause, the Master of the Race will not go anywhere and will wait. Read the descriptions of the first, second professions and classes after rebirth. Decide who you want to play next.
Main directions:
Knight- Warrior class with strong defense and good control, but relatively weak attack. In the group, it acts as a tank, taking damage from the enemy and allowing other members of the group to effectively destroy it. Available when playing for the races of Humans, Elves and Dark Elves.
Warrior- a military class with fairly strong defense and medium attack. However, the attack is highly dependent on the race: orcs usually do more damage than dwarves, and humans and kamael are somewhere in the middle. In the group, he plays the role of DD, i.e. deals damage to quickly destroy the enemy. It also has certain control capabilities. Available when playing for the Human, Orc, Dwarf and Kamael (male) races.
Rogue- a military class with medium defense, but with high attack, movement speed and evasion. The main emphasis is on a sudden attack and a quick kill of the enemy. In the group, he plays the role of DD, i.e. deals damage to quickly destroy the enemy. Available when playing as the Human, Elf, Dark Elf, and Dwarf races.
Archer- a military class with medium defense, but with high attack, movement speed and evasion. The main focus is on ranged attacks, which allow you not to expose yourself to counter attack. In the group, he plays the role of DD, i.e. deals damage to quickly destroy the enemy. Available when playing for the races of Humans, Elves, Dark Elves and Kamael (girls).
Wizard- a magic class with weak defense, but high attack from a distance and good control. In the group, he plays the role of DD, i.e. deals damage to quickly destroy the enemy. Available when playing as the Human, Elf, Dark Elf, and Kamael races.
Summoner- A magic class with medium defense, and not too strong of its own offensive magic. Its main feature is that they summon, heal and strengthen the called creature or creatures with magic. It is these creatures that take the blow of the enemy and effectively destroy it. In the group, it plays the role of DD and control, i.e. keeps the enemy in a helpless state and destroys with the help of summoned creatures. Available when playing as the Human, Elf, and Dark Elf races.
Healer- A magic class with medium defense, and not too strong of its own offensive magic. The main role in the group and in the game is to heal allies and remove negative effects from them. In the group, he acts as a healer naturally. It also has control capabilities. Available when playing as the Human, Elf, and Dark Elf races.
caster- a mixed class, before rebirth, it can develop both in the magical and in the military branch. After rebirth, it is considered military, but it also has many magical skills. It has a fairly strong defense and a relatively weak attack. The main role in the group and in general in the game is to cast strengthening spells on allies and weakening on opponents. It also has control capabilities. Available when playing for the races of Humans, Elves, Dark Elves and Orcs.
If you have already chosen a direction, then once again carefully review the class tree and determine which first and second professions you need to choose. Please note that for the Race of people in the second profession, there are two ways of developing into a knight and two ways of developing into a wizard. Through the "light" and "dark sides of the force" relatively speaking.

Congratulations! You have received the first profession, and with it the reward: Exp: 200000, SP: 40000, Adena: 80000, Proof of Courage 40 pcs.
Now I will tell you what to do with all this:

If you are a magic class, then we will not change weapons and armor now!
For fast completion of quests, there is still no better equipment at D-rank than the Devotion set that you have on now. And you will also scatter mobs on the first 20+ quests without any problems with the Staff of the Apprentice Traveler. And after 3 quests you will be given a top-D staff, so it makes no sense for you to spend signs on weapons.
Therefore, take only accessories and gloves / boots of grade D: Elven necklace (2 signs), Elven ring (1 sign) - 2 pcs., Elven earring (1 sign) - 2 pcs., Gloves (1 sign), Boots (1 sign ).
If you are an orc shaman, then look for recommendations in the list for warriors, because. You are recommended to beat the mobs like a warrior.
Item identification
Unfortunately, the weapons and armor given to you for Proofs of Courage unidentified. To use them, they must first be identified. This is done by right-clicking on an item in the inventory. Upon identification, it may turn out to be chained item (98-99% chance) or normal item (1-2% chance).
For a D-rank, a bound item differs from a normal item only in that you cannot sell it to other players, and when sold to a store, it costs much less than a normal item or even an unidentified item.
So far, you still don’t need to sell them to you, so put on and use it.
What to do with the remaining Proofs of Courage and those who have become extra items no rank?
If you are a military class, then after receiving the above items, you will have 3-4 Proofs of Courage left. It makes sense to exchange them for D-grade Soul charges, which are needed for your new weapon. When these charges run out, you will have to buy them at a grocery store in any city.
If you are a magic class, then after receiving the above items, you will have 32 Proof of Courage left. It makes sense to exchange some of them for D-grade Blessed Spiritshots, which you will need a little later. It makes sense for you to exchange 15-18 Proofs for 1500-1800 Blessed Spiritshots rank D, about the amount you will need until level 40 on quests. You can not immediately take so much, just leave a supply of Evidence. The remaining ~15 Evidence after that can be turned into an adena, which will not be out of place for you at level 40.
The most profitable way I've found to turn Evidence into specie is to exchange extra Evidence with NPCs for unidentified Plate Helmets. They take one Evidence each. Don't identify these helmets, just take them to any merchant shop and sell them to the merchant NPC for about 8000 (8k) adena each. As a result, you raise about 120k Adena from 15 Proofs.
To sell an item to an NPC merchant select "Buy", and then go to the "Sale" tab. Crookedly done, but that's how it is.
It is not necessary to identify the helmets that you take for sale, because. upon identification, you will almost certainly get shackled, and for them the NPC gives the second one cheaper. I also do not advise trying to sell them to other players, because. unidentified D is junk that players 40+ will only take for crystals, but at the price of a shackled one, which means cheaper than the NPC will give. And players 20+ don’t need more than one such helmet, they will take one for themselves for Evidence.
Of course, theoretically, you can find some completely stupid newbie who has not read this guide and will buy unidentified items of grade D from you more expensive than an NPC, but as a rule, searching for such a person is not worth the time spent, and there is no way to put up such cheap items in the thrift shop meaning, because even the minimum commission will eat up all your profits from such an operation.
In general, when you get to the mainland, I advise you to take a walk through the shops and look at the prices of various items, just in order to navigate them a little, and not make a mistake when dealing with players. It is worth looking carefully and trying to understand this system, because. not everything is as logical as it might seem at first glance.
If you have a military class, then after changing to D-rank you will have a bunch of items without a rank that you were given on quests, you can sell them all to any NPC merchant. If you changed your weapon to D-rank, then sell the rest of the nipples without a rank to the NPC merchant. If you have decided not to change the Traveler's weapon for another, then leave the nipples without a rank for him. You also have ~250 healing potions, see for yourself, but personally I would sell about 150 of them to the same NPC, because. 250 is a clear excess: you won’t spend up to 40 and a half on quests, and after 40 they are already ineffective, at least large potions are needed there in critical situations.
You won't be able to sell the traveler's weapon now, so if you have already changed your weapon to rank D, then you can simply remove the traveler's weapon to the basket: And sell the wooden arrows too.
If you are a warrior class, there are some things to buy now. Go to the grocery store and buy two dozen antidotes there. Take them out to one of the panels, for example, to the second one, you may need them soon.
If you took a bow of rank D, then get a couple of hundred arrows for it. D-rank - Bone arrows. Do not take an endless quiver - it will not pay off in such a short time that you can download quests up to level 40.
Regardless of class, purchase a dozen Greater Healing Potions from the same grocer. In general, when passing quests, great dangers are not expected, but anything can happen ...
If you have a magical class, and you decide to follow my advice and leave the Devotion armor set and weapons without a rank for now, then you will only have extra accessories without a rank, gloves and boots without a rank. If you have already changed them to D-rank, then sell the old ones to any NPC merchant. You do not need to buy antidotes, because. you have the "Poison Healing" skill, and the chance of getting poisoned when hunting poisonous creatures is much lower than that of a warrior. You attack from a distance. But it won't hurt you to buy 1-2 D-grade MP Elixir and about 10 units of Spirit Ore.
If you are an orc shaman, consider yourself a warrior class for now.
Sell ​​to NPCs also any unranked gear and weapon that you have knocked out/obtained before level 20. This is rubbish. Send recipes and pieces for items knocked out up to level 20 there. And here are the resources: Skins, Bones, Varnish, etc. leave it for yourself. When they accumulate more, it will be possible to sell them to other players a few more expensive than the price their admission to the store.

Equipment for 20+


All weapons, armor, accessories and some other items in the game are divided into ranks, which are associated with the level of the character.

The rules regarding equipment are not too strict: you can wear items of a lower rank than what is available to you, you can use an item of a higher rank than what is available to you, but there will be a penalty.
The rules for some items are more strict: for example, you cannot use recovery scrolls and elixirs if your level differs from the range indicated on them.
So now you can run in equipment without a rank, or in equipment of a D-rank. How to proceed?
Of course, you can do it at your own discretion, but I recommend that you solve this issue like this:
If you are a warrior class, then take advantage of the master's kind gift and exchange Proofs of Courage for D-grade equipment.

If you chose the profession of a knight of any of the races, then take: Half-plates (4 signs), Plate Gaiters (3 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Shield (1 sign), Sword Revolutions (20 characters).

If you chose the profession of a warrior, then take: Semi-plates (4 characters), Plate Gaiters (3 characters), Helmet (1 character), Gloves (1 character), Boots (1 character), Hammer of the Titans, or Titan's Sword (20 characters) .

If you are an orc raider, then take: Half-plates (4 characters), Plate Gaiters (3 characters), Helmet (1 character), Gloves (1 character), Boots (1 character), Titan Sword or Titan Hammer (20 characters).

If you are a dwarf, then take: Half-plates (4 characters), Plate Gaiters (3 characters), Helmet (1 character), Gloves (1 character), Boots (1 character), Titan Sword or Titan Hammer (20 characters).

If you chose the profession of a robber, scout or assassin, then take: Salamander Skin Shirt (7 characters), Helmet (1 character), Gloves (1 character), Boots (1 character), Reinforced Long Bow (20 characters).

If you are an orc monk, then take Salamander Skin Shirt (7 characters), Helmet (1 character), Gloves (1 character), Boots (1 character), Bichhwa (20 characters).

If you are a Kamael soldier, then take the Salamander Skin Shirt (7 characters), Helmet (1 character), Gloves (1 character), Boots (1 character), Katzbalger (20 characters).

If you are a kamael overseer, then take Salamander Skin Shirt (7 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Bone Crusher (20 signs).

If you are an orc shaman, then take: Half-plates (4 characters), Plate Gaiters (3 characters), Helmet (1 character), Gloves (1 character), Boots (1 character), Skullbreaker (20 characters).

- For all classes do not forget to take: Elven necklace (2 symbols), Elven ring (1 symbol) - 2 pcs., Elven earring (1 symbol) - 2 pcs.

The choice of armor will almost certainly not raise questions. The choice of weapons is really ambiguous, and I foresee possible questions and objections. I know what's here different variants weapons of these classes, including the variant, generally do not take weapons for signs. When recommending the choice of weapons, I proceeded, firstly, from the fact that after a couple of quests you will be given a normal top-D weapon for your class, which will become the main one. And secondly, for the sake of speedy and comfortable completion of quests. If we proceed, for example, from considerations of maximizing the amount of adena to level 40, then you can not take weapons for signs at all.

Chasing Sakum (20-38)

19. And so, I hope I didn't forget anything, and now you are properly equipped to play at 20+. Go to the Administration Building to the Flame Monarch Kekei and talk to him. He will offer you to go to Gludio and look for traces of the escaped Sakum there.

Run to the East part of the City, there look for the Guardian of the Portal Millia. Talk to her, select "Move" and "Gludio".
In Gludio you will find yourself in the square. Find the Head of the Guard Batis there and talk to him.

Get: Exp: 90000, SP: 30000, Adena: 70000.

20. Talk to the Head of the Guard again. Choose the quest "Missing Sakum". The boss will offer to start the search from the Hill windmills. Move to the Newbie Helper, he is right there in the square not far from the place where you appeared in the city. Update your buff with him. Talk to Gatekeeper Bella, go to Windmill Hill.

Appearing in the location, talk to the guard Bent. He will say that you need to kill 7 Felim Lizards and 5 Vuku Orcs, as well as knock out 5 items from Spiders or Arachnids. Lizards and Orcs are clearly visible from the hill and are in the northeast direction. Get down and kill the specified number of mobs. They won't give you any trouble.

Spiders and Arachnids live on the next mound by a tree a little further. If you are a warrior, then it is better to focus on arachnids, because. they have a weakened physical protection, and experience they give better. If you are a mage, then you don't care who you kill. When hunting for spiders, you need b O more caution than previously required. Firstly, spiders are aggressive and social, secondly, they like to cluster, and thirdly, they poison. Try not to collect a steam locomotive from spiders, but destroy them one by one. If you are poisoned, immediately drink the antidote. If things are really bad, then drink healing potions. Knock out the required number of items from the spiders.

Run along the arrow to another guard Shnain and report the results. You get: Exp: 130000, SP: 50000, Adena: 80000.

21. Chat with Shnain again. Agree to take the report to Gludio. Use the Scroll of Teleportation to return to Gludio. Talk to the Head of the Guard Batis. Gain: Exp: 150000, SP: 60000, Adena: 85000, Best weapon rank D.

The type of weapon issued depends on your Class. I have not yet managed to collect information on all classes, but it is known that:
Knights receive a one-handed sword - Elven Long Sword
Rogues, Scouts, Assassins and Kamaels - Mithril Dagger
Magic classes get a two-handed staff - Mace of Atuba
This is the best D-rank (top-D) weapon, and it's OK! Those. under 40 there is simply no better. But it may turn out that your character has been given a gun that does not fit well with your Class. For example, Kamael do not have skills for a dagger; they have skills for a rapier. Nothing terrible happened: look for the Blacksmith of Mammon in one of the cities and make an exchange with him for the type you need. (Dialogue item: "Exchange for an equivalent.") be careful, among the proposed ones there will be both military and magical variants of weapons, do not confuse. Magic weapons have lower physical attack and higher magic. If you are Kamael and the type you need is not in the exchange list, then take a sword / two-handed sword / bow and turn it into the type you need using the "Conversion" skill.
Profile weapons by class and in terms of completing quests as soon as possible:
Knight - one-handed sword.
Rogue, Scout, Assassin - basic: dagger, additional: bow.
Warrior, Raider, Gatherer, Craftsman - two-handed sword or two-handed hammer.
Kamael Soldier - rapier or ancient sword.
Kamael the Sinner - rapier or crossbow.
Hermit - brass knuckles.
Shaman - a one-handed club or dagger.
All magic classes are a two-handed staff.
In practice, it is often useful to have not "or", but "and". Therefore, if you took any of the profile weapons for Evidence, then now take the profile weapon that complements it. For example, if you are a Soldier and took an ancient sword for evidence, then now make a rapier.
If you are a magic class, then now is the time to change the Staff of the Apprentice Traveler to the issued Mace of Atuba. Make sure you have D-grade Blessed Spiritshots with her, if you don't have them, buy them. You can send the Staff of the Apprentice to the basket. And take Spiritshots without a rank to the store.

22. Talk to the Head of the Guard. Choose the quest "Hunt down Sakum"(Please follow Sakum). This time you need to go to the Ruins of Suffering. Talk to Gatekeeper Bella, go to the Ruins of Anguish.

After arriving at the place, talk to Guard Kalesin. He will give you another list of monsters to hunt. (In general, these guards seem to be big fans of raking heat with the wrong hands.) Run down the slope down to the ruins. Find zombies in the first courtyard. Hit Zombies of both types until you hit the right number. Run further to the center of the ruins and start hunting skeletons. You need everyone except scouts.

If you are a mystic, then be careful here. Only tracker skeletons are aggressive, but all skeletons are social and attacking a bunch of three archer skeletons when you're low on mana can be fatal. To replenish mana, use falling tinctures, as a last resort, use an MP elixir.
If you are a magician, then you can call the cat Kat to replenish your mana, but then run further with her, because. the cooldown of the summoning skill is long. You can also use the "Self-flagellation" skill, which is given at level 25, and replenish HP with tinctures of life. Somewhere during this hunt, you will just get level 25.
If you are a Cleric / Oracle, then it will be more difficult for you to replenish mana, so keep an eye on its level. To get rid of extra mobs, you can use sleep or roots and restart. But, for this, of course, you need to have at least some reserve of MP.

During the hunt, gradually shift to the right from the main road, i.e. to the north-central part of the Ruins. It certainly does not matter where to beat the mobs, but that is where the next NPC is.

After killing the required number of mobs, run along the arrow to the Guard Jena and talk to her. Reward: Exp: 250000, SP: 100000, Adena: 90000.

23. Talk to Jenna and take the next quest. Follow the arrow until you find the Kanil quest monster. Kill him and return to Jenna. Talk to her. Return to Gludio and talk to the Travelers Guild Member in the western part of the city.
Reward: Exp: 350000, SP: 150000, Adena: 100000. And three scrolls Enchant Weapon D

24. Talk to the Travelers Guild Member and take the next quest. Talk to Gatekeeper Bella, go to the Ruins of Despair. Talk to Guard Silvan. He will give the task to kill mobs in the ruins: skeletons, bats and demons. Run south, run inside the ruined village. Aggressive and really dangerous here, only the Elder Imps, because they hit quite hard with magic from a distance. Be careful and kill them immediately. Mobs are only social within a species, i.e. demons with demons, etc.

Kill the specified number of all types of mobs. Follow the arrow east to Guard Lef. However, do not run headlong, but carefully and killing aggressive mobs. If you do not follow this, then it is quite possible to assemble a steam locomotive from senior demons or cannibals at the exit from the Ruins.

Talk to Lef. Get: Exp: 410000, SP: 160000, Adena: 103000.

25. Here you may get a little hitch if you have done everything clearly according to the guide so far. The next quest requires level 32, and you may only be at level 31 by now. The guard will say something like "go for a walk, it's still too dangerous for you."

You will certainly not have this hitch and you will already be 32+ if you had a Premium Account from the very beginning, or if you have already visited Kamaloka.

But there is no tragedy here. Do not listen to the guard, there is nothing particularly dangerous for you here. Start hitting the zombie and cannibal mobs around the NPCs. You will get about 10,000 (10k) experience from zombies here and less from cannibals, so zombies are preferable, but also beat cannibals. In just 5-15 minutes you will get the percentages missing up to level 32 here. Of course, you may prefer to go to Kamaloka or Labyrinth, but it will take more time.

Up to level 32, talk to Guard Lef again. It will be necessary to beat the mobs that are already familiar to you Zombies and Cannibals, this time in a row. Hit Zombies and Cannibals near the NPCs until you kill the right amount. Then talk to Lef again.

Follow the arrow to the West and look for the quest monster of the Ambassador in the Ruins. Kill him. Return to the city and talk to the Traveler's Guild Member. Get: Exp: 450000, SP: 180000, Adena: 105000.

26. Talk to the Traveler's Guild Member, and take the next quest "Footprints of Sakuma". Talk to Portal Keeper Bella, go to the Wasteland. Talk to Guardian Fred. He will say that you need to collect 20 scales from monsters different types.

Talk to Fred again, this time take another quest "Rise of the Monsters" from him. For this quest, you need to kill mobs in a row, but other types.

Run north into the Wasteland proper. Here you will almost immediately meet Basilisks and Monster Eyes, but personally I do not advise you to linger on them. Firstly, I found that these items are badly knocked out of them, and secondly, the experience with them is also not very good. Run further north until you encounter Sahara, Granite Golems, and Tyrants. These mobs are not aggressive, but social only within the species.

If you are a warrior, then it is better for you to ignore the golems, because. they have increased physical defense and kill them longer.

If you are a magician, then they will all die quickly for you, just do not forget to watch MP.

If you are a cleric or an Oracle, then you will have problems, because. these mobs are not undead, and they will be difficult to kill with wind blows. You can focus on the slow golems or use the roots, but your best bet is to go and look for the skeletons that are also on the list.

Do not go too far to the north, group ants begin there, which are quite dangerous and, most importantly, are completely unnecessary for quests.

Beat the mobs indicated in the "Traces of Sakum" quest until you collect the indicated number of scales. Then run west until you encounter Viri's Jaguars. A large number of them can be found on the terrace in front of the entrance to the cave and in the ravine before the ascent.
Jaguars are not aggressive, and generally very cute little animals. In my opinion, this guard just decided to get new fur jackets for the squad. But, they are social, so some caution is still required.
Hit the jaguars and scout jaguars until you hit the right number. Then run into the cave and keeping about the middle run through it.
From here you have an excellent view of the lowland, in which there are many ants you need. If you left the cave a little not there, or ran around on top, then run to the indicated place.

Ant hunting is the most dangerous part of the whole task. Because the leader ants are aggressive and have increased health, and all the ants here are social and like to gather in groups. The presence of antidotes is recommended, because all ants can poison, and the poison is quite strong and is not removed by low-level poison healing from mages.

Clerics and Oracles need to be especially careful, as ants are difficult to kill, but easily assembled into locomotives. It is advisable to carefully lure aggressive ants one at a time, hold them with their roots and shoot them with a blow of the wind.

Beat the ants Soldiers and the Leaders of the Soldiers until you get the right number. Return to Fred. Did you run on foot? For what? Use the scroll of teleportation, run to the Guardian of the Portal Bella and teleport back to the Wasteland - be at the guard and save 5 minutes of running around.

Talk to Fred and turn in the "Rise of the Monsters" quest. Get: Exp: 550000, SP: 150000, Adena: 99000

Talk to Fred about the "Traces of Sakum" quest. Return to Gludio and talk to the head of your Guild.
You will find it by the arrow. If there are difficulties, then open the map of the city, the guilds are indicated there.
Get: Exp: 670000, SP: 220000, Adena: 108000.

Getting a second profession


27. Talk to the head of your Guild again. He will agree to credit you with the destruction of Sakuma for the exam and move you to the center of the Wasteland.

Run along the arrow and you will find the Restored Kanilov. Kill him. Talk to guard Joel.

Follow the arrow and you will find the Restored Ambassador. Kill him. Talk to guard Susan.

Follow the arrow and find Sakuma. Try not to assemble a locomotive out of ants, you don't need them at all where you are running. Kill Sakuma. Talk to guard Shellon. Personally, I do not foresee any difficulties here, except that I advise the cleric and oracle classes to still put roots on the monster first.

Use the Scroll of Teleportation. Talk to the Guildmaster in Gludio and choose a second profession. Get a reward: Exp: 2,700,000, SP: 250,000, Adena: 110,000, Proof of Justice 40 pcs.

The choice of a second profession is also important. For a number of classes, your future reborn class depends on the second profession. Also, this choice will largely determine the style of your future game at levels 40-84.

Equipment for 40+


You will be given 40 Proofs of Justice.

1) They can take a set of C-clothes and weapons. Unfortunately, it will be low-C gear and weapons. Personally, I would not run in this, even if I were a new player. But this is actually a normal option. At the very least, it will allow you to save a decent amount of adena, although the quality will slow down somewhat.

2) On the other hand, this evidence is also money and pulls on 500k adena, if you distill them into it through unidentified helmets. Those. the second option - for proof you take only accessories (bijou) and possibly nipples. (Although you can leave the bijou top-D, there are few dangerous magical mobs at these levels.) You turn the rest of the evidence into adena. In total, by this moment you will have accumulated approximately 2,000,000 (2kk). Further on this adena there are such options what to take:

2a) Buy a top unidentified C-rank item and identify it. You get most likely shackled. You run in it. There are three problems here.
First: this is 84% ​​of money thrown away, because. then you can sell it all for 1/6 of what you spent.
Second: C-sets of shackled items do not provide a bonus. I don't know if this is a bug, but it's a fact. In addition, SA in a shackled item can turn out to be not just dull, but even harmful.
And the third: If you are Glad or a Dancer, then you hit, because. forged double swords (duals) are made from forged swords with a strictly defined SA. B, on average, it will take four swords to collect one duals. But, this is an average, and it can turn out to be more. Those. again, wasted money.
If you choose this option, you'll level just about as easy as normal gear players used to level.

2b) Go to the consignment shop and buy top-C common items if they are there.
What is the profit: it will certainly not be more expensive than the same only indefinite gear in the store, and most importantly, you will be able to sell it there and for the same money. Those. no loss of adena. And you swing in the top gear, which is clearly better than the low one that is given "for free".
What is the problem: there may not be the things you need, or they will break too expensive for them. SA in arms is not
there will be none at all.

2c) Buy normal gear in a thrift shop or shop. Especially true for mages and wearers easy booking. You will not have enough adena for a normal C-rank gun with SA in any of the options. it costs 6-8kk, so don't worry. (Unless you had income other than the quests described.)
Mystic classes take Karmian Mage Armor Set (+15% Magic Speed)
Light armor classes take Plated Leather Set (STR+4, CON-1)
Well, everything else is the missing C-rank items according to options 1, 2a or 2b.
The profit is that you increase your damage per unit time (DPS) and thereby speed up your pumping. And also in the fact that you will always sell these normal sets in the same commission, for the same money or a little cheaper.
The disadvantage of the option is that a normal set still costs a significant amount: 600-800k. Those. there is less money left for the purchase of weapons, although if these are not duals and do not pick and choose with SA, then you will have enough for one top-C chained or ordinary.

2d) With weapons, there is another option. In Giran and Aden, C and B grade shadow weapons are sold with a 5-hour validity (online). It costs about 100k adena. Of course, there are no Top-weapons: High-C and Low-B. And it's also money thrown away. But, it's a lot less money thrown away than buying an unspecified weapon. I especially draw attention to this for classes that need double swords - there they are sold ready-made.

Well, choose your own ... Well, yes, get used to thinking, it only seems at first that you don’t need to think at all in the game, and the further you go, the more and more you need to think here. Of course, you can combine these options at your discretion.

P.S. The best assortment of store gear in Giran. Most low prices Stores are usually there. But do not forget that the same items can be even cheaper in the commission shop. Old gear will have to be sold to NPCs for mere pennies, except for your normal top-D weapons. It has a bunch of D-crystals, and it makes sense to put it up for sale in a thrift store for about 1.4kk - the dwarves will buy it.

Completion of "mandatory" quests and independence


28. Talk to the head of your Guild again, take the quest "Independence". Find the Travel Guide and talk to him. Find Chief of Guard Batis and talk to him. Now you need to go to the Ivory Tower. The cheapest teleportation route there: Gludio - Dion - Giran - Oren - Ivory Tower. But, of course, you may prefer to walk this path or part of it. By the way, if you haven't changed your equipment yet, then the best place for this Giran.

In the tower, talk to the portal keeper and choose to teleport to the 3rd floor. Talk to Magister Joan on the 3rd floor of the Ivory Tower. Teleport to the tower hall (item "1st floor - Entrance"), then to its crater (item "Move to the vicinity of the Tower").

Kill 5 mobs of each type: Manashen Gargoyle, Enchanted Monster Eye, Enchanted Stone Golem, Enchanted Iron Golem, Enchanted Gargoyle. Be careful with the Monster Eyes, they are aggressive, do not let them shoot you with magic from afar and for a long time, they hit much weaker at close range.

Return to the tower to master Joan. You can walk - there are climbs from the crater, it's longer, but it's free. You can teleport to Oren with a scroll of teleportation, and from there teleport to the Tower. It's faster, but there is a small cost.

Talk to Joan. You get: Exp: 1,020,660, SP: 692,135, Adena: 41,038.

This is the last of the "mandatory" quest chain. Then you need to think and choose quests yourself. Help in this will be provided by knowledge bases, Map - Information - Quests, Travel Guides.

So, you started playing Lineage 2, and at the start you understand that you are still far from experienced players. A character with minimal equipment and items will not be able to enjoy the game to the fullest. Experienced players immediately understand what needs to be done in order to get the required amount of adena and upgrade their character to a decent state. But what if you've just started? Then our short guide on the main points of pumping at one stage or another will be most welcome. Go!

Pumping from 1 to 20 levels

So, your journey through exciting locations in Lineage 2 has already begun. At the start, you get to the starting location, around which gremlin mobs walk and there is a so-called th helper. Initially, you already need to decide how exactly the character will develop. Experienced l2 players recommend drawing up a detailed program for the development and leveling of your hero. You must understand what skills and experience you will need - this is necessary in order not to waste time and effort on completing quests that will not give you the necessary experience to master the chosen profession.

After you kill the first gremlin in starting location, you get a Crystal and you can already get the minimum experience and gear. Depending on the quests that you complete (it depends on the race and the chosen profession), you get certain skills to master the profession. The chosen race significantly affects the types of quests you choose, but in the first twenty stages there are basic recommendations:

  1. Kill simple mobs. Do not pay attention even to pink, red or blue. You will lose at least 10% of experience, and this is a very significant loss in Lineage 2, especially in the early stages. Wet simple mobs and get a drop from them. Yes, it is very simple and not always interesting, but no one promised a path covered with roses.
  2. Download on your own. Up to level 20, you will not be able to quickly pump a character in a group. Most players will share the experience of senior comrades among themselves, and since you are only at the beginning, it is likely that there will be players of a higher level in the group, who will take some of the experience from the leaders. Ride solo!
  3. Don't use the teleport and get ready for the rift. Run with your feet in all locations, use free commands instead of teleport - this way the character gets much more experience, and you do not lose resources.
  4. Buy the minimum cheapest heal. In the early stages, you don't have enough experience to play without any damage or damage to the character. Accumulate some adena and get a heal - so you can upgrade your character in Lineage 2 much faster and better.
  5. Do quests from people - they are the fastest. Bypass the orcs: their quests take the most time.

Priority locations for leveling

At level up to 20, it is better to choose locations with repetitive quests and simple mobs. So, it can be an elven forest, elven ruins, a test cave, and so on. On the map of locations according to the distribution of mobs, there are places where you will level up much faster.

Leveling from 20 to 40 level

From 20th to 40th level in Lineage 2 you will have to choose - to swing solo or alone. Depending on the chosen class and profession, you can get more or less profit from the method you choose.

So, it's perfectly fine for mages to level solo - but with a little tweak, you need a pet. Buy it immediately for the ore and start grooming and cherishing. For the next twenty levels, your shadow, horse or other pet will be your faithful companion, which will help you get more experience and profit. By the way, for a skill with a pet you get as much as 4500s - the profit is simply incredible. Another option is suitable for companion players - you can find a group of a mage or a partner. From these levels it is already reasonable to divide the drop for everyone and get an additional 10% experience. Search for partners in the academy through the group search function. You will be able to communicate with other characters and help them implement their strategy.

Regarding the buff, here you can also swing both alone and with someone in a group. You can find a digger who constantly needs healers so as not to “fade away” after every second mob. It is very important to think over a high-quality strategy: in l2 buffs need to learn to keep the golden mean and not overheal the characters, take care of your resources and experience.

Warriors or tanks are much easier in this sense. All characters need them, absolutely. But on the other hand, you will have to look for partners, it is better - through the same academy. The maximum gear at this level is a quest gun and a wooden set. It is very difficult to play as a tank due to constant contact with mobs, so clickers and bots are strictly contraindicated. And by the way, if there are problems with the Internet, it is also better to abandon this class.

The principle itself remains the same - we go through quests, wet mobs (you can already choose higher levels of monsters), and we get a drop. Here, players need to competently unite in groups in order to quickly receive profit for each player.

Priority locations for leveling at levels 20-40

Here, the choice of location entirely depends on the characters. So, you can stay in the same Elven Forest until level 30, and then go to the Ruins of Despair or the Outskirts of Dion. See the map of mobs, their distribution by levels. For example, the Ruins of Despair and the Outskirts of Dion are suitable for a solo Mage, but it is better for a group of buffers to go to the Guerrilla Camp or the Abandoned Camp. Study the map!

Leveling a character from level 40 to 60

After the fortieth level, the first task of any player, and especially a member of the group, is the rapid pumping of tankers and healers. The former will help you kill mobs better and deal more damage on campaigns. Save money on them - you will mark time for a very long time. Healers in Lineage 2 need a lot of mana to heal your characters and all party members. Therefore, agree in advance with partners that it is healers and tankers that should become a priority.

It will be much more difficult to swing alone after the fortieth level. But if you decide to go through everything completely on your own, then do not spare money for pumping gear, resources. Get another profession, choose only those skills and abilities that you need. You will also have to complete quests at selected locations: study the guide to understand the profit in advance, and those items that will be dropped to you after completing the quest. No need to waste time. Regarding group pumping, it is important to play honestly here. The fact is that in Lineage 2 your partners can also set you up - after reaching the fortieth level, a more socially dependent game begins: a knife in the back can “fly” even from an unexpected player. That is why, in order to quickly level up a character, you need to gain authority - never take drops from other mobs if they were not intended for you. Received an item undeservedly - give it back. So you reduce the risk of betrayal and increase credibility.

By the way, at this level in l2 you should find a competent spoiler - your precious adena will remain with you, and you can get a lot of useful things from the mobs at these levels.

Priority locations

You can pass in the Wasteland, around Dion, Cruma Tower, on the Battlefield you can pump up to level 61.

Leveling a character 60+ and above

When you reach level 60, the real exciting game in Lineage 2. You can complete much less boring quests and get new professions, after level 85 you will pass the coveted quest to be reborn into a completely new class- a quest for the fourth profession.

After level 65 on the Wall of Argon, opportunities for convenient and fast pumping for all professions open up. The advantage of pumping here is getting not just experience, but also adena for mobs or quests. Many players stay on the Tower of Insolence - here you can slowly but steadily level up to level 70+ and above until mastering the third profession.

The hardest thing to level in Lineage 2 is after level 76. Even beginners in L2 will notice how much more difficult the tasks have become and the mobs themselves are stronger. We go to the location of the Swamp and pump there. The main goal is to get a new profession, already the fourth one, and get a new class.

After level 85 in l2 you need to collect more adena and farm methodically. All dungeons are open to you, you are taken to any group hunt - in general, enjoy!

Mob map

As you can see, you can upgrade to level 85+ in L2 both independently and in a group. Choose tactics and go!

This guide is useful for both beginners and experienced players in order to help earn a decent amount of money, experience, points for pumping skills. Here the path from the very beginning to the 42nd level will be described. In the future, if there is a desire, I will add more quests here up to 70+, but I still need to level up to this level. I find all the quests described here useful, very easy to complete. There is not a single superfluous, just as not a single quest is missed, on which you can earn. Enough words, I think it's time to start.

0-20

Here you are, around the gremlins. Contact Newbie Helper, then hit the gremlin, no more than one, it will drop a blue crystal, pick it up, and again go to the Newbie Helper. Then contact the neighboring NPC (NPC), select " I have a recommendation» ("I have a recommendation"), and go to . Kamaels do not have this function, so you have to walk to the city.

Once in the city, go back to the Novice Assistant, and run to Zerstorer Marcela (Supplier Markell) .
We take a quest from her Supply Check , and run along the arrows. After completing this quest, we go back to the Novice Assistant, and here we are at the 6th level. We get coupons, get initial buffs, and a weapon (by exchanging beginner coupons - use a warehouse for beginners) that is right for you (I recommend that mages take a staff, not a dagger, as many do, but brass knuckles for warriors).
Then again we run to Markelle, take the quest Golden Hills (Head for the Hills) , and run to the Gatekeeper (Portal Guardian). Teleport to Altar of Gold, and run south across the map until we meet goblins and werewolves. We beat them until they fall out Monster Claw(no need to stuff a lot, one is enough). We run back to where we appeared after the teleport and at the Guardian of the Teleport we teleport to the city. Let's go to Markelle and hand over the quest (choose not Continue quest, A Refuse). Next, we run to the Novice Assistant and we are already level 10.

There are quests for each race. This means that everyone teleports to their village (Orcs - in Orc Village, gnomes - in Dwarven Village, Men in Human Village (Talking Island) and so on).

  • Let's go to Thiphiel. We take the quest.
  • Run to Temple of Goddess Shilen in the direction of the arrow, using the map (you have learned how to use the map, right? =))). There we go to Kartii, and we get a task from her to bring a tablet and a scroll. We use the teleport of beginners.
  • We run to gatekeeper, teleport to Spider Nest and go on the map to the place marked with a label. We beat tamorks until we collect tablet And scroll. We use the teleport of beginners.
  • Run to Temple of Goddess Shilen, we turn to Kartii. We use Teleport for beginners.
  • We run to Thiphiel, hand over the quest, we get the 11th lvl. We go to the Novice Assistant and we are level 15.
  • I go to the guard Kendell(stands near the Guardian of the Teleport). We take the quest Skirmish with Orcs .
  • It’s more difficult here, because they always give different quest monsters to beat. So we carefully read the task, they say exactly who needs to be and where to run. Also in the backpack, in the "Quest" section, a sign appears with the name of the monster you need. Look for him on the map, kill him and go to the guard.
  • He sends to kill 3 different monsters, again - use the map and the tablet in the backpack.
  • We pass, we get the 11th level, we go to the Novice Assistant and we get the 15th level.
  • I'm going to the master Gallintou (School of magicians Einhovant), take the quest, run to the village. Teleport to Obelisk of Victory.
  • We need to kill 3 monsters - frog, orc And werewolf. BUT! The important thing is that we must definitely FINISH (not kill, but finish off) the monster with the club that we were given. That is, you can initially use your staff to reduce the number of monster's lives and then finish it off with a club.
  1. Giant Toad Spirit of Mirrors. The frog is found on the south bank of the river among other toads.
  2. Orc Spirit Of Mirrors. Orc stands almost to the very north, on a hill on the north side of the Obelisk.
  3. Werewolf Spirit Of Mirrors. The werewolf lives far at the western end of the island, where the descent to the sea. You can go through the waterfall, but the passage is guarded there Giant Spider, you can take a chance, or you can go around the mountains from the north or south. Beware of a large number of aggressive monsters in this area.
  • We carry the finished clubs Gallintou, run to the village to the Novice Helper and we are level 15
  • Run to Cedric's school approaching Roen, take the quest. We run to the village Altran.
  • We speak with him and teleport at the Guardian of the Portal in Elven Ruins.
  • We run forward, at the first right turn we turn off, then again to the right, and we run into the room with the orcs. We beat the orcs until we knock out the bottom and top of the broken sword. We use the teleport for beginners and run to Altran.
  • From him we run to Roen V Cedric's school then back to the village Altran, then to the Novice Assistant and we are level 15.
  • Approaching Gufu V Guilds of the Bronze Key, he gives the quest.
  • I'm going to the merchant Ripu along the arrow. Next Looking for Torocco(you need to go around the house from the outside behind the fence next to the catapult). Next we run to Miner Maron(look at the arrow), and from it to Blacksmith Brunon. From it we run north along the road from the village (marked on the map) and beat the goblins (they are right after you cross the river).
  • We beat the goblins there until we knock out 10 aquamarines and 10 Chrysoberyl(s).
  • We use the teleport of beginners, give them to the blacksmith, and run to Gufu V Guild of the Bronze Key.
  • We go again to the blacksmith, then follow the arrows to Murdoch, then to Airy and finally run to Warehouse Keeper Murdoch, and we run again to the same place where the goblins were beaten.
  • We beat bats until we get Diamond. Use the Novice Teleport and go to Gufu, then to the Novice Assistant and we are level 15.
  • Let's go to Guard Hatos. We take the quest, then we run to the northern gates of the village, we speak with Parugon(ohm), and run to the Guardian of the Portal, teleport to Test Cave.
  • We run along the map to the mark, we beat there Messenger of Faranga(since he and the guards advise you to buy jars of treatment, or run away after killing the Messenger in the direction where you appeared after the teleport, until the guards fall behind). We use the scroll of teleportation of beginners, we run to Hatosu, we choose from him - Continue.
  • Teleport to Cave of Trials, again we kill the Messenger according to the same system, and we hand over Hatosu. Then the same again. When the quest is completed, run to the Novice Helper and you are level 15.
  • We go to, we go to the warehouse, we talk with Carlon(om) and take the quest from him.
  • Further, during the passage of the profession, we run into Town of Gludio to the warehouse and give a letter Haprok.
  • From there, when we get to go to the warehouse to Norman.

At level 18, we go to take the quest for a profession. I will not describe the passage of these quests, because there are many professions and this is a lot of writing. We read tasks, use the map, backpack, arrows.

20-42

Having made a profession, we get 20-21 levels. It's more interesting here. The first thing we have to do is go through the quests (yes, if you want to dress up properly, and not beg for money, annoying the noob question - "Where can I get money or fluff?" players, you need to do them).

  • Porting to Orc Village, go to Seer Livine, take the quest - The path of fate (Walk of Fate) .
  • Porting to Town of Schuttgart (Schuttgart), go to Orc Guild, talking to moira, take the quest - Disturbing news (Ominous News) .
  • Teleport to Crypts of Shame, talking to Karudoy, hand over to him these 2 quests. Use the scroll of teleport Kamael Village.
  • Porting to Elven Village, run to Trader Crimis in the grocery store), we take the quest - Blood Fiend .
  • I go to the guard Starden(at the gate next to this shop stands) we take the quest - Legacy of the Poet .
  • Porting to Elven fortress we run inside.
  • We beat the orcs. They are located in the first and second rooms of the fortress (in the second room there are also passages to other rooms, they also have these orcs). Knock out 4 poems.
  • We run deep into the fortress, to the very, very end. On the way, do not kill anyone, they will fall behind. When you are in the last room, run up to the monster Kirunak and stand behind your back (if you are a magician, then at a distance from him, but behind). Kill him and the 2 guards next to him. We use COE.
  • We hand over the quest Crimisu, and do not forget to hand over to the guard Starden.

Dark Elves:

  • Porting to Dark Elven Village. Let's go to Velior(he stands where you learn skills), we take the quest Dangerous Seduction . We also take the quest from TallotHow to remove the curse? (Will the Seal be Broken?).
  • Porting to Topi, and run to School of Black Magic. There we run deeper, after the first bridge, where there are 2 skeletons and a spider, we run further into the room. We kill one zombie, a lynx and a succubus (3 items should fall out - eye, blood And blemish stone). Then we run out of this room, go down and run into a large room. We kill Merkenis. We use COE. We hand over 2 quests.

Now for all races. Porting to Talking Island Village.
Let's go to biotin, take the quest from him Seed of Evil . Porting to Elven Ruins. We go to the central room (library), and there in one of the sub-rooms there will be Nekras. We need to kill him. We kill, go hand over the quest biotin.

Get as a reward: 1,495 Aden, 17,818 XP, 927 SP.

Well, now we have from 200 to 300 thousand (the dark elves have more).
On average, we have 22-23 levels. Let's go to Town of Giran (Giran), we buy top-D conventional weapons, ordinary jewelry and conventional armor(magicians recommend to leavebuy Devotion Set(normal, not normal) as it grants casting speed, or Cape of the Sage(normal)). We buy nipples and go under Dion by eye to finish the 24th level (mages 25). Next, we ask for kamaloka (kama 2326 is better than 26). We pass it. If you are prem, then you are already level 26-27. You can go to solokamaloka, take level 28, and then ask for a lab (29 labyrinth of the abyss (mages should take level 30)). If not prem, then we again achieve level 28/30 on mobs (experience goes well under Dion before our eyes) and go to the lab. There is an alternative - RB.

At level 25 there is a quest for a decent amount of SP.

  • Start at Town of Gludio. We talk with the guards Prague. He stands at the western gate. We take the quest. I'm going to the master Romeru we talk to him.
  • We run out through the western gate and, after running a little, you will see lizardmen and spiders(territory Mael Lizard Camps). beat Mal Lizard Warrior, Mal Lizard Shaman, Mal Lizard Matriarch, until we get 50 sparkling crystals. We also beat Poisonous Arachnid, Arachnid King, and knock out 50 from them red crystals.
  • I'm going to the master Romeru, hand over the quest.

Get as a reward: 42,000 SP.

At level 27, you can take the quest, but it is quite long.

  • Let's go to Gludin Village. We talk at the north gate with Alva. We take the quest.
  • We go to the weapon shop, talk to Arodyne.
  • Teleport to Orc camp, hit there: Turek Orc Warlord , Turek Orc Shooter, Turek Orc Militia, Turek Orc Minion, Turek Orc Footman, Turek Orc Sentry, Turek Orc Shaman, Turek Orc Elder until we get 20 Blanks of Swords.
  • Dark Elven Village, Further Spider Nest. We talk with Tiroy.
  • We use COE, go to Arodina V Gludin
  • Next we run to Alve, we talk to him. Teleport to Town of Dion (Dion) and beat around the city Cannibals Tumran until we collect 4 Ranger Report.
  • Teleport to Gludin, go to Alve we talk to her. After we go to Abandoned Camp and hit there Gnoll Generals until we get Attack Order And arms trade contract. We use COE. Let's go to Alve, Further Neti.
  • Teleport to Wasteland, talking there with rolento.
  • Use COE, teleport to Orc Camp, looking for an orc there Burai. We talk with him. We use COE.
  • Teleport to Abandoned Camp, beat there Gnoll Captains until we collect 30 Gnoll Captain Skulls. We use COE.
  • Teleport to Orc Camp, go to the oruk Burai we talk to him. We use COE.
  • Let's go to Alve, hand over the quest.

Get as a reward: 95,000+8,000 (from Orc Burai) Aden, 159,820 XP, 9,182 SP.

  • Council of Elders- talking with Head of the Bronze Key Guild Philar, take the quest - Beyond the Hills of Winter . We go to the grocer, we buy 20 bandages, 10 master keys, 5 energy stones, we approach again to Filaru, and from it we spoil into Town of Schuttgart (Schuttgart).
  • From there we port to Plundered Plains and will stand next to Lineman Obi. We give him the quest.
  • When choosing an item Get money issues 17387 adena. When choosing an item Get materials gives out 1740 D-grade nipple. In addition, it gives a lot of experience and SP.

After level 30, swing into Marshes of Krum on a stakato (good for magicians), or in Lands of the State on ghouls (more for warriors). You can also download The grounds of Floran. Laba, kama, rb are not cancelled.

When you get level 35, you have the opportunity to go to make stamps for a pro, or you can swing further, take 39 and buy a pro. I will not describe the professionals, everyone chooses for himself where to get the material for their implementation. I'd rather talk about this...

At level 35, there are quests such as Temple Executor And Temple Missionary . They are both taken in the temple Dione, and in my opinion are very profitable, interesting and easy to implement.

Temple Preacher:

  • Come to Master Glivka you take the quest. Come to Bookseller Rook(he stands in the same temple), you talk to him.
  • Porting in Cruma Tower, and in the swamps you hit stakato until you get 30 items (Part of equipment for experiments). You are using COE.
  • Come to Rouku, talking, it gives 3 items.
  • Porting in Cruma Tower, in the swamps you hit a stakato, a quest monster appears from it. You kill. And then two more. You are using COE.
  • you go to Rouku and the quest is completed.

Get as a reward: 15,100 Adena, 30,000 XP, 2,000 SP.

  • Come to Shegfield, take the quest, run to Floran Village (Floran Village)
  • We talk with Alex, he says to collect 30 different items (10 of each type). Let's go beat Lizard Delu, cursed prophets until we collect all 30 items.
  • Approaching Grocer Pano, hand over the quest.
  • Let's go to Warehouse Keeper Sonin, hand over the quest.
  • Let's go to Alex, hand over the quest. We use COE.
  • Let's go to Shegfield to the Temple, hand over the quest.

Get as a reward: 16,924 Aden, 30,000 XP, 2,000 SP.

After completing these quests, we get the opportunity to complete other quests in this chain.

  • Approaching High Priest Sylvian, take the quest. He asks questions, they are easy and you do not have to start from the beginning. Answers:
    -Who founded the power… — Shunaiman.
    - What race... - People.
    - What kind of power... - The temple should be the center.
  • Porting (running) to Lands of the Executed, beat - Ghouls, Slaves, Hanging Trees, Carrion Eaters, Golems, Granite and Amber Basilisks. We stuff 30 items. We use COE.
  • Let's go to Silvina, hand over the quest.

Get as a reward: 69,146 Aden, 219,975 XP, 13,047 SP.

  • We talk, we get the quest.
  • Porting to Town of Giran (Giran), talking in the temple with Pupina.
  • Run to Dark Elf Guild, talking to Angus.
  • Porting to Dragon Valley, beat Basilisks, Scavengers, Whelps, stuff 10 items. We use COE.
  • Let's go to Angus, hand over the quest. We run to Pupine to the temple, hand over the quest. Porting to . We take the quest.
  • Run to Dark Elf Guild. We talk with Master Xivonia.
  • Porting to Alligator Island. We swim across the river, and beat there - Croc Shaman, Croc, Caiman, Croc Warrior. We stuff 25 items (crystal of darkness). I advise exactly 25, no less, maybe 30.
  • Let's go to Xivonia, talk to her, and select any lines (I was not lucky with the 1st line - red solution).
  • We get 3 oxides of darkness, go to Klaku to the warehouse, hand over the quest.

Get as a reward: 18,775 Aden, 30,000 XP, 2,000 SP.

  • We talk with Natulsom in stock. We get a quest.
  • We go to where the crystals of darkness beat ( Alligator Island).
  • beat Aligators, Shamanov Krok, Warriors Krok, we fill 30 reports.
  • We hand over the quest Natulsu.
  • Choose Lords of the Dawn(they say the sunset slows down, I did not check it myself).

Get as a reward: 88,888 Aden, 278,005 XP, 17,058 SP.

  • After taking the quest from Natulsa, choosing the side of the dawn, let's go to Town of Gludio, in the temple we talk with High Priest Raymond.
  • Porting to Anthill(wasteland from Gludin), we run along the arrow to Kazianu. We talk with him.
  • I'm going to myself Anthill, we beat any ants there, you can even the simplest ones, we recruit 30 items ( Part of the prophecy).
  • From the anthill we go to the Stone, which is indicated on the map. That's where the arrow goes.
  • How can you reconcile them?

Get as a reward: 18,100 Adena 60,000 XP, 3,000 SP.

PS: This quest flows smoothly from "Relic Research" to " Cooperation with Nikola – Contract (Nikola’s Cooperation – Contract) :…»

  • Let's go to Lorraine, give her the card. Let's go to her again.
  • We talk to her, remember the code ( 3196 ), go to the 2nd floor Cruma towers.
  • Once on the 2nd floor, we run forward without turning anywhere, when we rest against the side, we turn to the right. (i.e. the first intersection leading to the mobs, we run through). There will be boxes. We poke at them, as if talking. A pillar appears and says that in 2 minutes it will self-destruct. Poke on the pole enter the code (3196) and back to the boxes. We get metallograph.
  • Let's go to Lorraine, give it to her metallograph.

Reward: 72,527 Aden, 203,717 XP, 14,032 SP.

  • We talk with Lorraine. We take the quest, go to Nicolas.
  • Porting to Town of Giran (Giran), go to Cousteau. We hand over the quest.

Get as a reward: 93,383 Aden, 285,935 XP, 18,711 SP.

  • We talk with Cousteau. We take the quest.
  • Let's go to Master Juris. From there we go back to Cousteau.
  • Cousteau sends us to Lorraine. Let's go to Cruma Tower, talking to Lorraine.
  • From Lorraine go to Nicolas.
  • Hand over the quest Cousteau V Town of Giran (Giran).

Get as a reward: 109,427 Aden, 309,467 XP, 20,614 SP.

That's all the quests up to level 42. There are no interesting levels of quests 42-43-44, maybe there will be more... Wait for the continuation. But the article is still being processed.
P.S. The article will be gradually edited to give it the best look.

Everyone who started playing as a shooter knows that there are three shooting professions that can be obtained. They are Spy, Observer and Guardian.

From my own experience, I immediately want to exclude them from this list of guardians. Believe me, you should not download such a character. But if you still decide to try, then choose at least the Saboteur-Guardian branch. In this RF guide, I propose to consider the leveling of the most interesting professions. This is an observer and a spy.

General information.

First of all, you can't go anywhere without a premium account. Elemental shop ammo is also required, at least from level 40. Leveling a character to level 40: I can’t say anything new here: quests, quests, etc. If you are too lazy, then you can skip the melee points, but everything else should remain on the level. I advise you to get another akke koromaga and at night to download magic and buffs in two windows. Everyone comes to this sooner or later.

Pumping 40-45.

Here you have to choose for yourself. If there are free abbas in the solucha, then it's better there. If not, then only ether remains. There are, of course, alternative options. For example, a hose pump on the isena. But I wouldn't recommend it.

Pumping 45-50.

As for me, at this stage there are three scenarios: You are a wealthy squirrel. That is, you just get the keys to the dungeon 45-57. Lots of keys. Gather a party and after a day or two you are already lvl 50. The second option is that you are an average squirrel, or you simply like to get lucky more. And you farm abb / kalian, at the same time pumping a percentage from lvl 46. So you can walk in the building. Provided that you have the appropriate equipment. You are an advanced squirrel. That is, you know what crit is and how it can be used. You have a purple machine gun on crit, which has already been sharpened with chaos talics. You are also wearing 3-4 items per crit. It would be ideal if you still have familiar critics.

Pumping 50-55

In order to quickly and effectively pump the shooter at this stage, it is better to choose a skill on crit. By level 50, you should equip yourself with crit gear, purple machine guns for +4 crit, and a leon bow. If you have money and great desire, then you can in the process of swaying the cross in the mio-arm. Then you will get two more crit buffs, in addition to the above gear. The main difficulty in leveling to crit is finding a party. Pumping options:

  1. Perfect option. Party skill on crit in ZI, starting at level 51. On triggers / caps / naiads. Of course it is not available to everyone.
  2. Qualification in the party on Crete in MC
  3. Leveling on crit in the dungeon 45-56 on small wigs. This option is convenient in that you can swing as part of a random party and at least one crit is enough. Actual up to a maximum of 53 levels, because then it just gets boring. From lvl 53 you can start to swing just like a damage dealer. Accordingly, you should have a chiseled cannon and elemental cartridges. Although this is also sad in comparison with ZI
  4. Up to 51st, you can upgrade in elan. Both solo and in a party with crit. At the same time and twink can be pumped.
  5. Solo skill on ZI/CHK on lizards, cats, stones. In this case, you can easily cross the tank, because in addition to crit, you will also get a good boost in HP. Accordingly, you will merge less often. For damage, you can use cute fluff with the elements. If you have the money, grab some jade and a level 55 leon's bow.
  6. Cross-sawmill and pumping 50-55 until you find the norms of the party
  7. 1.5 group and regular quests. Moreover, after their execution, they become recoilless.

Ammo.

Buy ammo is a must. You can in the shop, or you can use talents from other characters. You can pump with Elan guns or craft cartridges, but I will not consider it, because it is squalor. Each cartridge has its own element. The element provides 80% damage to the correct mob. Plus with weapon enchant, if available. In PvP it is better to use fire ammo. Fire Beam Arrows give approximately 30% to final damage. Profit. If you use machine gun cartridges, it will be a little more difficult than with fire cartridges, but there will also be an increase.

Equip.

So, what is the minimum equipment for the optimal level, provided that all the buffs are already in the GM. Level 40: Leon perfect bow, string bow/machine gun 45-40. You can sharpen slippers to +4 or buy ready-made ones. But you can do without them. Leon might be worth too much. If you can't buy, then save up for a string. You can farm or sell a few shop boxes. Shemot must be premium. Bija for damage, 80%. Rings can be used the cheapest. That is, you need to buy 3 biji and have one premium. If you don't have enough money, go for it. At level 45. Leon can be left, it will suit you for the Dodge. Bija is needed by 80%. If you are not able to pull 80%, then squeeze as much as you can. Purchase a 50-45 machine gun. Slippers +—5 dodge. Sets of amulets for 40 damage and 40 dodge.

Optional equip.

There is no limit to perfection. In your case it could be +6 slippers, 2 perfect rage clips, +6 gloves. Cannon +6/7. It's all difficult. Much easier to have generators and shop dope.

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It's no secret that pumping a character to the maximum level takes a lot of time. Players need to constantly run to the class trainer for new abilities, move around the world without vehicles right up to level 40, visit a variety of locations for the sake of a single task, and so on.

Guides for leveling each class in WoW Classic

1. How long does it take to level up to level 60 in WoW Classic?

On average, it takes about 12 days or more of active game time to level up a character to level 60. If you want to start mastering high-level content as quickly as possible, carefully read everything that is written below. Many people think that there is not much point in high-speed pumping, but if a quick result is still important to you, you can save some time by using our tips.

2. Optimize the process of completing tasks

Quests in WoW Classic are non-linear, so you should plan your travel route in advance. In some cases, the text of the task does not give a direct answer to the question of where to go. If you encounter this problem, ask your friends or read the comments on Wowhead Classic. If you have taken several tasks in a certain city, first complete all the tasks, and then go turn them in so as not to waste time running around.

3. Minimize travel time

Most of the "extra" game time is usually spent on moving the character from point A to point B. Try to spend as little time as possible on moving and get the most out of each trip (or dash). Health, mana, rage and energy try to turn into experience, killing monsters along the way. Moving with a full supply of resources, you miss out on opportunities, including those from passive regeneration.

4. Use the Stone of Return

Arriving at new location, find the tavern owner and take the Stone of Return from him. In the classic version of the game, the Stone of Return can be used once per hour, and this is very beneficial despite the large cooldown. The Stone of Return is a valuable resource, however many players ignore it. Watch the cooldown and be sure to use the stone if it is available.

5. Earn gold

When pumping, players often complain about the lack of space in their inventory and bank. Be sure to get an additional banker character and mail him items that you might need someday. The banker can store BoE equipment, materials for professions, and so on. Unnecessary items can be auctioned off (using the same character). Do not sell items to merchants that other players may need and therefore bring you extra money.

6. Forget about professions for a while

Leveling professions at the same time as leveling a character is fun and interesting, but very time consuming. The exceptions are skinning, mining, and herbalism. Professions aimed at crafting items also require financial investments and being in the city in AFK mode. First aid is required for all characters, regardless of race and class, but cooking and fishing are best pumped on maximum level.

7. Plan your vehicle purchase

At level 40, any character can purchase a mount with a 60% speed bonus. Be sure to accumulate the required amount by this time (90 gold). When leveling, try not to waste your gold - don't pay the trainer for abilities you don't use, don't buy items from the auction at inflated prices, and so on. When you reach level 30, remember about the upcoming purchase and save wherever you can. The running speed is low, and the locations in the classics are large, so it’s impossible to play for fun without transport.

8. Quests in the dungeons

When pumping, pay special attention to tasks that lead to dungeons. Before searching for a group, try to collect all the available tasks so that you do not have to go again. From the point of view of the time / experience ratio, pumping in dungeons is inefficient (especially if you take into account possible wipes and other misunderstandings), but there are a lot of experience tasks (in some cases, two or three tasks give a whole level at once). Some dungeon quests are part of long storylines and involve long journeys across locations and continents. If you want to level up as quickly as possible, it is better to refuse such tasks. The most profitable tasks for pumping are performed in the following dungeons:

  • Uldaman (41+)
  • Zul "Farrak (42+)
  • Maraudon (46+)
  • Blackrock Depths (52+)

9. Equipment for pumping

The correct selection of equipment will slightly increase the pumping speed, but you should not attach too much importance to it - for example, go to the Deadmines ten times for the Charcoal Staff. For the same time that you spend on the Deadmines, you will pump the character to a level where you no longer need the staff. However, if you're playing as a melee character, be sure to find yourself good weapon(It can be obtained as a quest reward or bought from the auction if funds allow). You should also remember that all classes and specializations require such a characteristic as a spirit. Spirit increases mana and health regeneration outside of combat, and the higher the speed, the less often you will have to eat / drink to restore strength. So if during the pumping you managed to get an item with a spirit, feel free to put it on.

10. Talents and Optimal Specializations

In the classic character specialization is of great importance. By choosing the right specialization, you will save a lot of time! If your character belongs to a hybrid class, level up in the fighter specialization, even if at the maximum level you plan to become a healer or a tank. At low levels, hybrids (such as Fury Warriors or Shadow Priests) can successfully tank or heal in dungeons without changing talents. When choosing talents, give preference to options that:

  • Increase movement speed
  • Increase the rate of replenishment of resources
  • Gives bonuses to Accuracy and Critical Strike.
  • Increase the maximum supply of resources

11. Ability

Every two levels, the character gains new abilities for each of the three specializations. Abilities are taught by class trainers that are located in large cities. However, if you run to the trainer every two levels, you will waste too much time. In addition, some abilities are not used at all when leveling, and there is no point in learning them. You can check out complete list abilities available to your character on Wowhead Classic and determine the levels at which you need to contact a trainer. For example, instead of returning to the city at levels 22, 24, 26 and 28, you can visit the trainer twice - at levels 22 and 28.

We hope that our tips for leveling 1-60 in WoW Classic were useful to you. Happy pumping!