How to get on the test. How to take part in testing a new patch in World of Tanks

  • 19.07.2021

Updated (17-01-2020, 11:10): test 1.7.1


The test server in World of Tanks 1.7.1 is a regular server where new maps, features, tanks and other game innovations are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

What's new in test 1.7.1?

Double-barreled tanks IS-2-II (VIII tier) IS-3-II (IX tier) ST-II (X tier).

IS-2-II

IS-3-II

ST-II

What the new branch of double-barreled tanks looks like:

As you can see, the new branch starts after the KV-3 (VIII) level.

The crews of all three double-barreled tanks will consist of 5 people:

  • commander (radio operator);
  • gunner;
  • driver mechanic;
  • two loaders.
The most important thing is the ability to conduct multiple shooting modes.
  • Cyclic (standard): firing with one gun, which is reloaded after each shot;
  • Consistent: alternate firing from both guns;
  • Volley: simultaneous firing of two guns.

Performance characteristics of new double-barreled tanks (not final)









What is a test server and why is it needed?

Test server- this is the repository where the copy is stored and reproduced, but with some changes. Of course, before you make any changes to the game, you first need to test them.
The first ones see the changes in the WOT development staff, after which they give access to super-testers. If there are any shortcomings, then they are corrected and the version of the new client is tested already under load. "Upload" a test version of the client to the backup server and open access to everyone. Again, the development staff is looking for bugs and shortcomings. After - they fix and "roll out" the new version of the client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.7.1 or install Wargaming Game Center. Then run it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to go! We click on the shortcut of the test client and go to the login and login page. We go under our nickname and password, and choose one of the two test servers.

Features test. Server

  • Each player will receive a lump sum of 20,000 gold, 100,000,000 free experience, 100,000,000 silver.
  • Everything that you earn and buy on the test server will never go to the main one.

Update 9.20.1 is approaching its official release and we are starting a new series of general tests. Participate in testing and evaluate the changes that developers have worked on recently. Here's what's available on the shared test server:

  • Rebalancing of Tier X light tanks, as well as British and US vehicles.
  • Reworked personal combat missions with a new interface and mechanics to complete them faster.
  • An additional reward for high efficiency in battle - new ways to get Bonds.

The changes can be found in detail in recent publications:

How to get on the general test?

Booms and medals

From 9.20.1, winning medals of the Epic Achievements and Battle Hero categories, the player will receive additional bonuses. Please note: Bonds will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for the grand battle

The following changes have been made to the "General Battle" battle type:

  1. The message about victory or defeat in a battle has been changed.
    Added a new type of message about victory or defeat in battle to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When the battle ends after capturing the base, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This change has been applied to all Random Battles, Ranked Battles, and Grand Battles.
  2. Updated tooltips for rewards, which describe the various conditions for obtaining. In a standard battle, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    Added border markers to the top panel to improve readability.

Improvements for the "Training Ground" mode

Changes:

  • Disabled irrelevant options in the context menus of vehicle upgrade windows, research tree, and vehicle carousel.
  • Balanced rewards (credits and experience) for victories and defeats when passing the training ground.
  • The accrual of rewards for completing the training ground is now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when replaying the training ground.
  • The crew recruitment window has become more informative.

Fixes:

  • Fixed a bug where some interface elements in color blind mode were displayed incorrectly.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and scopes), when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare error of incorrect display of the "Skip training" button.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • The description of vehicle characteristics in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added descriptions of rewards to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed errors in displaying map borders.

New game models in HD quality

Sound

We have upgraded to the new version Wwise 2017.1.1, which will expand the scope for further audio enhancements.

Vehicle changes

  • Changed the name of the second tower from Centurion Action X * to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the Centurion 32-pdr tower. The projectile speed of the new top gun is 878/1098/878 m / s, the projectile speed of the old top gun is 1020/1275/1020 m / s. The basic performance characteristics of the weapon are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread of 0.34 m per 100 m;
    • reload time 6.5 s;
    • aiming time 2.3 s.
    • damage 280 HP;
    • penetration 220 mm.
    • damage 280 HP;
    • penetration 252 mm.
    • damage 370 HP;
    • penetration 47 mm.
  • Removed OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type B Barrel with 60 ammo. from the Centurion Action X tower *.
  • Changed the load capacity of the FV221A suspension from 63,000 to 64,000 kg.
  • Dispersion during movement of the FV221 suspension increased by 12%.
  • Dispersion during movement of the FV221A suspension increased by 14%.
  • Dispersion on hull traverse of the FV221 suspension increased by 12%.
  • Dispersion on hull traverse of the FV221A suspension increased by 14%.
  • Dispersion for the OQF 17-pdr Gun Mk. VII on traverse of the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed Centurion Mk. II gun from 30 to 26 deg / s
  • Traverse speed of the Centurion 32-pdr turret changed from 36 to 30 deg / s
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from 15 degrees to 18 degrees
  • Depression angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from -8 to -10 degrees
  • Changed the name of the first turret from Centurion Action X ** to Conqueror Mk. II.
  • Changed the name of the second tower from the Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the tower of the Conqueror Mk. II. The basic performance characteristics of the weapon are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread of 0.33 m per 100 m;
    • reload time 5.9 s;
    • aiming time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the tower of the Conqueror Mk. II ABP. The basic performance characteristics of the weapon are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread of 0.33 m per 100 m;
    • reload time 5.9 s;
    • aiming time 2.1 s.
  • Added the APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 220 mm;
    • speed 878 m / s.
  • Added the APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 252 mm;
    • speed 1098 m / s.
  • Added the HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 HP;
    • penetration 47 mm;
    • speed 878 m / s.
  • Removed OQF 20-pdr Gun Type A Barrel with 65 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type B Barrel with 65 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type A Barrel with 65 ammo. from the tower of the Conqueror Mk. II.
  • Removed OQF 20-pdr Gun Type B Barrel with 65 ammo. from the tower of the Conqueror Mk. II.
  • Removed the AP Mk. 1 for OQF 20-pdr Gun Type A Barrel.
  • Removed the APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed the HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed the AP Mk. 1 for OQF 20-pdr Gun Type B Barrel.
  • Removed the APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed the HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Suspension capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg
  • Reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
  • The traverse speed of the Conqueror Mk. II gun from 36 to 30 deg / s
  • The traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg / s
  • Increased armor of the turret and hull.
  • Increased tower armor.
  • Increased tower armor.
  • Added OQF 32-pdr AT Gun Mk. II with an ammunition capacity of 30 units. into the Avenger tower. The basic performance characteristics of the weapon are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread of 0.35 m per 100 m;
    • reload time 7.8 s;
    • aiming time 2 s.
  • Added the APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 220 mm;
    • speed 878 m / s.
  • Added the APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 252 mm;
    • speed 1098 m / s.
  • Added the HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 HP;
    • penetration 47 mm;
    • speed 878 m / s.
  • Changed the traverse speed of the Challenger turret from 14 to 16 deg / s.
  • Traverse speed of the Avenger turret changed from 16 to 18 deg / s.
  • Increased tower armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp with.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 degrees to -9 degrees
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 degrees to -9 degrees
  • Depression angle of 105 mm AT Gun L7 changed from -5 to -10 degrees
  • Added B.L. 5.5-in. AT Gun with an ammunition capacity of 30 units. into the FV4004 Conway tower. The basic performance characteristics of the weapon are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread of 0.38 m per 100 m;
    • reload time 14.4 s;
    • aiming time 2.4 s.
  • Added the AP Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 HP;
    • penetration 260 mm;
    • speed 850 m / s.
  • Added the HE Mk. 1T for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 HP;
    • penetration 70 mm;
    • speed 850 m / s.
  • Added the HESH Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 HP;
    • penetration 200 mm;
    • speed 850 m / s.
  • Traverse speed of the FV4004 Conway turret changed from 16 to 18 deg / s.
  • Depression angle of 120 mm AT Gun L1A1 for FV4004 Conway turret changed from -5 to -10 degrees
  • Added Rolls-Royce Griffon engine. Basic performance characteristics of the engine are as follows:
    • power 950 hp with.;
    • fire chance 20%.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Dispersion on turret traverse of the FV4005 Stage II gun 183 mm L4 decreased by 12%.
  • Traverse speed of the FV4005 Stage II turret changed from 12 to 16 deg / s.
  • Depression angle of the 183 mm L4 gun for the FV4005 Stage II turret changed from -5 degrees to -10 degrees
  • The traverse angles of the 183 mm L4 gun in the FV4005 Stage II turret changed from 45 to 90 degrees in both directions.
  • Changed the ammo rack capacity of the 183 mm L4 gun for the FV4005 Stage II turret from 12 to 20 shells
  • Maximum forward speed changed from 35 to 50 km / h
  • Maximum reverse speed changed from 12 to 15 km / h
  • Increased tower armor.

Added a car for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • Decreased dispersion during movement of the Rheinmetall Panzerwagen suspension by 22%.
  • Decreased dispersion on hull traverse of the Rheinmetall Panzerwagen suspension by 22%.
  • Dispersion on turret traverse for 105 mm Kanone decreased by 17%.
  • Reload time for 105 mm Kanone changed from 10 s to 9 s
  • Aiming time of the 105 mm Kanone gun changed from 1.9 s to 1.6 s
  • Projectile Damage Exp. APDS gun 105 mm Kanone gun from 360 to 320
  • Projectile Damage Exp. HE gun for the 105 mm Kanone gun from 440 to 420
  • Projectile Damage Exp. HEAT for the 105 mm Kanone gun from 360 to 320
  • The ammo rack capacity was increased from 30 to 35 shells.

Appointment

Test Server Purpose- checking new releases, as well as searching for bugs in a comfortable environment for testers. Crystals items earned on the test server, items purchased there, and any other in-game values ​​will never be transferred to your account on the main server.

Invites

Do you know that...

Added to the game for New Year 2012. Moreover, it was created two years earlier (in 2010). After the map was displayed on the main servers, a bug was noticed: the prop of the tower from the inside was easily fired from a cannon Shaft... Two days after the opening of the map, measures were taken, and the use of this bug began to be punished, and a week later the bug was completely fixed.

In 2009-2010, there was a party "KPTO" ("Communist Party Tanks Online"). This party was engaged in the development of various programs for maintenance.

In 2011, the developers decided to arrange a competition-race in which they had to constantly turn the tower. For this, a map was created called. It was handled by a special association of players - "KPTO" ("Communist Party Tanks Online"). It was assumed that the map could not be used supplies(neither purchased nor falling from the sky). The game fell apart and the card was never released. It is worth noting that the map was developed by the legendary map maker Figishe.

The Ricochet cannon project appeared back in 2009. it was planned to be called "Volcano". The cannon shots were originally not supposed to bounce off the surfaces and were blue in color. At that time, Vulcan / Ricochet was a machine gun, but during the testing phase, the idea of ​​bouncing balls arose, which later grew into a full-fledged cannon, now known as Ricochet.

When they first started testing the Hornet body, it consisted of: a central part and four side ones, each of which was lower in level to the central block, and on each side block there were tracks. The Hornet was then changed to its current state due to its overly futuristic design and the complexities of gravity and traction.

The appearance in June 2011 of the Shaft cannon caused a real sensation among tankers. After the release, Shaft was bought at a rate of 3 pcs. per second! Later, its characteristics were edited, resists were introduced. But a day later it was seized, the crystals were returned, the description was changed. On the first day of the test on the test server, the maximum damage of Schaft in the aiming mode was 150 - 175 - 200 - 250 units (for M0 - M1 - M2 - M3, respectively), on the second day - 200 - 225 - ~ 275 - 300.

The first film about Tanki Online appeared in 2011 together with the Screening of a Fairy Tale competition. It used the ordered materials from the game, had its own story. There may have been short films up to this point, but they weren't that famous. Player FAK19 has created the most popular series of films - "B-mashina". A total of four films were shot. Later FAK19 decided to make a remake of "B-mashina" called "New Evil". FAK19 movies are packed with lots of special effects. Editing was carried out in the program "3D Studio Max". YouTube channel: MrFAK12

The first gold in Tanki Online was 1000 crystals. Initially, no one knew where and when this bonus fell. The first gold fell on the map Kungur, on the fund of 700 crystals, was taken by a tanker with the nickname Noosya. Later, gold boxes began to fall on almost all maps, but their denomination was reduced to 100 crystals. Now there are drop points for the golden box on all maps.

In 2010, a special modification of the weakest cannon was introduced Smokey called Smokey XT. This modification cost 3,950 crystals. It was available for purchase for exactly one week. The Smoky XT was better in all respects than the regular Smoky M3. It was assumed that a good player would be able to recoup the cost of the Smoky XT.

In 2009, the developers decided to create such a gun that could inflict damage on opponents and at the same time heal tankers from their team. This is how the Isis cannon appeared. The first concept of Isis only healed and looked like, in its appearance, resembling models from the game "Half-Life". Later it was converted into a two-toothed turret for a tank. Isis also allowed herself to heal when shooting into the void. This ability was too strong and was removed. In November 2014, the visual effect of the shot was reworked, and on February 16, 2017, the gun lost its vampirism.

During beta testing (May 2009) Tanki Online received an award at the Game Developers Conference (KRI 2009) in the category “Best game without a publisher”. This suggests that already in the testing phase, the game has earned recognition in the gaming industry.

In November 2009, Tanki Online reached the final of the Runet Prize popular vote and took 17th place in it. This despite the fact that the game was only six months old.

In the summer of 2012, a campaign was held in Tanki, timed to coincide with the European Football Championship. During this promotion, the par gold boxes increased several times, and in the end it was calculated that in a little less than a month the players caught gold for 90 million crystals - in the current economy, this is almost a billion crystals!

On September 27, 2012, an unusual battle called "Kasim vs Sun" took place, in which community manager Maxim Khusainov and technical support specialist Ksenia Ignatieva fought against each other in Vasposmoks. Maxim won with a score of 22:19. Players could support Maxim or Ksenia by purchasing from the garage special paint worth 100 crystals. Paints for Kasim were bought for 47,341, for Sun - 18,004, for both players at once - 4,844, everyone who bought paint for Maxim was enriched by 59 crystals.

Every year on October 31st "Tanks" celebrate Halloween. In 2012, during the campaign, a special card was created 59 597 times, and a special gold box dropped 12,008 times. There were some interesting coincidences: on October 30, 2012, a tanker registered in the game with the number 16 666 666, and a tweet about the holiday special video blog became the 666th. In 2014, there were 45 ghosts on a special Halloween map. And in 2015, on October 31, tankers spent a total of 196 years in the game and caught 440,000 gold, and the Halloween card was created 184,652 times. The winner of the competition for the best gold trap - a player with the nickname Ti-To - caught 195 boxes and received a reward VicoThunder XT.

The first mention of the mysterious player Godmode_ON can be seen in the issue of video blog # 61. The second time he appeared in video blog # 64, and in video blog # 80 he got into the “Question of the week” heading. It took 59 shots to destroy Godmode_ON. Smokey of which 5 were critical. Thus, taking into account the parameters of Smoky and Mammoth, at least Smokey protection in Godmode_ON paint was about 85%. In the issue of video blog # 103, a mysterious man appeared who “collected all the mines in Silence” - perhaps it was Godmode_ON? In question of the week # 118, Godmode_ON drove along the mine path and blew up only on the 41st - taking into account the parameters of the Mammoth that were relevant at the time of the release of the video blog, at least protection against a mine in Godmode_ON paint was about 95%. In video blog # 130, Godmode_ON caught a gold box for 5001 crystals, although the maximum face value of the April Fools' gold was 5000 crystals. The next appearance of Godmode_ON was in issue of the week # 133, where he was shot at once by six tanks. And in question of the week # 146 Godmode_ON used Hornet for the first time, not Mammoth. Who is this mysterious player? An indirect answer to this question is found in video blog # 145, where Nikolai Kolotov's profile says "Not Godmode_ON". A hint to the contrary, or just a joke? It seems that we will never know the truth ...

It took four and a half months to create the first test version of "Tanks". The first non-developer registered in Tanks is GlebNikitin. And the very first server programmer of "Alternativa" Alexey Kviring (arts80) registered in the game. The first map in "Tanks" was a prototype Tribute.

By mid-2010, the game had about 200,000 registered players. On December 19, 2010, the bar of one million registrations was taken. June 6, 2011 - registration number 3 million (player with the nickname katyana). January 4, 2012 - 7 million registration (player with the nickname stepan1234567891). March 25, 2012 - the milestone of 10 million registrations was passed (player with the nickname lYonsl). On Tanker's Day 2012, an account was registered under the number 15,000,000 (a player with the nickname adilov.amir). February 5, 2013 - twenty million registration (player with the nickname tolik755). End of July 2013 - thirty million registration (player with the nickname nadja8201).

The game "Tanki Online" is the most popular at home - in Russia. This is followed by Ukraine, Belarus, Armenia, Kazakhstan, Germany, Moldova, Georgia, USA and Saudi Arabia.

The official group "Tankov Online" VKontakte appeared in January 2011. One day, community manager Maxim Khusainov promised to swim in the ice hole if the number of subscribers in the group exceeds 500,000. On September 27, 2014, this mark was passed, and on New Year's Day Maxim fulfilled his promise - he began to lead the first video blog of 2015 from the ice hole.

The most capacious card is Dusseldorf(40 players), on Berlin 36 players can enter at the same time, Temple and Madness- 32. In turn, Temple is the most spacious map, Berlin is just a little behind, and Dusseldorf closes the top three. The smallest cards are Island , Hill and Ping pong.

In the summer of 2014, the FIFA World Cup was held in Brazil, and Tanks could not stay away from this event. In the Football Fever promotion, players were offered to purchase one of 32 paints, symbolizing the countries participating in the championship. Those who bought paint for a country that was among the top three winners were returned up to 50% of the crystals spent on purchases during the period of the promotion. A total of 555,502 paints were purchased, of which for Russia - 111 thousand (the most popular paint), for Germany that became the champion - 38,007, for Argentina - 17,641, for the Netherlands - 15,819, but the most rarely bought paint Kot-D "Ivoire - only about 1000 pieces. About 887 million crystals were distributed in prize money for the promotion.

A little about the names of objects: a long time ago Rail called the Fear Machine, Ricochet could be called Vulcan, Hornet- Raptor, Viking- Centurion, and Hammer- Magnum. As for Vulcan, game designer Semyon Strizhak (known as Orekh) jokingly promised that "the machine gun will never be named Vulcan, otherwise I will have two extra fingers on my hand." By the way, as a result, the cannon-artillery was named Magnum.

The observer mode (spectator) in the game did not exist from the very beginning. And the first fight broadcast with a spectator was the quarterfinals of the upper bracket TOF Dream Team III between the teams International and "Hard and Difficult".

In the summer of 2014, the Tankov Online team visited the gamescom game exhibition in the German city of Cologne. In honor of this event, the map was briefly introduced into the game " Koln"On which they fell gold with doubled denomination. During the promotion period, 191 million crystals were awarded for gold boxes, and about a million players visited the map.

Filming of a video blog is usually carried out on Wednesday, although the preparation of the stories begins much earlier. Thursday and Friday go to video editing.

The birthday of Tankov Online is June 4, 2009 - the date of the start of the open beta testing. The first player to reach the maximum rank (at that time it was Marshal), became the legendary T7000. In April 2010, a Chinese server was launched. On April 16, 2014, Tanki Online was launched in Brazil. The first generalissimo in the Brazilian locale is a player with the nickname limadj2, he reached 1,400,000 experience on September 2, 2014, spending about four and a half months on leveling. As a reward for his high-speed passage limadj2 received completely micro-pumped Viking M3, Ricochet M3 and Zeus paint.

Sometimes, in honor of some holidays, the funds in the game increase. The largest funds in the game were on August 2, 2015 - five times.

On May 9, 2015, it was possible for just 70 crystals to purchase a pass for endless supplies, which was valid until the restart on May 10. On that day, it was almost impossible to find a player in the game who would have traveled without "Garlands"- except perhaps those who played PRO battles with disabled supplies.

The first players to see and test the early demo of Tanks on Unity were German players at a tank meeting in the town of Wildfleken, which took place in early July 2014. In June 2015, the demo version of the new game was touched by players from five Russian cities as part of the TO Auto Race event. And in October 2015, a well-known video blogger DJAGERnout228 visited the “Alternative” office, who not only played the beta version of the game, which had already received the final name Tanki X, but also spoke about his impressions in a video blog.

During the 2014-2015 New Year holidays, an entrance to Tanki Online was registered from North Korea, a country where Internet access is severely restricted. Who could it be? ..

A long time ago, there was a so-called "Hall of Fame" in the game - an in-game window that displayed statistics of all players: experience points earned, the number of tanks destroyed and their own deaths, wealth and rating - a conventional number calculated on the basis of a complex formula. The higher the rating, the higher the tanker was in the Hall of Fame. At the same time, one of the components of the rating formula was the number of crystals purchased for real money, so the top positions of the "Hall of Fame" were occupied by donors, who intentionally invested large sums to get ahead of their rivals. The Hall of Fame was later removed from the game for technical reasons.

On Halloween 2011, there was a pumpkin hunt competition. It was necessary to find three different players in the game with special pumpkin guns (they were given to the administration assistants) and put screenshots with them in a special theme. And for the New Year 2011-2012 there was a competition "New Year's Postcard", the winners of which received a unique snowman cannon for several days. Both the pumpkin cannon and the snowman cannon were, in fact, Smokey M3s with a unique texture.

The maximum number of tanks that can be destroyed with one shot is 39. To do this, you need a fully micro-pumped Rail M3 and 39 players who will line up on the map Dusseldorf in the mode.

In ancient times, it was impossible to have more than 32766 units of each consumable... This was due to the insufficient dimension of the data type of the variable in which the number of consumables was stored. Now this defect has been corrected.

Tanki Online has cards whose names repeat the names of real geographic objects. In particular, many of them are named after the objects of Perm or cities of the Perm Territory (it is in Perm that the office of AlternativaPlatform, the developer of Tankov Online, is located).

Nauru, Kiribati and Guinea-Bissau are the most "non-tank" states in the world. Each of them has only one Tankov Online player.

The most popular performed assignments in the game - take first place in the battle. The second place is to collect N repair kits, the third is to collect N accelerations.

Right now, open testing of the game's HTML5 client is underway on the main servers. Currently, only a small number of new users are sent to the new version, however, as development progresses, more and more players will receive access. If the HTML5 version of the game is open for you, but you want to return to the stable Flash version, follow the link.

From time to time in the game there is an action called "Crazy Weekend", the essence of which is to get frags. For the destruction of a certain number of tanks in standard battles, participants are awarded valuable prizes.

From November 16 to 23, 2017, a real battle was held in the game between social media"VKontakte and Odnoklassniki". To participate in it, you had to buy paint in the Garage for 1000 crystals for one of the social networks, install it on your tank and go into battle to destroy enemy tanks in paint for the opposing side. 122,000 paints were bought for VKontakte, 39,000 for Odnoklassniki. The VKontakte faction won the event with a score of 52.54%. At the end of the action, the paints remained with their owners forever.

In the fall of 2017, Tanki Online hosted the #HochuvTO video contest, the participants of which had to be told why the developers should invite them to the TO office. The tanker became the winner Sochi-Areda, his competitive work can be viewed on link... Video report about the trip: part 1

Part 2 .

On November 24, 2017, on Black Friday, containers appeared in the game - boxes with previously unknown contents. They were sold in the Store and also dropped in battles instead of the usual ones. gold boxes... The containers were removed from the game on November 28, and on December 24, during the New Year holidays, they returned on a permanent basis. Now they can be purchased in the Store, caught in battles or received as rewards for chains. daily tasks.

The "Assault" mode was introduced into the game on December 13, 2017, although it appeared in the game earlier - for the New Year celebrations 2015-2016 and 2016-2017. The essence of the regime is as follows: one team is defending, and the other is attacking. The blue team needs to defend their base, which is designated as a point in the mode, and the red team must deliver flags to the blue base. It's simple, and most importantly - very fun! The highlight of the mode is that the red team has several flags at the disposal of the red team, which means that the blue team needs to repel attacks from several sides at the same time.

If there is no bulk testing on the test server, then the entrance is limited. invites... Only one person can enter by invitation - the one to whom the invite was issued.

Invites are issued only by developers.

Administration never does not distribute invites to players who are not in the group. If a large number of players are needed on the test server, open testing (mass tests) will begin.

If you “registered” somewhere and received an “invite”, you will not be taken to the official test server of the game. Most likely, your username and password from your account have been "hijacked", and after a while you may find that your account has been banned or blocked for cheating... By that time, you will hardly remember that you once registered for a fraudulent ( phishing) site and gave your password yourself, and you will assume that your account has been hacked. Remember that to receive an invite no password or mail required... In case of account hijacking, contact technical support.

Mass tests

Sometimes a large number of concurrent users are required to check a release. In this case, the test server is open to everyone. The opening of the test server for players is never announced in advance. Open testing is free.

Test Server Codes

  • « / addcry n n crystals ;
  • « / addxp n "- adds to the current account on the test server n experience;
  • « / addpremium n "- adds n minutes premium to the current account.

On the main servers of the team does not work... If you try to use these commands anywhere other than the test server, you may receive a warning or a ban.

Communication culture

The rules of behavior and play on the test server are no different from the rules on the main servers.

How to get to the test server

The real test server "Tanki Online" is located at https://test.tankionline.com
Other addresses that are offered are scams to get your account!

Test Server Opening Schedules does not exist.

Keep in mind that server resources are limited. If you are having trouble getting the test, just try again later. During the test period, servers may be restarted or stopped if a problem or update is required.

A real test server has three states:

  • Disabled. No one has access;
  • Included for testers and testers candidates... Requires an invite to enter;
  • Included for everyone. To log in, you need to create a new account or try the login and password for an account on the main servers.

How to become a tester and get an invite

Applications of those wishing to become a tester are considered on the forum. If the administration approves your application to join the ranks of testers, you will be informed about this via a personal message on the forum. After the approval of the application, you become a candidate for testers. In addition, sometimes those players who have interested the administration with their posts on the forum become candidates for testers, regardless of the availability of an application.


An integral part of every good online game is checking for updates. In the World of Tanks project, a few weeks before the release of the update, test servers are first opened on the main client. The main goal is to evaluate new maps, changes in the technical characteristics of equipment, the introduction of new mechanics or changes to existing ones.

Test servers are available for about three weeks, this is how long it takes to test the functionality of game changes.

In this article, we will look at what a WoT test server is, how to get to it, features and rules on it.

First, let's take a look at what is meant by the phrase "test server". In fact, this is a virtual resource that stores a complete copy of the game, but with the changes already introduced. The main task is to test and check the new patch, how it will affect the game mechanics, how it will affect the balance in the game. In parallel with this, special attention is paid to fixing errors and bugs.

After fixing those, the second integration of the test server opens, on which all detected problems are taken into account. As soon as the developers are satisfied with the test results, the patch is applied to the main client of the game.

How to download and take part in testing

Anyone can participate in testing the game. There are two algorithms for downloading the test version of the client.

For players using Wargaming Game Center:


The second option is to get to the test server without using Wargaming Game Center:

  1. We download a special installer.
  2. The test client MUST be installed on the computer in a separate folder, and not to the main game client.
  3. Run the installer, which will download and install the test client.
  4. After launching, the launcher will download all additional files.
  5. Log in with your data (login / password from your account) and you can play.

Players who registered about a week and a half before the opening of the test will be able to take part in the test. Newer account holders will not be added to the database, which is migrated to the test.

general information

Currently, two test servers are available for players. They are common for representatives of the regions of America, Europe, Asia and the CIS. Therefore, you shouldn't be surprised that chat communication will be in different languages.

A large number of people who want to try updates sometimes leads to a queue at the entrance to the test servers. All new players are automatically moved to the queue and will be able to enter as soon as space becomes available.

In the event that you changed the password within ten days before the test was opened, then it will be possible to enter it only using the old data, they were copied to the test database.

From time to time, the servers will be temporarily unavailable due to scheduled daily maintenance for about 25 minutes. Before the second integration of the test, the servers will be closed for a longer time, which will take to make changes and fix bugs.

At this time, you can uninstall the first version of the client if there are difficulties with free space on the computer.

Test Server Features

First of all, it's worth remembering the rules. The test client of the game is subject to the same rules as the main one. Consequently, their violation will be punished in accordance with the License Agreement.

There are two key points:

  • no payments are accepted on the test;
  • XP, credits and achievements earned are not transferred to the main account.

In general, there is no need to "donate" here, because during the test, players receive a large supply of in-game resources:

  • 20,000 gold;
  • 100,000,000 Free XP
  • 100,000,000 credits.

Brief summary

The test server provides players not only with the opportunity to be the first to evaluate the innovations of the next patch, but also to resolve personal issues. If you previously doubted whether to download any branch, then thanks to the unlimited supply of credits and experience, you can open any technique. However, only 8-9-10 levels will most likely be tested in battle. There are few players on the rest of the levels, so you can spend a lot of time waiting for the battle, but never play.

The only thing that can slightly blur the impression of the technique is the constant use by players of special (gold) shells. Therefore, the feeling of the quality of the armor of tanks will not cause delight.

An undoubted plus is the purchase of premium vehicles in the in-game store. This is a good chance to try out its capabilities to see if it will work for you before purchasing the game for real money on the main client.