Applications without which you simply cannot. Ideas and suggestions The future of the project and fashion for the game Eve Online

  • 19.07.2021

For experienced pilots, the information below will not be so useful, because they cannot live without it;), and beginners simply may not know, that's why look, download, use =)

Unlike many MMOs, the Eve Online client does not allow users to create any mods. To fill this gap, the game community has created a huge number of different applications. The best and most useful of them we will consider:

# 1 - EveHQ (all in one)

EveHQ features:

- Server status control;

- View information about the character;

- Advanced skill planner;

- In-game integration (EveHQ modules are available through the game browser);

- Backup EVE settings;

- Generation of reports on a character in HTML, XML, Text formats;

- Support for the Logitech G15 keyboard.

EveHQ uses a "plug-in" system to provide additional functionality to the program. For example:

- Item Browser - a complete offline database of all EVE-Online items, their characteristics;

- Data Converter - converter of CCP Data Export files to various formats;

- Charecter Creation;

- Map - Route planner for the usual class of ships, as well as for ships of the Capital class;

- InEve Uploader - Uploading spell skills to InEve;

- Assets - Viewing and searching for items, control over the jack of both your character and the jack of the corporation (if the character has CEO or Director privileges);

- CorpHQ - Your and corporate stands;

- HQF - Fitting tool ... The program allows you to both import and export fittings in a similar program EF T.

# 2 - EVEMON

EVEMon is a small standalone Windows application designed to track the evolution of characters in EVE Online. You can view your current skills and attributes, what you are currently studying, and your ISK balance. EVEMon can follow multiple characters from multiple accounts, so all changes can be watched from the same simple interface.

You can also plan for the future development of your character by establishing a skill training plan; or even just play in “what if” mode with a detailed list of all skills and a training schedule. Incorporate skill training into your training plan and the time will be set automatically. EVEMon will carefully examine your plans and advise you on some time-saving skills!

EVEMon saves data about your character in XML format or in a text file. Your training plans can be shown to other EVEMon users who can also advise you on training plans. EVEMon automatically adds or removes skills from a plan when a plan file is uploaded by another user to set prerequisites for a skill or remove a skill that you have already learned.

When your character's current training is complete, EVEMon notifies you with a bubble in the desktop tray, sound effects, or even an automatic email. Your plans are automatically updated according to the newly acquired skills!

Applications without which you simply cannot

Applications without which you simply cannot

# 3 - Capsuleer

Applications without which you simply cannot

Applications without which you simply cannot

Application for iPhone, which allows you to follow the news, check the server status, watch videos and control your character.

# 4 - Wormhole Thingie

A program for viewing wormholes, each of which is characterized by:

- the maximum mass that he can pass at a time (limitation on the size of the thorn);

- the mass that it can skip in total before it closes in terms of mass;

- mass regeneration (yes! The mass of some wormhol is restored !!!);

- life time (after this time from the moment of the first warp on the wormhall it will close);

- the area from which it leads;

That is, in essence, you are proposing to introduce into the game an official set of modifications of that content that is not involved in the exchange of client-server data? Indeed, what will be the appearance (relatively speaking, color) of Raven - blue or pink - on my screen, the server and other players do not care, for them mine is equal (or the one that I see pink) will be the same as in default. The same can be said about the interface - well, those notorious "return square icons". Ultimately, in the exchange between the server and the client when I take someone to the lock, only a few bytes of the percent digits of the shield / armor / structure are involved, as well as several boolean variables "jammit", "scramble", "trackdischarge" and so on. Further. Neither the color, nor the shape, nor the location of the locked ship icon on the screen is downloaded from the servers every time we target someone, these graphic-XML components are taken from the game client installed on the player's computer.

And if so, then, in principle, we can very conditionally assume that the presence of modifications of this kind will not affect the operation of servers and the game in general. There is only one "but" .... In the CCP there is a whole department of designers who are engaged in just coming up with how the game will look like. Whether they fulfill the terms of reference or invent a new model of the destroyer themselves - it doesn't matter, the main thing is that there is such a department and it works. Sometimes - causing sharp criticism from the gaming community for the products of this department. But still, it works. People receive a salary and their work from the point of view of the SSR COMPANY MANAGEMENT, which is most important of all - it is necessary and cannot be done without it. Well, since this department exists, I guess the company has that opinion of it.

Now let's imagine for a moment that CCP allowed users to create graphical (for the sake of simplicity, we'll just take them) interface modifications. Each who created a mod using a special utility converts a mod with a pack of textures and shaders into a special file of the game file format and uploads it to a special, official server from the CCP. From where it can be downloaded and installed by ticking the "enable mod number 12" menu, say, anyone. Tired of disabling the mod, playing with the standard client, when the game starts, the textures will be loaded into the computer's memory from the usual official files. I turned on the mod again - the download came from its archive.

What happens in this case? As many examples of such situations show (I only dealt with non-online games that have a mod launcher built right into the game, I will make a special reservation) - everyone who wants to will rush to create mods. A lot of mods will be miserable, many will be okay, and a few will be just fine. The quantity will gradually turn into quality. Of course, many topics with modifications will appear on the official forums, where amateurs will share them, create new ones and ask for advice on programs and file formats, and sooner or later the question will arise - why do we even need that notorious design department of the SSR? And then there are two solutions - either dismiss these innocent, generally innocent employees who try to do and do what they are told from above (I think that the sketches of the round goal icons were not approved by the designers themselves, even if they came up with them entirely), the measure of their abilities. The second option is to give them another task. But then they will find themselves in a losing situation, because the competition between 10 people (the CCP department) and the community of modmakers from many thousands, which is constantly changing and by natural selection removes lower-quality works, and leaves more perfect ones - this is an unequal struggle.

So we have the design approved by the company's management. In a single version, without any variation.

PS. At one military department, they asked the question "what color should the water heating batteries in the barracks be painted?" - no one could answer correctly. One day, a group of students conspired, and all 15 people named different colors, seven colors of the rainbow and eight shades offhand. Nobody passed. To the indignant question of the group what the hell does the teacher need, he took pity on them and replied "the batteries in the barracks should be painted in the color of the paint that IS AVAILABLE :) Since, according to the charter, the color of the batteries is not regulated. So you said blue, and what if there is yellow and green in the part, but there is no blue? The charter is a serious thing, if it was blue, they would only be painted with it. It would turn out that the batteries are unpainted, and this is a violation! So the correct answer is painted with the paint that IS ! " The students dutifully came to retake him a week later, and unanimously passed the same test. The case is real.

PPS. Here you are not here, here you will quickly be unaccustomed to drinking vodka and disturbing ugliness!

Sooner or later, every resident of New Eden thinks about the question of how to automate the routine, optimize the interface and thereby simplify their lives? Are there any useful mods for Eve Online? How can you simplify your life? This article is devoted to these questions.

CCP Games Policy

To date, the terms of the license agreement explicitly state that changing the user client is strictly prohibited, and leads to the ban of the account. In the usual sense, mods for Eve Online do not exist and cannot be developed due to the strict policy of the company that owns the project. However, Icelandic developers themselves provide a wide range of tools for creating third-party offerings - API Tools.

The community has created a range of programs, without which no "professional" capsuleer pilot can imagine life today:

  • The EFT / EVE Fitting Tool is a ship builder that takes into account the skills your character has learned so far. Plan your character development and career!
  • EVE Mentat is an indispensable utility for the merchant or industrial tycoon. Allows you to automate monitoring of prices in the market, is able to store data in a convenient format, build tables and dynamic charts;
  • EVE Mon is an advanced skill planner that uses information about your character as a basis;
  • EVE HQ is a combination program that combines the advantages of the packages above.

Through the API, applications can freely read information about the character and the game world. In fact, the above software is a functional addition to the client. Start playing today with a free trial account and explore the world of Eve with the tools you need at your fingertips! If you suddenly come up with an interesting idea, do not hesitate to experiment - the creators of useful software are respected in the community.

Past mods for Eve Online

Today, there is still a “multibox” - a program that allows one player to control an entire fleet. The player launches several windows (this is not prohibited, and to some extent even encouraged by the developers, because each window is a paid account), clicks a button and a similar command is sent to all other clients working in parallel.

Thanks to this technology, it was possible to independently clean up combat anomalies, dig into several "shovels" (mining ships). From January 1, the use of a multibox mod for Eve Online will be prohibited.

The future of the project and mod for the game Eve Online

Despite the fact that development of third-party software for "Eva" is currently limited to working with the API interface, in the future you can expect a change in the policy of CCP Games. Icelandic developers actively interact in the community and implement ideas that are popular with players.

The game already has a wide range of add-ons that make life easier - a notebook, a calculator and even a full-fledged web browser (which, however, runs on an outdated engine and does not support flash components)!

Nova Eden is a large space sandbox. As soon as the project has a place for creativity of players in the field of changing the client, there will be the first "legal" mods for the game Eve Online. The only thing that you should definitely not expect is permission to use software to automate game processes such as mining, salvaging, etc. CCPs are confidently fighting in the practice of bot breeding, and are not going to stop.