Initiation ritual. Location of Swamp Queens

  • 20.06.2024

Minutemen one of the main factions in Fallout 4. Upon completion of their storyline, players will receive a “unique” ending. The Minutemen are very loyal to the player’s cooperation with other factions, so you can safely complete their tasks without regard to other associations. If you want to be on good terms with the Minutemen and complete all their missions, then this guide is for you. We will also tell you how to stay on good terms with other factions for as long as possible. By its nature, this guide CONTAINS MAJOR SPOILERS.

Joining the Minutemen occurs at the very beginning of the game, during the first quests in Concord. Further, your affairs with the faction will go through. Like all factions, the Minutemen have main story quests, side quests (appear randomly; after completing a certain number, they begin to repeat), quests to help settlements (these can later be owned), and random quests (in which you help settlements already under attack). your management).

Minutemen are a good choice for players who plan to build a lot of settlements. Missions related to the Minutemen: Call of Freedom, First Step, General Gathering (alliance between three settlements) Assault on Fort Independence, Old Cannons, Defense of the Castle.
Call of Freedom, First Step, General Gathering are very simple quests and are completed at the very beginning of the game, so we won’t dwell on them.

Assault on Fort Independence

The goal is to free the Castle. At the very beginning, you have three options to attack the fortress. The main question here is how to kill the Swamp Queen. I was level 22 when I completed this quest, and Matka was level 50. I killed her with the help of Power Armor and launching three mini-nuclear strikes from the faithful Fat Man.

Old Guns

To start the quest, you need to wait three in-game days after completing the Assault on Fort Independence. Preston will send you to the Castle to meet with Ronnie Shaw (you can go straight to the castle without talking to Preston, she will be waiting for you). You have to destroy a tough robot named Sergeant (be careful, he explodes upon death). The reward is artillery schemes. Once built, you will be able to strike anywhere on the map within the area of ​​effect.

Important

If you have progressed well in the storyline and started doing tasks for the Institute, there is a chance of becoming an enemy of the Minutemen. As you progress, you will reach a manor where there will be several Minutemen fighters. By agreeing to help them, you will ruin relations with the Institute. If your Charisma is high, you can convince the Minutemen to retreat. This will allow you to remain allied with both factions.

Castle defense

If at any point you and the Institute become enemies, the Minutemen will give you a task to build 8 settlements. Once this is done, the Institute attacks the Castle. Some tips for combat. Defend yourself using the advantages of the building, prepare in advance - patch holes in the walls and install several turrets. Synths will teleport through walls in an attempt to shut down your generators. Place them inside the armory - this way they can power your turrets and make them easier to defend. Dress the settlers in the castle in any clothes and give them weapons. Just make sure you're defensive before starting the quest.

Nuclear Option

So, you have decided to be at enmity with the Father and do not want to work for the Brotherhood of Steel or the Underground. After the Castle Defense, Preston decides that the Minutemen are strong enough to attack the Institute. I won't give away the details, but you will make your way into the Institute and reach the armored doors. You need to get into the Father's office and use his password to open these doors. In the terminal in the same office, you can give an order for evacuation, disabling some of the Synths and saving several lives.

Completing the game as the Minutemen is, according to many, the only good ending to the game. You will have to take care of many settlements, making sure that everything works like a clock. But the feeling of satisfaction from feeling like a “good guy” (if there is such a thing in Fallout) cannot be conveyed. A big plus of the faction is the ability, up to a certain point, to simultaneously develop relations with other associations.

Can't complete the quest Storming the Castle? Here you will find instructions on how to complete the task the first time and what secrets and Easter eggs await you inside. You will find out where the weapons are hidden and how to deal with the Boss.

Fallout 4: assault on Fort Independence, walkthrough

Preston Garvey gives this task, saying that in order to restore the Minutemen’s former strength, they need to rebuild their old base, which is located on the territory of the Castle. To do this, he will invite the hero to meet near the Castle when it is ready, and the Fallout 4 Assault on Fort Independence task will appear in the Pip-Boy. Until this quest is completed, we will no longer be able to cross paths with Preston.

The main task will be to clean up all kinds of evil spirits in Fallout 4 Fort Independence. The hero learns that the castle was destroyed by an unknown creature that crawled out of the sea and firmly settled there, scattering all the inhabitants. Assault on Fort Independence Fallout 4, the walkthrough will begin when you find a group of Minutemen led by Preston in a destroyed house, not far from the Castle. He will offer to choose one of three plans for clearing the territory. What you choose doesn’t matter much, the result is the same - a serious battle with monsters awaits you. Your opponents will be a whole bunch of swampers, big and small. Advice: take a partner with skill and stock up on heavy weapons.

Part one

Fallout 4 passage of Fort Independence will be a real test of your strength and accuracy. The first task will be to clear the yard. You will be attacked by soft-shelled Swampers, whom you have probably already met and know how to deal with them. Advice: shoot accurately in the head, one or two hits are enough for them to die quickly. A lot of trouble will be caused by nests with swamp eggs from which Cubs will hatch. All these evil spirits will consider you their main enemy, so if possible, immediately shoot as many eggs as possible before any of them hatch yet.

Part two

After the adults are killed, it is necessary to destroy the remaining eggs in the nests in the yard, inside the building and on the walls. Attention: do not rush to destroy them! First of all, check all the nooks and crannies of the castle for weapons and ammunition, as they will be very useful in the final battle with the monster.

By destroying the eggs while completing the Fallout 4 Assault on Fort Independence quest, you will find that an enemy has appeared that is much more serious than the various small fry - the Uterus of the Swamp. Now we will see with our own eyes who destroyed the Castle.

It would not be difficult to kill her by hiding in the building and shooting from the loopholes and windows. The problem is that she appears before you destroy all the remaining eggs and swamps on the territory of the Fort. Plus, during the battle, she manages to spawn entire flocks of Cubs, which will not have any difficulty getting you even inside the Castle.

During the final battle you will have:
Boss - Swamp Queen, who spits acid;
a bunch of different small fry that you can’t hide from, and that will chase you and constantly annoy you.

The main damage will be done by the Matka, spitting acid rain at you, which even power armor will not protect you from. Caught in acid rain. immediately go into the Pip-Boy and start healing, since the damage from it is not instantaneous, but lingering and you simply won’t notice how you die. The giant is well damaged by the launcher that you will find in the building and the rockets to it. You can deal with small items using a flamethrower and charges for it, you will also find them in the building.

Final part

The next task will be Fallout 4 Assault on Fort Independence to turn on the radio transmitter. To do this, you will need to build generators with a total capacity of at least 10; if possible, build with 15 at once. Hold down the V key and the construction menu will become available to you. We make generators and connect them to the remote control, after which Preston will be delighted, we talk to him and the quest will be accepted.

Adviсe

The task is completed, but it’s too early to leave, since the Castle is also your settlement and needs to be equipped. From the created generators, draw a wire to an inconspicuous post that stands inside the yard near the hole in the wall. This way, you can electrify the entire Castle, since the wiring and lighting inside are already installed. Also, if there is enough power, the water treatment plant, which is already connected and located behind the castle, will automatically start working. In this simple way you will solve your water problem.

If you are curious, you will find a basement in Fallout 4 Fort Independence. To do this, in construction mode, find a blockage in one of the rooms and dismantle it, this will lead you to a dungeon with chemicals. laboratory and a small warehouse of provisions and weapons, you can also find a nuclear unit below.

Minutemen- the first faction that the hero encounters in the game. The Minutemen are a Commonwealth militia unit that helps settlers survive in the Wasteland. At the start of the game, the faction is in a practically destroyed state after the events in Quincy. There were very few Minutemen left alive, who scattered across the Wasteland in different directions.

To begin the line of quests for this faction, you must complete the quest, during which you will meet Preston Garvey, one of the surviving Minutemen. After completing this quest, Preston and the residents will go to Sanctuary where they will live.

For the most part, the essence of the Minutemen's tasks is to expand settlements, help them, join them to the Minutemen, develop the territory, expand the influence of the Minutemen in the Commonwealth, and resurrect the faction as such.

First Step

Tenpines Bluff: Talk to Residents

After arrival Preston Garvey V Sanctuary Hills, he will ask you to help him restore the Minutemen organization in the Commonwealth. To do this, he will give you the first task - to arrive at the settlement Tenpines Bluff, and help its residents so that they join the Minutemen. Upon arrival at the settlement, one of the settlers will ask you to deal with a gang of raiders who occasionally terrorize the settlement. The gang is in the Corvega car assembly shop.

Corvega car assembly shop: kill the raiders

The workshop is located in Langsington, which was captured by raiders. The entrance is guarded by turrets and several raiders. Inside the workshop are a couple of dozen raiders and a turret. In the basement of the workshop there is the leader of the raiders, surrounded by turrets. In addition, there are about one and a half dozen raiders on the roof of the workshop. To complete the quest you must kill them. After clearing the workshop, you will be asked to turn in the quest in the settlement.

Tenpines Bluff: Report Success

Returning to Tenpines Bluff, tell the settler about your success. As a reward, this settlement will join the Minutemen, you will be given the opportunity to use the workshop in this settlement for construction.

Talk to Preston Garvey

Returning to Preston, turn in the quest to him - he will thank you and pay you with caps.

Return service

The quest is issued at the location Abernethy Farm, and refers to the Minutemen quests

Retrieve Mary's medallion from the Olivia satellite station

When you reach Abernathy Farm, talk to Mr. Abernathy. He will tell you about the raiders who killed his daughter and took her medallion, and will ask you to return it, adding that the raiders who killed her are hiding on satellite station "Olivia". At the station there are raiders, dogs and a named raider in power armor. After killing everyone, pick up the medallion on the lower floor of the station.

Report success to Blake Abernathy.

Returning to the farm and giving the medallion, Mr. Abernathy will thank you, join the Minutemen, and you will be able to use the workshop in this settlement.

Assault on Fort Independence

Soon after restoring Senctuary Hills and helping the Minutemen, Preston Garvey will tell you about Fort Independence, and that it used to be the main base of the Commonwealth Minutemen, until the “monster from the Sea” destroyed the base and the Minutemen. Now, Preston Garvey is determined to get him back. This is how the quest starts.

Meet the Minutemen outside the castle walls

Follow the marker and you will reach a small diner near the location Lock, where the remnants of the Minutemen gathered.

Develop a plan of attack

Before attacking the Castle, the Minutemen will offer you three plans of attack:

  • Storm the main entrance head on
  • Split and attack from both sides
  • Lure enemies from behind the Castle walls and ambush them

Having chosen a plan, attack the Castle. There's a whole lot living in the castle Bolotnikov. Try to aim for their face, as the Swampmen's body is protected by a Chitinous shell, which protects them well from damage. Try not to let them get close to you, their claws do a lot of damage. There are many swamps, most of them are buried in the ground, and they will pop up as you approach or a certain number of their fellows die.

Destroy the swamp eggs

After destroying all living swamp creatures, you will have to destroy all clutches of swamp creatures eggs. They are located in the castle courtyard, in the castle rooms and on the walls. Be careful, bogworts are often waiting near the clutches, buried. Destroy the eggs quickly, because... they can hatch into swamp cubs (they resemble radcockroaches in appearance)

Kill the swamp queen

During the destruction of the eggs, or after that, suddenly, from the water, through the destroyed wall of the Castle, that very “monster” will enter. They will turn out to be Uterus of Bolotnikov. The uterus is a very strong enemy. It deals massive damage in melee, creates swampling babies that attack you, and spits poison that can kill you in a couple of seconds even with full health. Try to stay inside the castle premises, occasionally looking out of cover to shoot the Matka. In one of the rooms you can find a Launcher and a couple of missiles that can help you destroy the enemy.

One way or another, you will destroy the Swamp Queen. Finish off the cubs and proceed to the next part of the quest.

Meet the Minutemen in the yard

Preston Garvey will gather all the survivors in the courtyard, thank you for your help and ask you to turn on the radio transmitter located in the center of the Castle so that people in the Commonwealth will know about the return of the Minutemen.

Turn on the radio transmitter

To turn on the radio transmitter, you need 10 units of Energy. Build 2 large generators, connect them together and run a cable to the radio transmitter. Then turn it on so that the signal begins to broadcast throughout the Commonwealth.

Talk to Preston Garvey

When you're done, talk to Preston Garvey. He will thank you for your help. As a reward, you will receive covers and a Castle - as a new location for arrangement. The quest is over

Old Guns

The quest starts some time after completion" Assault on Fort Independence". Talk to Preston Garvey and he will tell you about a certain Ronnie Shaw, another surviving Minuteman who is waiting for you in the castle and awaiting a meeting with the general (that is, you).

Return to the Castle

Returning to the castle, find the new “tenant” of your fortress - Ronnie Shaw.

Talk to Ronnie Shaw in the Castle

After talking with her, you will learn that under the castle there is a huge arsenal of the Minutemen, which was blocked on the day when the Swamp Queen attacked it. Follow Ronnie to the descent into the armory, enter construction mode and remove the rubble. A tunnel will appear in front of you. Go into it.

Infiltrate the Castle's arsenal

Be careful when entering the tunnels. There are a lot of mines and various traps in the location. Plus turrets. Move forward slowly and carefully. Having reached the large hall, he will wake up Sergeant- a security robot that guarded the arsenal even before the attack of the Swamp Queen. Upon waking up, the robot will begin to attack you.

This is a very serious opponent. Try not to go into the hall, stay in the corridor, and shoot carefully. Better from energy weapons. Be careful - volleys of his missiles can kill you almost instantly. Ronnie and your partners are immortal, so let them distract the Sergeant from you. After killing him, move on. You will find the corpse and suicide notes of the last Minutemen general, learn about his unenviable fate and reach the arsenal.

Talk to Ronnie Shaw

The arsenal has a lot of weapons, mines and other things. You can take everything for yourself. In addition, take the drawing of a new defensive weapon - it will be an artillery installation. Talk to Ronnie - she will ask you to create such an installation, install it in the Castle and test it.

Place an artillery mount in the castle and assign an operator

Enter construction mode, select the column Special. In it, select an artillery installation and build it. Then assign one of the Castle residents to it.

Find Ronnie Shaw

After building the cannon, talk to Ronnie. She will give you signal lights and ask you to check the functionality of the gun.

Get to the goal

Get to the goal using the marker. You need to get to the diner where you met with the Minutemen before storming the Castle.

(Optional) Leave the radio on the Freedom wave

Turn on the radio on Radio Liberty and listen to it

Throw a smoke bomb into the target area

Select the checker that Ronnie gave you, throw it at the indicated area and move away to a safe distance. Enjoy the fireworks.

Talk to Preston Garvey

Return to Preston and report everything. He will thank you, Ronnie will begin to live in the Castle, and you will now be able to build an artillery installation in your settlements. The quest is completed.

Expansion

Expansion- one of the recurring Minutemen quests that gives Preston Garvey.

The essence of the quest is that you need to get to a certain settlement, clear this settlement from enemies - raiders, ghouls, super mutants, etc. Having cleared the territory, in this settlement you will have access to Workshop. Build in a settlement Recruitment Beacon. Return to Preston Garvey and turn in the quest.

After this, after some in-game time, settlers will arrive in this locality and begin to live there.

The settlement is threatened by enemies

The second type of repeatable mission for the Minutemen.

Having reached a certain settlement, a settler will run up to you and tell you that from time to time the settlement is attacked by enemies - ghouls, raiders, super mutants, etc. And these enemies attack from some place. Follow the marker to the location, clear it, killing all the enemies in it (often they will be marked with markers) until the status of the location in your Pip-Boy becomes [CLEARED] and a corresponding notification appears. Return to the settlement where you were given the task and turn it in.

Settlement defense

From time to time, you will receive signals for help from settlements that belong to you, that the settlement is under attack.

Move to the indicated settlement and get ready. After some time, enemies will attack the settlement. Your task is to kill everyone and prevent the death of all the settlers. After the last enemy is killed, the task will be completed.

If you strengthen the settlement well - build walls, defensive structures, turrets, traps, etc., then the chance of an attack on the settlement will be significantly reduced.

If you do not respond to a signal for help for a long time, the settlement will be attacked successfully, you will be counted as an uncompleted task, and the settlement will no longer be yours.

When you restore Sanctuary Hills and help the Minutemen, Preston Garvey will tell the story of Fort Independence. Once upon a time, the main base of the Minutemen was located there. The main goal of the quest: regain control of the fort.

Using the marker on the radar, follow the meeting point. There will be Minutemen located near the diner. Before attacking the Fort, you will have the choice of attacking directly through the main entrance, splitting up and attacking from the flanks, or trying to lure your opponents outside the Fort and ambush them.

After choosing your plan of attack, attack the fort and deal with the Swampmen. Try to shoot them in the head, since the body of the monsters is quite protected. Keep your distance if you don't want to get hit on the hump with a claw. Most of the enemies hide underground and pop out when you get too close.

After defeating all the Swampmen, you will need to deal with their eggs. Eggs are found in the Fort Independence courtyard, indoors, and even on the walls. You need to be very careful, because the Swampmen themselves are often hiding next to the clutches. Shoot all the eggs so that little Swampmen do not hatch from them.

Around this time, a huge monster will appear on the location. This is the female Swamp queen. A very, very powerful enemy that you have to destroy. In melee mode the damage is huge. In addition, the queen can set cubs on you, spitting poison that kills you in a matter of seconds. During the battle you need to be inside some room. Periodically look out from the shelter and shoot at the queen. You can find a launcher with missiles. They are here! After destroying the queen, kill the remaining Swampers and prepare for the next task.



Go to the courtyard where Garvey gathers all the surviving faction members. Preston requests that the radio transmitter in the center of Fort Independence be activated to inform the Commonwealth members of their return. You will need ten units of energy. To do this, construct two large generators, then connect them together with a wire and extend another wire to the radio transmitter. Activate the transmitter.

After you're done, talk to Harvey Preston. This will complete the quest.

Old Guns

At the end of the previous task, you need to talk with the last leader of the Minutemen, Garvey, and find out about Ronnie Shaw. If Harvey does not want to share any information with you, then you need to wait a while. Shaw is one of the surviving Minutemen waiting inside the Fort. Return inside the Castle and find Ronnie. After talking with a fan, you will receive information that the Minutemen's military weapons are hidden in the arsenal under the walls of the Castle. Follow Ronnie to the place where you can go down to the weapons warehouse. Activate construction mode and clear the rubble. You will see a tunnel that you need to go into immediately.

Defuse mines and traps, of which there are quite a lot in the tunnels. There are also enemy turrets here. Moving forward, reach the huge hall where the Sergeant security robot is activated. He attacks you immediately. The enemy is strong. Therefore, do not rush to enter the room. Temporarily hide in the corridor, periodically looking out and shooting the enemy. It is advisable to use energy weapons against him in battle. The missiles he shoots at you kill you almost instantly. Let Ronnie and the other Minutemen distract the enemy, since he still won’t be able to destroy them. After defeating the Sergeant, find the corpse and read the notes of the Minuteman General. Get to the weapons warehouse (arsenal).

Inside the armory there are a lot of weapons that you can take with you. Don't forget to take the blueprint with a new defensive weapon. Talk about everything with Ronnie Shaw, who will order that very weapon be made and installed in the castle, and then tested. Activate the “Construction” mode and enter the “Special” section. Here, find an artillery installation and create a new weapon. After this, assign one of the Minutemen to oversee the installation.



After the cannon is built, talk to Ronnie again. Get flares from her. The woman will ask you to test a new or old weapon. Follow the marker on the map to the diner where you met the Minutemen before attacking Fort Independence.

Activate the radio and select the Radio Liberty wave. Listen to the messages, throw a smoke grenade at the indicated location, run away as far as possible. When the fireworks show is over, return to Harvey Preston and talk to him about everything. For completing the quest you will receive a reward!

Expansion

This quest is repeatable. He is issued on an ongoing basis by sniper Harvey Preston. In addition to the word “Expansion,” the quest title always contains a prefix with the name of the settlement. The goal of the quests in this series is the same. Harvey Preston will indicate the name of the settlement where you should go. There you will need to completely destroy raiders, ghouls and super mutants. After clearing the area, you have access to a new place - the workshop. A recruiting beacon is being built in the settlement. After this, you can return to Harvey and turn in the task. The lighthouse will allow other Minutemen to follow the signal and settle in that same village.

The settlement is threatened by enemies

This is another type of repeating quest. When you get to the settlement, talk to its resident and find out that they are being attacked by opponents. You will have a new place on the map, where enemies are constantly coming from. Go there and kill everyone you see. Check your Pip-Boy periodically. When all the enemies are defeated, the “Cleared” message will appear in the pip-boy at the location. Head back to the settlement and talk to the person who gave the quest.

Settlement defense

You will also receive messages for help from time to time on your Pip-Boy. You need to help the settlements that belong to you. Follow the marker on the map and get ready for battle. Destroy the attacking enemies while preventing the village residents from dying. Fortify settlements, create strong walls and strong defensive weapons. Place traps, mines, etc. If you do all this, then enemies will be less willing to attack the area.

If you do nothing, take no action, do not react in any way to the incoming signal asking for help, then the settlement will be captured by opponents.

Oberland Station: Raiders threaten the settlement

This quest is given by Preston Garvey. This mission will become available only when you fulfill certain conditions, namely: the “First Step” assignment has been completed, you have agreed to become a general of the Minutemen. So, you must communicate with the inhabitants of the Oberland station. Harvey Preston is a strong teammate to take with you. At higher difficulty levels he is a valuable ally and partner.

When you arrive at the Oberland station, find the resident marked with the marker and talk about everything. Raiders are blackmailing residents for supplies. Naturally, you must help them. Head towards Diamond City, where the next marker is located. Kill three raiders outside and a whole group of enemies inside the building. You will also encounter turrets. After the area has been cleared and the target has been updated, go back to the Oberland station and chat with its inhabitants. Next, talk to Harvey Preston and gain experience. Quest completed!

Settlement "Somerville Place": The settlement is threatened by raiders

The mission can be received from Harvey Preston or from local residents of the town itself. In any case, you will need to communicate with the townspeople. Next, follow to Hyde Park (you will need to cross the swamp) and completely destroy the raiders. Report on the completion of the assigned task.

Expansion. Restaurant "Starlight"

After helping the residents of Oberland Station, you spoke with Harvey Preston and received a reward. He will immediately give you the next task. Move to the indicated location and clear it. Set up a recruiting beacon and report to Harvey that the mission has been completed. There is nothing supernatural here.

Cleaning up. Greentop Greenhouse

Follow to “Greentop”, where you need to talk with one of the village residents who is begging for help. You must clear a certain location from monsters. Surprisingly, the place that needs to be cleared is located almost at the other end of the map. If you decide to complete the task, then follow there. Near the Sun Tides commune you will see Professor Goodfils. He won't talk to you. Clear houses, killing ghouls and bugs. Get ready to meet the legendary Ghoul. After you shoot him two or three times, the Ghoul will mutate and become a fairly serious opponent. Keep your distance. By the way, you can still use melee weapons with high damage.

There is a robot assistant here that can be reprogrammed. The terminal for this purpose is located in the center of the room. It will need to be hacked. If the hack is unsuccessful, remember that the robot is attacking you. After killing the Legendary Ghoul, return to Greentop and report to the residents about the successful completion of the mission.

Sweatshop: Greenskins

Move to the place called "Sweatshop". It is located in the northern part of the map. Intelligent Ghouls live in this place. Find Wiseman and talk to him about everything. He will tell you about the mayor of Diamond City, who drove out the intelligent ghouls. Wiseman complains about super mutants living nearby and constantly robbing ghouls. After opening the journal, select this task and move along the map to the indicated location.

At first glance, the task sounds simple. But you will be surprised that in the place that needs to be cleared, there can be two Legendary Super Mutants at once. More precisely, one Legendary super mutant and one Legendary robot. To kill them, your character must be highly upgraded and well equipped. And some tips for fighting:

Don't try to kill two legendary enemies at the same time,
kill normal enemies first,
Take powerful legendary weapons with you.

When you kill everyone, then go to Wiseman and talk. Now you can use the Sweatshop workshop. The most interesting thing is that Wiseman is ready to become a member of the Minutemen. Return to Sanctuary and talk to Preston Garvey. The quest will be completed.

Inner work

This quest will only be available if Sturges helped you during the construction of the teleport for the “Molecular Level” quest. Start the quest “Closed Institution.” At the Institute, access the terminal and insert the hologram recording, then delete the data. Complete the remaining main quest objectives and then return to Sturges. You can give the hologram recording to any of the factions. This will not prevent you, for example, from collaborating with the Minutemen in the future.

Minutemen's Choice

This quest will be available if you have been expelled from the Institute for any reason. This can happen, for example, if you refuse the Father's first offer. Chat with Harvey Preston on all possible topics. Harvey will either say that you need people (you need to take control of at least eight settlements), or he will say that you already have all this. In the second case, Harvey will also report that the Institute is going to attack the Castle. After this, the next quest will be activated.

Castle Defense

After you have eight settlements, this quest can be taken either in a conversation with Preston Garvey, or upon returning to the Castle. Listen to the Radio Liberty frequency to find out where the attackers will attack from. When defending the castle, pay attention to the state of the generators and synthetics that will teleport through the walls. This is a long and drawn out battle. You must carefully prepare for it by building the defense of the Castle. First, repel the Institute's attack, and then talk to Preston and Ronnie Shaw.

Minutemen ending

So, your connection with the Minutemen has reached its climax. The next step is an attack on the Institute. Chat with Preston and Sturges, who will tell you that there is another way to the Institute. The data you stole during the Inside Working quest revealed some interesting facts.

Head to the river in Cambridge, east of Greentech Genetics. It is recommended to take power armor or radiation protection suit with you. Immerse yourself in the water and swim towards the marker. Activate the keyboard. After opening the gate, go down through the pipe to access the sewer. Follow the arrows through the sewers. Hack the terminal and the lock on the door, go through the hole in the wall. Follow the security door to the northeast of the first passage. Get to the open pipe and follow it through to get to the Institute. Open the hatch to go inside.

Download the sequence that Sturges gave you. This will allow Preston to teleport to the Institute. Talk to him to get the device. Make your way through the indicated area, killing any synthetics that get in your way. Follow the hatch to get to the biological research laboratory. Move towards the reactor. Press the central elevator button to enter Father's room. You will receive a password for it or you will have to hack the terminal. Do one of two things and activate the lock. When Preston asks for a favor, choose whether to help him or not.

Go back to the reactor room. If you did not evacuate the center, you will meet synthetics and scientists. Gain access to the reactor door and activate the housing. Sturges will teleport you to the control room. Talk to Preston, after which Sturges will talk about some child nearby. Chat with him, after which you will have a choice:

Agree to save him, after which Sturges will look after him,
say that the child must stay.

Move to the roof of the Mass Fusion building, where you can press the button to complete the mission. Talk to Harvey Preston to complete the last task and see the ending.

Joint forces

This quest will only be available when the Brotherhood becomes hostile towards you. When this happens, talk to Harvey Preston and create an artillery installation for defense. You must build these installations in five different settlements that you control. When the installations are in place, talk to the Minutemen radio operator and give the order to open fire. The Brotherhood will counterattack. Defeat them and speak with Preston again to complete the task and receive a special reward.


Additional quests for the Minutemen
First step

This is another quest for the Minutemen faction, which will allow gamers to visit several new locations, the first of which is Tenpines Bluff. From there you will need to go to the Corvega plant to clear the building from raiders.

Talk to the residents of Tenpines Bluff

Open your Pip-Boy and look at the map to see the location of Tenpines Bluff. You can go there through Concord, or directly through the forest. You can use the dot at the bottom of the screen to move in the right direction. Kill various opponents along the way. In general, get to the settlement.

Kill raiders at the Corvega plant

After talking with the villagers, you will need to move south. The place you are going to needs to be walked around on the left side. If you move along the flank, you will encounter a minimal number of Ghouls. These are not such dangerous opponents, but if you do not have good weapons, then it is better not to mess with them. When you get to the factory, try to find any door other than the main entrance. By the way, there is a passage nearby with one guard and a turret. Be careful as there are other raiders on the rooftops. Take your time, kill them one by one.

When you find yourself at the factory, kill the enemies in the first rooms using a shotgun. Pay attention to the fountains that will allow you to restore your health. The plant itself is a kind of labyrinth, therefore it is pointless to describe all the movements from room to room. Use a shotgun in most cases, since enemies will attack you from close range. Search their bodies for loot. Use Molotov cocktails and grenades to kill enemies in cover.

After clearing the top floor, exit through the door onto the roof and kill another dozen raiders. If you kill all the raiders on the roofs, but your mission objective does not update, then simply return inside the building and look for the remaining enemies.

Report to the residents of Tenpines Bluff about the successful completion of the mission

When the work is done, search the plant, collect useful items, and then leave the building through any door. Open your map and fast travel to Tenpines Bluff. Inform the village residents about the successful cleanup.

Return service

Go to the Abernathy farm and receive this task. You are first ordered to obtain a medallion located at the Olivia satellite station. Follow the location and talk to Mr. Abernathy. He will tell the story of the raiders who killed his daughter and took the medallion. Head to Olivia Station and kill everyone you see. There will be one raider with power armor here, so be careful. On the lower tier, find and take the medallion. Return to the farm and give this medallion to the quest giver. Abernathy will join the Minutemen.


Many inexperienced Fallout 4 players cannot figure out how to kill the swamp queen. In fact, the answer to this question is simple: you take it and kill it like any other mob. But first things first.

The Swamp Queen is one of the most powerful mobs in Fallout 4. It is a kind of mini-boss, which also has a number of abilities that make fighting it very difficult for an unleveled character. Unlike ordinary swampers, the swamp queen is capable of not only fighting hand-to-hand, but also attacking from afar with jets of acid that cause significant damage to the character, so simply shooting her from afar, periodically running away, will not work. In addition, the queen constantly gives birth to her cubs, which, although they do not cause much harm to the Persian, when there are a large number, they begin to noticeably get in the way and jump in front of the face, making it difficult to shoot.

However, the swamp queen also has its own weaknesses, which make it easy to destroy it, earning good experience. The swamp queen is the largest mob in the game, so it is unable to penetrate small rooms and dilapidated buildings. Hiding there and hiding from the jets of acid, the player can easily shoot it without receiving a single damage.

Although this mob can be found in other parts of the Commonwealth, usually the first meeting with the swamp queen occurs in the quest “Assault on Fort Independence” to clear the Castle given away by the Minutemen. And if the player has not studied the walkthrough of Fallout 4 in advance, it comes as a real surprise to him. However, even if you are poorly prepared for battle, you can deal with the swamp queen.

A small nuance: if you feel that you came to storm Fort Independence too early and are absolutely unable to kill the swamp queen, no matter what they shoot at her, postpone completing the quest and simply run away from the location - this will not threaten to worsen relations with the Minutemen. And the swamp queen will leave the Castle herself and move to the river flowing past, and will sit there calm and non-aggressive, so it will be much easier to get close to her and shoot with something heavy.

So how do you kill a swamp queen?

1. The easiest option is to shoot it with the Fat Man, carefully sneaking up to the mob. The Fat Man is a bit tricky to aim, so you may have to expend a few mininukes, so bring a few spares with you. Most likely, even with minimal character leveling, 2-3 shots hitting the target will be enough. Don't forget that the weight of each charge is 12 units.

2. Hide in any building or within the walls of a castle and shoot the swamp queen from some weapon at high speed - “plasma”, Gauss carbine or shotgun.

3. When completing the quest “Assault on Fort Independence”, you can pre-mined the place where the swamp queen entered the Castle with several plasma mines.

4. If you have upgraded the “Ninja” perk, which increases damage with melee weapons by 10 times, then you can kill the swamp queen with melee weapons by sneaking up on her. A super hammer is an excellent choice for this method.

How to kill the swamp queen and get maximum experience

For a leveled-up player, a swamp womb is not only a completely harmless mob, but also a source of a large amount of experience. However, to get the maximum amount of experience points per kill, you need to act in a cunning way.

You will need the third rank of the Savant perk, which allows you to receive triple experience for kills within a minute after the ability of the same name is triggered. Hide from the swamp mother behind various buildings and destroy her cubs (a combat knife is best for this - quickly and without the need to reload) until the Savant works. After this, you need to kill the swamp queen within a minute in any way, for example, shoot her with a Gauss.