Presentation game addiction let the computer become a friend. Presentation Game Addiction ()

  • 06.11.2021

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Don't run away from reality, because reality is what makes you human. Today, gambling addiction is one of the most common problems of child education, which affects mainly children from 8 to 16-18 years old.

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Many experts agree that such terrible diagnoses as depression, burnout syndrome, chronic fatigue, alcohol and drug addiction, suicidal tendencies humanity owes precisely to high technologies. The task of parents is to form in the child an adequate attitude to the computer world, to make his life so bright, interesting and rich that no virtual fun can compete with it.

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Until the age of seven, a child is not able to draw a clear line between fiction and real life. And if at such a tender age the baby “dives” into computer games and TV, they become his reality. But the experience gained in the first seven years of life largely shapes our life attitudes and values. Most often, it is boys who get into computer addiction.

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Causes of computer addiction in children: 1. Lack of communication with peers and significant people for the child. 2. Lack of attention from parents. 3. Uncertainty in oneself and one's abilities, shyness, complexes and difficulties in communication. 4. The tendency of children to quickly "absorb" everything new, interesting. 5. The desire of the child to be “like everyone else” of his peers, to follow their hobbies, not to fall behind. 6. The child's lack of hobbies or hobbies, any other attachments not related to the computer. 7. The formation of a child's computer addiction is often associated with the peculiarities of upbringing and family relationships.

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Signs of computer addiction: 1. The child has an obsessive desire to play on a computer (set-top box, tablet, etc.). He will gladly prefer the company of an “iron” friend to any, even the most beloved pastime. 2. Friends suddenly disappeared somewhere. If someone comes to visit him, then in order to play together at the computer. He himself goes to friends for the same purpose. 3. An incomprehensible emotional upsurge, which is abruptly replaced by a bad mood. Looking closely, you will understand that all this is connected with virtual successes and failures in the game. 4. Night vigils at the computer and refusal to eat, because there is a "very important battle" on the Web. Computer addiction is formed much faster than any other traditional addiction: smoking, drugs, alcohol, gambling. The main symptom of computer gaming addiction is a constant obsessive desire to play computer games.

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The dangers of computer addiction. 1. The computer becomes a powerful stimulus and the main object for communication. 2. At first, the computer can compensate the child for the lack of communication, then this communication may become unnecessary at all. 3. In the process of playing games, or being on the Internet, the child loses control over time. 4. A child may show aggression if he is deprived of access to computer games. 5. The permissiveness and ease of achieving the goal in games can affect the child's confidence that in real life everything is just as simple and you can “start over” the game.

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The dangers of computer addiction. 6. Due to a neglectful attitude to food, vitamin and mineral deficiencies may occur. 7. Many hours of continuous exposure in front of the monitor can cause visual impairment, posture, decreased immunity, headaches, fatigue, and insomnia. 8. Children stop fantasizing, the ability to create visual images decreases, emotional immaturity, irresponsibility is observed. 9. Depression can occur when you are without a computer for a long time. Home and family fade into the background. There may be learning problems. 10. The circle of communication of the child is decreasing and, as a result, the lack of life experience, communication experience. 11. The child's psyche, his worldview may be disturbed. Problems begin with studying at school, attention drops, any interests outside of games disappear.

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Results of the psychological study: 1. Younger teenagers with a high degree of gaming computer enthusiasm have lower rates of mental abilities than their peers. 2. They are more confident and less sociable. 3. During the game, the psyche of a younger teenager forms its own virtual world. 4. The victories of the virtual character are perceived as personal achievements, the child feels like a hero. 5. The game becomes an environment for the formation of personal qualities, an indicator of success. 6. There is a predominance of risk appetite. 7. Low indicators are noted for such parameters of subjectivity as: the ability to reflect, freedom of choice and responsibility for it, understanding and acceptance of the other, self-development. 8. Children are characterized by an insufficient degree of development of self-control and self-control in the process of activity. 9. Volevye qualities are significantly reduced. 10. Low rates of communication with relatives and literary characters.

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Different types of computer games can affect a child in different ways. 1. Role-playing games with a view "from the eyes" of a computer hero are considered the most dangerous. This type of games is characterized by the greatest force of "pulling" or "entry" into the game. 2. No less dangerous are games with an outside view of "their" computer hero. This type of game is characterized by a lower force of entering the role compared to the previous one. The player sees "himself" from the outside, controlling the actions of the hero of the game. 3. Strategic games, "management" games are less dangerous, but they can pull the child in great. This type is so named because the player is given the right to manage the activities of computer characters subordinate to him. 4. The following are non-role-playing games: arcades, puzzles, reaction games, gambling.

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Subconsciously, the child chooses exactly those games that best reflect his repressed needs. Strategic - the child lacks structure. At the same time, he has potential leadership qualities, such a person can lead others. A positive “substitute” for computer strategies is chess, construction (by the way, “strategists” most easily get rid of cravings for a computer). Sports - activities are suppressed, perhaps there are some bodily blocks. If the kid drives a virtual puck or ball (team games), he has a great need to be part of a significant group of peers for him. Switch his attention to real sports fun. "Shooters", horror - unlived aggression or repressed sexuality. By the way, aggression is one of the emotions necessary for the survival of a species (in psychology there is even such a concept: a normal level of aggression). Another thing is how much it is and in what direction it is directed. Such a child needs to move more, and he also needs tactile contacts (hugs, massages) with his parents.

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Who is more addicted to computer games? 1. Children of those parents who are most often not at home. 2. Children of wealthy parents or workaholics who are constantly busy. 3. Children of those adults who are often comfortable that the child is busy and does not distract them with requests to play. 4. Children of parents who are themselves dependent on the computer and the Internet. Remember that you yourself are an example for your growing baby.

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How to deal with gambling addiction? You cannot forcefully take away a computer from a child without giving him anything in return. The stereotypical behavior needs to be changed. Establish and deepen contact with your child. Discuss games with him, weed out those games that contain scenes of violence, induce aggression in him, or serve as a source of excessive drive. Play together with him in games that have a developmental focus. Another important aspect is the formation of interests in the child that are not related to the computer world. It is possible to arouse in a child an interest in real life only by one's own example. Find time for heart-to-heart talks, read books together, share your experiences, organize joint leisure activities with your child, sports games, trips to nature, fishing, ski slopes, etc.

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Prevention of addiction to computer games. 1. A personal example of parents - if you allow your child to play some time a day, then you yourself should not sit at the computer for more time. 2. A list of joint activities, games, circles, extra classes, etc. Everything should be planned so that the child does not have a free minute. 3. Use the computer as a reward, for effective education, as a reward. 4. It is important to clearly control the games that the child plays. You should know what kind of game it is and keep track of any deviations in the child's behavior after he has played the game. Irritability, agitation, insomnia may be observed. All this indicates that either the play time has been exceeded or the game is not suitable for the child. 5. Give preference to developing games and sites. Discuss with your child those games that, in your opinion, it would be more useful for him to play. 6. Treatment with the “beauty” of reality: to explore the world, museums, theaters, parks, travel, communication with interesting interlocutors. 7. Installation of special network filters and specialized software that allow you to control and limit the communication of a child with a computer.

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The task of each child is to become an adult, an independent person who can make constructive decisions, be responsible for his actions, make an informed choice and build his life based on healthy spiritual and moral principles. The task of adults is to help him in this difficult matter.

GAMBLING All of us are partly gamblers, only each one manifests excitement in its own way. A person leading a healthy lifestyle recklessly climbs a mountain with a heavy backpack, a summer resident recklessly sows his six acres, someone recklessly watches football, someone recklessly reads books, and some recklessly gamble, become addicted to gambling under called "gambling". Gambling addiction (gambling addiction, gambling addiction, pathological gambling). There are several names for this problem, the essence of which is an uncontrollable craving for the game, which is called “addiction”. This is a non-chemical, information dependence on slot machines, casinos, computer games, the Internet, SMS messages. The principle of gambling addiction is the same as that of alcoholism and drug addiction. The game attracts more and more, the patient complains that he loses the sense of time, does not remember anything at all. Gradually, the personality, all morality is destroyed, depression and physical ill health set in - the payment is much higher than financial losses. Any number of criminal cases. Only at first glance, the biggest problem of gambling is debt. Debt is not only money borrowed from the bank, borrowed from friends. A person who is fascinated by the game, "addicted" to excitement, takes life, joy, and strong emotions from himself. For a surge of feeling the fullness of existence during the game, he pays the most expensive: family, relationships with loved ones, work. Moreover, he pays for this outburst later with depression, shame, guilt, self-loathing and hopelessness. Often, some slot machines or lotteries seem like entertainment and a harmless way to relieve stress. However, lately people have become massively "addicted" to the game. It must be remembered that gambling is on a par with such addictions as alcoholism, drug addiction, substance abuse. And in its development it goes through all the same stages. Stages of Game Addiction An obsessed gambler usually goes through four stages: Winning Stage - Playing occasionally, dreams of winning, increasing stakes, big wins. Losing stage - Playing alone, leaving work, large loans, unpaid debts, overmortgages, lies. Stages of addiction to the game Despair phase - damaged reputation, separation from family, friends, remorse, shifting the blame to others, panic, job loss, illegal actions. Hopeless stage: feelings of hopelessness, suicidal thoughts and possible attempts, arrests, alcohol, emotional breakdown and symptoms of insanity. Signs of gambling addiction There are signs of gambling addiction: preoccupation, preoccupation with the game (memories of past games, planning future bets, thoughts about how to find money for the next game); nervousness and excitement during the game, raising the stakes to increase the excitement; Signs of gambling addiction Inability to interrupt the game as long as there is cash; feelings of anxiety or irritation when it is necessary to limit bets or stop the game; using the game as a means to get rid of unpleasant experiences; Signs of gambling addiction trying to win back the next day after losing; lies and attempts to rationally justify their behavior in order to hide the true degree of their involvement in the game; the use of illegal methods of obtaining money (forgery, deceit, theft or embezzlement) to continue the game; Signs of gambling addiction worsening relationships at work, in the family, with friends; borrowing money from others to pay off existing debts caused by the game. How to Avoid a Gambling Addiction Here are some rules to help you avoid gambling addiction: The player should decide in advance how much money he can afford to allocate for the game. It would also be wise to set a time limit. How to keep from gambling addiction If you play with a set to lose, then calculate the amount that you do not mind losing. And do not overestimate the random win, so as not to perceive it as a kind of regularity. How to keep from gambling addiction You should not use the game as a way to get rid of negative emotions, it is better to first sort out the problems with the help of a specialist, and only then decide whether it is worth playing or not. How to avoid gambling addiction Don't borrow money to gamble. Don't play out. In order to “knock down” the psychological factors that influence the decision to “play”, you can go outside from time to time, getting rid of the hypnotism of the gaming halls. How to keep from gambling addiction It should not be forgotten that the common thesis among the people that “you need to try everything in life” is not for everyone and does not always suit. Life, it may be a game, but in it it is better to be not a player, but a director. And still it is worth remembering that even the observance of these rules can not always and not everyone be kept from the whirlpool called “gambling addiction”. Speaking of gambling addiction, it is impossible not to mention another form of addictive behavior in modern conditions - computer addiction. But we will talk about this another time ... What to do? Already, psychologists are sounding the alarm - gambling is spreading across the country at a breakneck pace. Is there any way to avoid this harmful addiction? According to psychologists, it is almost impossible. The only way is not to approach slot machines at all. Used resources http://www.drpsy.ru/problemy/igrovayazavi simost.html http://medinfa.ru/09/igromaniya http://www.masters.donntu.edu.ua/2007/me ch/torinets/ ind/game.htm Thank you for your attention!


WHAT is gambling addiction? It has been established that gambling can cause addiction, somewhat reminiscent of alcohol or even drugs. In childhood, gambling addiction usually develops in relation to computer games. At the same time, such a useful and necessary thing as a computer is fraught with another danger of dependence on it. It has been established that gambling can cause addiction, somewhat reminiscent of alcohol or even drugs. In childhood, gambling addiction usually develops in relation to computer games. At the same time, such a useful and necessary thing as a computer is fraught with another danger of dependence on it. Gambling addiction is an alleged form of psychological addiction, manifested in the obsessive passion for video games and computer games. Gambling addiction is an alleged form of psychological addiction, manifested in the obsessive passion for video games and computer games. For the first time, Americans started talking about computer addiction in the late 80s. last century. According to them, its symptoms are: an obsessive desire to check your mailbox on the Internet, the constant expectation of the next access to the network, an addiction to work (games, programming or other activities) and an irresistible craving to search for information on the network. Due to unlimited access to information, this often creates an illusory feeling of omnipotence. A particular danger of becoming dependent on the Internet lies in wait for those for whom computer networks are almost the only means of communication with the world. For the first time, Americans started talking about computer addiction in the late 80s. last century. According to them, its symptoms are: an obsessive desire to check your mailbox on the Internet, the constant expectation of the next access to the network, an addiction to work (games, programming or other activities) and an irresistible craving to search for information on the network. Due to unlimited access to information, this often creates an illusory feeling of omnipotence. A particular danger of becoming dependent on the Internet lies in wait for those for whom computer networks are almost the only means of communication with the world.


STATISTICS STATISTICS Hong Kong currently leads the world in terms of the number of gamers, followed by the USA and Canada. According to various data, in Russia, from 1 to 2% of the population are gamblers. In St. Petersburg, the number of players ranges from up to people. Hong Kong currently leads the world in terms of the number of gamers, followed by the United States and Canada. According to various data, in Russia, from 1 to 2% of the population are gamblers. In St. Petersburg, the number of players ranges from up to people. Up to 60% of patients with gambling addiction commit offenses; Up to 60% of patients with gambling addiction commit offenses; From 13 to 40% - suicide attempts; From 13 to 40% - suicide attempts; From 32 to 70% - suicidal thoughts are noted. From 32 to 70% - suicidal thoughts are noted.


CAUSES Let's list the main causes of computer addiction: 1. Lack or lack of communication and warm emotional relationships in the family. 1. Lack or lack of communication and warm emotional relationships in the family. 2. The child's lack of serious hobbies, interests, hobbies, attachments that are not related to the computer. 2. The child's lack of serious hobbies, interests, hobbies, attachments that are not related to the computer. 3. The inability of the child to establish desirable contacts with others, lack of friends. 3. The inability of the child to establish desirable contacts with others, lack of friends. 4. Psychologists designated the next reason as “the presence of a severe disability, a serious illness”. 4. Psychologists designated the next reason as “the presence of a severe disability, a serious illness”. Also: feeling of loneliness. Feeling of loneliness. Feelings of dissatisfaction.. Feelings of dissatisfaction.. Gambling is a risk for people who have any other addictions, such as addiction to drugs, alcohol. Gambling is a risk for people who have any other addictions, such as addiction to drugs, alcohol. Mental disorders of varying degrees. Mental disorders of varying degrees.


Signs of psychological dependence on the computer. Good health or euphoria at the computer; Good health or euphoria at the computer; Indifference to other people; Indifference to other people; An ever-increasing amount of time spent playing; An ever-increasing amount of time spent playing; The so-called "breaking", when there is no way to play; The so-called "breaking", when there is no way to play; Spending a lot of money to ensure that games and PC devices are constantly updated; Spending a lot of money to ensure that games and PC devices are constantly updated; Forgetting about household chores, official duties, studies, meetings and agreements while playing on a computer; Forgetting about household chores, official duties, studies, meetings and agreements while playing on a computer; Neglecting one's own health, hygiene and sleep in favor of spending more time at the computer; Neglecting one's own health, hygiene and sleep in favor of spending more time at the computer; Discussion of computer, gaming topics with all the people around. Discussion of computer, gaming topics with all the people around.


Mechanism of emergence of addiction: 1. The stage of mild enthusiasm: a person begins to "feel the taste", he begins to like computer graphics, sound, imitation of real life or some fantastic plots. The desire for play activity takes purposefulness. 1. The stage of light enthusiasm: a person begins to "feel the taste", he begins to like computer graphics, sound, imitation of real life or some fantastic plots. The desire for play activity takes purposefulness. 2. Stage of passion: playing computer games becomes systematic. A new need appears in the hierarchy of needs. 2. Stage of passion: playing computer games becomes systematic. A new need appears in the hierarchy of needs. 3. Stage of addiction: change in self-esteem and self-consciousness. It manifests itself in 2 forms: socialized and individualized. 3. Stage of addiction: change in self-esteem and self-consciousness. It manifests itself in 2 forms: socialized and individualized. 4. Stage of attachment: the fading of a person's gaming activity, a shift in the psychological content of the personality as a whole towards the norm. This is the longest of all stages and can last a lifetime, depending on how fast the attachment fades. 4. Stage of attachment: the fading of a person's gaming activity, a shift in the psychological content of the personality as a whole towards the norm. This is the longest of all stages and can last a lifetime, depending on how fast the attachment fades.


So, any child and teenager can become addicted to a computer, but the chances are reduced if: there is an atmosphere of friendliness, peace, comfort and trust in the family; in the family there is an atmosphere of friendliness, peace, comfort and trust; the child has diverse interests and hobbies; the child has diverse interests and hobbies; the child is able to establish positive relationships with others; the child is able to establish positive relationships with others; the child knows how to set even the smallest goals. the child knows how to set even the smallest goals.


What to do? Try to captivate the child with activities that are not related to the frequent use of a computer, so that the virtual world does not become a substitute for real life. Remember that there are a lot of interesting activities, in particular sports, tourism, which not only allow you to experience a variety of thrills, but also train the body and normalize the psychological state. Try to captivate the child with activities that are not related to the frequent use of a computer, so that the virtual world does not become a substitute for real life. Remember that there are a lot of interesting activities, in particular sports, tourism, which not only allow you to experience a variety of thrills, but also train the body and normalize the psychological state. Virtual reality is not life, It is only a reflection of life, it is a parallel, but not the main world. It is important to learn how to use computer capabilities as needed, and match computer games with real activities in the real world.



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Gambling is an addiction to gambling. A type of addiction in which escape from reality and a change in state is achieved by excitement during gambling. Gambling addiction (ludomania), according to the experience of worldwide observations, is one of the most stubborn and cruel passions, completely similar to drug addiction. The geniuses of Russian literature, Pushkin and Dostoevsky, were also prone to gambling addiction. Predilection N.A. Nekrasov's love for cards was reflected in his testament to his friends that during this "last journey" they should play cards on his coffin. Game addictions belong to the group of non-chemical, informational, socio-psychological addictions. Conditional drugs here are gaming activity, gambling. There are many varieties of games, however, the most common among us are “one-armed bandit”, a card game of poker in a casino, various scams, computer games (according to world statistics, every tenth person who deals with a computer becomes addicted), electronic roulette, the Internet .

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Among the specific criteria of gambling addiction are temporary, material and frequency indicators. Yu.A.Akopov identifies the following criteria. General gaming experience. The higher it is, the greater the dependence. The duration of one session of continuous play. A.Yu. Akopov cites a game duration record for St. Petersburg, equal to 60 hours of continuous play without leaving the casino. Maximum loss. Sometimes for "large" players it reaches $400,000 per evening. The higher the loss, the greater the addiction. Max win. Sometimes "big" players win several tens of thousands of dollars in one evening. For game addicts, the gain is always only conditional, intermediate, received not at the end, but during the game; such players (with addiction) always leave with empty pockets, having completely lost.

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The size of the minimum starting amount of the player in the initial stage of the game, determined by his individual psychological characteristics, the degree of addiction (partiality) and material wealth. Frequency of visits to gambling halls, casinos, etc. if it is systematic, then this serves as an indicator of gambling addiction. The amount of the total debt for the game period. There is a well-known example of a player in St. Petersburg who lost 1 million dollars.

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Motivational bases of gambling addiction and behavior of addicts. 7 illusions (A.Yu. Akopov): 1. The illusion of a big win is the original most persistent illusion, associated with an orientation towards a big win, which, supposedly, will solve all their life problems at once. Close to it is the illusion of the opportunity to earn money by playing, as well as the illusion of the opportunity to leave with a big win. 2. the illusion of recouping at once and thereby fully repaying the debt. Gaming addicts are distinguished by the ability to earn money quickly, worries about a major loss are quickly forgotten, washed away under the onslaught of a new wave of desire to play and in anticipation of a win. At first (stages of dependence), the player can still leave with a win. True, he will burn his pocket, and he can quickly lower it right there, on the way home or the next day in the game, or thoughtlessly spend it on trifles: the player does not consider the money won to be his own, honestly earned, he does not feel sorry for them, unlike lost: "You lose your own, you win someone else's." 3. an illusory pseudo-possibility of controlling the game situation and the game process (up to the insane desire to beat the machines themselves, and through them - even the owners of casinos and machines).

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Some players have an illusion of the possibility of influencing the croupier, the machine, the order of loss, combinations of images, numbers. 4. illusions of control over one's gaming behavior, one's activity, in particular, the psycho-emotional state. 5. illusory perception of the nature of the game (elements of individualization, personification, personification, animation, identification, appropriation, up to complete mastery of the object of dependence; the illusion of "playing with a partner", more often hostile). 6. Game fantasizing as an illusion of a surrogate compensation for the game during the period of abstinence, i.e. refraining from playing when for various reasons it is impossible (no money, machine gun, etc.) The game replaces real life for the player, and game fantasizing replaces the game (in a dream and in reality in car numbers, in a pile of tomatoes, the player sees “happy” , prize combinations of numbers, images). 7. the illusion of the possibility of foreseeing and controlling the consequences of the game, expressed in the attitudes that “I am special, successful” and alien to me: losses, large debts, impoverishment of the family, its breakup, loss of friends and loved ones, jobs, apartments, marginality and personal degradation . However, for most gaming addicts, this is the real ending!

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0) Lack of gambling addiction (“social” player). At this stage, the game is conditioned by cognitive interest and is used for entertainment, distraction, relaxation, recreation, disconnection from problems (family, personal, potential) 1) Weak, initial. The struggle of motives is insignificant, the strong-willed refusal to play prevails with a weak desire to play. Does not lose all the money available at the beginning of the game. Short game sessions. The stakes are small but rising. Minor wins and losses. 2) Average. The struggle of motives "to play - not to play", it is quite pronounced. As a rule, it is less often possible not to start the game if you want to play (i.e., you cannot forbid yourself to play by an effort of will); excitement is poorly controlled; "lucky" less often; losses gradually have more and more subjective significance than wins, stimulating the continuation of the game; the amounts of current, intermediate losses and gains grow, as well as the final loss; the gaming session is lengthening, approaches to the halls and casinos become more frequent. The player gains experience by getting addicted, builds his own game systems, the gameplay is increasingly overgrown with rituals, superstitions, shows game fantasy (fantasy about the game outside of it, when there is no way to play): for example, he sees his favorite, happy combinations of numbers in a dream or images, everywhere notices them in reality (in car numbers, etc.). Degrees of gambling addiction

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A change in attitude towards money: they are losing their meaning, their meaning and are no longer perceived as banknotes with which you can buy everything, but as simple “paper notes”, but having the meaning of a symbol of the game for the player: cash is identified only with the game, with the opportunity play, and this is the main meaning of existence, all life with a pronounced degree of dependence. Shortening the period of abstinence and the entire game cycle (the time from the end of one game to the end of another), an increase in the length of the game day. Complete loss of control over their condition and their gaming behavior; inadequate, subjectively biased assessment of the game situation. 3) Pronounced stage of gambling addiction. The complete absence of a struggle of motives; the player is ready to play daily and unlimited time, plays whenever there is time and any amount of cash.

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Stages of Gambling Addiction These reflect the motivational dynamics of gambling. This process, excluding the zero stage or its absence, includes according to A.Yu. Akopov the following three stages: Stage I of the illusory perception of the game and oneself (playing to win, the motivation is the dominance of the player’s illusions) Stage II of the game for the sake of the game itself (illusory perception of the game against the background of a distorted attitude towards oneself, one’s capabilities; the goal of the game is the process itself) III stage of degradation and complete devastation of the personality. At this stage, the game is not played for the sake of winning or for the sake of the game process itself, regardless of winning or losing (1 and 2), but playing under obsessive coercion, without any pleasure from the game process and with indifference to its results and possible negative consequences. This stage is characterized by the collapse of the family, the loss of friends, the loss of work, housing, impoverishment, the state of the homeless, the slave of the game.

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Typology of gambling addicts Donors are "fighters" who unsuccessfully fight with slot machines, lose their stash, salaries, scholarships, etc. They are the “nourishing” basis of the gaming business, including emotional romantics, gentlemen of fortune who believe in today, tomorrow and the day after tomorrow. Professionals. This group is represented by persons with high emotional and activity control. As a rule, their game is limited to a daily win or loss of $200-300. the game for this group of people is a kind of professional activity. They come to clubs or casinos as if they were going to work. This group consists of the so-called big players who bet at least $10,000 during the game. Accordingly, the gain or loss of such people can reach several hundred thousand. Fraudsters. Representatives of this group are trying by any means to get a million winnings. They are persecuted by the owners of clubs and casinos, as well as by police officers.

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