Demon Hunter's Guide to Extermination. Demon Hunter: Havoc - Now YOU are ready! What to download for demon hunter in WWII

  • 28.06.2024

Introduction

Let's take a look at the strengths and weaknesses of this new Havoc class.

Pros:

  • Has one of the strongest single target bursts in the game
  • Strong short-term AoE
  • Very high mobility and double jump
  • An adequate switch (change of target) without loss of damage is possible
  • Passively reduced incoming magic damage by 10%
  • Has excellent survivabilityand raid save in the form Darkness
  • Ability to apply a debuff of 5% of incoming magic damage to the target from all group/raid members.

Cons:

  • Average damage outside burst windows, including on AoE

Basic information on spec:

The demon hunter has one main resource - “Wrath”, the entire gameplay is based on its accumulation and proper use.

Dictionary

Dictionary

AoE

Buff

Burst

Gir

GKD

Debuff

DoT

DPS

Cleve

Cooldown

Miles and range zone

Trait

WoW for Russian players initially existed only in foreign languages, since the native language of the game is English, many terms to this day are formed from the English names of established mechanics and many abilities.

AoE- (from the English Area of ​​Effect) literally - this is the area in which the effect occurs, whether damage is done in this area or healing is performed does not matter. Typically this abbreviation is used as a command to deal damage in a group/raid to multiple targets. It is also used to describe any boss ability with the effect described above.

Buff- positive effect. By default it is displayed to the left of the minimap along its top edge.

Burst- (from the English Burst), an ability that allows you to inflict a large amount of damage in a short time in various ways.

Gir— (from the English Gear) is essentially equipment.

GKD— (short for English Global Cooldown) is the total recovery time of abilities.

Debuff- negative effect. By default it is displayed to the left of the minimap along its bottom edge.

DoT— (from English Damage over Time) is an effect that causes damage over time

DPS— (from the English DPS — Damage per Second) is a value that reflects the damage dealt per second.

Cleve— (from the English Cleave) the ability to inflict damage on secondary targets by inflicting damage on the main target while having no loss (or with minimal loss) on the main one.

Cooldown- (from the English Cooldown, you can often find the abbreviation “CD”, or “kdshki”), the main meaning is the recovery time of the ability. Also often used in relation to bursts or various defensive abilities.

Miles and range zone- (from the English Melee and Ranged, respectively) Miles - means a melee zone, also used to name all classes/specs that deal effective damage directly in this zone. Range (can also be found “range”) usually means a zone that is not a melee zone, and, accordingly, is also used to name all classes/specs that can effectively deal damage from a distance.

Trait— (from the English Trait) the name of the “talents” of your artifact.

Basic Abilities

Offensive Abilities

Talents

General information. As you reach several new levels, new “tiers” of talents will open up for you. In each such line, you can select only one talent at a time. Talents can influence abilities in different ways: add new ones, replace old ones, passively modify various effects and spells. You can change talents while in sanctuaries or in any recreation areas, however, if there are no such places nearby, you can use the “Tome of the Tranquil Mind,” which will allow you to change talents within a minute. Talents cannot be changed in battle. A talent cannot be changed if the talent chosen in this tier is on cooldown; you will first have to wait for it to be restored.

Tier 1. 99 lvl

Azerite traits

A new system of traits on items has been introduced in BFA. The Helm, Shoulders, and Chestplate are now special Azerite-enhanced items that have multiple rings with so-called traits that provide various combat buffs.

In Havoc we have a number of top traits that we will strive for:

Dealing Damage

Basic priorities:

  • If talent is taken Fel Barrage , we use it on cooldown on one target, or hold it a little under AoE.
  • If talent is taken Archenemy , we use it on a priority target, combining every second use with Metamorphosis.
  • Using Metamorphosis on cooldown
  • Use Searing Heat on cooldown
  • We use

We are pleased to present you a guide to the second heroic class in WoW - the Demon Hunter in the Havoc specialization. There have been, are and will be many controversies about this class. Some argue that DHs (short for Demon hunter) are weak in all aspects of the game, while others, on the contrary, say that with the proper skill to play, DHs can move mountains!

Well, we won’t take anyone’s side and will simply tell you how and what needs to be done so that opponents (mostly bosses in raids and dungeons) understand that their end has come!

  • Talents
  • Twin Blades
  • Feature Priority
  • Consumable Upgrades
  • Equipment
  • Fighting
  • Conclusion

Talents

For a more complete and detailed look at the Demon Hunter, three options for talent layouts will be presented: against bosses, against adds, for control in Mythic+ dungeons.

This layout is perfect for battles with single opponents - with most bosses.

This layout is perfect for battles with numerous opponents.

This layout is perfect for battles with particularly dangerous opponents who need to be kept under control, for example, when completing Mythic+ dungeons.

Remember that in Legion, talents are freely changed in places where the “Rest” effect is active, as well as in any other places when used:

  • Tome of the Tranquil Mind

Therefore, you have the opportunity to select the optimal talents before each boss!

Now let's look at talents in more detail.

First tier:

  • http://ru.wowhead.com/spell=192939 - damage from the ability http://ru.wowhead.com/spell=195072 will increase by 50%. In addition, if you hit an enemy with a dash, you will receive 25 units. Your resource (Rage).
  • http://ru.wowhead.com/spell=206475 - http://ru.wowhead.com/spell=162794 deals damage to an additional enemy in the amount of 50% of the damage to the main one.
  • http://ru.wowhead.com/spell=203550 - the duration of your http://ru.wowhead.com/spell=198013 will increase by 50%.

The best option would be http://ru.wowhead.com/spell=192939, since Fel Dash is one of the most important DH abilities.

Tier two:

  • http://ru.wowhead.com/spell=203551 - reduces cooldown Treacherous Retreat for 10 seconds, and also creates 40 units. resource if you hit an enemy with this ability.
  • http://ru.wowhead.com/spell=203555 - with a 75% chance, automatic attacks will inflict additional damage. damage from the school of darkness, as well as generate rage. When choosing this talent, the ability http://ru.wowhead.com/spell=162243 will disappear.
  • http://ru.wowhead.com/spell=206478 - Chaos Strike has a certain chance of summoning a weak Soul Fragment. When consumed, 30 units will be created. rage.

Tier four:

  • http://ru.wowhead.com/spell=196555 - a strong defensive ability that increases running speed by 100% and gives invulnerability for as much as 5 seconds. While the ability is active, you will not be able to deal damage. This talent will replace the Blur ability.
  • http://ru.wowhead.com/spell=205411 - Fogging works on its own when your health is reduced to 35%. Cooldown time is 30 seconds. Just like the previous talent, it will replace Fog.
  • http://ru.wowhead.com/spell=204909 - while Metamorphosis is active, you will restore health in the amount of 100% of the damage dealt.

The choice depends on the specific boss. If there are no unexpected powerful attacks on players in battle, it is better to use http://ru.wowhead.com/spell=204909. If such are provided, then for greater flexibility in terms of survival it would make sense to choose http://ru.wowhead.com/spell=196555.

Fifth tier:

  • http://ru.wowhead.com/spell=206476 - the abilities Devious Retreat and Fel Dash increase your damage by 20% for 4 seconds. It is this talent that makes the Fel Dash ability extremely important. It will take you time to learn how to properly use the potential of your talent.
  • http://ru.wowhead.com/spell=211881 - the target is dealt 1050% weapon damage and is stunned for 2 seconds. If the enemy is not subject to stun effects, the damage to him will be doubled.
  • http://ru.wowhead.com/spell=206491 - for one minute increases the damage the enemy receives from you by 20%. If the target dies while this ability is active, all enemies of the same type will also receive 20% more damage for as long as the duration of the effect remained on the original target.

Tier seven:

  • http://ru.wowhead.com/spell=211048 - increases your damage by an amount depending on your Mastery value for 12 seconds. In addition, while active, automatic attacks become 200% stronger and damage from them is considered damage from Chaos magic.
  • http://ru.wowhead.com/spell=211053 - directs the power of Fel to the target. Each charge deals 250% weapon damage. The maximum number of charges is 5. Each one is restored in 30 seconds. Damage-dealing abilities can create them.
  • http://ru.wowhead.com/spell=213410 - after using http://ru.wowhead.com/spell=198013 activates the demon form for 5 seconds.

Artifact weapons are what will accompany you throughout the entire expansion. Once you receive a weapon at the very beginning of the Legion quest chain, you will upgrade it in two ways:

  • Leveling up the Artifact. A special currency has appeared in Legion - Artifact Power. You can get it as a reward for tasks, local quests, and also as loot from dungeons and raids. The Artifact also has features (peculiar talents), three primary and 13 secondary. When you receive a new level of an Artifact, you can increase the level of one of the features (if there are several of them), or simply activate it (if the feature has no levels). With each level, the required amount of Artifact Power required for pumping increases. To reset features, you need to sacrifice one level.
  • By inserting the relics themselves into the relic slots. There are three sockets in the weapon. In the case of DH in the Havoc specialization, these are two Fel sockets and one Dark socket, into which only relics of the corresponding types can be inserted. Initially, two slots will be available. After completing the Stronghold campaign, the third class will open. Relics can be received as rewards for tasks, local quests, and bosses in dungeons and raids. Relics increase the level of the Artifact (thereby increasing its characteristics), and also add one point to any of the secondary features of the Artifact. Relics of the highest level are given priority. If you have a choice between two relics of the same level, the best choice would be the one that reduces the cooldown of Metamorphosis.

More details about the Artifact's features:

  • http://ru.wowhead.com/spell=201467 - abilities that you will receive along with the Blades. You will throw your weapon at the location where you stand and deal damage to all enemies in the area of ​​effect for 3 seconds.
  • http://ru.wowhead.com/spell=214795 - increases the damage of the Chaos Strike ability by 15%. This feature cannot be missed; it is taken first. However, the feature is quite good.
  • http://www.wowhead.com/spell=201472 is the first of three main features you'll go to. When http://ru.wowhead.com/spell=201467 ends, enemies in the area of ​​effect will be dealt 60% of the damage the ability dealt over 3 seconds. Accordingly, the more opponents, the more damage.
  • http://www.wowhead.com/spell=201473 is the second of the three main features you'll go to. Upon completion of Piercing Gaze, enemies hit by it will be inflicted with a negative effect, which after a short amount of time will cause good damage.
  • http://www.wowhead.com/spell=201471 is the third of the three main features you'll go to. There is a chance that Chaos Strike will allow you to deal great damage to enemies in front of you. Not bad in battles both with one target and with numerous opponents.
  • http://ru.wowhead.com/spell=201457 - simply increases the damage from Glaive Throw. Since the ability deals a large amount of damage, strengthening it will be useful. A secondary feature, but one of the first to be taken.
  • http://ru.wowhead.com/spell=201460 - reduces the cooldown of your main burst ability by. It is necessary to take it, especially since this feature is necessary to obtain http://ru.wowhead.com/spell=201472.
  • http://ru.wowhead.com/spell=201456 - increases the damage from Piercing Gaze. The ability is also strong, so strengthening it is important.

This is a list of the most useful features. Sooner or later you will get them all, however, it is better to go towards this in a way that will allow you to get all three main features as quickly as possible. For example, like this:

IMPORTANT! As you level up your character, you can find various caches and rare creatures from which you can obtain Artifact Power. We recommend holding off on this, because as you progress through the Class Hall campaign, you will conduct research that increases the amount of Artifact Power you receive, but only if you have not yet received the items that give it.

Feature Priority

The priority of characteristics depends on what equipment you are wearing. In this case, you can do it in two ways:

  • Test your character using SimCraft to see what stats are currently most relevant.
  • You can focus on the world's best players, however, this does not always make sense, since, most likely, their priority characteristics will differ from yours due to differences in equipment.

Dexterity- the main characteristic that increases damage.

Critical Strike- allows you to deal double damage when attacking with some probability. In addition, Chaos Strike critical hits generate 20 damage. resource.

Speed- increases the speed of automatic attacks (which is important when you take the second talent in the second tier), and also reduces the recovery time of some of your abilities.

Mastery- increases damage from the School of Chaos and movement speed.

Versatility- passively increases your damage, your healing and reduces incoming damage.

Note. By default, if you cannot use SimCraft, try to wear things with a Critical Strike, since the DH has a high speed of automatic attacks, and also has a chance of restoring a resource with the critical effect of one of the main abilities.

Consumable Upgrades

  • Nest under a stone - http://ru.wowhead.com/item=130219
  • Enchant Rings - http://ru.wowhead.com/item=128541
  • Enchant for an amulet - http://ru.wowhead.com/item=128551 or http://ru.wowhead.com/item=128553
  • Enchant Cloak - http://ru.wowhead.com/item=128549
  • Food - http://ru.wowhead.com/item=133570
  • Infusion - http://ru.wowhead.com/item=127848
  • Potion - http://ru.wowhead.com/item=127844

Professions in Legion do not affect the damage dealt in any way, so choose the one you like.

Equipment

In the Legion expansion, ANY piece of equipment obtained through ANY method (except crafting) can be randomly upgraded to the highest level currently available in the game. For example, before the introduction of the Emerald Nightmare, an item could be upgraded to a maximum of level 850. The level of items from world bosses does not increase.

In order to deal the most damage, follow this order in choosing equipment:

  1. Legendary items
  2. Items with the highest level.
  3. Items with sockets for stones.
  4. Items that have the best characteristics for you.

With the new system of random item upgrades, equipping for higher difficulty levels of dungeons/raids has become easier and much more interesting! In addition, even if you can get things from a dungeon, for example, level 840, and you already have all the equipment at level 840, you will still have an incentive to go through this dungeon - what if an improved item?

More about Legendary Items

Legion adds a ton of Legendary items. You can get them as follows:

  • Killing bosses in dungeons. The more difficult the dungeon, the higher the chance.
  • Killing bosses in raids. Same rules.
  • Can be found in a quest reward chest that requires you to complete 4 faction-specific world quests per day.
  • In loot for PvP battles.
  • In the weekly reward for the Mythic+ dungeon.

Initially, the player will be able to equip only one legendary item, however, after making the necessary improvements in the Class Hall, he will be able to equip two legendary items.

The Demon Hunter is a melee class with two specializations: Havoc (DD) and Vengeance (Tank). This class is the most mobile and has super abilities, for example: finding invisible opponents and spitting from a bird's eye view, jumping twice. They are capable of withstanding huge tons of damage and inflicting no less, of course, with straight hands.

Story

The Demon Hunters, disciples of Illidan, maintain a dark legacy that terrifies their allies and enemies. The Illidari possess chaotic magic—energies that have long threatened the world of Azeroth—believing they need to challenge the Burning Legion. With the abilities of the demons they have killed, they develop demonic traits that inspire disgust and fear in other elves.

Demons have come a long way in the Warcraft universe, from appearing in one level of Warcraft II (and called "demons" in the manual) to becoming the main villains of Warcraft III: Reign of Chaos. Now they're essentially part of the next World of Warcraft release, Legion, and the Demon Hunter class is also coming.

Demon Hunters can dash, double jump, and slide, and have very short cooldowns. After playing with most other classes in WoW, switching to Demon Hunter is something completely different. The only class that really comes close to being mobile is the monk, with his rolls and dragon flight. Demon Hunters can move around as much, if not more, but do it on a larger scale, so it really feels quite unique.

In our interview with executive producer J. Allen Brk (embedded above), he said making Demon Hunters the most mobile class in the game is a key goal for the team. These qualities actually make Illidan the least believable demon hunter in Azeroth: I can't imagine a demon hunter not double jumping.

The Demon Hunters' mobility was my favorite part, but their appearance should have made them popular as well. Appearance customization options during character creation include horn style, tattoos, eye covers, and various skin options. You can look amazingly like Illidan.

Demon Hunter feels the same way they fight. As World of Warcraft has progressed, Blizzard has gradually implemented maximum health regeneration options for each class, so leveling up on your own isn't a waking nightmare. For Demon Hunters, a passive ability called Shattered Souls creates a purple orb on the battlefield after the player kills it, rewarding you with experience or honor. Said orb restores 25 percent of the demon hunter's health. If the slain was a demon, the demon hunter also receives a temporary buff.

In the “very cool but questionable” category, we have the spectral sight. Demon hunters can essentially flip a switch and see invisible creatures or see through walls. The animation for this in the demo was great, and the creatures appeared with an infrared heat signature and the edges of your UI.

Specializations

  • Havoc (dps): A melee master who wields the destructive power of Chaos magic.
  • Vengeance (Tank): Takes on the form of a demon to burn enemies and protect your allies.

Basic Abilities


General Abilities

The Demon Hunters' apparent blindness belies their true powers of perception. They rely on a magically extended sight

Demon Hunters(eng. Demon hunter) - mysterious warriors of darkness who have promised to fight against the forces of the Burning Legion, using their own disgusting abilities. They ritually blind themselves to develop what is known as ghostly vision, which helps them spot demons and the undead with ease. Demon Hunters fight with special weapons enhanced by magic and call upon demonic energy to enhance their combat skills. Although they are considered the most powerful warriors of the night elf people, many do not understand the dedication of the alliance that the demon hunters have made with the darkness.

Later, a group of night elves, inspired by Illidan's example, decided to fight destruction against destruction and agreed to use the powers granted by the demons against themselves. They couldn't gain their powers the same way as Illidan did, but they managed to find other ways. For thousands of years, night elves and even representatives of other peoples entered into an alliance with darkness, introducing demonic essence into their bodies, and fought against demons. While most night elves fear the demon hunters and their alliance with the darkness, they are known to have played a vital role in the fight against the remnants of the Burning Legion.

Capabilities

Demon Hunters have special abilities that help them destroy demons, but the power that fills their bodies allows them to defeat other opponents as well. They refused to wear heavy armor so as not to lose mobility and speed. The demon hunter's appearance becomes more demonic as he grows in power. Physical changes can take various forms, such as black blood, and usually do not interfere with combat. Reaching the pinnacle of his development, the demon hunter turns into a dark version of himself. While demonic energy does not affect a demon hunter's personality or relationships, it does significantly alter his body. Changes may include glowing red eyes, horns on the head, claws on the hands and feet, wings, cloven hooves instead of feet, a spiked tail, dark skin, and others. Because of his appearance, a demon hunter usually becomes an outcast.

They call upon fel to strengthen themselves, and most often use the energy of arcane magic or fire. Shadow energy is rare. The Demon Hunter can channel energy from his body into his own weapon to enhance it. Some of them can even surround their body with a shell of flame. The most skilled demon hunters can unleash the demon within them and temporarily transform into a being of incredible power.

Demon Hunters also possess incredible speed and agility, both of which are honed through training. They can perform double jumps and long somersaults, and can also glide using their wings.

Attitude

Night elves typically avoid demon hunters, refusing to understand the noble sacrifice they made. Because of this, they have to make another sacrifice - to become outcasts among their people. Other races also view demon hunters with prejudice, and they are rarely welcomed into Alliance or Horde settlements. Some villagers or warriors may allow the demon hunter to spend the night at an inn or rest briefly at a tavern, but view them with wariness and are relieved when they leave.

Few people realize that demon hunters are heroes and martyrs. Instead, they are seen as fools toying with dangerous powers and are compared to warlocks. This attitude from society makes many demon hunters bitter, and they become loners. However, some of them are lucky and they find a company that understands and appreciates them.

Dedication

The tradition of becoming a demon hunter dates back to the history of the night elves, and most of them still belong to this people. Some blood elves who sought retribution after the destruction of Quel'Thalas also became demon hunters. Representatives of other nations could become them, but such cases are extremely rare. To become a demon hunter, the hero must find another hunter willing to guide him through many complex rituals. These rituals involve capturing a demon and destroying it in order to place a part of the demonic essence within the candidate's body. Part of the initiation ceremony also involves burning out one's own eyes using a magical blade to permanently trap the demonic essence in one's body. Most demon hunters hide. their empty eye sockets behind strips of fabric. In exchange for this sacrifice, the demon hunter gains the ability to see the world without vision - ordinary creatures appear as flickering outlines against a gray and dull background, and demons blaze with bright flames.

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Havoc, one of the new class's specializations, involves close combat with an emphasis on global cooldowns and management of the main resource (fury). The main task of a representative of this specialization is to spend fury as efficiently as possible and react in time to unexpected effects triggering, while using various situational abilities. With a variety of movement speed abilities, Havoc Demon Hunters are extremely mobile and flexible.

List of changes to the guide 12/16/17:

  • Rotation: Added a separate section for characters with bonuses from T21 and Demonism. Updated to reflect the release of the new raid. Added a section about T21.
  • Enchantments, Food and Consumables: Updated to take into account the release of the new raid, the “Consumable Items” paragraph has been rewritten.
  • Rotation: Updated to reflect the release of the new raid. Added a section about T21.
  • Specifications: Updated to take into account the release of the new raid, added stat weights for the Demonism build.
  • Talents: Updated to reflect the release of the new raid (the Demonism build is now preferred).
  • Equipment: Updated to reflect the release of the new raid, adding new accessories and simulation results.
  • Netherlight Crucible: Section updated.

The Havoc HH Guide is current for World of Warcraft Legion 7.3 Below you will learn everything you need to know to effectively complete raids and dungeons in Expanded Mythic difficulty.

This guide was written by Wordup player, an active theorycrafter and an expert on most classes. He has been actively raiding since Sunwell Plateau and is currently a member of the Echoes guild. It can be found in Twitter.

Changes in patch 7.3

Compared to patch 7.2, the specialization has changed insignificantly. The main changes are associated with the appearance of the Crucible of Void Light.

Changes in patch 7.2.5

  • Blades of Chaos no longer scale with mastery and provide a static 30% bonus. Duration has been increased to 18 seconds.
  • Fel barrage no longer works on the charge system, the cooldown reduction is related to other attacks.
  • Readiness now restores 100 units. anger for 10 seconds, instead of 40 units. anger for 5 sec.
  • give an increase of 25% (instead of 50%).
  • Chaos Strike critical bonus from 4T19 has been reduced to 8% (from 10%).
  • Achor, the Unquenchable Hunger now heals when casting Devious Retreat instead of Blurring.

Changes in patch 7.2

Patch 7.2 added new artifact talents, including the gold talent Chaotic Attack. Legendary Bracers, Mo'arg's Bionic Stabilizers and Boots of Loram's Sacrifice the Many-Pede have been strengthened, and their effect now works for the main target. Achor, the Unquenchable Hunger has received an additional characteristic.

Changes in patch 7.1.5

With the release of patch 7.1.5, some specialization abilities, including the main resource-spending spell Chaos Strike, were strengthened. Some weaker talents have been adjusted so that they can be used more often. Changes have also been made to the talent tree - in particular, Demonic Blades are now available in the first tier. In addition, Metamorphosis now restores health equal to 30% of the damage dealt and increases the survivability of Demon Hunters.

0. Brief guide

This section is intended for those who are just starting to play as a Demon Hunter, do not have the goal of going to Mythic raids, or are simply looking to simplify their playstyle as much as possible and do not want to constantly have to worry about priorities and monitor various effects.

Basics

The number of basic abilities of the Havoc specialization is minimal, but they all help achieve your goals. Additional abilities can be acquired through talents. This state of affairs often shocks newcomers who cannot immediately understand everything. In this section we will look at a simplified build that gives an idea of ​​specialization and allows you to play at an acceptable level.

The main resource for the Havoc specialization is anger. The mechanics of this resource are described in detail in the following sections. Managing anger is quite simple. If there are 40 units. of this resource you can use Chaos Strike. If Chaos Strike critically hits, you gain 20 damage. anger. Try not to forget about this feature and react in time to critical hits.

In addition, the strong offensive cooldown of Metamorphosis buffs Chaos Strike and Blade Dance, turning them into Annihilation and Deadly Sweep. Metamorphosis also increases your speed by 25% and self-healing by 30%. Try to use Metamorphosis in conjunction with other cooldowns. Build up anger before use to deal as much damage as possible in a short period of time.

Talent Selection

The talents listed below provide the simplest possible playstyle and help you understand the basics of the specialization. In most cases, the talent tree provides certain alternatives that are more useful when used correctly, but require experience in the game. If necessary, you can switch to them in the future.

  • Level 99: Fel Blade
  • Level 100: Demonic Blades
  • Level 102: Chaos Cleave
  • Level 104: Soul Rend
  • Level 106: Nemesis
  • Level 108: Demonic Rebirth
  • Level 110: Blades of Chaos (single target) or Fel Barrage (multiple targets).

Characteristics

When using this build, the stat priority is as follows:

  1. Critical Strike
  2. Speed
  3. Versatility
  4. Dexterity
  5. Mastery

With the recommended talents, Critical Strike is a more advantageous stat than Haste (at the expense of cooldown resets and the additional Wrath from Demonic Blades).

Basic Rotation

  • Use Fel Dash, being careful not to accumulate 2 charges.
  • Apply Nemesis to the main target.
  • Use the Blades of Chaos. If Metamorphosis is on cooldown, you can hold off on the Blades of Chaos for a bit so that you can use them simultaneously later.
  • Use Fury of the Illidari.
  • Use Fel Barrage on cooldown.
  • Use Piercing Gaze when there are 2 or more targets.
  • Use the Fel Blade if you are 30 or more units short of your maximum anger reserve.
  • Use Metamorphosis to deal heavy damage. Before use, accumulate 80 or more units. anger.
  • Use Deadly Sweep / Blade Dance when there are 3 or more targets and 35 or more HP. anger.
  • Use Annihilation / Chaos Strike when you have 40 or more units. anger.

Keep in mind that in this build, Wrath is generated primarily through Demonic Blades and Fel Blade procs, so there may be some downtime in the rotation. Don't worry, this is normal. In some cases, you will receive a large amount of anger in a short period of time. Be prepared to spend it if the situation allows.

1. Mechanics of the Havoc specialization

  • Demon Hunters use Fury as their main resource, which is spent on offensive abilities such as Chaos Strike and Blade Dance, and generated through Demon Bite.
  • Chaos Critical Strikes restore 50% of the fury spent on them, which adds dynamics to the rotation.
  • Piercing Gaze is an active AoE spell with a short cooldown. It costs Fury and deals chaos damage to all enemies in front of the caster.
  • Fel Rush and Cunning Retreat greatly increase your mobility, allowing you to instantly cover vast distances.
  • Metamorphosis is a powerful offensive cooldown that buffs Fury-spending abilities and grants a speed boost.

2. Advantages and disadvantages

Advantages:

  • High sustained damage to one target
  • Exceptional mobility, allowing you to choose an advantageous location in battle
  • Can accumulate resources to deal heavy damage in a short period of time and switch between targets without loss
  • Powerful, flexible cooldowns for a variety of situations

Flaws:

  • Outgoing damage is unreliable because... highly dependent on the chance of landing a critical hit
  • AoE also depends on cooldowns

3. Viability in the current patch

Representatives of the Havoc specialization can still be useful to the raid in diverse battles. They have access to multi-functional talents that allow them to deal damage to one or more targets. In addition, such fighters can inflict heavy damage in a short period of time and have strong defensive abilities, and therefore are quite suitable for mastering the Tomb of Sargeras. Lastly, Havoc is still very good in Mythic dungeons due to its ability to adapt to different modifiers.

4. General information about abilities

"Extermination" is a fundamentally new specialization. In this section, we will look at all the abilities available to her, their mechanics and possible uses. Additionally, we'll talk about cooldowns and key specialization concepts in Legion. If you already have experience playing on test servers and feel confident in battle, you can move on to reading other sections. Otherwise, we do not recommend skipping important basic information.

4.1. Key Resources

The main resource of the Demon Hunter with the Havoc specialization is Rage, which is consumed when using the strongest basic abilities. Wrath is generated by using Demon's Bite or through the Demon Blades talent. Thus, the resource supply is limited by these tools, and not by the rate of passive replenishment. For the most part, Wrath is spent on Chaos Strike to deal AoE damage and Blade Dance/Gaze to deal damage to a single target. Proper management of anger (alternating phases of accumulation and expenditure of resources) ensures smooth rotation.

4.2. Basic Abilities

Listed below are the key abilities that are unlocked when leveling up in Mardum and form the basis of the gameplay.

4.4. Important effects and passive abilities

Havoc Mastery, Mastery: Demonic Presence linearly increases all outgoing Chaos damage by 11% or more. In addition, it gives a similar increase to movement speed. Thus, the Mastery mechanic provides high damage and mobility.

  • Level 99: Blind Fury
  • Level 100: Demonic Appetite
  • Level 102: Chaos Cleave
  • Level 104: Choice
  • Level 106: Nemesis
  • Level 108: Demonic Rebirth
  • Level 110: Demonism

Tier 1 talents (level 99)

Tier 1 talents increase AoE damage.

  • Fel Mastery increases Fel Rush damage by 30% and restores 25 damage. frenzy if Fel Rush hits at least one target.
  • The Fel Blade allows you to dash towards a target and inflict heavy damage from fire magic. Also restores 30 units. anger. Demon's Bite and Demonic Blades have a 20% chance to reset the cooldown of Fel Blade. Range - 15m, cooldown 15 sec.
  • Blind Fury increases the cast time and number of procs of Piercing Gaze by 50%. While Gaze is active, Demon Hunter restores 35 HP. anger per second

New talents from patch 7.2

In patch 7.2, new talents were added, which are unlocked after the player invests 35 points in the development of the artifact. All previous talents received an additional (fourth) rank. After acquiring all the talents, the player can invest points into the infinite talent, Symphony of Legion's Fall.

Representatives of the Havoc specialization should take the Chaotic Attack talent as quickly as possible to increase Chaos Strike and the rate of Wrath replenishment. Other talents can't compete with it in terms of pure damage output.

  1. Fourth Rank Eyes Wide Open
  2. Rank Four Critical Chaos
  3. Rank 4 Demonic Fury
  4. Fourth rank Vision of Chaos
  5. Rank 4 Sharpened Glaives
  6. Rank 4: Contained Anger
  7. Rank Four Unleashed Demons
  8. Rank Four Illidari Lore, Overwhelming Energy, or Fury of the Deceiver (in any order)

Artifact Ability

The Twin Blades talent tree starts with the active ability Fury of the Illidari, which deals chaos damage to three targets in the affected area. Cooldown - 1 minute, does not require resource expenditure. This is a great AoE damage spell. It's worth the cooldown in single-target combat, especially when combined with Impulse. Fury of the Illidari is subsequently upgraded by the gold talent Wrath of the Illidari.

Relic Selection

Like many other classes, when choosing relics, demon hunters are usually guided by the level of the item, which directly affects the level of the weapon. The exception is for relics that improve Critical Chaos. Such relics are comparable in value to 5 units. weapon level, and we recommend using them. In addition, you will need relics that improve:

Netherlight Crucible

Optimizing relics with Netherlight Crucible is directly dependent on the talents improved by those relics. Try to collect three relics for Critical Chaos (this talent must be present on the relic itself or among the tier 3 talents). If Critical Chaos is one of the Tier 3 talents, choose any path that leads to it.

  • If the relic improvesCritical chaos initially, choose Tier 2 and Tier 3 talents based on the list of priorities below.
  • If the relic initially improves another ability, But Critical Chaos is present among Tier 3 talents, choose the development path that leads to Critical Chaos.
  • If the relic does not improve at allCritical Chaos, you should optimize it temporarily and then look for another one.

Tier 2 talents

If the third tier of relic talents does not have Critical Chaos, choose the development path based on the priority of the 2nd tier talents. All talents are divided into categories indicating their relative value in item level units.

  1. Use Fel Dash if you have Fel Impulse Mastery (if you have it).
  2. Use Crafty Retreat Ready or to trigger Impulse (if you have one).
  3. Use Fel Barrage Pulse (if you have it).
  4. Use Fury of the Illidari, combining it with Impulse (if you have it).
  5. Use Piercing Gaze in combination with Impulse.
  6. Use Blade Dance/Deadly Sweep (against 3 or more targets).
  7. Use Warblade Throw if you have the Bloodletting talent, combining it with Impulse (if you have it).
  8. Use Blade Dance/Deadly Sweep First Blood.
  9. Use Chaos Strike Chaos Cleave).
  10. Use Glaive Throw when there are 2 or more targets.
  11. Use Chaos Strike Demonic Blades.
  12. Use Demon Bite (Demon Blades).

Chaos Cleave increases the priority of Chaos Strike over Blade Dance in combat and 3 or fewer targets. Fel Dash Fel Mastery

Fel Impulse Barrage

Rotation for a build with Demonism and T21

For the Havoc specialization, the rotation for multiple targets depends on the number of targets and the selected talents. It introduces Chaos Cleave, which enhances rage-costing abilities with Chaos Strike, but if there are a large enough number of targets in the rotation, Piercing Gaze and Blade Dance are used.

  1. Use Fel Rush if you have Fel Mastery when you are 30 or more rage away from maximum, as well as to reset charges and trigger Impulse (if you have one).
  2. Use Treacherous Retreat for 85 or less units. anger if you have the Ready talent or to launch Impulse (if you have it).
  3. Use Fel Barrage (if you have it), combining it with Pulse if possible (if you have it).
  4. Use Fury of the Illidari, combining it with Impulse (if you have it).
  5. Use Piercing Gaze in combination with Impulse.
  6. Use Blade Dance/Deadly Sweep (against 3 or more targets).
  7. Use Warblade Throw if you have the Bloodletting talent, combining it with Impulse (if you have it).
  8. Use Blade Dance/Deadly Swipe on cooldown if you have the First Blood talent.
  9. Use Chaos Strike (for 3 or more targets, if you have the Chaos Cleave talent).
  10. Use Glaive Throw when there are 2 or more targets.
  11. Use Chaos Strike for 70 or more units. anger (by 60 units if you have Demonic Blades.
  12. Use Demon's Bite to generate rage (if you don't have the Demon Blades talent).

It should be noted that the Chaos Cleave talent increases the priority of Chaos Strike compared to Blade Dance in combat and 3 or fewer targets. Fel Rush is used in rotation regardless of the presence of Fel Mastery, but in the presence of this talent its importance increases.

Try to use Fel Barrage as much as possible when there are suitable targets to avoid wasting the reduced cooldown effect. Remember that the Momentum guidelines are optional, and if you can't follow them, just stick to the standard rotation.

10. Important notes

10.1. Notes on the Demonism build

In Advanced Mythic dungeons, fragments generated by Overwhelming Energy also buff Beaming Gaze. Additionally, you can use Unleashed Power to control without any loss. This build can be complemented by Raddon's Eye Cascade, which reduces cooldowns and eliminates the need to collect souls.

10.2. Tier 2 talents

10.5. Piercing gaze

11.2. Blades of Chaos

If you took Blades of Chaos as your last tier talent, use them as often as possible and, if possible, combine them with Metamorphosis or Nemesis (if you have this talent). This is not difficult, especially if you have the artifact talent Unleashed Demons.

12. Key concepts when playing as DH Extermination in the Legion

12.1. Abilities and Talents for Fast Travel

Unique to the Havoc specialization are the Fel Rush and Devious Retreat abilities. They increase damage dealt and speed up the process of generating anger (if you have certain talents). These abilities must be used taking into account the specifics of the battle.

Versatility directly affects damage dealt and reduces incoming damage.

Changes in priorities in patch 7.3.5

With the introduction of bonuses from the 7.3.5 sets, most of the damage coming from the Demon Hunter is associated with Chaos magic, so Mastery again becomes a priority stat. The speed bonus is acquired automatically after each Piercing Gaze, which is not very convenient for those who are still wearing the old equipment from the T20 era with critical strike and speed.

14. Stones for equipment

18. Addons

18.2.5. Common addons for demon hunters

18.2.5.1. ElvUI

We often use ElvUI for characters of all classes. It changes the interface, adding everything you need for a comfortable game: additional panels, cooldown timers, icons for triggered effects, etc.

18.2.5.2. Addons for boss fights Deadly Boss Mods or Bigwigs

They warn you about bosses' abilities and give useful advice on mechanics. We strongly recommend downloading and installing them. Remember that it is currently more popular than .

18.2.5.3. GTFO

GTFO is a lightweight addon that warns you when you are standing in the wrong place or making some other mistake. Very useful even if you already have a raid addon like DBM.

18.2.5.4. Parrot or Mik's Scrolling Battle Text

Parrot and Mik's Scrolling Battle Text are addons with flexible settings that display floating combat text (incoming healing and damage, abilities used, etc.) Work great with default settings.

18.2.5. Recount / Skada

18.2.5.6. Grid and GridClickSets (optional)

ElvUI includes some good raid frames. Grid and GridClickSets are only used if you want to remove debuffs from raid or group members by right-clicking on a player's portrait in raid frames. If you install Grid, don't forget about GridStatusRaidDebuff.

18.2.5.7. Weak Auras

WeakAuras is a very useful addon that allows you to visualize buff/debuff effects and cooldowns. The addon has flexible settings and allows you to more effectively use the features of a particular class. You can also use it for other purposes.

A useful configuration can be downloaded. She creates a frenzy bar that dynamically changes when affected by Metamorphoses

19.1. Accessories

The list compares items of equal level (945), however due to scaling, priorities may change. The simulation for the listed accessories is as follows:

Remember that one of the slots is reserved for the Pantheon accessory. The second one must be chosen from what you have. Options marked (10) are also Pantheon accessories, and their value depends on whether there are other players in your raid with such accessories. The overall value is determined relative to the Cradle of Suffering.

The two-piece bonus synergizes well with the legendary Rage of Behemoths ring. It provides a net increase of 10% and allows you to use Chaos Strike more often. The four-piece bonus gives Chaos Strike an additional boost, allowing you to regenerate spent Wrath more often and make better use of talents like Chaos Cleave.

25. Bonuses from the T20 set

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