Monastery of Silence - Monastery of Silence.

  • 01.05.2020

One of Hellbound's most expansive locations is Steel Citadel. This place is full of dangers, surprises, at the same time it is the most
  Convenient and optimal place to mine S80 Equip. From 10 lvl Hellbound entrance is available inside.
  Basic information on HB is here: http://forums.goha.ru/showthread.php?t\u003d251424 and http://forums.goha.ru/showthread.php?t\u003d215065


1.Base Tower

This is the place where players go right after the instance city. The basement of the tower consists of Anterum, wide corridors and a maze.

Anterum:


The place where players go right after the port inside. This is an extensive hall with several doors and 3-4 groups of Body type mobs
  Destroyer The first player who attacks him receives the Death Sentence Curse: he will die within 30 seconds if they do not kill the mob. From this mob
  falling keys: Gate Key: Destruction or Gate Key: Darkness. These keys open the doors on the left or right side of the anterum.
  There are 2 ways through this tower: short and long. Gate Key: Destruction gives you the opportunity to follow a short path.

Labyrinth:


  When you go through the maze, stick to the north direction. Sooner or later you will encounter the Labyrinth Seer mob given
  the mob has root skills, a dark attribute attack, remote attack attacks and AOE close action. Gate Key crashes from this mob:
  Blood It gives access to the next part of the maze. After wandering through the maze, you will find yourself in a large room with Guzen miniRB,
  which has a dark Aoe attack of close range. After killing him, you can walk along the gentle rise to the 2nd floor of the tower.
  The second floor of the tower consists of corridors and rooms. Group mobs live: Passageway Captain, Passageway Guards and social
  Passageway Mystics. Mystics tend to burn mana very seriously. Fiery Demon Blood drops from these mobs, with which you can
  get into the main rooms of 1 tower (these jars have a duration of 10 minutes, so you should calculate that the whole party
  at the same time was able to get inside 1 tower). From the mobs of the 1st and 2nd floors, the items for the quest for the mattress's shoulder pad (red gem) fall.

2.Tower of Infinitum


  This Tower can only be reached if the Hellbound level has reached 11.
  This tower consists of 10 floors. To get from floor to floor, you can hunt mobs as usual, and use tactics
  beating the mob with fists (it depends on your goal - either exp or completing the quest for access to the Tully Workshop).
While on floors 1-4, there is a chance when teleporting how to go up 1 floor and go down 1 floor. Players can determine the floor as follows:
  floor 1: 1 green ring, monsters: Cosmic Scout
  floor 2: 1 green ring, monsters: Cosmic Scout
  floor 3: 2 green rings, monsters: Cosmic Scout, Cosmic Watcher
  floor 4: 3 green rings, monsters: Cosmic Scout, Cosmic Watcher
  floor 5: Demon Prince
  floor 6: 3 yellow rings, monsters: Cosmic Priest
  floor 7: 3 yellow rings, monsters: Cosmic Priest, Cosmic Lord
  floor 8: 2 yellow rings, monsters: Cosmic Priest, Cosmic Lord
  floor 9: 1 yellow ring, monsters: Cosmic Priest, Cosmic Lord
  floor 10: Ranku

Boss: Demon Prince


  The head of the monsters guarding the Tower of Infinitum by order of Darion, in the world of demons is considered a high-ranking nobleman. Players
  may encounter him on the 5th floor. Warning: from now on, players must avoid non-combat mode, otherwise they will go backward
  on the 4th floor. If there is no boss, then you have 10 minutes to rest and will be sent to the 6th floor.
  When the Republic of Belarus has little HP left, it will start using UD. In addition, he calls a self-exploding minion with an AoE attack. Also he
  throws a debuff Imbue Dark Seed almost instantly taking hp. It is treated by a client.
  After killing him, you will teleport to the 6th floor

Boss: Ranku


  A monster called by Belet as well as Darion. Under the contract, he is responsible for invading the hellbound. Attention: with
  At this point, players must avoid non-combat mode, otherwise they will be ported back to the 9th floor.
  the wound appears with 4 minions: Ranku’s Scapegoats. Starting from the moment of the attack of the Republic of Belarus, their health gradually begins to decrease. Task EE
  or Bishop to slander them. Otherwise, the Eidolon mob will appear, which is not easy to kill.
  After killing RB, you can exit the Tower of infinitum.
  Attention: how much did you do the Matras Curiosity quest and got an item from RB, you can get to the Tully Workshop through the NPC
  Deituva, bypassing the basement and 1 tower.

Video of passing 2 towers:

3.Tully Workshop

After you left the Tower of infinitum and went through several turns, you will reach a place similar to the Pagan Temple in Rune. There
  You will meet the NPC Dorian. However, if you did the Matras Curiosity quest and brought the gnome 2 blunts, you can find the NPC Deituva
  not far from the outer gate of the Citadel of Steel, which teleports you directly to Dorian
Tower-\u003e Tower of Infinitum and kill RB). Dorian will teleport you to the Tully Workshop.
  Tully Workshop consists of 8 floors where you can find key monsters, secret doors and access methods to other floors.

1st floor:


each room on this floor has group mobs to kill. You can kill them or use DoS to get to
  a room with a staircase that leads to a platform that surrounds the perimeter of all rooms on the 1st floor.
  Hint: Master Zelos is a key monster of the 1st floor. After his murder, a secret door to the 2nd floor will open. Room with Zelos
  isolated.

2nd floor:


  You need to kill some mobs to find the secret door to the 3rd floor in one of the rooms (or use DoS).
  Hint: 2nd floor consists of several rooms that have access to a circular central room. The secret door is in one of
  corners of one of these rooms

  3rd floor:

This room consists of a platform that runs along the perimeter of the room. From this site there are several walkways leading to the central
  the platform on which the key mob Master Festina stands. To get to the 4th floor you need to kill her.
  Hint: before you kill her (and you can't kill her right away, all the mobs on the floor will aggro), you need to kill all the mobs on the platform,
  going around the perimeter of the room.

4th floor:


  The best place for the exp in the tower. In one of the corners of one of the rooms there is a secret door to the 5th floor.
  Hint: the tactics of action are the same as on the 2nd floor, since the floor layout is the same with the 2nd floor.

5th floor:


This floor is a maze. You need to go through it, kill RB Tully and go to the 6th floor.

Hint: the labyrinth consists of corridors and a central room, in each corridor there is an obelisk of Tully gatekeeper. When it is activated, there is a chance of the activation file and the door will not open. You must wait a few minutes to reactivate. If the party has warthmith
  activation file will not be. If RB Tully is not in the central room, then you continue to walk through the maze in search of the NPC Old Dwarwen Ghost for passage to the 6th floor. If you killed RB, then
  1) Ingenious Contraption will appear, which will give out Tully’s Platinum / Tin / Lead / Zinc / Copper Medals necessary for subsequent access to the anomic foundry
  2) You need to find the NPC Old Dwarwen Ghost in 10 minutes, otherwise the Demon Fire debuff will appear, consuming 2k HP every 3 seconds.
  However, you can kill the Failed Experimental Timetwister Golem to increase the time limit.
  The Old Dwarwen Ghost will also provide information on getting into Tower of Naia.

6th floor:


The floor structure is the same as on the 2nd and 4th floors. You can stay on it or teleport to the 8th floor through the Teleportation Cube.
  Hint: if you decide to stay on the 6th floor, then you will find the following:
  The original Sin Warden group mobs and 7 Slave Monsters live on this floor: Slave of Gluttony, Slave of Sloth, Slave of Pride, Slave of Wrath, Slave of Lust, Slave of Greed, Slave of Envy. Sin Warden minions are self-exploding with a radius of approximately 600. Mobs
  very problematic and can kill a party completely.
  After killing several sin wardens, Darion’s Faithful Servant will appear. After killing several Darion’s Faithful Servants
  NPC Mysterious Agent will appear. This NPC can teleport to the secret 7th floor.
  Sample layouts: for the appearance of the Mysterious Agent, it took to kill the mobs in about 3 hours. About once every 5 groups of Wardens
  1 Servant appears, once in 10 servants 1 agent spawn.

7th floor:


  the structure is similar to the 3rd floor. A platform running along the perimeter of the building with several elevations leading to the central platform.
  On the central site is the NPC Mysterious Agent. If you take the quest from an agent, you can get an hour buff strongly
  increasing defect, Schield Defense, defense against dark attack
  Near the Agent are 3 Darion Challengers:
  Temenir - a mob with strong attack power
  Draksius - a monster with strong defense
  Kiretcenah - Healer / Mage
  These 3 mobs, like Darion, signed with Beleth. They don’t like Darion, but they cannot kill him because of contract obligations,
  they hired a Mysterious Agent to kill the Darion minions. If you support the request of the agent, then you will be teleported to Darion
  as a killer, if you refuse the agent, then 3 mobs will attack you to kill you and hide the secret plot against Darion. If you
  kill the Challengers, then you will teleport to the roof.

8th floor:


  its structure is similar to the structure of the 6th floor. You can get to the roof via teleportation cubic, or go down to the 7th floor for
  buff.

Roof:


  Access to the Tower of Naia and the command post of General Darion.
  On the roof lives RB Darion and floating ghosts. You can get to it from 5,6,8 Floors or with a buff from 7 floors. floating ghosts are the souls of humans and elves eaten by Darion. Unlike Darion, they hardly attack.

Soul Crystal Pillar: after hitting it, the NPC Ghost of an Old Dwarf appears and you can get to the Tower of Naia using the 5th floor method.
  When Darion is killed, a secret passage will open in Tower of Naia. It can be used until Darion appears again.
I have very little information about access to Anomic Foundry, so for now it’s not in the guide.

4.Tower of Naia


  You must attack the castle on the roof of the tower. When the level of hp lock drops to 10%, you need to turn on the controller and you will be teleported to
  safe zone before the instance. During the attack on the castle, Ward mobs will appear. Which are susceptible to attacks of 4 main elements, but
  have 16 million hp and they need to either stick together or throw paralysis.
  If you turn on the controller ahead of time, it will disappear and you need to wait some time until it respawns.
  So you are in the safe zone of the tower. Ahead of you is an instance in which you need to be in each room for no more than 5 minutes
  otherwise you will be sent to the roof of the tower again. this instance can only go through 1 party at 1 point in time. Instance consists of 3
  floors with 4 rooms each. In the center of each room is Ingenious Contraption, which must be clicked so that mobs appear.
  After the party enters each room, the front door closes and there is no turning back.
  Room 1: Beleth’s Follower, Beleth’s Devotee
  Room 2: Beleth’s Assassin (aggro-men with 175,620 HP, dark attacks resist, have a camp)
  Room 3: Beleth’s Minion
  Room 4: Beleth’s Assassin. Attention, when the mob’s hp drops to 50%, it will start running around the room of the other mobs.
  Room 5: Beleth "s Retainers. Mobs set up for Spellhowler's Death Link players, which gives a pain effect (the harder the mob is hit
  the stronger the player receives damage from the mob on himself). they also like to use the dark Aoe attack close range with high
  crit rate. In addition, there are 2 species of Beleth's Devotees in the room with a very strong Dark AoE physical attack and ability
  Summon a player to himself. After killing Devotee, Beleth's Fighter mob will appear, killing which you can get to the 2nd floor
  Room 6: Beleth's Projection awaits you here. These are healer mobs that have a self buff analog to the ogre totem. They also have an AoE physical
  long range attack and camp.
  Room 7: identical to room 5
  Room 8: An analogue of room 6, with one feature: a permanent debuff zone.
  Room 9: Beleth’s Minion featuring Beleth "s Devotee mobs
  Room 10: An analogue of room 6, with one feature: a permanent debuff fire
  Room 11: here you will meet a new mob: Beleth "s Low Servant. This mob throws paralysis and speed reduction debuffs
  movement.
  Room 12: Beleth "s Slaves. Use targeted dark attacks and non-elementary close range radius attacks. Have 29,293 HP and effect
self destruction.
  After that, you can meet up with Mutated Elpy and get into Core of Naia.

5.Core of Naia


  So you entered the Core of naia, the killing zone of Belarus. This is the zone where you have to wait for all the other parties that pass the instance in
  the last tower (12 rooms). Only one party can go through 12 rooms every 20 minutes. That means you have to wait for now.
  At least 200 people needed to kill Belet will gather. If at least one member of the party disconnects for any reason, ALL the parties will teleport to the Mattress. So just in case, gather more than 200 people. The minimum requirement for spawn RB Epidos 27 people.
  When everyone gathered, hit the NPC in the room. He died and respected Naia Spores. From that moment the door closes and no one can
  go inside more.
  There are 4 types of spores, representing 4 elements:
  Fire, similar to the mob from Forgotten Temple.

Earth, like a golem.

Water, similar to a mob from Elven Ruins / Enchanted Walley.

Wind, similar to the Windy Hill mob.

All disputes have resist to Sleep, Hold and Paralysis. Use targeted attacks with melee skills and have serious attack power based on the element they represent.
  In the dispute zone, you need to type the so-called Epidos Index. It is recruited by killing the spores of a particular attribute. When killing spores of the opposite element, the index decreases significantly; when killing spores of another species, the index decreases slightly.
  When the Epidos Index rises to a certain level (about 30 minutes), all the disputes will run to the center of the room where they will unite in the Epidos of the opposite element to the one to which the index was stuffed. Raising the index is a very non-trivial task.
  All epicos have a resist to the bow, have an attack on the element to which they belong: throw debuffs that reduce the resist to the attribute, use attribute DoT attacks.

Between the time of the final index collection and the spawn of the epic, you will not have time for MP reg or rest. In addition, the kill zone of the epic will have a debuff on lowering hp. Therefore, ITS with the blessing of Eva will be very necessary.

After killing Epidos, you can get to Belet.

This article is about the location of the Monastery of Silence in Interlude chronicles.

Monastery of Silence - Monastery of Silence or simply MoS (TP from Rune or Goddard), is located between these two locations, but we will assume that it belongs to the territory of the Rune. All teleporters lead to the entrance from Goddard's side, but there is another one, the rear entrance, which can be reached from or. Due to its inaccessibility, this entrance is popular with botodists, and they put bots in the first rooms from this entrance. It is also convenient because you can quickly get to the library through it, where the bulk of the people prefer to swing.

The monastery theoretically consists of two floors, in fact, the second floor is a three-tier system of rooms located one above the other and connected by stairs, but it is customary to consider all this as one second floor.

The first floor is inhabited mainly by monks, whose distinctive feature is the absolute inviolability to any weapon. If you don’t have weapons in your hands, you can walk around the entire first floor quite freely, occasionally walking around aggressive angels. But as soon as you pick up any weapon, the monks cheerfully begin to run to you and yell that you should not use weapons in these walls. And, unlike pacifists, the monks begin to taunt you with everything that comes to their hands. Mostly batons and staves come across. And all this on your poor heads. This feature of mobs is used by everyone who gets horrible, collecting huge wigs and bringing them to the merged destras.

As you know, the quality here is cheerful and cheerful. Basically, everyone prefers to swing in the library - a large central room on the first floor:


  From the library there is access to the stairs leading to the second floor. At this exit in the corridor it’s convenient to put support - and no one bothers to buff up, and we bring wigs to them for swing, and in which case it’s convenient to wake up.

On the second floor, the layout of the rooms is quite similar: a dressing room with mobs, from it the entrances to two large long rooms:


  One of the rooms is deaf, from the second there is an exit to the stairs of the next tier. The outputs alternate, that is, if the right room is deaf on one tier and the left one is with an exit, then on the next tier, vice versa.

The mobs here are quite evil, there are a lot of them, and they will respawn quickly enough to suit you a bit.

Almost all the top, majestic jewelry, is dropped here, on the second floor I spoiled the veapons and keymates on, and the bijouterie.

At the very top is the Splendor room, which houses the Holy Grail and the aggressive raid boss.


The room to the Republic of Belarus opens with the key of the same name, which falls out of the mobs of the second floor, and the road to the room leads through an invisible bridge, which nonetheless can be passed, just click with the mouse on the floor next to the door, and the char will go there.

Crystals from mobs fall in MoS; these crystals give the weapon the property of holiness, and when hunting undead, for example,

The Second Tower of the Citadel - Tully (RB Beleth)

1st floor:

Each room on this floor has group mobs to kill. You can kill them or use Dance of Shadows (DoS) to go to a room with a staircase that leads to a platform that goes around the perimeter of all rooms on the 1st floor.

Spoiler Spoiler Hide

Master Zelos is a key monster of the 1st floor. After his murder, a secret door to the 2nd floor will open. Room with zelos isolated.

2nd floor:

You need to kill some mobs to find the secret door to the 3rd floor in one of the rooms (or use DoS).

Spoiler (Move your mouse to the spoiler area to reveal the content) Spoiler Hide

The 2nd floor consists of several rooms that have access to a circular central room. A secret door is located in one of the corners of one of these rooms.

3rd floor:

This room consists of a platform that runs along the perimeter of the room. From this site there are several walkways leading to the central platform, on which stands the key mob Master Festina. To get to the 4th floor you need to kill her.

Spoiler (Move your mouse to the spoiler area to reveal the content) Spoiler Hide

before killing her (you can’t kill her right away, otherwise all mobs on the floor will aggro), you must kill all the mobs standing on the platform that goes around the perimeter of the room.

4th floor:

The best place for the exp in the tower. In one of the corners of one of the rooms there is a secret door to the 5th floor.

Spoiler (Move your mouse to the spoiler area to reveal the content) Spoiler Hide

the tactics of action are the same as on the 2nd floor, since the floor layout is the same with the 2nd.

5th floor:

This floor is a maze. You need to go through it, kill RB Tully and go to the 6th floor.

Spoiler (Move your mouse to the spoiler area to reveal the content) Spoiler Hide

Spoiler (Move your mouse to the spoiler area to reveal the content) Spoiler Hide

Hint: the labyrinth consists of corridors and a central room, in each corridor there is an obelisk of the Guardian of the Gates of Tully. When it is activated, there is a chance of the activation file and the door will not open. You must wait a few minutes for reactivation. If there is a Blacksmith in the party, then there will be no activation file. If RB Tully is not in the central room, then you continue to walk through the maze in search of the NPC Ghost of the Old Dwarf for passage to the 6th floor. If you killed RB:

1) will appear Brilliant Inventionwhich will issue Platinum / Tin / Copper / Lead / Zinc Medal Tull  and necessary for access to the Anomic Foundry.
  2) You need to find the NPC Ghost of the Old Dwarf in 10 minutes, the Demon Fire debuff will appear, consuming 2k HP every 3 sec.
  However you can kill Defective Chrono Golem Prototype  to increase the time limit.
Ghost of the Old Dwarf  will also provide information on how to get to the Naya Tower.

6th floor:

The floor structure is the same as on the 2nd and 4th floors. You can stay on it or teleport to the 8th floor through the Teleportation Cube.
  Hint: if you decide to stay on the 6th floor, then you will find the following:
  On this floor there are group mobs Sinner, Slave of Gluttony, Slave of Leni, Slave of Pride, Slave of Wrath, Slave of Lust, Slave of Greed, Slave of Envy. Sinner’s minions are self-exploding with a radius of approximately 600. Mobs are very problematic and can kill party members completely.
  After killing several Sinners, the Devoted Servant of Darion will appear. After killing several servants, the NPC Mysterious Agent will appear. This NPC can teleport to the secret 7th floor.

7th floor:

The structure is similar to the 3rd floor. A platform running along the perimeter of the building with several elevations leading to the central platform.
  On the central site is NPC Mysterious Agent. If you take the quest from an agent, you can get an hourly buff that greatly increases the defect, Schield Defense, protection against dark attacks.

Near the Agent are 3 Challengers of Darion:
  Temenir is a mob with strong attack power
  Draxius is a monster with strong defense.
  Kirezena - Healer / Mage
  These 3 mobs, like Darion, signed a contract with Beleth. They do not like Darion, but cannot kill him because of contractual obligations; they hired the Mysterious Agent in order to kill the minions of Darion. If you support the request of the agent, then you will be teleported to Darion as a killer, if you refuse the agent, then 3 mobs will attack you to kill you and hide the secret plot against Darion. If you kill the Challengers, then you will be teleported to the roof.

8th floor:

Its structure is similar to the structure of the 6th floor. You can get to the roof through the Teleportation Cube, or go down to the 7th floor for a buff.

Roof:

Access to the Naya Tower and the command post of General Darion.

On the roof lives RB Darion and the Wandering Ghost. You can get to it from the 5,6,8th Floor or with a buff from the 7th floor. The Wandering Ghost is the souls of humans and elves eaten by Darion. Unlike Darion, they hardly attack.

Spoiler (Move your mouse to the spoiler area to reveal the content) Spoiler Hide

Crystal Column of Souls: after hitting it, the NPC Ghost of the Old Dwarf appears and you can get to the Naya Tower by the method of the 5th floor.
  When Darion is killed, a secret passage will open into the Tower of Naya. It can be used until Darion appears again.

Nyei Tower:

You must attack the castle on the roof of the tower. When the level of hp lock drops to 10%, you need to turn on the controller and you will be teleported to a safe zone before the instance. During the attack on the castle, the Guardian mobs will appear. Which are susceptible to attacks of 4 main elements, but have 16 million hp and they need to stick together or throw paralysis.
  If you turn on the controller ahead of time, it will disappear and you will need to wait a while before it respawns.

So, you are in the safe zone of the tower.

Ahead of you is an instance in which you must be in each room for no more than 5 minutes, otherwise you will be sent again to the roof of the tower. This instance can only go through 1 party at 1 point in time. Instance consists of 3 floors with 4 rooms each. In the center of each room is a Brilliant Invention, which you have to click on to make mobs appear.

After the party enters each room, the front door closes and there is no turning back.

Room 1:  Beleth's Follower, Beleth's Adherent

Room 2:  Beleth's Assassin (agromobes with 175,620 HP, dark attacks resist, have a camp)

Room 3:  Beleth Mignon

Room 4:  Beleth's Assassin. Attention, when the mob’s hp drops to 50%, it will start running around the room of the other mobs.

Room 5:  Beleth's Servant. Mobs set up a debuff for players, which gives a pain effect (the harder they hit the mob, the stronger the player receives damage from the mob on themselves). they also love to use Dark AoE close-range high-crit attacks. In addition, 2 types of Beleth's Adherent live in the room with a very strong Dark AoE physical attack and the ability to summon a player to themselves. After killing the Adherents, a Beleth Fighter mob will appear, killing which you can get to the next floor.

Room 6:  The Beleth Projection awaits you here. These are mobs healers with a self buff, an analogue of the ogre totem. They also have an AoE long range physical attack and camp.

Room 7:  Identical to room 5.

Room 8:  An analogue of room 6, with one feature: a permanent poison debuff.

Room 9:  Beleth's minion with mobs feature Beleth's follower.

Room 10:  An analogue of room 6, with one feature: a permanent fire debuff.

Room 11:  Here you will meet a new mob: Junior Servant Beleth. This mob throws debuffs of paralysis and lowering the speed of movement.

Room 12:  Beleth's slave. They use targeted dark attacks and non-elementary AoE attacks of close radius. Have 29,293 HP and the effect of self-destruction.

After that, you will be able to meet with Elpy Mutant and get into the Nyei's Lair.

Nyei's Lair:

So, you entered the Lair of Naya, the zone of the killing of RB. This is the area where you must wait for all the other parties that pass the instance in the last tower (12 rooms). Only one party can go through 12 rooms every 20 minutes. This means that you must wait until at least 200 people are needed to kill Beleth will gather. If a party member is disconnected for any reason, then when he calls, he will teleport to Matras. So just in case, gather more than 200 people. The minimum requirement for spawn RB Epidos 27 people.
  When everyone gathered, hit the NPC in the room. He died and respected the spores of Naya. From that moment, the door will close and no one will be able to go inside again.
  There are 4 types of spores, representing 4 elements:
  A fire resembling a mob from the Forgotten Temple.

Fans of adventure, thrills and great rewards should definitely visit the world famous Lineage 2 dungeon called Steel Citadel. Players who have reached lvl 81 can get into it, this location is located on the lands of Gludio, and the recommended party composition that should go to the dungeon is 9 players. It is Steel Citadel that is considered ideal for obtaining S 80 equipment. And access is opened upon receipt of 10 lvlv Hellbound. This place for each player who can go here after the city-instance opens differently. Someone gets exclusively pleasure from the passage, which takes place in one breath, while others encounter incredible difficulties, and therefore victory at all seems to them a huge success. But the fact that visiting the Steel Citadel you will not regret the time spent is a fact, so read the guide and go for your rewards to this incredibly interesting dungeon.

Passage of Anterium

Going to the Steel Citadel, you should know that immediately after teleporting your party will be in Anterium, which is the basement of the tower. Once in this room, you will see several doors and 4 groups of mobs. Mobs will definitely go on the attack, and the player they attack first if you don’t kill the attacking mob within 30 seconds will die, as the Death Sentence Curse effect will be applied to it. From the attacking mob, after his death, the keys will fall out, with which you can open the doors to the left or right in Anterium. Also, it is known that you can pass this tower in two ways, along a short path that will lead you to your goal faster, and along a longer, but no less interesting path.

Opening the door of the room, you will find yourself in a kind of maze, traveling in which you need to keep to the direction to the north. Having reached a certain place, you will see the Labyrinth Seer mob, which will use the root skills during the battle with you, as well as the Dark Attribute attack and its mandatory ridge are AOE effective attacks at close range. After you deal with this mob, you will get Gate Key: Blood from it, which open access for further passage of this instance. When you are still walking through the maze, after a while you will find yourself in another room, quite large, where you will need to fight a mini raid boss named Guzen. This boss will use the AOE dark attack against you, which is relevant for close range, and after you deal with this boss, you can already move on, setting off on the ascent that leads to the second floor of this tower.

Rising to the second floor, you will again find yourself in front of several corridors leading to various rooms. Here you will already meet with some social and group mobs, which will be stronger than the previous ones. Note that mystic mobs will mercilessly burn your manna. When you kill mobs, they may drop jars with the name Fiery Demon Blood, which you really need, because they open access to the main room, located in the first tower. These jars have a limited duration of time, which amounts to only 10 minutes, which means that all party members must go there at the same time and not lose a minute of extra time that goes here worth its weight in gold. Also, killing the mobs that will meet on your way on the first and second floors, you can get the items necessary for the quest that is performed to get the mattress's shoulder pad.

Further, you may find yourself in a tower called Tower of Infinitum, but only if your Hellbound level has already reached 11 lvl. This tower has neither more nor less, but as many as 10 floors. To move between floors, you will have to catch mobs and beat them with fists to knock out the necessary items. When you will teleport between the first of 4 floors, then by chance you can either go up to the floor above or go down to the floor below. To understand which floor you are on, pay attention to the following descriptions.

Staying on the 1st floor, you will meet monsters like Cosmic Scout and there you will see 1 ring glowing in light green. Staying on the 2nd floor, you will meet monsters like Cosmic Scout and there you will see 1 ring glowing with a saturated green light. Staying on the 3rd floor, you will meet monsters like Cosmic Scout, as well as Cosmic Watcher and there you will see 2 rings glowing with a saturated green light. Staying on the 4th floor, you will meet monsters like Cosmic Scout, as well as Cosmic Watcher and there you will see 3 rings glowing with a saturated green light. On the 5th floor you will need to fight a boss named Demon Prince. Staying on the 6th floor, you will meet monsters like Cosmic Priest and there you will see 3 luminous rings saturated with yellow light. Staying on the 7th floor, you will meet monsters like Cosmic Priest, as well as Cosmic Lord, and there you will see 3 luminous rings, saturated with yellow light. Staying on the 8th floor, you will meet monsters like Cosmic Priest, as well as Cosmic Lord, and there you will see 2 luminous rings, saturated with yellow light. Staying on the 9th floor, you will meet monsters like Cosmic Priest, as well as Cosmic Lord, and there you will see 1 luminous ring, saturated with yellow light. On the last, 10th floor, you have to fight with a boss named Ranku.

Once on the 5th floor, as previously indicated, you will need to fight the boss Demon prince , which is the head among the monsters that guard the Tower of Infinitum. This boss occupies a high position among demons and when you first get to this floor, you must be constantly in combat mode, otherwise, you just teleport everyone back to the 4th floor. There may be such an option that when you enter the room, this boss will not be there, but then do not waste time in vain, but just do respawn, for which you will be given about 10 minutes, and after that, you will be already a floor above, on the 6th. If, nevertheless, you fight with the boss you donated, then you should know that he is average in strength, and when they knock him off about half of XP will start using UD. Also, this boss will from time to time call for minions minions who have an AOE attack, activated from their explosions, to help them. Another boss will throw a debuff that has the property of taking a certain amount of XP from the players it is aimed at, it can only be cured with the help of a clinique. When this boss is finished, your party will automatically be on the next, 6th floor.

When you are on the final, 10th floor, you have to fight there with the boss Ranku  , who is a monster whom Belet called to guard this room. As soon as you get into the room where this boss is located, you must constantly be in combat mode, otherwise all members of your party will automatically be transferred to the previous, 9th floor. Boss Ranku will appear before you not alone, but with the help of 4 minions. But as soon as the boss begins to attack your party, the minions will have a little lower level of XP, therefore, having noted this trend, your EE and Bishops should quickly begin to heal them, and if they do not have time, then another monster mob named Eidolon will appear in the room , and deal with him will no longer be easy. When you kill this boss, you can freely get out of the Tower of Infinitum, then just turn in the completed NPC quest named Matras "Curiosity and get your precious items from the Raid Boss. But if you have a desire to continue the race, then know that from here you can now go to the Tully Workshop, just go to the NPS named Deituva and you don’t even have to go down to the basement and clean the 1st floor again.

Walkthrough Tully Workshop

When the party goes beyond the Tower of Infinitum, you will need to go through several turns, after which you will find yourself in a room where there will be an NPC named Dorian. Here you need to look at your own situation, if the Matras Curiosit quest, according to which you must bring 2 pieces of blunt to the dwarf, is already passed, then you can move on and look for the NPC named Deituva, which stands roughly near the outer gate of the Steel Citadel and it already directly teleports your party to the NPC named Dorian, and he, in turn, will send the entire composition of your party to Tully Workshop.

Tully Workshop in its incredible structure, includes 8 floors, on which various, interesting characters and objects are scattered. For example, you will meet key mobs, open several secret doors and look for any methods to be on the floor above. Once on the 1st floor of this zone, you will see several rooms in which, running ahead, there will be group mobs and, ironically, you will have to completely clear them. In principle, it’s not necessary to kill them, in this case, you will need to use nothing more than DOS to get to the necessary room with a staircase, and with it you will already have access to the platform that runs along the perimeter of the whole room and with its help You can easily climb to the second floor with little blood and without unnecessary casualties. But to kill one, the most important boss on the 1st floor, you still have to, his name is Master Zelos, and it is after his death that the secret door necessary for you opens, which leads the party to the 2nd floor. Also on this floor there will be one isolated room in which Zelos is located, but more on that later.

Once on the 2nd floor, you will need to deal with a certain number of mobs and find the door, it is secret there, and already with its help you can go to the next, 3rd floor. The second floor also consists of several different rooms, but they all lead to one place - the main, central room, round shape. You will need to look for the secret door in the "corners" of this room, but as you know, this is not so simple.

Once on the 3rd floor, you will find yourself on a platform that goes along the main perimeter of a large room, there will be walkways from the launch pad that also lead to one place - the central room of this floor and the main mob of the 3rd floor will meet you on it , by name Master festina . To go to the next 4th floor, you will need to deal with this mob, but before you start the main mob, first kill all the other mobs in this room, because during the first attack, they all can immediately sag up and then you will not be good.

Once on the 4th floor, which is essentially an ideal venue for an exp in this area, you will need to find a door leading to the next, 5th floor. It will be easy for you to navigate here, because the layout and tasks for passing to the next floor are similar to the 2nd floor of this tower, so use the tactics already completed and you will quickly reach the goal.

Once on the 5th floor, you will need to fight with a boss named Tully  . This floor is presented as a labyrinth and to get to the boss, you will need to walk through the labyrinth, and when you find the raid boss to kill him and then you can go to the next, 6th floor. The labyrinth itself will consist of a number of corridors and one room, which is central here. In the corridors you will see the Tully Gatekeeper obelisks and if you activate the obelisk, the door may not open due to the activation file. In this case, wait a couple of minutes and repeat the whole procedure again. Also, keep in mind that if Warsmith is among the players in your party, then the activation of the file simply will not happen. Once in the main room of this floor, you may not find the Raid boss, then go further along this labyrinth and look for the NPCs that will be called Old Dwarwen Ghost, only he can then transfer you to the next floor. If you fight with the boss and defeat him, then Ingenious Contraption will appear in front of you, which will give one of the items - Tully's Platinum, Lead, Copper Medals, Tin or Zinc, which you will need in the future, so that you can get in Anomic Foundry. Please note that your party will have only 10 minutes to search for an NPC named Old Dwarwen Ghost, otherwise, all parties will have a debuff called Demon Fire and they will take 2k HP from each player every 3 seconds, if you kill the Failed Experimental Timetwister Golem, then the time limit for finding an NPC is slightly higher Aunt, and when you get to the NPC, do not forget to get information on how in the future you can get directly to a place called Tower of Naia.

Once on the 6th floor, you will find yourself in a familiar layout of the room, which is identical to the second and fourth floors in this tower. You can stay here and do business, which we will discuss later, or teleport directly to the very last, 8th floor of this tower using the Teleportation Cube teleport. If you want to go through everything, then staying on the floor, you will have to face group mobs of various variations. Each group of these mobs will have something different, for example, minions with the name Sin Warden tend to explode, and the radius of action of the blast wave that departs from them will be 600 meters. All these mobs can bring your party a lot of problems, so if you are not completely confident in your abilities, it is better to go to the final floor. When you deal with a couple of mobs called Sin Wardens, then there will be an invasion of new mobs called Darion's Faithful Servant in front of your party, and when you test your strength with them, then there will already be a rescue NPC called Mysterious Agent, which and will take your party to the next, 7th floor. Once again we repeat, if there is not enough strength, then you should not go to the 6th and 7th floors of this tower, because you have to stay here for a very long time, to move only to the 7th floor from the 6th, the mobs will need to beat an hour or even more.

Once on the 7th floor, you will again find yourself in the familiar atmosphere, as in its structure it is very similar to the 3rd floor of this tower. You will find yourself on a site that will go along the perimeter of the entire floor, you will also see rooms that will go all to one room, which is the most basic here. In the central room you will see an NPC named Mysterious Agent, whom you have already met in this zone, and if you have the wisdom to take a quest from an agent, then you can already count on getting an hour-long buff that will increase your base rate by several times, and also Schield Defense and direct protection from Dark Attack. But next to the agent, you will see 3 large mobs, one of which will be called Temenir, the strength of this mob is the strength of its attack, the second mob called Draksius - the strength of this mob will be defense, and the third mob called Kiretcenah, which is mage and healer in combination. If you delve into the story, then the mobs here are not accidental, but only because each of them once signed a contract with a creature named Beleth. They do not have warm feelings for Darion, but since the contract forbids them to kill him, they can’t do it, and they are standing next to the agent precisely because he should help them eliminate the minions serving Darion. You will have two exits here, either accept the agent’s offer and then he will automatically send you to Darion, or refuse his offer and then you will have to fight all three mobs in this room. In any case, be careful, because if you kill Challengers, your party will be automatically teleported to the roof.

Once on the 8th floor, you will find yourself in a room that is similar in structure to the 6th floor of this tower. From here, you can already freely or teleport to the next, 8th floor, or go down to the previous, 7th floor of the tower. To teleport above, you will need to use Teleportation Cubic. If you jumped to the 6th and 7th floors, you can freely go down to get a buff to the 7th floor.

Directly on the roof, a boss by name will be waiting for you Darion . He will not be alone, but with creatures called Floating Ghosts, who, in essence, are the souls of those creatures that Darion once ate, so that they will practically not produce attacks and distract you from the main target. To get out of here, you can either hit Soul Crystal Pillar, after which you will see an NPC named Ghost of an Old Dwarf, who will transfer your party to a place called Tower of Naia, or kill the boss Darion and then, the passage to Tower of Naia will open on its own. But be careful, you need to use this passage very quickly, since Darion may reappear in the room and the passage will automatically close.

Walkthrough Tower of Naia

You will need to make an attack directly from the roof of the tower, but when you knock down the XP of this castle already up to 10%, you will need to quickly activate the controller, with which you can easily teleport to the zone in front of this instance and it will be completely safe for you. When you attack the castle, be prepared for the fact that you will have to fight with mobs like Ward, you must know about them that these mobs are incredibly sensitive to attacks through any of the 4 elements, but if you look at them XP reserves will simply be overwhelming, because each of them has 16 million HP and you have to either constantly paralyze them, or stick together endlessly.

Please note that if you are reckless and activate the specified controller earlier than necessary, then it will simply disappear and you will have to wait until its respawn occurs.

When you already find yourself in a safe zone, recall that you will be transferred to it by the whole party with the help of a teleport, then you will need to take part in an instance that has strictly limited conditions, namely for passing through each room into which you will be you will have exactly 5 minutes of time and this is quite problematic, and if time runs out and you can’t do it, then you simply automatically teleport to the roof of the tower from where you were moved to the instance. Only 1 party can take part in this instance at the same time, the instance itself has three floors, and on each floor there are four more rooms. In the center of any of the rooms, you will see Ingenious Contraption standing, here you will need to click on it to activate the device and then mobs will appear.

When you enter any of these rooms, the door through which you entered will slam shut and you will not be able to leave the room, that is, any paths to the retreat are completely closed and you can only go forward.

To let you know what kind of mobs you have to fight, then we paint the types of mobs in the rooms in this instance. Once in the first room, you will fight with the mobs, whose name is Beleth’s Follower, and with mobs, whose name is Beleth’s Devotee.

Once in the second room, you will fight with mobs, the name of which is Beleth’s Assassin, by their type they are agromobes and have as many as 175,620 HP, also use dark resistance attacks and have a very significant camp.

Once in the third room, you will fight with the mobs, whose name is Beleth’s Minion, they are very dexterous, so be careful.

Once in the fourth room, you will fight with the mobs, whose name is Beleth’s Assassin, but these, unlike others, when their XP level you beat up to 50%, begin to run around the room and aggro all the other mobs.

Once in the fifth room, you will fight with mobs called Beleth's Retainers. These mobs are quite problematic, as they impose a pain effect on the players, and he, in turn, acts as follows - when a player hits a mob, he receives damage These mobs will use AOE dark attacks against your party, which are effective at close range and have a high critical rate. In this room you will also meet two types of mobs called Beleth's Devotees, their peculiarity is that these mobs will be used zovat against your party the strongest AOE attack dark, which is a physical and will summon players to him. When you deal with these mobs called Beleth "s Devotees, then you will see another mob called Beleth" s Fighter and when you kill him you can already move to the next, second floor.

Once in the sixth room, you will fight with mobs, whose name is Beleth "s Projection. These mobs are classified as healers, and they also have a self-buff, which is an analogue of the org totem for them. In battles with your party, they will use an AOE attack that is physical and effective over long distances, as well as a stun.

Once in the seventh room, since it is identical to the fifth room that you used to be in, you will fight with mobs called Beleth's Retainers. These mobs are quite problematic, as they impose a pain effect on the players, and he, in turn, acts as follows - when a player hits a mob, he receives damage on himself. These mobs will also use AOE dark attacks against your party, which are effective at close range and have a high critical rate. In this room you will also meet two types of mobs which n binding Beleth "s Devotees, their peculiarity is that these mobs will use against your party the strongest AOE attack dark, which is a physical and will summon players to him.

Once in the eighth room, since it is identical to the sixth room, you will fight with mobs called Beleth's Projection. These mobs are classified as healers, and they also have a self-buff, which is an analogue of the org totem for them. In battles with your party, they will use the AOE attack, which is physical and effective over long distances, as well as the camp, but unlike the sixth room, there will still be a constant and uninterrupted debuff zone.

Once in the ninth room, you will fight with mobs, the name of which is Beleth’s Minion, but according to the tactics these mobs will behave identically to the Beleth’s Devotee that you already met before.

Once in the tenth room, since it is identical to the sixth room, you will fight with mobs called Beleth's Projection. These mobs are classified as healers, and they also have a self buff, which is an analogue of the org totem for them. In battles with your party, they will use the AOE attack, which is physical and effective over long distances, as well as the camp, but unlike the sixth room, there will still be a permanent and uninterrupted fire debuff.

Once in the eleventh room, you will fight with mobs, whose name is Beleth "s Low Servant. This type of mobs is characterized by the fact that they often throw debuffs on paralysis and dubuffs, which tend to reduce the speed of movement of players.

Once in the twelfth room, you will fight with mobs called Beleth's Slaves. These mobs will use targeted dark attacks against your party, as well as often use non-elementary AOE attacks that are effective at close range. For your information, these mobs have XP reserve, which is 29,293 and still have the effect of self-destruction.

When you visit all of the above rooms, the time will come for a battle with the boss named Mutated elpy   and then you can already be directly in Core of Naia.

Walkthrough Core of Naia

Once in Core of Naia, know that this territory is the zone for the killing of the Raid Boss. In this zone, you will have to wait for the appearance of other parties, which at the moment will also go through the Tower of Naia instance, which consists of 12 rooms that you just left. Take into account the fact that the passage of the previous 12 rooms is available only once every 20 minutes for one party, and this means that if you were the first in this instance, you will have to wait until the necessary, at least the minimum number of players are gathered, and it equal to 200 people who are needed in order to fight the raid boss named Belet.

Keep in mind that if you disconnect even one person from the party, regardless of the reason for this event, the entire party will be automatically teleported to the Mattress, therefore, it is recommended to collect more than 200 people, in order to avoid unforeseen surprises, for which subsequently it will be very disappointing .

It’s also important to know that for the spawn of the next Raid boss whose name Epidos  , a minimum of 27 players must be collected, and after this amount is collected, you can hit the NPC in the room. When the NPC dies, you will see Naia Spores respawn. After that, in the same second, the door through which the entrance is made is completely closed and no player will be able to enter or exit it.

More about disputes

In order for you to have an idea of \u200b\u200beverything related to the Steel Citadel instance, it is worth noting that in total four kinds of spores will be presented here, which in their likeness are representatives of the four main elements. Each of these spores also has a resist to Hold, Sleep, and Paralysis. Against your party, they will constantly use the targeted attacks that they deliver with melee skills, and they also have incredibly high attack power, which is based directly on the element of which they are representatives.

When the party is in the current dispute zone, here you need to recruit as many Epidos Index as possible, which you will receive for killing these same spores using certain types of devices. If you kill disputes that relate to another element opposite to them, the index will decrease very significantly, and if you kill just disputes of a different kind, the index will not be reduced significantly, but still, keep this in mind.

Further, increasing the Epidos Index to a certain level, approximately, at least 30 minutes of real time will pass until this moment, you will see how all the disputes that will be in this room at the moment begin to come together to its center, where they will be united in Epidos, and it will be the opposite element relative to the one whose index was stuffing your party.

When this happens, the information that any of the Epidos has an increased resist to the bow will help you a lot, they also have an attack directly of the element to which they are directly related, they will throw debuffs on your party members, which in turn will lower resist to a certain attribute, and also, from time to time, attribute DOT attacks will also be used.

Keep in mind that when the time comes for a full set of your index and the spawn of Epidos directly, then your party simply will not have time to produce a regent or even rest. Also, the area where the boss of Epidos will be killed imposes a debuff on the players, which consists in lowering the XP level of the participants in your party. Drawing a conclusion from all of the above, you definitely need to take care of the presence in the party of EE, which can provide you with such a thing as blessing of Eva. When the murder of Epidos is left behind for you, then, having the desire and strength, you can already go to Belet, legs this information, we will consider in another guide.