Determination of the winner in the clan war. Clan War Tips Clash of Clans

  • 25.06.2023
Clans
  • To join a clan, you need to restore the Fortress, which is located on the territory.
  • Clash Of Clans has a developed system of clans, join them, but not where there are a lot of awards and trophies, but where the players have good castles and strong troops. It's good when the participants
    share their troops with the clan.
  • If you joined a clan, before going on vacation, send a request for troops to protect your base, and share them with clan members.
  • Clan troops Can take part not only in attacking actions, but also in defense, unlike their own troops.
  • In the clan, it is worth sharing only lukars, if other types of troops are not asked by the players themselves. Lucari - they can perfectly act as an attacking or defensive link, plus they cause damage to both ground creatures and air ones.
  • Do not often use clan troops for farming. Frequent requests and rare returns on your part of the troops will lead to a bad attitude towards you and even exile for "greed".

Clan Wars (CV)

  • The CV can be started by the Head and Co-Leader. CV can only be started if the clan has 10 or more members. Possible schemes: 10 by 10, 15 by 15, 20 by 20...50 by 50 you 10, then the enemy with 10 members) and the overall strength of your clan.
  • During the war preparation day, all military bases are open for troop donations. On this day, you can rebuild your military base separate for HF and save it, changing the arrangement of the main village does not affect the saved military base, only the levels of buildings change after upgrading on the main village. After the end of the preparation day, it is impossible to make changes to the military base. This base will also protect you during the war.
  • Each player has the opportunity to attack twice per battle day. Each member will get a recommended base (based on the relative strength of your army and defense), but you can attack any village you like. You can attack one single village each time, but you cannot attack the same village twice.
  • When attacking in a clan war, your shield does not disappear and the number of your trophies does not change, as in Single Player.
  • In each two-day war, the clan with the most stars wins. Resources and trophies will be rewarded for winning the war. It is possible to increase victory bonuses by winning battles, but if you lose most of the battles, your clan will lose the war.
  • If two players attack the same enemy base and one person gets one star and the other gets two, the clan as a whole will only get two stars, not three in total. This is necessary to prevent frequent attacks on the most vulnerable enemy villages.
  • After the end of the war, the received resources are delivered to the Clan Fortress. You can view the battle results and loot after the end of the war.
  • The main difference between HF and the usual routine is: not a robbery of resources, but the COMPLETE DESTRUCTION of the enemy!
  • Stars will be given if: * - the Town Hall is destroyed, ** - for the destruction of 50% of structures (walls do not count), *** complete destruction.
  • You are given time to think about an attack strategy.
  • ALL unfinished and upgraded structures will participate in the quarter!

Base for HF
The base for the CV appears only during the CV. Initially (if this is your first CV) it is identical to your main base. You can change the deployment by going to the HF map and clicking "Change military base". You need to change the base before any HF and after each new purchase. I advise you to change it 1-2 hours before the end of the preparation, the enemy, having seen enough of your base and having prepared attacks, can get into a mess from your changes.
Your goal: Protect the base to the maximum! The main building that needs to be protected from the enemy is your Town Hall, defeating the Town Hall means at least +1 star to the enemy, defend - the maximum that the enemy will receive 1 star for 50% of the destruction of your base.

  • City Hall in the center of the base, it is better to surround it with a separate wall without protective and resource structures (giants and goblins will run around it looking for their specialized prey).
  • Further from the center of the town hall, place the Fortress, mortars and air defenses, as well as traps. It is desirable to block all protective structures with walls individually.
    The fortress does not need to be defended, but it is best when it is in the center and its radius of action is less than the area of ​​\u200b\u200ball your buildings.
  • All other defenses follow.
  • Everything else can be left behind the walls. It is not necessary to protect warehouses and mines, but they must also be protected by protective structures. The walls protect! However, from personal experience I knew one participant who, in principle, did not put up walls, and like a magnet (freebie) pulled enemies towards himself ... the enemy, having relaxed, fell into the cloaca of protective buildings and skillfully placed traps.
  • In the main base, many builders' huts or other buildings are placed in the corners so that after the defeat of your base, the enemy does not have time to destroy these buildings, thereby preventing you from giving 3 stars. For HF, this is an ambiguous decision. The enemy has time to study your Base and the smart one will leave three barbarians for remote objects. The disadvantage of this arrangement is that these buildings can be used by the enemy to lure Q-troops out of the Fortress. Therefore, it is better to refrain from arranging structures in the corners and in other places where your structures may be without protection.
  • It is possible behind the walls or even better inside the walls, but with a small passage, leave 1-3 weak defensive structures. The enemy using giants will be forced to kill them at the beginning, since the giants will first of all trample not where they need to (on mortars or anti-aircraft), but on uncovered guns and towers. You can put a trap near the passage for the best dirty trick to the enemy.
  • It is useful to arrange a "Corridor of Death" - these are defensive and other structures surrounded by walls and separated by traps, for greater effect, the passages can be made narrow.
The forum provides examples of the placement of bases. The examples are not the best and have many flaws, so you can repeat them, but with the amendments of the above Tips. We also advise you to read on the point of building bases.

Attack in HF

  • Choose your opponent according to your strength! So that you can bring as many stars as possible to the common piggy bank. Don't wait! After all, the overall result depends on your result! Those who like to remove one star per battle are beyond their strength in normal clans - they kick (expel). Everyone should understand that no one is obliged to "tear your ass" for you, to spend their resources and time thinking through. Everyone should do this for himself and for the whole clan. It is perfectly acceptable to defeat one for 3 stars and one for the sake of earning. But don't attack completely below your ability level, let other stars bring in and earn.
  • First of all, you need to destroy the q-protection, which is located inside the Fortress. When viewing the enemy base, we find out the area of ​​\u200b\u200bdefense of the Fortress; during an attack, one or more warriors will need to be sent to this area to lure. Depending on the level of the Fortress, there may be a different number of warriors in it, and they may not all get out at once if your squad is quickly destroyed. As soon as everyone gets out, q-defenders if they are grouped can be destroyed with a Lightning spell, this blow will be useful to use near the enemy defenses. If there are no spells, then it is better to direct the q-defense away from the defensive buildings so that your army does not suffer from them. Look around the corners, maybe there are unprotected buildings. Let one barbarian into such a building and all the quarter-defenders will run there, there you will meet them with barbarians and arrows (better mages).
  • Next, we launch your troops according to the scheme to which you are accustomed and are familiar.
  • Use Wall Breakers to quickly destroy walls, spells and a Healer for healing.
  • Destroy air defenses if using air warriors or the Healer.
  • Destroy mortars and mage towers. Don't launch all your forces at once until they've been destroyed. A large concentration of your troops in one place is a good target for mortars.
  • Archer towers and cannons surrounded by walls are easier to destroy with arrows than to break through to them. So that the arrows do not suffer at the beginning, run Giga or a couple of barbarians.
  • Do not forget about the destruction of buildings scattered throughout the territory.
  • Don't use too many Goblins! Your goal is not profit, but destruction! Goblins will be useful for finding traps and after destroying the defenses for quickly destroying everything else.
  • Don't be nervous, but don't slow down either! Time is ticking! The attack must be fast, but also thoughtful. Do not have time to destroy everything - do not get stars and a reward!
  • Don't count on q-help, it's just in case! It is better to think without it, and then you will have one more trump card up your sleeve if not everything went as you wanted. A lot can be wanted, but no one is immune from mistakes.
  • Expect that some of your troops may fall into a trap, so you need to launch troops in small batches and try to predict in advance where they can be located.

Lure q-protection.
In view mode, look at the range of the Fortress and how many places are occupied in it (!), Choose the direction where you can approach to lure, it is better if it coincides with the direction of your main attack! Choose the building that the bastard will hit, he must get inside the range of the Fortress. It is not always wise to lure with a bow! The barbarian can get closer to the Stronghold, and the goblins can get even closer if there are other buildings in the lure path. Use a bunch of baiters so that the whole army comes out, COUNT! DON'T FORGET THAT THE MAG TAKES 4 PLACES, AND THE BOW ONE. Get her away from the guns and kill her! it is better to use a circle of magicians or lightning (especially since some people use it for no reason), lightning is not a fact that will kill everyone. It is possible and even desirable to strike lightning directly on enemy territory, and buildings will additionally receive damage.

Gigi with Healers
It's in the tips! I will add that the first thing you must do is destroy the air! Therefore, the direction of attack depends on it. Use that many gigs to kill all the guns, but DON'T OVERDO IT! Gigs are slow and they won't have time to destroy all the other buildings! Gigs are released in portions in one direction, and not dispersed over the territory! For support, learn to use Wallbreakers and be sure to take mages (you can ask for minions)! which will quickly raze the enemy base to the ground! And release them where the Gigi did their job, and not on the guns!

dragons
* It is not necessary to lure Q-protection!
* If there are 2 air defenses (air defense) in the enemy base, it is reasonable to use lightning to destroy air defense before (better during) the attack in order to destroy air defense:
- 3.4 levels will require 3 lightning bolts 3 levels
- 5.6 levels will require 3 lightning bolts 4 levels
It is necessary to mark the air defense center on the map, i.e. foundation!!!
Beat the air that is deeper than the base. The attack must begin on the side where the (unbeaten) air defense is located.
As experience shows, having killed long-range air defense, no other spells are required.

* If there are more than 2 AA defenses in the enemy base, it is better to stock up on accelerations (healers do not heal so well from AA wounds, but you can take it too).

It is better to release dragons not as gigs, but dispersed, preferably along the narrow part of the base, from the side where the air defense is closer (not to the Town Hall, it is very durable and it will take a lot of time for it to kill your dragons).
Before the attack, you need to narrow the base (break the ring) so that the dragons fly along the corridor directly to the air defense, to do this, look at the range of the air defense, the "narrowers" must be launched so that they do not suffer. As "narrowers" you can use the dragon and the King, he is not afraid of the last air defense, but he is afraid of other guns. As soon as the base was narrowed, we launch the main attack.
We use the spells of Acceleration on the way to the air defense and Heal as needed.

Video of dragon attacks.

A clan war is a battle in which two equivalent clans (duel) take part. This action lasts 48 hours and is divided into two parts: “Day of preparation” and “Day of battle”.

Preparation day (24 hours)

On the preparation day, clan players prepare for the upcoming battles: they rebuild the base, donate troops in the Clan Fortress, and reconnoiter enemy bases.

Battle Day (24 hours)

Each clan member can attack twice during the "Battle Day". The clan with the most stars wins the war. Any successful player attack will bring him a bonus (in the form of gold, elixir and dark elixir), which is indicated when attacking the enemy village. The full bonus is received only by the players of the clan that won the war. In case of defeat, the reward will be only 20% of the original amount. A clan war can be started at any time at the discretion of the clan leadership.

The beginning of the war

War can only be started by the clan leader or co-leader. You can do this directly on the war map by clicking on the "Start War" icon, after which the search for an opponent will begin. The search may take some time, but it is not necessary to wait until the end. As soon as an opponent is found, you will receive a notification. During matchmaking, you can cancel the search. However, if the Clan War has already started, you must continue it and have no way to cancel it.

Selection of opponents in a clan war

The selection of opponents is random. It does not take into account the number of trophies (cups) of the clan in general, nor the average level of the Town Hall (TH), nor the position in the league of individual players. The enemy is selected based on the sum of the player's military power, namely: the level of troops, the number and capacity of military camps, the level of the barracks, the level of spells. In addition to this, the defensive power of the players is taken into account: the level of defensive structures, the level of walls. In addition, your opponent will always have the same number of participants as you (10v10, 15v15, 20v20, 25v25..etc). To date, the minimum threshold is sparring in the amount of 10 to 10 people.

military map

The military map is a strategic battlefield where your bases and enemy bases are located. On the left is friendly territory, and on the right is enemy territory. You can scout any enemy or friendly base.

What happens if I leave the clan during the war?

You can safely leave and rejoin the clan without much harm to yourself and the clan. If you leave the clan after making successful attacks, then at the end of the war you will receive a bonus (even if you are no longer in the clan). Other players will also see your village on the war map. However, if you leave the clan during a Clan War that has already begun, then you will be fined in the form of time until the end of the last Clan War and the impossibility of participating in a new war.

Why can't some clan members participate in the Clan War?

Newcomers who join the clan after the start of the war or in the midst of hostilities will not be able to take part in the current war. Deserters who left the past clan during the current hostilities do not take part either - such participants are fined, the expiration time of which can be viewed in the player's profile.

How to rebuild the base for KV?

There is a corresponding button in the lower right corner on the war map. The design of your main base has nothing to do with the design of the military base.

How is the distribution of donations in KV?

Distribution of donations in Clan Wars is slightly different from the system in multiplayer mode. You can donate troops only on the day of preparation. You do not need to sacrifice troops after each defense. The troops remain there until the end of the Clan War and will participate in every defense, even if they are destroyed. .

What happens if the clan wins the war?

Clan players will receive loot won in battles (gold, elixir, etc.). Also, a victory is added to the statistics of the clan (this is like a positive authority, because statistics are seen not only by clan members, but also by any other player).

What happens if the clan loses the war?

In addition to the shame of defeat and spoiled mood, all members of the clan receive a severe fine on the won booty (20%).

Is a draw possible?

Yes. In this case, both clans will be defeated, and each member of the two clans will be fined (40% of the loot received in battles).

Will the enemy be able to take my resources when attacking in CT?

No. Therefore, hiding warehouses with resources on the Clan War map is not worth it. Use them wisely - they serve as a good barrier to defensive structures.

Where can I pick up the loot received in the Clan War?

Your loot will be placed inside the Clan Castle.

Is it possible to see the history of Clan battles?

Yes. The history of the last 10 Clan Wars has been preserved for some time. In the last 2, you can view the military map and battle replays.

Have you ever wondered: why is your clan compared to much stronger clans in clan wars? I want to explain how rebounding works and how you can influence rebounding and discuss whether it really works. Please note that I'm only giving you explanations without knowing the game code, so there may be other factors that I don't know about and supercell doesn't let us know.

How search works in clan war

Basically, you and your clan members get points for everything you have - defenses (number and their level), as well as points for the levels of your troops, spells and heroes. These numbers are summed up and used to fight against another clan with the most similar attack and defense points. It sounds like the perfect system for handling and finding an enemy clan, but as you know, it doesn't always work. Because:
1. Supercell just made the clan war search algorithm softer, so you don't have to wait hours to get a perfect match.
2. Your clan has up to 50 players taking part in the war, it is important to be aware of where your clan is in terms of rating / levels.
The first thing that can be easily explained is that if the search does not find an opponent in the first few minutes, then the algorithm becomes more muddy. As a result, an obviously weaker opponent or vice versa strong one can be selected. So what can you do with this knowledge:

The longer clan war matching goes on, the more likely you are to get an unfair match.

My approach is to simply cancel the search after 5 minutes. I know there is no proof, but I can just tell from experience from a couple of dozen clan wars that it works. I think this is a big secret, you can make matchmaking more fair for your clan.

The following are your clan's capital, for example: if you have 50 players taking part in a clan war and 10 of them have Town Hall level 10, 10 have Town Hall 9, etc., you will have an average Town Hall 8. Let's assume that there will be a great war against a clan with 50 members and their maximum Town Hall is 8. What do you think, in whose favor will this war end? I gave this example just to show that it's also good if your clan has an average town hall score based on defensive and offensive power.

Myths about selection in inter-clan war.

Do you remember the trick of restarting the clan war search after 5-10 minutes to get a more fair war? I heard that there are many tactics on how to get easier opponents in an inter-clan war, so I will describe the most popular ones here and tell you whether they work or not:
If you read the first part of the post, then you know that trophies have nothing to do with the search and do not affect it in any way.
Just adding a low level player to a clan is a huge mistake because it won't give you a weaker opponent. In essence, you can easily get 3 stars by attacking the enemy, but your clan will receive a much lower rating. It is better to have equally strong bases.
Time of day: Our clan starts searching at a time when certain parts of the world can be avoided - we're treading water for a long time when we play against Chinese clans, so we decided to avoid them. Try running at different times of the day.

Maybe now you can improve your search situation with some additional tips.

Let's try to talk about clan wars using the example of the first war of our clan website. After updating the chat, we decided that we would try to declare the first war on the weekend, on Saturday afternoon we clicked on the "Start War" button. After that, a screensaver appeared and searched and hung like that for about 40 minutes. At this time, the game selected approximately suitable clans and sent them a request to start a war, this continued until someone, or rather our enemy, accepted the offer to participate in the war.

After the start of the clan war, the War map becomes available. It tells how the war will go. We will give an approximate meaning of what is written in the pictures and give explanations.

Overview: The two-day war will be won by the clan that earns the most stars in the process. In battles, you earn bonus resources, they grow after winning battles, but most of them will be lost if the clan loses the war.

We will not yet answer the question of how much will remain if we lose, we have won all the wars.

Preparation Day: Lasts 24 hours. During the day of preparation, all members of the clan can send troops to the towers of the participants in the war. These units will defend the base during attacks, if there are several attacks, the contents of the tower after the first battle will not disappear, but will be updated automatically.

Treat the donation and preparation carefully.
1. If the base for farming and TX is out of the walls, it's time to rebuild, because every star in battle can matter. We have constellations on our website in special. section.
2. Before the donation on the war map, the leader or co-leaders can send out a letter with the rules of the donation so that it does not learn from us, someone stuffed half of the goblin clan for protection.
3. All changes can only be made during the preparation day.
4. Clearly write down the donation rules on the war map, for example, if the castle has 20 seats, donate a dragon, or maybe you have other preferences ...

Battle Day: Lasts 24 hours. During the day of battle, anyone who participates in the war can attack twice on any opponent. If someone was attacked several times, then the best result counts, ideally it would be to break each into three stars. Fights during the war do not affect the resources on the real base and do not remove the shield.

1. All changes made on a real base on the military map on the day of the battle are not displayed, if you have a base for farming, you can take it back over the fence, just don't forget to put something else in its place :).
2. All buildings launched for the upgrade will participate in the battle at the level before it, but there is one trick, if on the day of preparation you build, for example, an x-bow, then despite the fact that it has not yet been completed on a real base, but on a military base it already involved in the defense of the village.

Results of the war: At the end of the battles, bonus resources are transferred to the clan castle, you can pick them up from there by clicking on the castle and then on the coin on the right. The war report can be viewed by clicking on the War log button in the clan window. For the last war, replays of all battles are available, for the previous ones, only the overall result.

Then, on several screens, they will describe the general rules, but we have already painted everything before.

There are two screens available on the military map, a list of your clanmates and a list of opponents. Each of them has a barbarian drawn - these are unused attacks, as the attacks, the barbarians disappear from the map.

Each of them can be carefully studied, but the game does not give a look into the clan castle after the update, and after the update the game does not write who is in the camp, this can only be assessed visually.

On the top right there is a blue star, if you click on it, you can get into a window with a list of all fights. Every fight is watchable.

There is also a list of his clanmates

And the players from the enemy clan, as you can see, we got an enemy much stronger than us, look at the level of the best players with them and with us ...

By the end of 24 hours, the clan with the most stars is declared the winner and everyone receives the bonus that they earned in battles, it happens that the entire bonus does not fit into the castle, then you will receive as much as the clan’s castle can accommodate.

In this war, we won despite the fact that the enemy was clearly stronger, but rather the fact that we have almost all the players active, and almost everyone took part in the battles and each brought the clan some victory stars!

Tips for the results of wars:

1. It is better to declare a war in the middle of the day, in this case the battle day will fall on 2 calendar days and more clan members will be able to take part in the war.
2. The first battle is better for the stars, but do not choose opponents that are too weak, otherwise newcomers from your clan will not find an opponent.
3. It is better to leave the second battle on the second calendar day and, depending on the situation, add to the clan of stars, or if the stock is large, attack a strong enemy and take him out at least one star and add resources to yourself. Everyone will receive the bonus that they captured in battles.

To be continued, we will supplement this material ...

Clan wars in Clash of Clans, clan wars in clash of clans, KV. This will be discussed in this article.
A battle between two clans. The TC is divided into two parts: "Preparation Day" and "Battle Day".
Clan members can attack twice during Battle Day. The clan with the most stars wins.
When attacking an enemy, you are provided with a bonus, which is indicated if you spy or simply click on the enemy base. But you can get it after the war. If your clan loses, then you will get only a fraction of the bonus. The Clan War can be started at any time, even immediately after the end of the CV.

Nothing will happen to your normal village during the CT! The main village and the village that participates in the HF are in different space-time continuums.
If you are a member of a clan, then you can get to the war map by clicking on the button (crossed swords) in the lower left corner of the screen.

Let's move on to the war itself

The head or co-leaders can start the Clan War.
Your participation in the CV depends on whether you were in the clan and the search for the enemy began. If you joined the clan after the start of the TC, you will be an observer.

During a clan war, you can safely leave and rejoin the clan. If you left the clan after your successful attacks, you will receive your bonus when you complete the CV (even if you are no longer in the clan). But if you left the clan during the Clan War, then you will not be able to participate in a new war until the one in which you participated ends.

To start a Clan War, the clan must have at least 10 members without penalty.
New clan members, as well as members who left a clan during the Clan War. You can find out who can take part in the CV by the brown icon (crossed swords) next to the nickname in the list of participants.

How opponents are selected in the Clan War

The opponent is selected according to the strength of the clan members. The number of cups does not matter! And this is influenced by the military power of the players: the level of troops, the level and number of military camps, the level of barracks and the level of spells, as well as the level of walls and defenses.

How is the distribution of places on the war map?
Among the first are those players who have the highest power in the defense industry, and below are the villages of players with a lower power defense.

Day of preparation

At this time, you can rebuild your village, donate troops to the Clan Castle and scout enemy villages to choose who to attack. During reconnaissance, you can find out if there is anyone in the clan's fortress on defense.

You can donate warriors only on the day of preparation. This is done for the entire CV. If you need someone specifically for protection, then you can indicate this by clicking on your village on the war map and select a request.

Battle Day

It's time to attack. You can do this only twice during the entire war.
On the day of the battle, the game recommends an opponent to you. It is not necessary to use this recommendation. You can attack any opponent if you think that you will break him into three stars.

You will not have a second chance to attack a village you have already attacked. Therefore, before attacking, make sure that the clan's fortress is full, the heroes are not sleeping and the spells are ready.
Your HF attacks will not affect your shield in any way.
The bonus earned on HF can be picked up at the Clan Fortress.