What is the global map of World of Tanks. Briefly about the global map

  • 26.03.2020

The moment of the release of an updated global card is getting closer, which means it is time to open the veil of secrets and introduce you to 2.0.

When developing new card One of the important tasks was the solution of the main problems with which players are faced.

More provinces - more space
Now the number of clans playing in landing tournaments significantly exceeds the number of available provinces, which makes the competition incredibly strong.

New map It has a flexible architecture, and if necessary, we can expand it to almost an unlimited number of provinces: in two, five, ten times more!

Everyone will fall out
On the current map To capture the province of the clan, you must pass the landing tournament without the right to make a mistake, spend a lot of time on fighting, but ultimately there is no success warranty.

On an updated global mapIn addition to a larger number of provinces, a new way to hit the card will be introduced, and it will be possible, as before, capturing territories in landing tournaments.

Choose the level of technology
The recent introduction of additional regions for the VIII level technique has shown the great interest of players to participate in battles in this format.

Next Generation Global Map There will be regions with technical levels similar to the battles in the colleagues: VI, VIII, X. Accordingly, the yield and possibilities will be different.

With the exception of campaigns and other gaming eventswhich are not currently conducted and regularly due to current architectural features, the card does not put the ultimate goal before the clans.

Global card 2.0 It has a completely new architecture that will allow it to work on a seasonal model. In each season, clans will have the opportunity to compete for victory and special prizes.

Other innovations
Chips are no longer needed, they will be replaced by divisions

Division is a combat unit fully equipped with the necessary amount of tanks, independent of the number of fighters in the clan. Now it will not be necessary to keep inactive players in the clan, it has disappeared the need to move one chip to full lineAnd you can be sure: if the fight is appointed - it will take place.

Card division to fronts

The regions will refuse the front of the fronts, each of which will have custom boundaries, the composition of the provinces, the rules of the battle, the available level of technology or even a set of specific machines. Each clan can pick up a convenient front.

New gaming currency For a global card - influence

To carry out the fighting and perform other operations on the global card, the clans will need an impact.

What is it necessary for:

  • Landing on the card without participation in landing tournaments.
  • Purchase and content of divisions as well additional modules to them.
  • Attachment to the province to increase its profitability.
  • Protection of its province under certain conditions.
The effect can be obtained in two ways:
  1. Martial steps on the map: When destroying the enemy division, the winner gets part of its cost.
  2. Participation in strengthening collections: In addition to Promressurs, the seals will be influenced by the amount of which will depend on the division.

The influence will allow the clans not to depend on the limited number of chips and their "freezing", independently adjusting its activity on the map. The impact can also be accumulated in an unlimited quantity, which will give the opportunity to plan long-term operations.

It is worth paying attention to the fact that the impact cannot be purchased for game GoldExchange on promressure or loans.

New interface and visual component

In addition to technical changes And the innovations of mechanics, the map will be fundamentally recycled both visually and in terms of convenience. Navigation will be more convenient, many new information will be added, flexible filters, as well as a system of pop-up tips.

4 years and 10 months ago Comments: 0

A global map is a browser multiplayer application to World of Tanks. Clans are planted on it and lead to the struggle. For each captured clan territory, I get the so-called gold (gold).

How is the fight?

Everything is simple normal map, as in the standard battle, there is only one difference. This is that enough experienced players consisting in the clan play on the GC. The winning team or gets the territory, or leaves it. For each victory, the clan is given Gold, which in the future the commander or treasurer of the clan gives all the players in the GC.

How to get to the GK?

Well, everything is simple. It is necessary to play a certain amount of battle, which requires the clan (every clan has different requirements). After seeing the set or aspose in the clan and everything, the case in the header, mostly all clans are planted on the GC (there are exceptions). Of course, it is not necessarily a number of battles, you can simply find the so-called "nove-clans" that people are gaining simply and not to participate in landings.

How to earn gold?

It's not so easy here. Need to find the clan that is planted and enough has good composition. To do this, you must have excellent statistics, from 1000+ efficiency (), 50% + victories and about 10 thousand battle, well, and clear case 1-2 Top (10th level tanks), because The GC is planted only on the 10th level technique. Next, you need to win the battle and only after that the commander will pay you gold (gold). In the top clans are not so easy to get, because There are high demands and in almost all the dialed composition. That's probably everything. Here you can read

Cutting on a global map

  1. After your chips moved to the province not belonging to your clan, it becomes attacked and a fight is assigned for it. The same happens with your province when the troops of another clan are attacked.
  2. On the global map, the attacked province is marked with a special symbol placed on its territory:
    The provincial information panel also displays information as about the fact of the attack and the clan affiliation (emblem and tag) attacking, the number of attacking (if there are your troops on the province), the type of battle (counter battle on the border or battle on the territory), as well as on the time of the provincial battle:
  3. The attacked province remains accessible to carry out any operations on its territory (moving into it and from it chips, setting chips from the reserve and withdraw them to the reserve, moving the bet to the province and from it) only before the prime-half prince. At the beginning of Prime-Time, such a province is blocked until the end of battles for it, that is, the blocking is removed at the beginning of the next progress after the end last fight stroke. The starting province in which the disembarkation occurs, is also blocked with the beginning of the Prime Time.
  4. After the fight for the province, all chips of the losers, which were in it, are deleted in the clan reserve. During the game days, they remain blocked, that is, they will not be displayed on the card the following 24 strokes.
  5. A draw in the usual battle for the province is interpreted as victory defending.
  6. Please note that you can get information about the number of enemy troops located on the province attacked by you. This information is displayed in the middle part of the provincial information block:
  7. If your province is attacked, you can also find out which territory is being attacked. Please note that when choosing your attacked province, one of the arrows will change its appearance:
    This arrow indicates the enemy province, from which parts of the enemy are coming.
  8. You can apply on the troops attackers to your forces on the attacked territory. To do this, it is enough to choose its attacked province, in which there are troops, and attack the province, from which the attack is being conducted. However, it should be remembered that in this case you initiate a counter battle.
  9. The oncoming battle occurs between two attackers through the same border, that is, going towards each other groups of troops. The remaining troops located on the territory of these provinces, but not involved in the offensive, do not accept participation in the battle.
  10. The number of your and enemy troops involved in the oncoming battle initiated by you or enemy are also displayed in the list of attackers in the provincial information panel. Counterflows are displayed by a special icon:
  11. Counter battles are always held at the same time, after half an hour after the start of the Province Province. In the case of a draw in the counter battle, both opponents are considered losers. Chips lost such a battle, removed from the card to the clan reserve. The winner's chips continue to attack and participate in the usual battle for the enemy province, which will take place in an hour and a half after the start of the prime time.
  12. If the territory is attacked by the troops of another clan, you can still make an attack on the general rules.
  13. For the provinces attacked by several clans, a series of consecutive battles is carried out. The first fight between the provincial owner and one of the attackers occurs after an hour and a half after the Praim-Time Nala. The next battle will take place between the next attacking clan and the winner of the first one after half an hour after the start of the first fight. Then the next striker attacks the winner of the previous battle, etc. The winner and the owner of the province is the clan who won the final battle of this series. The order of the attack of clans is determined randomly.
  14. The provincial transition under the control of the new owner occurs at the beginning of the next progress after the end of the last battle.
  15. If the enemy captured the province in which your bet was located, this bet is removed from the card to 24 strokes. During this time, you will not be able to set chips from the operational reserve.
  16. After the expiration of 24 strokes, you can again put your bet on any of the provinces controlled to you using the same button, the pressing of which drives the bet. Aggregate on the map The rate within 24 hours will be unavailable to move, and the troops from the reserve can be as follows after placement of the bet.

AT game world. Of Tanks has several interesting modes. And one of them includes a "global card". On it, the clans are fighting for the territory. In addition to sports interest, this type of game attracts players the opportunity to earn gold.

For example, owning this or that province, the clan can get from a dozen to several thousand in-game currency.

The global map for the WORLD OF TANKS clans is a world map

It is divided into several parts:

Africa (Western, Eastern, South);
Ural and Trans-Urals;
Northern Europe;
Far East;
Asia;
Siberia;
Mediterranean.

As you already understood, only clans can take part in this mode, single players there are impossible to meet there. But developers have plans for the introduction of such players on the global card as mercenaries. Well, wait, see.

Global Card for WORLD OF TANKS Clanes and Battle

Here the process is divided into 2 types:

Global;
tactical.

On the global map of the clans are chips, where commanders move them, produce attacks and provincial protection, produce intelligence, robbery and much more. As soon as the chips go into a combat clash, a battle will occur at a certain time between clans.

The time is installed in the province itself and for each it is its own, the battle will occur in the game client, namely in the "Special Fight" tab. Fights do not differ from ordinary cars. Only there is one "but", the clans will not be able to see each other's compositions until the technique is detected during the battle.

What's on this moment occurs on the GK.

To date, all provinces belong to the most best top clans, and you can almost not actually knock them out. Since these are very strong and experienced players, then to fight such, you need to train a lot.

In addition, if you decide to create a clan and try to attack, for capturing, province, then you will not succeed.

Because, you need to spend a huge number of hours on clans training, select the necessary machinery for equipment for defined maps Terrain, as well as watch video battles top clans, only then you will have a small chance to win. For beginners and medium in terms of clans, there is only one possibility to play on a "global map" - it is only for the extension of experience in such battles.

Create clans, train, gain experience and who knows, can over time you replenish the list of top clans. Good luck on the battlefield!