Divinity Original Sin Buried Orc. Guide for achievements - Sansil - other tasks

  • 16.01.2021

"Fire! Fire!"

Reward: 550 experience

After you find yourself in Sansile, go to the pier and south of the gate you will see a flaming ship and people trying to put it out. Use the "rain" scroll and extinguish the ship. People will tell you thanks, and you complete the task.

"Employees"

After the attack of the orcs and the loss of the ship, three workers were left without work. They ask you to find them work.

You can arrange them to Captain Jack, which will be on the market or arrange them to the "Great Five" talking to herald. You can arrange in the top five if you yourself accepted the invitation to there.

"Fish Thief"

Reward: 325 experience

In the market you will meet a person who is trying to steal fish. You can enable him to overeat fish or dissuade the commission. If you were allowed, a security guard is suitable for you and will ask if this man pays for fish or not. No matter what you say. Experience you still get and set the task.

"Student stone"

Reward: 650 experience

Evelyn is a healer who can be found in the clinic, next to the market asks you, some of the patients are better cured with the help of a magic stone. It can only heal one of them, and the other will die. So to solve you.

Steve - the old man who lived a lot and he has grandchildren.

Boris - a young man with a business veil.

If you have not yet investigated the crime scene in the main task, then the game will teleport you in the "end of time" after your choice. So you will start the task of the "Stone Stone".

"Legionnaires in the Church"

Reward: 600 experience

Aureses - Legionnaires commander poisoned a couple of legionnaires to the old Sansil church, but there were no news from them for a long time. He asks to understand this task.

Get out of the city through the eastern gate and go on the road. In the ruins you will come across two skeletons. Talk to them and come back to the captain for the report. It will be dissatisfied, but the task will end.

"Tom who wanted adventure"

Reward: 1500 experience

Charlin, which you can meet in the office of Mayor Sansila asks you to find your brother Toma, who always wanted to be an adventurer. You will find Tom, or rather his corpse - in the cave in the north, where you fought with a faulty robot Arhu on the instructions of the "Magnificent Five". Unfortunately, tomorrow is dead. Name the corpse to update in the magazine and return to the sister. You can tell the truth that will upset her or soling her by saying that everything is in order with him and make it happy.

"Grief Orc"

Reward: 550 experience

On the eastern beach you will find an orc that mourns your brother. He will say that he buried his brother along with equipment. You can try (you need a perception of perception) to find the grave and start jumping it out, but the Orc will immediately attack you.

"Another wounded magician"

Reward: -

When performing the task "crabs against skeletons" you will come across the ghost, which will make you in the room saying that there is a trap and if you move, the room will explode. You can use teleport and blow up the room. And you can find the switch moving boxes and at the same time get achievement.

"Philosopher"

Reward: 1250 Obvious

If at the urban cemetery is to dwell one of the graves (x \u003d 220, y \u003d 250), then the ghost of Nemnis will be chosen from there. He can take a test on his book "Death Philosophy". Right answers: 2,2,1. Correctly answering questions, you will get a reward and complete the task.

"The babe of Berchi was missing sheep"

Reward: 1525 experience

Berta, who cries the market asking you to find her sheep. Berta is on the market, under a canopy, the camera does not show it. We need a shovel. We go to the cemetery and jump the grave of Jake. There will be a coffin with sheep inside. Tell me about this Berth and she will take the corpse of the sheep. We go to the captain to say a few words about the arter.

"Rare Chara"

Reward: 225 Obvious

In the storeroom, the Cecilian harbor will have two guardians who managed to encode the urchihi by a guidance potion (x \u003d 270, y \u003d 75). Sensuing the legionnaires to spare an orc. Return a little later to see the results.

"Shell on the beach"

Reward: 100 experience

As soon as you achieve the entrance to the training dungeon, go to the south, and then east to find a speaker mollusk on the beach (x \u003d 460, y \u003d 70). Throw it into the sea during the dialogue and complete the task.

"Preaching Earth Passion"

Award: 3240 Experience (if you leave Ebenesera at rest) and the chest / 1080 experience + experience for killing ghosts (if you decide to kill it).

Near the old church will be a ghost telling stories. Talk to him and he will tell his story and tell about the cat, which misses. It will interest us. We go to the tavern and speak with the cat (you need the skill of the "friend of animals"). After that, we return and speak with the ghost, imposing proof of its abomination. If you allow to stay on Earth, you will get the chest and complete the task. If you are trusted that the ghost proceeds to the "Echo Hall", you will have to fight him and its minions (immunity to cold).

"Will Legioneer"

Reward: 3375 experience

The skeleton of the soldier who you met near the church will ask to take the testament to his wife in Silverglen. The skeleton will also ask us to discover the will.

You can follow the request of the skeleton and give the testament to his wife, and you can change it in your favor with the help of the inkwell and the pen. Anyway, you complete the task.

"Divinity - Original Sin" - a computer step-by-step rollery isometric game with the possibility of cooperative passage of the main storyline, covered "Divine Divinity. The birth of a legend." The developer and the publisher is the Belgian company Larian Studios, the collection of funds for the implementation of the project occurred through the Kickstarter website. Release took place on June 30, 2014 for Microsoft Windows. Once the keepers were treated with patients and wounded with the help of power, which was called the "source". Over time, the source was spoiled, and the keepers swallowed madness and now they use power to immerse the rivelon in chaos. Several seekers go to search for a source to protect the world from the impending darkness at any cost

Western beach


1 - Bognar (task Thorough Orc)
2 - traps
3 - Orcs (2 orc soldiers, 1 orc-shaman, 1 orc-tracker)
4 - Orcs (2 Orcs soldiers, 1 orc-shaman, 2 orc-traid, gulbarg terrible)
5 - entrance to Black bay
To get to the western beach you need to leave the city through the Western Gate, it is worthwhile traps near torches (2) to detect them to have the ability "Perception".


On the western beach is the greatest interest entrance to the Black Bay (5) to get to it will have to enter into battle with orcs (4), among which will be Gulbarg is terrible (He has an impressive health supply, can intimidate the enemy, can use both a melee weapon and crossbow). After you go to a new location, task will begin Crabs against skeletons.


Thorough Orc


On the shore of the southwestern gate will be an orc Brogging (1), which mourns his deceased brother Ovega. According to custom Orcs, along with their armor and weapons.
Passage options:
1) Leave an orc alone with his grief
Reward: + 300 experience, +1 piquette
2) Kill Brognar
Reward: + 300 experience, +1 materialist, +1 heartless, content of inventory buried orc

Cat love

Cat from the tavern "Royal Crab" by nickname Unprobed by Sam. I asked to learn why Maxin (Cat mayor) does not show interest to him. We move to the town hall and go inside, the cat will be on the first floor of the building. During the conversation, find out that Maxin Warm feelings are experiencing to Sam, however the cat is worried about the future of the offspring, a stray cat is the best father (after talking we receive +90 experiences).


We return to Sam and explain to him the reason for the behavior of the mayor's cat (+90 experience), now the cat asks find a dear collarwho stayed on a drowned ship in Black Bay.

Black Bay


1 - exit from the black bay; 2 - static cloud
3 - Orcs (2 trafficking, 1 shaman, 2 orc warrior), undead (3 swordsmen, 1 pyromanta, 3 archer)
4 - the abrasope of the source; 5 - mining room (task Another mad magician)
6 - Pirate Office; 7 - dead demolitions;
8 - Lilian and Hegless Nick (Task Fearless Nick);9 - Source Source

Crabs against skeletons

Moving to the east, we find a large on the way static cloud(2) To go further, it is necessary to turn off the trap. Put a barrel on the pressure plate in center cloud And eliminate the obstacle.


Further, on the square you can watch as orcs and undead treated with each other (3, you can enter the battle and get a lot of experience, if, for example, the pirate will kill the orc, then you will get the experience as it all).


We move to the north, we again encounter traps like static clouds (neutralized by analogy).


After which you are waiting for a fight with a monster called Abrasion of source (4, the culture of the 6th level has immunity to stunning and falling, crabs causes help).


Another mad magician

If you enter the room (5), then the ghost Bill Gar. tells that the room is mined. Your task to find a secret button and neutralize mines ( the button is behind a wooden box, and you can activate it safely with a hero that did not participate in a conversation with an insane magic)


Crabs against skeletons (continued)

Next, go to the abandoned Pirate office And select key From the coastal bay (6). Open the locked door and go further (to the right of the locked door there will be a chest).


Go down down (we go on our way to new traps and min), then you will find a new trap (7), dead demolitions Will undermine yourself and set fire to the whole wooden pier. The solution to the problem is to cause rain and take the entire group away, then, at a safe distance, undermine the spilled oil (the rain will not light up the wooden pier, and the adjacent oil is destroyed by the enemy).


At the end of the pier we celebrate two ghosts (8) and take the task ( Fearless Nick). We return to the pirate office (6), the woman's portrait will be buttonwhich will open a secret passage.


We will fall into the cave and move forward (before the suspension bridge and the chest, we fear mines). Expect several zasad, Crabs will appear from the ground right below you.



Next, in the large hall it is necessary to activate one pockplate (To the right of the square, the remaining plates will lead to sad consequences, you can transfer to the entrance to the Black Bay, etc.). We go to the liberated passage and enter into battle with Pirate Pirate (has a great health stock, intimidating the enemy) and his dead team. After victory, we get bloody stone(in the chest of pontium) and raise black Key.


We return to the Black Bay in the hall, in which the battle between skeletons and orcs (3) took place and with the help of the key found the door.


Go down and discover the body of the killed dragon, moving on and enter into battle with a huge spider called "Source Nightmare" (9, uses water spheres).


Cat love (continued)

From the body of spider after victory falls collar Sam., Take it and take the cat in the tavern, after which the cat will go to his chosen. Award: + 1050 experience.

Lost Love on Lighthouse (continued)

After the fight with the nightmare of the source, we discover ghost of wife Lighthouse caretaker, tell Dzentmon about the actions of her husband. The ghost will follow the lighthouse, you also need to go to the lighthouse. You can observe family sceneYou can advise Dzentemon to forgive her husband (+ 2100 experience, + 1 merciful) or give it to oblivion (+ 2100 experience, + 1 heartless).


Hemless Nick (continued)

You need to get to Saysil's Square and talk to your head that Reginald shows. You can attribute Lilian's head (+ 1 altruist) or leave an unusual "artist" alone. Award: + 2100 experience.


Travel Source Finder

From the chest Pattia you took bloody stonecarry on the location "End of time" (the place where you got from the tavern, visiting the crime scene) and activate the bloody stone (click on the stone right-click in the inventory and choose "use"), thereby opening the portal in Hall Heroes.


The article is part of the cycle full of Divinity - Original Sin

Keywords: Divinity - Original Sin, Divinity, Western Beach, Black Bay, Gulbarg Terrible, Orcs, Brogue Orc, Brogger, Cat Love, Unfinished Sam, Maxin, Collar, Crabs against Skeletons, Cast of Source, Another Mad Magician, Bill Gare , mining room, pirate office, heartless nickname, pith pirate, bloody stone, spider, spider nightmare, lost love on the lighthouse, hall of heroes

Communicating the first Captain Aureses in his house for the first time, we learn that the city is surrounded by the dead. The source seeker needs to find out the reason for their appearance. Quest The invasion of undelivered in Divinity Original Sin is directly connected with 3 plot tasks: award for cowardice, missing archaeologist, legionnaires in the church.

On the way to Church we meet two legionnaires left from the former detachment of Aureses. All warriors are killed and now the damned place guards the dark magic of the source.

Divinity Original Sin: Unspoken Invasion

In the church we rushed the ritual of the followers of the cult, one of them managed to go down to the basement.

In the secret tomb, we encounter the Legel of Teliron, who said that he called the undead at Sansil at the request of Pythia.

In the desecrated church, we killed the king of the progress and now have to report to the captain.

  • Remuneration: Reputation +1, +13 500 xp

Sansil Divinity: Original Sin (Unspoken Invasion)

Entering Sansil go to the berth and using a scroll of rain to a burning ship for what we get experience. On the pier behind the rope there is a chest, if you took a character with aerivaluration and teleport spell (I recommend to take all the characters, this magic of the level is one of the most powerful and beneficial in the game - throwing up enemies including bosses from magicians or just in fire water and TP ). Going further after a conversation with 3 sailors we get the kest sailors without a ship.

We run to the tavern on the way on the bazaar do the quest Fish thief - follow the bazaar and get the desired property :). Near the entrance to the tavern, we speak with Mendi, who will recruit us in the magnificent five - agree, we get the quest Gorgeous Five. In the tavern we can join the 1st satellite Madore warrior. If we took the talent of the animal lover - we speak with the cat, the uncomplicated seminy get the kiss cat love.

Next to the tavern is the Town Hall and go. We speak Maxin's cat. After talking to Charlein, we get the quest that the adventure wanted. We are talking to Cecal - we get the quest the great staff of Cecil, climb on the 2nd floor and we attach the Jaana - Maga and Air.

We act on the bazaar: we find a job by the sailors, talking to Captain Jack, at the Berchi trader, find out that she has disappeared by Lamb. We enter the hospital where we help Evelin to choose whom to cure, fall at the end of times. After visiting the end of times, we have the opportunity to quickly move around the world and 2 useful teleportation pyramids - you can go on a trip.

We return to the harbor of Sansil talking about the found work. In stock I make a quest rarly spell. We go to the fair at Cedric, we take the quest warming up the crowd - if we can persuade Gallahore to work at Cedric, Radshinde will go away from the talking head and we will be able to pick it up at the time without Agro. Near the burnt house, we speak with the beggar, receiving a property.

In Legin's headquarters, Captain Aurei gives us quests of the missing archaeologist, a reward for cowardice, legionnaires in the church. Captain Aurea can buy books for militia. On the second floor, when conversing with Arhu, we receive an unsuccessful expert examination of Arhu, he gives us a universal controller to the robot and the instructions for its use lies on the table - we take. Arhu trades Pyronethic and Geomantics books. The wall in the chest found the parchment of the sister 1.
We run into the funeral bureau in the diary on the 1st floor we learn that the corpse disappeared from the arter. We rise to the 2nd floor and interrogate it, find out who he suspects most. According to him, Evelyn behaved very strange. We go to the cemetery on the way we take the quest. Blood feuds of elves and orcs at the Eglander. They roll off the grave of Jake in the coffin of which there is a dead sheep (Jake's dog constantly says that it smells not if you have taken the talent of each other), the sheep give birth to Beri in the bazaar.
We go to the tavern where we tell the cat to Some about Maxin and get the task to find his collar. We look at the crime scene we find another 1 fragment in the cheese chest signed by the GF. On the second floor we meet with the Eglander who instructs to kill Orchihi Victoria in Mary in the library. We go to the library where we persuade her to give the amulet as proof of the completed task all ends peacefully, or kill the orcchi or elf.

figures Level Mobov

Through the North-West Exit (without a gate), we leave the city, we meet the 1st group of undead, you can kill it yourself can be lured to guard. We head to the right to the well. This is the feature of half a chest.
Kill a group of skeleton-fire and 3 simple - a group can be defeated simply by throwing fire on other skeletons using teleport until it explode or just chop. Large and small land squares are perfectly steady than magic rain. We explore the cave and abandoned house.

Coming out of the house we go to the persons of the archaeologist, we find it and accompany to the gate, after which we return to the place where it was found and explore the basement, after which we go towards the lighthouse. On the way, searching the corpses find the Legion orders we clean the undead to the Western portal. After stripping the building near the portal in the basement, I make a quest for a stronghold, the force is needed 9+ to move the sarcophagus lid and break the ball. Further towards the lighthouse we find two surviving legionnaires.

Near the beacon stands the boss with minions to kill them quickly by throwing barrels with butter by teleport, the oil will light up if the puddle reaches the torch who burns there, after which they quickly kill the boss so that he did not resurreate his assistants. In the basement, we find the ghost of SAMPSON who admits that it was delighting the ship with his beloved, we start the quest lost love on the lighthouse. We tell the legionmers what was on the lighthouse and go beyond the award to Aureu.

We go to the hospital take the key from the house of Evelyn in her backpack and search the house. In the house of Evelin, we find her diary from which we learn about the presence of a secret asylum and a scroll with a spell to show it. We go along the trail of Evelin.
Coming out of the northern gate of Sansil, we go to the north, we find the entrance to the cave in which we discover the survivors of adventurers. We help them kill the undead and the robot itself, you can just try to kill everyone, but you can use the controller: turn off weapons, self-destruction or bersec. I turned off the weapon and scored - all adventure crawls are alive. We find the body of Tom with a letter from Charlin, now we can tell about the fate of Tom Sister and finish the quest that the adventure wanted. We leave the cave on the other side.
We go to the statues of Sansil in the north and open the cave killing the demons of the four elements, which are caused by the blow of the corresponding element in the Altar fire-fire and TP. After their murder, the prison opens with a magician inside, the quest talking statues is finished.

On the beach, the Ditmar attacks us from which in the end we take the staff of Pergamum. We find the refuge space of Evelin (it can be visible on the map) and use the goals to show the entrance. Inside 1 patient sectance, a group of orcs, a group of patients in sectarians and Avelin itself with a crowd of demons. After stripping everything is listed, Zomby Jake who tells how they were killed. In the Legion prison (headquarters of the Legion Headquarters), we find the surviving seeker of adventure, which began to work for the legion by completing the quest an unsuccessful experiment Arhu.

From the harbor we go to the shore with Orcs, where we meet the mysterious stranger. Further sits due to an Orc, who says that he buried his brother in full armor - the quest Ivge. The orc can be killed the grave to dig up, I left alone. The graves near Totemov and the grave of Brother Orca can be found having a high perception.

Killing a group of orcs and a group with a shuffer boss is terrible around a lot of oil, if hard it will help. We enter the black bay.
Inside are the corpses of the orcs. The electrostatic trap is covering the barrel or drawer and finishing the skeletons fighting with orcs. The ominous gates of the 20th level are still left alone. We go further closing traps with drawers, after the murder of the source, we examine the rooms with traps, in one of the rooms we celebrate Billy Gara who begins the quest another nagged magician.

Two ways to pass before entering the room to divide the group and click the character of the character that did not speak from Billy, if the group has a character with developed telecinesis, you can try to click on the button.
Then there is a room in which a lot of golden dishes are key from the door to the pier on which Lillian stands and her headless father - we get and complete the quest gelly nickname when we return here with your head. Also in this room is the entrance to the 2nd floor. On the left below in the corner of the lever that shifts the picture behind which the button opens the input. In the cave immediately, we will immediately find the chest of 20LV key from which is a little further near the old ship, the crabs are attacked along the way. The hall around placed several buttons with harmful and useful effects. We press them and open the entrance to the pirate of Pontae from which they take the key and from his bed in the bed behind which the orcs rushed out of his chest. Finished the execution of the quest crabs against skeletons. With the help of the portal, we return to the beginning of the dungeon and open the sinister gate. Over the gates kill the nightmare of the source from whom we find the collar of sema, also next to those who visit Dzhememon - tell her about Samson on the lighthouse. Going to the lighthouse and end the quest lost love on the lighthouse, we get experience and reward. In Sailing Tavern, we give the collar of this.

Now you can go to the eastern part of Sansil in the dried gardens. There you can enter 2 ways through the place of mucus filled with mucus (simple - we set fire to the fire and the rain) and more complicated through the house with traps (the house must be traveled - there are chests).

You can get the key from the chest from Lava to get the telecision to 3, but not necessarily the chests can be destroyed with magic or weapons. We find one of the treasures necessary perception 8. Killing bone Baron and his assistants, we go to open the Eastern portal and visit the secret laboratory of Teliron, where we find out that he has arranged the invasion of undelivered on Sansil and revived the king of the Cologge. We find the keys of the church, we get the quest Brothers Wells, we go to Standa Fay, wrapped the chest and ask us to return us back at the brother of the well.
We are located near the lava fields - we will go there it is advisable to purchase the magicians of the water and make eats with a water blow to your level, not bad buy books of calling elementals of fire and water. In front of the fields we find two skeletons, in which legionnaires have become (we inform the aurea), we get the test of the Legioneer's testa. The things are thrown primarily on caused creatures so they will help. In battle with fiery brusheds, the main thing is to quickly kill an idol that resurrects skeletons. Rain is very useful on fiery fields.
Opening the portal near which we find a stone, 1 another room opens at the end of times.
We go to the cemetery where we kill a madness with cloud bombing (teleport 1go in a bunch and everything). We find the ghost Ebesezer who does not want to be resting, the quest Sermon's terrestrial dies, the Cota of Sema will learn about his dark past, after which we leave them in this world or send an echo to the hall for punishment (they will attack).
Before entering the church, there are statues that do not even even determine us - either convince or slow down and kill. In the churches we are on the 4th sectarians and open the passage under the altar by pressing the buttons for the paintings.

In the room at the gate, we find the secret door and rejected the treasure (perception of 9-10). We go down to the tomb where having an amulet killed Evelin remove the barrier. Behind the barrier we find the dying Teliron and Jack from which we will find out the truth about the undead and other things. We go to the crypt and kill the king of the progress with his 3 mini bosses assistants. The chest with the magic lock of the 20th level can be opened with a swivel magic replacement.