Middle Earth Shadow of Mordor Tasks. How to pass Middle-Earth: Shadow of Mordor? Passage of games

  • 25.10.2020

You must deal with the leader. Then even dark lords and his surroundings will be known about you. It is necessary to go on the base of training, where Orci-Berseries live. Soak there two. Then the second twin will appear. We will defend it. After Victoria, the task can be considered completed.

Fragments of memories

Go to the southern black road. There you can take the quest "Fragments of Memories." Look at the small movie, then go for the GOLUM. When he stops, you can wait a little until they proceed by the orcs. By the way, you can just soak them. Decision to take you. Next, kill two outer archers. Take advantage of onions. Even if you allow slip, then nothing bad will happen. Go to the ghost mode, find the artifact of visions. When the roller end, then it is necessary to deal with the ghouls approached. When the Middle-Earth game is passing: Shadow of Mordor, when you start the battle, you will get a skill called "Ghost Flash". After committing a series of blows, your weapon will suddenly start brightly. We must immediately press the R key immediately. Thanks to this, all ghulas will be killed. Use this flash more often. If you ignore it, then risk perhaps.

Home True

District "Zogilniki Uduna". Here it is necessary to catch up with the runaway goal as soon as possible. You must go the world of perfume, just move in the footsteps. In the end, you will reach the cave to enter the cave. At the entrance immediately see a huge monster. This is a gray. See Right quickly. You will notice the next meat sinking carcass. It is necessary to shoot it. The monster will immediately go for this meat. You will proceed to the cave. Inside it is necessary to walk to the Far Hall. There you will see the artifact. Then you will begin a vision. It will learn that you are not directing anyone else as the great elf of the second era. Immediately there is a dear and begins to loud everything in the cave. You will get three minutes in order to get caught as soon as possible. Further, you will have another skill - "blow from the shadow". With it, you can overcome obstacles that will come across. So you will finish the quest. Passage of the Mediterranean: Shadows of Mordor continues.

Dark monument

Hirgon came up with some kind of plan. According to him, it is possible to demolish the statue of Sauron, which is standing next to the goal in the south. To implement this plan, many, many explosives need. Go to the hirgon, destroy the enemy on the way. Soon you will need to clean the terrain. Do it, killing enemies through cells and bonfires. After fulfilling all the requirements, people will take ahead of the wagon. Then you will need to clean the road for the wagon. It is best for you to use the previous tactics. But it should be borne in mind that it is very soon on the battlefields will be declared underground monster. After stripping the specified camp, fight with monsters on the bridge.


Then the time will turn the guardians. First kill the shooters. Go on the towers, having a stock of arrows. So you will almost get to the southern gate. For this reason, you will need to protect the wagon from the enemies. And they will attack you. During the hard battle, those that dragged the wagon will be destroyed. Therefore, further you drag the explosive yourself. It is necessary to take into account that from time to time you will be attacked by enemies. You will need to destroy them. As a result, you still destroy the statue and get a reward that you need. Continue the passage of the game Middle-Earth: Shadow of Mordor.

Black commander

So you figured out the statue. You will now hunt the leader of the leaders. Do not try to run away from him. Better immediately join the fight. You will have a new additional quest - to dust it with a dozen times in the back. This task is made in the usual way, which has already been worked out with other opponents.

Well, it's time to crash the commander. He has a huge tool with him. Therefore, you will not be able to block shocks. Output one - rushing. Then there will be a tip - for victory over this boss, you must first fill a combo on ordinary soldiers, after which the sword will start glowing. Then apply a powerful blow to the commander. You need to repeat this tactic about five times. After that, you can talk about victory.

After the fight you will visit Litariel. This girl will invite go to completely different land. To be accurate - to go to the queen of the coast - Melders Marun. In the next task, you will find yourself in new territories for you. Do not think that you will not return back. Continue the passage of the game Mediterranean: Shadows of Mordor.

Messenger

When you meet with a girl, which is called Litariel, will move to another territory. Here you need to reach asylum Vladivitsa Marun. She will suggest finding the artifacts of the elves that they were once lost.

Go to the wagon. Then you need to go to the world of spirits and go beyond the luminous traces. Soon you will be at the cave. It has a lot of minds. You need to advance as low as possible. If you can go straight in the footsteps, no one will see you. As a result, you will find a very remarkable artifact. Take it. Then the Ghoul will immediately appear to attack you. It should be lured closer to the fire. And then just fry it. This must be done twice.

Well, then you will have about two minutes to get out of the cave. After you choose, you will meet with the gnomes hunter. He will suggest passing the next quest.

Queen coast

The passage of the game Middle-Earth: Shadow of Mordor continues. Return again to Marun. Remember that you have an artifact. She will now tell about what will allow something from the skills of the elven spirit. You will be given one and a half minutes. During this time, you must run to the meeting place. Therefore, move as soon as possible, along the way, bypassing all enemies.

In place you will be given the next skimming ability. Thanks to him, you will be able to subordinate your will of the enemies. At the same time they become and will not accept anyone to attack anyone. You must stick a pair of archers of the orcs, after they were able to shoot all the enemies and take the crown of elves. Then comes reinforcement. You destroy it, well, the quest itself comes to an end.

Power of the Ghost

So, you get one very useful and unique skill with an elf's crown. Now you are allowed to brand and captains. That is, you can even subjugate your will even the head of the army.

With the further passage of the game Mediterranean: the shadows of Mordor need to find the captain of the bagel of the flick amateur. Well, stick it. Then give an order to become the guard of the leader of Tartz knife. However, it must be predetermined to increase its strength. Without your intervention, the bead will not be able to increase its strength. Rear to the top floor, kill all opponents that are marked.


Now you have to change the position. Go to the marker. By the way, in no case do not allow an anxiety raising. So, you give the order to the bake for the fact that he attacked the leader. You can only destroy simple urukov on top. It is best to shoot a firing in cages and bonfires. Well, the leader is useless to shoot. If for some reason the plan will not be implemented, then descend down and soak the leader. As a result, you can put your captured leader as a leader. Return again to the lord. It turns out that it became very bad. She overwhelmed the disease and now Sauron is unfortunately. But you must break the staff. Then the disease leaves.

If you have problems with middle-Earth gameYou can always take advantage of our advice and information to action. We describe the steps in detail that you need to do to fully go through the game. Middle-Earth: Shadow of Mordor. In the most difficult places, we add pictures that can help you. Passage of Shadow of Mordor Read on our site.

Introduction

Select history mode and see the introductory video.

Fight your friend on swords. Suddenly you will find yourself in another time - kill all the orcs. At the time when the Orc is going to attack you from behind, the button lights up - click on it to counterattack. See video.

Move your girlfriend with a yellow marker, see another cat-scene. Kill all your enemies while the girl will hide. See the next video.

In the role of the ghostly elf, hit the anvil. Now the quick move system is open. Win the orcs, jumping down. In the video, you will learn about the first of the captains of the army of Sauron - Slavele.

On the map Gold Icons mean a place to go to continue history. White icons - third-party mission. Follow the yellow marker, on the way killing orcs. Stand in the specified location and start a new task associated with the destruction of Slaver.

Sign in the ghost mode and look for the rest of the slate. Close to the building on the left and kill the archer mode in stealth. From Luka shoot the enemy at a nearby building (as an archer), a jog in a rope. Follow the far building on another rope and get out of the back with the orc. Kill another archer and attack Slaver from a height. If you defeat Slavera, then all other orcs run away. Therefore, you attack the captain, and on others are distracted only when the counterattack button appears above them. Waning, take the rune, which will improve your weapon.

An Interedd Party.

Go to the nearest point and take the task associated with GOLUM. Win three orcs. Now you can choose new abilities because you have a skill glasses. Sign in the ghostly elf mode, you will see the route by which you should go. Go and collect a plant that increases your vitality. Follow the blue route to the other side, kill the way of opponents. You will find yourself in a cave. You need to examine it. Climb the leakage and you will find a medallion. See video.

Win the beast appeared, catch up with the goal. On the way, kill 7 enemies - hunters. Enter the cave and see the cat scene. Mission completed.

Follow the new point. You can familiarize yourself with the information about goal.

The Spirit of Mordor

Take a new task. Select the specified captain and find out its name - GOROTH CARAGOR TAMER. Need to follow Retbag. Save him life, killing enemies, then continue your way together. Next, you will need to find the mountain, without raising the alarm. Close to walls, etc., but do not meet with opponents. Or kill them in stealth mode when they stand in proud loneliness. Kill the specified enemy, learn that it is an approximate mountain. Next, the orcs will be held - from their conversation you will learn a new location of the distance of the mountain. Every time you enter the mind of the Orcs, you can open the name of one of them, except for the captains.

Follow the hunting camp, defeat the mountain, using the familiar combination of shocks. Now Retbug Captain Hunters. Mission Complete.

The Outcasts.

So, follow the marker with the image of the "fist". Follow Irgon, assemble 3 plants to make poison. Kill enemies. Having gathered everything, follow again behind Irgon, on the next location also assemble plants for poison (in the number of two pieces). Go behind Irgon, collect three more plants. Next, follow the urinal shelter. Place 5 servings of poison in five heads of warm, without alarming. You will receive a bonus award if you kill 5 enemies in stealth mode. All orcs will die, bumps a warm. Watch videos and end up the mission.

Home True

Turning on the ghost mode, run down the foot of the goal. Soon you will get to the terrible and dangerous beast of grave. Hit the hanging hive, run to the entrance to the cave. Find the Lair of the Beast, find the artifact with the memory, turning on the ghost mode and passing along the track. Leave the cave, use a new learned ability to do this. Right-click and go on Hhala. Click on the "Z" key and choose from the cave.

Dark monument

It is necessary to find explosives. Follow along with the friend Irgon south, we clean the camp, which will meet on the way. Try to kill enemies in stealth mode, one by one. Shoot in fires, destroy the cells, and won, you will see that people along with the cart will move forward. Having understood with the camp of enemies, you need to clear the path for the wagon. Monsters will be started from under the ground. Cleaning the camp, kill monsters on the bridge. Go along the towers on the right above, kill enemies with onions, pick up all the arrows, shoot the archers on the other side. Think of meat slices in opponents from below. Blast barrels with fires. Collect arrows.

You are near the southern gate. Kill opponents surrounding your wagon. Push the wagon yourself, periodically distracted by opponents. Shoot in hives, barrels and bonfires. By interrupting the enemies, blow up the statue.

Black commander

By destroying the statue, you will become the object of hunting commander-in-chief of the leaders. Join him to battle. The main weapon of the commander is the Palest. Do not try to block the blows of the enemy, just shy away from them. Kill ordinary enemies by collecting combo. When the sword is glowing, then the "F" key attack the commander. Approximately five such successful goals and the enemy will be defeated.

Messenger

Having met the girl named Litariel, we go to the next lands. Once in the right place, to the camp, we get a job search for artifact in local locations. We go to the wagon, we enter the ghostic mode and follow the visible traces. We close to a large cave with monsters. Follow the cave quietly and silently, not attracting attention. You need to go in the footsteps, then no one will see you. As a result, you will find the jewelry hammer that was used for the forging rings. Taking the artifact, you call the rage of Ghula. Do not try to fight him in the near battle. Make the enemy closer to the fire, blew it from the bow. Two explosions and Hhoul will be defeated. On all-pro-all you have 2 minutes. You must leave this place. Use PCM and Z key to quickly move. Selecting from the cave, you will meet with a gnome-hunter who will give a new quest.

Queen coast

Return to the Lady and give her a jewelry hammer. There are only one and a half minute to reach and cling to the rock on the right side. Fuck meetings with enemies. You will receive a new ability to "stigma". The depletion of the enemy on the "E" key, you impose a stamp on it. Thus, it will make it possible to lure the enemy to your side. He will fight for you if you order him on the "I" key. Climb the wall, bypassing all the towers, put the stamp on all archers and shoot opponents. For this you will get the elf's crown. Win the following enemies and complete the mission.

Power of the Ghost

You get a new skill entitled "to give the order." Now the stamp can be put as ordinary enemies and their captains. Finding the bake of a spanking amateur, downgrade his health stock to the green mark. Put the stamp on it. To do this, press Ctrl, hush the "space" and click on the "space" again. Give the bake order to become a bodyguard for Tartz knife. But before increase the power of this captain. Kill those who do not agree to go with the bage. Collect him a detachment. Go to the upper tiers, shoot from those positions on enemies.

Follow the right wall, get to the bridge and jump down. Select to the fortress, pick up the top and on the way, put the stamp on all archers. Close to the top of the big tower. Give the order to the bake so that he attacked the leader. Hold him help, being upstairs. You need to shoot in enemies, in barrels and bonfires. Brush the cells. If necessary, jump down and defeat the leader in hand-to-hand combat. You will receive the rune of the "Signal Fire". Leaving the leader of his man, go to the queen that was punished. Destroy staff and the disease will disappear.

Medicine

You must cure Litariel. Take the elixir in the camp. You need to kill enemies from above, or put on them stigma. We blow up traps deposited to the bottom, and then in hand-to-hand fighting the remaining live opponents. You need to pass the mission so that the enemies do not raise the alarm.

The rescue

Litariel in the fortress, captive. You need to somehow help her. You have 8 minutes. Put the stamp on six enemies, but do not raise the alarm. Follow along the left wall, because there will be the least enemies. Do not climb into those places where there are a lot of opponents. Having found a girl, deal with five opponents about it, and better place the stigma on all. Girl lame. You must attribute it from here on yourself. Leave the girl and kill opponents running on you. The stigma on the enemies will have to be like that. Choose a combo so that your sword is lit, then press the "C" key. Select from here with the girl and give it to the care of soldiers.

Big game

Go to a familiar man in the West. He will suggest to participate in a grave hunt. For this you can get an artifact. Having received the ability of the "Hunt for Karagorov", you can stun the animals that died at you. Go further to the beast and sit on it with riding. In the beast, move after the gnome, kill opponents attackers on you. You can attack with a sword, shoot from the onion. Order beast bite fallen opponents. Follow the opponent, published a shot in it. Return to the Gnome and help the fight against Uruki.

Partners

You need to kill light grave. While the enemy will get to Urukov, sneak up behind and beat on the legs. Seddle Karagora, we climb on the nearest hill and wait when Karagor runs past. We jump on it and sang on top. We are moving towards a dwarf, Greg will chase after you. When our buddy gives a sign, then you need to shoot with full strength in the mouth of the beast. Next, the gnome will link the enemy. We go to the grave, try to climb on top. He will begin to fight back. Damage from its blows, quickly press the keys appearing on the screen. Soot riding, go to the enemies and pass them away. We finish a grave.

Great White Gaug.

Meet with Torvin, take into the Karagorov and follow the cave of the beast. There will be no one in it. Inside there is an artifact elves - jewelry chisel. A beast will soon attack you, the gnome will be unconscious. Coming into battle.

We run away from the enemy, he will decide to cut into us from overclocking. Before running, he will growl. At this point in time you need to shoot the arrow in the monster, while the one is open. The beast will get angry, will run on you without stopping. Slim or jump away from it and it will stay straight into the wall. We run up to the mint and put a blow into a vulnerable point. When it is raised, he will be attacked by underground enemies. Going them, he fills his health stock. Slow the time and shoot in the left paw of the grace so that he could not restore the strength. When there will be no monsters from under the ground, then repeat the action.

Lord of Mordora

For an attack on a black hand you need to put the stamp on the leaders. It will take you a lot of time. If you fail to kill the leaders, then put the stigm on its protection and arrange a riot. Having gathered five leaders with stigma, start the task. Go to the North Pier and pick up a ship that sails to the Fortress of the Black Hand. On the shore will be the most with a big army. Inside the fortress there is a commander who does not want to fight with you. Hide from enemy copies, exhaust four copies of the enemy in secretive mode. You have only 8 minutes. Complete the successful test, follow the main hall and see the ghost of your wife. The commander will attack you. Click on the buttons that will appear on the screen. The enemy is blocked.

MORDOR IN FOOT

When you find yourself in Nurna, you will see that Mordor's volcano woke up. Go to the destroyed camp and get an artifact elves. Fight with enemies, defeat 5 commanders, subordinate black hands. Winning, go inside the fortress and follow the top. Inside you will meet the necromancer, he will kill himself and become alive Sauron. Click on the buttons on the screen and finally disperse with Sauron.

The game begins with a small preface on the return of the Dark Lord ,. In the next roller, our hero, observes a terrible picture - the death of loved ones. Taking into his hands a broken sword, our hero recalls how he taught his son, fencing. Following the indication of the game, we will learn to attack - [LKM] and counterattack - [PKM].

Again the flashback, and the hero remembers the attack of Urukov, about the battle along with the son of Darael. Using the attack and counterattack, kill Urukov. Next, the hero remembers his wife ,. We are imperceptibly approaching her and give a flower. And again Flashbek, the hero remembers attempts to escape. Hidden, nourishing, alternately kill Urukov. But the attempt to escape failed, the servants of Sauron grabbed and killed the main character and his family.

But Talion did not die, he was stuck between the world of shadows and light, the spirit of messenger, the spirit of the elf, was settled. Now the hero is forced to wander around the worlds in search of revenge. Approaching the anvil, we hit the hammer over it, thereby illuminating the part of the card. After that, we jump from the tower and we celebrate the aunt of Urukov, here for the first time we will give to try the onions of the elf, stretching the tent and shoot Uruks right in the head to immediately kill them. To fight off from the last Uruk, approach it and holding the capture button -, press the interrogation button - [SPACE].

From the interrogation, we learn that some slave told how he fought with one of the servants of Sauron, but this Oruk sold that slave worker, next one of the main chips of the game - the system of Nemesis, interrogating Urukov, we can get useful information about captains. We click the action button - [SPACE] and find out the name of the captain of Urukov, Himub, the worker.

Slaver

Recognize the worker among other Urukov, by going to the world of darkness, plants, animals, traces of the unique inhabitants of the world and enemies are highlighted in this mode, seeing all enemies, as on the palm, we can calculate tactics. The primary task is to kill the archers, so that they did not interfere with us during the battle with the slave trade. You can do this in two ways: the first one - imperceptibly kill the archers one by one and then fights the slave trade, the second is to go across and twist everything and everything, including the slave trade.

Fight: Beit, counterattack, you can also use the jump button for carp and jumping through the Urukov, thereby turning out behind them, also use stunning for temporary immobilization of enemies or to apply a series of shocks.

Seeing the death of the captain, his subordinates in fear will run up, the system of Nemesis is arranged in such a time that a new captain will come to the place of the dead. Killing captains, you will receive runes and glasses of abilities, thanks to which we can improve the weapons and abilities of the main character.

After killing the slave, we liberate slaves and we encounter that "slave", allegedly fought with. His name, longtime "(not) friend" Talion.

Suspicious companion

During a conversation with a liberated slave, we notice a strange creature, in which the elf deples the trail of the Great Power. We need to find it, go to the world of shadows, we go in the footsteps and come to the cave of Karagora, go into it and are looking for a certain artifact.

Taking the artifact into the hands, we see a vision from which we learn that the native elf was killed, as well as their native talion. This combines them. Suddenly the owner of the cave -. We stretch the the tent and shoot the Karagar right in the head - it should kill him.

Following the creature (Hollum), we leave the cave and stumble upon Urukov, another Karoror came to them. First kill Urukov (Karagor helps in this), killing them, take care of Karagora. To kill it, you will need to get out of the bow right in the head twice, using rollers, shy away from attacks and at the right moment shoot him right in the head. After a conversation with Hollum, he promised to bring a "bright owner" (ie an elf) to another artifact, which will open another memoil to us.

Mordor spirit

Passing by the fortress, our hero notices Uruk by the name attached to the post, which promises to help us in pursuit of the minions of Sauron, but in return requires the murder of his own enemies. Interrogate it using the unique abilities of the elf. From the interrogation, we will know the name of the enemy of Krysonia - the city of Karagorov. We can also learn about its weaknesses and benefits - this information will be needed by murder. We follow the rats and we meet the very same and polite Urukov, and we first come across Uruki-Shlitonians, their attacks are impossible to counteratacticate, just jump off. To kill them, you need to jump over them and hit the back.

By killing Urukov, then follow the rat. Now we came to the fortress of the same mountain. Without attracting attention, climb the wall (see Screenshot below), walking along the wall, make your way to the green area on the map, archers can meet on the wall.

Having passed to the green area, we learn that the Gorog is in a hunting camp. Immediately go around the camp and hiding at the wall of the destroyed structure.

Going to the world of darkness, I will identify the city, after the identification, the Nemesis system will open, we learn from it that the Karagorovskaya Karagorov Girl is afraid of Karagorov. From Luke I shoot on the door of the cell, thereby released Karagon. Seeing this, the captain runs away in fear, follow him and when he will stay away from his people, fight him one to one, using stunning, apply a series of shocks.

Killing the mountain, we advanced the rats up the career stairs. Now he is the captain, as everyone thinks that he killed the mountain.

Path to power

Our friend - Captain Krysryari fused, grabbed him by another captain - Brogg twin, and now it is going to execute him.

To begin with, we kill the archers, they can be killed by a blade by putting the back, or using onions. Using onions, be careful - with a large distance of one boom in the head may not be enough. Imperceptibly killing the archers, try to kill the shot in the head at least one shield (there are two there) - it will make you a task.

From the interrogation we learn that this captain, Brog, the twin, is the bodyguard of the leader. Seeing the death of the offender, the rat will try to turn the same trick and become the leader's bodyguard, and then leader.

Rogue

Hiron conceived to attract the attention of the minions of Sauron, black commander, but for this he needs more people. He wonders to save slaves, he also hopes to find his wife among the slaves who grabbed Uruki. Hirgon proposes to poison them. We follow him and come to the glade with poisonous plants, but the glade guard Uruki. After stripping, it is possible to find the right plants by going to the world of darkness, we break off the plants and follow the Hirgon to the next glade, Kororor meets here. If you spent glasses of abilities on "Smeted by Karagora", then with ease, jump on it (you can do it by climbing on the hill) and jump again, now he is our ally. If you do not have this ability, then get the onions and shoot the Karagon in the head.

Taking plants on both pollasts, approach the fortress. Here we need to imperceptibly pour poison into the drinking of Urukov (grog). We climb the tower to the left and kill the archer (from the ledge or by submitting the back) Next, follow the roofs (do not forget to kill the archers - they can notice you). We poison grog and quickly go into the bushes, seeing the death of a comrade from poisoned drinking, Uruki will suspect each other in treason and become to fight each other.

By pooling all the Urukov, we liberate slaves and find Erin.

Fragments of memories

Again we meet the creature - Gollum. As I remember, he promised to bring us to the artifact. Follow him, we kill the archers standing on the way. Hollum leads us to the glade, on which the artifact is hidden. You can find it yourself, going along the trail, or looked at the picture below.

Taking the artifact, we will see another vision, from which we learn that the elf was sometimes a blacksmith. We also learn that every vision gives the power of Elf.

From under the ground, the hordes of ghulov begin to get out. As the elf said, the vision did it stronger, and now you have the ability of the "Ghost Flash". Beam Ghulov and when the sword begins to glow, press the [R] key. The land shakes a bright outbreak of light, which stuns Urukov and kills Ghulov.

Home True

Having come to the place of meeting with Hollum, we see that it is not there. Go to the world of darkness and go on the trail of Gollum. Traces lead to a grave cave to go to the cave, we need to distract it.

We shoot a piece of meat and quickly run into the cave. We go deep into the cave, reaching to the end, go to the world of darkness and looking for artifact. Taking into the hands of the artifact, we see the third vision, from which the name of Elf - is the greatest master of the second era, who has gone all the rings of power.

At this time, Gugug returns and suits the pogrom in its own cave, thanks to the vision, we received a new ability to "blow from the shade" - methiminated in the far ghula and click [z]. The hero move sharply and strikes, repeat this trick several times and choose from the cave, leaving the grave under the rubble.

Leader

Guess who came again? Of course, rats. Having come to the leader with the news about the murder of Brogg twin, he discovered that the leader, like two drops of water, look like Brogg. The leader - Mogh, the second twin hung the rats on the crane. Arriving in place, Talion frees the rats and goes to the leader.

Climbing the arena, you see a piece of hanging meat, you can shoot him and attract Karagon, but it is extremely not recommended to do it, the leader will get angry and becomes even stronger. To lure the leader, you need to kill the berserkov, they block ordinary strikes and always counterattack. We are imperceptibly selected to them and kill them. Fight: Everything is simple here - we stun it, we put a series of shocks and so several times. Now the rat becomes leader.

Now you need to kill the remaining three leaders. Thanks to the Nemesis system, with each new passage, leaders will be new. There are several basic principles of the fight against leaders: first, interrogate the worms to learn about the weaknesses and advantages of leaders and their bodyguards, secondly, first kill bodyguards, thirdly, try to play on their weaknesses.

Dark monument

Now that Hirgon has people, he decides to strike. He conceived to blow the monument of Sauron. To do this, you will need a lot of warm, as you know, drinking Urukov is very explosive. Follow the hirgon to Uruks. Ghula can be caught on the way, protect Hirgon. We arrive at Uruks, who have a whole wagon of a warm, we need to take it away. Rising on the wall, shoot in the fire, around which Uruki was rushed. From this fire will explode and kill most of the Urukov, we kill the rest of the Urukov, and your wagon, then go to the monument.

Now we need to kill 17 Urukov, it doesn't matter how: secretly or open, attacking them, after that you need to tune the wagon to the monument. Protect the wagon while it is pushing the slaves of Hirgon People. Now archers with burning arrows come to the scene. Using the "blow from the shade", kill the archers one by one, but Hirgon's people who pushed the wagon were killed. Now you need to reach the wagon yourself. Putting a wagon, you notice another group of archers. Also kill them, and finally, the monument is blown up.

Black commander

The explosion of the monument attributes the attention of one of the black commander -. Guess what the leader will be the first to answer for the explosion? Of course, the rat. The hammer came to punish the guilty in the explosion, but he managed only to strike the rat, as Talion immediately appears.

Fight: first kill Urukov, keeping at a distance from the hammer, then go to the mymot yourself. Do not try to attack it in the open - it can give delivery. Contact a kick, apply exactly three hits and jump, and so while it does not die.

After the battle, we meet - daughter. She says that her mother had a vision of the death of Talion and his relatives and about the return of the Grand Kelebribre. And she wants to talk to him.

Messenger

Come to the place of meeting with Litariel, the hero goes to. And he learns that he is sick with an unknown disease. Marven offered to go the hero in the Morgotsky Scar and pick up in Ghulov what the elves created, and find the gnome. To get to the Morgot Scar, you need to find a way there. We follow the progress of Urukov and find traces of ghulov, follow them and come to the cave - this is the so-called morgot scar, the abode of Ghulov. We are unnoticed by ghulov, moving deep into the caves, come to the artifact. This is a hammer created by Sauron himself, the murder of the murder of native Kelibrisma.

I did not have time to wake up the hero, as a terrible being appeared -. The creature is very fast, spy to a poisonous mucus.
Fight: jump over it, stun and make a series of blows (several times), then ordinary ghula will come to the rescue. Use fires for the ignition of the group immediately. By killing Ghulov, we return to the matriarch. Now we need to quickly get out of the cave, Ghula began to climb from all the cracks.

I heard the hero at the hero, in the shelter, "and someone dropped a bull dust into the cave. Send from the cave, the hero meets the gnome named Torvin. He knows where another artifact is hidden. In a grave cave.

Hunting of large game

Before you go to the Cave of Gragu, Torvin proposes to learn the hunt. First hunt for Karagon. We follow Torvin, come to Karagar. Here we have to learn to jump on the Karagon without using the hill. First, come to Karagar, then when he starts to attack, go away for a short distance from it. Now Karagor will try to jump at you with overclocking, and when he will jump on you, press [PKM], thereby stunning the beast, then boldly jump on it. Follow the Torvin, we encounter Urukov on the way, beat them, without getting out of Karagora, you can also bite. Next, we have an archer on the way, you can kill them with a shot in the head, or jump into them on the wall and blossom (yes, Karagor can jump onto the walls). After archers, we meet a group of Urukov sitting around the fire, shoot around the fire, and the Uruki is burning.

Then we encounter a large group of Urukov, also beat and bite, but one Uruku managed to escape, catching up and killed him, returning to Torvin, we notice that it was grabbed. We kill Urukov, grabbed it.

Partners

Now we will learn to hunt the grave. On the way, we learn about the rag-spot, the only place on which there is no thorough scales, this is ankle. Having come to the grave, begin the hunt. While he eats Urukov, sneak up to him from behind and stick a short blade right in the ankle, from this cravy got angry.

Quickly jump on the hill, so that he did not crush us. Seddlary Karagora, lick the grave to Torvin. Now stun it a shot in the head. Torvin jars on a grave and clings him for the eyes, from this he had to die, but did not die. I jump on the grave from the back and perform the QTE series.

Now we manage Calugom. There was a whole army of Urukov, do not even try to go to the center of troops and wave the hands to the left and right - you will quickly kill you. First run in a circle, spreading the army in different directions, and when Uruki is scattered in different directions, start to twist them. To restore health, you can eat Urukov. Now that Uruki killed, kill the grave itself.

Great White Gaug.

Now that training is completed, we can go on the great white grave. Having come to the meeting point with Torvin, jump on Karagon (see Hunt for a large game) and follow him. We come to the grave cave (his house did not turn out), we find an artifact, find out from the vision that Sauron was deceived by Kelebebrimbore to order the ring of alliance. And here the Greug returns.

Fight: Using carpets, shy away, kept at a distance from a grave, and when it will be ready to strike with overclocking, shoot from the bow right, without forgetting to jump from the trajectory of the run.

Having hit the wall, the Gaug for a short period of time will be immobilized. While he is immobilized, jump on his back and cut it from the ear to the ear. Now the monster will try to restore the health by going Ghulov, in every way prevent him, killing them or knocking them straight out of the hands of Monster onions. We repeat this procedure several times.

Queen coast

Returning to Mauren already with the artifact (hammer), she talks about the new ability of Kelebrymbore, what is the ability, we have to find out from the seaport, but you need to hurry. Do not look at the timer, act quickly and tactfully. Having reached the port, learn about the new ability "Stigma". Now Urukov can be stuck, thereby subordinating their will. Campering Uruki will not notice you and attack their relatives, but if the battle is started, they will fall on your side, plus they can attack your order.

In the port, we need to save the hostages, for this, imperceptibly flaming archers. Now that all the archers of the coremen, tell them to attack. From hostages we get another artifact (crown). From the vision, we learn how Kelebrambor, defending the family, fought with Uruki. Meanwhile, reinforcement arrived to the port, we kill them (you can use hive).

Power of the Ghost

From the found crown, we get the ability to "give orders". With a new ability, we can brand not only ordinary urunas, but also captains, leaders. Mauren suggested to glue the captains and leaders, thereby reminding all Urukov to his side. We find an enemy captain named Rabiblik Lover Splink. We reduce his level of health to the green, grab it and sticking it, we order him to become the leader's bodyguard. But for this, you first need to increase its strength. We follow the barbecue and help him cope with the groups of enemies (they are 3). Now the base is the bodyguard. Next, we follow the leader, we climb on the tower, I order the bake to attack the leader from there, help him from above (shooting around the fires, Uruks and hives), or jump into it and help.

After the murder, the leader in his post becomes the ground. When the hero returned to Mauren, the disease had already overcome her completely, and Sauron was able to accommodate it. He attacked Kelebrymbore, thereby immobilizing Talion. But here Litirael arrived and broke the staff, thanks to which Sauron managed Mauren.

After the destruction of the staff, Mauren suddenly grumbled and came to himself. It turned out that this Sauron brought the hero in Nuren, and this Sauron wanted to gather an army at the expense of the main character. Also, Maralenet told that he saw the servant of Sauron: a tower and a black hand, they are located for the sea Nuren.

Medicine

Marac Disease after the destruction of the staff did not leave without a trace, a rare medicine is needed for complete cure. Now Litariel is looking for a medicine, it is in one of the fortresses of Urukov.

In each zone, first kill Urukov (and better sticking), at the bottom we blame various traps, and then in hand to hand to the remaining. Although the mission and secretive, but on the eyes of Urukov, it is still possible, the main thing is that they do not raise the alarm. Finding a medicine, Litariel reports a meeting of the leaders of Urukov in the fishing village.

The rescue

Desperately trying to find more medicines for the mother, Litariel began to wade into the fortress of Urukov. It did not return from the last hike.
Our task is to get into the fortress and save it. We go, pressing to the left wall (there are fewer enemies), we find Litariel, we kill (better stimples, they will also need) Urukov surrounding it.

Litariel damaged leg, so we need to help the girl go. We click and go together, stop at the signal device, then one go to water the urunas. By killing Urukov, we help Litariel go further, stop at the boxes on the left and beat the second wave of Urukov (use hive and grog), help Litariel follow.

Lord of Mordora

In order to attack a black hand, you need to glue all the leaders. The process is quite long and complex. To begin with, hello bodyguards, also pay attention to the weaknesses and advantages of the leaders. After all 5 leaders switched to your side, you can start.
Marac agreed with ships, now the hero goes for the sea. At the Fortress of the Black Hand we meet with the middle size of the army, we are not alone, we are fragrant from the army and follow the fortress. In the fortress, the hero was waiting for the tower, he told Talion that he was not cursed, he chose Celebrimborg, and at any time he could let the Talion and give him to die calmly, but Talion was still attached to the tower. But the tower is not going to fight, instead, he made a hunt for us. On the fortress they roam his copies, we need to kill them using exhaustion. We go to the world of shadows and find these copies, then imperceptibly sneak at the back and apply a blow (and so four times). We go to the main hall, we see the illusion of IORET, come to her, and the tower attacks us, complete the QTE, and the tower is defeated.

MORDOR IN FOOT

Returning to Nuren, the hero discovers that volcano intensified in Mordore. This means that the black hand is here. Having come to the camp of Maraleven, the hero discovers that the camp burned down. There he meets Hollum, who transmits the last artifact, from which we learn that Kelebrambor knew about the betrayal of Sauron and rinsed the red inscription on the ring, giving random infinite power, and the second, imperceptible - blue, giving the effect of invisibility, good.

Now the last enemy remained - a black hand. The hero decided to storm the Black Gate. At the gate we meet a large army under the leadership of five leaders.
Tip: Do not go into the center of the battle, attack the extreme urunas - those that right or left, wait until your army will break the greatest part of the enemies, and when it happens, turn into battle with the remaining leaders.

Rising to the black gate, the hero meets a black hand, which gives the last vision about the Battle of Kelebribor with Sauron. At the last moment, when Kelebebrimbor was close to the murder of Sauron, Sauron took off the ring with Kelebrymbore and grabbed it.

Waking up, the hero sees a black hand standing nearby. Suddenly, the black hand cuts her throat and pulls the spirit of Kelebrymbore into his body, but Kelebrambor did not surrender and began to control the black hand, or rather, to hold it in idle. Performing QTE in time, applied black hand blows.

The Black Hand of Devil, and from Sauron there is only a blazing eye.

The main task: Find Kelebrymbore

The first mission is very simple - she is a teaching, it will be taught in it the main elements of management.

See the roller that retells current events and history from the first part. After that you can manage a talion, which is in a kind of cave with several orcs, wandering around the area.

As always, when it comes to first levels, you must spend a little time and thoroughly study the controls. You will stand an orc - enter the secrecy mode and follow the murder. Attacks of this type are not disturbed by other orcs, and you can use them to kill enemies from one strike.

Look at the mini card and go to the golden marker. Continue to jump on the ledge, practice a secrecy and for the sake of interest, follow several attacks from above. However, this is an optional requirement, and you can simply jump into the orc groups that protect a narrow corridor. Faced orcles and study the basis of the battle. Start to fight them. This light fight will serve as a certain impetus to other battles. Here you will learn about the basics of battle, evasion and parry. Enemies are very easy and you will defeat them without any problems. After that, go to the marker and see the long scene. Coeberibrimbor will return to you and the prologue will end.

Act 1. Siege Minas ITIL

Mission 1. Brotherhood

Questodel: Gondor

Jump down and proceed to the orc with a green badge above your head. This worm is a special type of orc, which can reveal the weaknesses of one of the captains. Dominance over it and select the captain about which you want to learn more.

After that, you can follow the golden marker. You can dominate other worms or wading by them, remaining unnoticed. Finally, you will reach the orc group and learn how to use onions. Follow the paths and defeat enemies. You can then approach the trails on the ground and explore them. Follow them, and you will come across another group of enemies. The best way to violent over these orcs is to blow up barrels, and then continue the movement forward.

When you reach the city, find your goal with a ghostly form. So you can find the captain you need. Learn about his weaknesses - this orc is in stunning after you have a secret attack. Close home and go to the enemy captain.

Attack the enemy from the top to use its weakness. It will remove most of the captain's health. Now you can participate in battle. Soon after, Idril will join you - the brave Gondorsky warrior who will help you in the battle. You will also get a new equipment - Equip it and do not forget to check and change your wardrobe.

Follow the Idril and you reach the yard, where there will be many warriors. Win the orcs, and then follow the warrior. Continue to fight until you reach the main goal. Here you are divided. Your goal is to defeat the orcs. This is not a very difficult task, especially since your hero has a Glef, which manifests itself very well, if it comes to attacks in the area. Kill all the orcs. The mission will end after their death.

Mission 2. Sauron's eyes / Shadow of the past

Questodel: Gondor

Here is a very simple task - you have to run right until you reach the tower of the Hedir. There you need to clean it and use the tower to find interesting (mission, artifacts and so on) in the vicinity. You must move the circle until it decreases and will not warn about some kind of interest. After that, this event / artifact will be on your card.

In addition, the data of the tower serve as quick move points - you can teleport here when you are outside the battle.

In addition to this, you can use these towers for rewinding. Thanks to this, new captains may appear in the army of Sauron or you can allow your captains to fulfill the missions that have given them earlier.

The purpose of this mission is to learn how to use Elf rage. Find mounds and go there. There will be the mission of the "Shadow of the Past". This is a special type of missions that recreates the heroic deeds of Kelebrymbore from the past. Here you can see a story that shows how the fierce elf used his ring to destroy enemies. Your task is to fill the rageery panel. This panel is filled with the murder of Orcs. Please note that in this mission there are additional goals - it is typically for the Kelebrumb Missions. In each task you can get bronze, silver or gold. It depends on the number of completed purposes. In this mission there will be a light goal - to fill the rage panel in one minute of 36 seconds and defeat ten enemies when using elven rage. It is easy to do. Just focus on enemies and executions on earth. After filling the panel, activate the rage and quickly kill all enemies using reinforced attacks and executions. After that, the mission ends.

Mission 3. Seewing Stone

Questodel: Gondor

Follow Idril. Enemies will shoot you with siege beasts. Watch out for big red circles on Earth. You must avoid them, otherwise quickly die. Do not hurry forward, and better run these circles.

Weak orcs will wait for you in the yard. Kill them and follow the woman. Avoid new explosions until you reach the perpetrators of this celebration. Shoot in explosive charges in these monsters, and then dominate him.

Charge your arrows and run to the siege beast. Direct your bow on the blue point next to the catapult. This will cause an explosion that will damage the beast.

Shoot another goal and come to the monster. Align control and look at the army of the orcs. You must kill 60 goals, so use the abilities of your new friend. During the battle, another siege beast will come out. Get rid of competition - only one beast can be on the battlefield. After that, continue to shoot in the orcs. Use the beast to destroy your enemies. Kill it when all goals fall and go on.

You have opened a new ability - double jump. Use this trick to quickly reach the new beast. Straight control and start shooting enemies. This time you need to kill 80 orcs and two siege beasts. The task is simple, because no one will interfere with you. After that, you can jump from the beast and kill it. Minas Itil is saved ... So far.

Mission 4. Knife in darkness

Questodel: Shelob

The mission begins with the presentation of the new enemy - Oll High. These powerful military trolls are resistant to attacks and require a slightly different approach. The best way is to press the buttons that appear on the screen to slip between the legs and stun at the right time. You can also climb on your back and attack it with a dagger, which also allows you to control the enemy.

After that, Hollum will appear. The famous character tells you that he can lead you to Assasin. Follow the new ally. On your way you will meet Orcs, however, you can easily avoid battle. Shoot in the jack of flies, and the enemies will run away.

Finally, you will meet Shelob. She shows Talion vision with a killer. Follow the Hollum until you reach four orcs. Go to the jack of flies hanging on them and shoot it to neutralize the threat. The game has many tricks that allow you to use environmental objects in your own interests.

Then you must find the first victim of the killer. Follow the hollyum and marker. In place, activate the ghost and follow the footsteps on the ground. Jump on the ologist-hea and defeat the rest of the orcs.

While you pursue the story goals, you can safely ignore single orcs. Soon you will get to the second victim. Return to Hollum and keep your journey. Then there will be a gate and a watchdog patrol with an Oll Haym. Climb the gate and jump on it to ease the battle. Then follow your companion until you reach a small orc camp.

Activate the ghost mode and go on new traces. This time you will get to a living victim. Take it to get information about the killer you are looking for. Fly the nest flies to ease the battle. The enemy is afraid of them. He is stunned by the fact that he can become an ordinary piece of meat for them. His death finishes this task.

Mission 5. Draw Earth

Questodel: Gondor

Baranore wants to show the orcs that the army of the Gondor will not sit back and wait for the next attack in the fortress. Follow him on the golden marker. There will be many single orcs on your way - you can order your captain to make secret attacks on these enemies.

Continue to walk and activate the ghost mode, looking for traces. Follow them and stumble upon a large group of enemies. You can kill these enemies or use secrecy to avoid them and facilitate the upcoming fight. Use secret attacks to easily defeat this captain.

Finally, you reach the orc, which is your goal. The hunter is a new type of enemy. He shoots the crossbow and tries to hold on at a safe distance. He also travels to Karagore, which makes this fight more complex. First, try to clean this place from other orcs.

When it comes to the fight against the leader, then you must prepare for a more complex battle. Do not forget that these are more powerful warriors, possess unique abilities and, as a rule, resistant to some types of attacks. This enemy has a strong vulnerability to secret attacks. They stun it and allows you to attack without any problems. Use these knowledge to benefit yourself - avoid the orcs, take the tower and jump on the leader. The mission ends after the death of the leader.

Mission 6. Shone arrows

Questodel: Shelob

You managed to kill the leader who wanted to storm Minas-Itil, but this is just the beginning. Go to Shelob and get another vision. Go to the Baranor and warn it about a new threat. When you get to Baranar, he will ask you to protect this area. You need to eliminate ten archers and stay unnoticed. This is a pretty simple task - look for single goals, climb the towers and kill the orcs using secrets. If you want, you can kill goals with a bow. Lower to apply critical damage. This will allow you to quickly fulfill the task. Nevertheless, I would advise practicing in secrecy, because this mechanic will come in handy in the future.

After that, go up to the high tower and see how the warrior enters the arena. With him will include two captain of the fifth level. You must be careful because the fight against several captains can be difficult. I advise you to shoot blasting boxes to eliminate most of the enemies. You can also use secret attacks on one of the captains. Then activate the elf rage or execution to quickly defeat the remaining enemies. The mission will end after the death of the leader.

Mission 7. Gate of the traitor

Questodel: Shelob

This mission is quite complicated, so I advise you to pump the thalion at least up to level 15. Go to Shelob and watch another vision. This time you will learn that there is a traitor in the ranks of Gondora.

Follow the Hollum. Here you can find spiders - they are your allies and attack the enemies jumping on them. You will have several options for calling the creatures. Just destroy their sockets, and they will come. They will help you in the destruction of orcs.

Continue to run until you reach the Fortress of Orcs. Further go alone - Gollum will not be able to sleep after you. Kill a few orcs at the walls and climb upstairs. Your task is to follow the messenger until the leader find. Stick in the western part of the fortress and climb the buildings. Attack archers and try to stay next to your goal. If you have begun to notice any orcs that are on the roofs of houses - you can kill them with a bow.

According to the result, you will meet the leader. He will be furious because the messenger brought you to him. The leader has a 17th level and legendary title. This is a hard opponent.

He is vulnerable to secret attacks - you can try to attack it from the shadow, jumping from the lesions. Be careful. Downstairs there will be many orcs and you can stupidly score. So try to dispel these troops. Lubricate enemies to the barrels and the first thing to kill the riders on the Karagorah.

You can also use beasts as a riding animal (subject to purchase of the desired ability), because they are very helpful in battle. And also use your bow and shoot the lead in the head. With his death, the mission will end, and you will receive a legendary subject.

Mission 8. Arena

Questodel: Gondor

The army of Sauron kidnapped the general. You must go to the arena and challenge the enemies so that Idril can have a rescue operation. In this mission there will be consecutive battles, and I would advise you to get the best gear.

The first enemy will be an orc - the destroyer from the race of an Oll Hais. He uses explosive barrels and his weapon causes damage from fire. In all the rest, this is a regular snap. Just ride between your feet and focus on attacks.

After that, a few captains and ordinary orcs will attack you. Is your task clear? You need to defeat all orcs. There are many barrels for explosions in the arena. Use them to get rid of weaker orcs.

Do not forget about the cells of Karagorov. They can be destroyed and watching the parties in the arena. The beast will start attacking your enemies (but be careful because it can switch to you at any time). Take it up or use it as a riding animal.

We defeat the wave of enemies. After that, a strong captain will appear. In my case, it was an archer of the fourteenth level. I killed him very quickly with an elven rage.

After the victory over the captain, Talion challenges the rest of the orcs and demonstrates its strength. His power scares orcs, and they run away from fear. At such a papus note, the mission ends.

Mission 9. Before dawn

Questodel: Gondor

Despite all your efforts in the arena, Idril could not break through into the enemy camp and save his father. You must accompany her and save the general. Move forward and distribute orders for the secretly destruction of soldiers. On the way you will meet captured gondorsk soldiers. Destroy the orcs, save the soldiers and move forward. You will fall into a small camp with a big group of enemies.

Save another group of prisoners and clean the territory from the orcs. This is a very simple task - you can use Idril's help or do it yourself. Saved soldiers will join you. After the victory over the orcs you will see a rather mysterious scene. Castor will be released. Follow the golden marker and destroy new enemies. Get to the bridge. There will have to face a small group of orcs. Understand the threat, close to the city and complete this short mission.

Mission 10. Fall

Questodel: Shelob

A warning! This is a final mission in this act and after that you will have to say goodbye to this area for a while. Therefore, spend a little time and assemble the remaining artifacts, and also open the door to the burial ground.

In the last vision of Shelob, the sad truth opens - Kastirmir is a traitor to his people. Go to Minas Itil to become a witness to the rigid siege of Sauron. What to do? Join the defenders and try to save the situation. Your first task is to protect the yard for two minutes. Additional goal is to reach twenty blows without interrupting. Many enemies, and you perform this goal very quickly. Take yourself with the enemies, but follow the catapults (red circles on Earth) and Oll Haym. You can exhausate your enemies for healing.

After a short scuffle, a powerful captain will go to the courtyard, which will lead the attack. Your elven rage must be fully charged - use it to quickly destroy the enemy. In addition to the captain, a dragon will appear on the battlefield, which will interfere in every way and water the battlefield fire. I advise you to concentrate on the captain to complete these torments quickly.

After traveling, see a long roller. Now you will find yourself in a huge church, where you have to face the Nazgule. Five Nazgulov will speak against you. This battle has a definite strategy. Do not throw them at once. They are more, and they will quickly kill you. Follow the tips on the screen and wait until one of the enemies get closer to you. After that, you can fill the meter using ordinary attacks. Do not forget about parry and evasion. Weakened Nazguli can be expelled. After the victory over all Nazguli, see another long scene. After that, you will wake in a cave next to your savior. Follow the elf until it reaches the Shelob. See another scene. The mission and the first act are completed on this note. Well, at least the ring returned ...

Act 2.

Mission 11. Ring of power

Questodel: BJR

You returned the ring and studied the basics of the enslavement of the orcs. Now the time of hunting has come. Go to the arena, where you can find a brow, a very mighty orc, which can easily defeat other captains. It will become the basis of your newly created army. With the open ability of dominance over captains, you can enslave a weakened leader. Now you need to recruit this orc in your army. Over time, you will open more unique abilities and orders.

After the start of the mission, you will see that the Arena is in complete chaos. Bruz struggles with more weak orcs, and you can use it for your own purposes. Obschery with archers so that they do not interfere with you during the battle. Then jump and try to weaken the captain with the help of a secret attack.

BLUB - a typical Otologist-High and from his attacks very easily evincible. You can enslave several orcs to simplify the battle. Rear to the brow in your army and watch a funny roller. In the following missions, BLU will teach the basics of the management of your army.

Mission 12. Furious nature

Questodel: Carnan

The mission begins in a relaxed atmosphere. Go through the gate and go to the closed orc. Enslave it and find out more about the new enemy. Go to another orc and repeat the process.

Continue moving forward and skip the dead orcs. You will find a creature responsible for the death of the orcs - the spirit of Karnana. He is not very happy with you. After the scene, get ready for battle. The ghost takes the form of a special cargora and attacks you. This Karagor is much stronger than ordinary. Fighting this form is very easy. Attack the enemy on the sides and shoot in the head of the bow. In addition to the mini boss on the map, ordinary Karagon may seem, so be careful.

After the destruction of one form, the boss will have another - Calug. This enemy is very strong. He has very powerful attacks in the near battle, in addition to this, he can breathe fire and throw fiery balls.

You must constantly move and not stay in one place for too long. Shoot in the head of this enemy and do not close too close. In the arena, you can find a lot of arrows.

At the end of the forest spirit will take the shape of the dragon. There is about the same tactic as with Calugom. Move the arena and shoot a dragon.

After that you can talk to the ghost guarding forests. You will learn that a very serious enemy awakened and only Talion can interfere with him.

Mission 13. Eyes of King Correction

Questodel: Eltariel

At the beginning of the mission, you can notice a lot of robbing tel. This means that our old familiar here. Move forward and you will see the scene in which the elf disassembled with Nazgul. Talk to her and go to the orc camp.

Here is a simple task. You must find and enslave five worms marked on the map. You can also perform an additional goal, making three hidden enslavers. First, perform this task not to worry about it.

Remember that you need to enslave the worms, and not kill them. Try not to blow the barrels and do not fight with these enemies, you must try to fulfill this mission in secretive mode. This mission will serve as a good test of your skills for upcoming missions.

The following interrogation will allow you to learn more about your favorites - a special group of orcs, which is very close to Nazgulz and has a special force. Collect all the information and return to the elf. At this stage, this mission ends.

Mission 14. Conquest

Questodel: BJR

It's time to take part in your first siege. You will go into battle along with Buren and several captains that can be selected on the siege screen. Before siege, you can choose improvements for captains. After that, the siege will begin.

This fortress is satisfied with weak and has low-level improvements. Climb on the top of the wall and eliminate the archers. Meanwhile, your forces should attack the first checkpoint. After capturing all items, you can fight the commander.

Go down to the attacker and capture the first checkpoint. Now you need to transfer your strength to another point. However, this time you will encounter several captains. Use environmental objects - a dragon call or barrel explosion.

During the battle with captains, try to enslave each of them. It is useful to you for later stages of the game, where you will endure a lot of losses during an attack or protection.

Do not forget about the healing of your weakened captains (when they lie on Earth) - approach them and use enslavement. Unfortunately, the enemies will be preventing you in every way, so be careful.

Capture the second point and the fortress will be yours. The battle with the commander-in-chief will not be, because they turn out to be your friend. This is the only exception. In other fortresses for complete victory, the leader needs to be defeated so that the Fort moves under your control. Enjoy your first victory - Talion becomes stronger.

Mission 15. Three towers

Questodel: Eltariel

Nazguli want to return the tower of the Hedir who were captured by you, so you have to stop them. Run straight until you find lonely Karagon. Win the beast and enslave him. Please note that you have time limit, so hurry.

Jump on the beast and download to the tower and the orc group. Additional goal is that you must kill seven orcs riding. The captain will join the battle. He is vulnerable to Karagora attacks and therefore will die very quickly.

After that, jump on the Karagon and go to another tower. You need to overcome long distances, but the beast has a very good speed, so you can easily reach the desired places.

You will face a group of orcs. There will be a lot of nests and meat bait, which can be used. After that, switch to the next orc commander. Kill it and set out Karagon.

Download to the next tower. There you are waiting for the biggest groups of orcs and another captain. These orcs will attack you accompanied by a ghost. The tactics of the battle is identical to the one that was in the first act - use evasion and counterattacks.

The key to success is the focus on one enemy. If you have problems, then use the "Bay and Run" tactics. Repeat several times, and you are easily overpowering the captain. After the fight, see the scene. The mission ends after watching the roller.

Mission 16. Fight Pits

Questodel: BJR

This mission is a training character. You need to choose one of your captains and order him to fight in the arena. Here the choice will make for you to promote you in the plot.

Go to the starting point, and you will see how your orc fights with the Arena champion. You can't interfere, so just sit and enjoy the spectacle. The winner receives several levels (the captain will not be able to get the level above your), and you get several items. In this mission, your captain will have 100% victory, so you do not need to worry about what your orc can lose.

After this mission, pits are available to you, which are a good and rapid way to develop your orcs. In addition to this, you can hire a few strong captains there. The mission will end after the victory of your ally.

Mission 17. Allies

Questodel: Gondor

Baranore survived the assault Minas Itil. He asks you to help him in salvation of prisoners. You must climb the closest buildings and enslave the orcs so that they can help you in the upcoming battles. The area is filled with orcs, so you can not rush.

You need to free three prisoners. They are far from each other and guard them a lot of orcs. Try using environmental objects (barrels, bait) and save the prisoners.

Remember that the ramor can help you. It can carry out hidden attacks. After saving three prisoners, you will have a new goal. You need to go to the cave and free the prisoners that are inside.

Go there and destroy all the orcs. There will be five prisoners and many weak orcs. You will also encounter a new type of enemies - Guli. They will not give you a lot of problems.

In the end, you will meet the leader who is pretty strong. He is a berserk, so be careful in the near battle. Rely on counterattacks or long-range attacks. The mission will end after his death.

Mission 18. bloody playing

Questodel: Gondor

The orcs use prisoners for bleeding in the arena. You must help them and find Idril. Move forward until I will encounter the new enemy - Dark Karagon. These creatures are more enduring and strong than ordinary, so be careful.

Before the battle, I would advise you to climb the stands and enslave several orcs. This will help you in the upcoming battle. After that, you can jump and attack animals.

After the fight, tame the animal and run to kill the enemies that joined the battle. Idril will also join this battle.

The captain will appear at the end of the battle, and it will not deliver special problems with your group. He surpasses you with a number, but your friends will quickly understand lower orcles. The mission will end after his death and viewing the scene.

Mission 19. Uninvited guest

Questodel: Gondor

The orcs want to note the successful assault and rabid Minas Itil. Run together with Idril to the camp and have fun with enemies. You need to poison five head barrels.

I advise you to pump the ability, which allows you to specify the grog with a bow (sight in a barrel and pressing the desired button). Thanks to this, you can stay in the shade and poison the barrels in the blink of an eye.

Please poison the grog and hide in the bushes. Wait until the captain of the orc arrives. He will make a toast and poison. His weakness is a poison that will make his business at 100%.

Now you can destroy the remaining enemies. Focus on secret attacks. The battle will be very easy, but look so that you are not surrounded, as the orcs will be very much. Do not forget that you can always retreat and restore your health with single orcs. The mission will end after the captain will die.

Mission 20. Selected

Questodel: Eltariel

Run right until you find an elf. Follow her and you will be near a small camp. You need to kill nine orcs. It can be done very easily, as there are many explosive barrels and other environmental items that can be used against enemies. Win weak detachments. Additional goal is a competition. You need to kill more enemies than elf.

Fight new enemy forces. Enslave them and interrogate them. You will learn that the captains group will come in the near future.

Go to meet them. There will be three captains. However, this will not be particularly many problems. If you are experiencing problems with the killing of captains, then you will wait until they will turn their attention to the elf. After that you can kill them without any problems. The mission will end at the moment when the last captain dies.

Mission 21. war

Questodel: Gondor

Meet the Barnar. He will tell you about the plan of salvation. Win all the enemies and save the first soldier. Now you can choose which soldier to save on.

In the camp, very orcs, but many of them can be with the help of secret attacks. Try to loosen large detachments with explosions. You can also enslave archers, because they will be useful in the upcoming battle.

Save all the soldiers. After that, the captain of the orcs will appear and grab the Baranar. This is very bad. Kill the captain. After that, another captain will enter the battle. You can call your bodyguard or activate the elf rage for the rapid destruction of enemies.

Kill all enemies and complete the mission. Unfortunately, you did not save the Baranar. Nevertheless, you will have another attempt another time.

Mission 22. Ritual

Questodel: Eltariel

At the very beginning you will see the scene, where one of the ghosts turns the orc to favorites (met in past missions). You need to prevent the creation of these dirty creatures.

At the very beginning you will have an additional goal - you need to enslave three archers and stay unnoticed. Enslave the archers on the map to facilitate the upcoming fight. After capturing enemy strength, you can shoot a barrel near the orcs that participate in the ritual. You are waiting for a difficult battle. You must defeat the three captains and one Nazgul. Order an elf that she kill one of the captains - she can hold a secret attack on one of them.

This murder will simplify the battle - focus on the next captain and kill him. Having enslaved enemies and order them to stay on the battlefield. Thanks to this you can replenish your ranks. In the end, the Nazgul will remain. The battle scheme is standard. The mission will end after all enemies are dead.

Mission 23. Tower of Charger

Questodel: Eltariel

It's time to return to Minas - Morgul (former Minas-Itil) and find the Palantir. Elf will help in our mission. Follow her. In this mission there will be an additional goal: subordinate fifteen orcs. Very easy goal. Make on the way to the golden label. Most of the orcs will be distracted by elf, so there will be no problems with submission.

According to the result, you will reach the castle to enter the castle, where one of the ghosts of the ring will meet you. The battle with him is almost standard. This ghost can steal your supporters and casts a powerful spell from which you need to hide under the dome of the light.

After the victory over the boss, we watch a short roller and understand that we will not go further into the fortress while hanging the curtain in Minas - Morgul. You need to do the rest of the affairs and collect a strong army.

Mission 24. Beach

Questodel: Eltariel

Nazguli hunt you. Protect the fortress! This task will be available in the selegue location after capturing the fortress and passing the task of the "commodity tower". Helm Molotoric attacks your fortress. He will not be alone. In his army will be Guli, Karagon and the rest of the evil. First of all, I advise you to destroy the dragon or enslave that it does not interfere. After that, you can easily switch to Nazgul. The focus with enslave will not work, Nazgul immediately destroys the tamed creature. We will have to fight honest battle. Losing a little health, Nazgul will call the dragon and go to another part of the fortress. The central gates will be destroyed and from there they will pull the guli and giants. Do not pay attention to them, your troops will be tested. Focus on the boss. Here is the standard tactic, that's just the expulsion at the end does not help, and the boss would kill you, but Eltariel arrived on time. She expels the boss from the fortress. Siege ends at this moment.

Mission 25. Flame and rage

Questodel: Eltariel

Eltariel tracked down the Helma hammerland in the snowy peaks of Sergosta. It's time to unite with her and finally finish Nazgul. First you need to kill the dragon. Be careful, since his fire causes a lot of damage. Hold on to the distance and shoot him in the head when he will gather to breathe fire. Now go beyond the elf. In Forte there will be two more dragon. Standard tactics, you demolish almost all health, and Eltariel gets dragon in the air and everyone is happy.

In the end, you will reach the boss. It will call two dragons. Do not destroy two at once, because he will call them again, and you will only be distracted in vain. Destroy only one dragon and focus on the boss. The mission will end after the victory over the boss and watching the roller.

Mission 26. Suites from the graves

Questodel: Eltariel

Following Nazgul, Eltariel came to these, populated by the ghosts of the ruins. Find out what is crying here and put an end to it. This task becomes available in the location of the mountainhror after passing the "flame and rage" task.

Follow Eltariel to find out what is going to make another Nazgul. You will be stumble upon ISULADUR. This same king, which cut off the ring from Sauron's finger and put on his own, but the power was corrupting. Nazgul will not immediately fight with us, but will leave the undead so that she fought with us. Shoot them in the head or freeze (if there is a desired skill) and eat them. Unknown attacks can not be blocked. Helps evasion or jumping.

After a short fight, you need to clean the whole territory from undead. An additional task will appear: avoid detection. It is very easy to do, especially those who half the game passed in secret. ISULADUR will appear in the arena and let go of the prick phrases. Do not pay attention to it and destroy the goals.

After that, touch with the boss. He will call the undead again. Tactics are the same as with other Nazgulov. The boss will begin to crack a powerful spell after he loses half of health. Run under the dome of the light and watch the video.

After the video, you will have to fight with the asastamir and his soldiers. The battle tactics with Kastamir is similar to the tactics of battle with captains. Only he has no weaknesses and strengths. Just beyond and sustain from his blows. That's all. The mission will end after the victory over Castamir.

Mission 27. In the city

Questodel: Gondor

Have you not forgotten about the Barnar? It can be saved. Your team will have a ide, which means that the chances of winning are increasing. You will find yourself in a torture camp and you will immediately appear an additional goal: save nine Gondorents. They can be launched on the way to the Baranor. Before the arrival of the Baranor, I would advise tamd the tens of orcs, because there will be two captains that wanted to fight with you.

Idril will declare a fight when captains will see you. I advise you to submit the most weak captains that simplify the fight. The mission will end after you release the Baranar. Watch snotty scene and die.

Mission 28. Curse Carnan

Questodel: Carnan

From the pit, Tar-Got will rise in the mountainhror. Can not be allowed to get out to the surface. You will find yourself in a mine where you need to defeat the captain and ten minions. The captain will run away when he will lose almost all health.

Jump into the mines to stop the cant. In this you will help the spirit of Karnan. Shoot a reinforced shot from the bow in the back, while he hits the spirit. Do not forget about an additional task: not to get under falling debris. The demon will start to run away after you spend four successful reinforced shots. Sit on the back of the carnan and run behind him. The fight will be very easy. Apply shocks, and then press the buttons that the game advises you. Losing almost all health, Balrog will capture Carnan. You jump and you need to make a couple of accurate reinforced shots right in the chest demon. Then saddle carnan and run behind the demon. This mission will end.

Mission 29. Best Defense

Questodel: BJR

This task will be available after capturing the fortress in the location of the nuren and passing the task "Clean the Carnan".

Very easy task. Run by points and kill enemy troops with captains. After successful protection, go to the bastion. See the video. BRUZ will betray you, causing a deadly wound and drops from the fortress. Fortress in Locations Nuren will be lost.

Mission 30. Broken

Questodel: BJR

I hope you want to revenge? BLUM highly took off. Arrange His hard landing. The rats will come to the revenue with the latest Westies.

You need to save your associates. Your allies guard enemy orcs and captains. I advise you to subordinate archers to be less problems. You need to release three captains and their soldiers. Kill enemies at the point, free the captain, repeat three times.

See the video. Ratry will remember that the secret entrance to the fortress has stopped a long time ago. Take advantage of them and you will immediately find yourself in the throne room, where there will be a bruz with the army. Kill him and thirty orcs. I advise you to focus on the captains of the brow. Subordinate them to simplify the battle.

As soon as the browe will have little health, he will throw a replica and runs out of the fortress. To seek the remaining enemies and celebrate the capture of the fortress ... again.

Mission 31. Lost

Questodel: BJR

It wants to meet the rat. The enemy orcs captured the trail in captivity, and we must deal with this business. To show power so that we were afraid and respected by other orcs.

Go to the meeting place. There will be a BLU and leave you to fight against the squad of the riders on Karagorah. The mission will end after you defeat or tame all the enemies that attacked you. The rat will go to search for trail and browse. You will learn when he finds them.

Mission 32. Frontal flame

Questodel: Carnan

Tar-Girl encompensates on the expanses of Mordor, destroying everyone on his path. Send this balrog back to the abyss. Jump out on the carnan and download the demone's footsteps to find it.

Having reached in the footsteps, you will understand that the demon drove you into the trap. He will appear with your back and run into your direction. The Karnana Spirit will run by caves (automatically), and you will need to shoot in stalactams so that they slow down your worst enemy.

After the cave race, you will find yourself on an ice lake. Fight him for now it is useless. So just run away from his attacks so far to the aid does not sing the spirit of the forest in the form of a dragon. You will have an additional goal: to hit the balrog of ice explosions three times. Flock and avoid fiery blows from the demon. Bey on it frosty breathing, and then use ice explosions. After that, throw it into the water. Repeat four times to victory. See the video and get awards. The mission will end.

Mission 33. Validity of fate

Questodel: Eltariel

Cut the ritual and do not give the captains to become elected. This task will be available in the location of the mountainurization after cleansing all the temples and the capture of the fortress. There will also be an additional goal: to release a supporter before the ritual is over. I advise you to tame all the orcs on the map and free all the captains to facilitate the fight.

Two Nazgul will come against you and two captains. Captains can not be tamed, because they are elected, you can only lower their level and then they will run from the battlefield. See the video after the victory over the enemies. The mission ends on this note.

Mission 34. Plightener wind

Questodel: Carnan

Carnan sacrificed to destroy Tar-Gorka, but the city survived, and now the wind comes the caustic smell of decomposition. Return to the forest Carnan and find out what the matter is. This task is available in Locations Nurnen.

You need to kill this necromanta, which defiles the sacred forest. Follow the smell of the gold label. At this place will be the rebels of the dead. Kill them and go to the place where they come from.

You need to clean the altar so that the dead can be bothered anymore. There will be a zoga that will try to prevent you. Do not pay attention to it and the dead. If you kill the dead, then the wagon will raise them, so you immediately clean the altar. The buzz will get angry and runs away. The mission will end.

Mission 35. Guli and Gragigs

Questodel: Carnan

Zoga cultists continue to resurrect the dead, and the dead attract the attention of the Guli. Combine forces with carnan and put an end to this. Jump the carnan on the back and run to clean the altar of necromancers. You have an extra goal: destroy fifteen mounds of Guli. Kurgan - this is the place from where the Guli climbs. I advise them to destroy them, so that the Guli do not interfere with the cleaning of altars.

You can not be distracted by enemies, they will take the carnan. Your task is to clean the three altars. The mission will end after you clean the last totem.

Mission 36. Archers Morgot

Questodel: Carnan

Zoga cultists are trying to resurrect the archers of Morgoth - the ancient Order of the Orkov-Warriors. Combine forces with Carnan to break the ritual and return the archers in the grave.

Jump out on the dragon and fly on disassembly. You need to clean the three totems and kill the forty of the deceased Archers of Morgoth. The dragon will help in this matter very well. When cleaning totters, he will distract his attention to himself, and you can clean them without problems.

The mission will end after you follow both goals. Carnan will instruct the future and fly away.

Mission 37. Burning Forest

Questodel: Carnan

Carnan managed to survive in the battle with a balrog, but now it is attacked by Zoga minions. Protect the forest of Carnan. Here you will have the same goal. You need to kill enemies and clean the totems of necromancers.

After cleaning the altars, you need to immediately return to the shelter carnan. Here you need to kill orcs with torches so that they do not burn the whole forest. Focus your attention for these purposes, the remaining orcs can be ignored. In the end, they will run away.

Come in the shelter and talk to Carnén. Carnan is tired and after talking goes on a long peace. The mission will end.

Mission 38. Fire from ice

Questodel: Carnan

The zoga intends to raise a balrog from the Ice Lake Sergosta. You can not allow him to fulfill the conceived.

Run to the place of the ritual to prevent Orcs in the call of the demon. Clean the totems without being distracted by enemies and the coat. Try to pull them on yourself so that they leave the totems and did not interfere with your cleaning.

After cleaning the totems, we touch the Zogom and try to kill it. This is a very strong opponent. He has immunity to jump and very strong damage from distant attacks. I won it like this: I shot his head out of Luke, heed his health up to half, called on the orcs to help and until they distracted him, I went to his back and killed with the help of a hidden attack.

Mission 39. Army of the Dead

Questodel: Carnan

Not wanting to give up, the heads of the city are trying to resurrect from the dead and it, and the soldiers who died at the Siege of Minas-Itily. Stop them once and forever. The orcs successfully resurrect their leaders. It becomes even stronger, totems becomes even more. You need to clean the totems from the firm of necromancers again. Each totem is protected by orcs under the leadership of the captain.

Enemies will be very much. Therefore, try to pull them away from totems, and then run on the elven speed and clean them. After cleaning the totems, you can finish with the zogom times and forever. The entire army of the necromancer will run away from the arena, and you will stay one to one. You can kill it with hidden attacks, just run around the arena and wait until he lost sight of you. After the murder of the city of the Arena, Carnan arrives and burns all the corpses in the arena, so that no one else rebelled.

Mission 40. Poisoned road

Questodel: BJR

Bruz captured your supporters and poisoned. Save them until they died of poison. Follow the rats to find your supporters. You need to save three supporters. Here will be an additional goal (I had this one): kill five enemies with a blow from the shadow. On the bow will help you.

I advise you to submit more orcs so that there are no problems with troops. Free your captains, and then kill the assistant browse. The mission will end after his death. Soon we will go beyond the head of the brow.

Mission 41. Detection

Questodel: BJR

Ratry thinks he found his traid. Talk to him. Follow the rat and it will lead you to the intended location of the trail. Come in the cave. There will be a BLUZ, who will again release the stroke phrases and will run away from you.

You need to save the trail from the enemies. Run deep into the cave. There will be no tracker, and there will be ordinary explosive barrels. It is a trap. Run back. You will have an additional goal: not to get under the explosions of the barrels. To do this, you need to destroy the archers who explode them. After their destruction, you can leave the cave.

At the exit from the cave, you will be waiting for a detachment of orcs. Kill them, listen to the rat and complete the mission. It remains a little more to suffer.

Mission 42. Worse than death

Questodel: BJR

Krysoni found a camp of the brow. Save the trail, and then finish off the browse. Go to the rat farmer, and then follow him, so that he brings you to the camp of the brow.

Now you need to penetrate the camp without raising anxiety. I hope for so many missions have you learned stealth? I advise you to subordinate the rest of the soldiers, as well as archers and Schlottsev upstairs to facilitate the future fight. You need to find a trail. He will sit in chains. Free it and follow him to Bruza. He has real problems.

Use the bending of the bar to leave him very little health. After that, subordinate it and dispense - worse than death.

Act 3.

Mission 43. Bright Lord

Questodel: Eltariel

You have collected yourself an army. MORDOR is almost in your hands. It's time to challenge Sauron!

A warning! After activating this task, the path back will not be. So I advise you to go through all the side tasks so as not to miss anything important and necessary.

Now you need to defeat the army of Sauron. Destroy ordinary orcs with captains. The further go on, the captains are becoming stronger. You can subordinate enemy captains to simplify battles. Captains with the Iron Will can be dispose so that they fled from the battlefield and did not interfere with you under their feet. At the end of the bridge, Issudura will meet you. Standard tactics. Block his blows, and when it comes beyond the back - dodge. As soon as Isuldour starts to crack a powerful spell - jump under the dome that will protect you. See a short roller.

Now you have a new ring and abilities. You can call for ghosts. Attack Minas Morgul. And you also have a new ability: the resurrection of the dead. Use it to call for troops that will help you in the battle against the orcs. Here you need to capture four points. At each point there will be a Nazgul and a bunch of orcs. You are already an experienced fighter, so you will not have any problems.

After capturing all the points, go to the main goal. Thanks to the ring from ISULADUR, you will freely pass through the veil to fight the king-sorcerer. Tactics are almost the same as with other Nazgulov. The boss will still cause other Nazgulov from the attacks of which should always be dug in to quickly die. After exposing the boss, see the video.

The action is transferred from Minas Morgula to the Sauron Tower. Now you with Kelebrimbor and Elf must subordinate Sauron. The game transmits controls on Kemebrumburg. First, there is a battle with the usual form of Sauron, then it turns into another and begins to beat heavy attacks that can not be parry. Try to submit to Sauron when he remains little health. An attempt fails, and he will turn to the first form. Read it and try to subordinate again. See the video. The mission is completed and the act too. Smoothly go to the fourth act, where you need to protect the fortresses from the invasion of the orcs.

As soon as you finish watching a video telling you that now you have a son, learning begins before passing Middle-Earth: Shadow of Mordor. It will take place in the form of training with the son and will make it clear that there is nothing better than the right mouse button on time. Well, or a space, I will add from myself. As soon as you learn how to fight the enemies correctly, you will find yourself right in the center of the fight, which has already started in your post.

Unprecedented business! Climbing the orcs that will have to destroy. Look another roller (get used to, the game almost completely consists of the rollers!) And begin to push the sword. When the weapon is ready, you can go down below and discard onions. You have a quiver - only four arrows. And those not simple, and some energy, or something. During the aiming, you will have time to slow down, because I advise you to shoot the orcs with accurate shots in the head. If suddenly they did not get, you will have to finish the sword. When the battle is over, you will have a new task, which will continue to pass Middle-Earth: Shadow of Mordor.

1. Workergovets

Well, we need to find Captain Orcs, which is so interesting to us on the task. Make it pretty simply - Mark on the map Right-click job and follow the pointer that occurred on the main screen. By the way, it is worth noting that we will work exclusively from imperceptibility, because there is less risk to die. Therefore, prepare for tracking and distracting the target.

We go on the road to the camp, where it seems that the captain of interest is noticed. On the perimeter cost the towers on which the archers of the orcs were conveniently set. I advise you to alternately kill the shooters on each of the towers, otherwise you risk being under cross-fire. Now that the path is relatively clean, you can start cut the orcs from his suite. Considering that he has only four satellites, I preferred to make four exact shots in the head, which for sure to finish all around. Then you can hide in imperceptibility and, praying from the back, to apply a lot of damage. Immediately can be demolished almost all the life of the enemy, because it is the most interesting way. But you can upset with him in the near battle, too, nothing complicated. Only a few longer. An important improvement for your weapon will fall out of the corpse of the workman - the magic rune, which is necessary for the passage of Middle-Earth: Shadow of Mordor. Well, let's look at the next video to the game.

2. Suspicious companion

Noticed an old acquaintance known on the films? The same, this Hollum seemed to be immortal and lived two and a half thousand years. Although it would seem, fell into Lava for his beauty ... However, go on the sign on the map to start your task. Now you have to go to the world of spirits to see the trace of the essence of us. In this task, we will move along the trail of Gollum, because periodically press V to check with the correct route.

If you moved clearly in the footsteps of Gollum, then you hit the cave in which you will pick up some decoration that returns the memory to your friend's friend. I will not reveal the cards who it is. However, if you read our review, you should understand about whom. Just carefully, a dog can fit on you. Well, rather, it is Karoror, but he really looks like a mutating PSA. Shoot it out of Luke until you have ended concentration.

Now it's time to chase your long-standing familiar, because the passage of Middle-Earth: Shadow of Mordor does not wait. On the way, you will have to stumble upon the enemies who finish Karagon. It is better to first shoot a mess, and only then fight orcs, because even the wounded, Karagor is able to drink a lot of blood before death. Well, the path is free and you can safely continue the pursuit of Hollum. As soon as we catch it up, you will learn some more information from the next roller.

3. Spirits of the past

Put a new mark on the map, which is not so far away. There you will first learn who is a rat. The priest orc, which is distinguished by very strong powerfulness, will play a role in this part. You can't kill him at all desire, because it will only stay deeply sigh and agree to cooperation. True, in order to deal with it to carry out a case, you will have to finish off one of the captains of the orcs. However, it is only on hand! Moreover, the rats himself will not follow us to help. Kill enemies next to the point of issuing tasks and continue passing.

Here you will open where you can find a mountain and continue the passage of Middle-Earth: Shadow of Mordor. Run in imperceptibility there to not provoke any of the orcs along the way. Reaching the place, or shoot all the enemies, finishing the rest from the uniability, or release from the Karagon Cell. The last option is preferable, since the captain will have a little health and you can finish it quite easily. In addition, it is always nice when someone makes dirty work for you.

4. Power to power

Oops, the rats prepared to execute. Well, he has not yet played his final role, because let's help him get rid of annoying enemies. Before sowing head, rushing into battle with the crowd of orcs, clean the rear and divide the way to retreat. There are archers on the towers who are better to quickly take off so that they do not create problems, finding you. After that, shoot the remaining arrings on the enemies and begin to kill them. Block the strikes on time and go from the attack line to not get damage. The executioner can be shot by the knee, so as not to run away. Kill enemies and free your ward.

5. Fragments of memories

I think it's time to continue to learn the history of our exercise spirit, which still follows us on the heels. Communication is interesting, it is necessary to figure it out in nature and begin to act independently. Therefore, let's find Hollum again, which is stitched nearby. Celebrated point on the map? Run there and start accompaniment. It is best to advance in imperceptibility so as not to kill enemies by crowds. However, in the latter there is also its own charm. The archers are perfectly leaning away from the Hadswicks. So, besides, you will perform an additional task.

When you find yourself next to the next artifact, you will be able to see any other reserves of memories of the ghost. Bad, what recalls this comrade, and we suffer from pain. Well, nothing, you have to suffer for the good of your neighbor, because the passage of Middle-Earth: Shadow of Mordor should be completed. When you finish watching another cartoon, it will be possible to start to understand the enemies that suddenly climbed out of the ground. Score combo glasses to make a flash of light. Just kill eight enemies and press the R key - it will free the light and all the grains will play. On this task will end.

6.1. Leader

Well, the quest is noted, we got to the mark and you can begin the next stage. In order to hear about us on top of us, you will have to finish the whole four commander in chubs in this region. Such military leaders who have seen at the top with the help of power. They differ from other orcs with high health, stronger attacks and captain bodyguards. Those. In addition to the strong version of the captain, we will have to kill two captains and crowds of small enemies around. Do you feel tension? The same.

So, the first leader who falls from our hand is the second twin second. Why is the name so strange? Yes, everything is simple, we once killed the captain, who was his brother. Therefore, the second twin. But so that he gets out, you will have to send a couple of berserkov to the feed of vultures. Keep in mind that in the camp is very, very many orcs. You will not be able to cut down everyone, someone will definitely raise the alarm. However, if there is time, you can work out of imperceptibility. In the future, it will be much easier. But first kill the berserkers to come out the leader himself and you could sew it in the passing of Middle-Earth: Shadow of Mordor.

I think at the time of the entry of the leader, you were on the platform where Berserkers trained. Please note where I jumped Mogh. Jump something jumped, but I will not be able to get back! I will share my murder way. Just run to him and climb on this platform. Immediately go into inconsistency and move to the second edge of the hill. As soon as they lose sight of you, jump out of unnoticement on the same orc. Next - come back to the platform. And again in a circle. The leader will have to jump as much as four times so that it dies. However, you can come up with your way of killing this animal.

6.2. Guard

Well, we are waiting for Black Ball. Pretty simple leader, which is not difficult to peel. Put the mark on the map and go to visit it. In order for the leader himself to get out, you will have to make anxiety. Kill a couple and waiting for the enemy in with a torch, go into inconsistency. The one with a torch, exactly come to raise an alarm, so just wait for the release of Black.

True, before this will have to kill 35 orcs. Well, let's use or imperceptibility, or with your sword, or barrels with gunpowder, which, exploding, cause a huge damage to the enemy. You can kill about a dozen one shots. And you can collect all the arrows in the district, shooting enemies one by one. As soon as three and a half dozen opponents fall, you will find yourself face to face with Chief Black. The easiest way to kill him with the help of executions. Just gain combo glasses and apply crushing damage to the enemy. When he falls, you can go to the next leader to continue passing Middle-Earth: Shadow of Mordor.

6.3. From the cell to the will

Pugrish meat grinder is one of the simplest leaders. It will be very necessary for you to complete the current task. Arriving in the camp, look around and noted where the archers are. Usually they also have ghost arrows, so move from the jack of the arrow to the nest to clean the enemies and open a cage with Karavor. Only so you can lure the Bugrish on the open space.

It is noteworthy that the meat grinder does not like Karagorov and flows from them into a wild rage. Therefore, at this stage of the Middle-Earth: Shadow of Mordor is better not to open the cage with the beast. Inspect all the approaches to the bugger, so as not to be attacked into the unknown. I advise you to take advantage of something flammable to kill half enemies. Further just finish the leader and go to the latter.

6.4. Series of murders

Well, here we are waiting for the most infidel boss. He wants us to kill five opponents almost simultaneously. Keep in mind that you will have only three-quarters of a minute to remove all five. The counter will start after the first murder, because I advise you to do so. Look, where there is a group of orcs that you easily shoot. Further remove the archer - the meter will start. Now four arrows in the heads - four more corpses and a plot of task will be completed.

How to kill boss - Again, it does not matter. I preferred to still spell up with the enemies according to one of the imperceptibility, constantly hiding from the persecution. When the leader remained alone, I used the sword to kill the latter the leader in an honest battle. Of course, the battle is not fully honest, because still you will have to kill a practically defenseless unfortunate orc, but it requires the plot. On this, a series of killings of leaders will be completed and we can find out the next continuation of history. Middle-Earth passage: Shadow of Mordor continues.

7. Home True

An interesting point - Gollum not only survived in the core, but also lived two and a half thousand years, waiting for our ghost. But it will not reveal the cards ahead of time. When will arrive at the place where he had to wait for you, we will have to go to the world of perfume once again. Seeing the tracks of this passenger, get to the cave, where he disappeared. And I was hidden so quiet that no one even moved. And now we are going through by the furious grave. The timer will be ticking, and we will have to run to run to catch.

When you already inside, just in imperceptibility, move at the destination, where the next artifact is waiting for a little more about the life of the ghost. Of course, the history of the Mediterranean already understood that this is a character. But we do not open the cards, but look a cartoon with a story. As soon as you look at him, you will have to escape from the grave. Very dangerous enemy, do not even try to kill him. Grooms will also run away, because Greug will overcome all the living. Here you suddenly learn a new ability to blow from the shadow, which will help very and very much. Just click the aiming from the onion and the Z button to instantly move to the selected enemy and kill it. It is noteworthy that the distance almost does not play roles. You can get faster than per minute. And it is despite the fact that in the passage of Middle-Earth: Shadow of Mordor for execution is given for three minutes.

8. Relief

So the moment came when it is necessary to go to the exempt to the former deserter. Just go to the cave, which is marked on the map to talk to Hirgon. He will ask to help him rescue from imprisonment of friends whom the orcs are kept in cells. For a start, follow him, listening to a sorting history. When you get to the first camp, get all the orcs there, go to the world of spirits and from there Find three flower to be collected. Collected? Go ahead. Second LOGER, where a little more orcs. Kill them too and collect more flowers. In third place - similarly.

When the flowers are assembled, the refive will be ready and you can go to the uritic log to continue the passage of Middle-Earth: Shadow of Mordor. A booze is already scheduled there, because let's get to the boilers with a grown and poison them. Total boilers are five, on the street - dark, so you can quietly and calmly go through everything, not attracting attention. As soon as you choose all the boilers and kill five orcs, the task can be considered performed. Just do not get anyone to your eyes, otherwise you have to start first!

9. Black monument

So, it is worth continuing to cooperate with Hiron, especially since it offers a really standing deal! You help him get a cart with grog, and he makes explosives in order to undermine the statue of a dark lord. The attention of one of the girlfriend Saurons will be accurately attracted, so it is impossible, in no case cannot be refused this proposal. However, you will not have exit anyway, because you want to go through the game :)

The essence is to first provide a cart pushed by Hirgon's friends, free passage. To do this, move with ahead and cut one camp after another. It is better to do this secretly - as always, it turns out faster and more interesting. As soon as you fully clear the way, you can start the main stage. Here you will push the cart to the statue, passing back from the crowd of orcs. If you like onions, then for you - the full detriment. Everything is literally sleeping with EL recorded arrows. Remove the archers several times that attack the cart. Strange, but the cart has a jackal of health, which cannot be reduced to zero. So simply give the cart to the place and expect an explosion, which will continue the passage of Middle-Earth: Shadow of Mordor.

10. Black commander

Excellent, now you were able to attract the attention of Sauron's hammer - something similar to Nazgul, but, in my opinion, somewhat more silent. This is a person who operates with two-handed hammer. As soon as you decide to take the task, you need to be prepared for a fight with this sickness and crowds of the orcs. It will not be possible to act secretly, unfortunately. You will have to use a direct encounter, because you check all the necessary runes on your sword, all the skills for the melee you use are also learned.

Pay attention to the card. See the green area? You can not go out of it, or defeat will be counted. Hammer himself is not susceptible to shelling, therefore will have to kill it manually. I personally seemed an excellent opportunity to recruit combo points on the orc, and use the execution (F) on the mall itself. I had to execute it four times before he fell. Do not forget to use the space and the right mouse button! Thanks to him, you can exit practically dry out of the water. If, of course, you will not give yourself to surround completely. And we go away from the waves that Sauron's hammer! They could remove almost half of health! But the boss fell and we will look at the next video and go to the new location of the Middle-Earth: Shadow of Mordor.