Introductory guide by Mouse Lin. Hyde Class Master Elements in Blade and Soul Skill Bypass Maneuver in Blade & Soul

  • 12.10.2020

Today we will dedicate your story to the class of the Element Master in Blade and Soul, or as usual say - Force Master. In this class, two echimioles and ice are very harmoniously intertwined. If you prefer to play the magic class, then you will undoubtedly suit you a master of elements.

The master of elements is characterized by a high rate of damage, multiple control, good mobility. But unfortunately, like all the magic classes, the Master of Elections is famous for the middle vitality. Of course, you can play both the master of spirits, but it is worth seeing more carefully to the main character of our publication - master elements.

Based on the practice and numerous experiences of the game for magic classes, we can with confidence and accurately say what the wizard is one of the most complex classes in the world Blade and Soul. Fight in the style of "keyboard physiognomy" 100% will not be released. It is necessary to know all their skills, techniques and tactics. But it's a little to know your class, you need to understand the combat maneuvers of other classes. And if you play straight hands, apply this or other skill in the current situation, then your character will definitely become a super killer.

The element wizard is easily swinging. He is not afraid of any single mobs, nor a whole crowd. Large damage allows you to kill mobs from a distant distance, even before they right for you. Moreover, the Master of Elements has such skills as "ban on rapprochement", which saves from jumping and jerks. Autumn helps the "ice sphere" with severe situations. The variety of skills makes it possible to fight with the near opponents, and with distances.

Like all magic classes, a master of elements in Pve is a very strong DD. But besides Damaga, it is assigned very important functions to preserve the whole party at the right moments of the battle.

Many battle tactics are built on the fact that the Element Master lives "Ice Flower" and saves all members of the group from a significant damage of bosses.

PVP in the open world for the master elements is the usual and simple, especially when it does not touch. Attacks on distant distances and class mobility make it possible to enjoy the game fully.

In the arena of the most difficult enemy for the Wizard, the elements is the master of the blade, and with the rest of the class approximately the same forces and opportunities. The main thing is to play.

If you are just starting to play this class, then read the Blade and Soul to the BLADE AND SOUL ELEMENTS WORK. Only the knowledge of all their strengths, as well as the sides of the enemy, will allow you to get into a serious PVP-battle.

Legendary skills enhance the wizards of the elements unreal. Therefore, get them, without sorry forces and money.

The master of the elements Hide Blade and Soul Pve says that this class has a good potential for victory by mobs, especially if such battles are not alone, but along with the party. But the negative side of the powerful Damaga Master of the Elements is that he always rerespays mobs and bosses, because in Blade and Soul Tank is not provided. So try in battle to clearly control your enthusiasm, and not surpass, you are not risking to be killed. And if not killed, then HP will show you pretty. In Pve, the Master of Elements will always be a welcome guest for a party, because the rate of damage is shrinking.

Master Elements Hide Blade and Soul PvP will tell you that this type of battle does not work very well in practice in the game. The survival of the wizard elements is bad. Good reaction and practice is needed. Well, if you own all this, such as PVE and PVP will become an interesting and fascinating ticket for you in the game.

We hope that you satisfied the curiosity on the Blade and Soul Master of Element Hyde. Do not be lazy to watch videos - Guide by Bilda Master Elements in Blade and Soul:

Master elements(Force Master)perhaps one of the most popular and demanded classes in , which subordinates the magical destructive power of fire and cold.

Master Elements in Blade and Soul Detailed Guide

The hero has a high damage, both in the area and for a single target, taking into account the availability of debaphs plus controls, respectively, is always considered the desired participant of any PVP battle.

How to behave correctly, playing the wizard of the elements?

Studying our guide on the master of elements and PVP class, it becomes obvious that the main parameter for the hero is the energy of Chi, it will have to spend on different skills, whether it is protection or attack.

!It's important to know! In order to fight in the right direction, rationally move away from the opponent to a sufficient distance, because the survival rate of the class slightly lame.

It is pre-developing a decent tactics, for example, catch control and pour all the power in monsters. The further promote, the more difficult the game will be. It is practically unable to get extremely complex combo, but the use of skills at the actual moment will be the best basis for victory.

Master Elements Skill and Skills

Studying the elements bildmaster, you should focus on useful skills. They are divided into categories - attack, protection and aid. The correct tactic will give the opportunity to become a winner in PVP.

Attack is built on such skills:

  • swirl flamethat not only causes damage, but also frees the allies from the effects of the element of the cold, the rivals are scattered and weakening;
  • fire ball inflicts unprecedented damage, and even increases the speed of projectiles to 75%, taking into account the explosion of sparks;
  • fiery rain able to blow up the stocks of sparks 5 seconds, increases damage by goal;
  • fire flash - A peculiar trap, as soon as the opponent is in it, it is a leaf of 3 seconds.

Studying our guide on the master of the elements, it is impossible not to say about protective skills, they belong to them:

  • Ice sphere, the ability is unusual, gives a rollback in one minute, but can work against arrogant characters;
  • Icebreaker makes it possible to dry out opponents around, it is really useful skill;
  • Kuwark Back helps exclude a straight blow;
  • Exemption by rebound, relieves control from the character;
  • Full protection - You will find yourself behind the enemy or pannake 5 meters forward, if there are no rivals near;
  • Protective barrier It helps to exclude distant attacks, you can protect it allies.

Auxiliary Skills Wizard Element Build:

  • Ice Dlan.that devoid opponents with a 30% chance, and suddenly it is not relevant, you can lower the speed by 15%;
  • Captivity helps to capture the enemy, reduce his defense, plus there is a chance to attract the ally to yourself;
  • Ice cage helps to control the situation, the enemy turns out to be in a kind of prison;
  • Ice flower gives a chance to heal the team members;
  • Deliverance Allows you to exit control and temporarily stun the rivals;
  • Sadness Speaks the enemy on half a minute, but also reigns him Hp.

For Master of Elements - it is only part of the skills, you can prefer other tactics and build everything else. Choose a personal strategy.

!Important! For the Master of Elements as a class rationally, focus on mobility, control, combined with damage, as well as excellent saves.

The most complex enemies will be assassin and master sword, the main thing is to withstand a certain distance with them.

What to wear and equip the elements masters?

Dressing the wizards of the elements is available at personal discretion, someone prefers accuracy and damage, but you can stay at maximum survival. There are a lot of things, they help to collect the taste.

Do not forget about the scrubbles, the special form of Ithema, which gives many bonuses. As an option, consider the legendary hero of the plain, the increase to HP is given, as well as to protective indicators. For admirers of high damage, an endless tower will fit, then the punishment and accuracy will increase, but you will constantly be in danger, because it is easy to die.

Video Hyde by Master Elements Blade and Soul

Video Hyde on Bild Master Elements Blade and Soul

Good day!

Today we have a class view in the Blade and Soul game, which many rivals are not only afraid, but also hate.

This is a master of shadows possessing a rather impressive arsenal, which has "Inviz", many becoming a huge DPS.

If you want to choose this character, then you need to learn how to play and, in general, what he can do. It will help you to understand the full guide by the master of the shadows.

The character is interesting enough and distinguished by multi-faceted. Having learned to manage them, you will begin to make horror on all opponents.

From this article you will learn:

Detailed Description of the Shadow Master

So, what master secrei has in his arsenal? These are both unique abilities that allow blood enemies or poisoning them, and the strongest solo target by Damagami.

The character must be called Assasin, a silent killer. This class is ideal for you if you prefer dynamic, point, quick battles.

The hero has a huge DPS damage, fourteen skills, each of which can be pumped, however, the class is very dependent on the ping.

With the master of the shadows, you can get new combinations in battles and modify the tactics. Immediately I will say that there is no one ideal strategy, there are only recommendations with which you can succeed.

With this character, efficiency depends directly from the player's skills. Let's consider in more detail the skills of the shadow masters. There are many of them, so we read the next online review.

What skills has a master of shadows?

  1. The dissective blow - fill the Qi during attacks, causes damage, after pumping acts as vampirism and causes blood flow.
  2. Punch in the back - skill can be used after the "Stans" delta, discard the goals and breaks the protection.
  3. The injection injection is capable of entering in the state of invisibility, good damage.
  4. Mina - mine laying skill. When it is re-activated, very tangible damage is applied. After pumping, the skill can be removed on a cast of mines or a light bomb.
  5. The whirlwind of leaves - changes the target and character in some places.
  6. The shadow step - will help in rapprochement with the goal of the shadow of the shadows of the back.
  7. The shadow block - conducts a counterattack for one and a half seconds. During this time, Qi is restored and invisibility appears.
  8. A poison cloud - the skill imposes the stacks of poison, causing a spray damage. When pumping the second branch of this skill, you can continue to block the protective skills of opponents.
  9. Dissection of the shade - also imposes a stack of poison, but in one quantity, it is possible to pump up to five shots.
  10. Invisibility - the skill displays the character from the states of capture, mill, tipping, and also blinds rivals.
  11. Mistying fog - reduces Cous consumption at Crete.
  12. Deadlishing - greatly weakens the goal, inflicting significant damage.
  13. Syricen - It will be useful for the filoffs of Qi, when pumping, poisoning enemies.
  14. Wind - restores chi and is the main autoatak.

How to play?

Although all of the above and impressive, but it can be safe to argue that the InVIS and poison remains adequate build here. Regarding all the rest, it looks ineffective and unconvincing enough. I will give an affordable way of infinite invise for the massee of the shadows.

  1. Take three starting skills, they are quite enough for effective PVE.
  2. From the equipment, select the weapon of the main morph, in which you can activate the "Awakening Spirit".
  3. Conduct the battle tactics in this way: protect yourself with a promise and hold on the opponent of five stairs poison.
  4. The shortage of the Chi will be provided by the "Spirit of Awakening."
  5. When the effect of the poison starts to be limited, use the "replacement of the back". This time is enough to restore the chi and update the timer.
  6. The more there are such combinations, the chances of the victory are noticeably increasing.

Stones for shadow masters

For this character, four types of stones that I placed as they increase.

  1. Amethyst is the most budget of the variants adding damage.
  2. Amethyst will increase the chances of evaders.
  3. Rubin - with a small share of probability gives odds for additional damage.
  4. Beryl is the perfect option for the master of shadows, which increases the chances of critical strikes during evasion and giving immunity to half a minute to negative effects.

Pluses of the master of shadows

  1. Removes the main skill all controls.
  2. Different among other classes the highest value of HP.
  3. It has good balancing and single, and mass skills.
  4. Has a lot of control.

Of the minuses, I will note that the character does not have a skill that gives ignoring slopes.

In conclusion, I will mention the main weapons that this class uses. It is bombs, poison, dagger. When choosing them, consider the attacking plan, rate how much it is better.

If you choose the correct battle tactics, then the master of the shadows will apply accurate critical strikes and dodge the enemies on time.

I hope my guide was useful to you, and you can now decide for yourself, choose your shadow masters or not.

Together more interesting and gambling! Play and get a maximum of pleasure. See you soon!

The master of the shadow in Blade and Soul is defined as a fairly multifaceted character with strong solo target by Damagami, the abilities that can poison the enemy or to put his blood and the invision are the basic pillas of this class. It is worth noting that class very dependent on ping.

All the masters of the shadow of 14 skills that can be pumped, thereby modifying the tactics of the battle, getting new combinations in battle. Below we will analyze all the scaling skills to get a complete understanding of the class, as such. It is worth noting that it does not exist one correct game strategy, there are only recommendations that will succeed, for your effectiveness depends only on your skill of the game. Also below will be considered common combinations that will help you start playing the shadow master in Blade and Soul with an indicative, for your level of the game, efficiency.

Shadow Master Skills in Blade and Soul

We will consider only those skills that can be improved and choosing their way of development, leaving not improved "stock" skills. Skill description can also be read in the Calculator of the skills - as you are more convenient.

Hide Show - skills

Fog dissection - The first improved skill, based on the improvements of which often build builds. In total, we have two ways - either to improve the enemy's stacks on the enemy, thereby increasing the DPS on it and reduce the consumption of Chi at Crete, or add the absorption of HP and increase evasion. In most cases, preference is preferred, because additional skills can be combined with poison.

Backstab - It has three skills of skill.

  • Stunning for 2 seconds with ignoring protection and raising the recharge of the skill twice;
  • Increased skill damage 3 times, and change the requirements of Chi, to restore, that is, instead of devouring, it restores it;
  • Increased damage, skill is used as Oo and can enter you into the state of invisibility for 6 seconds at a critical attack.

Cross in the heart - The skill also has three separations, one of which changes the skill.

  • A slight increase in damage, the ability to get invisibility for 6 seconds, if on the adversary 5 stacks of poison and restore all used to the use of chi;
  • Changing the skill to "throwing bombs", used as an ability, which causes about the same as the original skill, damage, imposes bleeding on all enemies and causes a good additional damage on enemies having 5 bleeding;
  • The ability to become invisible for 6 seconds, if the enemy weighs 5 stacks of poison and the absorption of HP, which can be developed up to 40% of the attack.

Eagle blow - Also has three enhanced branches, is an oie skill.

  • Reducing the consumption of chi and the ability to use the second time "Eagle strike", but with a faster animation;
  • Increases the nominal damage twice, but turns the skill of the skill in Solo-Target. Also applies additional damage to enemies with the stocks of poison;
  • The increase in the nominal damage is twice, the transformation into Solo Target Skill, and increased damage to the depressed enemy by another 2 times. Also, if the skill "critnet", then it is automatically used another time, which will also increase the damage on the enemy.

Invisibility - Improved skill, but only with one branch, the main essence in the care of invisibility removing the negative effects.

Fast shadow - It has three branches of development, two of which change the skill to another.

  • Allows you to enter the state of invisibility, if you use the enemy skill in the back, also restores chi and hp;
  • Turns the skill in the "Punch of the Beat", which introduces you to invisibility when applying on the enemy from behind, stuns it and pushes to the side, introducing it into the shadow;
  • All identically as for the upper skill, but instead of stunning double damage, introduces to the InVIZ for 6 seconds at a criter and reduces the skill cd to 9 seconds.

Demanding - This skill has two branches, but consider them in more detail. It is worth noting that the skill is applied from invisibility.

  • The first level of the first branch knocks down the enemy from the legs, the second level weakens the enemy, and the third weakens the enemy and teleports you to him behind the back (also has a distance of 5 times more);
  • The second branch knocks the enemy from the legs for 3 seconds, ignoring protection and introduces you to the shadow for 6 seconds. It is used as oo.

Shadow strike - counterattack, has 1.5 seconds to catch an enemy attack. If you catch an attack, it introduces you into invisibility. Has 3 separation.

  • If you could not catch an attack, then gives you a shield for 5% of health, restores HP and gives resistance to the damage for 2 seconds with a successful counterattack;
  • Imposes a buff called "Dandelion" on the allies and gives them the full resistance to one attack;
  • Eats 20% of the enemy, weakens enemies and, if the counterattack is successful, stuns and blinds them, but reduces the time "catching" attacks up to 1 second.

Dissection of shades - Good damage and an additional poison on enemies, everything has 3 branches.

  • Up to 5 times in a row, if the enemy is stunned \\ weakened \\ exiled, it inflicts additional damage to such enemies and maintains the state of invisibility, but increases rollback to 1 minute;
  • Turns the skill in oo, with a rollback to 36 seconds and an increased damage by enemies, under the action of shadows. Can also enter you into the shadow and enemy at a critical attack;
  • Also turns the skill in OE, introduces the enemy into the shadow and overturns it for 3 seconds. Reduces CD to 30 seconds.

Poisonous smoke - One of the skills imposing poison with a good damage.

  • The first branch of improvements increases the already decent damage by 4 times, increasing the series of shocks from 2, to 5-, and, with Crete, hesitate. Stack poison and has synergies with the skill "Chief in the heart", at the Crete of which, "poisonous smoke" can be used for free;
  • It turns the skill to "poisonous moths", working in aeo and damage on all enemies (maximum 5), blocks the enemy for 8 seconds the ability to use protection and sucks 10% chi.

Mine - One of the key skills having as much as 4 branches!

  • Reduces speed by 30%, throws up enemies up, weakens, and so on.;
  • The second branch turns the skill in the "Throw Mina", which allows you to throw a mine at Max. The length of 16 meters, causing an increased damage and hanging the poison cloud, constantly poisoning enemies. Reduces rollback to 9 seconds;
  • The third allows the "throw of mines" to apply an increased nominal damage and additional damage on the overturned enemies and the enemy in the air, but has a rollback of 36 seconds;
  • Turns the skill to the "smoke veil", allowing to level damage from long-battle spells. If you with the help of the skill resisted any damage, it also hangs on you the restoration of HP and Chi, introducing into invisibility for 2 seconds.

Syrichen - Far battle skill with three branches.

  • Causes a small damage by oo, overlapping 1 stack of poison and bleeding;
  • Here the branching goes to the "Shadow Kunai", which is an activator of subsequent branching. Deals good damage, moves the opponent behind the back, stunning him for 2 seconds and introduces you to invisibility;
  • The first level is the usual Syricen, who restores you 50% of Chi, when the enemy under the "shadow kuna", the second - moves the enemy by the back, relaxing for 2 seconds and burning 100% chi.

Lotus dance - A series of beats (5 pcs.) With 4 branches.

  • Ignoring damage during application, with the restoration of 2% HP for each blow, applied to you during the use and absorption of HP;
  • Increased damage, the absorption of HP, imposes 1 stack of poison and, if the skills falls by all 5 attacks, it makes it possible to use it again;
  • Removes combo out of 5 attacks, leaving one. Moves the enemy behind the back, absorbs 20% HP and stuns it for 2 seconds. Also restores 5 chi;
  • Makes the skill to the "game of shadows", which damage with one blow, moves the enemy by the back, introduces it to the shadow for 9 seconds, stuns for 2 seconds and allows your character to jump 8 meters. Applied from invisibility.

Print escape - Sealing skill, allowing you to move to a predetermined point.

  • The first branch gives the ability to restore Chi and HP, resistant to the damage during movement. It is possible to use being stupid \\ suppressed and so on., But if applying without debaphs on yourself, the re-use cd will be reduced by 2 times;
  • The seal of escape moves not you, and a depleted ally, giving him 20 seconds of ignoring damage and reducing the time of its meditation;
  • The skill is transformed into the "Transfer Print", which transfers your opponent to the selected place if there is a stack poison. Also weakens it for 3 seconds after moving;
  • The skill is transformed into "Printing Poison", acting as the previous description, but after moving imposes on the enemy not attenuation, but 5 stacks of poison.

Building Master Tenya

Adequate Bild Wizard Shadow in Blade and Soul one - tied on a poison and invision. All the others look somehow crumpled and not effectively. The simple method of an infinite invise is described on the gif:

For effective PVE, just three starting skills are enough:

Among the equipment they are advised to take the weapons of the main morph with the possibility of activating the "Spirit of Awakening".

Chose Your Weapons and Survive.

Blade Master (Master Blade, BM, 검사) - class specializing in the ownership of the sword and using it for lightning and accurate attacks. The unique combat unit of blocking makes it one of the strongest tanks in the game. The class is very popular among the players not only due to its fine balance between protection and attack, but also the graceful, fascinating style of the battle. You have already heard all and more than once, let's figure it out better what is hidden behind this description.

About the relevance and benefit of Guide:

I think you will agree that for any guide, the main benefit, completeness of the description and the relevance. The benefit and completeness each determines for itself, but the relevance is obliged to determine and provide the author, so this guide is written under the release of the RU Server. Because Innova keeps the details of localization in the strictest selection, the author concludes that the version will be an identical euro version, with cosmetic differences. Based on the foregoing to consider the content and skills, respectively. As for the translation, I will give us a familiar translation from the Russifier and an English, by the time the server is released by the reader reading what, for everything is intuitive. The same applies to Slang players, better deal with this guide to eliminate misunderstanding in the future.

1. Races

2. General description

2.1 Stands

2.1.1 Fencing Stand

2.1.2 Stand Batthodzutsu

2.1.3 Rack of flying blades

2.2 Strong and weaknesses

3. Skilla

4. Equipment

4.3 Precious stones

5. PVE.

5.1 Part I: from zero to kapa

5.2 Part II: National Dance Features.

6. Pvp.

6.1 PVP with different classes.

7. Outcome

8. Appendices and everything related to them.

Races

Blade Master is available for races Jin (they are also Sheng) in the male and female version and Kun (they are Yun and Feng) exclusively in women's. There is no dependence of mechanics from the race, so we choose what the eye is more pleasant.

general description

Blade Master is a relevant class as for solo games and for the game in the group. The main roles in the group - Tank \\ DD, however, we can save our group with your skills. We can protect a group from distant attacks for 5 seconds and / or from 3 any for 5 seconds (although it is a legendary skill that will appear later, but there is a developmental potential). Blades Master's tank help special skills that increase the aggressiveness of the monster. But we'll talk about all skilles a little later.

Stands

In contrast to the good half of the Classes, Blade Master uses various racks to effectively apply damage and combine their skills.

Total Blade Master has 3 racks:

  • Fencing Stand (Blade Stance)
  • Batthodzütsu Stand (Draw Stance or Quick Draw)
  • Rack called blades (Conducting SoulBlades Stance)

Now consider them more closely.

1. Fencing Stand - This is a standard rack with which we begin any fight.

Skill panel in fencing rack:

How to return to this rack after switching to another:

From the rack Batthodzutsu:

From the rack of flying blades:

1) Use the massive attack by blade 2) to wait 25 seconds.

2. In the station Batthodsyutsu We increase the critical damage by 25%, the skills are replaced. Visually: removes the sword behind his back, bend.

Skill panel in the station Battowyutsu:

The bottom of the ZXCV is missing.

From the rack of fencing:

3. Rack of flying blades Replaces the lower panel of skills in the fencing rack or the battowy. Visually: Behind the back copies of the sword appear.

Skill panel in the fencing rack when flying blades activation:

Skill panel in the Battowyutsu rack when flying blades activation:

You can exit the rack using a massive attack by blades or wait until the rack is passed.

Advantages and disadvantages

So with the racks, we figured out, let's formulate the strengths and weaknesses of the class. From strengths:

  • The class is all right with survival, although he is inferior to desperates, but keeps the top of the lip of the thick classes.
  • Block, block and block once again. The main ability of our class, making us almost impenetrable in Pve and helping to protect yourself from the good half of the skills in PVP.
  • A huge amount of control growing with each patch.
  • Explosive damage, Blade Master is able to pour a huge amount of damage for the chain of control.

Now weaknesses:

  • And our explosive damage becomes the first of our weak side. If the PVP is an incomparable plus, then in Pve, it is rather a lack. After we use the main demoor skills, we do not have combinations of permanent damage with minimal losses (1-2 per chain).
  • Ping-dependent class. BNS is generally a ping-dependent game, but all miles of classes this dependence is felt sharper.
  • Long CD Skillov

In general, the class is balanced, has a pleasant animation and gameplay.

Skilla

The skills on the panel vary depending on the state of the player and the goal. These states include: running, passing, racks, the state of tipping \\ mill \\ weakening \\ rubbing. You can read a detailed description of the skills and experiment with the build here: https://bnstree.com/bm rewrite all the skills I will not, it is not only an extra morot, but also terrorism. The post is limited by number of contents, and sacrifice the desired content in the help of the copyampaste will be stupid. Why do we need specific skills, I will write further on the examples of their use. Pumping skills can also change depending on the situation. The perfect build for all occasions does not exist, experiment, we are labeling, experimenting on.

Equipment

Stats

Understand how strong our character we can through stats. What they are higher than the better, but unfortunately we will have a dilemma, what of them are maxiable at the expense of equipment.

Character features window. Button P:

Let's deal with what statch, for what is responsible.

  • Attack - The higher this indicator, the stronger the damage damage from the skills and attacks.
  • Accuracy - The higher this indicator, the less chance of the enemy on automatic evasion or parry. For the 45th content requires 110% accuracy.
  • Punching - Reduces the indicators of protection and parry from the enemy. The more this figure, the closer will be damaged to a calculated damage of skill. For most of the 45x substitution, 110% is enough, ideally 120% (on golems and other armored creatures)
  • Concentration - Reducing the control time. Accepted PVP jewelry.
  • Crete - The higher this indicator, the greater the chance to apply a critical blow. The main PVE Stat, we accelerate the maximum. The criter also includes a criterite (Crete multiplier) - the higher this indicator, the stronger the damage damage from critical attacks.
  • Additional damage - The higher this indicator, the more damage will apply our attacks. The indicator is added to the attack. Not the most useful statch, but better than nothing.
  • Agro - The higher this indicator, the stronger our monsters damage will be taken. Useless stat, we have special skills for this.
  • NR - The higher this indicator, the more health units of your character. Practically useless for PVE Stat, because We have the opportunity to reduce all attacks. But it is very useful for fractional shafts.
  • Protection - Enhances the protection of your character. The higher the indicator, the less damage you will receive.
  • Parry - The higher this indicator, the greater the chance of automatic parry. With automatic parry, damage decreases, the control effect does not apply.
  • Evasion - The higher this indicator, the greater the chance for automatic evasion. Depends on the accuracy of the enemy.
  • Krita resistance - The higher this indicator, the smaller the opponent's chance of the chance to cause a critical strike + reduces damage from critical attacks.
  • Regeneration - Every 2 seconds restores HP on the specified number of points. It is useless a little more than completely.
  • Reduced damage - The higher this indicator, the less we get damage. Useless stat.
  • Regeneration rate - Interest increases our ejil. Very useful in Pve.

Stats important for PVE: Damage, crit, criterite, accuracy, punching.

Essential for PVP Stats: Damage, HP, protection, resistance to Crete.

Reservation: On PVP in the arena, your equipment does not affect, the equipment affects only your battles outside the arena.

Things

The stats figured out, now about the gear.

Weapons: In Blade and Soul, it would seem very and very many weapons with a suitable damage, but the best Morph path of Hon will still remain the best.

Morph is a system for improving weapons when we improve our main weapons, the fact that we knock on the road. Morphic weapons fixed stats and fixed components needed to improve improvement. You can get acquainted with Morph on our website, after publishing information from localizers.

Bijouterie: Ring, earring, necklace - morph.

Belt - Plains

Bracelet - missing before entering the content "Pravaran and above"

BOPE(Bagua, Soulshield, Pie, Pizza, Cake and others):

Spider - Pve version, will give us a very and very much Crete.

Fractional - a lot of HP, make us almost impenetrable in worldly skins.

These were final options on an affordable content, here I wrote which pies best use and at what levels + a couple of applications for the future.

7-20 Level

Sketch bonuses:

3: Accuracy 2

1 piece: Foundation Stat: 10 HP + 5 Accuracy

2 piece:

3 piece: Foundation Stat: 10 HP + 6 block

4 piece: Foundation Stat: 10 HP + 6 Protection

5 piece:

6 piece: Foundation Stat: 10 HP + 7 Crete

7 piece: Foundation Stat: 10 HP + 7 Evge

8 piece: Foundation Stat: 10 HP + 8 block

20-36 level

Emerald Village Pie:

Sketch bonuses: 3: Protection 6 5: HP 180 8: Crete 61, Protection 10

1 piece: Foundation Stat: 40 HP + 15 Accuracy + Protection 3

2 piece: Foundation Stat: 200 HP + 3 Evge

3 piece: Foundation Stat: 40 HP + damp 4 + 16 block

4 piece: Foundation Stat: 90 HP + 17 Protection

5 piece: Foundation Stat: 50 HP + 5 Block + 18 Tightness

6 piece: Foundation Stat: 240 HP + 4 Protection

7 piece: Foundation Stat: 90 HP + 20 Tightness

8 piece: Foundation Stat: 60 HP + 20 Block + 5 protection

36-42 level

Sketch bonuses: 3: Accuracy 22 5: Punching 66 8: Crete 105, HP 390

1 piece: Foundation Stat: 210 HP + 47 Accuracy + 20 Crete

2 piece: Foundation Stat: 220 HP + 49 Accuracy + 21 block

3 piece: Foundation Stat: 450 HP + 51 Evge

4 piece: Foundation Stat: 2400 HP + 23 Block + 53 Protection

5 piece: Foundation Stat: 2600 HP + 25 Crete + 58 Eve

6 piece: Foundation Stat: 880 HP + 25 protection

7 piece: Foundation Stat: 280 HP + 26 Accuracy + 63 block

8 piece: Foundation Stat: 290 HP + 66 Crete + 27 Protection

42-45 level

Sketch bonuses: 3: Crete 31 5: HP 930 8: Accuracy 131, Protection 56

1 piece: Foundation Stat: 640 HP + 77 Accuracy + 32 Crete

2 piece: Foundation Stat: 1010 HP + 80 Accuracy

3 piece: Foundation Stat: 1060 HP + 84 block

4 piece: Foundation Stat: 1100 HP + 88 Accuracy

5 piece: Foundation Stat: 1190 HP + 95 Crete

6 piece: Foundation Stat: 1240 HP + 98 Evge

7 piece: Foundation Stat: 1280 HP + 103 Protection

8 piece: Foundation Stat: 880 HP + 106 Accuracy + 45 Crete

45 level (only on zbt)

Sketch bonuses: 3: Evge 31 5: Accuracy 95 8: Protection 134, block 57

1 piece:

Foundation Stat: 660 ~ 940 HP + 66 ~ 95 Crete Random: 12 ~ 16 Block / Protection / Evge

2 piece:

Foundation Stat: 690 ~ 990 HP + 70 ~ 100 Crete Random: 13 ~ 17 Block / Protection / Evge

3 piece:

Foundation Stat: 720 ~ 1030 HP + 72 ~ 104 Crete Random: 14 ~ 18 Block / Protection / Evge

4 piece:

Foundation Stat: 760 ~ 1080 HP + 75 ~ 108 Crete Random: 15 ~ 19 Block / Protection / Partweight

5 piece:

Foundation Stat: 820 ~ 1170 HP + 82 ~ 118 Crete Random: 16 ~ 20 Block / Protection / Evge

6 piece:

Foundation Stat: 850 ~ 1210 HP + 85 ~ 122 Crete Random: 16 ~ 21 Block / Protection / Evge

7 piece:

Foundation Stat: 880 ~ 1260 HP + 88 ~ 127 Crete Random: 17 ~ 22 Block / Protection / Evge

8 piece:

Foundation Stat: 910 ~ 1300 HP + 91 ~ 131 Crete Random: 18 ~ 23 Block / Protection / Evge

45 level (only on zbt)

Sketch bonuses: 3: block 50 5: HP 1520 8: HP 2130, Protection 91

1 piece: Foundation Stat: 3180 HP + 46 block

2 piece: Foundation Stat: 2500 HP + 143 Crete

3 piece: Foundation Stat: 1980 HP + 150 block + 64 Crete protection

4 piece: Foundation Stat: 2600 HP + 156 Protection

5 piece: Foundation Stat: 2960 HP + 170 Crete Protection

6 piece: Foundation Stat: 3080 HP + 176 Protection

7 piece: Foundation Stat: 2410 HP + 62 Evge + 182 Protection

8 piece: Foundation Stat: 4390 HP + 64 Crete protection

45 level

Sketch bonuses: 3: Accuracy 50 5: Evasion 212 8: Punching 297, Parice 127

1 piece:

Foundation Stat: 1270 ~ 1810 HP + Accuracy 95 ~ 137 Random: 46 ~ 58 Block / Protection / Crete

2 piece:

Foundation Stat: 1330 ~ 1890 HP + Accuracy 100 ~ 143 Random: 48 ~ 61 Block / Protection / Crete

3 piece:

Foundation Stat: 1390 ~ 2620 HP + damp 105 ~ 150 Random: 51 ~ 64 Block / accuracy

4 piece:

Foundation Stat: 1450 ~ 2740 HP + Protection 109 ~ 156 Random: 53 ~ 67 Block / Crete

5 piece:

Foundation Stat: 1570 ~ 2240 HP + Part of 119 ~ 170 Random: 57 ~ 72 Block / Protection / Crete

6 piece:

Foundation Stat: 2860 ~ 4090 HP Random: 60 ~ 75 Block / Protection / Crete

7 piece:

Foundation Stat: 1690 ~ 2410 HP + block 127 ~ 182 Random: 62 ~ 78 Accuracy / Protection / Crete

8 piece:

Foundation Stat: 1750 ~ 3300 HP + Crete 132 ~ 189 Random: 64 ~ 80 Accuracy / Protection

45 level

Sketch bonuses: 3: Accuracy 70 5: Evasion 212 8: Punching 297, Paring 127

1 piece:

Foundation Stat: 1700 ~ 2420 HP + Accuracy 112 ~ 160 Random: 54 ~ 68 Block / Protection / Crete

2 piece:

Foundation Stat: 1780 ~ 2540 HP + Accuracy 117 ~ 168 Random: 56 ~ 71 Block / Protection / Crete

3 piece:

Foundation Stat: 1860 ~ 3400 HP + tie 122 ~ 175 Random: 60 ~ 75 Block / accuracy

4 piece:

Foundation Stat: 1940 ~ 3550 HP + Protection 128 ~ 183 Random: 62 ~ 78 Block / Crete

5 piece:

Foundation Stat: 2100 ~ 3000 HP + Tightness 139 ~ 199 Random: 67 ~ 84 Block / Protection / Crete

6 piece:

Foundation Stat: 3620 ~ 5180 HP Random: 70 ~ 88 Block / Protection / Crete

7 piece:

Foundation Stat: 2260 ~ 3230 HP + block 149 ~ 214 Random: 72 ~ 91 Accuracy / Protection / Crete

8 piece:

Foundation Stat: 2340 ~ 4290 HP + Crete 154 ~ 221 Random: 75 ~ 94 Accuracy / Protection

After viewing this sequence, the experienced players arises a natural question, and where is 29 pie from the golden giant? I do not consider it obligatory, with 20 pie from the bamboo village we can calmly sway to the 36th and change it to the desert. As they say broke together with a weapon from the roulette - well, did not get out - and without it we will cope.

Soul: Another kind of equipment that is still unavailable to us.

Pet: Similar to the soul.

Gems

Go to precious stones:

Here the choice is not too diverse. In our weapon 6 holes under stones (well, if not 6, then you can increase to 6), but the stones can be shoved there most likely will not be at hand. Since Aquamarins and hybrid stones will not be at the start, we will leave 2 places intact.

Diamond - damage. The only and unique, increases our damage, which is so hard to increase without changing weapons.

Amethyst - Damage + vampirism. Our thrill in the additional damage from vampirism, it works at a critical attack.

Ruby - Critical attack or extra. damage. Increase your damage. Stone on the mill is not considered, because Not particularly suitable + in the arena does not work.

Topaz - Attack + vampirism by targets in control. Even more damage and beat.

Stones for Kacha:

Amethyst - Vampirism. Our extra dummy. Damage from vampirism, triggers when critical attack.

Ruby - Add. damage. Increase your damage.

Sapphire - to Crete at the block \\ damp of the opponent + restoration of HP - will help for quality, it will increase the number of our crits and fill the loss of HP.

You can get acquainted with all the stones

PVE

Part I: from zero to kapu.

So we reached the main part of our guide, now we will tell you how to become great and strong, how to defeat evil monsters and take their treasures. Full article How to swing in this game can be read on the site of our guild.

Here I will tell you like Blade Master to act at various stages of this Kacha.

So drove:

From the first to 16 LVL, we have no shelter mechanic, everything comes down to it 2:

1. Single mobs we kill the combination block \u003d\u003e injection ... injection

2. When we come across a group of mobs, we provoke them more, take into an angle, put the block, wait when they are all suitable, make the sheets and begin to kill them with a blow of the full moon or attacks.

So we have somewhere level 16 And we finally passed the quest for pumping skills. First, take the block.

It will give us a small beat and will reduce the time of roll back to 1x.

Heavenly split. It will give us anyone from a safe distance and drove away.

Pumping of heavenly split:

Flame. Restoration chi.

Punch in the stomach. We will spend a little less chi, finishing fatty mobs.

Tactics practically does not change, collect the locomotive, bring into the angle, stand in the block when everything will be suitable to give the sheet, the flame. We start steps back, pass the living heavenly split. If there were no thick mobs in the locomotive, most likely it is enough for you, but if single mobs remained, then we again catch the block + flame and repeat the focus, or finish using a strike in the stomach.

Next stop 25 level.

For a more comfortable genocide, mobs can be taken by heavenly blades. Give us an overwhelming damage, 5 seconds.

Pumping of heavenly blades:

The meaning remains the same, we collect the locomotive, bring into the angle, we are in the block when everyone will suit give the cover, celestial blades and a lightning strike. Get back in the block and waiting for profit. Tactics are a little long, but there is a place to be. The damage from 2 skills is enough to chat the crowd of mobs.

30 level:

Add drops to our pumping.

This is our damage on a single target (although they can be beaten separately along the crowd, but it is not effective) in combination with a stomach blow. Using skills in turn can be canceled by the animation + the loud will give us an extra crit that you will save us from the strike in the stomach. This combination will become our main one by solitary purposes. In the bundle, these 2 skill issues the maximum damage on which the Blade Master is capable without exploits.

Add to this salvation pumped by 1. This will allow us to go out.

36 level:

We will add to this blow full of moon and a lightning strike.

Pumping the blow of a full moon and a lightning shock:

Additional control and any combo, useful, although you will not use it often. Further at will, the main backbone for kaches is Build the 30th level, the rest is so to speak in terms of the situation, desire and needs.

Final Pve Bild 45 It will look like something like that. We play completely into damage, 45m level controls are not our rustle, let the dents, cats and Lbmas are engaged in it. If you play one and your party causes you fear and the desire to pray to Allah, after each boss - take Tab to weaken.

Bild for the 36th level (against the boss) Tyk tyk.

The main focus on 2 controls, as we definitely know the group definitely does not complete the boss and everyone will get along the face, so we have 2 combinations for such a case.

Blow shoulder and hit the full moon \u003d 2 weakening.

Cressing and throwing a sword \u003d 2 tipping.

Why suddenly so much control? At the 36 level, you will most likely beat the dasward, he is an infernal lord and a chest with horns. Will you go to pass it most likely with Randomami, the 36th dance. Damage with new skills is enough, but the safety in front of his eateries is priceless.

Part II: National Dange Features

To begin with, let's talk about the role of Blade Mastera in the group.

As I wrote before the Blade Master is a tank \\ dd, it follows from this that all bosses should be interested only by us. Moreover, with the absence of desirers in the party, the role of the Mobov collector falls on us. The collection mechanics is no different from the pharmaceutical solo described above. We collect the locomotive of monsters, clamping into the angle, put the block when everyone will suit the cover, the flame, the celestial blades, a lightning strike and get up to the block. Then we give the dissection of the full moon and begin to cut. If everything is done correctly, then your damage + damage your group is more than enough to kill everyone.

Now let's figure out how to make these bosses to us? In this we will help the skills that increase the aggression of monsters:

Repulsion

Continuous Natisk

We dealt with our role, now it remains to decide who we need to group. Consider options:

Force Master is the best DD with a pair of savings on a party.

Lyn Blade Master - capture of bosses, control, saves, decent damage, burst damage and us, with their blades.

Destroyer is similar to LBM, more controls, less damage.

Summoner - Reduced protection, can be hidden for us, saves for the group. Moreover, now in Korea, the cottage heads the DPS sheet, although it is not clear how much it will last.

Assasin is a huge damage, a bug on a party and a pair of savs.

Kung-Fu Master - the second tank in the party we are not particularly needed, although his BAU significantly improves our life, inflicts mediocre damage.

Blade Master - our copy is good, but you can and without it.

TOTAL: For us, the Force Master, Destroyer \\ Lyn Blade Master and Assassin suitable for us. With the introduction of the Varlock, he will be better to look at the place of the Fors, his BAU will give us a great damage to us, while he himself has a rather decent damage. There is an option to replace the destrete \\ Lbma cat. In the future, it will significantly raise the overall damage of the group, however, the level of comfort in such a group will fall sharply for you.

Now about how to block boss strikes. We are simple, for us, all blows of bosses are divided into 2 categories: which is blocked by the block and which are not. In the first case, we simply live the block in a second before hitting. In the second case, we are driving from the blow using q e or ss

Small Note: CD on Q and E is one, however, it is ignored if you live from the Battowyutsu rack. On this video, all 3 points can be seen: when you can climb the unit when it is impossible, when you need to jump, so that the boss does not give bonus oo to him.

Tanking of the fractional dragon:

Pvp.

They reached the dreams and hopes of half of the community-honest PVP in the arena, where the gear does not affect anything, or to fractional battles, where you can show the entire silicon of the affected fit. But I have unpleasant news for you - guides will not help you.

Here the main part solves real experience and the reaction, nor the first one of the guides do not learn. However, I will tell you how BM can kill his rivals in the arena (I will not consider the faction, because the battle is not always 1x1, not always with an equal equizer, so let's about the lease).

First, we need a suitable build. On bnstree.com you can find several PVP builds for the 45th, all of them are almost identical, with the exception of several things. I will offer my own and justify my choice. tyk

Stan will provide our combo extension.

The less chi will be spent the better.

By this skill we catch the enemy after the aircraft.

Our exit from the mills.

While there is no legendary shield on the 3rd branch, it remains the best choice, although it seems to be some skills like Svap Assassin.

Fencing Stand: Stan.

Stand Batthodzuitsu: the extension of the mill \\ loosening for 2 seconds.

Increase distance

A series of weakens + recovery chi. Why without tossing? After our chain, we will almost not be left, and if we immediately scroll the goal, they will not even be able to keep it in the air.

Demanding on the weakening skill

The main skill to start the battle.

Exit from the rack of blades, restoration 4chi.

Stan if you got along the counterattack and tipping if you did not have time, trouble-free control.

Weakening punching protection.

Save from any grippers and lovers to sit on us, will transfer to the rack of flying blades.

Our skill to evade the skills flying in us, the transition to the rack Battowyutsu, 1 chi, 30% of the speed of movement. Separately, I note that SS gives Invul not only at the time of animation, but 0.5 seconds after it, about how to use it later.

Here we have something, it remains to understand what to do with this variety.

Let's start with ours, as it is called, "rods", it is possible both in flight and on the ground.

In flight:

On the ground:

Although this is the advantage, but we never inflicted a significant damage.

How to apply it? The simplest strategy - we catch an opponent on his mistakes, trying to knock out it Tab (exit from the mill). Next, scroll through our DPS combination:

This is the basic option, depending on the ping, the speed of the keyboarding of the keys and the starting chi, can add a couple of additional blows here.

How to catch the people after the aircraft?

The main 3 options, the enemy falls and we use the skill depending on what he did. Experience shows to Gold 90% of people falling immediately press the rebound, so it should be ready for the fact that the goal will move by 4m back. There is another option to catch immediately when dropping with the help of a full moon blow, but then it will immediately come out of weakening through the rebound and we need to prepare the following control, while we must stand in the reach of its rebound.

The blow of the full moon is not the only one you can catch a rebound, you can catch via my shoulder, pinch, onslaught and in particularly audacious situations even a five-year-old. Right creatures like Lbma and Datherish can be caught on the kick, because its owner will expect a poorly used control from you, which will arrive in the rebound (the first 0.5 seconds after using steepness, will be 2 sec you), and will add Tab convulsively. Our pink is not afraid of this rebound, so we use without the slightest fears.

A few words about rebound. If you want to rise by rating, then you need to learn his animation and know exactly when you need to control. If everything is right from the opponent, it will not be possible to get out of your DPS combination. So it all depends on you.

All options require a good timing and reaction.

Now let's deal with how to use our heavenly blade.

At first glance, this is one of the most unsuccessful skills, it stands for a long time, it will be easily stopped, damage is not immediately. So there is to successfully use it. We need to perform 3 conditions:

The idea of \u200b\u200bapplying is simple, catch an opponent to control, we use the blades and throw our victim in the air. Scroll through our combination, after catching the goal as described above, we turn on our chi generator, we throw the blades that will raise us damage and under OST OnePunchman's send the opponent down the rating.

Now you know a part of the basic combinations that will make you a thunderstorm of a silver rating and a worthy opponent in gold ... until you encounter the cottber.

PVP against different classes

We dealt with basic combinations in PVP, now let's decide what to do with different classes.

Force Master

He is a master of elements, Sork, magician. This is a class with which you will have problems only from 1700 and higher. Experience shows that the forces are not able to do anything below and only one block solves all our problems. However, let's understand how to act if we got an adequate opponent: we'll start with the preparations for the match, in addition to the main Bild of Skill, we will need:

Blades on the exit from capture. Force will constantly try to pull us out of the capture block and it will be one of the most efficient ways to get rid of it. But remember, he has a lot less, so it is passively to sit and believe that the Force does not have no power over you. It is worth remembering that most of the forms will try to catch you on the reaction and drop you immediately after capture, so before you have a blades, try happiness from 2.

shoulder 1 or 3 branch. It depends on the force that plays you against you. If the force plays dynamically and trying to replay you shoulder 3 branch goes better. If the force plays like gay and is waiting for the maximum time in its icicles \\, until Tab and SS rolls back, then the shoulder with a trembling shows itself better in the protracted battle.

Tactics are quite simple to block his attacks, we do not give to us the ice, we catch on the rebound and begin to put it on the neck. Permanent Natisk Our only chance to win.

Lyn Blade Master.

He is the master of the fiber of Linov, Blade Cancer, and just "mouse". This class will be a real pain in a soft place. On this patch, Blade Master could not oppose the skill LBMU, but there can not be much on our target rating (1600-1700). Let's deal with.

Let's start as always with skills:

Blades on the exit from capture. LBM will constantly try to pull us out of the block as a force, only unlike the fors, if we do not get out of this capture as soon as possible, we may get attacks per 1 \\ 3khp if you do not finish the blow to the knife in time, we will definitely get a lightning And we will be in weakening after which we are with a 100% probability of flying into the air. Maximum hatred.