How to complete the game Aaron Crane. Pictures come to life

  • 29.08.2020

Leave the house and go to the bridge. In the center, place the letters that you saw under the gong - to and on the sides of these letters - objects starting with these letters, a dagger and a key; mask and mouse. Walk right again. Asks you to bring her a rod. The stone door will rise and the sculpture behind it will ask you to bring her a mace. After completing the mini - game, enter the house. Walk left to the penguin. In the slot in the mailbox. To the crocodile pool. Rotate the rings to collect the sketch. Go downstairs and enter the house. Click on the door to open a puzzle. Insert into the groove on the door. The chain on the door will disappear, go forward to the portal. Go into the hole behind the painting x and click on it. Examine the layout of the pebbles on the fence. Turn the lever near the wrench - the bedside table door will open, take it. Click on the pictures below and on the coin and select the images in the bottom row that are suitable for the meaning of the images in the top row. Go to the penguin and put it on. Follow the arrow to the right 2 times to the crocodile pool. Click on the fish 3 times and take it. * all drawings grow by clicking on them. Set the arrows so that they point to the desired zodiac signs: Gemini, Scorpio and Libra. Zoom into painting J and assemble the puzzle. Examine the dresser in the lower right corner. Go to the crocodile pool and turn left through the arched passage. Pick up the fallen sculpture. Click on the mailbox to play a mini-game. Go down from the roof and follow the arrow to the left 3 times to the stream. After the solution, the signs of the zodiac symbols will appear on the wall - go to the portal and bring it closer. Into a gong - it will turn over. Use a shovel near 2 pebbles to dig out the purple one. Open the drawer in the upper left corner. To the house, go to the door and turn left. Fontana - on the other side of the stream will appear. Return to the house and zoom in on the front door. Take it from the shelf on the left. To wipe off misted glasses. Dove, and when he starts to eat - take it. Pictures come to life - write on the forum. Examine the rock in the sand under the diagram. Cut the pumpkin and take the 2nd. If you still have questions about how to get through the game Aaron Crane. Throw the basket off the bench and take it. Take from the penguin's beak. Go back to the house, and then turn right 2 times. To remove the stuck in the bench. After solving, take from the opened box. Into the brazier in the corner of room I and use the help to light the fire. Tear off three nailed boards. Railings, and then the rest. Climb to the roof to the dovecote. Go outside and climb up the rope to the roof. Open the pot lid and take it. Arrow to the right 2 times. Return to the door, left twice. Lay out the found pebbles in accordance with the scheme. After solving, close this place by clicking the cross in the upper right corner. After this, the penguin will show you the way with a wing - go in this direction to the portal. Examine the top drawer with the code. Install by the stream first. Examine the candle near the ottoman for a puzzle. In the picture, and then bring it closer and collect the puzzle. Follow the arrow to the right 2 times go to the dry pond. Exit the gate and turn right towards the painting on the wall. Click on the arrows to rotate the discs and return the sketch. We offer full control over the passage of the game Aaron Crane. Hook the rope onto the hook on the roof of the house. Swap the discs to match the color of the arrows.


The application from the category "has simplicity and uniqueness, provides an excellent opportunity for the child to develop their thinking. Just a few hours of play a day and within a week you will see the result. The application is an activity in the form of a game, it will not leave indifferent any kid or even an adult. The whole family can now study, develop, play and have fun.

If you are far over twenty, and you are not interested in all sorts of shooting games and collecting treasures, then the next offer from our game portal should definitely please you. In this game you will have to use your brains well and find the only correct solution. This novelty is designed specifically for those for whom high intelligence is much preferable to being able to quickly press keys and buttons.

Aaron's father is an artist who paints strange images from his subconscious. He disappeared a month ago, and now Aaron finds an unknown address in one of his paintings. Thinking that it might have something to do with the disappearance, he decides to visit the place. When he gets there, he enters a gloomy corridor and sees his father's reflection in one of the doors. Suddenly the reflection breaks and the door opens ... Aaron finds himself in a fantastic world of paintings that have come to life. Help Aaron find his father and unravel the secrets of his paintings.

Game features:

  • Exciting plot
  • Realistic graphics
  • Many locations
  • Various

* all pictures are enlarged by clicking on them
We offer a complete walkthrough guide for the game "Aaron Crane: Paintings Come Alive Walkthrough".
If you still have questions about how to complete the game "Aaron Crane. Pictures come to life" - write on the forum.

Part V

Follow the arrow to the left to the waterfall.
Raise near the cliff a rock (1).
Walk right 2 times and climb the mountain.
Take net (2) and wire cutters (3).

Return to the waterfall.
Examine the waterfall.
Use netto fish out of the water piece of puzzle (4).
Insert piece of puzzle into the disk (5) on the rock and click on it to activate a puzzle.
Find pairs of identical symbols.

After completing the mini-game, a passage will open in the rock.
Move it closer and take ax and duct tape.

Nippers get out of the log nails, and then ax chop this log. Take away boards.

Walk right 2 times to the dinosaur.
Use duct tapeto fix a broken hammer.
Take yourself a hammer (AND).
Return to the boat.
Put on the hole in the boat nailsthen insert nails and hammer them hammer (IN).
Take from the bow of the boat beetle (FROM).

Go to the dinosaur and give it to him beetle (D).
When the dinosaur disappears - pick up the fallen horn (E).
Follow the arrow to the right to the portal and take lifebuoy (F).

Go to the boat.
Throw in the boat lifebuoy (G) and click on the boat to sail towards the island.
Fish out of the water stick (H).
Use stickto unwind the rope ladder (I).
Climb this staircase upstairs.

Take sword handle.

Return to the waterfall (click on the boat to return to the shore) and zoom in.
Combine sword handle with the blade and take the whole sword.

Return to the island.
Give to the left statue sword, after which the tears of the statues will put out the fire on the road.
Examine the bowl.

Insert into the bowl horn (N).
Click on the bowl to activate a mini-game. Rotate the discs to complete the pattern.

Take from the opened bowl knife(P), and for the cup take stairs (Q).
Move forward.
Use stairs on the abyss - you get a bridge (R). Walk on it.

Turn left and take the second a rock (S).
Swim to the shore by boat, go left, and then climb the mountain to the dragon.
Place two stones into the grooves on the ground.
Click on the stones to unfold them.
When the inscriptions on the stones turn red, the dragon will fly away (the inscriptions on the stones should look towards the dragon).

Take a boat trip to the island.
Approach the tower, open the gate (1) and go inside.
Turn left.
With a knife cut off piece of cheese (2).
Return to the street to the tower entrance.
Give back piece of cheese mouse (3) and remove from its tail key (4).

Cross the boat to the shore.
Go to the portal.
Key open the round box and take eye.

Return by boat to the island and go to the tower.
Give back eye imp.
When figyp; ka imp disappears - zoom in on the picture behind him and collect the entire image.


After solving the puzzle, take button (9).
Exit the tower and go left.
Insert button into the puzzle on the wall (10).
Click on the puzzle.
Arrange the same symbols in diamonds, and then place them so that the drawing is opposite the color that suits it (frog - green; fire - red; snowflake - pale blue).
To swap the circles, click on the button in the center.


After passing the mini-game, click on the lever.
virgo, Capricorn, Libra.

Cross the boat to the shore and go to the portal.
Just like last time, place the necessary signs and click on them.
Enter the portal.

Part VI

Take near the fountain a bench (AND).
Examine the potted flowers (B).
Click on the largest pot (C) to move it to the side and find seed (D).
From the bushes on the right, get wheel (E).

Turn left towards the ferret.
Put a bench wood grain (H).
Click on the ferret (I) to remove it from the tree.
Take key from the paws of the animal and take it back a bench.
Zoom into the wall of the house behind the tree where the ferret was sitting.
Remove from the vase umbrella (F).
Use umbrella on the branches of a tree to discover empty bucket (G).

Turn right on the arrow to the non-working fountain.
Use empty bucketto scoop earth from the fountain. Receive full bucket land. Take from the cleared fountain piece of puzzle (TO).
Examine the potted flowers against the wall. Insert into the groove on the column (L) piece of puzzle and take it from the opened cache statue (M).

Move left.
Plant in a piece of loose earth seed (N). Fall asleep it out full bucket earth.
Put statue on the pedestal (O) and press the lever (P) - a cloud will fly in and water the ground.
In place of the seed will grow carrot - take it.

Follow the arrow to the right 2 times.
Install wheel on the cart (R).
Will appear harness (S) - Take it.
Dress harness on the donkey and give him carrot.

The donkey with the cart will go away; pick up the MATCHES from the ground (V).
Move right to the portal.
Zoom into the portal and find bubble (W), valve 1 (Y) and piece of puzzle (X).

Place piece of puzzle into the round hole in front of the doors (A).
Click on it to activate a mini-game. Move the rings until you have completed the drawing (B).
The hatch will open - take from it valve 2 (FROM).
Key open the lock on the gate and go inside (D).

Put on the table a bench (E).
Click on the chandelier to lower it a little.
Use MATCHES to light the candles on the chandelier.
Take away magic powderfrom the chandelier (G) and shovel under the table (F).
Examine the painting (H) and assemble the puzzle. After solving, take away valve 3.


Go to the fountain.
Use shovelto excavate the ground near the fountain (K). Put there 3 valves.
A puzzle will open. Turn the valves to match the colors on the wall. Turn the bottom valve with the right button, and swap the valves with the left button.

The fountain works - throw it magic powder .
Take empty vialand scoop water from the fountain. Receive full vial.
Go to the portal.
Splash water from full bubble onto the dark part of the wall above (N).
Signs will appear on the wall, remember them: lion, virgin, fish.

Place the arrows of the portal on the necessary signs and click on these signs.

Now you have all the mirror fragments, collect the puzzle.

Congratulations! You have completed Aaron Crane. Pictures Come to Life.


>