Guide for achievements - Sansil - side tasks. Passage of Divinity Original SIN: Tips for beginners Divinity Original Sin Enhanced Edition Passage

  • 16.01.2021
"Divinity - Original Sin" - a computer step-by-step rollery isometric game with the possibility of cooperative passage of the main storyline, covered "Divine Divinity. The birth of a legend." The developer and the publisher is the Belgian company Larian Studios, the collection of funds for the implementation of the project occurred through the Kickstarter website. Release took place on June 30, 2014 for Microsoft Windows. Once the keepers were treated with patients and wounded with the help of power, which was called the "source". Over time, the source was spoiled, and the keepers swallowed madness and now they use power to immerse the rivelon in chaos. Several seekers go to search for a source to protect the world from the impending darkness at any cost

City Sansil

After talking with the Master Arh, you can immediately go to the investigation killing adviser JakeHowever, there are many NPCs in the city that can give you tasks.

Plan of the city



1 - Sansil port; 2 - port warehouse; 3 - the gate of the harbor; 4 - South Beach;
5 - South-Western Gate; 6 - Western Beach; 7 - House Evelin; 8 - Teliron's medical care;
9 - area; 10 - abandoned house; 11 - Southeast Gate;
12 - Esmeralda's shop (2nd floor of the building - house Esmeralda); 13 - City Hall (library);
14 - Royal Crab; 15 - universal store; 16 - Northern Gate
17 - Funeral Bureau; 18 - central market; 19 - cemetery; 20 - Eastern Gate
21 - Legion Camp; 22 - house of cooks; 23 - Headquarters of the Legion; 24 - Eastern Gate
Sansil It is a safe place that you will not say about the surrounding area. Therefore, you should not leave the city until you do all tasks to get the highest possible level at this stage. In addition, you can get new members of the detachment. On the second floor of the library building near the entrance you can meet JahanHe wants to join your squad (a magician of water that is hunted on demons, so he will become a member of the detachment, only under the condition that there will be no deals with demons). Another possible candidate in the ranks of your squad - Madoris located on the first floor of the royal crab.


Fire! Fire! Fire!

Entering the city, we immediately turn left and move to the pier, you can see how several sailors are trying sunshine. Use the "rain challenge" spell and save the ship (the scroll can be purchased in the store, in the absence). We get experience and +1 to reputation.


Sailboards without a ship

Louis, Max and Philip, who, together with the ship, have lost their opportunity, have lost their opportunity to earn, need to help honest sailors in search of work are located on the pier near the across the sea vessel. Moving to the central market of the city, near the fountain will walk in a circle Captain Jack, who can offer work to sailors. Next, you need to return to the pier and pass the task.


Fish


In the market near the fish shop, we encounter Robin, who is trying to steal fish. You can dissuade him to make this crime, or close your eyes to theft (in this case, legionnaires will immediately resort and you will have to lie).

Elf Orc: Bloody Enmity

In the southern part of the city (see Map) you can meet an old elf named Eglander, who asks for a meeting in the room in the tavern "Royal Crab".


We go to the tavern and climb the second floor of the building, the Eglander Room is located in the center.


Eglander tells the sad story of his elved house. One night, the orcs of the Casuldagar tribe attacked the native city of NPC and killed all the inhabitants. The last elf of Gandavum's house was able to destroy everyone from the hated tribe, except for the last child, which became an exemplary resident of Sansil. The name of the last representative of the tribe Casuldagar - Victoria, Librarian.
Before the player, we get a choice - to force the Victoria to pay for the crimes of your tribe, or solve the problem otherwise (the Eglander exhibits obvious signs of schizophrenia and has long lost contact with reality). Let's leave the tavern and go to the library (the library is on the second floor of a city town). We speak with the Victoria librarian, the solution options for the designated problem several: 1) Kill Victoria and pick up the amulet
Assistant librarian will also participate in battle. After completing the task, in addition to the amulet (which will need to be given), you will receive several scrolls, several books, +300 experience for winning the battle, +1800 experience for performing the task and + 1 heartless. 2) Stop Eglander
We speak with the mayor of the city Cecilwhich allows you to use any means to eliminate the problem (the mayor brought up Victoria as his own daughter). Next, we return to the tavern and attack elf. After the victory, we receive +750 experiences, +1800 experience for performing the task, + 1 heartless (also we get the inventory of the Eglander). 3) Pick up the amulet from Victoria and deceive the Eglander With help impact we get amulet, It is necessary to defeat four times in the "Stone-Scissors-paper" game, which method will suit you ("intimidate", "convince", "charm") depends on the character skills. Next, we return to the tavern and complete the task (we get +1800 experience for performing the task, +300 for the warning of NPC on danger and +1 condescending). four) Report Eglander Legion to Elf arrested
We are moving at the headquarters of the Legion and speak with Aureus, who arrests the old man only if you provide good evidence of his guilt (we get +1 righteous).

Enchanted, I'm sure

Behind the warehouse will be two Legioneer and Orchiha, which mistakenly was fascinated by the help of a potion, as a result, she fell in love with one of the legionnaires. The main characters must decide what to do with this trinity. Marius - argues that a dangerous "pet" must be killed and ninnia asks to leave alive orc. Solution Options:
1) Kill twisted Orchihi.
Award - +225 experience. The consequences - Ninni will begin to take revenge on Marius.
2) Leave in alive Orchi.
Award: +1 Romantic, +225 experience. The consequences - Orchih will later come to themselves and kill both legionnaires.

Heat the crowd

On the square of the city can observe how Reginald shows a view with the talking head, while Cedric (Another artist, stands in the eastern end of the square) does not have the audience at all. Your task to find out the reason for the popularity of Reginalda. Moving to the presentation and speak with Gallahherwho works as local listed and for a small fee collects the crowd. We return to Sedrik and tell him about the name, as a result, the artist asks to recruit Gallagher (for example, it can be intimidated or charm). Next, tell Reginaldo about the starting and complete the task (award: + 130 experience).

Mysterious murder

We return to the main task, go to the headquarters of the Legion, you must talk with Aureus. The commander of the local department of Legion asks to report any oddities, we are also allowed to the place of crime in the tavern. We go to the "Royal Crab" and get into the room in which the murder occurred. As soon as the main characters enter inside, they transfers to another measurement in the room the starstant.



Heroes come to the small island in space ( End of time), speak with imps by name ZikszAgzWho offers to look at the telescope (he explains that the star stone suffered a source seekers to another dimension). Open the portal through which we fall on a new location. Moving for impm and meet Tver time. After a conversation with a mysterious girl, talking with imps, we get a personal teleport and go back to the city.


Moving a crime in place, we wake the chest in the room and get letter For the wife of the adviser Jake from the duke of Farol (Task Wife advisor). The crime scene the main characters examined, now it is necessary to examine the body of the victim.

Wife advisor

Love letter can be regarded as a motive for committing a crime. We head to the shop of Esmeralda and speak with the wife of the adviser Jake, Esmeralda denies his guilt (a letter, like evidence, she rejects, and the duke characterizes as a spoiled person). We rise to the second floor (2nd floor of the building - the house of Esmeralda) and select key From another part of the house.


Go to the house with black input (It is not necessary to do this in front of the patrol) and examine the room for the location of the evidence. On the table is the book "Perfect murder"The content has an unequivocal description of the preparation and commitment. Go down to the basement and remove the weighing ham near the stairs, activate the found button (About its presence can tell the mouse) and get into the secret button of Esmeralda.


In the room raise cropped knife And climb upstairs. Go to the shop and show Jake's wife found evidence, which the suspect finds an explanation and suggests paying attention to Evelyn, Teliron Healer student. After the hunt, Jake received a deadly wound, but Evelin saved him from death, it was after these events that the adviser became detached and gloomy.

Mysterious kill (continued)

We move to the hospital and speak with Teliron, he reports that his student disappeared. Go to the next room and select backpack suspect inside which will be key from home.


We go out on the street and move to the house of Evelyn, open the door and select a diarywhich contains information about secret Lair (label on the map), you can only access with spells (Scroll in the chest). We return to the study of the body of the victim, go to the funeral bureau and talk with umbiller RobertsHe argues that the body of the deceased is in the cemetery.



We go to the north of the city and roll up the grave of Jake, inside will be corpse Sheep, the body of the adviser was gone. We talk with Murphy (the dog of the deceased), he can help in identification, it is only necessary to bring things suspects. We return to the Understrokemaker and show evidence, we act on the undertaker and we get the information: the servers really burned the sheep, but where the body disappeared, does not know (it was stolen). We also learn a list of suspects: captain Aureus, Mer Cecil, Wife Esmeralda, student of Lekary Evelin. Need everyone to bring Merphy (dog) for identification. Coat Evelyn will be in the bedside table in the hospital, the Esmeralda can be taken underpants (2nd floor of a shop building, chest in the center of the room).


To lend from the mayor of the thing, you need to get into the room and find shoes In one of the cabinets (the key will be near the staircase). Aureus can lend socks (in the bedside table near the bed).


We return to the cemetery and speak with the dog, Murphy points to Evelyn. Earlier, information about the location refuge Students of the Lekary, however, in order to find shelter, it is necessary to leave the city (at this level to overcome the hordes of the undead, it is rather difficult, but it is quite realistic to clean the territory adjacent from the north to the city of the territory, or you can go to the Western Beach). The article is part of the cycle full of Divinity - Original Sin

Keywords: Divinity - Original Sin, Divinity, Silis, Fire! Fire! Fire!, Burning ship, sailors without a ship, Fish thief, elf-orc bloody enmity, Eglander, Victoria, Librarian, Warming Crowd, Enchanted, Mysterious Murder, End Times, Royal Crab, Task Time, Proszazgz, Wife Advisor, Evelyn, Undeller, Body, Dog, Suspects

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Quest Mysterious kill

Reward: 8250 experience

So, the first quest in your magazine will be this task. You must reveal the case of mysterious murder. But before you need to get to the city, the path to which the Orcs Horde blocks. In the dungeon you will be trained. Follow, see the cat-scenes, in which it is shown as necromancers leave the crypt. Noticing you, they will encourage the undead. Opponents are lightweight, you will figure them out with them without much effort.

Now follow or return to the tomb. Inside there is a tutorial in which you will learn about the basics of the game. In addition, you will find a little gold. Having found a tutorial, you can easily find and get out of the dungeon. If you choose another way and go left, then after a while you will find a bridge. Talk to drunk guards, disperse with them, or let me accompany you straight to the walls of the city. If you kill, you can search for their corpses in search of a lute. If you leave alive, they will help you cope with orcs.

The beach will be a battle, in front of the city gate. Go through the bridge, the cat scene with the ambushes of the orcs and directly the battle with them. First of all, kill Shaman, who heals his associates. Pay attention to the oil barrel standing in the middle of the battlefield. If we apply the fire on it, it will explode and damage the orcs standing nearby. Do not forget that the shaman himself can blow up this barrel.

After the battle, go to the city gate and follow the Master Arhu, a person who knows the details of the murder case. He will ask you to meet with him and Captain Aureus in the north-eastern part of the city. Reaching the destination, climb the stairs and talk to the cat in which Arhu was embodied. Learn about the night when murder happened. Arhu will say that you should meet with a graveman and inspect the corpse.

On the first floor, talk to the captain, which will allow to inspect the place of murder, as well as get several side missions. So, first go to the local tavern where the murder occurred. Jake adviser room (actually he was killed) is on the first floor, the guard will open the door for you immediately as soon as you inform Captain's resolution. When the door is open, you attack the magic discharge that did not harm you.

You must open the chest, and if you do not have banes, just scatter it, which takes you just a little longer. In addition, here you can find a stone for the quest "The Story of the Stones". If you have not yet taken this quest, touching the stone, you will be teleported and the quest will start automatically. After reading the letter from the chest, you will get a new task - "The Story of the Stones", which will be completed immediately as soon as you see the corpse. Go to the funeral bureau, which is located to the northeast, in the room on the left, look for notes, from which you learn that the corpse is stolen. The tagger suspects of this four: the mayor of Cecil, Captain Aureus, healer of Evelin and Esmeralda, the wife of the murdered.

Now you must execute the quest "The Councillor" S Wife ", which will find below.

After performing this task, go to Evelyn, but its master Teliron will say that she disappeared in an unknown direction, in a hurry. He will tell you where the house of Evelin is located, where you must go now. But before, from the next room, take the bag of Evelin, near the window, and inside find the key from the house. Enter Evelyn's house, open the chest on the right and find the spell to enter the secret laboratory. On the shelf you can further find the magazine Evelin, where it is said that the secret laboratory is in the north.

The laboratory itself is located on the north beach. It is important that this spell was used on you. Leave the city through the Eastern Gate, go to the north and soon you will attack a large group of undead. After defeating them, enter the cave that those were guarded, where you will find one of the bosses for the additional quest The Fabulous Five. After you destroy it, go out through another move and go to the eastern beach. Learn the southern cliffs while your partners say that you are in place. Use spell on yourself and open the entrance to the laboratory.

Inside you will wait a sectarian. Kill him quickly until he raised the alarm, and take the key from the corpse. If he has time to get to the orcs, they will attack you. Killing the orcs, go down one level, where the battle starts. You will come across Evelyn and a dozen sectarians. In addition, the woman will call the zombies that, after death, explode and splash the acid in a circle. If someone from your heroes have a zombie ability, then you will win a lot. The most important thing to kill Evelyn as quickly as possible. Let one, who has a stronger damage, attacks it, and others cover.

After the battle, talk to Zombie Jake and will tell you who killed him. Mission complete.

Quest Wife Advisor

Award: 1800 experience

After you visited the place of the murder and opened the chest, reading the letter of the dead, then you receive the quest, according to which Jake's spouse is considered a suspect. You can find Esmeralda in its store. Showing a letter to the guard, he will surprise that in addition to him, Esmeralda has another lover. Esmeralda will declare you that this fact is not proof of its involvement in the murder.

To make sure of her innocence, climb the stairs upstairs and find the key in her apartment. Climb the stairs and open the nearest door. Through the ground floor to find books on how to plan the murder, they lie on the table. Return to the next room and pick up the basement through a secret door. To the left of the staircase hangs meat - remove it and find the switch. Click on it and the door will open in the secret room. Require explanations from Esmeralda. She will say that the book and knife belonged to her husband, who cut pigs. The wife of the killed will say that it would be better if you were suspected of all Evelyn.

You can ask the captain who arrests or does not arrest Evelyn. Continue to pass the previous quest.

Quest talking statues

Award: 3400 experience

On the way to the city at the very beginning of the game you can find notes on the corpse. From the magazine, you will learn that mysterious statues presented this unhappy ability to fly, but it turned out to be untold. You decide to solve this mystery, but before you need to get to the city. When you are in the city, then move north, find the entrance to the cave and see there several enemies there. Obschery yourself, use fire and acid from the enemy. Now enter inside, where to meet the robot, which is the boss from the quest The Fabulous Five. Below you learn how to fight him. By defeating the robot, go to another entrance and follow the west. In the end, you will get up to four speaking statues.

To complete this quest, you need to use water spells, fire, earth and air. Each time you use a single spell, a demon of fire, earth, water or air will appear. They themselves are weak, but remember that the fire spell on the fire demon will work as healing, etc. In addition, after death, the demons leave various types of traps - the fiery demon - fire, the earth demon - splashes the acid, etc.

Quest Entertainment Public

Award: 125 experience

In the market, you can meet Reginalda, who entertains the crowd, showing the speaking head. Speaking with Gallahher, who is one of the representatives of a junk crowd, you will learn that Reginald paid him for all this. Now go to the other side of the square, where you will meet Cedric, who have no audience. Notify that Reginald paid Gallachera for a fake crowd, and he in turn will ask you to bribe the people.

During the conversation, use your best attribute to convince it to go to the other side. If you succeed, the galloker will work on Cedric. Return to Reginaldo, tell him that now his bribery worker left. He will not take it to the heart, and the quest will end.

Quest story of stones

Award: New Cameras

ITI asks you to find more stones that Evelin used. The more you find the stones, the more cameras will be open to you. To get out of this room, look at the telescope, then hear from impact, how to open the door to the main hall. Talk to a woman who is sitting nearby. Talk to Impig again, he will give you a portable portal that will allow you to move to other pyramids.

After using the pyramid, you will find yourself in a bathroom with a bathing woman. To go, you need to use the symbol on the right side of the screen and teleport to another place. After you come back to the city, you can use the pyramid to search for the second stone. If you play a cooperative, then leave it to another character, and keep the original to yourself. Thanks to this, you can port to each other at any time.

You will find the first stone during the passage of the Quest "Mysterious Murder", in the tavern, at the crime scene. Then you unlock the "Heroes Hall", in which you will find all your comrades who are not traveling with you. The second stone you stay to the east of the city, where there is a crowd of fiery undead. Continue to walk on the road, and when Magma-Monster is passing, then notice a stone on the road. Thanks to this, you will unlock the "residential neighborhoods".

Quest of The Scaredy PACT

Reward: 4250 experience

The leader of the guards will share with you rumors that the old lighthouse is sisit. He sent there several of his people, but for a long period of time they never returned. You have to learn about their fate. Go towards the Western gate, soon you will be attacked by the undead. Kill them at a distance, because Those are exploded after the death of acid. In the first house you will find the corpse of the guard, who was sent to the lighthouse. Follow the way to the West and fight with another party of undead. Some of them are attached bombs on his back. Do not let them close to yourself. As a rule, they explode from one shot. Go through the farm and the house until you meet the other other remaining guards. Those too scared to visit the lighthouse.

Continue to go on the road until you get to the destination. Before entering the entrance, fight the mini-boss, its psa and archers. The boss itself is easy to kill, but it's harder to get to him. In addition, the second difficulty lies in the fact that he can revive his units that you have already been killed. Therefore, send two people to kill the boss, and the other two are to distract dogs. By killing the guide of the lighthouse, deal with ordinary enemies, which is no one to revive now.

Entering inside, you will meet Samson, the ghost, who will give you the task of "Lost Love at the Lighthouse" and tell your story. Now go back to the two guards, tell them what you have seen, and can not tell. If you tell them your story, then they will return to the captain and all your merits will assign themselves. Then you can kill them and tell the captain, which really happened. The guards will be sentenced to punish. If you do not tell them anything, they will go to the lighthouse themselves. Anyway, the quest will be performed immediately as soon as you return to the captain.

Quest Lost love on the lighthouse

Award: 3075 experience

This quest you will get from Samson's ghost, which is located on the lighthouse and tell you about your love for one woman. You must find it. Return to the city and exit through the southwestern gate, near the harbor. There will be the corpses of the orc and man, go in the footsteps of the Big Orca and his suits. The battle with this enemy is described below in Quests "Crabs against Skeletons". Then log in to the cave. Inside you will witness the struggle of skeletons and orcs. Enter into battle or wait when they finish each other. Then find the key belonging to the leader of the pirates (lower level) in the quest "Crabs against Skeletons". Find a staircase that is located in a meter of bat battlefield, and climb on it. When notice the remains of the dragons, then know that you move in the right direction.

Finally, you will get to the location, where a huge crab attacks you. Kill it easily, because He does not differ from other enemies. Lift lout, because You need it for the quest "Kitty Love." Make a few steps forward, then you will see the crab much larger, which is the boss. He has a very strong skill "Attack by water", which he will use in battle at close range. In addition, he calls on ordinary crabs. Use fire and electricity against boss. After its destruction, move forward and talk to the ghost of the woman you will find here. Direct it to Samson, go back to the lighthouse. Decide whether they will go together or separately.

Quest of the missing archaeologist

Award: 3100 experience

Aureus asks you to find the missing archaeologist, whom he sent to the study of underground ruins in the middle of the forest, northeast. Go through the northern gate, turn left. Archaeol named Wolfrem is hiding in one of the abandoned houses.

Archaeola will ask you to accompany him to the city. If you agree, then do not lag from the man. In addition, you will have to fight with the undead. Best of all, if you have a team "Tank", then let him run ahead. After getting to the city, go to the tavern and talk to the archaeologist there. Even if he dies, you need to report this captain. He will not be pleased with your work, but the mission will be completed. If you refuse to accompany the archaeologist, you may not wait for the award.

Quest Cat Love

Reward: 3350 experience

To get this quest, your character should have a "PET PAL" skill, which allows him to communicate with animals. This quest will instruct the cat. If you, of course, can communicate with it. Go to the tavern "King Crab", find a cat by name Sam and talk to him. He will ask you to find out why the cat named Maxin is not interested in him.

Other cats and cats can be found in the library. It turns out that Maxin does not want to meet with Sam, because It is already too old and it may affect his ability to reproduce. Return and tell it to Sam. For him, you need to find a beautiful collar.

Collar can pick up from a crab in a black cave when you defeat it over the previous task. The cave is located on the beach, not far from the western entrance to the port. Near there are orcs. Inside the cave skeletons fought with orcs. After the battle, pick the key from the corpse of the pirates leader in the quest "Crabs against Skeletons". On one of the walls there is a massive door. Open it with the key, go down, inspect the remains of the dragons. Move in this direction. Soon there will be a giant crab. Surround it and attack it. As soon as you kill the crab, the collar falls from it. Take it. There is also another, more ferocious crab that you killed by the previous task described above.

Quest Fabulous Pyateroka

Reward: 2975 experience, entry into the guild

Before entering the tavern, you will come across Mendinus, which will offer you to join the guild. If you accept his agreement, you will be given a task to destroy the robot that manuals in the northern cave. Leave the city through the eastern gate, go to the north, kill the enemies guarding the entrance to the cave. Kill one crab, he exploded with acid, throw fire. Inside you will meet a soldier who will ask you to assist in the fight against the robot. Here you will receive an additional task, according to which you need to save as many soldiers as possible.

The boss itself confidently stands on his feet, but has weakness to freeze. Use rain and cold spells so that the robot is abandoned. The robot uses the attacks of fire, and the opposite of them is the opposite - water. Use this fact. When the robot is abandoned, he can't attack you. Therefore, your chances of salvation soldiers rises.

After killing the boss, go to Cecil's office, then in the tavern and complete the quest "Fabulous Five".

Quest CECIL MIGHTY STUFF

Award: 3825 experience

Cecil will ask you to find a powerful relic for him, which was stolen with him. Searches you need to start with a conrad who collects goods in the docks. Conrad is on a huge preserved ship, with one of the sailors. He will say that he does not know anything, but someone from his team can be and heard something, and you have to ask about it yourself.

Major MarV says that during the attack Captain Ditmar ran with a package under his arm. After you report this conducer, he will say that the captain must be on one of the beaches. Look for it there. Go past the cave in which you performed the Quest "Fairy Tale", on the beach, north of the city. How to defeat enemies on the way is written in the chapter above. After you pass through the cave, get to the point of teleport to the West, and from there to the beach. Ditmar is there with two of his sailors. As soon as you come down, he attacks you. Sam uses the invisibility spell, but you can safely deal with two other enemies. After the victory over Ditmar, he drops his artifact, and you can return it to Cecil. You can decide, give artifact, or leave yourself.

Quest crabs against skeletons

Award: 3150 experience

On the beach west of the city you will find the corpses of the orcs. There is also a strange cave. The entrance guards the Giant Orc. Kill him. The first obstacle inside will be an electric field. To turn off, put barrels on the device in the form of a circle in the middle of the field. Follow and meet the orc bleeding. Next will be the battle between the undead and orcs. Wait when they finish each other.

Winning the battle, go down, through smoke clubs and get to the boss. First, the boss is resistant to cold, as well as quite moving. Do not stand close to each other with partners, because He will attack you the strongest weapon - the attack of water. Use fire against the boss, do not pay attention to ordinary crabs.

Beating him, enter the room behind the corpse, find a picture under the table, scatter it, pull the lever and find a hidden button. Click on the button, and a hatch appears in another part of the room. Go down through it to the lower tier. At the bottom you will find the mines and crabs that you need to kill. Anyway will lead you to the camera in the center where there are several levers. Need to find the right lever, because The wrong choice will attract the rage of the cave in the form of fiery jets, ball lightning, etc.

This lever is one on the stairs to the right, on the outside of the room. Among ferns.

Thanks to this lever you will unlock the way forward and find the boss - Captain Skeletons. Of course, his retinue will be with him. Kill first exactly the boss, because He revives the dead. Destroy the barrel in the center. The undead is resistant to acid. Take the blood crystal from the chest on the ship. This is a pleasant addition to the quest reward.

Quest gelly nic

Reward: 4100 experience

After performing the quest "crabs against skeletons", we have a room in the center and find the key around the table that opens the next door. Go through the corridor and beware of the traps on the boards. Challenge something on them to check. At the very bottom you will find several exploding zombies standing in a huge petroleum puddle. You can undermine them.

Below you will find the ghosts of the father and daughter, where the father is beheaded. The girl asks to find her father's head. If you examined the city, then the area was seen by Regegald, entertaining the audience talking head. Return to the city, find this Reginalde. If the quest "Entertainment Crowd", then a man will give you no headless problem. To convince the head that she needs to go with you, it will be necessary to defeat it in battle. As soon as you do it, then go back to the cave and give your daughter's daughter's head. Quest will be completed.

Quest elves and orcs: blood revenge

Reward: 1075 experience

First meeting with Eldgandar

Elf by the name Elgandar is near the cemetery, he will ask you to meet him on the first floor of the tavern "King Crab." Go inside, climb up, look into the room with an open door and listen to what the elf will tell you. He wants you to kill Victoria, female orc, which is on the first floor of the library. Presumably, she is a member of the tribe who killed the Eldgandara family.

You have several options:

1. You can convince Victoria to return the Amulet who wants to get an elf, as proof that the orc female was killed.

2. You can kill the elf and tell Victoria about your feat.

3. You can kill Victoria and pick up the amulet. Just hit her, do not let the Ctrl, so that the start to attack you.

4. You can make the elf arrested. Take the bloody amulet, the two bars are needed to you. Give it a captain. Return to Elf and see that it was arrested. Tell Victoria about Arrest.

general information

Plot

In the old days, the keepers of the source were healed by patients and wounded with the help of a great power called a source. But terrible darkness filled the land of Rievelon and the source was forever spoiled. Madness covered the keepers and now they only destroy everything around.
Several brave hunters behind the source is everything that stands between the rivelon and the dark strength that threatens to destroy it. Wherever the source appear, the hunters will follow him. "

Arrival

At the beginning of the game, we can set up two heroes: Roderick's priest and scarlett robber.
Heroes on the ship go to the city of Sansil to investigate the crime. Because of the orcs off the coast of the city, heroes have to fall out a little south.

Divinity: ORIGINAL SIN Passage Detailed With Pictures

On the shore we can collect seashells. Their eyes are difficult to notice, but you can press "Alt" to highlighted all selected items, it greatly simplifies the task.
Ahead we see how a group of necromancers runs out of the cave, one of them calls the undead. We carry out the first fight, get acquainted with the step-by-step regime of the battle. For each action type of movement, impact, use the potion, or weapons change, spend action glasses (indicated at the bottom of the screen). Upon completion of the course, click "Space".
After victory we can go to the cave, but it is not necessary.

Divinity: ORIGINAL SIN. Walkthrough

We learn the following features of the game Divinity: Original Sin:
- The magic of water can be stealing fiery areas.
- Acid clouds can be accessed by fiery magic.
- Oil puddles can be adjusted fire magic.
- The surrounding items can be destroyed (clamp "Ctrl", press the "left mouse button"). Even wooden doors are destroyed. But at the same time the strength of the weapon is spent.
- Castles can be broken with hoes. There may be traps on locks, they need to neutralize tools.

- You can go to secretive mode and imperceptibly cutting into enemies.
- On the floor there may be traps of a min. The higher the level of the trap, the more difficult to notice them. For finding traps and other items, the ability of "perception" is responsible.
- In the game you can move the surrounding items such as drawers, chests, VAZ (choose the item, clamp the left mouse button, drag the item, release the button).
- Items can be put on pressure plates to activate them.
- Heroes can be temporarily divided so that they do not follow each other. To do this, drag the icon of one character away from the other to break the chain between them. You can combine characters in the same way.
At the end of the cave fell into the tomb, where the undead-wizard and a couple of his students come to life. We learn that it was from the grave of this ghost, the necromancers kidnapped crystal.

Divinity: Original Sin Passage Detailed with pictures

We go back to the surface. At the bottom of the level of the shore, you can find the quick access portal. Nearby there is a shovel, but a little higher - a light bunch of sand, where you can dig the first cache.

Quest Shell on the beach
From teleport we go along the coast to the right. In a dead end, we find a giant shell. (Here it is necessary to have perk "friend of animals" to hear the shell. If we do not have it from the very beginning, then you need to return here a little later). Shell asks to throw it back to the sea. There are two options: 1) We take a shell and sell it on the market, 2) throw off the shell, it takes it to us from the bottom of the chest with gold (altruist +1).

We go to the upper left corner, we encounter two drunken guards. We can fight, but it is easier to arrange with them and go further to the city.
We go to the big beach. There is already a small battle here, and then sails the orcs ship and several more fighters are planted. At the bottom of the orcs there is a barrel with butter, we can destroy it with arrows, and then set fire to the resulting puddle.
After the victory we go to the goal, we communicate with the master Arhu, he knows something about our assignment, and asks to meet in the north-eastern part of the city. We enter the city.

We recommend to bypass the whole city and visit all at home. From the city there are several gates outside, but dangerous monsters are found around the city. The weakest of them are 5 levels. Your task is now: bypass all the inhabitants and fulfill their simplest additional quests to get experience and pump at least to the 3rd level. You can also add two new participants to your group.
In homes you can find a lot of useful items. All of them are highlighted in red, it means that they belong to someone, and they simply cannot take them. If we are growing in theft, they will cause the guard, and with them or knowingly lose the battle, or prison. But if you take the subject so that no one notic us, then nothing terrible will happen. First of all, it is worth collecting gold dishes from tables and pictures on the walls. Other household items are a penny, steal them meaningless.

Quest: Fire! Fire Fire!
Divinity: ORIGINAL SIN. Cyseal passage

On the south coast of the city we see how people extinguish a burning ship by water vehicles. Time for execution is limited, so act quickly. We run to the central market of the city, the wizard is buying the rune "Rain" for 920 gold. We use the rune, we get a new spell on the quick access panel. Returning on the coast, arrange rain over the ship. Award: 900 xp.

Quest: Sailors without a ship
Divinity: ORIGINAL SIN. Passage

From the extinguished ship we go further down to the edge of the pier. We see three sailors near the broken ship, they are asked to find a new job for them.
The work can be offered Captain Jack, which stands on the central market near the fountain. Award: 180 xp.

Quest: Enchanted, I'm sure
Divine: original sin. Passage

We enter the port warehouse, pass to the right door. In the backyard, two guards argue from the female of the orc. Randomly in Orychih was used the potion of the love arald, and now she is in love with one of the guards. The second guard wants to get rid of this possible danger.
Legionnaires ask our opinion. There are two answers. If you leave orchita alive, we will get a change in the nature of "romance +1". (But when we return here the next time, we will see the dead legionnaires).
Award: 225 xp.

Quest: Crowd warming
Divinity: ORIGINAL SIN. Warming The Crowd

To the south of the central market there is a separate area where artists act. 1st artist - Reginald, he entertains the crowd, showing her a magic speaking head. Among the audience, we find Gallahher, who works as the starting, collects around him the crowd, and gets money from Reginald for it. In the eastern end of the square, we see the 2nd artist - Cedric. He has no spectators at all. We communicate with Sedrik and tell him about the causes of success of another artist.
Ciderick asks us to smash the Gallahor's starter. We go to Gallachera and try to convince him: intimidate (power), flatters (attractiveness) or convince (charisma). Choose the method where the characteristic of the hero is above all. If everything goes successfully, we are talking about this Reginald, and then take the reward from Cercer.
Award: 125 xp.

Divinity: ORIGINAL SIN. Passage a Mysterious Murder

Return to the main quest. We go to the barracks in the northeast corner of the city (it is marked on the global map). On the lower floor we communicate with the captain Aureus, he gives us permission to search for a crime scene. We also receive three side quests from him - the help of ordinary legionnaires outside the city.
On the second floor, the barracks communicate with the cat - this is the turning wizard of Arhu. The wizard will tell everything that he knows, and will advise to meet with the buriel to explore the corpse of the murdered.


We approach the local tavern "Royal Crab" north of the central market. At the entrance it stands Mendinus and offers to join his guild of heroes. Although, according to his description, the guild is more like a modern marketing company, but he does not try to deceive you. After joining the guild, access to the whole branch of additional quests will open. But they need to be performed outside the city.
New hero. Inside the tavern there is a girl Mador. She is ready to join our group. Madoro specialist in two-handed weapons, it is easy to break skeletons in half. But you should know that Mador is very militant against the enemies. If you try to negotiate the opponents in a good way, it will bring a disorder with Mador.

In the south-western corner of the tavern there is a locked room that Karaulit guard. We inform you that we have permission from the captain, enter inside.
In the room of the killed adviser, Jake, we find a strange starstone (1/16), it will create a flash, but damage will not apply. After that, the stone strangely transfers us to another world.




We found themselves on a small island of the Earth in space. Nearby we see the impact named Zixzax and a large telescope. From the tiny world through the portal in the south, we get into the hall with many non-activated portals. Here we speak with a girl sitting in front of a weaving machine of time. We get a task to collect more magic stones, to open all other portals. IMP will give us a pyramid portal that can instantly transfer us to another such a pyramid.
To get out of this world, you can use the fast teleportation panel (a small button on the right edge of the screen). But this time it is better to teleport with the help of a pyramid. We will be in the bedroom, where the girl is washed in the bathroom. The girl raises panic and wants to cause security, you need to convince it in any way. After that, we take yourself a second pyramid and leave the room through the southern door.
(If you play a cooperative, then leave it to another character, and the original save yourself. Thanks to this, you can port to each other at any time).

We have already found the 1st stone during the main quest "Mysterious Murder." (Opens access to another world).
2nd stone. We enter into the Celebration of Teliron. We go to the eastern room. We solve the dispute about the stone in any way: 1) cure the old man with his family, 2) cure a young man. When Evelyna uses a star stone (2/16), we will get it energy. (Stone opens access to the hall of Heroes.
The following stones will find on the plot.

New hero. In the Heroes Hall, you can hire another new hero to choose from (the cost of hiring: 600 - 1500 gold). Also, all the characters will be included here, which we will exclude from the group).

Divinity: Original Sin. Passage


Return to the story quest. In the murder room, we need to open the 5th level chest. If there are no bars or skill of hacking such a level, we can simply stand a little and beat the chest with ordinary blows. In the chest we find a letter. We select an inert stone from the floor.
We go to the funeral bureau in the northeast of the city, right above the tavern. Inside, we enter the left room, we take a book on the underlying coffin and read it. Learn that the corpse of the dead was stolen. We rise to the second floor, in the southern corner we communicate with the arter. He confirms everything, but you need to make sure that personally.
We go to the cemetery in the northern part of the city. We need the grave Jake - the highest, in the northern corner. They roll the grave of the murdered, in the coffin we find the corpse of the animal. The body really was stolen.

Quest: Little boration lost lamb
The lamb body found can be attributed to the Girl of Beri, it stands in the south of the central city square. She had a sheep stolen, return it (+300 XP).

Quest: Philosopher
In the cemetery in the grave to the left of the crying mother, the ghost of Nemnis can be fed. It is necessary to test the knowledge of his philosophical book (the book is -). Correct answers: No, no, your salvation. +600 XP, chest and achievement.

Near the cemetery runs the dog and constantly barks. If we have a skill of communication with animals, then the dog will say that for the personal belongings of the suspects she can exactly say who was the killer Jake. We start the search for personal items.
1) Captain Areus can be stealing socks.
2) In Esmeralda, you can steal the trousers from the chest on the second floor.
3) In the house of the mayor in the northern locked room from the closet, you can steal boots.
4) In the hospital, you can search the Evelyn's bedside in the upper right corner, there we will find a coat.
Take all things a dog, she will say that the smell of Jake is only on the coat of Evelina. The words of the dog do not have a job, but for us we got an additional experience.
We draw attention to the fact that the dog in the cemetery is constantly barking on the grave of the right, where David's name is carved. They roll out this grave, as a result, a rustic skeleton appears on the surface. Kill him, get some experience. (But we do it only after fulfilling the quest with things, as the dog is most likely killed in battle with a skeleton).
In one of the southern graves, you can dig a skeleton-bomb. This enemy will try to explode next to us. The easiest way to defeat him by the teleportation spell, going away from herself.

THE COUNCILLOR'S WIFE

Now you need to poll suspects. The main one is the spouse of the murdered - Esmeralda.
We go to the Esmeralda store in the southern city district. The girl stands behind the counter, it is guarded by one of the guards. Communicate with Esmeralda. She needs to make concrete facts of her guilt. We tell her about the letter from the lover, found at the murder site, but she rejects this evidence as evidence, and confidently considers himself innocent.


From the store climb the second floor with residential rooms. Among things we find the key of Esmeralda. We go outside, approach the same building from the upper northern side, open the door to the room.
On the table at the entrance we find the book "Perfect Murder". In the next southern room, we open the hatch in the floor, go down to the basement.
In the basement, we remove the hanging pieces of meat from the wall, we find a button for them, press it, the result is a secret room. Inside find a bloody knife. After that we can search the entire basement, and collect the most valuable things. There is a lot of armor with magical effects that you need to first identify before putting on.

Return to the store Esmeralda. Show her new evidence: a book and a knife. The girl and this finds a logical explanation. Esmeralda is not exactly guilty. After interrogation, she advises better to look at the guardian of Hevel - Evelyn.
Award: 1800 xp.

Quest: Mysterious murder (Evelin)
Divinity: Original Sin

We go to the hospital south of the city center. If you came here before, I saw a young girl Evelyn. But when we come here after interrogation of Esmeralda, then Evelyn will not be. The doctor himself does not know, in which direction his assistant went, but knows where her house is located outside the city. In the next room on the table between the windows inspect the left backpack Evelin, we find the key from her home.
(In the premises of the hospital, we can imperceptibly taking the key and open the southern room. There are many valuable and magical items).
We leave the hospital through the southern door. In the backyard there are graves, which from time to time glitters. This is a cunning trap from developers. If you start digging this grave, then immediately explode.

House Evelina is a small house to the left of the hospital. We approach the southern door of the house, about the bucket raise the key. Open the doors, inside in the chest on the right we take a spell for asylum. From the table Take the diary of Evelyn and read. We learn about her refuge on the north beach. A label appears on the map, but we have not yet go there.

Quest: Elf - Orc Bloody Enmity
Divinity Passage ELF-ORC Blood Feud

In the house of the mayor rose to the second floor, we fall into the library. You can read for free about a dozen books with recipes. Watching the library girl-orc.

New hero. Here in the library we encounter a magician and air named Jaan. He wants to join our squad. Jaan has spells: teleportation of enemies, ice shot, rain challenge, lightning strike, treatment. It will be a useful acquisition for the team.

We go out. An old man eglandir is sitting on the site north of the funeral bureau. He asks for our help in one thing, and goes to the second floor of the tavern. In his room, he reports that he wants to kill the last orc from the enemy tribe - that the most Victoria. We have three options:
1) Tell the Captain about the preparing crime, and plant Eglander.
2) Kill Librarch Victoria.
3) Report Victoria on the danger (+300 XP), take the amulet from her, attribute him to the Eglander and fool about the murder of an orc (1800 xp, indulgent +1).

Other urban quests, location of merchants
Divinity: ORIGINAL SIN. What is in the city

We return to the southern coast of the city. Here on the pier there is a chest, the path to which the stretched rope is blocking. To cross the rope, you can use the ability of "jerk", which has Madora. You can also transfer the teleportation pyramid. Inside the chest of a pair of armor items.

In the kitchen building, not far from the barracks, when we enter the first time, a chicken will run away from the cook. We have a choice: 1) Catch the chicken, 2) leave it alive. If we have perk "friend of animals", we can talk to the chicken.

In a dead end from the bottom of the kitchen, we find a chest, in it dusty parchment "The first sister". (This code is to the last chest at the end of times).

Accuming more money, we can go to the market, there to the left of the pictures sell secrets' cards. After buying each card on our global map, marked with secrets.

Before leaving the city you need to arm the heroes at the maximum.
Things for warriors are sold in the store Esmeralda.
Things for archers on the central market to the left of the paintings.
Things for thieves in the tavern on the second floor of the girl sheriff.
Things for air and water waters at the wonden in the market on the right.
Things for Mages of Fire and Earth in the barracks on the second floor of Arhu.

South Beach Sansila

After creating a character (more detailed), we show a story insert. From a small joining, we learn that now the magic of the source came out from under control, in Saysile, with its help, the adviser Jack was killed, and the orcons are attacked by the city. After disembarking on the shore, 2 tasks are available.

Near the sheer cliff completely not far from the coast we discover the human body. Statues of Guardians deceived him and forced him to jump from the rock.

The cave on the right is a training location, it is necessary to visit it to beginners.

We pass and learn the following:

  • Chests can be opened with a key or housing. Some chests can be divided with weapons.
  • Doors are also open or broken.
  • The weapon fails faster in the destruction of objects. Things wear out during the battle.
  • In the cave, for the first time you can meet the animal (rat) and talk to it (you need a skill "Communication with animals").
  • Many items in the game can be moved or split.
  • Mines and traps are better to neutralize with a self-set. The magician can use spell or staff for remote shot.
  • Water neutralizes fire, oil can be set fire, the poison is also neutralized with fire. Water can be frozen, and any liquid (even poison) is to turn into steam.
  • Traps with holes for feeding poison are deactivated very simple - you need to put any object on the hole.
  • Often in the caves will be found riddles with plates on the floor: they must be activated by simply pressing, or using any accessible object (vase or box).
  • All members of your team are connected in one chain. It can be broken as necessary, for example, to put the heroes on different plates to activate the doors. Later, the torn chain is easy to restore.
  • Stealth mode is useful in the study of new locations. If you do not come across the eyes of the enemy - you can avoid a complex fight, steal the thing, put a blow to the back or attack from a more favorable position.
  • At the exit from the cave, we encounter a revived skeleton. We learn that in difficult battles without treatment it is impossible to overcome the enemy. The exit from the cave leads to a small waterfall next to the entrance.

    Finding along the shore we find the first intermediate altar, with which you can quickly move along the main locations. Near the shovel to search and dig a treasure (try it in action can be slightly above the stone with a growing tree). Bully below the altar we meet the king of mollusks / Ishmallyuska.

    Moving up and detect the only bridge across the shore, which is guarded by two drunk guards.

    We get into the bakes - on the shore just follows the fight. Orcs manages a man in a black hood.

    At the entrance to the city, the wizard arhum himself meets.

    Divinity Original Sin: Passage Sailing

    The ship burns the ship to the pier.

    We inspect the harbor and find an interesting chest, the path to which is blocking the usual rope.

    In the vicinity of Sansil is unsafe, because South-West Coast is eating orcs. From the north and east, the city surrounds zombies and skeletons, so it is necessary to prepare as a maximum of pouring characters. We go around the entire accessible area clockwise, starting with the harbor.

    One of the rooms of the port warehouse is sealed with a magic lock and several guards are guarded immediately. Such locks open with a "Magic Master" scroll. In order not to get on the eyes - face the foreheads of two guards, talking with each of them.

    Behind the house of the graveman on one of the city walls we encounter the old elf of the Egglander.

    In the southern part of the city we encounter a beggar that tells us a story about the guarantees-statues. According to their orders, he burned all his property to clearly clear. Now he is a beggar and repents from his act. Very near the city fair is held.

    After completing the quest, the talking head remained unattended, so you can easily talk to it. We learn that he lost the body during shipwreck. You need to remember this information, because it will be needed to complete another side task. Having done a circle to return to the main task and visit the house to Aureses. Near the training camp there is a small kitchen, where the cook is desperately trying to catch a chicken. We can help him: leave a chicken alive and get compassion +1, and if we kill - the heartiness +1. With the east side of the kitchen at the wall in a dead end, we find the chest number 1.

    From the captain itself, we learn the information that the city and many fighters sent to the tasks are not coming to the tasks are actually surrounded. We need to find out the source of dark magic.

    The resulting quests are associated with the study of locations surrounding Sansil. But the first thing you need to do is to see the city itself, talk to the locals and investigate the murder of Jake. On the second floor of the house of the Aureses we find Arhu in the image of the cat. He tells the details of the crime. Now access to the murder's place is open.

    It's time N. assign to the market. Here you can sell unnecessary things and take a few quests. In the very center, we find Captain Jack, who is ready to give work to three sailors from the burned ship (you can immediately return to the sailors and close the quest). Next to him walks the celvival with femamist shirts. Depending on the choice of player, the characters get straightforwards +1 and caution +1 or responsiveness + 1 and courage + 1 after talking with it. The artist who draws a rooster from nature near the fountain, you can buy treasure cards.

    Next to the fish trader we encounter a thief, and below the baby berthi.

    Moving further and detect the house of the grave. We find a coffin on the second floor and, judging by the conversation, it is very nervous when the topic concerns Jake. In the second room on the first floor we read the magazine from which it becomes clear that the body of the dead was gone. Suspusage falls on Esmeralda, Mera Cecil, Aureses and Evelyn. In the northern part of the city there is a cemetery with a fresh grave of Jake. Near her is constantly spinning his faithful dog. Using the skill "Animal Lovers" talk to the dog. The animal does not recognize the smell of his master.

    They dig up the coffin and find the rotten sheep of Beri (we return to it and complete the quest). You need to bring a ps of suspects and then we know exactly if they smell Jake. Since everyone thinks that Esmeralda killed her husband, we meet with her and try to learn the truth. The conversation does not lead to anything, so you have to seek evidence yourself.

    On the second floor of the house, Esmeralda find the key, and in the chest - smelling panties. The key opens access to other rooms on the first floor. Log in them will prevent the guards guarding the shop. Therefore, we go around and go to the doors located on the northern side. We discover the book on the planning of the perfect murder. Go down to the basement, immediately near the stairs hanging the ham, we remove it and find a hidden button. She moves the bookshelf and now you can go to the secret room. On the table lies the bloody dagger. All evidence testify against Esmeralda. But it, naturally, is dismissed from all charges. We return to the dog and let her sniff the pants - the animal does not discover the smell of Jake. We find the key in the Aureses room, open the bedside table and take dirty socks. Take a cops, but again the thing does not smell Jake. We go to the tavern and meet Mendi.

    Inside, we also meet Cota Sam who wishes to win the love of the cat Mera Maxim.

    On the second floor, the taverns continue to talk with the Eglander, who asks to kill Orchihi Victoria and bring her amulet. The third suspected murder of sessil measures is the time to visit him in the house. We speak with a cat Maxim, she is not going to be with Sam while he is poor. We talk with a session, who needs to return the staff of Pergamum and destroy the begging robot Arhu. We find Charlin, Maid Mer and learn about the disappearance of her brother.

    In the house of the measure on the first floor we find the key, open the closed door and take the smelting shoes in one of the kitchen cabinets. Again we refer their ps jack. And again another failure. Only one suspect remains - the assistant of Hevel Evelyn. We speak with Arhu, who gives us a remote control from their robot and management documentation. On the second floor in the library we celebrate Jahan and take it into your team. Now we have 3 mage and spells of all elements (on how to collect a powerful command).

    Among the books we are interested only in three - the philosophy of death, the fight against rats and the forgotten language of Fay (it needs to be purchased from the librarian orchie). We take them carefully read them (knowledge will be useful for subsequent quests). We speak with Victoria, who agrees to give their amulet as evidence of his death. The case remains for small - to deceive the Eglander. Return to it and close the quest. We go to the cemetery and focus the philosopher nemeris.

    In the center of the cemetery there is a big grave, they roll it up and find secret underground moves under Saysil.

    From the cave there are only 3 outputs: one of them leads to the empty, near the northern gate of Sansil (not the best option, too many strong opponents). The second yield will lead to a hidden chest under the bridge in the city, and the third is a room with a large number of traps. We go through and knock out the door level 10. Looking at the surface, we find ourselves in an abandoned house, which previously belonged to the Blacksmith of the city. He barricaded and put the traps due to the undead, rising from the depths of Singila. At one of the pictures we find a button, open the door and go out.

    We return to the quest "The Missing Staff of Cecil", we go to the harbor, we speak with the sailors and captain. We learn that the subject could steal the Sailor Ditmar, which is now going to sail from some of the banks of Saysil.

    Inside the hospital we speak with the Telironte Lekarek and learn that his ward Evelyne uses a magic stone for the treatment of patients.

    While using a stone in the source seekers, lightning strikes, and they turn out to be with an extraordinary place, out of time and space. We speak with imps, weak time, we get to the disposal of the teleport pyramid and we meet Last chest.

    We learn that the fate of two heroes is inextricably linked. So that the tip of the time continued its work, and the world was not absorbed by the void, she will need star stones that give her material for the tapestry. And the energy for them is created by the source seekers. We use the pyramid and go back to Sansil. In the hospital, we take the first star / inert stone.

    Also we find in one of the cabinets smelling evelin fur coat. Take it a ps, and he finally deplete the smell of Jake from the thing. So, the assistant of Lekar is accurately involved in murder. We inspect the place of murder of advisor. We find another starst stone that opens the room into the monastery and poems from the Duke of Ferorolsky - the admirer Esmeralda, with a hint of the murder of Jake. If you come to it again and show evidence, she again ignores the charge.

    We return to the house of Mera Cecil, we see the blue teleportal pyramid in the northern room, we use the one that we have and transferred to the female bath. We take the pyramid and can now use both to move in space.

    We go to the hospital and find out that Evelina ran away in a hurry, and the doctor himself asks to inspect her home. The key from the dwelling is in the backpack of the student in the hospital itself. In the house we take a letter of Pythia, a diary and showing spell. After inspection of records, it becomes clear that Jake killed Evelyn. The body is hidden in the secret laboratory in the southwest. To detect it, you need to pronounce a spell.

    It is time to leave the city. But before that, you need to prepare as you should prepare: buy all available books, weapons, armor (the merchant is easy to exchange any product on expensive paintings or gold plates, stolen from houses of citizens).

    Popular * * * * * * * * * * * * * *
    Passage * *
    Classes
    Quests South Beach Sansila * *
    Sansil * * * * * * * * * * * *
    West Sansila *
    North-West Sansila * * *
    South West Sansil Beach
    Black Bay

    "Talking Statues"

    Reward: 3400 experience

    On the way to the city, at the beginning of the game, you will notice the corpse, and next to him the magazine. From it you will learn that some statue gave it the ability to fly, which is not particularly noticeable for this body. Post down this mystery before arriving in the city.

    Once in the city, go to the north and find the entrance to the cave. The entrance is guarded ten enemies. Send to enemies and with a robot that will be in the cave. The robot is needed on the instructions of the "Magnificent Five". After the victory over the robot, leave the cave with the help of another output and go to the west. At the end of the way you will meet four talking statues.

    To fulfill this task, you need to use spells of water, fire, air and earth on the statues of a particular type. Ever when using the correct spell, elemental will appear. They are not particularly strong, but remember that the spells of their elements are not wounded, but they will heal. In addition, elemental leaves harmful areas after death.

    After you apply the spells correctly and kill four elementals, you will see an entrance to the cave. A captive wizard will sit in the cave. Talk to him and complete the task.

    "Brothers - Wells"

    In East Saunile, south of the church you will meet (x \u003d 435, y \u003d 315) the well of desires, which will ask to find his brother in Huberham. This task can be performed in the second act when you find the way to Haberham. After the killing of King Borea (X \u003d 240, Y \u003d 255), one of the statues with which it will be possible to speak and answer the question about the real name of the king will be on the server wall. Answer: Lourean. Removing the correctly you remove the barrier. Come there and with the help of invisibility potions, minute the guard and pull the lever, it will allow the whole group on. In the hall there will be a lot of treasures and a spell that takes the second well to the first. Use this spell near the second well. Return to the first reward.

    "Warming up the crowd"

    Reward: 125 Obvious

    In the market you will meet Reginalda, which entertains the crowd of the talking head. Talk to Gallahher, who stands in the crowd and screams the most. You will learn that Reginald pays him for it.

    Now go to the opposite side of the square, where Cedric without spectators will be. Notify that Reginald bribed one person from the crowd. He will ask you to bribe this person. We return to the starting and using the best skills in the conversation to convince him to go to the side of Cedric. If you succeed, the galloker will work on Cedric.

    Return to Reginald and tell him that his employee began working for a competitor. He will get angry and leave his place. The task on this is completed.

    "Who caused the king of skeletons / invasion of non-love"

    Reward: 13,500 experience

    The task in which you must find the source of the plague, we get from the commander or immediately after leaving the temple. However, you will not be able to complete it until you complete the task "Mysterious Murder". You will receive a task about Rex after the murder of Evelyn in the task "Mysterious Murder". Do not forget to take her amulet.

    Now go to the church and dare there with sectarians. To find a passage to the lower level, you must find and push four pictures, and then press the buttons for them. The key to the gate is located next to one of the benches at the wall. Go down to an open passage and pass through the barrier with the help of Amyulta Evelin. You will see the scene of the conversation between the Terilion and Zombie Jake.

    In the next passage there will be the king Rax.

    Tactics: You will need 7 or 8 characters. The higher the better. Do not immediately fly into the room. Separate from each other characters (transfer icons to any space), hide (s) and disappear at the corners of the room to block the characters encountered. The main character is drove into the room and speak with the king. The battle will begin and he will call the minions. It turns out that you will not be able to cover with mass abilities and they will attack one one or just run around the room between goals and you will easily kill them. After the murder of Markets, go to Aaureurs for remuneration.

    "Travel Source Finder"

    Awards: new rooms in your shelter.

    Imp, which is at the end of time, will ask you to find and remove stones similar to what was in Evelin. The more you find them, the more numbers will be unlocked.

    To get out of here, look at the telescope, and then Imp will open the portal in the main hall. He will hold a little excursion for this place.

    After that, we speak with a woman, and then again with imps, which will give us a teleportal pyramid.

    After using this pyramid, you will be moved into the room where the woman takes the bath. Do not forget to pick up the second pyramid. She will be needed in the future.

    The first stone can be found in the tavern, at the scene of the crime in the course of performing the task "Mysterious Murder".

    The second stone can be found at the skeleton - the captain of pirates in the course of the task of "crabs against skeletons".

    The third stone can be found in the eastern part of the city, where you will meet hostile fiery undead. Go on this path all the time and after passing a huge magmatic monster, you will be able to see the stone lying on the road.

    The fourth stone is located in Evelin's apartments.

    The fifth stone is in the asylum of the King of Markets Rex, which is located in the basement of the church. You will get access there after the end of the task "Mysterious Murder".

    The sixth stone can be found in the progress of the "initiation" after the passage of all mysteries.

    The seventh and eighth stone can be found after the end of the task "Initiation" - look inside the shelter of the flange, located in the Silverglen church.

    The ninth stone can be found in the treasury Borea.

    The tenth stone can be found in the temple in which you need to go to get blood Leandra.

    Eleventh stone can be found in Hisherheim prison.

    The twelfth stone can be found after the destruction of the totem in the Goblin village, in the forest Lukulla.

    The thirteenth stone can be found in the maradino cave, it is required on the task "Bloody Frederic Stone".

    The fourteenth stone can be found in the "Dead Temple" during the searches of the grave of Cassandra.

    "Award for cowardice"

    Reward: 6000 experience (if you say that the soldiers read the lighthouse) / 3000 experience (if you say what you did).

    Captain Legionnairers told about the old lighthouse. He sent there several of his soldiers, but there is no Westa from them for a very long time. He asks you to check the beacon.

    Go to the Western Gate, where you will attack the undead. In the first house you will find a legionnaire corpse, which will have orders regarding the lighthouse. Follow the road in the West, relating to the Undead. Passing the farm and the house you will finally meet two surviving soldiers who are afraid to enjoy the lighthouse and ask for your help. The boss on the lighthouse is not too alive, his minions deliver a big problem. Try to kill the boss as quickly as possible, and then do the rest of the sophisticate.

    Also, you can enter the lighthouse and meet there the ghost of Samson, who will give the task of the "Lost Love Love" and tell you his story. Return to the legionnaires and tell me what they saw on the lighthouse. Return to the city and see the scene of the dialogue of the Legionnaires and Captain. You can confirm their words, or you can say that they are panties. One way or another, the task will be completed.

    "Lost Love on Lighthouse"

    Reward: 3150 Obvious

    Inside the lighthouse will be the ghost Samson, who grows about the lover of his beloved. Dzentameon will be in a black bay. To go to her, you first need to kill the captain of Pontiya, and then with the help of the key to open the passage to the desdemon and kill a huge crab next to her. We are talking about the villain of her lover and return to the lighthouse to solve the fate of ghosts. Influence the descriptive solution and complete this task.

    "The missing archaeologist"

    Reward for full completion: 3100 experience

    Aureses asks you to find the archaeologist whom he sent to explore the underground ruins in the forest, north-west.

    Archaeologist Wulfram will hide in one of the abandoned houses.

    He will ask to take him to the city. If you agree, it will begin to go and you need to be next to him to protect from enemies. After you accompany the archaeologist, it will be in the tavern.

    Even if he dies, you still have to tell the captain too early. He will not be satisfied with this, but the task will be completed. You will not receive experience if you refuse to accompany the archaeologist.

    "Cat love"

    Reward: 1590 experience

    In the tavern "Royal Crab" you will find a cat named Sam (a perk "Animal friend" is required to talk with him). He whips on Maxin - Cat mayor and asks for your help. Maxin in turn says that he can not be with Sam because he is a tramp. We return to Sam and he mentions the collar. The collar can be found at the bottom of the Black Bay dungeon. To get there access, you will need to kill the captain and take the key from it, which opens the lower part of the dungeon. Kill the crab there and take the collar. Give it Sam and go to the Merity to listen to the cat dialogue to complete the task.

    "Magnificent Five"

    Reward: 2975 Obvious

    A spokesman for the magnificent five near the tavern "Royal Crab will offer us a place in their guild, Sulya wealth and glory. We agree and get the task. You need to destroy a faulty robot, which created Arhu. We go to the cave (x \u003d 275, y \u003d 375) in the northern part of Sansil. Inside there will be members of the guild, asking for help. The battle with the robot can be simplified if you buy a robot control panel from Arch. Press the buttons: "evil", "evil", "sleeping" and eliminate the robot, it remains to deal with the undead. After the battle, we return to the city for a reward to the mayor of the city. The mayor says he has already paid the guild and they left the city. This task is completed.

    To complete the task "Failed experiment Arhu" go down to the basement in the building, where Arhu is located and find the treasurer.

    "Great Staff Cecil"

    Reward: 4500 experience

    The mayor will ask to find a powerful relic for him. He will offer to start a search in the docks. We go to a conducer in the docks, which is on your ship. He will tell that nothing knows about the staff and will advise to chat with the crew.

    MarV will say that during the attack Captain Ditmar escaped with some kind of bag under the arm in an unknown direction. We speak again with the condam, who will assume that the Ditmar may be on one of the beaches.

    Ditmar is within the following coordinates (x: 53 y: 328). We understand with him and its minions. We go to the mayor with the staff and decide to give a staff or not. One way or another, you complete the task.

    "Crabs against skeletons"

    On the beach west of the city, where the orcs and their corpses, you will find a strange cave. The entrance to her guards a giant Orc, which shoots magic bolts.

    The first obstacle inside is an electric field. We put the barrel on the button in the middle of the field and go further.

    Then you will meet the orc, which expires blood, but a little further see the battles between the undead and orcs. I recommend to wait until one of the parties wins, and then finish the survivors. You still get experience for those killed.

    After that, go down and meet the boss. After the victory over the boss, go to the room behind him. In the room, pull the lever next to the picture. Thanks to this, a hidden button will appear. Press it and the hatch will appear in the other corner of the room.

    Go down to the lower level. Below we face crabs and a mystery. You need to pull the right lever to go further. The correct will be right and it will be hidden in fern. Pull it and unlock the passage. Come there and touch the captain of skeletons. First of all, kill him so that he will not resurrect the enemies you killed.

    Do not forget to pick up the bloody stone of the chest on the ship. Using it, you will unlock the next room at the "end of times".

    By killing Pattia Pirate, you complete the task.

    "Hemless Nick"

    Reward: 4100 experience

    When performing "crabs against skeletons" in the central room in the chest will lie the key that opens the door. Open the door and descend down the woods. Pay attention to traps, blast them from afar. At the very bottom you will meet with exploding zombies, standing in a puddle of oil. Twist them from afar, and if you can not, then use "rain" so that they cannot explode next to you.

    A little further you will meet the ghost of the daughter and father. The daughter will ask you to find the head of the Father. If you explored the city, then remember that we saw the speaking head from one of the jokers. Return to the city and first follow the task "Warming up the crowd". Now you need to convince your head to go with you. How told you will be able to return to the cave and give your daughter's head to complete the task.

    "Blood feuds of elves and orcs"

    Yegenander, Elf, with whom you will come across the cemetery, will ask you to meet him on the first floor in the tavern "Royal Crab." Climb upstairs and talk to the elf. He wants you to kill Victoria, a woman - an orc, which can be found in the library of Samila Mayor.

    You have several options for completing this task.

    You can convince Victoria to give the amulet to show His Elf in the proof of her death. You can kill Victoria and pick up her amulet. Hold down Ctrl and start to beat it - after that it will come into battle. You can tell Orchikhe that you try to stop the elf. In this case, you need a pocket skill (2+) for theft of a bloody amulet. After that, transfer it to the legionnaire commander and come to Elf to look at his arrest. We return to Victoria and inform her about the arrest.