How to pass the stalker People's Solyanka. Passage Stalker Folk Solyanka - Passage of Modifications Game Stalker - Passage Stalker

  • 16.01.2021

"People's Solyanka" dated 04/19/2010 for s.t.a.l.k.e.r. Shadows Chernobyl "+ Supplement 14.08.2010

Short description


30 locations
Cordon, Marsh, Dump, Dark Valley, Forgotten Forest, Untreated Earth, Nii Agroprom, Bar, Wildlife, Amber, Military Warehouses, Radar, Pripyat, Chaps1, Chaps2, ATP, Red Forest, Limansk, Hospital, Old Village, Generators + Dungeons Nii Agroprom, Laboratories X18, X16, X10, Warb, Cave, Labyrinth, Sarcophag, Monolithic Bunker, Dead City + 3 Locations from SP (Zep, Jupiter, Pripyat)
- 14 types of mutants + mutating
Blind dog, pseudoopa, pseudooplot, pseudogan, tushkanchik, rat, blood blood, swamp blood, chimera, elkthrophimer, transparent chimera, controller, break, poltergeist, fire poltergeist, burer, librarian (from metro 2033)
- 13 groupings
Singles, military, mercenaries, bandits, environmentalists, debt, freedom, monolith, clean sky, hunters, avengers, representatives of o-consciousness + merchants and repairmen (even rumors about presence in the zone of women), the most mysterious grouping "Last Day".
....and
- 45 Artifacts
- a huge amount of weapons
From fists and knives to heavy machine guns and grenades.
- A large number of armored vehicles with the possibility of their upgrade
- 5 types of detectors
- 15 anomalies
- 4 mobile teleport
- 9 unique quest caches
- a huge number of quests

Installation order


1.Lerker Shadow Chernobyl 1.004
2. International Salinka 04/19/2010
3. Communication 14.08.2010
4.Patch from 20.08.2010
5.Patch from 3.09.2010
6.The place of XRGame.dll in the BIN folder
7.Adaptation for widescame (if necessary)
8.Adaptation under the patch 1.005-1.006 (if necessary)

Download


Alternative - "All in one bottle" - an installer from Tor62:


Adaptation under widescamist


Download - http://webfile.ru/4728129.
Installation of adaptation
1. What to determine the aspect ratio of its monitor divide the width of the permission on its height. If the result is 1.6, then 16x10 (1680/1050 \u003d 1.6). If 1. then 16x9 (1280/720 \u003d 1.777777 ...)
2. Now open the downloaded archive, we go to the folder with the resolution you need and copy from there Gamedata to the game folder, agree to the file replacement.
3. In the Bioradar folders and inventory are optional adaptation settings - Reedmi in the appropriate folders to help you.

Fix icons for weak video cards


Folk Solyanka dated 04/19/2010 parts


Update by 14.08.2010 parts


For music lovers - filling of musical flash drives


The most frequent deposits and methods of their treatment are:


All departures are divided into random (random) and critical. Random departures come from everyone and always. If, after rebooting the game in a similar gaming situation, the departure is not repeated - play on, there is no point in discussing such departures in the subject. Only critical departures are discussed, i.e. Such who are constantly repeated in one gaming situation and not because of them Nnevoz can continue to continue the game.
After the departure or after the "dead" hang of the game almost always remains the log file in which information about the cause of departure is located, this file is located at: in XP - Documents and Settings / All Users / Documents / Stalker-Shoc / Logs.
AT Vista / Win7 - Users / Public / Documents / Stalker-Shoc / Logs.
The most important rows below Fatal Error
Alternative way to see the log - immediately after departure to open a notepad and press Ctrl + V.
Sometimes the log file is not saved (empty), then you need to describe the situation in detail, under what conditions there was an departure.
Now the logs themselves:
Explosives without a log - this is usually a consequence of overestimated graphic settings or improper installation of the Fashion. Sometimes it is associated with installing additions from other authors.
1.Description: INVALID VERTEX FOR OBJECT
Arguments: WPN_LR30033098.

Instead of specified type and weapon number, WPN_LR30033098 can be any other (WPN_LR300XXXXX or WPN_AK74XXX, etc.).
The departure can be used as follows (not a fact that it will help, similar departures can begin, only with another weapon, but the same substitution of the desired trunk in the actor update can be delivered to get rid of it):
In GameData / Scripts, open the bind_stalker.script file and below the line
--[]
Insert instead of "xxxxxxx" barrel from your log, observing quotes, commas, spaces, then we unconsume the function: delete - [[before Local Bad_Object_names and]]
After end

2.Arguments: Lua Error: F: && 𐄸Games && 񖔸s.t.a.l.k.e.r && 񖔸gamedata && 񖔸scripts && 񖔸_g.script: 1121: Bad Argument # 2 to & 裟 Format & 裟 (String Expected, Got No Value)
This departure is invoked forcibly, in the case of a cute error game. Why?
The reason is 1-2 lines above in the log.
Most often - Save File Is Corrupt. So, the save is shut off and continue to produce dead saves not worth it - therefore we call the departure.
There are two options for solving this problem:
1. The right correct probably remove the last save and load from the last one available.
2. You can temporarily borrow the string.Format string ("% s"). To do this, it is necessary in Gamedata && 񖔸scripts && 񖔸_g.script Find Lines:
Quote
- Crash the game (after displaying an error message in the log)
Function ABORT (FMT, ...)
Local Reason \u003d (... \u003d\u003d Nil and FMT) or String.Format (FMT, ...)
Assert ("Error:" .. Reason)
Get_Console (): Execute ("Load ~~~" .. Reason)
Get_Console (): Execute ("Flush")
- String.Format ("% s")
End.
After passing the problem area, it is necessary to unassign the string!

3.Description: DBODYSTATEVALIDE (B)
This is due to the controller:
in gamedata && 񖔸config && 񖔸creatures && 񖔸m_controller.ltx
line:
Max_controlled_count \u003d 10; 4
Make:
Max_controlled_count \u003d 0.
After the crucifier over the controller will be saved and return the same value.

What item (art, weapon) does not fit into the slot. It is necessary to refine with the resolution of the monitor and put the appropriate adaptation.

6.Arguments: Lua Error: ... Shing && 񖔸s.t.a.l.k.r && 񖔸gamedata && 񖔸scripts && 񖔸rx_facer.script: 214: C Stack Overflow
Description: CAN & 裟 T Write Mem Block to File. Disk Maybe Full.
Stack overflow and disk overflow. Do not forget to reboot the game once in 1.5-2 hours.

7.arguments: CAN & 裟 T Open Section & 裟 Xxxxxxxx & 裟
Not proper (curve) installation.

8.Description: ANY VERTEX IN PATROL PATH IN INACESSIBLE FOR OBJECT
For the treatment of such departures (Any Vertex in Patrol Path), we do the following, Georgh Saves until I approach that LOCA, at which the departure happened, waiting for the release and go where it is necessary. They remove it just as the buggy trunk was removed.

9.arguments: Lua Error: ... Shing && 񖔸s.t.a.l.k.e.r && 𐄸Gamedata && 񖔸scripts && 񖔸xr_Logic.Script: 1318: Attempt to Call Field & 裟? & 裟 (a nil value)
Instead of numbers 1318 there may be any other.
The cause of the departure is the "dependent" logic of action of some of the characters (externally, it costs without movement and "frozen").
This departure is treated with the murder of the "hung" character or replay from any early sailing. It is extremely recommended to try to persist in places located near such "hung" characters.

10.Description: Graph Doesn & 裟 T Correspondspond To The Ai-Map
Error due to not correct graph points. In Clean Sollyanka, it is extremely rare - try to replay from an early savory, try to rearrange the Soleanka, make sure that the downloaded archives are not broken, do not put third-party addons, especially where all.spawn ruled.

11.Description: Specified Story Object Is Alady in the Story Registry!
Usually departures occurs when moving between locations. Upload the penultimate save (save before moving to that location, where it is started to pull out from a Specified Story Object IS ...) overlap the release and then go where you need.

12. Departure without a Fatal Error line of this type (numbers in square brackets each different):
*: CRT HEAP, Process Heap, Game Lua, Engine Lua, Render
*: Economy: Strings, SMEM
A characteristic feature - the last lines in the log begin with *:
The departure is associated with an incorrect appeal to the forum engine, there are no ways to combat it. As a rule, the departure is not critical, helps to replay from the early Seiz, sometimes - you need to be replayed from the Seyiva taken from the previous location (before the location on which the departure occurred. Some stalkers helped to replay the "complex" moment in another sequence, for example - to go And first fulfill another task, and then return to the execution of the one on which the departures took place.

13.Sets related to lack of memory, type
Arguments: Out of Memory. Memory Request:
These departures are most often related to the overwhelmed video settings. Reducing the settings (deterioration of the picture quality) almost always allows if you do not remove the departures at all, then much reduce their number.
It is also highly recommended every 1.5-2 hours of the game to restart it completely.

Screenshots



Mini F.A.Q. from BUUSTY.


Mini FAQ does not cancel the guide and does not duplicate it, but since few want to seek answers to their questions there, in the mini FAQ we will answer the most frequent questions / problems that arise from users of this topic
In Solyanka, a lot of quest items, without which it is not possible to pass any quest, respectively, the entire storyline hangs. Reasons for the disappearance / loss of the quest subject several -
1. Falling under the texture, after applying a grenade.
2. I did not go immediately to fulfill the quest, but postponed "for later" - they picked up the bumps that killed and their cleaner was removed.
3. disappeared from the backpack during the robbery of the GG, and it is not possible to return.
4. The quest character appears that you need to take / select the subject. Well, etc.
To get the necessary (to give a quest) the subject, it is easier to register it on sale.
Consider at the example of Sidorovich.
All the merchant files are located in the foldersGameData \\ Config \\ Misc \\ shop_nik_nikovka, in the case of Sidorovich - this is the folder GameData \\ Config \\ Misc \\ Shop_sidr
SIDR_SUPL.LTX - This indicates the number of items appearing when opening the trading dialog and the likelihood of their appearance.
SIDR_TRADE.LTX - This indicates the range of price fluctuations in the opening of the dialogue
I strongly recommend making backup copies of editable files to have the ability to roll back if you are wrong somewhere.
Each merchant file has one or more sections that determine the assortment of the merchant before or after the occurrence of some kind of gaming event. The names of the sections are enclosed in square brackets. Sidorovich 2 sections
[... _start] - assortment at the beginning of the game
[... _After_fabric] - assortment after brought flash drives smart
Accordingly, add items to the section that corresponds to your storyline in the game. You can add at once in all sections - worse will not.
To add an item below the section names add a line of this type:
Name of the subject number1, number2
In the SIDR_SUPL.LTX file:
Number1 - Number of items
Number2 - the probability of their appearance (from 0 to 1, multiple 0.1)
In the sidr_trade.ltx file:
number1 - minimum price coefficient
number2 - maximum price coefficient
When opening a dialogue, the price of the item will be a random equal to the "real price" * on a random number in the range from the minimum to the maximum coefficient. The coefficient may be smaller and more 1. In the sidr_trade.ltx file, you need to check if you check the "your" object with the mark; NO Trade. If there is, you remove this line.
Example: To add to the sale of 5 artifacts of jellyfish at a price of 0.1 to 0.5 of the real price, you need:
1. to the sidr_supl.ltx file
After stitching
Finish the line AF_MEDUSA 5, 1
2. to the file sidr_trade.ltx
After stitching
Find the AF_MEDUSA 0.1, 0.5
3. Delete the AF_MEDUSA; NO Trade
Save files, load the game and go to buy artifacts from the sidora.

List of quest and unique items
PDA and Flashca

Pda, flash drives
kostya_pda, kostya_pda2 ... kostya_pda9 - Pda for bone (9 pieces)
Kruglov_Flash Flash drive Kruglov
Bar_tiran_pda Pda Tirana
Voen_pda, Bandranen_pda, Fraer_pda Pda by Quest Mercenary Andrei
ARA_FLASH FLOSHKA Mercenary Ara
Siv_pda Pda Mercenary Sivo
Device_PDA_NPC PDA, which are needed for Dena
Gonets_Flash_Desc Flash Drives Kalinina
Item_Delete1 PVA Disable TEPORT in the subway Agro
SYSH_FLASH FLOSHKA Owy
nauch_flash flash drive scientists from x18
Sniper_Flash Flashleka Beast with wild leiences
esc_wounded_flash Flash drive Captured
Val_Key_To_UndergroundGound Key Borov from X18
Bar_tiran_pda Pda Tirana
PDA_KRYSYKA PDA Krysyuk
AgroProm_PDA Pda Crota
Und_pda PDA Max Luber
RAD_PDA PDA Monolithica with ArtMod
Strelok_pda Pda Arrow
Scaintist_pda Pda Scientists with Pripyat for Barmen
Bar_lucky_pda Pda Bolt
BAR_ECOLOG_FLASH FLOSE Kruglov
PDA_PRIZ PDA Ghost
BLAND_FLASH USD BLANDA
Crazy_Flash Psycho Psychia (Mad)
mil_svoboda_leader_pda Pda Lukasha
CIT_DOCTORS_KEY doctor of doctor from cache in Pripyat
PDA_VASILYEV Pda Vasilyev
PDA_FRANCUZ PDA Frenchman
PDA_INFO Broken Pda for Akim
PDA_art_mod Pda for cooking artifacts from fashion PSY-Rays

Documents

old_doc_3_1, old_doc_3_2, old_doc_3_3, old_doc_3_4 Third part of the documents
AMK_ZAPISKA Document for getting a transition from Agroprom to Cordon
Arhara_Listok Note Arrow
lab_x16_documents Documents from x16
kostya_documents Document "Teleport" from the cache of bone in x16
new_prizrak_document1 ... new_prizrak_document3 Ghost Diaries
Plan_Document Bunker Plan on the Radar in Quest about the missing expedition
Voen_Document Military Posuit (Andrey)
SYSH_DOCUMENT Owl note
new_document_sniper Document Beast with Cordon
Pri_Decoder_Documents Documents from Pripyat, written by the shooter
RAD_Document7 - orders of the military commander for half a year
scainist_docs Scientists, 1st Quest Borov)
lab_x10_documents Documents from x10
Sak_Book1 ... Sak_Book3 books for Sakharov from 3 laboratories
Mono_Note Notepad Monolithica
Mono_Dead_Doc Documents of Dead Monolithica (Cat Map)

Different subjects

arhara_tele Teleport Monolithsev
Detector_ELITE_JOHN - Hologram Detector,
BioRadar Bioradar
Matras sleeping bag
Doc_medal Medallion Doctor
meceniy_outfit_new Maskirovoye Exoskeleton
new_book_prizrak Ghost Diary
New_Book Arhary notebook
Stukach_Book Pavlick notebook
Sak_Book4 Diary of Doctor
Quest_case_01 Suitcase with documents from a block-post on cordon
book_xabarych Shakhtar Book
Flyga - Petrenka Flask
Microshema Microcircuit for Golly
Arhara_obman manual teleport arrow
Termos_Small Little thermos
Termos_big Large thermos
Kuvalda, Kluch, Otvertka Tools for Sidorovich
Tisku_Arhara - vice for a screw
Kubik - Rubik Cube
Fonarik - lantern for miner
Shaxter_Tele - Shakhtar Medication
Snotvornoe_Tele - Sleeping Doctor
disk_adren - disc for adrenaline
kostya_af_gold_fish - Gold Fish for Bone
good_psy_helmet customized psi helmet
bad_psy_helmet not tuned psi helmet
Dynamite Dynamite Lukasha
Hunters_TOZ Hunter Tzosis in Bar
Case_Freeman Case Freamen
Gorelka, Manometr, Trubka Spare parts for flamethrough
vorona_egg rororneu egg
Lekarstvo akim medicine
MOZG Brain Controller
bezoar without
AMK_BALLON Gas Cylinder
AMK_KANISTRA Kanister with gasoline
Antizombie AntiSombin
Accumm battery
Sumka_arhara Sakharov bag
Inventory_New_Box Box with Khabar for Yakut
Computer_New computer from x18 for Kruglov
Notebook_new laptop Arhary
Notebook laptop with x18 data for fan
Diplomat diplomat with documents from x16 for fan
Computer System Systems from Pripyat for Fan
inventory_sakbox_01 Box with cartridges
Inventory_SakBox_02 Box with Xiak Tools
Inventory_SakBox_03 Safie Siaka
inventory_sakbox_04 Metal box
Inventory_sakbox_05 Container of the highest security in the 1st Quest Borov)
Playboy Playboy Subscription for Max (from Kruglov)
Playboy1 ... Playboy11 Options for various playboy magazines encountered in the zone. Long tongue need the 10th option
Sak_Plan Bag With Scroll Plan
Quest_Case_02 Case with Military Documents
Quest_case_05 Case with documents scientists
Quest_case_06 Case with Military Documents
Quest_manycase_01 Case with money
Decoder1 Decoder for Kruglov from x16
Sak_Resiver Wolf Radio
Sak_Resiver_yantar monitoring blocks that give sugars
Decoder decoder from the hotel in Pripyat

Money Silver Ruble
Money1 Golden Chervonets
Money2 Silver ruble
Money3 Silver ruble
arhara_instruk instruction for suit
Malyva Notepad with a note for Borov
Pribor computer with antenna
3D_RAZIY Video Decree
Telefon Mobile Ration
Suvorotka serum
kod_kamera notebook watching
SOAP soap
Amulet Amulet
Remontnyi_Box Repair Box
Shkatulka Casket
Arhara_seIf Minisaph for Shakhtar
kluch_dell_teleport Deactivator Teleportov
kluch_dell_teleport1 Deactivator Teleportov
kluch_dell_teleport2 Deactivator Teleportov
Parcel parcel
Box_With_Weapon Box with Arms
Tabletki_1 Tablets
Tabletki_2 Tablets
Tabletki_3 Tablets
SHPRIZ Syringe
Akkumulytor Battery for Quests NZ
Britva Razor Machine
Starik_Chasy Golden Watch
Land_Disketka floppy disk
kolba_pustay empty flask
kolba_siniy_poln reagent flask
kolba_orand_poln reagent flask
Ekza_Akkumul Power supply
ELEK_PLATA fee (electronic)
KLUK_KARTA Card Klyka
Kluk_Karta_Kopiy Copy Card Fang
Trupak corpse controller
sidor_head Scarecrow Heads Sidorovich
Perfuzor_pust Perfosume with empty flasks
Perfuzor_POLN Perfosume with Full Flasks
kukla_1 Old doll
Timer Clock for Mini Card Hud
Naem_bloknot Notepad Mercenary Kostoloma
Amul_naemn Mercenary Squeeze
Pseudopechatka Mercenary seal
kluch_dell_teleport_warlab Teleport Deactor on Varlabe
Chuchelo_Body Scarecrow Pseudopsa
disk_pantera disk for panther
Bullion_gild Golden Lukasch
Device_Teleport Disposable Dice Teleport
Science_Teleport, Science_teleport2, Science_Teleport3 Teleports from Sakharov

Wpn_m_134 minigan
WPN_AWM_NEW modified needlee
Klyak_Forest_Doc Document from Red Forest
Rukzak_green Backpack Hunters
Nebo_Clear Anneal Annigilator
Case_nebo Case Courier Sweet
Lekar_kalmyak Culture from Kalmyk
Glushitel Silencer Radio Frequency
Televizor TV
MAZ Ointment Kalmyka
Box_Kalmyak Kalmyk Container
Mushroom Mascar
Sigaret Cigarettes
hand_teleporter hand teleporter from the cross
Hand_Teleporter_Arhara Faulty Manual Teleportator
Doc_1 System to activate Skat Modules 15
Doc_8 Upgrade Block 1
Accumm battery
doc_10 Upgrader Block 2
foto_kontroller_yazva Photo of anomalous controller

Booking

Books in Solyanka
novice_outfit - newcomer costume
Bandit_outFit - Newbie Bandit Costume
killer_outfit - mercenary suit
monolit_outfit - monolithic costume
Specops_outFit - Military Special Force Suit
Military_outFit - Army Broncing Skat-9M
MilitarySpec_outFit - Army Broncing Skat-10
STALKER_GUARD_OUTFIT - security guard in the bar
STALKER_OUTFIT - Neutral Stalker Costume
STALKER_OUTFIT_V1 (V2, V3) - overalls of stalker "Veteran-1 (2, 3)"
Scientific_outFit - Scientific suit of neutral stalker "Seva"
svoboda_light_outfit - light freedom costume
svoboda_heavy_outfit - heavy freedom costume
DOLG_OUTFIT - ordinary debt costume
DOLG_SCIENTFIC_OUTFIT - Scientific costume debt
Ecolog_outFit - ordinary scientist suit
Protection_outFit - fortified scientist suit
EXO_OUTFIT - Neutral Stalker Exosketer
Killer_Blue_Exoskeleton - Mercenaries Exoskeleton
DOLG_BLACK_EXOSKELETON - Decade Debt
Svoboda_Exoskeleton - Exoskeleton of Freedom
Monolit_Exoskeleton - Monolith Exoskeleton
EXO_BANDIT_OUTFIT - Bandits Exoskeleton
nebo_exo_outfit - Pure Sky Exoskeleton
EXO_MIL_EXOSKELETON - New Exoskeleton, Skat15-M prototype
Broken_Exoskeleton - Exoskeleton Broken
Freedom_Scientific_outfit - Scientific Suit Freedom
Merc_SCientific_outfit - Scientific suit of mercenaries
monolit_scientific_outfit - Scientific suit of monolith
Scientist_Suit_White - White Monolithic
monolit_black_outfit - black monolith suit
monolit_black_outfit_plus - black monolith suit improved
Bandit_master_outFit - Cloak Badit Masters
outfit_soldier_m1 - army body armor
Bandit_veteran_outFit - Cloak Badit Veteran
SOLDIER_OUTFIT - Grave Costume
nano_outfit - nanoscower - in Solyanka it is not used (will be available in the addon from Stalker Dimak)
meceniy_outfit_new - camouflage exoskeleton
Fire_outFit - firefighter costume
psih_outfit - Psychiatrist Cloak
Hunter_novice_outFit - Hunter-5 suit
hunter4_novice_outfit - Hunter-4 suit
hunter3_novice_outfit - Hunter-3 suit
hunter1_novice_outfit - Hunter-1 suit
strelok_outfit - suit arrow
NEBO_LIGHT_OUTFIT - light suit clean sky
NEBO_Heavy_outFit - Heavy Clean Sky Suit
nebo_scientific_outfit - Scientific Sky Suit
outfit_novice_m1 - Anomalous jacket novice
outfit_bandit_m1 - compacted gangster suit
Bandit_master_outfit_m1 - Gangster High Endurance Cloak
outfit_dolg_m1 - Hunting Discussion Overalls
Outfit_Killer_m1 - Fortified Mercenary Jumpsuit
Outfit_Specnaz_m1 - Modified Army Broncing (Medical Beryl)
outfit_stalker_m1 - Ghost Stalker Jumpsuit
Outfit_stalker_m2 - Jumpsuit of the tourist (experienced)
STALKER_OUTFIT_M3 - Jump Arrow
outfit_svoboda_m1 - Modified Jumpsuit Freedom
Outfit_exo_m1 - Modified Exoskeleton
novice_outfit_new1 (2) - leather jacket
novice_outfit_rain1 (2) - Leather Cloak
neytral_gaz_outfit_v1 (v2, v3) - Improved overalls "Veteran-1 (2.3)" with a gas mask
Neytral_exo_Antigas_outFit - MK.1 exoskeleton

Anticipating question "What is the best?" - I will say, taste and color ... But still ...
For those who prefer suits with a closed cycle, this is definitely scientific
Clean sky costume is a great protection against anomalies, radiation and psi radiation. Also the best protection, among the costumes of this class, from small arms and teeth / claws of mutants. Unfortunately, nowhere is not for sale and in the caches did not come across, it was possible to get only from the dead chiurebovets (do not rush to interfere with the disassembly of snarks and fighters of a clean sky on the "fishing farm"))) It is possible to profraganize Vasily and Xiak.
Not bad indicators of protection at the "White Scientific Research Institute of Monolith" (in two indicators - chimperate and refractory properties - even surpasses the Purebov Combus). You can find in a cache on the radar. Upgrades Syak.
For those who "do not smoothly breathe" to the exosociles, this is an exam, again, clean sky. Easy, durable, excellent radiation protection. The only "spoon of tar" from the authors - it can not run in it. But everything is fixable. We go along the path of Gamedata && 񖔸config && 񖔸misc && 񖔸outfit.ltx we find (almost at the very end) the exoskeleton of the clean sky and in it lines
Sprint_allowed \u003d False Change False on True and run how much breaths are enough (although you have to run from you in such clothes!))) You can find it in a cache on the generators. Vasily from the "Clean Sky" should (not checked).
Plushin, most likely, will like the exoskeleton of gangsters. Portable weight 180kg. Protection indicators are average. It is not difficult to get this "dream of Marauder". It is enough to go to ATP and cover the local marks - 3-4 b / aurous ecsees are guaranteed. Upgrades lanky in the bar.
Well, of course, the most "fashionable" and trimmed this is a new exoskeleton, the prototype of the skat15. After Aprilred, it becomes truly real protection for its master both from gunshot damage and from all types of anomalies and radiation. To get it, you need to perform, almost everything, the tasks of Akim. Improve the effect yourself, but for the blocks of the upgrade will have to run. The only inconvenience is to run in this "miracle suit", you need to have some "black energy" in a backpack. The benefit of this reason is enough practically on all locations and has Sakharov on sale.
All costumes do not write, t.ch. Here were briefly described, in my opinion, the most interesting armorings.
But, the choice remains yours!

Weapons

Weapons in Solyanka
Pistols
WPN_RAGING_BULL - Revolver Colt Piton
WPN_HPSA - Pistol Browning HP-SA
WPN_PM - Pistol Makarova PM system
WPN_PB - Pistol Silent PB, used specials.
WPN_WALTHER - Walter Pistol P99
WPN_UPS - Pistol HC USP Compact Caliber 45 ACP
WPN_FORT - Pistol "Fort-12" Ukrainian production
WPN_COLT1911 - Pistol Colt M1911A1
WPN_BERETTA - Beretta M92 Pistol
WPN_DESERT_EAGLE - Pistol "Desert Eagle" Israeli production
WPN_SIG220 - SIG226 Gauge Pistol 45 AKP
WPN_APS_SK1 - Pistol Schechkin APS, the ability to shoot queues
WPN_GUNGAUSS - Gauss Pistol

Pistols - machine guns
WPN_MP5 - Pistol-machine MP5A3 "Vajuk"
WPN_P90 - P90 Machine gun Pistol
WPN_PPPPSH41_SK2 - PSPH-41 Putagina Machine gun gun
WPN_BIZON - PP-19 "Bizon-2"
WPN_IZOn1 - "Abnormal" PP-19 "Bizon-2"
wpn_kriss_super_v - Super CRISS submachine gun is developed for specials.
WPN_MP7 pistole-machine MP7A3
WPN_UZI - UZI Machine gun Pistol
WPN_SCORPION - Pistol-machine of Czech production
WPN_MP5K - MP5A3 submachine gun with folding plastic butt and collimator sight

Machines
WPN_AK47 - Automatic system Kalashnikov AKS-47 sample 1947
WPN_AK74 - automatic machine Calashnikov AKS-74
WPN_AK74U - Kalashnikov AKS-74U
WPN_AK74_M1 - rapid AK-74 Arrow in AAZ modification
WPN_AKS74M - AKS-74 modification for airborne. Wood fittings are replaced with a lung, from polyamide. It has a built-in collimator "Cobra"
WPN_FN2000 - Granate complex of Belgian production with a computerized module module with fire and 40mm grenade launcher
WPN_FN2000_comp - Assault rifle of FN2000 with a computerized sight under the cartridge 5.45x39
WPN_LR300 - LP300 assault rifle
WPN_GROZA - Starz-14 assault complex
WPN_L85 - Storm rifle L85A2
WPN_SIG550 - Sig550 assault rifle
WPN_ABAKAN - Nikonov A-94 Aviation Machine "Abakan"
WPN_G36 - Heckler Und Koch G36 German assault rifle g36
WPN_TAVOR - TAVOR CTAR 21-shortened machine company ISRAEL MILITARY INDUSTRIES
WPN_M4 - Carabiner M4 Analog Rifle M16A2 only with a shortened trunk and zev
WPN_VAL - automatic Special "Shaft" for assault specials
WPN_FAMAS_P3_SK1 - French assault rifle "Famas"
WPN_M16A2_SK1 - Assault Carabiner Colt "Commando"
WPN_M16A2_SK12 - "Abnormal" assault carbine colt "Commando"
WPN_SG552_SK1 - Storm Carabiner Sig552

Rifle
WPN_SVD - Sniper Rifle Dragunov SVD
WPN_SVU - sniper rifle shortened
WPN_M1891_30_SCOPE - Rifle of the Mosina-Nagan Sample 1891 && 񖔸1930g, with optics
WPN_AWM - sniper rifle "dike" ("Ichal") under needle ammunition
WPN_B94 - heavy self-loaded large-caliber sniper rifle B-94 caliber 12.7x108 (in the doctor's cache in Pripyat)
WPN_VINTOREZ - Rifle Special Sniper WCS
WPN_GAUSS - Gauss Rifle
WPN_GAUSS_KRAYZIS - Modified Gauss Rifle from Cravis, Reduced Weight and Wear, Improvement Improvement
WPN_HK417_SK1 - Tactical rifle HK417 under the cartridge 7.62x51
WPN_SR25_MK11_MOD0_SK1 - Tactical rifle CP25 Mark11 Model 0 caliber 7.62x51

Shotgun.
WPN_TOZ34 - double-rich hunting rifle with vertical location of the TZO-34
WPN_TOZ34H is a magnificent modified and balanced tension-34 (Hunter), with a comfortable carved butt. Equipped with an unplaced optical sight
WPN_BM16 - BM-16 hunting rifle
WPN_SPAS12 - Semi-automatic shotgun saved-12
WPN_WINCHEASTER1300 - POMPRY Shotgun Winchester 1300
WPN_SAIGA12C - Schaek-12K smooth-tank carbine
WPN_M4SUPER90 is a smooth-bore American production pumping gun. Has an integrated muffler and aiming device
WPN_Protecta - "Dummy" - South African Gun production of the 12th caliber. Capacity of the drum store -12 cartridges. "Dumping" is equipped with a folding butt

Machine guns
WPN_PKM - Kalashnikov Machine gun Upgraded PKM
WPN_MG42 - Maschinengewehr 42 - German trophy machine gun of the Second World War. Developed by Metall Und Lackierwarenfubrik Johannes Grossfuss AG in 1942. Represents the further development of the MG-34 machine gun
WPN_M_134 - manual version of the six-power machine gun "Minigan" HM-134 under the caliber 5.56x45. For use requires exoskeleton and special batteries
WPN_XM8_PARA_SK2 - manual machine gun Hm8 "Couple" based on hm8 rifle

Grenomatomy
WPN_RPG7 - Manual anti-tank grenade launcher RPG-7
WPN_RG6 - Revolving Grenade RG-6 "Bulldog"
WPN_M79 - Single-charged rifle-grenade launcher under grenade M209

Hand grenades
GRENADE_F1 - Manual defensive grenade F-1
GRENADE_RGD5 - Pomegranate Manual Offensive RSD-5

Unique weapons
WPN_WALTHER_WA2000 - Anomalous "Walter" of the Blackhouse with a computer sight
WPN_FN2000_Sniper - Sniper version of the Assault rifle of the FN2000 with a computerized sight ("Palace" of Akim)
WPN_GRAVIGUN - Graw-gun
WPN_FLAME - flamethrower AMK Screw Systems
WPN_SAMOPAL - Homemade Pistol with Electrocum
WPN_CROSSBOW - Hunting Lightweight Cross
WPN_VINTOREZ_M1 - Personal Vintage "Without Wear", with 8-fold optics (the same, in Quest Ivaqsova on the playboy, in a safe on Agroprom)
WPN_ABAKAN_M1 - AH-94 "Sniper"
WPN_ABAKAN_M2 - AH-94 "Storm"
WPN_FORT_M1 - Experimental Fort
WPN_MP5_M1 - Modified MP5 under the caliber 9x18
WPN_MP5_M2 - Modified MP5 with a built-in silencer
WPN_MP5SD - modified MP5, "Gaduk Borov", store for 80 ammunition, reduced wear
WPN_GROZA_M1 - "Thunderstorm" under the caliber 5.45mm
WPN_GROZA_M2 - Groza General Voronin, under NATO chuck 5.56x45
WPN_GROZA_M3 - Thunderstorm with laser guidance
WPN_SPAS12_M1 - Savior-12 Hunter
WPN_WINCHESTER_M1 - Battle Winchester
WPN_L85_M1 - Balanced L85
WPN_L85_M2-easy rifle L85
WPN_LR300_M1 - Sniper version of the rifle LR300 M1
WPN_SVD_M1 - SVD "LANDER"
WPN_SIG_M1 - SIG "Storm"
WPN_SIG_M2 - SIG "Sniper", with non-removable optics
WPN_DARK_GAUSS - Gauss Ghost, the ability to shoot queues
WPN_EAGLE_M1 - Big Ben, with built-in optics
WPN_COLT_M1 - Modified Colt1911 Colt, with a built-in silencer
WPN_VAL_M1 -Modified shaft, with a non-removable optical sight
WPN_AK74U_M1 - anomalous AK-74U, with a built-in silencer
WPN_G36_M1 - Modified G36 - G36 "Crystal", with elevated resistance
WPN_SVU_M1 - Caulus "Kid", modification of the basic version - reduced weight and reduced returns
WPN_BERETTA_M1 - the latest modification of Beretta M9, \u200b\u200bimproved the accuracy of combat and slaughter
WPN_RG6_M1 - RG-6 under NATO grenade M209
WPN_WALTHER_M1 -Valter under the caliber 9x18
WPN_CROSSBOW_M1 - Modified Arbelt Norman. A more convenient optics is installed, the initial speed of the arrows flight is increased and wear is reduced.

Steel arms
WPN_CROWBAR - Mounting
WPN_KOLBASA - "Crushing sausage"
WPN_FIST - "Fists"
WPN_FIST_M - "Fight Gloves"
WPN_BAT_A - Butterfly Knife Balison
WPN_BAT_B - "Gangster Butterfly"
WPN_ELF - "Blade Good luck"
WPN_KNIF2 - "Samurai Blade". The most "strong" knife in Solyanka. Will give a fang for performing one of its tasks
WPN_KNIF3 - "AAZA" knife
WPN_KNIFA - COLD STEEL PEACE KEEPER - a modern double-edged knife. "Hunting knife"
WPN_KNIFE - M9 bayonet
WPN_KNIFE_M - "MORPEKH KNOW"
WPN_KNIFE_N - "Military Surgeon Knife"
WPN_KNIFE_NEW - "Killer Blade"

Paratrooper "paratrooper" based on the fN2000 assault rifle from vDV5549.


Download - http://ifolder.ru/20378229.

Flamethrower "poltergeist" from dimak


Download - http://ifolder.ru/20378209.

How to make a quest item "not Quest"

Quest items (which are given when performing some quests and they are not in the "free sale" of merchants) have a feature - "by default" cannot be sold in the game and in the usual way they cannot be prescribed on sale.
This restriction costs, for this item first needs to be "ordinary", which can be sold, and only then prescribe on sale.
A description of almost all quest items are in *** files. LTX, in the names of which are Items, the main of them: items.LTX, Quest_Items.ltx, Unique_Items.ltx, Arhara_Items.ltx.
Example - Signing for the sale of PDA Frarera, its name - Fraer_pda. Description Pda Frarera is in the file quest_Items.ltx From him and let's start - he is here && 񖔸gamedata && 񖔸config && 񖔸misc && 񖔸Quest_Items.ltx
We make a copy of this Quest_Items.ltx and remove it somewhere, later we will need it. Then open the remaining QUEST_ITEMS.LTX file and looking for a string.
: Identity_immunities.
...... (Many different) .....
quest_Item \u003d True.
And change the Quest_Item \u003d True on Quest_Item \u003d false
Close this file and agree with the changes.
When searching for a description of another item - we are looking for a similar line [name_number]: Identity_immunicities
Now we prescribe PDA to trade, as described above. We close, save, launch the Solyanka, go to the merchant and on sale it should have Pda Frare, buy it, then we save the game and leave it completely. Now we need a copy of the queest_items.ltx file, which we have done at the beginning, this file must be returned to the place, that is, in && 񖔸gamedata && 񖔸config && 񖔸misc.
Now you launch the game and go to give this pda or what you have to do with it in Quest.
If the description of the subject is in a different file, for example, in Arhara_Items.ltx, then instead of Quest_Items.LTX copy, correct and restore the "our" description file.

Picking your picking in files from the N6260 (how to increase the portable weight, how to add a new weapon where to look for a departure log, how to make food treated ... and much, much more)
http://www.sendspace.com/file/jd4r4f.

Autosayv mod (automatically saves the game after each task received, it is very convenient to search for the desired save if you need to "roll back" back)
http://narod.ru/disk/27443061000/autosave-1.0%20For%20ns%2020.12.RAR.HTML

Ascetic Hood from Seraphim (minimum informativeness for a player + a great review to admire the zone) - http://www.ex.ua/view/2472307

Pak seasoning and editors to Folk Solunka (Pak prepared stalker [Email Protected] Master)
In Pak entered:

AEK973 from Ray (on sale Petrenko)
Aiming grids from OGSE (beautiful and convenient)
Unborn artifacts for NS (as in old versions of salt)
Real Water Studges (A la Clear Sky)
Fresh adaptation of both photowon + domain texture
Literary Edit for NS
Posters with science monsters
Edit anomalies for ns (read Reedmi)
Leading News (MUCH LIFE)
Leveling surfaces (incomprehensible gates, dips under terryne, etc.)
P.S. In the archive for each model and editing, there are reeds. 18 meters weight.
All mods and edits for the latest version of the salt (14.08.10 + patches).


Download http://fayloobmennik.net/203256

Edit textures from Shadowman and DeadMoroz for NA.
80% treat departures from memory, processing textures, etc., increase FPS. Before installing, make a backup of the Textures folder (just in case).
Download http://ifolder.ru/19657480

Both photocons plus a domain texture to the latest version of salt (14.08.10 + patches). Adaptation of these photosone to the NA is in Pak [Email Protected] Masters
Download http://narod.ru/disk/26076548000/textures.rar.html.

Machine on ATP. How to ride it?

So that the car starts, you need to register to the user.ltx file
Bind Turn_engine Kb.
And then when you sit in the car, click .
User.LTX file is on the way - C: && 񖔸documents and settings && 񖔸all Users && 񖔸documents && 񖔸stalker-Shoc

Why I can't shoot the "execution" of Akim and "Anomalous Walter" of the Blackhouse

So that these 2 trunks shoot should be replaced by the XRGame.dll file from the BIN folder.
Download Bin folder - http://openfile.ru/611887/

Where is Playboy for Ivantsov?

On the radar, not far from turning on the pripe. Here -


The code from the door will give the Syak, after bringing it tools from Sidora.

I had an informant from the bar. How to return it?

The informant participates in the quests of the new plot. So that he does not escape, do not buy the transition of Arm. Warehouses - Chaps!

Petrenko does not pick me up a Gauss-gun. How to pass the quest?

As soon as they took this task from Petrenko, immediately run to the Dark Valley behind him. If the quest "for later" is postponed - the bumps will pick it up for you. We will have to buy / kill Stalker-thief, and the gun will be pistol, and it is very difficult to repair it. If you still want to pass the quest, then exactly the same trunk will be on an undelivered land in a cache in a fiery cave.

I can not find a flask for Petrenko.

Not far from the southern block-post debt -

No messenger appears with a panther disk.

Quest is not finalized. It appears in different places. But even if you find it, you can not talk anyway. Therefore, they do not get birch and immediately prescribe a disc for sale.

I can not find a teleport to the photo in the sarcophage

Watch a video tip


Where are the documents for akim part 2 and 3rd?

Watch a video tip


I'm in the cave. Many monsters, dark, scary, anomalies, where to go is not clear. Help!

You have a cave card to see it, insert it into the pistol slot. If still on the card orientate badly, then watch the video:


Shakhtar sent to a labyrinth, finding the fima of coal, I can not find the transition of the cave - a labyrinth.

Watch the video:


P.S. When you get to Fima in a maze, it is necessary that the "prodigal son" is necessarily alive (usually in the dungeon he lies a wounded), if the Fima still was pressed - replay, otherwise you will not choose from the labyrinth.

I can not take a photo of the killer panther / brain / free buddy, etc. It is not clear where to aim. The red point does not appear.

The principle / algorithm of all photos is the same. To the photo appear in the backpack, you need the second slot to be empty. Take pictures from the classroom - the pistol slot is empty, taking pictures from the photopystole - the automotive slot is empty. Consider the process on the example of photographing the former representative of the "last day" on army warehouses
1. We look into binoculars - looking for a red mark -


2. We carry the photo system to the found red point and shoot -


3. We put a photo in a pistol slot and see the name of the desired Persian -

I can not find a bag of separator with spare parts of monsters on the cordon. Where is he?

Here -

An abnormal controller in X-16 does not appear, which should be photographed on the task of Klenov. Where to look for him?

He does not appear anyone. Quest is not finalized. Nothing wrong. Go to Klenov and give one photo of the brain. The task will go into the category of "falling", but in the plot will go further without problems.

I went with the boatcoma to turn off the antennas, and he does not want to return from the base of scientists. Waiting for half an hour, and he is all sitting by the fire and is not going to go out. What to do?

Before the task, we persist. We leave the game. We go to the Gamedata && 񖔸config && 񖔸alife.ltx we find the value of Switch Distance \u003d 140 and change it to 600. We load the saltwoman, we go with the boatcoma to disconnect the antennas, waiting for the return of the drunks (must come back). Do not forget to change the value of the Switch Distans back to 140.

Optimization
Source size 3072.
Maximum size 4094.
If there is an opportunity and there is an additional space on the disk that you have chosen, you can set the following values:
Source size 4094.
Maximum size 5120.
It is not worth overdoing with these parameters and specify the transcendental figures, it may vice versa to enlighten the entire system.
If on the disk with: && 񖔸 is not enough space, we choose the most suitable disk from you, it can be D: && 񖔸 and E: && 񖔸 etc ..
In Vista and 7:
All the same, only to open the window with the parameters of the paging file must be right-clicking on the My Computer icon and from the left edge to find "Advanced System Parameters", and then as well as for XP.


3. Each hour or two restart the game.
4.The windows of Windows was stable recommended to check the disk check
Prevents the reboot and depart in the "Dead Screen".
My computer\u003e Liquid disk with:\u003e Properties\u003e Service\u003e Perform check\u003e
(checkboxes "automatically correct system errors"
Damaged sectors. ") \u003d\u003e Run.
5. Collect all extraneous running processes && 񖔸 sound before starting the game, turn off the anti virus and all possible firewalls, regularly clean the registry and defragment hard (kie) disk (s).
If you have 3GB RAM, then we will do the following:
If 32 Bit Vista, execute a command with administrator rights: BCDEDIT / SET INCREASEUUSERVA 3072
If 32 bits Windows XP, then register the 3GB loading key in boot.ini
Boot.ini Find this on the "My Computer" icon with the right click choose
"Properties" -\u003e The "Advanced" tab,
In the "Download and Recovery" section -\u003e "Parameters" -\u003e Edit.
In the notepad, the contents of the boot.ini file will open.
Here and add the desired parameters.
Timeout \u003d 30.
Default \u003d Multi (0) Disk (0) RDISK (0) Partition (1) && 𐄸Windows
Multi (0) Disk (0) RDISK (0) Partition (1) && 񖔸windows \u003d "Microsoft Windows XP Professional" / NoExecute \u003d Optin / FastDetect / 3GB

For greater performance, in the already installed fashion will turn off the rain:
In Gamedata / Config / Weatherrs, in the WEATHER_DEFAULT_DYNAMIC.LTX file, I change the default_weather_rain rows on default_weather_clear, default_weather_grza on Default_weather_PASMURNO. And all - in the game only clear or cloudy weather, no thunderstorms neither rain.
Also for owners of weak machines. Only for Windows XP !!!
The Game Prelauncher program disables almost all programs and services (except critical), sounds, desktop, shell, selected drivers, etc. On most computers, it is possible to free up about 80 - 120 megabytes of RAM, and more. This is not to mention the processor resources. On a standard customized user system, it turns off about 50 - 80 programs / services. Plus, besides, the game can be started with a higher priority (Windows will give the game more processing time). README and FAQ in Russian in the archive.
RAM optimizer for games S.T.A.L.K.E.R series By Ramsoft.
The program is recommended for use on machines with a small volume of RAM (from 1,5GB and less) ... Wrouders 2GB and more this program will not help ... 3. Run the game
4. Upon completion, close the program
http://ifolder.ru/220277603.
http://www.re-aktor.ru/forums/index.php?pp\u003dcore&module\u003dattach§ion\u003dattach&attach_id\u003d405



Armory Pak №1
Description and Package content -

Pak on the weapon was made, mainly for those who were at least once a worm and now would like to try to go with the new
Interesting weapons. In his work, I used the work of other stalkers (AAZ, Saneked, Dimak, VDV55549, Nomadec, Alexandery, GrayShooter, adapted weapons from other mods - Arsenal MOD, Dmx MOD, and also took separately laid out models, courtesy of the above-mentioned stalkers)
Sorry if anyone did not name, but it was simply failed to establish the authors of some models, but still say many thanks to them!
In Pak entered -
1. SC-47 "Scout" (increased horn, optics and accuracy are improved, all collaps are installed)
2.New model SVD (Real sniper! And not that ... misunderstanding that was originally in Solyanka)
3.Ak-203 (AR-F "Sniper". In fact - the same AK-47, only with western collaps, and very accurate)
4. Cardana Sayga (new comfortable, smooth-tank, rapid carbine, with automatic shooting mode and an enlarged horny, is located in a pistol slot)
5.VSK94 (Reduced analogue of WCS "Vintorza", is located in a pistol slot)
6. "Exhaust" (large-caliber silent sniper rifle under the cartridge 12.7x108)
7.Remington 870 "Marine Magnum" (the most powerful pumping shotgun in the game, the librarian is better to walk with him)
8.FN2000 "Paratrooper" (or simply "pater", upgraded FN2000 complex, increased horn, accuracy, multiplicity of optics, rapidity, under the rifle caliber 7.62x54)
9.Flamethrower- "Poltergeist" (A new model of flamethrower based on FN2000, special. Ensure in the balls, it is very convenient to clean the territory from large flocks of all the unclean)
10.SVD "Master" (with an adjustable sight and auto-grade target) - To firing from this rifle, you need to replace the XRGame.dll file in the BIN folder.
11.Ak-104 (AK cell of the series under the cartridge 7.62x39, dual horn, increased rapidity, all body parts)
Dual grenades F1 (The radius of the defeat of the fragments is significantly increased. Throw only from shelters!)
New type of ammunition - "Cart" for Sayga Saying Saying Sayman and Remington 870 "Marine Magnum".
Almost all weapons with the right gate.
Plus, I revised TTH cartridges:
What I was guided by - the binding of the mood of weapons to the caliber, which it shoots. And there was a distinction between armor-piercing && 񖔸snipess && 񖔸s.
By removal armor-piercing above the rest, but coeff. The dispersion is more - he is worse than the sniper and simple. Sniper chucks on the contrary, the accuracy is significantly higher, but killeriness is lower than that of the armor-piercing. A simple cartridge has averaged Har-ki ... a separated topic about charges for shotguns (fraction && Carting), everything is clear - hit big, and the dispersion is huge, i.e. Very slaughter, but only in the near battle.
A little revised the TTX granate, now it is really real help in combat conditions (you can also knock down the turntable if you need it!).
There will be no new trunks in free sale - they can only be obtained for the fulfillment of quests (and not at the very beginning of the game). But because Players at different levels of the passage of the Solyanka, and, perhaps, a person has already fulfilled this quest, I still had to register them with the most distant merchant - a swamp doctor in Pripyat (but very expensive, even. Copy money!). The necessary "kites" for new trunks will be on sale with adrenaline.
I believe that if the stalker got to Pripyat, then it has deserved good, reliable and accurate weapons, and by that time almost everything is already in the "Master" rank.
Pak was done and tested for pure Arkharovskaya Solinski version 04/19/2010 + Dopa dated 14.08. + patch of 20.08. + Patch from 03.09.
Copy the contents of the gamedata into your gamedatu, agree with the replacement. Neither required.
And then, after installing this pack, it is not necessary to roll anything at the top, especially the addons, which are introduced by other new trunks or concern weapons. The 2nd pack will make additional hardcore in the passage of the Solyanka. Some quests (especially where the bumps will be armed with weapons under the caliber of 9x39 - shaft, thunderstorm, WCC) will not be easy, even with new trunks. At least it seemed to me ... Now even the bandits should not ignore (especially the avengers!). Now it will be necessary for its tactic with each enemy / in every quest - not compensation! The need for natural shelters will increase repeatedly. It will be more active to use appliance grenades / manual grenades.
A slightly strengthened "Morpeca knife".
Added 4 new products -
1.Steyr AUG Calter (Austrian assault rifle with a bait shotgun) - author of Chainsaw
2.Tompson Machine gun Pistol (It is possible to install all the collaps) - author Zeka1996Korneev
3. TTTolet TT (will be on sale from Sidora, it is especially useful for those who only started / begins to play the Solyanka and did not have dressed as automatic weapons) - author Real_Wolf
4.Grenade "Snow 7643b"(production of local Kulibin. When the explosion imitates the anomaly "Snow") - the idea of \u200b\u200bDimak, my implementation
As usual, new trunks are spelled out for the issuance of quests. New grenades will be on sale with adrenaline and crow.
And finally, the most delicious is the new atmospheric voice acting of the whole weapon from Stalker [Email Protected] Master (new voice acting is really "Chumovaya", I hope to make sure that for yourself).
Put 2 pack only after installing the first Pak! Otherwise, problems are guaranteed.
Who did not put Fix on the first pack, do not worry, in the 2nd it is turned on.

Good hunting! Sincerely, Buusty.

Description Ot [Email Protected] Master:
Replaced sounds of shots of almost all weapons, each trunk has their own sound. Replaced recharge sounds in some stems. The sound of a shots with a silencer is now different from each barrel (let's say in the original, on all weapons of caliber 5.56 and several others, there was one sound). According to the sounds, I didn't try to strive for a complete realism, but also took into account it (some sounds of shots were taken from real samples of weapons), picked up the most atmospheric and sonorous (my ear so exactly, you appreciate). Replaced the sounds of the explosion of grenades and helicopter guns. All sounds are driven through the SDK, are properly commented (the reaction to the NPS, the distance of hearing), there is no redness in the console. If you find something unsubscribe, I'll correctly correct, in theory it should not be, I checked everything. In some folders with the sounds to the weapon, there are alternative sounds of shots (for example, SG552_Shot_zapas may also have a different name), you can simply resepend just by rewriting the path or sound name.
The voice acting was done under clean salt dated 14.08.09 with all the copyright patches, and editing weapons configs from the BUUSTY Crarad. If you put on other or relatives, you just need to rewrite the paths by analogy with the paths of configs from Buusty (copy-insert, nothing complicated). Have a good game!
Installation: Just throw the GameData folder into the root folder of the game, agreeing to the full replacement.

Gratitude:

FpsBanana.com website and all Zabigorny (and not only) authors for a diverse number of various sound packs to games. Thought and revised hundreds.
For a valuable info by voice acting, I thank Cradov-sound Muller & Mongol.
Arhare Honor and respect for the best mod.
Many thanks to the Buusty Stalker for help, friendly tips and support.
And as well as thanks to all veterans on the SP in the topic "People's Saltka 2010", just for what you are ... Stalkers.

Respectfully, [Email Protected] Master.





I recommend installing both paka, first 1, then immediately 2.

______________________________________________________________________

By numerous requests of workers post updated. Special thanks for the help BUUSTY.

Stalker: Folk Solyanka is a modification for the original game "Chernobyl shade", radically transforming gameplay and adding many new quests. In addition to tasks, the player will detect invisible locations, as well as new equipment, cannons and other additional items.

You can find the passage of all three parts of Stalker on our website. In this article describes only the added quests of the quest.

P osska missing expedition

Go to Cordon and look at Viaduct under the road. In this tunnel, you will find the body of the fighter by name Andrey - take the quest item to activate the task.

Next you need to find the Gopnik that I entered the CCP of the soldier. Moving across the signal, you will stumble upon a false SOS signal. This gangster will not be the required subject, so you will have to go further.

The PDAs of the present kidnapper is cliche by Fraer. You can find it in Quest Voronin. Moreover, you can also stumble upon it on tasks in many other locations.

After finding a thief, take the find to the Prapor, which is located in the location of the landfill. For ten aexthek, he will tell that Barmen's guys will be able to restore the PDA.

Get to the bartender and bring him the tears of fire. It is for this artifact that he will agree to repair the technique, but subsequently his mechanics break the PDA, after which the plot will interrupt.

The next stage of the task will begin during the quest of Lukasha. You will have to find some pavlick, and then finish a connected on nicknamed Ara. It is on the body of the latter you will find a PDA with new information about the disappeared.

Go to the wilderness, specifically - by the end of the map where you can move to amber. Here you will find a squad of the Savogo, from the PDA which will become clear that the new information about the expedition needs to go to Sakharov.

Visit the scientist and find out about the disappeared guys. He refuses to talk with you until you do the tasks associated with the fang and do not understand with the deceit.

When the case is done, Sakharov will send you to the Laboratory X-10. Previously, you could already visit her, at the same time not met. However, Sakharov will begin to insist and in any case you will have to go there.

In place you still find fresh bodies. Apart from two corpses, in the laboratory will be a semiologist - perform his last request, finishing it. Next, visit the ghost and tell about what happened. Comrade will answer that from the laboratory, it is likely that you can get out otherwise, but it still has to be found.

First, talk with Fremen - he will tell you about Jameson's mercenaries, which once tried to conquer the monolith. Next, go to the location of the landfill and squeeze the Tomaz detachment there - it is from him that you will find the necessary documents. Of course, it will become clear how mercenaries got to sarcophagus through the Laboratory X-10, and then returned.

Talk to the found data again with the ghost, which will ask you to get ten gold meat slices for him, which you can find on the spaces of CHES-2.

When the necessary will be delivered, you will learn about the exact path from the sarcophagus to the Chernobyl, and also get a new quest for the search for three pieces of magazine. You can only get to the Location described above, get a diary and return it to the ghost.

N Outbuk Arkhary

Chat with Dan, which is located in the location of the swamp. The guy will send you to the Agropro, where you need to get information for the quest. After that, visit the bar and talk to a man on nicknamed Zakhar, and then with Dan. The latter, by the way, will also give the task of defense his squad.

Dan will inform you about the dyed warriors on the Agroprom, which is inflated. You will have to visit the location and get the transfer with valuable data. In place, look for Arhara to hit the military with him, capture the parcel and deliver it to Dan.

Deliver the notebook to the owner, after which it will give you another order for finding his computer. Also Arhara will advise you to throw a couple of words with Dan.

Dan will tell you about the Flashke of one researcher from the Laboratory X-18, which you have to find. Recommending the carrier, deliver it to Dan and get a reward in the form of a psi-helmet.

Now you can visit the Radar, where the Arrah computer is located. You can only get to the warehouses and give the find a man on the nicknamed Yakut.

N oiski ghost and killers fang

The task chain begins when you find the freeman weapon. Return the gun to its owner to get a quest for his portfolio search.

Cases can be found at Jameson's mercenary in the location of the wilderness.

Naturally, the guy will refuse to solve the case in a good way, after which you have to finish it. Having understood with his guys, take the item and deliver it to the freeman.

You will find a diary directly on Agroprom - return it to Circle, and then visit the bartender. The latter, if you want to receive information from it, asks Sibion \u200b\u200bartifact instead.

Find killers fang

To begin with, Voronin will send you for a fellow man in nicknamed psych. The latter is in the tops of the army warehouses zone. By the way, the same carrier previously you could deliver Max for his request. In this case, you will have to be visited and redeem the device.

Also keep in mind that when you first visit the location of Psycho, animals can kill. It makes sense to immediately visit it, to finish it and pick up the flash drive, without having the corresponding tasks. Otherwise, you risk come to an empty place, as the corpse will simply disappear.

Now visit the challenger on the basis of Cordon. To continue the chain, you have to get information about Tirana - Dan will give you his PDA (if the latter becomes your opponent after talking, you will have to reboot and ask him to repair something).

After that, deliver the device to the informant, which will bring you on some Gaurus. He, in turn, will talk about the cooperation of the Svyatovtsev with mercenaries, which is carried out thanks to him.

On the instructions of the Gold, find the guy nicknamed the bolt and kill it, taking the PDA. Then the mercenary will send you to the Laboratory X-10, where the monolithic body can lie with the necessary information. In place you really find the corpse - deliver documents to Gavru.

From the conversation with Yakut, you will learn about the planned plot. Next, talk with Fremen, who will tell you about the secret gathering of mercenaries. You will have to go to the meeting and kill all its participants. Recommending the carrier, deliver it to the freeman.

Gavr will not appreciate your act, after which it will quarrel with you and will select money and many valuable things (therefore it makes sense to reset them into the sharon before visiting the mercenary). After that, the battle is to be in which you will have to kill all the companions of the Gold and Him.

Next, Yakut will inform you about some kind of cargo, which was taken by mercenaries on the basis of the liberty. You have to visit mercenaries, kill them and get the subject. You can only return it to Yakut to get a reward and your own clothes that Gavre took from you.

Find a ghost

From the conversation with Kruglov, you will find out that it needs a good computer to decrypt data from the magazine. Arhara will point you to the Laboratory X-18, where a suitable system unit can be.

Get to the point and take the necessary one. When you deliver the computer, the rounds will send you to a man on the nicknamed Yakut. The latter, in turn, will bring you to the lower levels of the agriculture.

Please note that this continuation of the chain will open only after the definition task is completed.

In the way the ghost will contact you through the PDA. Finally, in the dungeon you will fight with an ambush, which, however, was not organized here against you.

Now it is necessary to visit Yakut again, which will advise you to visit the radar where you will find a ghost. The elusive guy will ask you to return his flash drive, which is located in a certain beast in the Avengers group.

Scene tasks are completed on this, but secondary quests remain in the Solunka national team.

Hly of the pure sky

First you need to go to the swamp. At first it is necessary to talk with a fan that will ask you to defend the database from the attack of mercenaries. After that, the guy will help you get to the swamps.

In place you will meet Deca, whose comrade was in trouble. You will have to get to the church, where the gopot falls, and then kill it. Immediately there is a savory itself, a friend of Deca. For the help of Dyack inform you about the secret portal to the database of pure sky - use it.

On the basis of CN, you will find three NPCs, each of which can hand the unique quest. Talk to Vasily to bring him a healing ointment.

The required medicine is in Kalmyk's hibare. Inside you will find a portfolio with a grenade that you want to take. After that, an explosion will occur, which you can survive (you can because it will take very good protection). Then the Kalmyk will appear.

Kalmyk will ask you to get a box, the location of which is marked on the map. Turn the shipment you will find teleport, by which you need to go through.

Specific place, apparently, is chosen by chance, so you have to spend time to find a safe way. Deliver the box to the friend to learn about the price of the ointment.

You will have to drag a certain amount of resources, and only then Kalmyk will give you healing tubes. As an award for Ointment, Vasily will agree to repair and improve your gear.

Cold, the second person on the basis of the CN, will send you in search of pseudo-hydrant. You don't have to kill the creature - just noted. The location of the mutant is marked on the map, but it does not always turn out where it is indicated.

Otherwise, you will have to look for a creature above and the right of the structure in which adrenaline is juting. Mount the monster with the help of a special cannon of cold and report success.

Sviblov will give you several tasks, some of which is necessary for further advancement in the plot.

The leader will ask you to deliver to him the brains of the controller - get to the specified point and finish off the mutant. Next, Sviblov will need a PDA, which is at Gopnik. First you have to visit Koschery, and moreover, because it can die in a skirmish with gangsters.

Koshchei will send you to the database of the brutal, where it is necessary to make a certain way - through the tank, then on the roof and down. If you act neatly and secretly, you can without complications to paint the PDA from the portfolio.

When you take the PDA, Dan will come run to you to help with your group, which will attack the camp. Now return the CCP Sviblov to get the following task - save freebies.

Sviblov will send you to the enterprise, where the Dan group began to live. In place you must follow two conditions: to remain unnoticed mercenaries and prevent the death of freebies during the battle.

You can get on the base through the tunnel with electrical anomalies, which ends with a hole in the wall. On the basis you will have to fight with monolithpers, so prepare and select the appropriate position.

You can get up straight near the freebies to then, after his scream, kill immediately two opponents, since at this time they will hang for a couple of seconds. Return to the tenant and tell about success.

H Cat or searches for black doctor

Find Dan, who will send you to the cat. The latter will ask to accompany him to the destroyed village, where the body is located. On the spot, go behind the back of the cat and explore the fanatic corpse to take the map.

After finding a card, the cat will go to the CN base. You will also have to accompany him, parallel to deal with opponents. After that, you can talk to him again in the cold bar, which is based on.

A new task of the cat will send you in search of a certain person. Chat with all the residents of the base so that ultimately learn about Misha Los. You will find it from the building where Sviblov expects. Next you will go to search for a TV.

Visit Cordon, and specifically - akim, which has a TV. Return to the find to the elm to get a reward - information about the approximate habitats of fanatics.

Next, visit all the specified points and the Montolithmets. Recommending the documents, visit the cat and give him them. If you do not point the cat on the basis of CN, then go on the speaker to the parking lot, which is located between the base of the freestov and the nest of bloodsuckers.

After that, talk with Kalmyk, which will require components to create a medicine. Deliver the necessary and wait. Finally, deliver the drug to the cat to get the continuation of the chain.

Now you will have to grab the "language" somewhere on the agry. Below the left side of the territory you will find fanatics - a search for them and rescue Chuki and Gope.

Tell the cat about what happened to continue the chain. He will tell you about Rabinovich and send to a man on the nickname of the soul. The latter will answer your questions and direct to modest.

In place you will not find a modest, but information about his location will give you a joker for some three bottles of vodka that you have to cose with it.

Being a subject, go to the village. Soon the modest will be contacted, which will ask for help - he is injured and he needs a first-aid kit. When the guy gets like, he will tell you about Rabinovich. At the same time, you are suddenly attacking the avengeon squad - will overcome them.

Rabinovich you will find in Pripyat, and specifically: in the building beside the hotel. It is worth keeping progress. During the conversation, you will learn about a certain "Black Doctor", after which you will have to visit the cat. Tell him about what happened, and then go to Zahar. In the conversation with Zakhar, you will learn about Brother Louis, which will need to be caught.

Visit the swamp and find the Fort of the Avengers, which is located on top of the right location. There we will deal with all the protection and talk to Louis (you should not kill him).

Now your task is to visit the Base of the Sedodov, where the French can be. Alas, but in place you will only put his body - take the PDA and pass it to Zahar.

At this stage, only half of the quest is completed, and only now you get a goal for searching the fang. You will have to complete the whole lineup of tasks for tracking this stalker, until you finally find it. When the task is completed, go to the city of Limansk.

On the way you will come across the building of freedom, the detachment of which is headed by Borman. The latter will ask for a service - you will need to eliminate the sniper point. Go to the place and overload all opponents, including sniper. Then the Sviblov will contact you with the purpose of meeting.

When you read before the border, you will get a new reference order for the silencer. Return to the construction site and take the item from the box.

By the way, NPC often take themselves this thing when you leave the location after the first visit, so be careful.

Now you need to convey the silencer at the soul, what a borman asked about. It is necessary to postpone half a day, and then return to the last reward.

If you have not forgotten, Sviblov connected with you. The CN Leader will ask you to find a rake messenger in location. Courier You will find a ghost near the stalker.

When picking up the package, visit Sakharov (until you go to Sviblov, despite the goal in the magazine). It also makes sense to use teleport, what you previously told Kostya.

On the basis of researchers, hand the drawer Sakharov and eat, because you will have to sleep more than a day. Next, talk again with scientists, after which you visit the SVIBLOV to get a new device - portal deactivator.

With the new gadget, run to Limansk, namely: bye the construction site and go to the hospital that in the north. Nearby you will find a cat's detachment and the leader itself. The guys will help you get into the hospital, at the end of which you will finally meet a mysterious black doctor.

N oiski khabara mysterious stalker

The main NPC of this series of quests is called Shakhtar. You need to get into the location of the cave, for which you need to take the task from the bald cordon. The miner when you get a task will give you an extra goal - to find a book.

In an interview with the miner, take the task of finding the coal feature, as well as finding the guard documents. Go to the labyrinth, on the upper floors of which you will find both the documents and the missing guy. When the case is done, you will get the opportunity to go to the location of the cave.

Return to the Shahtar and give him information as well as Fima. Next, talk with the prodigal son to get information about the mysterious Khabar.

The guy will also advise you to talk to a person on nicknamed adrenaline and inform about the hidden path from the labyrinth to amber. He will give you another tip on the secret path, if you give him a bribe.

From the conversation with adrenaline, get a quest for the search for a habar of a labyrinth. Having found the thing at the specified point, read the documents with valuable information and deliver the subject to the employer.

Tell adrenaline about your meeting with invulnerable monolithic. Next, you will send you to the miner, which will advise you to join the monolith (temporarily).

At first, you will need to visit Sidorovich to take the quest on the search for the monolithpetes necklace. On the way to the labyrinth, bypass the comrades, as they will now consider you the enemy. Chat with an invulnerable monolithic, which will take you for your own and inform the last part of the password from the door of the bunker.

By the way, you will need to deliver the immortal two artifacts, otherwise he will not speak. Finally, being in the bunker, grab a habar and go back to the Sidorovich to pass the necklace. Deliver the mines found a habar, after which the task will be completed.

N osska mysterious stalker

The task will be available only after you complete the fang killers line. Keep in mind that some objectives of the chain (this also applies to other quests) will not be displayed in your PDA. Carefully remember the NPC dialogs or do screenshots.

Take a habar and get to the top floor of the labyrinth, from where you can go to a new location called undiscovered Earth. In place, talk with asterar, which will tell you about the natives.

First of all, visit the hermit to find out even more about location residents. After receiving luggage with medicines, visit the gynecologist and give him them together with Khabar.

Zhora Anomaly, with whom you have to talk, will ask you for the batteries to unlock the second door (he opened the first he himself). Visit the old man near the cave to learn about the dungeon with batteries. He will also ask for the service - find the clock that you will find on the way.

About the dungeon Fire cave will be informed to you and hermit, mentioning its "residents". You can get into the OP in two ways, but only one you can stumble upon a pilgrim.

The latter will agree to assist you, however, first you have to take him a razor from his box. Now the avengers own his box, so they will have to figure it out.

Get ready for a small stealth task, during which it is necessary to find the thing of the pilgrim and take the whole habar from there. Quest will be interrupted if you give yourself to detect at least once.

Hand razor to get a clock. Give the clock to the friendship to get a tip to new transitions. Ask Pilgrim again, which will now hand you the batteries. Then the hermit will be contacted.

You will learn that adrenaline wanted to communicate with you. The latter will tell you about new information about the owner of Khabara. Adrenalina will also need a detector, as you have to visit the vitu hologram.

Hand the batteries of Jore and at the same time chat with Vitka. The latter will need one artifact and two detectors. At the same time, adrenaline will come to contact, who will tell about strange guys, which was asked about a habar. Visit the scientist on the basis of researchers and buy detectors.

Running the Vitka necessary, go to the cyclop. He will tell you about the cache with the necessary detectors - go to the location of the landfill. Recommending detectors, use one for yourself, and then transfer adrenaline.

When the gadget is delivered, you will learn about the mysterious guys who snapped here about Skron. One of them was starvature, the other is unknown, although the gear did anything.

Gynecologist will contact you, saying that the box unlocked. It turns out that inside there was a previous Cherniga card. You will be asked to find information about perfuzor. To learn more, visit the already familiar poet of Cyclopa. After that, go to a new point near the labyrinth.

In place you will be stumbled upon barely breathable mercenary, which will tell you about the flask for perfusion. Here, take the media with the data. Before leaving, pay the wounded.

Transfer the gynecologist media. He will also mention the flasks and says that you still need materials. You can tell a sniper about the latter, but it's hard to get to him, since he flies into everything that moves. Talk to Cyclops again.

At the same time, the mysterious owner of the card will be released with you, which will ask to return the find, but will give good to creating a copy.

Visit the warehouses where the flasks are. Hand the found to the gynecologist, which will now be required by the BP and the chip from the armor of the freedom. Also pass the card to make a copy.

Get to the point with the crater to take a deactivator. After that, look at the cave with the "frying" anomalies, where the pilgrim is. The guy will help you get to mercenaries and pick up the necessary components.

Now visit the Avengers leader in the Locations of NZ. The guy will ask you about a modest service - to finish Sidorovich and bring his head in the form of proof.

All previously found resources take the gynecologist, and then take a copy. The gynecologist is in fact that the Avengers service must be performed. Naturally, they can be deceived. To do this, look at the Filin that can make stuffed.

So that Filin helped you, you must bring the body of the controller, one of whose brethren just finished off nearby. Next, the hunter will need claws chimeras (ten pieces) and one hundred thousand rubles. When you deliver everything you need, the head will be made.

Pandure the stuffed chimera who still refuses to give you materials. Here you will learn about his detachment that prepare before going to search for a daughter of some rich.

In parallel with this, cyclops will contact you, saying about Skron. Visit the poet and go to the specified place. There you will find materials that Chimera refused to give.

Hand all the found gynecologist, after which the perfusion will be completed. Next, the connection will be released by Klyk, asking for a meeting. Once again, the cyclops will help you with a prompt - visit the place with Schroon. On this part of the chain ends.

By Vesta Fang

When you finally collect a perfusion in previous tasks, you will get a tip from the fang. The guy will contact you and will suggest to meet in a fiery cave. Here Klyk will ask you to explore the Zone Warlab, getting around you can only through the radar.

Once on the spot, you will come across the barrier in the form of a door with the code. Help Xaka find his materials to get the necessary password. Next, you will fall into the military laboratory, stumbled upon the battle between fanatics and mercenaries.

You can wait for their battle to once again not substitute. After the fang, it will come to contact you.

Now find the body of a person on the nicknamed Kostol, which lies in the game room. Feeding documents, go back to the employer who awaits you on the ex-database of the Langules. Klyk will give you a new goal - to become one of the mercenaries, having assistance.

Before performing the next target (Lukas task) you need to work with it and complete a few quests.

Follow the instructions of Lukasha, as well as the souls, since it is their tasks that will allow you to increase relations with the freedom fraction. Otherwise, in the course of the quest, the faction can get to you, and then everything will be failed.

Lukash will tell you about seafing and spider. Get to the point on the location and eliminate the goal from which you can choose insignia. Now you can get away for mercenary.

As before, when you were presented in monolithic, try not to come across any other groupings on the eyes, otherwise the battle is to have a fall in relationship.

In the military laboratory, find the panther and talk with her. It will be necessary to find a transmitter that will be in the bag (you can detect at least three: in the elevator mine, in the main room with green cabinets and under the stairs, which lies near another staircase above).

When it is done, you will learn that some authority wants to talk with you.

Dembel will give you a commission to capture the scarecrow dogs from Lukasha possessions. Next, talk to the Panther, which will ask you to take away the parcel from the courier, which is located on Cordon (you can use the teleport of the scientist).

Here you have to get to the bridge and stand up for a specific point, after which a panther will be released, which will announce the courier approach.

Upon completion of the instructions, read the panther. A person will ask you to get a bag from the territory of Lukas, using a suit with invisibility.

On the specified location, pick up the repository and take the right object - the prototype equipment (do not wear it, otherwise it will break). Scarecrow also pick up on the top floor, then leave.

Deliver the detached things to the demob and panther. After that, he wants to talk to the leader of mercenaries. It turns out that confrontation with the Gavr - more flowers, and the hottest battle will only have been subsequently.

The leader will send you to the rescue of three companions, which cannot be killed. Together with them you will be cleaned by mercenaries from the military laboratory.

Repeate again before two employers, and then go to the bar. Fang will send you to Lukas so that you pass to him the incidence of the fraction.

The chain continues, and now you should have a service of Lukas - bring the detachment of freedom to the specified place. Then you will come to the connection of Panther. If before that you did not purify the location of the radar, now the time to kill all opponents on the road to the laboratory.

Vitamin Find out about the gathering point on the radar. In place, talk to him and bring the detachment to the opening in the fence, then talk to Vitamin once again.

Inside the laboratory, freedom itself will finish all the mutants, the employer will wait for you in the entertainment room. After conversation with vitamin, the teleport block will stop working. At the same time, cyclops will be contacted.

Before leaving, visit the elevator mine and the stairs reach the secret room of the laboratory, where the lazy sits. It is he who will tell you about the leader of the researchers Klenov, who has important information and can give you a commission. Having done it, you will receive a quest based on the hologram in the laboratory.

Only now visit the cyclopa all in the same place to learn about Skron. Next, bring the hologram until the specified place, then read before the employer.

Maplenov will give another quest - get a couple of things. Go to the cave where the local will give you an artifact Poltergeist. The quest, the same thing, the man will give you only when you meet the doctor in the city of Pripyat, which is to transmit the medallion. And the man will have to get lanterns.

Bring Klenov everything you need to get a point of secret transitions as a reward. If this did not happen, go to the Red Forest and help the detachment of "Shedumeman". You will need to execute two tasks - Clear the transition and kill mutants.

Now get to Gothka Captain, the location of which is already marked on your card. The man will ask for a stolen bag. To do this, visit the cold in the location of the swamp to learn more information about the kidnapper.

Ultimately, you will find a thief in conclusion, so you have to buy it. Taking a bag, go back to the tenant.

After that, you will learn coordinates with valuable information. Get to the bag, breaking through through the hordes of the mutants, and then return to the fang. Once again, the fang will need your help - to rescue Denis. When it is done, you will find out what I wanted to talk to the star.

N-ovable fang tasks in the old village

When Denis is raised, tell fang about success and go to the star to Cordon. Next, you will have to visit Sidorovich, on the way to which the cans will come out with you to communicate and ask to stretch the hand of the Pilgrim help. Leave a visit to the baryga for later and go to the old village.

Pilgrims you will meet at the beginning of the location - the guy will be trapped. Soon you will get a squad of stalkers who will understand with a trap. Their leader Kolmogor will ask you to kill the military from the supermarket.

Perform an order, and then go to the headquarters you want to win. When and this will be done, the panther will contact you. Kolmogor wants you to explore the village.

After conversation with a pilgrim, explore the village, and then go back to the tenant. Kolmogor will ask you to find the panther and the transition point to Limansk. Visit the marsh, where the Panther is located on the peninsula map and get to its southern point). There will also be a lair of controllers.

On the approach to the panther, the link will be released, which will indicate you a new point - a secret path in the old village. After conversation with Panther, get to the connoisseur, the location of which is marked on the map. From him you will get a quest to find the embryos of the dead and kill everyone who settled in the village.

In the same place, by the way, you can find three Skron: the first is located near the plate, which says about the canister, the second is nearby in the water, the third one is near the tree that the table with benches is growing.

Currency before the expert on success, then visit the Panther and bring it to the connoisseur. After that, step after it up to a certain place, then go to the secret path in the old village. It is for her that you will have to bring the Panther to Colmoor.

During the way, you have to be reached more than once and not two, so get ready for tough fights. At the same time, Kolmogor will communicate with a request to get to the second part of the village and kill the local military. Only now visit the column and tell about the task performed.

Next, Klenov will need your help. Chat with a pilgrim and come back to the laboratory. At this stage, you have to complete the aforementioned chain with a black doctor, after which the task will resume. Maplen will ask you to find psi-antenna.

The necessary subject, if it is not displayed on your card, is located on the machine itself, on which the protagonist was delivered to the zone. Send all opponents and return to the tenant. You only have to visit the pilgrim to start a new chain.

N ethyl star

After a conversation with a pilgrim with you will contact the fang, which will ask you to visit the CHAES-1. In place you will find a ghost - tell him about the task so that he accompanied you to the point.

Once on the generators, talk again with a comrade, and then step in search of the countryman, which is lower on the map.

Favoring the countryman, reaches him a service - fulfill the quest or pay. The task is short-lived, so it's better to select the first option. You will have to travel location during the time, using the tips that the old man is issued to you (in dialogue). After that, tell us about the fallen turntance and go to Fritz. Fritz will allow you to talk to prisoners.

When their conversation end, ask more about the boots, and then ask the doctor to use the turntance. Dove the swamp on the helicopter.

In place, go to the destroyed Viaduct with the railway, where you will expect bootsman. He himself will be in a small cave, to get into which it is possible through crevice in the fence.

Then you need to talk to the ghost, which will open you a new way in Pripyat. Catch with Andersen to learn about the joystick. Favoring the loss, go back to the boatswain. Next, the boatswain will deal with the antennas, after which it will be necessary to talk again.

Now visit the ghost. You have to capture a database with two companions, as well as support from the air. The battle of the turntables will follow, and then fanatics will be attacked. The leader when his guys will fall, try to escape - chase it on the tunnels.

Ultimately, you will find the panther's body. Soon the doctor will arrive - talk to him, then with the ghost, then go to the village.

There will be a boatswain, a glass of vodka on the table, DDT on the radio and so on. After your break, visit the ghost, who will hand you the password. Use the code to open the door to the laboratory.

There will be a teleport blocker - get to the body and take the information. It's time to visit the NZ. Lay off the hidden cave in which a person will be.

It should not be descended there - it is necessary to return to the fang and together with it to get into the cave. A mysterious man will be a fly. After that, turn off the words with the canine; Next will follow a sudden meeting with Panther.

Scroll to fly to hermit. When the case is done, leave the territory, but then, slightly can contact you, go back. Muha will ask you to find her doll and photos.

After conversation with a fang, visit the laboratory to Klenov to pick up the necessary things, and only then go to search for dolls. The toy can be found in the location of the radar, in one of the houses where it was previously discovered for the cylinda tip.

After conversation with the fang, go to Voronin, and then to the bartender. Next, you need to visit the CHES-2 and explore the broken turntable. To get to the place of the crash, you will have to use the teleport fanatics.

According to the radio, seek success, and then continue the search for other turntables.

You will find a second car in lowland that in the same location. The location of the third helicopter is indicated right here in the prompts (it will be necessary to use teleport). After that, visit the fly, give everything found and move on to the big land where the warriors left you a gift.

Next, the canch will come to contact - run towards the swamp where the body of flies will be. Her partner survived, so pay it. Now visit the cave, where the fly was detected, then step into the location of the generators.

In place, talk with Andersen, who will ask you to get all the generators. After the conversation, go to the specified point and overload all the fanatics. Soon you will come across the pantry.

On Chernobyl, I will send you to a point with new fanatics detachments - kill them, and then run back. On the spot you will see the drop in the turntables, whose explosion will take your comrade with him.

Next, visit the hospital to talk to a black doctor. Now you will open a new building of the building. Catch with all the characters and choose one of the options that will affect the further narration.

For a full-fledged finale, you will have to choose a variant of the independent manufacture of a fortune stone. To make the declared, threw the heart of Poltergeist in the outlined circle.

Thus, you will receive an ART with which it will be possible to return the fly to life. When it is done, visit the Panther in the hospital. After that you can penetrate in the previously closed zone on the Agroprom, where your comrades are located.

After that, Arhara will look at the light. When he leaves, go to the goal and talk with the new NPC, which will indicate you for the next goals. Take advantage of teleport and talk to Arhar, who prepared a gift for you.

Other finals are not much different from the full, but because of them you will not be able to advance further in the plot.

With the story of the zipper and the search for the dead city

Talking with a fang, take advantage of teleportation. You will find yourself in an unknown place with another portal - go inside. Here you will meet some zipper, after which you learn that on your PDA there is a bug. We will defeat "spies" and go to the bunker to meet with the zipper personally (capture the first-aid kit).

Further, head towards Limansk, where you need to find the building with the portal. Inside, you will find the Body of the Wanderer - select a document and use the new portal, and then one more to be on freedom. Here you will meet the legend of the zone, and then Seetski will inform you about a short path to the generators.

The ghost will advise you to find a person on the nicknamed Single-legged Maximilian. After the conversation, you will achieve the sarcophagus where the new portal is located. Using the photo trip to remove the activity of the fanatics, and then return back to the help of the portal.

In the village, after correspondence with the ghost, visit Pilgrim, who will gladly look at the pictures you made. At your request, he will remove the hindering numbers (you have to wait), after which you can go to the location of the generators.

When the single-legged will receive pictures, you will give you an upgraded detector. After conversations, capture the exoskeleton with disguise and go towards the Laboratory X-10.

When the root unlocks the input, show yourself. At the same time, the battle will begin, and you will have to protect the root from invisible. After the battle, talk to him and take the camera. Then put forward in Pripyat.

In the city, explore the kindergarten, where the Corn left Schron. There you will find the quest necessary for the task. After that, step into the location of the radar and find the root and fang there, which you need to bring to the garden.

If you picked up the lens yourself, then with the safe you will have to deal with the root itself. When he unlocks him, talk with a fang, and then when the battle passes, again.

Catch with maple in a military laboratory to get batteries for the camera. After that, you will need to visit the X-16 laboratory and remove the brain (you can also find and remove the controller).

The next goal is a plant where you need to talk to the Black Sea. Remove for him a medicine from the zombie virus and escort to the base of the stalkers. For the help of the uncle will indicate you the coordinates of a good rifle with ammunition. Only now come back to Klenov and provide all the pictures.

Visit the zipper and after communication, dispose of all isomorphs by throwing them into the portal. Then the Panther will contact you, and Lightning will open you the portal in the location of Cordon. Here you will find a hog, which will need your help. Award - Schron invisible.

Directly cordon. Another correspondence with Panther will follow here, and then a full-fledged meeting with her father. After that you need to try to catch up with the Panther.

Visit Amber to talk with Black Sea. In the location of the cordon, visit the point and take a picture of the group of people to discover the main opponent, and then pass it with the Panther's father.

Using an exoskeleton with disguise, explore the undelivered land. There you will be stumbled upon a conversation between mysterious personalities, one of whom calls himself a representative of the last day. When they disperse, get to one-sided and find out about the new Skron.

After studying Skron, visit Sakharov and hand it all found to learn about the new portal in the laboratory. Taking advantage of them, assemble documents and perform the entire sequence of actions specified in them. Again conversations.

Another visit to the zipper, and then the final farewell. You will only have to visit Limansk and use the last portal, after which the final roller will follow this story.

Mi city and last day

Use the portal on the lower floors of the building in Limansk, where you stayed in the finals of the previous campaign. Alas, but the portal does not miss you with equipment, so that the guns will have to be left in the container.

On the other side you will find an evil, who will tell you about the location of some stalker. Perfumes will give you a new hook. Ultimately, you get to the village and Tyumen, who will send you to the Gopnik base. It is here that the stalkers will be.

Together with the stalkers, having previously talked with the liquidator, attack the base. When the case is done, accompany their squad into a safe place.

Tyumensky will submit to the completion of the task, and then go towards the black farm, where the last time you saw the controller. In place you will be stumbled upon a soldier from the "Last Day" faction - by sending them or simply avoid the battle.

Visit Norman when he contacts you. After the conversation, move to a fainting, who appointed you a meeting place near the bandits base. Here Norman will offer you to find Schron.

From a faint conversation, you will learn about the chip that allows you to turn off the protection of the city around the perimeter. Moreover, he will hand you such a chip.

Get up to the specified point near the city and overload all the soldiers of the "last day". Remember that here you need to act quickly, as the task is limited by time.

In the picture, find scroon in the attic of the building. Immediately take a sniper position and wait: Soon a group will arrive, which will need to be eliminated (rumble of their leader without mandatory).

After that you will contact the employers and learn about the new way to the Location of ATP. At the place of the host of all opponents and visit Skron's place, which I will tell Norman.

Using a positioner, visit the marked place and use the portal that will lead you to Schron. You got the module, as well as the coordinates of the new paths in mg.

On the way to Limansk, look at the safe and assemble valuable things. In the dead city, visit the perfume, which will be in the other of the original place (you must wait until he gets to him).

After communication dulls and perfume, throw off the information with the latter, and then visit the first. There will require a significant amount of money from the city center, which will give you the required amount of time to search for a doctor. If you refuse to issue funds, then the time will be strongly limited.

As for the battle with the soldiers of the "last day", then she, one way or another, will follow. The dock itself is in the right of the Dulls of the corridor, in the last premises you will find on the left side.

After conversation with the dock, send it to the perfumer. Next, you will learn that the protective system is deactivated. There will contact you lightning - you need to visit her and chat. You can only get to the base, take the news from the spark and talk to the perfume.

Video: Secrets of the People's Solonka op-2.1


Like, if it was useful

At the very beginning of the mod was called "People's Salonka Arhary and Adrenaline". Later to its creation and refinement "put a hand" many famous models. The main Creator and so to speak - "Project Manager" Arhara (Arhara).

I will try to completely describe the passage of the main plot branches, to highlight all the main problems and answer the most frequently asked questions!

The main plot is left in place, and for complete passage, we need to reach the second truth ending and cut out about-consciousness.

This is the main branch of the plot of the original stalker, and at the beginning, the main driving force is the idea of \u200b\u200bfinding an arrow. We'll figure it out that it can be done for this.

1. After you bring a flash drive to the shouter and take a specialization from him.
2. Wake up for the mound and answer the appeal of fox about help. Take it and ask about the arrow.
3. Help the gray and his people on the landfill, fight off the gangsters.
4. Save the clock, he is military, in response, he spends you before entering the dungeon and tell about the cache. But, do not forget to ask him a question about the arrow.
5. If any of the 2nd to the 4th points will be failed, there is a way to do without replay. Information, about Cain Arrow, sells an informant in the bar.
6. According to the plan that Mole gave you, arouse in the cache and find a flash drive there.
7. Do not forget to get out of the dungeon, in accordance with the task in PDA, in other words, not through that hatch where it was climbed.
8. Seize the body of the ghost beam in X-16.
9. Meet the conductor on Cordon.
10. Talk to the doctor in the cache arrow in the dungeons of the agriculture.
11. Find a cache in Pripyat and pick up a decoder.
12. Find a secret door in the sarcophagus and open it.
13. Cut out about consciousness and get into fripnes.

Without performing these quests, the new plot is completely not to go!

Very important comments.

1. All plot lines are passing at the same time, sometimes to move on some of the branches, a certain progress is required in the passage of the other.
2. As the solickens are developing (the release of its next versions), new characters were added, the roles of some of them changed, and the procedure for obtaining / performing some quests was changed. Therefore, the description may not coincide with the procedure for various versions of Solyanka.

Well, if you didn't play before, you are waiting for an exciting detective, with investigations of shooting, ambushes, and unexpected turns. With God blessing!

Quests of the new plot.

Include several plots: the search for the missing expedition, searching for the ghost, search for killers of the fang, as well as a few additional auxiliary quests.

Searches for the missing expedition.

1. To seize the corpse of Andrei special forces, Viaduka on Cordon. (Viaduct is a tunnel under the road from the village of newbies to the bridge)
2. We find a bandit that stole PDA specialsmen, this is a "simulant" sending SOS signal, on a landfill, but it does not have.
3. We are looking for a gangster who stole PDA, this is a fiercer who gives the task of Voronin.
4. (With a different passage, it can be found in the dark valley, on the landfill, on the agricultural and in the dungeons of agricultural)
5. At Prapor on the landfill, for 10 scientific aid kits, we find out that the people of Bartender will be able to renovate.
6. Barman asks for repair the artifact of the tears of fire.
7. We bring and learn that the bartender people Dolomali pda finally, the branch seems lost.
8. During the fulfillment of the quest of Lukasha, according to the traitor, Pavlik, killing him "contact" Ara, and in his pda we find a summary of the missing expedition.
9. In the wilderness, at the very transition to Amber we find a group of Sivo, from his PDa we find out that Sakharov knows about the expedition.
10. Sakharov wants to talk with us only after performing a branch on the fang and disable the dear.
11. On the press of Sakharov, it is necessary to go X-10, but we already were there, there is no expedition there, but the sugars insisted, go and check.
12. And really find two dead and one barely ecologist, who asks to stop his suffering and finish.
13. Sripping with your heart, do it.
14. We tell about the ghost that happened. He assumes that from X-10 there is another way out, but where?
15. We are talking to Fremen, in the papers of Jameson's mercenary, he found a mention of the operation on the seizure of monolith.
16. We deal with the Tomaz group on the landfill, and take the capture plan.
17. From the plan we learn about the path from X-10 to the sarcophagus and back.
18. We go to the ghost if you have found the missing expedition and exit from X-10 to sarcopagu, we get the task to bring 10 gold cuts, from the Location CHAES-2.
19. We bring the ghost of slices, and in the award we receive information about the transition from the sarcophagus on the Chernobyl.
20. We get the task to find 3 parts of the diary on Chernobyl.
21. We bring docks the ghost.

Quest on the laptop from Arhary.

1. Talk to Dan (in early versions he was on Cordon, later moved to the swamp).
2. Go to Agroprom (you need to paint documents from the main task of Stalker)
3. We speak with Zakhar (bar) (you can pass the quest for the defense of the Dan group)
4. Talk to Dan, he talks about the unusual activity of the military on the agry.
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