The Hunter how to set additions. How to get into the Add-on Zone Bloodborne The Old Hunters and some tips

  • 16.01.2021

Let Bloodborne. formally not part Dark Souls., the traditions of the series she is still honored. So, for example, you can not get into the coming addition The Old Hunters. Through the magic button in the main menu, for this you will have to make a number of not the most obvious actions.

To begin with, itself, it is necessary to purchase "old hunters" in the PlayStation Store. After that, go to the Cathedral District, defeat the local boss (apparently, speech about Vicaria Amelia) and explore the altar at the end of the room to change the time in the game at night. Return to the dream of the hunter. There the envoys will give you a new subject - the eye of the Blood Hunter (Eye of a Blood-Drunk Hunter). Move to the idon chapel, exit through the left pass and get to the right end of the square. There will be a certain event, and you will finally find yourself in the starting location of the supplement - a hunter nightmare (Hunter "s Nightmare). Step-by-step instructions in the form of screenshots - below.




In addition, in the official blog of PlayStation, the authors have published several pictures from The Old Hunters.. You will be able to see the wonderful things: a portable machine gun of Gantling (like the fact that Giura was in the old yard), as well as the effect of the new Rune "Annion" (The Beast "s Embrace), which will allow your character to take the appearance of monsters.

Bloodborne: The Old Hunters came out today and is available for download, but if you still guess how to get into a new call, this instruction may be by the way. Possible spoilers.

1) Win Vicaria Amelia in the main cathedral
2) Go to the altar to launch an event (time of day will change overnight)
3) Return to the dream of a hunter
4) Messengers will appear next to the doll. Accept a gift (eye drove the hunter's blood)
5) Go to the Yarn's tombstone and awake in the Cathedral District
6) Exit through the left output
7) Go down the stairs, turn right and stand up opposite the dead man next to the tree. Players will automatically be transferred to the hunter's nightmare

If Amelia Vicar is already defeated, and the event behind the altar has already been launched, the messenger will appear next to the doll in the hunter's dream. Follow the steps 4-6.

Also a small Q & A (Questions Answers):

Question: What level should the character be to access the new zone?
Answer: level restrictions, after which the OLD Hunters supplement becomes available, is not provided. Players can get to the new zone at any level, but we recommend using a level 65 character.
Question: How many new weapons will be in the addition of the Old Hunters?
Answer: If we consider weapons and for the left, and for the right hand, then at least ten.
Question: How many new bosses will be in the addition of the Old Hunters?
Answer: In addition, there will be four new bosses.
Question: Are there any additions after the Old Hunters?
Answer: No, new additions for "Bloodborne: Blood Change" is not planned.
Question: Could I continue to play with friends if I have the addition of the Old Hunters, and they have no? (or vice versa?)
Answer: Yes. It is very important that the playing community remains unity, despite the emergence of new data. The OLD Hunters Supplement is designed in such a way that all players will be able to interact with each other. Players without supplement will see new weapons, but will not be able to use it or get into new places, unless you get an addition.
Question: How much time will pass the passage of the OLD Hunters?
Answer: It's hard to say, given the variety of game styles. Be that as it may, the addition not only opens up new locations, but also changes familiar zones - for example, adding new non-player characters. We believe that the players are waiting for a fairly long adventure.
Question: What are the main features of the addition Hunters add-on?
Answer: Many new places, weapons, objects, enemies, bosses and non-game characters added to the world of Yarnam.
Question: Will there be new magic (abilities) in the addition of the Old Hunters?
Answer: Yes.
Question: How can players be able to access the Old Hunter supplement?
Answer: Players will have access to new zones after a certain episode of the plot will be held.
Question: Can you tell more about the "League"?
Answer: League is a group of hunter-related hunters and haunting a common goal. Having joined the league, which is headed by a mysterious figure in the robe of the constable and helmet-bucket, you can help other players over the network and fight for the place in the general table of the League Leaders. The league will be available to all owners of Bloodborne: Blood Development, including those who have not acquired an addition.
Question: Will the update change the game over the network?
Answer: There will be no global change. However, the game will appear an old hunting bell (this is a new bell, which allows players to call a non-charm assistant character).

- "The Old Hunters"


Complexity

Time

To obtain 100%, you will need to go through the storyline of the addition of the "The Old Hunters" add-on in which you have to kill 4 plot bosses and another additional, as well as collect all 16 new types of weapons, one of which can be accidentally skipped. The complexity of the addition is not inferior to the main game and makes up 7/10 . Full-fledged leisure passing will take you about 15 hours.

Passing

Skipped

In addition "The Old Hunters" You can take 100% for one passage, for this you need to carefully read with one single transmitted trophy. In addition to everything one Through trophy:

Only one weapon missing in this trophoe is not to accidentally miss it, I advise you to get acquainted with the location of the weapon missing.

Buggy

In addition, only one trophy, which can be illuminated, namely, it is extremely rarely buggy and is fixed with a simple buying of all types of weapons from DLC Messengers bathing.

ATTENTION: The text contains spoilers! If you have not passed the game and do not want to spoil your impression, then the article is not recommended.

Introduction

In order to get to the DLC "The Old Hunters" you need:

1. Kill boss "Vicar Amelia" And take advantage of the altar at the end of the room to change the time in the game at night.

2. In "Hunter's dream" Near Doll take "Hunter's Blood Eye" :


3. Go to location "Cathedral District", go through the left pass and go to the right edge of the square, to the place where the body of the hunter lies:


4. Wait until you grab Amigdala and postponed B. "Hunter's Nightmare" .

After activating the lantern in "Nightmare Hunter" Access to DLC "The Old Hunters" can be carried out through Nightmare tombstone in "Hunter's dream"The location of which can be seen on the screenshot below:


Passage of plot

If you do not want to repeat the passage of this supplement, then you should remember only about one transmitted trophy. Consider it closer.



Collect all the weapons of old hunters.

To obtain this trophy, you must collect all the weapons that appeared in the DLC "The Old Hunters". A total of 16 new types of weapons were added - 11 for the right hand and 5 for the left, moreover, one of them is transmitted.

Next, I will apply the following tags:
(ETC) - weapons for the right hand; (LR) - Weapons for the left hand; (Skipped) - Weapons can be skipped;

Consider the entire list of weapons of old hunters:

1. Monster's killer (ETC)

Rises from the corpse of the hunter at the beginning of the location "Hunter's Nightmare" . In order to find it, you need to go up the hill to the hunter, and then jump down down:


There, in addition to a bunch of enemies there will be a hunter's corpse, from which you can collect the required weapon.
2. Hammer (ETC)

On the same location "Hunter's Nightmare" When you reach the entrance to the cathedral, inside which rests "Vicar Lawrence" , do not go to it, but turn right. Going down, and then overcoming enemies next to the machine guns, descend even at the level below. Next, do not descend down, and go to the left - in the building. Going inside the stairs, turn left and back. There next to grandfather in the stroller and find Hammer. Just be careful - the wheelchair is mined!


3. Piercing rifle (ETC)

You can buy U. Messengers bathing in "Hunter's dream" for 20,000 echoes of blood, after being "Icon of a blazing hammer" . The icon itself takes not far from the place where it was Hammer And the mined stroller, only going down on the stairs down you turn the wrong and back, but just left and go through the passage to the street. Further go forward, climb the stairs to the hunter with claws, after the murder of which you get the same "Burning hammer icon" .


4. Machine gun Gatling (LR)

From the house with a mined wheelchair (which was Hammer) We go outside through the right pass, if you stand back to the stairs leading to the second floor. Going to the blood river, turn right and go before entering the cave. Going to her you will meet the Armed Hunter Machine gun Gatling . After the murder of this hunter, his weapon will turn to you.


5. Dlann Amigdala (ETC)

Located in the same cave where they took Machine gun Gatling . You need to go a little further forward and go down. Caution: He is guarded by the monastery of the bloodstream.


6. Sharp bow of Simon (ETC)

There are several ways to get. To begin to find Simon himself. Coming out of the cave in which you took Machine gun Gatling and Dlann AmigdalaWe go on the blood river to the bridge. Rising to the bridge We go through it and go down - in the building. At the end of the corridor, you will find Simon, to the left of which will be the door opening. Now let us come back to methods of receipt.

First method:
The easiest and does not require any additional manipulations. Just kill Simon, with his corpse you get the same Sharp bow of Simon . In this method "Key from one of the chambers in the dungeon" Blood competition will lie next to the lamp in the hut in the location "Rybatskaya Village" . Where dying Simon should be lying when using the second method.

Second way:
1) Talk to Simon and answer "I am very interested in nightmares".
2) Almost at the end of the DLC in location "Rybatskaya Village" He will lie dying next to the lantern in the hut ( "Hut near the Lighthouse"):


After conversation with him you will get Sharp bow of Simon , as well as "Key from one of the chambers in the dungeon" needed for receiving weapons Blood competition.

Attention: For those who missed Simon and, naturally, all items associated with it have no reason to be upset. Even after the passage of DLC, you can return to the place where it stands at the very beginning, described slightly above, and use any of two ways to obtain weapons. Sharp bow of Simon .


7. Saif hunter on monsters (ETC)

On the same location "Hunter's Nightmare" We return to the blood river and go to the right from the bridge, if you stand back to the passage leading to Simon and to the doors activating the reduction. In the place where two dogs will attack you, we run out the fallen tower and stumble upon a hunter and a large number of raven. Having understood with them or simply ignoring, climbing the stairs upstairs, and then instead of going forward on the hilly, go to the left and jump down through a broken fence. There you will meet a hunter armed saif, and if you go a little further, you will find the corpse from which this weapon is selected.


8. Saw-turntable (ETC)

On location "Hunter's Nightmare" immediately after being Saif hunter on monsters , Walking back on the stairs and overcoming the hill in front, jump down. Passing a little further you will meet two healthy, in this place hold on the right side, there you will find the entrance to the Cathedral, and in the cathedral lamp "Main Cathedral of Nightmare". Next descend down the stairs next to this lamp and the tomb, and then jump down to the corners. Walking to the left until the very end you will stick to the corpse lying on the stone from which they will pick up this weapon.


9. Sword of sacred lunar light (ETC) (Skipped)

Immediately after the murder of the boss "Ludwig Holy Blade" ("Ludwig Damned" ) To the left of the lamp you will find his head. You can do in two ways.

First method:
Just kill your head and pick up Sword of sacred lunar light .

Second way:
Get dressed in any of the two networks of the church ( White Church or Black church), talk to your head and agree. In this case, you will get Sword of sacred lunar light Immediately after the conversation.

Attention: If you forget to pick up this sword after the murder Ludwig And at the same time leave Simon. Alive, then after the victory over the boss "Lady Maria from the Astral Clock Tower" Simon He finishes over one exact shot from his bow. If this happens, then Sword of sacred lunar light In this passage you will not get!


10. Fist Grati. (LR)

Find in one of the underground cameras going immediately after the boss "Ludwig Holy Blade" .


11. Church gun (LR)

Climbing the stairs from the underground prison, you will hug on two hunters, which will be a large platform - an elevator leading to "Hall of Research" . Activate the platform and immediately go from it back. The bottom will rise another platform, on the altar of which take Skull Lorence , it will be needed to challenge the boss fight "First Vicar Laurence" . Next, activate the lever and using this platform go down. There in a small snub will be a chest in which lies Church gun.


12. Church Klevove (ETC)

To get this weapon to start you will need to find "Key from cameras in the dungeon" . It is in location "Hall of Research" , on the third floor of the Lazaret. First you need to get to the very top and use the mechanism that all stairs will move. After that, raise from Adeline (which sits at the bottom "Hall of Research" , the door to it will be, if you climb the stairs and turn right from the lantern) on the elevator. Then go to the opposite elevator and look attentively to the left - there will be a passage to which you need to get while moving the elevator (the easiest way to do it when the elevator goes down). Then we go out forward, turn left, go down the stairs down holding the left side and climb the stairs nearby. Rising turning to the left, we go to the end and turn to the right, there will be a corpse from which we collect this key.


13. Shield Lockha (LR)

All in the same "Research Hall" After turning the mechanism at the very top, one of the stairs will turn to the ledge being closer to the first floor, on which there will be a corpse with this shield.


14. Rakuio (ETC)

On location "Fishing Village" On the square you will find a well when you descend on it one fishing will attack you. Under the ceiling there will be another one that jumps down only when you spend 50% of lives first. Killing this second fish in the award you get Rakuio.


15. Blood competition (ETC)

To get this weapon you will need to gather "Key from one of the chambers in the dungeon" . Where and how to find it can be found in the description of the location of the weapon Sharp bow of Simon .

After picked up the key go back to the underground prison and go down to the locked Brador.. Open the door and kill him get Blood competition.

Get for the victory over the boss "Syrota Spit".

Now let's get to the most important thing - to bosses and tactics of combating them. As always, we will consider them in the order of battles.

Ludwig Sacred Blade (Ludwig Damned)

Boss Type: Scene

Tactics:

In the first stage Ludwig Basically uses squeezed attacks to claws, trying to stick with teeth, and also makes jerks and jumps. Despite the seeming chaoticness of his attacks, you can always catch the windows between them and damage the boss. For blows, its horsepower is best suited, as well as heads. Try to follow his attacks and go to your back, or keep any of the sides. Because The knage is carried out further rebound, I recommend not using focusing on the first stage or disconnect it during the attack boss.

In the second stage, the boss will use the sword. Go away from him when he is blunting the sword in the ground, and also go away from the Schuch series by the sword, which beat far and hurt, so it's better to hold one of his sides, or back.

To help yourself, you can cause three phantoms, or rather either one first or second and third:

1) Henrietta. A call sign is next to the nearest to Ludwig. Lantern. Descending from "Nightmare Church" Down, on the left you will find the place of her call.

2) Twin Madaras.. Calls out where the set of butcher is lying next to one of the healthy. Condition of calling is the use of runes Uncleanfor which you need to join Coventant "League", Talking S. Walterwhich is close to the lantern "Forbidden Forest", in the mill building.

3) Walter. On the way K. Ludwig., immediately after two healthy, you will find a witch, a little further on the right of which will be crows. Next to these corners you will find a call sign. Again, to encourage it you need to use a rune Unclean.

Award for the murder of Boss:

Live failures

Boss Type: Scene

Tactics:

Difficulty This boss is only that there are several failures, the maximum may be 4. It is worth remembering that they have weakness to electricity. The battle tactics are pretty simple - run around the glowing tree from sunflowers, hiding behind it from throwing magical attacks and, if possible, causing damage to someone from enemies. During the attack from the air when Failures Stretch hands to the sky, and the environment begins to darken, it is best to hide under the roof next to the doors leading to the clock tower.

Award for the murder of Boss:

Lady Maria from the Astral Clock Tower

Boss Type: Scene

Tactics:

The boss is quite simple and in many cases is killed from the first right. First of all, it should be noted that Maria Very easily steamed. For battle, quick types of weapons are best suited. Just go to her through the left shoulder and beat, then we are driving away from attacks through all the same left shoulder and, restoring the stamin, we return to the previous actions.

If you still prefer hard weapons, you can use the decomposed two-handed grip Seclose Hunter and attack Maria Charged attack every time it approaches you.

Award for the murder of Boss:

First Vicar Laurence

Boss Type: additional

Tactics:

This boss left paw is longer and stronger, it is worth considering when the battle with it. Therefore, during the first stage, try to stay under his right paw. It will conduct two types of blows on the ground - one with an explosive wave after pulling out the paws, the other is just a blow on the ground. So while hitting the land with an explosive wave, hitting him on the paw, you can get the opportunity to make a repost. But if you still decide to approach him during this attack, then do everything quickly, once hit and immediately run so that it does not hook an explosive wave.

In the second stage, it deprives legs, but do not think that because of this, he loses in mannevism and strength. He will hold attacks with an even greater fury, with it all over with magma both from the mouth and from the back, leaving behind the fiery trail. At this stage, it is better to stay at his right side and constantly monitor the chance to accidentally not get into magma on the floor.

Award for the murder of Boss:

Before you a brief guide for adding Bloodborne: The Old Hunters.

  • What level should the character be accessible to access the Bloodborne: The Old Hunters?

There is no restrictions, but it is better to pump up to 65 levels and higher.

  • Question: How many new types of weapons are present in the addition of Bloodborne: The Old Hunters?

11 for the right hand and 5 for the left.

  • Question: How many bosses will be in the addition of Bloodborne: The Old Hunters?
  • Will I be able to continue to play with friends if I have an Addition of The Old Hunters, and they have no or vice versa?
  • What time is it will take the passage of the OLD Hunters?

Depending on your game style. We passed in 7 hours.

  • How to get into the block supplement Bloodborne: The Old Hunters?

Win Amelia in the main cathedral and go to the altar. Return to the dream of a hunter and look at the floor next to the doll. Messengers will give you a special subject - Hunter's Blood Blood Eye (Eye of a Blood-Drunk Hunter). Go to the Yarnovsky tombstone and go to Cathedral District (Cathedral Ward - Oedon Chapel) and go into the passage to the left. Go down the stairs, turn right and stand up opposite the dead man next to the tree. You will automatically go to Hunter nightmare.

  • What is the "League" and is it possible to join it without The Old Hunters?

The League is a new covenant focused on a multiplayer with a common table of leaders. League is available to all owners of the original Bloodborne.

  • How will the game change over the network?

The game will appear an old hunting bell, which allows you to call a non-charm assistant.

And so, we start our way in, after awakening, go down the stairs to the main hall, in the next room you will find Libanrop . We have no weapons, it is possible to kill it with bare hands, if you are illuminated, you can also walk with bare hands to the first lantern without much difficulty if you are not looking for easy paths. But we describe the simple way, die.

After death, you will be wary in the "hunter's dream" - a safe zone in the game Bloodborne.. Here you can get acquainted with the management, and later you can increase the level of the character, buy and improve weapons, etc.

After reading all the messages, go up the stairs and take your main and firearms, choose carefully, because If on starting characteristics it does not suit you, alas, you will remain without a gunspit or cutting weapons up to the death of the first boss, because It will be possible to raise the level and raise the characteristics only after the death of the first boss. Make sure that you have taken your first weapons in your hands, and then go to the tombstone of the Russians, thereby returning to the clinic, which has recently died.

Now you can leave the clinic. Turn to the left at the foot of the big grave, there you will find 20 silver bullets. If you do not have enough cartridges, you can always use your own blood to make 5 bullets, but for it you will have health (press the arrows at the top of the gamepad). Now you can continue the path to the right gate closed, do not break your head like open them, it can only be done after the moon becomes red, you yourself will take there and open the gate on the other hand, so go to that door that is open.

Immediately at the gate, we get into central Yarm. Go down on the terrace and pick up Blood vials with a lying corpse. Next, we go towards the wagon, there you will meet the citizens who came to hunt, in the night of hunting (see Crowd hunting ). Most, if not all of the inhabitants of the Russians lost, then a little, what made them people, now they attack any travelers. A big gate await you, but they are closed, you can only go to the left, where at the end of the road there are several opponents, as well as another corpse with several bottles with an incendiary mixture. Damage to fire at a distance - but it is better to keep them on more complex opponents, let's say on the boss. The deadlock is waiting for you, but it may seem like this only at first glance, there is a lever next to, pull it and then the staircase will fall at which you can climb to the top level. Do not forget to search the corpse near the stairs, you can get some more from it Blood vialsWith the help of which you can fill the level of health.

Here you will find a lantern, with the help of it you can go to the dream of a hunter. Go to the window, there you will be waiting for you, he will give you some tips. To the right of the window there will be a staircase, go down on it, you can jumped on the left, in a hole in the fence, so you cut the number of opponents that will attack you immediately if you went down the steps down. Passing down the street will see a big bonfire, there gathered Crowd hunting , wear them one by one and go further or go backwards, kill another Crowd of hunting And pull the lever to open the gate. There is also a hidden area behind the wagon, there you will find a rather complicated enemy - Executioner . He is extremely strong for you, if not confident in your abilities, you can not go to him, but then you will not get a blood bottle from his corpse.

After the fire with the crowd of enemies to the fountain, there you will find a new opponent - Troll. This opponent is slow, it can be parhed with a gun. Inspect the two bodies, you can pick them up and. It can be replaced by weapon in the left hand. On the other end of the fountain will lie. will apply a double damage if the enemy before that

Continue the way up the stairs, you will be waiting for two on the bridge Libanrop . This is the same enemy that would be in, but this time they have full health. If you go right on the bridge, meet one more Troli And flock near him, behind them under the arch, there will be a boss, but we do not need there. Return back on the bridge, with the right there will be a descent to the building, there are dark and expect an attack, so use the previously found . Coming out of the house, go up the steps at the top and open the door, it will be a short way to the boss from the lantern, if you do not master it from the first attempt. Just if you go from the lantern by this way, meet two Trolls They guard the elevator, which later you can activate.

Returning back from the stairs in the water will be a big cluster Water They are slow, so you can beat around the square. Then on the way to meet the raven, still water, but the most interesting will be at the end, it's waiting Huge Vepr , carefully, can kill from one blow, then turn on the left and climb the stairs, so we cut off the way and went around the trap that we did Troll What stands near the stone if we went through the bridge, most likely killed. By killing enemies, go through the bridge and right to activate the elevator, the one that was found when they went to the first boss.

Return over the bridge and fight the boss .

Part 2. Supported District and Old Yar

Cathedral district and old crime.

After the murder of Guyclone, go up the stairs upwards through the gate, get in cathedral District ,Talk with Oh which is very similar to masters Rituals in the Red Cape with the right from the beginning of the cathedral.

Light the flashlight and go to the left of the lantern, meet 2 church minister If you have mastered the parry well, you will not have problems, they can use magic, it is better to hold on to the close distance to not provoke them to witchcraft that takes a lot of health if you can't believe it.

After leaving the cathedral, with the right, among the tombstones you will find seth hunter with cylinder (?) but be careful, it protects some similarity amigdala But not to see it if the insight will be below 40, you can not be afraid if you quickly have time to take and leave. If you go on the stairs to the top, passing on the left through the gate, you can find those who guards it, among them Church giant , nothing important in this part will no longer be except. We return to the staircase from where they came, you can climb to the top of the steps and open the gate if you bought a key of 10,000 blood in the hunter's dream. Behind the goal will also be Church giant Through the same passage it will be possible to enter the location Chemvik Cemetery District , and through it and in tomb hemvik but it will be described later, because Now we do not have access there. If it goes down, on the steps from the left, then you can find Arianna, which you can later invite cathedral District , continuing to walk down the street, bend on the big cluster of the enemies, wear them, kill and climb the bell tower without a bell, jumping onto the roof, and then at the bottom, it will be possible to open a short path from the lantern to the boss and in the future will meet near the entrance to the boss Will C. Eileen Raven Hunter , also from this boss there is a passage to location Chemvik Cemetery District and Village Yaaarguul In which it will be possible only when the moon becomes red. But if you have not bought the key y in all, go down the street from the Cathedral County and find old cathedral(?) , we will be attacked unexpectedly from two sides of the dog, we kill everyone, do not go to the cathedral, and we go to the left of him, the shooters and 2 dogs are waiting for us, a dangerous moment, in this dogs it is better to put out and leave the arrow, then go to the right through the arch to the end, go down the steps there will be waiting for us Logarius , do not kill him if you are interested in His Coventant. Shooting the lever on the second floor of the Cathedralopen the entrance to old Yarm. , go down to the lantern and we are in old Yarne

The location is extremely complex to the first passage due to the fact that it almost does not fall out of opponents with blood and bullets, so it is economical. From the lantern, we go to the left, cross the bridge, they are attacked from the fog Infected , kill, go down the stairs to the bottom and we are waiting for the same infected and infected fanatikov , it is possible to lure one by one, but it is possible to pass by, if it is too difficult. I am put on the stairs to the right and we begin to shoot, do not delay in open spaces and continue the descent through buildings, you can open on the way hunter which will start us to attack, the opponent is rather complicated, especially if you are constantly shooting from the machine gun, we climb the chapel on this, we kill the arrow Old hunter Juror We take the icon from his body (if you drop down the juro down, there is a chance to lose the icon before the start of NG +), we go down and already finish the hunter. We go inside another cathedral, we are painting with a bunch infected fanatikov and just Infected , taking blood from the altar to create dungeon Bowl in the distance, we leave the cathedral, we go to the right or climb the stairs and open a short way or immediately go further and get into the ambush from Infected who are being converted by the smoke, a little further will want to enjoy two Libanrop , Extremely dangerous opponents if you are low, you can defeat the series of fast shocks. As soon as we jump out of the room next Licytro , go there, where he jumped out, at the very top, we open myself a short path from the lantern, we return to the route, kill one more Libanrop , in the smoke hiding big infected fanatic . Climb the cemetery with burning crucifixes and get to the boss the monster of the bloodstream , extremely harmful enemy, it is recommended to wear with seat Father Gaiskona if you bought it or stocking of pills from poisoning, a description of the boss and video passage can be found by going to the bosses section on our website.

Part 3. Milela Lane Hemwick and Forbidden Forest

Chamwick Milela Alley

Observing S. the monster of the bloodstream, with his body, take the "cup of Pttoumru" and do not forget to light the lantern near the monument. After receiving the bowl, go to Sleep hunter And put a bowl for one of six Ritual altars. To activate, you will need to be required: ritual blood and blood echoes. You will open the way to one of the labyrinths Underground bowl. There will be the following bosses:
Dead giant, Ruthless keepersand Watchtower of the ancient gods(are not basic).

Of Sleep hunter Return to B. Cathedral District And head B. Chamwick Milela Alley. He is from Lev from the Chief Cathedral (it leads a long staircase up on which Church giant). Passing the cave you exit the cemetery, it is a very dangerous location that is filled Crowd hunting- Present a greater threat as armed with guns and stand in a group or not far from each other. Put the best physical armor that you have and start wrinkling the cemetery. Shelters will serve as a tombstone, which is enough. Having understood with them, go further on the road, you will meet the patrol in the form of two dogs and the arrow, pull them out and hide behind the shelter, so that the hunter does not get into you. Defeated them, go to the gate and open them, it will be location - Chamwick mile alley.

Attention:
go to this location after victory over

Go down to the bottom and burn the lantern behind him awaits "Hag"they are different varieties, do not represent a big threat if you know how to evade. Go to the top of them (the passage for the house with the right will lead to a lever that does not work yet), for the arch on you will attack you Grave witch.It has great maneuverability, but easily steamed a fire man. Killing her, you will attack "Hag" and the dog, you also wait on top "Hag". Having understood with all the enemies, climb and kill Troll. Right behind it will be a locked gate, turn back and go along the path to the ledge, then turn to the left, go down to the clearing, you are waiting for you: a flock of raven and Grave witchit is better to lure them one by one. On the left you will see the elevator, having lowered it. You will get a quick move to Cathedral district.Hold on the left side of the glade and go the bridge, you will attack you Troll.Enter the stable (this is a very dangerous place that tends to enemies, be careful) and talk on the stairs to the top. Go to the roof and turn to the left, be careful, the local enemies can easily lose you from the roof. Odane Trollgo down to the bottom along the stairs, you will find yourself behind the locked gate (you can open, for this pull the lever nearby). Ahead will patrol two "Palach", very dangerous enemy with a huge radius of defeat, but quite slow. Defeated them. Bear on the top and go to the tower, then go down the stairs to the bottom, there you are waiting for the boss - Witch Hemvika. After having won her lit the lantern.

Forbidden Forest

From the lantern Cathedral District run to the square where two " Church giant ", turn left, in the aisle you will attack " Mozgosos "and " Black Raven", once again left and go down the big gate, you will be asked for a password (password you will learn after the murder, touching the skull on the altar in the main cathedral). After granting the password, you will be allowed inside. Go down the stairs and exit the tower. Go to the bottom along the trail, the first to your enemy will be - "Victory", very fast and strong opponent. Orders do not relax him from Elpuva you will start flying Molotov's cocktails, confrete and kill the enemy. Go further to the mill, burn the lantern near the building. Go Stone Bridge and kill "The crowd of hunting".They will be quite a lot, and some will be with dogs. Clearing the area move on, ahead you will see a hut next to which dogs are locked in cells, through the gap in the hut you can talk to the resident. Right behind the siny, look through the gate, you will fall a small village, it is filled "Crowd of hunting",after killing them, find the source of the river and go along it. On the way you meet - "Water", they are little noticeable and they are dangerous, defeated them further along the river. On the way, you will meet destroyed huts, in which you can find a lot of things useful, be sure to inspect. At the end you go to the trail to the tower, right in front of it, a hunter will attack you near the gun. Enter the tower and go down to the bottom, there you will have to fight with one hunter, but it will not be simple if he notice you that serses snakes from his head. Very dangerous enemy whose blows poison you. Having killed him, turn to the left and leave the building, on the stone bridge you are waiting for the same monster, kill him. Passing through the bridge (from above you can activate the platform that will lead you to the light at the beginning of the location) go down to the bottom, there are a few "Trank Kite", irritable opponents, because of their series of lengthy shocks, disperse with them and move to the bottom. You also have to meet - " Hydra "she is very slow and killed her will not be difficult. At the bottom, jump from the ledge and kill "Snake carrier", the gate behind him is locked, from levi from them there will be a trail, go through it, then jump from the ledge right on " Hydra "after that, turn on the left and move in front. On the right side you will hear "Huge Vepry", hurt him to the ledge and kill jumping on it, then go through the roots of a huge village, they will attack you "Water", for them one more "Huge Vepri". Having understood with him, go through the gorge, turn on the left where the boss will be waiting for you Shadow of Yarne. Killing the boss, take the dropped Runa - "Blood abduction "

Part 4. Burgerevert and Jaar "Gul, Spiritual Village

Burgevert

After you killed Shadow Yarnama, activate the lantern and descend to the bottom. Be careful, right before the gate will attack you "Mozgosos", Beware of his captures. The gate will be locked on the other hand. Turn to the left and go around the building, on the way you will meet "Fly Burgevert", dangerous only with their jumps. Having understood with flies, rise around the steps, then descend to the university building, the door will be closed. Go around the building on the left side. Do not spish as soon as you come to the arches, jumped on you "Flies of the Burgevert". Over the arch, there will be a very dangerous opponent - "Magic Magician", its key ability is to throw fiery balls, appreciate from the first volleys, run up to it and kill. Then, skim up the steps and pull the lever, so you will open the gate and door to the building. Enter the university and raise the stairs, you will attack you Yuri, last student of the Burgever. A very strong opponent, she owns magic that is able to instantly kill you on medium and distant distances, so it is best to get close to her, but near it has high maneuverability. Embeding from her attack series, attack her (it is advisable to use fast attacks). Take up the stairs and on the left at the rack. Take the key, then open the door on the second floor. You will find yourself on the balcony, talk to rector of the University of BurgevertMastery Villem(man in a wheelchair) and jump into the lake. You find yourself in the lunar side of the lake, where you have a battle with the boss - Rum, idle spider. Killing his moon will become red and you can pick up another ritual bowl - " The bottom bowl of the ancestors of Pt" .

Yaar "Gul, Spiritual Village

By killing the spider, carefully look at and find the crying bride, go to her to start the roller. After the roller you will be transferred to Cathedral district.You will find yourself in a bowl, and you will hang over AmigdalaJust descend to the bottom and you will find yourself in the new location. Continue to descend the steps, passing by killing hunting, in the bottom lit a lantern. Then, jump from the ledge, will be on the bridge "Crowd of hunting"with guns, wear them alone and kill. Run into the building and turn to the left (near the ambush lamp). Go down to the locked door, it will pass from her left, go to it. In the building first kill "Music with a bell"(Focus on the sound) and only after that kill the rest. Go out of the building and run away opponents (you can try to kill the calendar to find it orient to sound) to kill them meaningless. Run to the building on which sits Amigdalawith yellow eyes (periodically shoots a laser). In the building, turn the flashlight, turn on it to the left and go down to the bottom, kill dogs and "The crowd of hunting", Open the door behind them and enter the building, go down the steps to the bottom on the floor below and turn into the passage where there is a body "Licytridge". By killing it, find it passing outside, jump into the bottom and go to the left. There you are waiting for the boss - Black monster Paarl. By killing it take "Sparkling Hunter Icon",this will open access to new subjects.

Also, do not forget to light the flashlight, come back to Sleep hunterand distribute glasses. Then go back to the building with LicytroyBut this time do not descend at the bottom I go through a huge hall to the exit. On the street you will have to kill "Potted", this is a big bunch of corpses shapped together, it can be easily painted and killed. After that, go along the lane with regions, be careful because of the corner you will attack "Cottle", just one will sit in one of the carriages. In the middle of the alley you will see six "Gorshways", it is best to lure them one by one, the stone will help in this. After stripping, return back and go down the steps to the bottom, go through the open gate. This terrain is full of enemies, first kill "Music with a bell", Go to the bridge and go it, then run along the wall of the building, there will be a Virgin. Clearing the territory run on, the obstacle will become "Potted", these will already sing in you, make them trap and kill them. After that, go along the street, after a while you will see the video and the boss appears - Revived. After seeing him to take it "Yellow Range"and burn the lantern. After that go to the building and explore the body, you will be transferred to Lecture case.

Part 5. Lecture Corps and Menxis Nightmare

In the building burn the lantern, and then go through the door. On the floor you will meet "Formal Students"Just the threat represent only those that express acid. What to go down to the first floor, go to the end of the floor to the right corner and go down the stairs, next to "Church Giant"For starters, kill him and then go down. In the office, on the door you will see a big spider talking to him you get a rune "Metamorphosis counterclockwise". Exit the cabinet, outside the door opposite you you can light the flashlight. Follow the long hollow and open the door. You will find yourself in The border of nightmare, Here you burn the lantern. Before you go further, stocking antidote and sedative. You need to come to a lonely tower, which is perfectly visible at the beginning of the location. You need to go through the labyrinth from stones, tombstones and rocks. And on the way, the strongest enemies will be the same hunters as you, I own fireproof and various weapons. When you come to the bridge, do not come to the edge (where shiny coins can be seen) otherwise you will come Loskuty Spidal. If you still fell into the swamps, do not waste times in vain and go to the sushi, then run again and move the bridge. Near the tower you will attack the boss - Amigdala. In the tower lit a lantern.

Return to the second floor Lecture Cases. Take the whole floor and go to the long door, you will find yourself in Nightmare Menshisa. Go towards the castle, the first of your enemy will be - "Nice Monster", you can kill secretly, they in most cases are carelessly sitting on the location with their backs to the hunter. Having passed a little further. You will go to the open area, on the left lit a lantern. After that, quickly run through the bridge, it is impossible to break, the glow that comes from the balcony of the castle causes you madness. The entrance to the castle will be kept two "Yeti", dangerous only at distant distances, when stones pop in you, quickly rise to them and kill. Entering the castle, they will pass under hanging spiders, and then go out to the street (spiders will attack you if you attack first). On the bridge you will meet Edgar, Spy Choir. He is not a formidable opponent, in view of a small amount of vitality . You can easily run away from it, and after returning and hit the back. By killing it, go through the post and go down the steps. In the bottom will patrol two "Dwarf", have a very small viewing angle, so it is easy to get from the back and kill. To the left of you will be an elevator, descending, you will find a lantern. But you need to go straight. Going down the steps to you will attack - "Timetable", it is quite moving and trying to fight myself, constantly attacking. Killing him, go to the elevator, he is to be left from you. Miscel down a few "Dwarfs" and "Timetable". Rising on the elevator, turn to the left, the passage to the steps you will be rustled by a flock of raven (nibrid). Raising the steps to go to the building and run along the carrider, then the roller will begin. You will need to fight the boss - Mikolasha, the owner of the nightmare. By killing the boss, go through the raised bridge and burn the lantern.


Part 6. Lunarium Kormilitsa Mergo

Go outside and climb the steps. Left from you will be crows, you can ignore them. Rising above, you will see from behind "Shadow" (Very similar to the shadow of Yarnam), to attack them even early. You need to activate the lever and go into a cage as soon as it starts to lower get ready to jumpin the first opening. Run along the wall, and then turn to the bridge. Patrolays on the bridge "Singing Brain". It is best not to join him into battle and just wage, in this you will be helped by numerous shelters (stocking sedative). Passing the bridge, go to the building. There will be quite dark (it is better to take a torch), and your enemies are spiders. By killing them go through the pass, and then go down to the bottom and pull the lever. In the video you will see like Giant brain (One of the bosses) fell into the abyss, that you facilitated the future path.

After that, come back to the place where you saw "Shadows", They are very similar to the boss - Shadow YarnamaBut much more and weaker. Killing them ride on the steps to go on you should kill "Huge Vepry"After him, you will meet two more villages. Having broken with them, go through the army, on the steps will be wrapped four "Shadows". Rising to the top you will see the crying bride, you need to go to the side where she looks. There you are waiting for the boss - Kormilitsa Mergo. After the victory over it burn the lantern and move forward Sleep hunter.

Ending

The road to the ending game was bloody and heavy, but you coped. Contains three endings.
As soon as you return to Sleep hunter, Talk to the girl, she will tell you that the nightmare is close to completion. After that go to Herman.He is sitting near the tree, behind the Burning House. Once you start talking to him, you will lose the ability to explore additional locations. Hermann Tell you that the night comes to an end and he offers to pardon you.

You accept German

Hermann his obliquely flaws you, after which you wake up in the middle of a real chore and watch the sunrise. Doll He says goodbye to the hunter.

You reject the Offer Herman

You will have to fight the old hunter. After the victory of NAD German Appears Moon's presencewhich will absorb you. After, the doll carries you in a wheelchair German in mansion. She says that the new hunt will soon begin, showing that you took a place German And his title of the first hunter, now you will instruct other hunters.

The third ending is possible if you absorbed all 3 parts of the umbilical

Refusing offering and defeating GermanAppears Moon's presence And tries to absorb you, but the light repels the monster. Now you need to kill this monster. After the victory of NAD The presence of the Moonyou will turn into a baby Greatwhich will replace later Moon's presence. The doll roller raises the creature into which you turned and calls it a good hunter.