Hyde in the class Master of Elements in Blade and Soul. Hyde by Master Shooting in Blade and Soul Attack is built on such skills

  • 12.10.2020

The master of the shadow in Blade and Soul is defined as a fairly multifaceted character with strong solo target by Damagami, the abilities that can poison the enemy or to put his blood and the invision are the basic pillas of this class. It is worth noting that class very dependent on ping.

All the masters of the shadow of 14 skills that can be pumped, thereby modifying the tactics of the battle, getting new combinations in battle. Below we will analyze all the scaling skills to get a complete understanding of the class, as such. It is worth noting that it does not exist one correct game strategy, there are only recommendations that will succeed, for your effectiveness depends only on your skill of the game. Also below will be considered common combinations that will help you start playing the shadow master in Blade and Soul with an indicative, for your level of the game, efficiency.

Shadow Master Skills in Blade and Soul

We will consider only those skills that can be improved and choosing their way of development, leaving not improved "stock" skills. Skill description can also be read in the Calculator of the skills - as you are more convenient.

Hide Show - skills

Fog dissection - The first improved skill, based on the improvements of which often build builds. In total, we have two ways - either to improve the enemy's stacks on the enemy, thereby increasing the DPS on it and reduce the consumption of Chi at Crete, or add the absorption of HP and increase evasion. In most cases, preference is preferred, because additional skills can be combined with poison.

Backstab - It has three skills of skill.

  • Stunning for 2 seconds with ignoring protection and raising the recharge of the skill twice;
  • Increased skill damage 3 times, and change the requirements of Chi, to restore, that is, instead of devouring, it restores it;
  • Increased damage, skill is used as Oo and can enter you into the state of invisibility for 6 seconds at a critical attack.

Cross in the heart - The skill also has three separations, one of which changes the skill.

  • A slight increase in damage, the ability to get invisibility for 6 seconds, if on the adversary 5 stacks of poison and restore all used to the use of chi;
  • Changing the skill to "throwing bombs", used as an ability, which causes about the same as the original skill, damage, imposes bleeding on all enemies and causes a good additional damage on enemies having 5 bleeding;
  • The ability to become invisible for 6 seconds, if the enemy weighs 5 stacks of poison and the absorption of HP, which can be developed up to 40% of the attack.

Eagle blow - Also has three enhanced branches, is an oie skill.

  • Reducing the consumption of chi and the ability to use the second time "Eagle strike", but with a faster animation;
  • Increases the nominal damage twice, but turns the skill of the skill in Solo-Target. Also applies additional damage to enemies with the stocks of poison;
  • The increase in the nominal damage is twice, the transformation into Solo Target Skill, and increased damage to the depressed enemy by another 2 times. Also, if the skill "critnet", then it is automatically used another time, which will also increase the damage on the enemy.

Invisibility - Improved skill, but only with one branch, the main essence in the care of invisibility removing the negative effects.

Fast shadow - It has three branches of development, two of which change the skill to another.

  • Allows you to enter the state of invisibility, if you use the enemy skill in the back, also restores chi and hp;
  • Turns the skill in the "Punch of the Beat", which introduces you to invisibility when applying on the enemy from behind, stuns it and pushes to the side, introducing it into the shadow;
  • All identically as for the upper skill, but instead of stunning double damage, introduces to the InVIZ for 6 seconds at a criter and reduces the skill cd to 9 seconds.

Demanding - This skill has two branches, but consider them in more detail. It is worth noting that the skill is applied from invisibility.

  • The first level of the first branch knocks down the enemy from the legs, the second level weakens the enemy, and the third weakens the enemy and teleports you to him behind the back (also has a distance of 5 times more);
  • The second branch knocks the enemy from the legs for 3 seconds, ignoring protection and introduces you to the shadow for 6 seconds. It is used as oo.

Shadow strike - counterattack, has 1.5 seconds to catch an enemy attack. If you catch an attack, it introduces you into invisibility. Has 3 separation.

  • If you could not catch an attack, then gives you a shield for 5% of health, restores HP and gives resistance to the damage for 2 seconds with a successful counterattack;
  • Imposes a buff called "Dandelion" on the allies and gives them the full resistance to one attack;
  • Eats 20% of the enemy, weakens enemies and, if the counterattack is successful, stuns and blinds them, but reduces the time "catching" attacks up to 1 second.

Dissection of shades - Good damage and an additional poison on enemies, everything has 3 branches.

  • Up to 5 times in a row, if the enemy is stunned \\ weakened \\ exiled, it inflicts additional damage to such enemies and maintains the state of invisibility, but increases rollback to 1 minute;
  • Turns the skill in oo, with a rollback to 36 seconds and an increased damage by enemies, under the action of shadows. Can also enter you into the shadow and enemy at a critical attack;
  • Also turns the skill in OE, introduces the enemy into the shadow and overturns it for 3 seconds. Reduces CD to 30 seconds.

Poisonous smoke - One of the skills imposing poison with a good damage.

  • The first branch of improvements increases the already decent damage by 4 times, increasing the series of shocks from 2, to 5-, and, with Crete, hesitate. Stack poison and has synergies with the skill "Chief in the heart", at the Crete of which, "poisonous smoke" can be used for free;
  • It turns the skill to "poisonous moths", working in aeo and damage on all enemies (maximum 5), blocks the enemy for 8 seconds the ability to use protection and sucks 10% chi.

Mine - One of the key skills having as much as 4 branches!

  • Reduces speed by 30%, throws up enemies up, weakens, and so on.;
  • The second branch turns the skill in the "Throw Mina", which allows you to throw a mine at Max. The length of 16 meters, causing an increased damage and hanging the poison cloud, constantly poisoning enemies. Reduces rollback to 9 seconds;
  • The third allows the "throw of mines" to apply an increased nominal damage and additional damage on the overturned enemies and the enemy in the air, but has a rollback of 36 seconds;
  • Turns the skill to the "smoke veil", allowing to level damage from long-battle spells. If you with the help of the skill resisted any damage, it also hangs on you the restoration of HP and Chi, introducing into invisibility for 2 seconds.

Syrichen - Far battle skill with three branches.

  • Causes a small damage by oo, overlapping 1 stack of poison and bleeding;
  • Here the branching goes to the "Shadow Kunai", which is an activator of subsequent branching. Deals good damage, moves the opponent behind the back, stunning him for 2 seconds and introduces you to invisibility;
  • The first level is the usual Syricen, who restores you 50% of Chi, when the enemy under the "shadow kuna", the second - moves the enemy by the back, relaxing for 2 seconds and burning 100% chi.

Lotus dance - A series of beats (5 pcs.) With 4 branches.

  • Ignoring damage during application, with the restoration of 2% HP for each blow, applied to you during the use and absorption of HP;
  • Increased damage, the absorption of HP, imposes 1 stack of poison and, if the skills falls by all 5 attacks, it makes it possible to use it again;
  • Removes combo out of 5 attacks, leaving one. Moves the enemy behind the back, absorbs 20% HP and stuns it for 2 seconds. Also restores 5 chi;
  • Makes the skill to the "game of shadows", which damage with one blow, moves the enemy by the back, introduces it to the shadow for 9 seconds, stuns for 2 seconds and allows your character to jump 8 meters. Applied from invisibility.

Print escape - Sealing skill, allowing you to move to a predetermined point.

  • The first branch gives the ability to restore Chi and HP, resistant to the damage during movement. It is possible to use being stupid \\ suppressed and so on., But if applying without debaphs on yourself, the re-use cd will be reduced by 2 times;
  • The seal of escape moves not you, and a depleted ally, giving him 20 seconds of ignoring damage and reducing the time of its meditation;
  • The skill is transformed into the "Transfer Print", which transfers your opponent to the selected place if there is a stack poison. Also weakens it for 3 seconds after moving;
  • The skill is transformed into "Printing Poison", acting as the previous description, but after moving imposes on the enemy not attenuation, but 5 stacks of poison.

Building Master Tenya

Adequate Bild Wizard Shadow in Blade and Soul one - tied on a poison and invision. All the others look somehow crumpled and not effectively. The simple method of an infinite invise is described on the gif:

For effective PVE, just three starting skills are enough:

Among the equipment they are advised to take the weapons of the main morph with the possibility of activating the "Spirit of Awakening".

Master elements(Force Master)perhaps one of the most popular and demanded classes in , which subordinates the magical destructive power of fire and cold.

Master Elements in Blade and Soul Detailed Guide

The hero has a high damage, both in the area and for a single target, taking into account the availability of debaphs plus controls, respectively, is always considered the desired participant of any PVP battle.

How to behave correctly, playing the wizard of the elements?

Studying our guide on the master of elements and PVP class, it becomes obvious that the main parameter for the hero is the energy of Chi, it will have to spend on different skills, whether it is protection or attack.

!It's important to know! In order to fight in the right direction, rationally move away from the opponent to a sufficient distance, because the survival rate of the class slightly lame.

It is pre-developing a decent tactics, for example, catch control and pour all the power in monsters. The further promote, the more difficult the game will be. It is practically unable to get extremely complex combo, but the use of skills at the actual moment will be the best basis for victory.

Master Elements Skill and Skills

Studying the elements bildmaster, you should focus on useful skills. They are divided into categories - attack, protection and aid. The correct tactic will give the opportunity to become a winner in PVP.

Attack is built on such skills:

  • swirl flamethat not only causes damage, but also frees the allies from the effects of the element of the cold, the rivals are scattered and weakening;
  • fire ball inflicts unprecedented damage, and even increases the speed of projectiles to 75%, taking into account the explosion of sparks;
  • fiery rain able to blow up the stocks of sparks 5 seconds, increases damage by goal;
  • fire flash - A peculiar trap, as soon as the opponent is in it, it is a leaf of 3 seconds.

Studying our guide on the master of the elements, it is impossible not to say about protective skills, they belong to them:

  • Ice sphere, the ability is unusual, gives a rollback in one minute, but can work against arrogant characters;
  • Icebreaker makes it possible to dry out opponents around, it is really useful skill;
  • Kuwark Back helps exclude a straight blow;
  • Exemption by rebound, relieves control from the character;
  • Full protection - You will find yourself behind the enemy or pannake 5 meters forward, if there are no rivals near;
  • Protective barrier It helps to exclude distant attacks, you can protect it allies.

Auxiliary Skills Wizard Element Build:

  • Ice Dlan.that devoid opponents with a 30% chance, and suddenly it is not relevant, you can lower the speed by 15%;
  • Captivity helps to capture the enemy, reduce his defense, plus there is a chance to attract the ally to yourself;
  • Ice cage helps to control the situation, the enemy turns out to be in a kind of prison;
  • Ice flower gives a chance to heal the team members;
  • Deliverance Allows you to exit control and temporarily stun the rivals;
  • Sadness Speaks the enemy on half a minute, but also reigns him Hp.

For Master of Elements - it is only part of the skills, you can prefer other tactics and build everything else. Choose a personal strategy.

!Important! For the Master of Elements as a class rationally, focus on mobility, control, combined with damage, as well as excellent saves.

The most complex enemies will be assassin and master sword, the main thing is to withstand a certain distance with them.

What to wear and equip the elements masters?

Dressing the wizards of the elements is available at personal discretion, someone prefers accuracy and damage, but you can stay at maximum survival. There are a lot of things, they help to collect the taste.

Do not forget about the scrubbles, the special form of Ithema, which gives many bonuses. As an option, consider the legendary hero of the plain, the increase to HP is given, as well as to protective indicators. For admirers of high damage, an endless tower will fit, then the punishment and accuracy will increase, but you will constantly be in danger, because it is easy to die.

Video Hyde by Master Elements Blade and Soul

Video Hyde on Bild Master Elements Blade and Soul

The appearance of the new 10th grade in Blade and Soul was truly the greatest event. The users of Korean servers are correctly waiting for the shooting wizard announcement on June 14, just by the end of the tournament. And the Russian-speaking part of the players at the moment does not have information and an accurate date of exit, but you can be confident that not before August-September. After all, in addition to the introduction of a new class - Maestro to the expanses of both the Korean, Western and Russian segment, a huge update is provided, capable of changing the specifics of Blade and Soul at the moment. The update for Asian Community offers new locations and hidden corners of the world, as well as improving the maximum character level up to 60!

Briefly about Ganner (Maestro) Blade and Soul

The class is the 10th account, as well as the latest and final. The developers assured the fact that the existence and possibility of creating a new 11th class simply does not have the place to be. This suggests that Blade and Soul is unlikely to expect any more global update, in addition to the introduction of Hanner (Maestro).

Review Master Shooting (Maestro) Blade and Soul

The Master of Shooting (Maestro) is a very specific class, some seemed to be the appearance of BLADE AND SOUL on the expanses of the Game World. The class seems to have liveliness and reality than the remaining Blade and Soul classes can boast. However, this is just one side of the medal.

The external component of the Ganner (Maestro) in Blade and Soul is performed at the main level, in the best traditions of NCSOFT. Beautiful, bark and very pathogen. From this aspect, Ganner (Maestro) looks very harmonious.

Let's talk a little about the combat components of the Shooting Master (Maestro) in Blade and Soul. During the contractions, this class incredibly resembles the masters of Qi and the Master of Spirits. Why? Everything is very simple! The firing wizard has a huge buffic list for the whole group. And in addition it has many other functions for the whole team. But this is not all! The shooter refers to the long-range classes appreciating a huge amount of damage.

Let's turn to the stage of creating a character! Ganner (Maestro) is available only for Ras Sheng and Feng. The list is really small.

After we proceed to the gaming process itself, it is necessary to pay attention to the pains of all the scales. The shooting wizard does not have a scale of qi. Instead of it introduced a scale of cartridges. In fact, the scheme remains all the same, the cartridges scale performs the same function as the Qi scale. The maximum number of cartridges at the Ganner (Maestro) - 40 pieces. If necessary, it is possible to recharge the clip with a special skill.

A lot of questions arise after the Announcement of the Ganner Trailer (Maestro) Blade and Soul. Namely: what is the weapon from this class? Is there a choice between them? Not! In a trailer, for incomprehensible reasons, we demonstrated the firing masters with a rifle in their hands, however, on the test server, to the word, accessible from June 2, these most rifles were not found. Therefore, you can safely assure that Ganner's main weapon in Blade and Soul - paired pistols.

The next icon, although not stuck, but still - are harpuna. Their recharge is carried out exactly at the same time as you activated the specialized skill, to recharge the cartridges. However, no more often than every 12 seconds! Garpunos are required for high-speed movement. You can activate them by pressing the "Q" key. This is all a familiar bypass. When batting with enemies, you can open an additional skill. For example, your enemy fell for you when moving with the help of harpoon, at this moment you should be ready to make the "F" key in time. An additional skill is 2 species: to control the enemy or damage.

In fact, the "Q" key is a separate specificity of Hanner (Maestro) in Blade and Soul. His mono is regarded as a central point of gravity. When it is used, a certain area appears in which the firing wizard is calmly moved. However, he can do it outside.

The right of harpunov is the elements indicator. Ganner is available 2 elements: darkness and fire. When studying the skills on the darkness, the force accumulates in the indicator, with which, subsequently, you can use a Buff that increases the damage for a few seconds. When studying skills on fire, the indicator is charged with cartridges that can be discharged by pressing the "F" key.

Visual video Presentation of Hanner and all his skills on the Blade and Soul test server

Call Master (Summoner, a cilancer, Cotonode) - a class who has chosen justice and light, using the magic of nature in battle. The call masters are very easy to find in the crowd, because his assistant almost never leaves the owner. Even if the assistant will end HP, the specizer can always call it again with a special spell. In the arsenal of this class, a variety of skills, both aimed and actions and oile (mass).

Description

If in other games the cilancer is a class for which the animals tamed by them or other unknown to our world of being tamed, then here everything is a little different - the cat is not bad, but the most important role is played by the master of the Call Master. Blade and Soul - the game is very dynamic, if you take the basis of PVE only (Player Versus Environment - Player against Monsters / Environment) Content - this character is suitable for the game completely. In PVE, it absolutely does not cause problems, as well as does not require special skills to use multiple keys, however, in PVP (Player VS Player - a player against a player) is a completely different story.

Pros and cons

Many believe that the Call Master is one of the strongest classes in Blade and Soul, and the majority will be right - "Cotonode" really takes away from the last place in this ranking.

Strengths:

  • If we consider the strengths of the Wizard of Calls in PvP, then at first this class will delight the player even more than it expects. Before the average rankings in the arena, the character will get without any special problems thanks to the assistant - the cat. But at high ratings already have to more actively connect the cumulative himself - the cat will stop presenting a strong threat to opponents as earlier.
  • The next strong side of the Call Master is the presence of an inventive skill, and invisibility is never superfluous and often helps to avoid damage, etc. Read more about Invisibility can be found in the content of the skill.

Weak sides:

  • The first and perhaps the most weak side of the cilancer is that even with the middle level of the game in this character, in PvP against a strong enemy, the player simply does not have a chance - the call is very weak, has very little health and in case of stunning (mill, shock) - Round can be considered lost. It is necessary to adapt to avoid similar attacks, and it needs a good reaction, knowledge of the enemy attacks, a sense of time and experience.
  • The second minus of the Call Master is the need for a player to control two characters at once: the cumulative and assistant and watch the opponent.
Skills

The main skills of the call wizard, but depending on the style of the game and preferences - the list of skills can be different.

Roses [LKM] - allows you to accumulate qi - energy that allows you to use other skills.

Sunflower [PCM] is the main skill both in PVE and PVP. Allows you to give a huge damage on the enemy in a short period of time. It is very important to note that it hits for all the goals that hurts, but these goals should be on Earth. Very useful skill.

Blood Blades [F] - this skill restores HP character and assistant (as well as combat comrades) and at the same time causes damage to the enemy for 10 seconds. If you have to deal with the master of the shadow or another Call Master, this skill will also not allow them to go into invisibility. Very useful skill.

Kuvokes back [f] - triggers when the character is tilted on the ground. After pressing the [F] key displays the tipping, loosening and fainting state - the character makes the flip back, jumping away from the enemy, thereby not giving him damage.

The prickly chestnut [F] is the skill that allows you to cause a certain amount of damage, lower the speed of the enemy, interrupts chopping and protection and does not increase the level of aggression of the target. You can use in some cases, namely:

This skill allows how to apply additional damage on the enemy, or in several opponents, and at the same time, with proper pumping, save the enemy from a certain amount of energy.

The disgrace is a very important and useful skill. Used by an assistant if the enemy lies on Earth - immobilizes the enemy for 3 seconds, which will, in turn, put at least 50% damage to the skill "sunflower".

Running - the skill can be improved to the jerk, which, with the development of the first branch, allows an assistant to stun the enemy for 2 seconds each time this skill is used.

Chain vine - skill allowing to immobilize target for 8 seconds. With the proper development of the skill, it allows you to reset the skill time for 0 in case of successful use of the ability. Pretty useful skill.

Spiny ivy - allows you to put the opponent damage, as well as in the case of the development of the skill - weaken it. Weakening is a mandatory element for possible subsequent combo receptions.

Pollen is a very useful ability to resist enemy effects and projectiles, as well as during development, allowing you to restore some HP group members.

Dandelion is one of the most useful skills. When using this skill, the character lifts the dandelion over himself, which increases the resistance to the damage and the effects of the enemy, and, if successful, allows to obtain the effect of invisibility.

Encoding [Z] - allows you to restore HP assistant at your own health.

Hand head [x] - Assistant strikes! Head! The enemy in the repression state, and, leaving it, returns to the owner. This skill allows you to enter the enemy into a faint condition for 30 seconds.

Friendship [x] - allows you to restore a certain amount of the health of the cumulative at the expense of HP helper.

Hammer's drops [c] - displays an assistant from the tipping state.

Shock [c] - very useful skill. If the character fell into a stupid state or in its direction it is going to activate a specific skill - using the helper you can interrupt this state / action.

The flowing strike [v] is used by the assistant, allowing you to overturn the enemy to the Earth. With a certain development of the skill, an assistant instead of a covering establishes a bomb that, when the explosion also has the most impact as the sheet.

Uppercot [V] - can be used when the goal is weakened. Mostly used after the skill.

Game with a bow [V] - Used after the skill. The assistant makes several blows on the enemy in the air. This skill along with the previous one forms a single combo character with an opponent in the air.

Protective cover [Q] - for 5 seconds very much reduces damage to the assistant. The development of this skill adds the possibility of provocating opponents next to the assistant. Very useful both in group and single dungeons.

Kis-Kis [E] - the ability to suspect the assistant to the call (i.e., cancels the previous order to attack, etc.).

Evasion (S) - with double pressing the [S] key makes it possible to jump back by 10 meters.

Waste back - very useful skill. Allows you to leave the state of overturning, stunning, weakening, fainting.

Cat rage - Cat vitality - meow - these skills do not need to activate the button. With the right maximum development, almost double the protection of the assistant.

Equipment

Weapons

With equipment in Blade and Soul, everything is very simple - it is enough to "develop" the weapon of the Hon path.

Decoration

With jewelry, it is absolutely the same as with a weapon - to improve the decorations of the hone path.

Bagua

The list of trigamm for the call masters is not mandatory, but is only a recommendation.

  • 6-20 Level - Bugua Immortal Gandi
  • 20-36 level - Bagua Hero of the Water Forest
  • 36-42 Level - Bugua Legends of the Great Desert
  • 42-45 level - Bugua Hungry Spirit
  • 45 Level - Bugua Queen Spiders
  • 45 Level - Martial Bagua Polybacities
  • 45 Level - Bagua by coat

Gems

Most relevant stones (hexagons)

Stones for PVP:

  • Diamond - Daming
  • Amethyst - damage + theft of life, triggers when a critical attack
  • Ruby - Stunning
  • Topaz - the strength of the atkum + theft of life

Stones for PVE:

  • Amethyst - theft of life - triggers when critical attack
  • Rubin - add. damage.
  • Sapphire - Crete Tayak when evasion / parry + instant restoration

PVE

PVE For the Call Master in Blade & Soul does not represent a special task - a character will feel quite confident everywhere both in solo and in the team game.

Pvp.

Confrontation:

Master of Cears (Destiner, Destroer)

One of the most unpleasant opponents for the call masters. The essence of the game against the master of the secrei is to not fall under his stunning skills. There are 3 options out of its control. The first option is when the character on Earth, use the skill "Kuvokes back" (f) - this skill will be quite common to be used with the Security Master. The second option of caring from under control is the use of the ability of the dandelion - but there is a good sense of time. When the opponent should roll back its ability to approximate and stunning - you can predict their use and activate the skill, in case of good luck - allow the secira to use these skills to use these skills to go into the state of invisibility and run away. The third option of evasion from the attacks of the secretion is the ability to "waste back" - in case there is no possibility of using the first two options, and there is no choice, and the enemy can make a very serious damage here, only then you need to use this skill, and in no case Do not use in case of a simple fall - in such cases, it is much more efficient to simply use [F], since "Kuvokes back" saves only when falling, and saves from a lot (overturning, stunning, weakening, fainting). As previously reported, the main thing is to be drunk from the attacks of the Master of Cears and all ways to try to avoid stunning. In other cases, you can simply run around the enemy and attack it with a hail of the skills and, with this not forgetting to use for immobilization. The battle with the secrera master is the same battle over time - if he does not win the urge master for a certain time, then loses himself.

Master Elements (Mage)

Pretty sophisticated opponent for the call masters. In this battle there is a competition in damage. The main abilities that can help in the fight inexperienced wizard of the elements will become "pollen" and "evasion" [s]. From the beginning of the battle, it is enough to use the skill to obtain resistance to enemy effects. If the enemy is more experienced - the likelihood of permanent use of the ability to "freeze" the wizard of the call and fix it with a chamber. Double pressing of the [S] key or "Waste Back" will help to exit this state.

Master of Shadows (Assassin)

With this opponent, the call master will be quite difficult only on a very high ranking, where the opponent is more or less able to play for the masters of the shadows. Otherwise, the game against the master of the shadows is to prevent his "care" into invisibility and to avoid as much as possible its attacks. For this, if possible, it is necessary to apply the skill "Blood Blood Supply" [F].

Blade Master

Masters of the Blade do not deliver special problems for the Call Master - the main thing to survive the first 10 seconds of the battle, without getting under the most severe Pentny Combo, so it is recommended to start the battle with the use of the skill "Dandelion" to meet the enemy.

Master Kung Fu (Kung-Fu-Master)

Pretty midnight opponent. The battle is conducted on the same principle as with the master of the secretions, since these two classes are similar to their skills, allowing to impose significant damage during an overnight stunning. It is necessary not to allow you to enter the character in a state of stunning and dodge from its attacks.

Master of Call (Summamer, Kotovod)

If possible, use the skill "Blood Blood Supply", in order not to give the enemy to go into the state of invisibility.

Russian Localization BLADE & SOUL Seven-mile steps tries to catch up the Korean brothers, and therefore the frequency of updates simply rolls. Players do not have time to get used to one patch, as the next one is put. Probably, this was the cause of the lack of full and current guides by classes, including M.aster Servira. We decided to fill this gap!

Master of secreira (in common man - Destroer, or Destiny) - a near battle class, man angry with a large ax. A fairly simple class of class for several reasons:

  • Solid amount of health
  • A large number of powerful oie-attacks (Area of \u200b\u200bEffect - "Attack by region")
  • There are no complex combo with Anicancel (Anicancel, Anikhensel - "Cancel Animation")

Cancer slow, but strong attacks. Held the role of DD and Seyiva (Save, Save - "Salvation"). In general, there will always be a straight dent.

Skilles Cane

Some of the reference destraces can be enhanced upon receipt of certain achievements. You can see these achievements in the section "Combat techniques" ("Achievements" window \u003d\u003d\u003d\u003e "Character" \u003d\u003d\u003d\u003e "Combat receptions")
Master secrets uses element combat techniques "Land"and "Dark".Differences between land and darkness in 2-3 skills, the remaining skills are the same.

The main skills of the secretion masters

LKM.(Left mouse button)
The verdict (opens at 2 levels) - a standard attack by an ax. Slow and merciless. Has 2 branches of development:

  • With the success of the attack of qi + 10%. With a critical attack, an additional 10% qi restores. Upon receipt of damage while using the next attack will have a 100% chance of a critical attack.
  • With the success of the attack of qi + 10%. For each affected enemy an additional 5% qi. Upon receipt of damage while using the next attack will have a 100% chance of a critical attack.

Rage (opens at 45) - fast attack by ax. Terms of Use:

  • If the enemy is in the capture or suppression state
  • If the ability to "Anger" or "Steel Leather"

Has one development branch:

  • With a successful attack, the "thunder-blowing" ability to recharge the skill is reduced by 3 seconds. When used during the effect of the "Wings of the Spirits", the skill becomes an or-attack before the character in a radius of 4 meters

Wedge (opens at 8th) - rarely used skill. Available provided:

  • used skill "Capture"
  • used skill "Steel Shield"

Has one development branch:

  • Translates 100% damage to HP. With the success of the reception while using the "Capture" skill Energy of the hone path +60

PKM.(Right mouse button)
Absolute protection (opens at level 14) - skill that allows you to save unrelated comrades who like to skip bosses blows. Real Guru-Destra never forget about this skill. Commitors will consider you God if they can save them. Terms of Use:

  • Member of the group (it is the group that does not apply to a member of the raid) is in a state of meditation

Has one development branch:

  • Resistance to damage and control effects during meditation. Accelerates meditation for 6 seconds.

Key "Tab"
Hurricane (opens at 2 level) - the main skill attacks and protection. It is because of this skill of DESTERS consider a single-point "nothing". Has 3 branches of development:

  • Stunning resistance, weakening, repulsion during use. Protection + 400%, speed + 60%. Cancels paralysis once. Ignores chopping and protection
  • Damage from the first attack enemy -25%. Stunning resistance, weakening, repulsion during use. Protection + 400%, speed + 60%. Cancels paralysis once
  • Stunning resistance, weakening, repulsion during use. Within 0.5 seconds. After using the reception, the enemy attacks 1. When digging qi + 30%. With successful beatings resistance to a slowdown for 3 seconds. And further + 30% of the speed of movement. Speed \u200b\u200b+ 60% cancels paralysis

The whirlpool (opens at the 15th level) - the skill of liberation from most controls. Standard skill, each class is analogue. Terms of Use:

  • Character is in a state of stunning, weakening, tipping, fainting
  • Character is in a state of capture, captivity, suppression, ice cells

Has one development branch:

  • Displays from the state of capture, captivity, suppression, ice cells. When used in a state of stunning, weakening, tipping, fainting for 2 seconds. Introduces the enemy to the weakening state. Resistance to damage and negative effects on 0.5 seconds. Next combat reception cancels resistance. Restores 5% HP. Ignores chopping and protection

Hurricane's grip (opens at the 14th) - a fairly specific skill. More often applied in the arena than in the dungeons. Terms of Use:

  • during the use of the "Capture" skill

Has one development branch:

  • Stunning resistance, weakening, repulsion during use. Cancels paralysis, injury

Key "F"
Kuwark back (opens at 25) - practical skill. Helps in a variety of redirers. Terms of Use:

  • The character is in a state of weakening, overturning, fainting

Has one development branch:

  • Displays a weakening, overturning, fainting. Moves back to 4 m. Resistance to damage and negative effects

The rescue (opens at 41 levels) - another skill that puts the dentals above the others into several steps. Take out for the shaking of the sad companions from the bake itself. Let them feel like a bag with potatoes! Terms of Use:

  • A group member is in a state of exhaustion

Has one development branch:

  • 8 seconds. Applies to the reception "Salvation" to the ally in a state of exhaustion

Capture (opens at 8 level) - no shield at hand? Why is it needed when you can use the enemy as a living shield! Terms of Use:

  • The goal is amazed by the effect of stunning, weakening, tipping, fainting
  • When the goal blocks or counterattacks

Has 2 branches of development:

  • Capture for 6 seconds. Imposes a stamp impotence to the goal. When attacking the enemy in the capture of Qi + 20%, the energy of the Hon +2 path and for 3 seconds. Crete. Attack + 5% (summed up to 10 times). Blocks the attacks in front when using skill on small enemies. Damage is transmitted to the enemy
  • Capture for 6 seconds. If the attacking enemy is in a state of capture, protection -10% (summed up to 5 times) for 6 seconds. When receiving damage. If the enemy is in a state of capture upon receipt of damage takes 10% qi from the enemy. Blocks the attacks in front when using skill on small enemies. Damage is transmitted to the enemy

Blow of Earth (opens at 35) - the brutal completion of the air combo. Terms of Use:

  • The goal is added to the air

Has one development branch:

  • Tipping by 2 sec. With the success of the reception restores 30 qi, the energy of the Hon +120 path, the speed of the enemy -30% for 4 seconds, the ban on the use of quick movement combat receptions for 4 seconds, the fighting techniques are not available to the enemy for 4 seconds. The chance of evasion + 100%. Ignores chopping and protection

Punch knee (opens at 2 levels) - the most "broken" knee, to which the Destra complains to this day. It has 3 branches of development, and each of its terms of use.

  • Weakening by 3 seconds. With Crete. Attack restores 30 qi, the speed of the enemy is 40% for 6 seconds. Ignores chopping and protection. Used during the reception of "Hurricane"
  • Tipping by 2 sec. With Crete. Attack restores 30 qi. Cancels a ban on the use of quick movement combat techniques. Used after the successful admission of "plunge", "kick head", or with a successful resistance during the reception "Cyclone"
  • Cancels protection. When using the enemy of the skill, the protection weakens the target for 2 sec. With Crete. Attack restores 30 qi. When using the enemy of the protection skill, the ban is activated by the ban on the use of quick movement combat receptions by 6 seconds. Cancels a ban on the use of quick movement combat techniques. Cannot be used on overturned enemies. Used at a block or counterattack of the enemy

Key "1"
Earthquake (opens at 8 level) - useful control ability. In rare cases, it is used as Invulnerability, Invulnerability, Invul - "The moment of invulnerability of a character at a certain point of the animation of Sailla"). Has 3 branches of development:

  • Stuns the target for 3 seconds. Extends the duration of stunning effects, attenuation, tilting by 3 seconds. The speed of the enemy is 40% for 8 seconds. When used in a protracted jump or in a state of passing ignores the chopping and protection. Skilla Radius - 3 meters
  • Attraction and weakening by 2 seconds. Ignore beat. When used in a protracted jump or in a state of passing ignores the chopping and protection. Skill Radius - 8 meters
  • Attraction and weakening by 2 seconds. Ignore beat. When used in a protracted jump or in a state of passing ignores the chopping and protection. Skilla Radius - 3 meters

Kick (opens at 22 level) - not a particularly useful, weak skill. Deals a little damage and ... nothing more. Terms of Use:

  • Character is in a state of captivity

Punch in grip (opens at 22) - the same skill as "kick". Terms of Use:

  • Character is in the seizure state

Salvation from the Boy (opens at 41 levels) - addition to Skill "Salvation". With competent use, the Destiny can turn the outcome of the battle with the boss. Terms of Use:

  • Used skill "Salvation"

Has one development branch:

  • Puts to the land of a saved ally

A richness of the element (opens at 10 level) - one of the options to get rid of the tipping effect. Use with mind. Terms of Use:

Has one development branch:

  • Displays from the status of tipping. Resistance to stunning, weakening, tipping, repulsion for 1 sec. With the success of the reception. Upon receipt of damage overturns the character for 1 sec.

Key "2"
Scroll (opens at 4 level) - the main skill stunning and Invul. With competent use, you can work wonders. Has 2 branches of development:

  • Stun 2 seconds. Fills 2 cells of control. Extends the duration of stunning effects, loosening, tipping for 2 seconds. The speed of the enemy is 30% for 6 seconds. Resistance to damage and negative effects
  • Expresses the duration of the effects of stunning, weakening, tipping for 3 seconds. If the enemy is in a state of stunning, weakening, capture, captivity - qi +60 for 6 seconds. With the success of the reception. Can be used several times in a row (max. 1) at a critical attack

Deliverance (opens at 41 levels) - very useful skill. In addition to the fact that the Destiny can take a graceful jump to the comrade away from danger, so also in people this skill causes an indescribable delight. Terms of Use:

  • You can apply during the action of combat reception "Salvation"

Has one development branch:

  • Move 15 meters ahead along with a saving companion

Destruction (opens at level 20) - the main skill to get rid of the capture, enemy capture. Develops a reaction, similar skills have each class. Terms of Use:

  • The character is in a state of capture, captivity

Has one development branch:

  • When used as a reaction to the attack, the enemy displays from the capture, captivity

Ram(opens at 20 level) - the main skill to get rid of the suppression effect. Just like the "destructiveness", helps to develop the reaction. Terms of Use:

  • Character is in the suppression state

Has one development branch:

  • When used as a reaction to the attack, the enemy displays from the state of the suppression

Retreat (opens at the 17th level) - a classic counterattack, which is possessed by the Middle Fight classes. Terms of Use:

  • The character is in the state of tipping

Has one development branch:

  • With a successful counterattack overturns target for 3 seconds. With the success of tipping resistance, stunning, weakened and repulsion for 1 sec.

Key "3"

Owl(Opens at 45) - the main skill both in PVP (Player Versus Player, player against the player) and in PVE (Player Versus Environment, player against the environment. In other words, battle with monsters). Used both in the elements of darkness and in the elements of the Earth. Therefore, it will be discussed in more detail in the relevant section.

Key "4"

Amputation(opens at 24 levels) - Why make the cutting foot when you can make an ax? So it's brutal! Has one development branch:

  • Tilting target for 2 sec. Reduces target rate by 30%. Prohibits the use of fast movement techniques. Ignores chopping and protection

Reference(opens at 41 levels) - In PVE, this skill will no longer make your comrades express angry discontent to your address. Wise Destra disconnect this skill. Terms of Use:

  • The goal is in a state of tipping after the use of "amputation"

Has one development branch:

  • Throws up the target in the air. Reduces target protection by 20%

Catapult(opens at the level 18) - send your opponent to Pink directly to the skies. He deserved it. Terms of Use:

  • The target is used to receive "Capture"

Has one development branch:

  • If the enemy is in the capture state, throws the target in the air

Earth fluctuations (opens at the 15th level) - good skill, especially for beginner gear. Deals a large number of damage. Terms of Use:

  • The goal is under the effect of impotence

Has one development branch:

  • During the use of reception + 20% of the force of attack (from equipment) on bosses and +100 forces of attacks on bosses

Key "Q"

Cyclone(opens at 30 level) - one of the most powerful AOE-skills near the go. Useful in any situations. Has 3 branches of development:

  • You can use again (until qi is over). You can not reset recharging reception. Repulsion resistance during use. When critical attack restores 10 q. With the success of 15 seconds. The effect of the will force (+ 100% to the maximum reserve of Qi + 20% to the speed of movement) is superimposed. Cancels paralysis. Ignores chopping and protection. If the enemy is stunned, weakened, overturned for each successful attack energy of the hone path +40
  • You can use again (until qi is over). You can not reset recharging reception. Resistance to damage and negative effects for 1 sec. Resistance to a decrease in speed speed for 3 seconds. With resistance. Resistance to stunning, weakening, tipping, repulsion, attracting, capture, rubbing into the air during use. Consumes 10 q when reused. With five hits, the goal is 2 seconds. It is impossible to use as a group reception. Cancels paralysis. Ignores chopping and protection. If the enemy is stunned, weakened, overturned for each successful attack energy of the hone path +40
  • You can use again (maximum 4 times). You can not reset recharging reception. Pushes the enemy by 11 meters and overturns for 2 seconds. Resistance to damage and negative effects for 1 sec. Resistance to a decrease in speed speed for 3 seconds. With resistance. The resistance is resistant to stunning, weakening, tipping, repulsing, attracting, capture, rubbing into the air during use. Consumes 20 q when reused. Cancels paralysis. Cancels a ban on the use of quick movement combat techniques in the success of the reception.
    During the use of reception speed -30%. Ignores chopping and protection. If the enemy is stunned, weakened, overturned for each successful attack energy of the hone path +40

Key "E"

Anger(opens at 45 levels) - Delicious BAF for the go. Has 3 branches of development:

Key "S"(or rather double pressing "S")

Retreat(opens at 25) - classic rebound back, which has each class. There are 1 branch of development:

  • Moves back to 8 meters. Resistance to damage and negative effects. The resistance restores 30 q. Speed \u200b\u200b+ 30% for 4 seconds. Used when double pressing the "S" key

Key "Z"

Shooting(opens at 8 level) - a good way to complete the capture. Terms of Use:

  • While using the "Capture" reception

There is one branch of development:

  • Tilting the target for 3 seconds. Qi +120 for 4 seconds. If the enemy in the action zone, weakens it for 1 sec. Effect injury for 12 seconds. The combat reception "rage" is available for 4 seconds. With the success of the reception. With the success of the attack energy of the hone path +180

Kick(opens at 2 level) - Turn the opponent's squeamishly away from itself away. He deserved it. There are 3 branches of development:

Key "X"

Headbutt(opens at 10 level) - Funny animation, and no more. In field conditions, it is practically not used. Terms of Use:

  • During the reception "Capture"

Has one development branch:

  • The protection of the enemy is 50% for 4 seconds. Treatment of enemy -20% for 10 seconds. During the use of a chance of a critical attack by the next reception + 100%

Key "C"

Meat grinder(opens at 24) - This Invul will save your life more than once. There is one branch of development:

  • Resistance to damage and negative effects. With successful resistance restores 2% of health (max. 3 times) and 30 qi

Disinitioner(opens at 40 level) - extremely convenient skill for rapid rapprochement with the enemy. Terms of Use:

  • With successful resistance to the skills of "anger", "steel leather", "meat grinder", "retreat"

There is one branch of development:

  • Throws up the enemy into the air. Ignores the ban on the use of fast movement techniques

Throw(opens at 14) - it is useful only in PVP. Terms of Use:

  • During the reception "Capture"

Has one development branch:

  • Throws the enemy to a distance of 15 meters. Faint for 30 seconds. (During the fainting, the goal restores health). If the enemy in the action zone, overturning for 3 seconds., Speed \u200b\u200b-30% for 6 seconds, ban on the use of quick movement combat receptions by 6 seconds.

Key "V"

Steel Shield(opens at the 30th level) - It is this skill with Destroy Savitis its group. There are 3 branches of development:

  • Blocks the attacks in front for 4 seconds. With the success of HP + 10% for 4 seconds. The unit restores 20 qi. The use of the "Wedge" skill lowers the skill ski rollback for 1 sec. With the success of the reception. The skill "Armor" is available during use
  • Blocks the attacks in front for 4 seconds. With the success of HP + 20% for 4 seconds. The unit restores 20 qi. For 4 seconds. The speed of the movement of the group members in the zone of action + 30%. The resulting damage from the first 3 attacks -25% (group members). The skill "Armor" is available during use. When using the "Armor" reception on the members of the group, the effect of "Running Armor" is superimposed for 3 seconds. Upon receipt of damage during the action of the "Red Armor" effect imposes the "Steel Shield" effect for 5 seconds. (resistance to damage and negative effects)
  • Blocks the attacks in front for 4 seconds. Stuns the target for 3 seconds. With the success of HP + 20% for 4 seconds. The unit restores 20 qi. Ignores beat

Armor(opens at 40 level) - addition to Skill "Steel Shield". Terms of Use:

  • During the action of the "Steel Shield" reception of the 1st and 2nd branches

Has one development branch:

  • Resistance to damage and negative effects for 3 seconds. When using the reception "Steel Shield (branch 2)" applies to group members

Key "B"

Powerful squall(opens at 55 levels) - the first ultimative ability. Extremely good in PvP. Terms of Use:

There is one branch of development:

  • With a 2nd / 4th hits, it stuns the target for 2 sec. It is impossible to use as a group reception. Attracts enemies by the 1st / 3-it / 5th hits. With a 1st / 3rd / 5th hits within 2 seconds. Speed \u200b\u200b-50%. Ignores chopping and protection

Key "G"

Mad squall(opens at 55 levels) - the second ultimatimativity of the goal. Used mainly in PVE. Ruby, crom, fall into fury! Unfortunately, this skill is useful only at the initial stage of the game, so far there is no worthy gear. Terms of Use:

  • Hona Path Energy Scale Filled

Has one development branch:

  • Resistance to damage and negative effects by 2.4 seconds. Can be used several times (max. 3). Ignores chopping and protection

So, the main skills are disassembled. Now it is worth considering the differences between the skills of the dark and earth drives.

It should be immediately noted that the developers carefully create a balance between the elements, so choose the element that you like,and do not chase for the strongest and promising. Now you can already feel comfortable in any element - that in PvP, that in PVE.

Skilles of the dark destine

PKM.(Right mouse button)

Extermination(opens at 2 level) - the main DPS skill (Damage Per Second, DPS - Damage per second) Dark Damage. It consists of two blows: the 1st is called "extermination", and the 2nd - "reflection of the attack". Has 2 branches of development:

  • Imposes the effect of bleeding (1 pc.). For each successful attack energy of the hone path +16
  • Imposes the effect of bleeding (1 pc.). Creates 120 energies of Hon's path with the success of admission to enemies with the effect of stunning, weakening, tipping over

Key "F"

Thunder strike(opens at 35) - another main DPS skill. Terms of Use:

Has one development branch:

  • Translates 20% damage to HP. With Crete. Attack restores 120 q for 4 seconds. Imposes bleeding effect (1 pc.). If the opponent is stunned, weakened, tipped over each successful attack energy of the hone path +120

Custodian thunder (opens at 45 levels) - an improved version of the "thunder strike". Has a reduced recharge and increased damage. Terms of Use:

    • After the successful use of combat reception "Reflection of the attack"
    • After the successful use of combat reception "rage"

Key "X"

Put Palach(opens at the level 17) - Powerful AOE with pleasant animation. Has one development branch:

  • You can not reset recharging reception. Resistance repulsion during use. Restores 50% qi with the last reception. Updates the time of the effect of the "Will force" effect with the last reception. Ignore beat. If the enemy is in a state of stunning, weakening, capture, captivity for each successful attack energy of the hone path +180

Key "3"

Owl

  • For each affected enemy qi +10. Damage + 20% in the radius of the receptions "Extermination", "Reflection of the attack", "Thundering". With the success of 15 seconds. The effect of "Will Power" is superimposed during the validity of the Will Max. Qi +100. With the effect of "Will force" speed + 20%. Ignores chopping and protection

Skilles of the earth destrete

PKM. (Right mouse button)

Destruction(opens at 2 levels) - the main DPS Skill. Has 2 branches of development:

  • Translates 10% damage to HP. With Crete. Attack restores 10 qi. Consumes 20 q when reused. Imposes the effect of bleeding (1 pc.). With the success of the attack energy of the hone path +16
  • Imposes the effect of bleeding (1 pc.). Creates 120 energies of Hon's path with the success of admission to enemies with the effect of tipping, suppress

Key "F"

Split land(opens at 35) - the second main DPS skill. Terms of Use:

Has one development branch:

  • Qi +120 for 8 seconds. Imposes the effect of bleeding (1 pc.). If the enemy is overturned, suppressed for each successful attack energy of the hone path +60

The split of the Guardian Earth(opens at 45 levels) - an improved version of the "split of the earth". It has reduced recharge and increased damage. Terms of Use:

  • During the effect of the "Wings of the Spirits":
    • After a successful critical attack by receiving "destruction"

Has one development branch:

  • Qi +120 for 8 seconds. Imposes bleeding effect (1 pc.) If the enemy is overturned, suppressed for each successful attack the energy of the hone +60 path. Shows the time to recharge the "split of the earth"

Key "X"

Pump (opens at level 17) - Powerful skill with minimal animation. Used almost instantly. Has one development branch:

  • Translates 10% damage to HP. Qi +100 for 5 seconds. Creates 180 energies of Hon's path with the success of admission to enemies with the effect of stunning, weakening, capture, capture

Key "3"

Owl(opens at 45) - good BAU + AOE damage. Has 3 branches of development:

  • For each affected enemy qi +10. Damage + 20% within the radius of the receptions "destruction", "rage", "split the earth". Ignores chopping and protection
  • The speed of the enemy is 40% for 5 seconds. In the field of action of protection + 200%. In the zone of reception, the effect of "theft of life" doubles. Ignores chopping and protection
  • HP + 5%. Members of the group in the action zone when using the reception, getting rid of stunning, weakening, tipping, fainting

So, Sillas are completely disassembled. Now go to the most interesting.

Hacking equipment

I will not stop on the sphere, soul and stone of the spirit-defender - these things need to be improved at the first opportunity, regardless of how the class is playing.

We will consider several stages of character training:

  • what is needed first
  • middle gir required for a comfortable passage of raids
  • fundamental gear

Let's start in order

What is needed first

It is desirable to start with the fulfillment of the tasks "mighty enemies" and "mighty enemies II", since they are very good awards for them:

  • 250 entities of the King of Dragons
  • 16,000 peaches
  • 30 precious legendary stones

During the execution of the scenery, you will be issued a weapon of the "unfinished sequir of the Lord", as well as the initial purple equipment A la "and so comes."

From this weapon, it will be possible to create the first legendary weapon, which will continue to improve to the very end.

In the treasures of the dragon (first tab) you can buy a stone of the arms of the morok and the stone weapon of a dream

Depending on the selection of the stone, it will be possible to make a sequir of a fruit or a sequer of a dream. Now it is worth determining the choice of weapons.

To begin with, consider each secure

The main unpleasant feature of the sekira is a dream - the dream effect is copied only when the character gets damage, while the effect of the fruit is copied when the damage is applied to the enemy. The PVE is more interesting exactly the effect of a fruit.

For a dark destreter, the secli of the morok is definitely better:

  • an increase in the damage of extermination (which will continue to reach 10%)
  • additional damage during the attack during the effect of the moroka

Reducing the recharge time of anger will not give such good growth to DPS, which can be given to the bums from the sequirs of the morok.

But for the earth destrete, despite all the reservations, it is more profitable for the secli of a dream from behind one line:

  • reducing the time for recharging anger (in the future will reach 30%)

Earthy Destiny works precisely from anger. The entire DPS will be based on the frequency of use of this skill. And the more we will reduce his rollback, the better.

Daram greatly simplifies the life of the suspension, which can be obtained for peaches in a lost valley from the chanted peaches

We are interested in pendants for 15,000 peaches:

For dark destrete. Allow us to simplify the rotation of attacks

For earth destrete. Will increase the number of "earth splits"

Other two suspensions against the background of those above, nothing. Empty spectacle of peaches.

After performing quests "Mighty enemies" and "Mighty Enemies II", you will already have the necessary number of peaches in your hands. So do the quest, we take the suspension and continue the collection of initial equipment.

The developers comrades have significantly simplified the receipt of legendary jewelry. Now newcomers (or twin) do not need to pass 10 times different dungeons to get achievements. Just go and buy everything you need.

The following will be the resulting bracelet from the dungeon "Sanctuary of Nari", necklaces from the dungeon "Forgotten Tomb" and a belt from the "Foundry" dungeon. You can buy them at the Merchant Guild of the Young Dragon (located in large cities - an emerald village, the tower of the God of war, etc.) either at the manager of the achievements of the Ki Un (White Mountains \u003d\u003d\u003d\u003e Kanro \u003d\u003d\u003d\u003e Tea)

ATTENTION

After updating the client September 11, 2018 The initial legendary jewelry can no longer be pumped (exception - bracelets and belt). Now it has averaged characteristics. However, it is still worth acquiring at the initial stage of the game

We have only 250 entities of the King of Dragons now. For a complete set, there are not enough 50 pcs. No problem. Upon first, we give up the belt in favor of the bracelet and necklaces. DPS is now more important.

Now we'll figure it out what bracelet should take.

Let's start with the bracelet rage beast

It looks very tasty for the earth destrete. With each split the Earth for 6 seconds. We get the BAU for Silla "Destruction", which we use constantly - that under anger, which without him.

For dark destrete, it also looks good. This BAU will always hang on us (it provides us with a suspension), which significantly increases our DPS.

Now let's look at the bracelet of the spring

Strengthening rage for earth desira does not look so tasty as the strengthening of destruction. The rage is used only under the bough "Wings of the Spirits" and anger, while the destruction is always used, and the bonus to the strength of attack is the same.

But for the dark destrey, the bracelet of the spring looks oh how good. It will be many times more useful in the raid dungeons, rather than the bracelet of the beast, because there will always be a complete set of boughs (in particular "wings of spirits").

Output
For the earth destrete, the beast rage bracelet is better. It will work much more often than the spring, and, it means that the DPS will be more. Spring is more suitable for PvP (and then on an amateur).

For dark destrete, you need to look at the situation:

  • If you are more likely to go with groups in which there are no boughs, then you should take a beast beast bracelet. It is not dependent on the bafts and its usefulness is static
  • If you are going to go to the raid / gather a full-fledged group, where you need the necessary baptes - your choice falls on the springer bracelet. Under such conditions, the benefits will be many times more

It remains to get an earring and ring. At first, a purple kit comes:

For the earth destrete there will be the same ring and earring, only instead of damage to darkness - earth damage.

The earring can be reached in the sanctuary of Naru, the ring - in the forgotten tomb. The chance of falling is high enough. True, there may be absolutely any element. But it is not so bad.

Regardless of which element you fall, it can be used to create a reinforced purple earrings and rings. Formula Simple:

Ring with the elements you need (for example, "damage to darkness") + ring with any elements \u003d

The same can be checked and with an earring

As you can see, the security speed gives a little more stats. But the main plus - the security set has an increased amount of critical damage.

In the process of extraction of purple escalation, you just copy the missing number of entities of the King of Dragons to buy a belt.

As a result, we get initial equipment for the comfortable passage of simple dungeons.

Initial equipment for dark destrete

Initial equipment for earth destrete

Conclusion

Desm "class for those who want to feel great at any situation. He will always be happy to see in the group. Good vampire, high defense, mobility and a large number of Invulov makes the ideal class for beginners.