Watch the passage of the game L A passage L. Noire

  • 31.10.2020

If you have problems with passage L.A. Noire You can always take advantage of our advice and information to action. We describe the steps in detail that you need to do to fully go through the game.L.A. Noire . In the most difficult places, we add pictures that can help you.passage L.A. Noire read on our site.

Chapter 1. Patrol Department

When we start passage L.A. Noire, we show an introductory video, after viewing which we will immediately start passing the game.

Case 1.

After arriving at the destination, we inspect the evidence: a blood stain on the door, a reflection of weapons, a newspaper. Then we go around the left side and climb the stairs. There we will find weapons. Almost all weapons in those times were registered, so we go to the right weapon shop and ask the seller to give us the address that is attributed to the weapon. Then we go to the apartment to the suspect, calm the temper, and then inspect his bedside table.

Case 2.

Mission to destroy gangster ryog. We come to the place of robbery and kill opponents: first we are working at the top, and then go to the building. We kill everyone until we say that the mission is passed.

Business 3.

We run for a criminal, catching up, beaten, and then arrest and take us in the area.

Business 4.

Go to the designated place on the map. There we first look at the body. In the jacket we find a check. Then you can explore the marked evidence, and then suck in the garbage to find a gun. On the sidewalk we find bullets. After inspection, the crime scene go to the store and dig in the shelves. Then begin interrogation of a witness. So that everything is correctly chosen such options: what happened - a lie, suspect - doubt, shooting is true. Then we go into a familiar store with weapons, we find the owner of the pistol. We go to the jewelry shop, but the seller does not want to communicate with us. We run behind him, and then, when it gets closer, we do a shot. Full description L.A. Noire You can look at our site.

Chapter 2. Road Police

Case 1.

Go to the car. We make an inspection and search for evidence: glasses, documents, check and a piece of the bloody pipe. Then proceed to the interrogation of the right person: the reason is true, familiarity with Black is doubtful, the trumpet is true. We go to place the accommodation of the victim. In the room we find matches, photos, eyewear case and ticket. Then go to the kitchen and find a brochure there with a receipt. We call on the phone and learn the address of the bar, the name of which is indicated on matches. In the courtyard we decide the puzzle with the pipes and find out that a piece of pipe in the trunk is the missing element. Interrogate the Black Wife. Choose on all questions "True", but when answering the question about the photos, she will answer the Council. Now we go to the bar. Interrogate Mr. Morgan: A car is a lie, proof - receipt, the location of Black - doubt. After all the actions done, we will have a choice - to take Morgan with political or go home and close the case. You can close it, but for moral satisfaction will go to Morgana home. There we will find Black. Morgan to go into running, so we have to catch up and arrest it.

Case 2.

We look at the corpse and clothing. Then we carry out the inspection of the marked evidence and we are looking for a knife in the tank nearby. After that, proceed to interrogations. The first witness: what happened is true, the description of the car is true, the dispute is doubtful. Witness in the cafe: an accident - doubt, acquaintance with the victim - True, a quarrel - doubt, business doubt. We go to the plot and recognize the owner of the car. Then we go to the house to him, but he, of course, will run away from us. Catch up with it. Then we are going to the dwelling of the Patchssone and interrogate the hostess: an accident - doubt, a quarrel - doubt, proximity to Sabo - a lie, proof - a letter. Then we will go to the morgue and listen to the doctor. Then we will return to the sacrifice house and discover the runaway Sabo. We shoot in it and the case is done.

Business 3.

We come to the task and search the car. We find such items in it: lingerie, handbag and some letter. Then the doctor will give us a medallion, and we will proceed to interrogation: alcohol - doubt, a passenger - a lie, proof - underwear, amulet - doubt, Bishop - doubt. After that, we go to the hospital and interrogate the girl: a catastrophe - a lie, proof - linen, parents - a lie, proof - a letter, Bishop - doubt, rape - really. Then we have to trace the girl, but you can not get too close. It turns out that she comes to a cafe. We go quickly into the institution, sit down for the desired table and listen to their dialogue. Now we go home to Bishop. There we find photos, receipt and a thing like a medallion. Interrogate his wife: Enemies - doubt, whereabouts - True, Check - False, Proof - Check, Rape - Doubt. We use the phone. Let's go to the store, there we will find a can with liquid on the shelf, and in the room there is a camera that is behind the mirror. Then we go out on the street, go around the building and notice the artificial partition and boxes for the film. Then I interrogate the owner: familiarity with Bishop is a lie, the location is true, the attitude with the Ballard is a box, blackmail - a lie. Then we leave out and fought off the guests. After that, we are going to the site for shooting and run through the elements of the entourage in pursuit of the bishop. Again shoot a little and wait for your

Chapter 3. Murder Department

Case 1.

We arrive at the destination and communicate with the police. Then we look at the handbag, pay attention to the traces next to the corpse and solve the riddle. Then we conduct an inspection of the victim and go to the bar. Upon arrival we speak with the bartender and sit down for the specified table. We start interrogation: the killer is true, the ring - doubt, the husband is doubtful. We call on the phone in the department and go home to Henry. Arriving there, look at shoes, find a box, a note and inspect the window. Then we leave out and speak with the neighbor. Upon arrival at the next point, we find a clean sheet of paper, which actually has hidden text. We find it, inspect the suitcase and speak with the owner: the transportation of the deceased is a lie, the last meeting is true, the motives are false. Arrest the suspect and go to the site. There we will continue the conversation with the owner of the apartment: weapons - lie, lipstick - really, marriage - lie, decorations - True. We go to a certain mendez and search for its home. There we find a gun and traces, as well as inspect the mirror and lipstick. After all this, the criminal declares to us and immediately run away. We go into pursuit and disable the Mendise machine.

Case 2.

Arriving on the task, inspect the handbag, the body of the victim, and also look at the traces. Then go to her house and inspection of boots and boxes. Then interrogate the guy: decorations - True, the last meeting - doubt, the wedding is doubtful. Then the Father will come and we will proceed to interrogation of the arrived: traces - a lie, the victim - doubt, Alibi - a lie, the reason is a lie. We leave out of the house and go to the neighbor, but we notice that the father intends to get rid of the evidence. Stop it, and then inspect the barrel in which we find shoes. Then we go to the morgue and listen to the conclusion of the doctor, previewing the body. Then we go to school and find there another suspect who will try to escape. We catch it, and then inspect the trunk of the car detainee. We find evidence and go to the site for another interrogation of the father of a teenager: the destruction of the evidence is true, the rope is doubt, access to the car is a lie, a car - a lie. In another room, interrogate a person who was caught near the school: traces - doubt, work - doubt, Rope - True, the motive - doubt. Then we make a choice, who is two of them the killer and close the case.

Business 3.

We come to the task and immediately inspect the evidence along with the body. Then we go along the trail from the blood and find a shill, a pipe with a key and panama. Now we go to the back plan of the building located on the left side of us and climb up. On the roof we can find a ring, cosmetics, as well as a letter. We climb a little higher and find a piece of form from the library, and then we go to the house of Antonia. There it will be necessary to simply talk to the hostess, without interrogation. We go upstairs to the sacrifice room inspect the window there, a photo with a letter on the bedside table and a case lying on the bed. Now you can interrogate the hostess: suspects - however, the victims of the victim are doubt, hacking - lie, marriage - lie. Then go to the next location, but there we will meet the gangsters. Neutralize them, and then pass to the apartment and find there matches, fruits, as well as a shirt. We leave apartments and talk with other tenants. Then we go to the Eldorado bar and interview the bartender: the jewelness is doubtful, the victim is true. We will study a little bar, passing along the corridor, and notice there a strange person and no less strange boxes. Then call the department and there are already considering all the evidence. Interrogate the suspect: Meeting - Lies (Alibi), Divorce - False (Certificate), Jewelry - True, shirt - doubt. Now we go to the shop and interrogate the Finnish: a necklace - doubt, the victim is doubt, movement is true. Then we already go to the hidden door, which is behind the seller and find the box there. We use a combination of 2-5-3, open the casket, after we start after the criminal.

Business 4.

Upon arrival, we immediately take the inspection of the dead, we also pay attention to traces from tires and shoes. Pass the witness - she will tell the truth. Then, by phone, call the authorities and ask him the address of the dry cleaning. Now we go there. There in the journal we find the desired number (F1363) and go to the next point. After arriving in the apartment, you will have to look for matches with a photo, look at the bag, a jacket with boots and go outside for the rope. Then I am interviewing the owner: the suspects - a lie (rope), Alibi - doubt, the psyche killed - doubt, the last meeting is a lie (jacket). Then we go to the refuge for homeless, but there will be nothing interesting for us. We are going to the bar and find claff there, and then interrogate it: contact with the victim - True, the tramp - doubt, taxi is true. Then you need to do the interrogation of the suspect, but first follow him. At a convenient moment, we begin to ask the suspect: the victim is doubtful, moving - doubt. Now call the department and go there, and then we are waiting for another interrogation. All questions choose doubt. We use the phone and go to the shelter, where we find some acherman. His arrest, we will find the rope and wallet in the hut. Then questioning the criminal: the motive - doubt, the victim is doubtful, Alibi - a lie (wallet).

Case 5.

We make an inspection of decorations and communicate with the seller. Then we go to the place of murder, inspect the televisons, as well as the evidence under cones. Then find the rest of the things: a bag, a movie ticket and more. After that, we produce the witness interrogation: evidence - True, the body is doubt. Then we inform the chief on the phone about the affairs and go to the bowling club. We inspect the bowling path and visitors book. Interrogation of the club's owner: the meeting is true, the attitude is true, McKeffrey - doubt. Then go to the bar and asking McKuffrey: criminal cases - doubt, relationships - a lie (book). Then we return to the plot and on the way go to the laboratory. Then we go to the bowling club, where they arrest the first scoundrel. We go to the house to McKuffrey and find a piece of writing there, as well as a pipe. Then we communicate with the neighbors and go upstairs, where we see the owner of the apartment. After that, we are going back to the plot and communicate with suspects. The first: the attitude is a lie (meeting), a book - doubt, Alibi - a lie (form), the murder tool - doubt. Second: Alibi - a lie (letter), a pipe - a lie (accusation of the accommodation). Then we will talk on the phone and turn back to the first: before the murder - a lie (accusation of the accommodation). And then back to McKeffrey: the army is a lie (criminal past). Making McKuffrey guilty and end the case.

Case 6.

We view all the data on the case, and then head to the square and approach the fountain. There we will find a part of the letter and a personality card named Short. We go to the museum, talking to the guard, climb upstairs and find another part of the letter and watch there. Then our path lies in the library. There will have to climb on the ledge, and then find a medallion and another piece of paper. Then we go to the lake and on the island we find a shoe with the next piece of letters. We return to the museum and run along the labyrinth, in the center of which will find the ring and another part of the letter. Then we go to the studio and find a ring there and ... part of the letter. Well, in the end, taking everything, we head to the cathedral. In the basement we run behind the bandit, and then send it to the next world. Go to the next department.

Part 4. Department of Malls

Case 1.

We come to the task and talk to the doctor, and then we make an inspection of the evidence and the body of the victim, we also find a wallet next to him. We go outside and go to the eatery, where we are looking for a seller. Oddly enough, he will run away from us, but we will easily catch up with a reptile. Under the welcome in the store find morphine, suitcase and document. Now we interrogate it: Morphine is a lie, receipts - doubt. We go to the travel agency and inspect the label, and also listen to the radio, configuring it to the frequency of 275. The criminals are resorted and we will have to give them in the face, and then interrogate one of them: Morphine is doubtful, it's a doubt. Call, as usual, after which we are going to the casino. We play on the machine until the desired combination falls. Then press the HOLD button and inspect the contents. After us will fall running out. We run behind him, catch up and interrogate: Morphine - a lie, a loan is true. After that, we are going to the service of the road haulage. Then we laugh in the challenge for the criminal. Arriving at the plant, we consider books on the table. Climb upstairs and with the help of a crane we cleaner. Then we find ice and morphine. Our gangster comes, but instead of detention, kill him. We go to the building near and kill Fenclestein.

Case 2.

We speak with a person and go into the room. We find a note in the closet, and then call the site and ask to provide the address of the hotel. Upon arrival we speak with the Singer and find the fourth line in the book of visitors. We go upstairs and look for the right room. It is also worth looking into the trash container - there is a note. In the room we examine candy, book and ticket. We go to the second hotel and find Carlo there. Search for his coat and find a notepad with a knife. In the room inspect the booklet and find another ticket. Now I am interrogative: Location - a lie (form), rates - a lie (bookmaker), flight - doubt. Then he will have to go after the suspect. Bookmakers find a note that you can read with hatching. We go to the pharmacy kiosk and find a taxi business card there. Then we go to the second bookmaker and find the driver we need. Track him. We go to the toilet and find a gun there along with a piece of ticket. We go to the cinema and deal with the gangsters.

Business 3.

We come to the task and proceed to examine the victims. We find morphine and box. We put three cigarettes in it and open a cache. Then interrogate the waitress: shooting - doubt, acquaintance with the victim - the truth. We go to another place and interrogate Lichtman: Morphine - doubt, the victims are doubtful. Then follow the Elsa, after the surveillance will go to the bar. There we will talk to Kohan: Finklestein - doubt, shooting in the club - doubt. Then we will go to the department and find out that there was shooting in the city bus. We come to the appointed point and go to the crash site, and then pass in the alley behind the transport. We rise to the roof and kill the arrow. We inspect the corpse and weapons. Then go back and interrogate the driver: a robbery - doubt, shooting - a lie (wallet). Now we are going to Kese, we produce arrest and interrogation: Morphine - doubt, a former paratrooper is true, weapons - however, a robbery is doubt. We are going to the dnish, and there you will have to trace the suspicious guys. Then we kill them and inspect the body. After that, we go to the theater in which we will have to still shoot. Now we go to the post office, where we destroy some more enemies. We inspect their bodies and take the evidence. Then we go to the place of the meeting, which is indicated in one evidence, and there again we kill all the stakes. Well, at the end we go to the area where we produce another interrogation: Moroi - a lie, robbery - lie. All - the case can be closed.

Part 5. Control Departmentand

Case 1.

We communicate with patrol and find electrical protection, inside which we find a note. Then I will be interrogated: Tickets - True, charity - doubt. We go to the burned house, inspect the bodies and find a crane. We communicate with the victim, and then see a suspicious type that will try to escape. Then we go to the travel agency, we look at the magazine and interrogate the concierge: charity is true, the advertising campaign is doubtful. Then we are going to the charitable center, which turns out to be false. We inspect the office and go to the fire station. There will need to collect the device. Then we go to the factory and interrogate the secretary there: the heater is doubt, technical support is a lie. We call on the phone and go to the locker room of workers, where then we communicate with the electrician: Varley - doubt, work - doubt, Ryan-keep. Then we go to the Varly, who will try to escape from us. We catch up with him and removing in the area. Now I interrogate Ryan: anarchists - a lie, heater - a lie, repair - doubt, attempt - doubt. Now I interrogate the Varley: the house of Sawyers - a lie, repair - a lie, heater - lie. We blame Ryan and close the case.

Case 2.

We come to the crime scene and immediately proceed for inspection of bodies and evidence: photos, traces, cigarette and boiler. I interrogate the bomans: strange behavior - doubt, eyewitnesses - doubt, demolition of buildings - doubt, the action is true. Then we solve the puzzle with origami. We learn the address of the office, but first we go to the ranch. There they chase the criminals and find a cache in the left wall. We are going to the Champs Elysees and interrogate the suspects: arsons - doubt, the action - a lie, buying the land - doubt, ranch - lie. Now ask the book of outfits at the secretary and go to the house to Chepman. We look at his car, and after viewing the owner itself will appear. We run behind him and neutralize.

Business 3.

After studying the documents, we begin to interrogate the detainee: problems with the credit of the object, Bachvater - doubt, the cause of the conflict is true. Again will have to go to the Champs Elysees. There we inspect documents and wait for the manager, and then it is neutralized. Then we go on a construction site and solve the puzzle with building materials. Then you have to catch up with the tractor and then go to the film studio. We are looking for a box with films and look at them. Then we go around the building, jump over the fence and find a receipt. After that, we go to another construction site, but we will wait for the bandits there. You can cope with them, but it is better to sit in the car and leave. Then we go to Elsa.

Business 4.

Go to Benson House. Upon arrival we are looking for an apartment at number two, we look at it and speak with the owner: a motive for fraud - a lie, reconstruction - "I do, Bachvater - doubt. Then go to the Kelso office. We are looking for a magazine for February 23, 1947. Then watch the video and follow the secretary. He will show us a magazine. Then you need to go to the map and specify the coordinates: latitude: 034 "04" 29, and longitude: 118 "17" 58. We get the number of the object and divide it to 90. In the end we will get 21. We are looking for a regiment with the resulting value, we go out into the street, but we will not be so easy to do it. After the fight we are going to Kese, and then in the cottage. Clean the courtyard and the house. There are looking for evidence: photos, promotions and list.

Case 5.

We play different characters, so the game will be transferred to us in different moments. For one we communicate with tenants, for the second we are looking for objects and inspect the corpses. Then we find paper and map, put one thing for the other and find a message. We take out the door, inspect everything and call the phone. Then pursue the car and go into battle, descending into the sewer. After you kill everyone, go to Elsa. We look at the final roller and end the passage.

* Open additional costumes.

Perform the specified task to open the appropriate suit.
Beat Cop Uniform: Go through the Mission Cop Missions.
Chicago Lighting: Contact Rockstar "S Social Club and create your account there. This costume increases your accuracy with BAR, THOMPSON and shotgun.
Golden Boy: Go to the Traffic Desk department.
Hawkshaw: Reach rank 18.
Sunset Strip: Reach rank 8.
Sword of Justice: Reach rank 3.
The Outsider: Reach rank 13.

* Avoid unsuccessful actions.

During most conversations and interrogations, you can get out of the office and the building, and thereby make the game perform autogotypes. Return to the interrogation and continue the game. If you have taken an incorrect solution and, accordingly, made incorrect actions (making the wrong choice when making a decision), simply go to the System "S Home Screen screen or restart the game. You can return to the autogotype point before interviewing interview.

* Bottles are not evidence.

Do not waste time to inspect such things like cigarettes, alcohol bottles and the like. They are most often designed to distract your attention when examining the crime scene.

* How to behave in pursuit scenes.

  • When pursuing the suspect "on its two" or in a vehicle, hold down the button to follow your persecution object. This will greatly facilitate the passage of scenes of persecution.
  • When you, moving on foot, find yourself next to the suspect, you can press the button several times to grab the suspect.
  • With car persecution, try to catch up the driver's pursued car so that your partner has the opportunity to fire on wheels. If you shoot the wheel, the pursued car will slow down the movement and from under this wheel will break the sparks. But a faster way to capture the driver is to break the rear wheel and thereby spin the pursued machine so that it will lose control. Another good way to capture running around it to push his car in the side.

* How to replay the case and get 5 stars for him.

After passing the case, it can always be replayed by choosing the option "Cases" in the main menu. In matters where you need to choose from several suspects, there is one trick. If you have gathered all the evidence and correctly conducted all interrogations, but I missed the guilty crime (the boss is dissatisfied and you get a low rating), then you do not press the button in the Results window, but simply exit the game via the XMB interface. Run the game again and select the "Resume" option in the main menu. You will find yourself at the last point of shipment of the game with all the collected evidence and interrogation. It will only be left to choose a criminal.

* Easy getting Trophy "The Hunch".

To get this trophy you need to have 4 points of intuition and interrogated in which you need to set a minimum of 4 questions. Having received the answer to the questioned, use intuition and follow one of the reactions. After that, select the correct one of the two remaining reactions.
For example, at the very beginning of the third business TRAFFIC Desk: "The Fallen Idol", when interrogating Jun Ballard (after collecting all evidence), the following questions are set and the following reactions are selected (after using intuition):
Doping Allegation - Doubt
Injured Female Passenger - False, Outline: Underwear
SUSPECT "MAKE BISHOP" - doubt
Fake Shrunken Head - doubt

* How to get a trophy "The Long Arm of the Law".

In total, in the game 40 street crimes distributed between divisions.
Traffic Desk (DPS) - 12
Homicide Desk - 13
Vice Desk (Department of Malls) - 10
Arson Desk - 5
To get a trophy, go through all the plot affairs of the department, and after saving, before starting the next storyline in the new department, leave the game to the main menu and select the option "Cases". At this point, select the department you have passed, and then select the "Free Roam" option. After that, get a message from the dispatcher (click the button to confirm) and, while in the machine or next to it, press and hold the button to move quickly to the crime scene. Investigate it and go to the following (until street crimes for this department are ended).

L.A. Noire is a game developed and released by Rockstar Games game. In this game you will have to plunge into a criminal world with a completely different perspective, feeling yourself with a real cop. Your character's name - Cole Phelps, he is a former military, he is now a policeman.

Falps smart, talented, calculating, using its advantages in deduction, he wants to end the crime in Los Angeles once and for all. For players, a city was thought out and perfectly worked out the city with a huge scale, according to which it is not only interesting to move on foot or in transport, but it can also be happy to take up his research, because there is where it is roaring.

You will spend more than one hour in the study of the city, and, who knows, maybe it will open this cherished door with all the secrets and skeletons in the cabinets of this city.

Below we will describe the passage of missions in L.A. Noire. The mission's game broke a little differently, not as we always got used to see them, but about everything in order.

L.A. Noire

Tasks in the game L. A. Noire are divided into five subparagraphs: Patrol Department, Road Department, Murder Division, Malls Department, Logging Department. If you consider in general how many missions in the game, then their number will be 26, not counting the side tasks, for example, sometimes you can take a challenge on a police radio.

# 1 - if you think (patrol department)

At the very beginning we start from the bottom, it is a patrol department. We look at the video and get your first task. We get to the scene of the crime with the explosive, on arrival talk with a local detective and we go to an independent study of the crime scene. Here be attentive, your partner will always stop at suspicious places, so inspect everything thoroughly.

All observations and actions are entered as marks in a notebook, so do not be lazy to use it more often, if you suddenly be confused and got off the way, then notepad will always help. Let's go back to the task. See, on the window, what is the left door, the shadow drops the silhouette of the pistol? That's already evidence! We climb on the drain on the roof and inspect the revolver. Under the revolver drum there is a serial number, it is also necessary to put in a notebook.

Revolver Serial Room will help find a killer

After that, jump behind the wheel of the car and we go to the weapon store, by arrival we communicate with the seller. Available explain what it happened, we find out all the data on the weapon owner. The seller will give data, now we know where to go. When we arrive at home, we will look at the mailboxes first.

We need a second box. Then we go upstairs and try to get to the criminal. Next, the cat scene, where the scuffle between us and suspects occurs. Drak, in fact, in the game there will be countless many, so get used to. As soon as it will be neutralized, approach the cabinet and leafs there is a notepad of green. All, the first task is completed.

# 2 - armed and dangerous (patrol department)

Task we get by the radio. Listening to her, we go to the crime scene. As will arrive, you will have to fight criminals. It is possible to use cars as shelter, but for a long time, do not delay one, since the enemies can blow it away.

In the building there are a lot of enemies behind the colon and on the top floor. So we look at both

After that, we go to the building and re-enter the shootout, hiding behind the colon. After killing the last criminal, the task will be passed.

Case # 3 - issuance of orders (patrol department)

Here we have to run to run. When the criminal falls into sight, you will need to run after it, on the way overcoming obstacles.

Prove the runner that you are fast enough!

At the end of the race he will knock you and try to devote in a fight. As soon as you defeat it, talk in handcuffs and realize that the next task behind.

Case # 4 - Buyer Be Careful (Patrol Department)

New work. A corpse was found on the street, as the partner is suitable, and begin a thorough inspection of the place. We inspect the right lower pocket, as well as the sleeves from the border. In the trash can there will be a pistol. We write a serial, as before, and asking a man that he knows. After we go to the store and interrogate the woman seller, because her boss was killed.

In this mission, the girl will react strange to interrogations. Try it to make it up

After interrogation, we are going to the Igallson weapon store. We talk with the main thing. Then we travel to the jewelery store Hartfield, there will have to run, the seller does not want to communicate with us and will make legs. In the park you can send a gun to him, so that he stops. We take it and bleak with him to the police station for interrogation. As soon as the interrogation end, we will increase by the career staircase and now we will already consider the deeds of roads.

Case # 5 - Driver's seat (Road Control Department)

After the meeting we go out. Go to the crime scene. Talk to the detective and honey. expert. Then I will open the trunk of the car, everything will be in the blood. We find a note, read it. At the post we study the wallet. It will have a photo and a credit card. A little indeed, at the railway crossing, we will find a metal tube in the blood.

Then we go to interrogate the neuta forks. After interrogation, we are going to a black residence. Carefully examine it. In the bedroom, we will find a piece of yellow, in the closet you will find glasses with engraving and case for them.

Carefully learn a note. It has a lot of needed to investigate

After we go to the courtyard, passing through the kitchen. In the courtyard we are moving along the wall to repair the shield, and also inspect the flowers. Then step back into the kitchen, read the booklet and interrogate Mrs. Black.

After interrogation, we leave, there is nothing more to catch. We are going to the Cavang bar and talking there with a guy in a green jacket. There we will encounter Frankom Morgan, sitting at the table. Learn interrogation to him. After interrogation, we are going to his accommodation, we find the desired apartment and begin the chase for Adrian. That's all, the mission is over.

# 6 - Marriage made in Heaven (Road Control Department)

Mchim, as always, in the crime scene and inspect the corpse there. In the pockets we find documents and wallet with a credit card. We study them and again transfer attention to the terrain. On the wheels we see blood and the trace that they left. In the alley in the bucket we will find a knife with engraving. Survey a woman in a lilac raincoat. After interrogation, we use the phone and then go to the residence of Sherton. After the cat scene, we start chasing.

I am interrogating a woman in a purple raincoat. She will tell us a lot of interesting things.

During the chase, it is necessary to apply as much damage as possible, so that the pursued stopped. Arrest it and go to another residence, to Pattone. Going to the house, arrange a question mark. After the interrogation, we go to the morgue, in the room on the right, we talk with honey. An expert, then we are going back to the residence of Pattison. There was an irreparable: Sabo killed Mrs. Pattison. We start by chase and at the end we kill Leroy. You can leave alive, for this during the chase you need to hold it for a long time on the sight, and it will be forced to stop. Task behind.

Case # 7 - Fallen idol (road accident)

Staying at the scene of an accident. Let's listen to the words of the policeman, and then come to a broken car. After examining it, I will find evidence in the form of torn underwear and bags. Let's take a letter from the bag and study it. Let's talk later with an expert, he will give us a new item and then we will go to interrogate Mrs. Mac.

After interrogation, go to the reception center hospital. We speak with the nurse, a little later, the doctor will be suitable, talk to him, and then go to the chamber to Jessica Hamilton.

After interrogation, we look at the screensaver and sit down for the pursuit. The main thing is to pay attention to the mini-card: if the car flashes, then you are going correctly. The car will stop at the cafe, as soon as Mac AFI leaves the car and goes to talk on the phone, we must rush to the cafe, take a comfortable place for the interviewing conversation. After the conversation, Poppy Achi will leave, but it is not needed for us yet.

Let's go to the broken car and detect the evidence in the form of a torn underwear and bags

We put a tick in the notepad records and go to Bishop. When you go to the building and climb up on the elevator, you will need to pacify unknown. After the roller, we study the statue of the door. We go into the room through the open doors and study there, then the photo and the subject that will be the right. After that, they interrogate Mrs. Bishop on the balcony.

It will take from this place just as they got here. On the street we use the services of a payphone. After talking we are going to the supports of Silver Scrina. Go there in the building and inspect the closet. In the closet we will study the flask, then the mirror. Here everything, going out on the street, let's go left to a dead end. There will be a black skull, study it. After examining, we break the wall on the left, then the door is hacked behind the wall and the camera will appear to our attention. We study it. Consider the cases for the film. Then we remove from here, go to the partner and talk.

After conversation, we look at the roller and participate in the pursuit again. As a result, Bishop will need to drive into the angle, it is not simple and will shoot. But in the end he fell, and this mission will end with him and will increase us again. Now we have tasks from the murder department.

# 8 - killing red lipstick (murder department)

Now we have everything new, not just a department, but also of the case, and even a partner! We pass to the crime scene and talk with the police and honey. expert. We will examine the corpse of a young girl, special attention to the head, hand and inscriptions on the stomach. Back again with an expert, after having studied the bag that is on the right.

There on the lipstick we will see the inscription, which is very interesting for us. Pay attention to the white trail, presumably from the boot. We will see a mini-globe at the benches, there will be a puzzle, but not difficult at all. Then proceed to the club Bamba. As we go, let's see the video, then go to the left until the stop and begin the interrogation.

After interrogation, we use the phone in the club. Then we will go to the Henry residence. We will not open the door, we will fall into it through a broken glass. We look at the kitchen and both rooms, we will find a lot of interesting things for ourselves. After going out on the street and damage through the fence. Woman will arrive in the car, we need to talk to her.

Strange lipstick inscriptions on the body of a dead girl

Talking, go to Jacob Henry. As we enter, look at the roller again, and then we will examine the suitcase with shoes on the bed. There, we will see a pencil and an empty sheet, curing it we will see the record. After reading it and arrange the interrogation.

Now we will visit Mendis. When we arrive at its apartment, then we will study the mailboxes. We need the one that at number 16. Next, we get into the desired apartment, there is a silent mirror, we will see a pistol. The beds will be familiar to us traces from shoes, and in the closet of lipstick and wand. Next, driven over the criminal, withstand the distance, and our partner will shoot him the wheels. Puncture will stop him. Arrest it and end the mission.

Case # 9 - Golden Butterfly (Murder Department)

Glory runs on us. We have already known to us and find out, is it good? Follow the crime scene and inspect the killed. The tree will have a bag, and in it the subject with the inscription. This will come in handy. We inspect the other traces. Then we go to the Mollar Residence. Doors will open with the daughter of the mustache. Passing into the bedroom, our eyes will fall on the shoes under the window, we will examine them and start interrogation of the daughter.

One of the main evidence

Then we leave home, go to the woman, which is standing on the contrary, and speak with her. As long as we say, Hugo will try to escape, so we stop his escape. We will examine the sole and barrel, after going to the morgue. There we once again look at the corpse, we gain new evidence and we go to Belmont School. Upon arrival, we look at the roller and run for an escaping suspect. Let's knock him down as soon as you cut the distance. We look at the next evidence, watch the cat-scene and we are going with Hugo to the area for interrogation.

After interrogation, let's talk to the captain and go to another room, where the interrogation is waiting for Eli Rooney.

At the end, everything becomes clear, the Sadim suspect and end the task.

Case # 10 - murder silk stock (murder department)

Everything is as always, with the receipt of a new case - we are going to the crime scene. On the spot thoroughly inspect the body. Traces on Earth left a lot - we will examine them and note stocking at the tree. Let's go in the footsteps and stumble upon a hat with the inscription. Further reprocessing garbage tank and find a shoe. There we will find a bunch of evidence: a ring, a sheet with a code, a brush and a bag with a half check. We study both pieces of check, what we have. We sit behind the wheel and go to the residence of Antonia. Entering the house, let's notify the murder. In search of something suspicious Let's go upstairs. Then interrogate Mrs. Laptya.

After interrogation, I will visit Maldonado. As we are in place, we will study the boxes. We are interested in number 304. We will take up the top and on the third floor with the stack of attackers. We will examine the apartment for evidence. After that, I will conduct a survey of neighbors, jump into the car and go to the El Dorado bar.

Interrogating Angel Maldonado again pay attention to the facial expressions

On the way we are obsessed, saying that we need to return to the police station. There will be a captain with us, we will look at the video and go to interrogate Angel Maldonado to the basement.

After interrogation, we are going to the bar again to talk to the barman. He will give an envelope, we will study it and talk to the bartender. After the bar, we will go to the building Jast Piced, to talk with the seller of the Term Fine Neck.

After the conversation, we break the door of the green color and inspect everything suspicious, or rather, a woman with wine, a table with a lamp and a box that in the table. Then the gaze will fall into a bloody knife. Clem is aware that the lip of the ears and will try to escape. In pursuit of him, keep the necessary distance, the partner will break the tires on his car and the case will be closed.

Case # 11 - Murder White Shoe (Murder Department)

We will go to the place where it was a completely crime. As always, speak with the police and honey. expert. We study the corpse and detect footprints from the shoes and from the wheels of the machine. Let's go to the phone and arrange the interrogation of Barton. After interrogation, we are going to the laundry. Enter there, talk to a man and get a book.

After that, we go to Emeralda Street to House 43. We go to the room. On the table next to the chessboard there will be boxes - we will examine it. Then we will examine the presence of a bedroom. In the utility room, consider wet clothes, this is all no accident. From the back, we leave right and go to the boat. There I interrogate Lars Taraldsen.

After that, we jump for the ram of the car and go to the baron bar. There I interrogate the bartender. Then we will need to grab Bates. It will run, and then leave. All as usual: you keep the distance, the partner breaks the wheels. After capturing it to interrogate it.

In this mission - a shoe is the main evidence for the closure of the case

After that, we follow the taxi. Catch the taxis we need and interrogate it. After that, we go to the plot and at the place of interrogation of James Jessop. It will be in the interrogation room.

After that, we go to the bus depot. There I ask the dispatcher about the driver. We study the map of the route of employees of the bus depot and go to the camp of the Broadf. There, with the help of sirens, forcing the bus to stop, and after entering the battle with the tramps. After that, we go into the room, we see the rope in the blood and go back to the site. There, our interrogation will already be waiting for Stewart Askerman. After completing the interrogation, we will also finish the task.

Case # 12 - Murder Secretary Studio (Murder Department)

At the very beginning of the task, we are going to Lombard. Talking with the seller, take the rings you are interested in to explore. Then we go to the railway station and fall into the crime scene. By tradition, we examine the victim and traces around the body. In the bag, next to the body, there will be several items we need. Then interrogate not far standing workers.

After that, follow in the bar of the Mensha. After conversation with a bartender, we go to a person at a table for conversation.

After the end of the conversation, we need to go to Levayne alcoholic beverage shop. First we speak with the bartender, and then we go back to the bar and speak McCaffrey.

Scrap Scrap found in a bloody shirt

Then we go to the plot, we meet there with the captain. After the roller, take the car and go to bowling. After talking with the cashier, we will see that the suspect is trying to run. Stopping it, we will go to the house McCaffrey. We need a sixth apartment. After the knocks on the door, we will have to break her, because no one will open it. There we will see scraps of letters and a bloody shirt. On time will parse the maid.

We will talk to her, and after climbing the roof. We teach the pursuit of McCaffrey, who will soon catch up. We carry it into the plot and interrogate it and James Tiernan. Better start from the second. Then you will go to McCaffrey, and then select the suspect and end with this business.

Case # 13 - Murder in the Lunar Quarter (Murder Department)

This is your last task in this department. Create, and you will be translated even higher. Updated at the crime scene on the roller, we study the book with a leaflet. Then we pass to the square of the permshot. In the fountain there will be an evidence, so we climb freely. Now we have to ride, and is distant, in the hall for recording. Entering the building, rise above. We need a second pass, and in it the staircase to the chandelier. We study chandelier and clock with a message.

Then our way will fall into the library. We fall on the roof with the help of scaffolding. There we have come on evidence and a pendant. Then we go to Westlake Tar Pitts. The shore will change in specials. Clothes to explore the sunken platform.

Once at the art museum, we will walk along the wall and find some evidence

The next destination is an art museum. We go straight into the center of the park, through the labyrinth. It is necessary to go like this: to the left and right and left and at the end we will find the ring. Then we go to the decorations of the film. We need to pick up a building on another roof, which is next to the scenery, so we climb upstairs.

There we will find a new message and immediately make legs, because everyone is about to collapse. Updated on the street, immediately go to the church. After the video run for suspects in the tunnel. Now you need to put a criminal. He is strong, so do not stand in place. But sooner or later we will put the point in this business, and at the same time on the department.

Case # 14 - Black Caesar (moral department)

With an increase! We go to the crime scene. We rise to the apartment at the top, talk with the expert and inspect the evidence. On the table we will see a certain combination, as well as a sheet with notes. We watch the corpse, we find a wallet and a credit card. In the corner there will be morphine. The kitchen is also a glass with morph. Further go down to the street and go to the shop with popcorn. The seller will start running away. Catch it up and hack box. Guess what's there? Morphine! Next, interrogate the Flitwood Morgan.

After interrogation, we go to the Jones Booking Agency. We are interested in the apartment at number 238. We need to examine it, especially to focus on the radio. To open a cache with his help, you need the left radio indicator to put a maximum, the other on the FM and the third to 1100. Drops a little guys. We will deal with them and begin the interrogation of Jermina Jones.

Catch it up and hack box. Guess what's there? Morphine!

After interrogation, we are going to the number operations. We need upstairs to machine guns. To open a cache, we need to play the game. If a combination of cherry-bell-win is falling out, the cache will be opened, and we will find a sticker, morphine and a piece of paper. The suspect is trying to run. Let him attempt to run and interrogate it.

After interrogation of the suspect we are going to the transport of Ramz. Suspected of a truck will try to escape, withstand the distance from the left side, allowing the partner to break the wheels there. Then proceed to the warehouse. On the table there will be a magazine, read it. We are interested in the following lines: the second, fifth top, the fourth and the first. Let's go on the staircase and use it to go upstairs, to the control panel, to remove the box that interferes with the passage in the freezer. In the freezer in the center there is a subject. Shoot it and find out our old good morphine. There will be a runaway criminal, you can kill it.

Further we go to the Ice Company the Polar Bear. We will need to catch up with Lenny. His accomplices will interfere with us, so, using shelters, we kill them all, catch up with Lenny and kill him too. The case is completed.

Case # 15 - Setup (moral department)

After the roller, we immediately break the door and search the wardrobe. There will be a note. We take it and moving further. Talking with several people, heading to the hotel EL-Mar. How to get inside, we need a man behind the counter. Then we go to the room number two hundred seven. We will consider a telegram, a ticket to the dresser and there is candy. Next to the bed are calculations that should not be ignored. Here everything, we go there, where Edwards should be. We will negotiate with a woman behind a bar counter, we go upstairs to the first room right. There is a dychomir man and study it. He will find a knife and list of surnames, then interrogate Edwards.

Home suspect

After watching the screensaver, we need to trace the Edwards. We later enter her in the bookmaker and head to the red lamp. Then we go to the pharmacy. Entering, pay attention to the radio: it will be a business card and the phone number we need. After that, we visit the Bookmaker Reya.

Do not cease to follow Edwards - she is in a taxi. A little later, the depot will be killed her, we can explore the place of murder and rush to the Egyptian theater. In the theater moving, focusing on the sound. Sooner or later, it is stumbled upon three criminals: two of them on the stage, one will be higher, on the balcony. That's all.

# 16 - presenter of fate (department of morals)

Arriving in the crime scene enter the building and let's talk with our former partner. There will be two bodies, we will examine them and find morphine. We will examine the musical instrument, and then a cache in which there will be a syringe and a token. Then pay attention to the box of cigarettes and inscriptions on weapons. After that, we communicate with the administrator.

We are going to the blue hotel and there after the roller interrogate Elza Lichtman. After interrogation, we are waiting for the night and after the offensive, follow Lichtman. After surveillance, we look at the cat-scene and interrogate the waiter.

Then browse the video and go back to the site. After talking with a detective, we go to the place of shooting. I will not go to the frontal, let's go around: go left, and then up the stairs, they will kill the enemy there and inspect it. He has a book, as well as inspect the machine gun next. After the roller interrogate the bus driver.

Interrogate the waiter and focus on facial expressions. Suddenly he hides something

After that, we need to interrogate Jack Kelso, so we are going to him.

Now we are going to the eateries of Robert. Armed people will run away from us. Stop them in the same way as before: the partner will shoot the wheels. How to stop the runaway, and achieve the survivors. One of the corpses will be a notebook in which there will be a list. Now our path lay down in the Chinese theater is lousy. There will be shooting again. After it, we are going to the post office of Hollywood.

Moving gently, shooting all armed gangsters. In the end, encounter a living person. Talk to him a little and get a card. The card file will be detected by a man's corpse and a note. Further go to a place to dating. Enemies will be too many, so we move carefully, killing one after another in a shootout. After that we will go to the site to interrogate the Holdon's Courtney. That's all.

Case # 17 - The Board (arson Department)

Again with an increase. Causes have become harder, a new partner has a new one. In this task, we need to go to the house of Steffens. Talking with the police, let's go to the shield to open it. There will be a list. Then I interview the affected and Mr. Steffenso.

After that, we go to the house of the cooler. We will examine the corpses and talk to the expert. Let's go to the water regulator, it has a fence. After the roller, we run for an escaping suspect, arrest it and carrying out evidence. Then in the agency Gulliver interrogate the agent.

Then we go to the suburban reconstruction, and from her immediately in the fire depot number thirty-two. After the roller you need to correctly arrange the regulators. Blue will install a little higher, yellow straight between green and blue, and put the brown in free space. Next, we need a specialist plants Install.

New partner Cole Phelps

We study then the list and use the phone. Then say again with the agent and follow him. In the third locker there will be a piece of leaf. The seventh and the second cabinet right too explore. After consideration of all evidence and watching the roller, we go to Clements to work. There is an electrician interrogate.

After talking with the electrician, we go to the Warry to work. He will try to escape, but will not come out. Then we go to Ryan. When Wr a Ryan, then back to the site and interrogate it. After interrogation, I interrogate Varley and finish with this task.

Case # 18 - Walk along the Champs Elysées (Vodzhogi)

After arriving at the crime scene, follow the expert and inspect the house. Then we study the corpses and photos. After the roller, let's go to the back of the house, and then go to the village of the neighbor's house. There will be evidence, and this is a reason for interrogation of the owner.

Immediately after going to Escondido's ranch. By destroying the bandits, we will examine the left wall in the right corner of the house. Next, we need Mr. Monroe, it is in the house on the Champs Elysees.

We inspect the corpses for evidence or tips

After that, consider in the list of secretaries names. We need a third line from above. Then we go to the House Chapman. Arriving, we will examine the car. Let's open the trunk and find a lot of evidence. The owner will see us and give Dera, so that behind him. We will have to damage the train until it comes out. As will come out - kill him.

Case # 19 - a house of sticks (arson department)

This time we play Jack Kelso. We need to explore documents and folders from the card files. There we will see a blue piece of paper. It needs to make a projection. Then interrogate Elza Lichtman.

Then proceed to the girl and come to the already famous for us - the Elysee fields. In the booth, we study documents and beaten by a master, because it will not say anything voluntarily. Then we go to the broken house and "play" with broken boards to discover the hint. The man whom we broke seem to have woken up, so we run away from him in the trench.

Jack Kelso is one of the main characters, the second protagonist in L.A. Noire

Then we go to the Kexton film studio. We go to the territory and study the inscriptions that near the fence. Then we go through the central entrance and go to the building on the left. There you need to adjust the levers as follows: the top put on the north, to switch to the north-west and southern to simple switching.

After watching the movie, we use the phone. We need the second part of the Elysees, so we go there. Penetrating in the building, and rising to the second floor, we will fall in the west. There will be a lot of enemies, so you fight off our best and hide from them. Then the trip to the destination, the roller and the end of the mission.

Case # 20 - Furnishing Invitation (Value Division)

After watching the cat-scene, we find yourself in the hospital. We need to Kertisu Benson, so we go out and go there. We need up to the apartment number two. Talking with the owner, we study the document. By visiting the bedroom, I will find a girl of the year of eleven, and after that I learn to interrogate Kertis. Then we go to California Fair Life, we go to the specified floor and enter your personal account. We run along the daddy, click on the coordinates and the fifth line.

After the roller enter the building. Negotivis with the guard, ride on the second floor and follow the man. We will pick up a directory from the shelter to explore it. We need the eighth row, go to the map and score coordinates: Latitude: 034'04'29, Longitude: 118'17'58.

In this evidence we will see tips in the form of latitude and longitude

In the calculator we enter the following equation: 1876988: 90000 \u003d 20. The window has a shelf with another directories, it will pay attention to the third line from above. Armed gangsters will be suitable - kill them. After traveling and roller, we are going to Lelno Monroe into his mansion. Here we will be to the owner of the mansion break through the battle. It is better not to miss anyone, so that at the most unexpected moment they did not attack from behind, be careful. Reaching Leland, neutralizing his foot shot. After examining all the evidence, we open the list and specify the "Sawyer" string and check the safe. The mission is over.

Case # 21 - Other War (Value Department)

Since this is the last thing, then tighten your tailings to it and complete all side and secondary tasks of the game. In this game we have two GG: Cole Phelps and Jack Ceslo.

First we manage Jack. Through the three locations to survey goals.

Then you sit down "behind the steering wheel" Cool. For him we will study the crime scene. Follow the assistant. On the way, do not forget to inspect the wardrobe, which is worth the left door. Entered the room, learn the folder on the table. Then inspect the dead. We find a lighter. On the table it is necessary to draw a sheet of paper, there will be a card hidden from curious eyes. Combine newspaper, map and leaf.

Now you are Jack again. After the roller, I will arrive at the door. We will not answer, so we break the door and we consider the weapon on our eyes. After passing further, we will see a huge set of figures from Origami. We look at the cat-scene.

On the table it is necessary to draw a sheet of paper, there will be a card hidden from curious eyes

Cole Phelps. We will have to go for the jack car and beat their colleagues from her on police cars.

Again "Rulim" Jack. Our path ran in the tunnels, a bit of the enemies, carefully shoot each, not leaving behind the surprises. When the pool is started to drag, then we need to be up, to the right exit, to the stairs. To get faster, we need to iron to strengthen that in the middle of the road, go over it, and only then move closer to the stairs. Already, with grief in half, we reach friends and see the last roller in this game, which will be tragic ...

The Red Lipstick Murder.

Together with the new partner, we get to the crime scene. After a conversation with the police, we speak with honey expert. Carefully examine the corpse of the girl: head, hands and inscriptions on the stomach. We speak again with honey expert. On the right, we study the bag: we take out lipstick out of it - you can see the inscription on it. On Earth, we find the standing white track from the shoe. We go to the benches, ahead from the corpse. We select a miniature globe. Press "A" and collect a puzzle.

As it turned out, it is a lighter with engraving inside. Go to The Bamba Club. We enter the building. After the roller turn left and go to the end to the last table. We start the interrogation of McCol'a. The first question "Suspect Seen With Victim" - "Truth". The second question "Knowledge of Husband" - "Doubt". The third question "Ring Stolen From Victim" - "Doubt". Before leaving the club, use the phone to the right of the exit. Get to Henry Residence. Knock on the door, but no one opens. Then the partner is bypassing the house and discovers a broken window. Penetrates the house and opens the door from the inside. We go to the kitchen to the broken window and inspect it. Here we read a note attached to the refrigerator. In the next room, to the right of the refrigerator, approach the right window and discover the shoe. We look at the sole. Now we go diagonally to the room at the other end. Lying in front of the mirror on the dresser we study a small box, inside which initials and photograph. We go out through the door in the kitchen (broken window), turn left and jump over through the fence. Here the car appears from which a woman comes out. After talking to her, we return to the car and go to Jacob Henry's Apartment. We tear into the apartments and watch the movie. Deploy and enter the room. We inspect the sole of the shoes in the suitcase lying on the bed. In the kitchen, on the rack, select a pencil with a white sheet. Sharp movements, left stipop, paint the surface and press "A" read the hidden text. Interrogate the suspect. The first question "Movements of Victim" - "LIE", select "Bamba Club Lighter" in the list. The second question "Last Contact With Victim" - "Truth". The third question "Motive for Murder" is "Lie", in the list, choose "Death Threat Note". Next follows a fight and arrest. We use the phone in the kitchen. Get to the next Location Central Police Station. Here we continue the interrogation of Henry. The first question "Access to Murder Weapon" is "Lie", choose "Husband's Alibi" from the list. The second question "Lipstick Markings" - "Truth". The third question "Deterioration of Marriage" is "Lie", select "Marital Problems" from the list. The fourth question "Missing Jewelry" - "Truth". After interrogation, go to Mendez's Apartment. To the left of the entrance door, look at the mailboxes: you need at number 16. There is this apartment on the fourth floor, at the end of the corridor, the last door. Penetrate into it, turn right, then right again. We go along the corridor and open the second door on the left. Before the mirror, on the dresser, we find a gun. Here, near the bed, we see the sole of the boot. Near the cabinet to look into the box. In which lipstick and wand are both with inscriptions. During the roller, a criminal is declared. First, they chase him on his two, and then by car. All that you need is to get to him on the left side so that the partner can shoot the wheels of the criminal car.

THE GOLDEN BUTTERFLY.

Get to the place of crime. After "communication" with the press, we go to the crowd and we meet Gonzalez. He holds us directly to the place where a woman was killed. We will examine the head of the corpse, sharpening on the neck, hands and chest. We study the bag lying near the tree and the subject in it with the inscription. On the other hand, we consider the traces. We return to the car and go to Moller Residence. The door opens a girl, a daughter killed, and we can look around in the house. We go into the bedroom on the right. We study shoes lying by the window. We also look at two boxes in the dresser. By telling Michelle that her mother is dead, begin to interview. The first question "Missing Watch and Rings" - "Truth". The second question "Last Contact With Victim" - "Doubt". The third question "State of Parents' Marriage" - "Doubt". Only finished with questions, Michelle's father arrives. Of course, I am interviewing it too. The first question "Footprints AT CRIME SCENE" - "LIE", select "Size Eight Work Boots" in the list. The second question "Missing Persons Report" - "Doubt". The third question "Alibi for Hugo Moller" is "Lie", in the list, choose "Husband's Alibi". The fourth question "History of Violence" is "LIE", in the list, choose "Butterfly Brooch". Let's leave the house and run to the woman on the other side. During the conversation we see how Hugo does something in the backyard. We throw in chase after him and, approaching enough close, press "A" to grab it. We approach the red barrel and look at the sole of the shoes. We use the phone on the street. Get to Central Morgue. We communicate with honey expert and study the evidence mentioned to them. We take the last piece and sum up in the photo just below from the neck. We inspect the corpse. To the right of the first evidence we look at the fixed tracks from the shoes. We point to the left track heel and click "A". In the office we use the phone. Next location Belmont High School. After the roller, rushing in the chase for the unknown. We catch the same by pressing "A", reducing the distance. Get another evidence. After the roller, open the trunk of the machine. We look at the bloody things. Use the phone marked on a mini map. Go to Central Police Station. We enter the building and go on the right corridor. Interrogation room is a rash film on the right side. Again, interrogate Hugo Moller. The first question "Disposal of Evidence" - "Truth". The second question "Access to Braided Rope" - "Doubt". The third question "Access to Tire Iron" is "Lie", in the list, choose the "Bloody Tire Iron". The fourth question "Victim's Vehicle Recovered" - "Lie", select "overalls" in the list. At the end of the interrogation, choose "Leave Interrogation". We leave the room and communicate with the captain, which is located to the left of the stairs. Then we enter the next room. Interrogate ELI ROONEY. The first question "Footprints at CRIME SCENE" - "Doubt". The second question "PLACE OF EMPLOYMENT" - "DOUBT". The third question "Access to Braided Rope" - "Truth". The fourth question "Motive for Moller Murder" - "Doubt". At the end, choose "Charge Suspect".

The Silk Stocking Murder.

Having received a new task, we get to the crime scene. As usual we look at the corpse head, hands and stomach. After the roller, begin to learn nearby evidence: stocking near the tree and bloody traces on the ground. They lead us to a hat, inside which there is an inscription. We continue to walk in the footsteps and the next evidence it turns out to be shoes in the garbage container. Then we detect the key on the rope tied to the pipe. The next evidence is a sheet of paper probably with a secret code. Bloody spots lead us to the roof. We climb on it and in a large cage we discover the envelope. We open it, but it turns out to be empty. We leave from the cage and jump out just below. Another find of the Golden Cosmetics. We move forward and climb through the pipe. We find a ring on the rope. Climbing even higher. We inspect a brush. Finally, the last evidence bag with the first half of the check. We found the second in the hands of the dead girl. Returning to the car and go to Antonia's Residence. Knock on the door and then enter the house. We inform Barbary about the murder. We rise to the second floor and turn left. Entering the fifth room, we see that there is a mess and besides the window. Look at the suitcase lying on the bed. We open the envelope and scroll through the letter. Left, in the open branch of the chest, we look at the photo. Next I am interviewing MRS. Lapenti. The first question "Possible Suspects" - "Truth". The second question "Movements of Victim" - "Doubt". The third question "Evidence of Break-in" - "Lie", select "Broken Window" in the list. The fourth question "Breakdown of Marriage" is "Lie", in the list, select "Charm Bracelet Photograph". Let's leave the house and go to Maldonado Residence. On the mailboxes to the right in front of the doors we find the desired apartment - 304, which is located on the third floor. In the unleashed brazing, we are divided with guys and after their arrest, inspecting in the apartment. In the kitchen, next to the refrigerator, we study the bloody shirt. Here, in the corner, open the box with bottles. On the racks we look at the piece of paper. Interview your neighbors from 305, 301 and 302. Next location El Dorado Bar, but on the way we are asked to urgently drive up in Central Police Station. Let's go down to the basement to meet with the captain. After the roller, proceed to the study of notes on the table. Next climb the first floor and go to the interrogation room, where Angel Maldonado is located. The first question "Last Contact With Victim" - "Lie", select "Husband's Alibi" in the list. The second question "Divorce Proceedings" - "LIE", select "Attorney's Letter" in the list. The third question "Jewelry Taken From Body" - "Truth". The fourth question "Bloodstained Shirt Found" - "Doubt". Now we can safely get to El Dorado Bar. After talking with the bartender Diego, we get an envelope with some documents. After examining them, begin to interrogate Diego. The first question "Missing Jewelry" - "Doubt". The second question "Movements of Victim" - "Truth". Coming out of the bar, go to the building with a sign "Just Picked". We pass to the end and start a seller's survey Clem Feeney. The first question "Distinctive Necklace" - "Doubt". The second question "CONTACT WITH VICTIM" - "DOUBT". The third question "Movements of Victim" - "Truth". We take out the green door to the left and tear to the warehouse. In the center inspect the box with wines. On the left, next to a table with a green lamp, take the box from the open department. You can open it in the code. To do this, select "Dot Pattern Note" in the ClUES section. As it is easy to guess, lay out everything in the drawing. Inside, we detect religious figures. We go to another table on which a bloody knife is lying. Clem is trying to escape, and we rush behind him in the chase. We try to get from the left to our partner can shoot the wheels.

This material describes all the basic plot tasks.

Upon Reflection.

After the entrance roller, we get together with the partner to the crime scene marked on the mini-card. After talking with the detective, we are moving along the alley, performing instructions on the screen. Hearing music and feeling vibration, we understand that there is an important evidence next to us. We follow the partner, in the first task, he will strongly stop near suspicious places. Having reached the bloody door, inspecting it carefully from all sides. All our advancements are recorded in the notebook. We open it and study three points: "People", "Clues", "Locations". A little left of the door, at the top, we look at the window, which reflects the revolver from the roof of the opposite building. We climb on the roof of a neighboring building on the drain pipe located around the corner. We select a revolver and inspect it. On the left side, under the drum, we see the serial number. Press the "A" button by opening the drum. We return back to the car, sit down in it, mark in the notebook in the "Locations" section of the "Gun Store" item and go to the weapon store. We speak with the seller and provide him with a revolver. Inspecting the list, we find the desired item - on the right side, the fifth line from above. It is enough to specify with your finger, slowly moving left sticks, and click "A". Now we know the address of the suspect, choose the next location in the notebook. We get to the apartments and enter the house. On the right inspect the mailboxes. The desired box is located at number 2. Raise the second floor and knock on the first right door. After a small roller, the scuffle begins. Apply strikes by pressing "A", block - "x". The "Y" button is captured with a subsequent headband. Deffects the suspect, come to the chest. Spread green notepad and leave the apartment.

ARMED AND DANGEROUS.

We receive a message on the racing about the attack and go to the crime scene. Kill a few criminals on the street, hiding behind the machines and picks up as close as possible. Then we enter the building, where I also hide behind the columns and taking shots, we kill the villains.

Warrants Outstanding.

We notice the criminal on the street and rush behind him in the chase. We overcome small obstacles by pressing the "A" button. In one of the corners on the roof, he stifles us from the legs, and the fight begins. A couple of shocks and powerful capture are divided with it and arrest.

Buyer Beware.

The street is a corpse. We are waiting for the appearance of a partner and begin to inspect it. Look at the right bottom pocket. Scroll from the beginning to the end found a check. Near the road, on the edge of the sidewalk, we discover the bullets. And in the garbage container - a gun. During the inspection, write a series of weapons number. Outdoors asking a man in an orange shirt. We enter the store and communicate with a woman: killed was her boss. This is our first interrogation. I ask questions regarding the found evidence. The first and while the only thing is "Eyewitness Account". Listening to the testimony of a witness, it appears to be his emotion, according to which we must determine whether a person says before us, or lies. Press "Y", i.e. "Lie" (lie). To confirm our distrust, point to the "Layaway Voucher" evidence. The next question "Possible Murder Suspect", listening to the readings by pressing "x", i.e. "doubt" (doubt). And on the last question "Details of shooting" - click "A", i.e. "Truth" (though). Let's leave the building, sitting in the car and go to Eagleson's Gun Store. By interrogating the owner of the store, we get to the next place - "Hartfield's Jewelry Store". The man for the counter is trying to escape, so we rush behind him in the chase. In the park we have the opportunity to pull out weapons. At the moment when we are at the minimum distance from the runaway, we will send weapons on it and wait until the circle is filled on the sight. We arrive at the police station. We are met by a detective and offers an increase, if we successfully interrogate the just arrested suspect. We ask the question "Argument with Gage", click "Y" (LIE) and select "Suspect Positively Identified" in the list. The next question "Possible Religious Motive" is pressing "x" (Doubt).

The Driver's Seat.

After acquaintance with detectives and a small meeting, we go outdoor, focusing on the "EXIT" signs. Sit into the car and get to the crime scene. After communicating with the police, come to the car and speak with honey expert. We look at the bleeding machine. Also look into the trunk in which there is a note. Next, come to the post in front of the machine. Near the glasses and wallet. The wallet is a credit card and a photo. On one of the edges of glasses - engraving. Left, between railways, inspect a bloody piece of the pipe. Now interrogate the black witness Nate Wilkey. The first question "PURPOSE AT SCENE" - Press "A" (Truth). The second question "Knowledge of Adrian Black" is also "Truth". The third question "Contents of Wallet" is pressing "X", (Doubt). And the last question "Bloodstained Pipe Found" - "Truth". We go to the next location - "Black Residence". Knock on the door and enter the house. Before you ask questions - we look at. In the bedroom, on the nightstand with a lamp, we select a yellow piece of paper. By pressing "A" open it. Here in the cabinet we find a ticket. The dresser is the case for glasses and photography. Turn the photo by pressing "A" and detect a note. Inside the case we see engraving. We go to another sleeping, in which the photo is also lying on the chest. In the kitchen, on the table, read the recipe. We go to the courtyard through the door in the kitchen. On the right inspect the basket with flowers. We go along the walls of the house until you find a shield. We collect fallen pieces in the picture below.

We return to the kitchen and read the booklet on the table, near the recipe, on both sides. In the corridor we use the phone. We start interrogation MRS. Black. The first question "Slaughterhouse Receipt" - "Truth". The second question "Cavanagh's Bar Matchbook" - "Truth". The third question "Location of Adrian Black" - "Truth". The fourth question "STENZEL GLASSES CASE" - "TRUTH". The fifth question "Photograph Signed 'Nikole'" - "LIE" and in the list, select "Concealed Message". Sixth question "Alibi for Mrs. Black "-" Truth ". We go to the location of Cavanagh's Bar. Near the doors speak with a man in a green jacket. We enter into and communicate with the bartender. He reports that Frank Morgan is sitting at one of the tables in the next room. We ask Frank questions. The first of which "Link to Abandoned Vehicle" is "LIE", select "Receipt for Live Hog" in the list. The next question "Location of Adrian Black" is "Doubt". Get to Morgan's Apartment. We enter the building and look at the mailbox on the left. We find the desired apartment and begin the chase for Adrian, which will end very quickly.

A MARRIAGE MADE IN HEAVEN.

We go outside and go to the crime scene. Arriving there, first of all, inspect the corpse. In the right lower pocket, we discover the document. Scroll from start to the end. In the left left pocket, we find a wallet in which a credit card lies. We go to the beginning of a bloody track on the road, next to the sidewalk. We move on the road, inspecting another bloody spot, as well as the track from the wheels. We go to the alley: next to the garbage container is a bucket, looking into it, we detect the bloody knife. If it is prettier to twist it, you can see engraving. On the street we speak with a woman in a lilac raincoat. The first question "Eye Witness Report" - "Truth". The second question "SUSPECT vehicle description" - "Truth". The third question "Argument Overheard" - "Doubt". We enter the cafe and begin to interview the bartender. The first question "HIT AND RUN INCIDENT" - "DOUBT". The second question "Association With Victim" - "Truth". The third question "Argument Overheard in Bar" - "Doubt". The fourth question "JOINT Business Venture" - "Doubt". We go further and use the phone. Get to the next Location Shelton Residence. After the roller, we begin the chase by the car behind Shelton. We try to cut it in every way, and applied as much damage to his car. When he stops, go out and arrest it. Go to Pattison Residence. Entering the house, we see a small scene and start asking questions. The first of which "Hit and Run Incident" is "Doubt". The second question "Nature of Argument" - "Doubt". The third question "Partnership with Leroy Sabo" - "LIE", select "Insurance Letter" in the list. We use the phone in the next room and leave the house. We go to the location of Central Morgue. We enter the building and in the room on the right we communicate with honey expert. We again get to Pattison Residence. Leroy Sabo kills MRS. Pattison, and we rush into pursuit. We laughing with it, finding as close as possible.

The Fallen Idol.

We go to the scene of the accident. After the police officer described the situation, go down the slope to the broken car. We look at it from the inside and then approach the trunk on which torn underwear and bag are lying. I get out of the bag and scroll through it. We speak with honey expert and receive an item from it that carefully consider from all sides. Return back and interrogate MRS. McAfee in an orange suit. The first question "Doping Allegation" - "Doubt". The second question "Injured Female Passenger" - "LIE", select "Underwear" in the list. The third question "Fake Shrunken Head" - "Doubt". The fourth question "Suspect 'Mark Bishop'" - "Doubt". We go to the next Location "Central Receiving Hospital". We go inside through open doors. The nurse behind the window reports that the doctor is right for us. After talking to him, we enter the ward and begin the interrogation of Jessica Hamilton. The first question "Crash Incident Report" - "LIE", in the list, select "Underwear". The second question "CONTACT WITH PARENTS" - "LIE", in the list, select "Letter from Mother". The third question "Association WITH Bishop" - "Doubt". The fourth question "Evidence of Criminal ABUSE" - "Truth". After a small roller, he is surveated for a machine marked on a mini card. Do not alive and do not get too close. If the machine on the mini-card overshadowes it means that we are not at the right distance. MRS. McAfee landed in a cafe. Quickly leave the car and, clinging to the wall, watch it through the window. When she gets at the phone, go inside and sit down for one of the tables. Having overheard the conversation, waiting until Mrs. McAfee will leave the cafe and leave. We return to the car and go to Bishop's Apartment. We tear into the building, climb the elevator and neutralize unknowns. After the roller, we turn around and study the red statue between the door on the right. Ahead we enter the room with an open door and on the floor we detect a green check. We go back and enter another room with an open door. At the rack we consider a photo. Here it is the right to explore the subject. Near MRS. Bishop we consider a photo. We go to the balcony and overturn the terrain. We start asking questions MRS. Bishop. The first question "Domestic Disturbance" - "Doubt". The second question "Whereabouts of Bishop" - "Truth". The third question "Check for $ 20,000" - "Doubt". The fourth question "Abuse of Jessica Hamilton" - "Doubt". Let's leave the hotel the same way as they came. We get to the telephone booth on the street (marked on the mini card) and use it. Sit into the car and get to Silver Screen Props. We enter the building. After the roller, follow the man. He leads us to the right place. In the next room in the corner inspect the closet with bottles, where we find the flask. On the opposite side we study the mirror. We go along the way that came here. Once on the street, turn to the left and go to the end until it is stumbled upon a table with heads. We consider black of them. Turn to 90 degrees to the left and see the illusion wall - we take it by pressing "A". Also we take out the door that is a little away. Entering inside, look at the camera. Carefully study two cases for film on the left: on the shelf and in the dresser. Open the one that is in the dresser, and it turns out to be empty. Return to the partner. We start asking a man. The first question "Association with Bishop" - "Lie", choose from the list "Chloral Hydrate". The second question "Whereabouts of Bishop" - "Truth". The third question "Relationship with Ballard" - "LIE", choose from the "Empty Film Canister" list. The fourth question "Evidence of Blackmail" is "Lie", select "$ 20,000 Check" from the list. After the roller, we sit in the car and try to hide the pursuers. The main thing is not to give them to get close, tarana them with these attempts. It is clear enough to accelerate and use sharp turns to successfully get away from the chase. Cutting, go to 'Jungle Drums' Set. Noticing Bishop'a, rushing after him. Upstairs you need to act quickly and gently so as not to please down the falling boards. Finally, holding it into the angle, we see the bottom of the gang arrived at Bishop. Go down the stairs and move forward, protecting it and destroying criminals one after another. Do not forget to pick up more powerful weapons from those killed. Going to the bottom, the partner arrives. We have a whole crowd, which can be faltered at once, shot on the barrels to the right. When the police arrive, we finish the remaining opponents. We look at the roller after which the task will be completed.

The Red Lipstick Murder.

Together with the new partner, we get to the crime scene. After a conversation with the police, we speak with honey expert. Carefully examine the corpse of the girl: head, hands and inscriptions on the stomach. We speak again with honey expert. On the right, we study the bag: we take out lipstick out of it - you can see the inscription on it. On Earth, we find the standing white track from the shoe. We go to the benches, ahead from the corpse. We select a miniature globe. Click "A" and collect puzzle in the picture:

As it turned out, it is a lighter with engraving inside. Go to The Bamba Club. We enter the building. After the roller turn left and go to the end to the last table. We start the interrogation of McCol'a. The first question "Suspect Seen With Victim" - "Truth". The second question "Knowledge of Husband" - "Doubt". The third question "Ring Stolen From Victim" - "Doubt". Before leaving the club, use the phone to the right of the exit. Get to Henry Residence. Knock on the door, but no one opens. Then the partner is bypassing the house and discovers a broken window. Penetrates the house and opens the door from the inside. We go to the kitchen to the broken window and inspect it. Here we read a note attached to the refrigerator. In the next room, to the right of the refrigerator, approach the right window and discover the shoe. We look at the sole. Now we go diagonally to the room at the other end. Lying in front of the mirror on the dresser we study a small box, inside which initials and photograph. We go out through the door in the kitchen (broken window), turn left and jump over through the fence. Here the car appears from which a woman comes out. After talking to her, we return to the car and go to Jacob Henry's Apartment. We tear into the apartments and watch the movie. Deploy and enter the room. We inspect the sole of the shoes in the suitcase lying on the bed. In the kitchen, on the rack, select a pencil with a white sheet. Sharp movements, left stipop, paint the surface and press "A" read the hidden text. Interrogate the suspect. The first question "Movements of Victim" - "LIE", select "Bamba Club Lighter" in the list. The second question "Last Contact With Victim" - "Truth". The third question "Motive for Murder" is "Lie", in the list, choose "Death Threat Note". Next follows a fight and arrest. We use the phone in the kitchen. Get to the next Location Central Police Station. Here we continue the interrogation of Henry. The first question "Access to Murder Weapon" is "Lie", choose "Husband's Alibi" from the list. The second question "Lipstick Markings" - "Truth". The third question "Deterioration of Marriage" is "Lie", select "Marital Problems" from the list. The fourth question "Missing Jewelry" - "Truth". After interrogation, go to Mendez's Apartment. To the left of the entrance door, look at the mailboxes: you need at number 16. There is this apartment on the fourth floor, at the end of the corridor, the last door. Penetrate into it, turn right, then right again. We go along the corridor and open the second door on the left. Before the mirror, on the dresser, we find a gun. Here, near the bed, we see the sole of the boot. Near the cabinet to look into the box. In which lipstick and wand are both with inscriptions. During the roller, a criminal is declared. First, they chase him on his two, and then by car. All that you need is to get to him on the left side so that the partner can shoot the wheels of the criminal car.

THE GOLDEN BUTTERFLY.

Get to the place of crime. After "communication" with the press, we go to the crowd and we meet Gonzalez. He holds us directly to the place where a woman was killed. We will examine the head of the corpse, sharpening on the neck, hands and chest. We study the bag lying near the tree and the subject in it with the inscription. On the other hand, we consider the traces. We return to the car and go to Moller Residence. The door opens a girl, a daughter killed, and we can look around in the house. We go into the bedroom on the right. We study shoes lying by the window. We also look at two boxes in the dresser. By telling Michelle that her mother is dead, begin to interview. The first question "Missing Watch and Rings" - "Truth". The second question "Last Contact With Victim" - "Doubt". The third question "State of Parents' Marriage" - "Doubt". Only finished with questions, Michelle's father arrives. Of course, I am interviewing it too. The first question "Footprints AT CRIME SCENE" - "LIE", select "Size Eight Work Boots" in the list. The second question "Missing Persons Report" - "Doubt". The third question "Alibi for Hugo Moller" is "Lie", in the list, choose "Husband's Alibi". The fourth question "History of Violence" is "LIE", in the list, choose "Butterfly Brooch". Let's leave the house and run to the woman on the other side. During the conversation we see how Hugo does something in the backyard. We throw in chase after him and, approaching enough close, press "A" to grab it. We approach the red barrel and look at the sole of the shoes. We use the phone on the street. Get to Central Morgue. We communicate with honey expert and study the evidence mentioned to them. We take the last piece and sum up in the photo just below from the neck. We inspect the corpse. To the right of the first evidence we look at the fixed tracks from the shoes. We point to the left track heel and click "A". In the office we use the phone. Next location Belmont High School. After the roller, rushing in the chase for the unknown. We catch the same by pressing "A", reducing the distance. Get another evidence. After the roller, open the trunk of the machine. We look at the bloody things. Use the phone marked on a mini map. Go to Central Police Station. We enter the building and go on the right corridor. Interrogation room is a rash film on the right side. Again, interrogate Hugo Moller. The first question "Disposal of Evidence" - "Truth". The second question "Access to Braided Rope" - "Doubt". The third question "Access to Tire Iron" is "Lie", in the list, choose the "Bloody Tire Iron". The fourth question "Victim's Vehicle Recovered" - "Lie", select "overalls" in the list. At the end of the interrogation, choose "Leave Interrogation". We leave the room and communicate with the captain, which is located to the left of the stairs. Then we enter the next room. Interrogate ELI ROONEY. The first question "Footprints at CRIME SCENE" - "Doubt". The second question "PLACE OF EMPLOYMENT" - "DOUBT". The third question "Access to Braided Rope" - "Truth". The fourth question "Motive for Moller Murder" - "Doubt". At the end, choose "Charge Suspect".

The Silk Stocking Murder.

Having received a new task, we get to the crime scene. As usual we look at the corpse head, hands and stomach. After the roller, begin to learn nearby evidence: stocking near the tree and bloody traces on the ground. They lead us to a hat, inside which there is an inscription. We continue to walk in the footsteps and the next evidence it turns out to be shoes in the garbage container. Then we detect the key on the rope tied to the pipe. The next evidence is a sheet of paper probably with a secret code. Bloody spots lead us to the roof. We climb on it and in a large cage we discover the envelope. We open it, but it turns out to be empty. We leave from the cage and jump out just below. Another find of the Golden Cosmetics. We move forward and climb through the pipe. We find a ring on the rope. Climbing even higher. We inspect a brush. Finally, the last evidence bag with the first half of the check. We found the second in the hands of the dead girl. Returning to the car and go to Antonia's Residence. Knock on the door and then enter the house. We inform Barbary about the murder. We rise to the second floor and turn left. Entering the fifth room, we see that there is a mess and besides the window. Look at the suitcase lying on the bed. We open the envelope and scroll through the letter. Left, in the open branch of the chest, we look at the photo. Next I am interviewing MRS. Lapenti. The first question "Possible Suspects" - "Truth". The second question "Movements of Victim" - "Doubt". The third question "Evidence of Break-in" - "Lie", select "Broken Window" in the list. The fourth question "Breakdown of Marriage" is "Lie", in the list, select "Charm Bracelet Photograph". Let's leave the house and go to Maldonado Residence. On the mailboxes to the right in front of the doors we find the desired apartment - 304, which is located on the third floor. In the unleashed brazing, we are divided with guys and after their arrest, inspecting in the apartment. In the kitchen, next to the refrigerator, we study the bloody shirt. Here, in the corner, open the box with bottles. On the racks we look at the piece of paper. Interview your neighbors from 305, 301 and 302. Next location El Dorado Bar, but on the way we are asked to urgently drive up in Central Police Station. Let's go down to the basement to meet with the captain. After the roller, proceed to the study of notes on the table. Next climb the first floor and go to the interrogation room, where Angel Maldonado is located. The first question "Last Contact With Victim" - "Lie", select "Husband's Alibi" in the list. The second question "Divorce Proceedings" - "LIE", select "Attorney's Letter" in the list. The third question "Jewelry Taken From Body" - "Truth". The fourth question "Bloodstained Shirt Found" - "Doubt". Now we can safely get to El Dorado Bar. After talking with the bartender Diego, we get an envelope with some documents. After examining them, begin to interrogate Diego. The first question "Missing Jewelry" - "Doubt". The second question "Movements of Victim" - "Truth". Coming out of the bar, go to the building with a sign "Just Picked". We pass to the end and start a seller's survey Clem Feeney. The first question "Distinctive Necklace" - "Doubt". The second question "CONTACT WITH VICTIM" - "DOUBT". The third question "Movements of Victim" - "Truth". We take out the green door to the left and tear to the warehouse. In the center inspect the box with wines. On the left, next to a table with a green lamp, take the box from the open department. You can open it in the code. To do this, select "Dot Pattern Note" in the ClUES section. As it is easy to guess, lay out everything in the drawing. Inside, we detect religious figures. We go to another table on which a bloody knife is lying. Clem is trying to escape, and we rush behind him in the chase. We try to get from the left to our partner can shoot the wheels.

The White Shoe Slaying.

Reaching the crime scene, communicate with policemen and honey expert. Then we look at the corpse of a woman. Turning the head, we notice the inscription on the collar. Next, we find traces, as well as the brake path from the wheels of cars. We go to the phone, and soon MRS arrives. Barton. We will ask her one single question "Suspicious Persons" - "Truth". We use the phone. Sit into the car and go to Superior Laundry Services. We speak with a person on the other end of the laundry. Having received a book, pointing on the first page to the ninth line from above. The next paragraph 43 Emerald Street. Knock on the door and enter the house. In the corridor on the table with chess inspecting the matchbox. We use the phone located on the partition. In the left bedroom we look at the photo lying on the chest and another matchbox. Through the kitchen, we get into the back, where we study the boots on the floor. We also pay attention to the wet jacket hanging on the door handle. Next to the sink inspect the female handbag. Inside, we detect lipstick and card. We go out into the street, through the door in the road and turn to the right. We reach the boat and the front part is studying the moped rope. We start interviewing Lars'a Taraldsen. The first question "Possible Suspects" - "Lie", select "Bow Rope" in the list. The second question "Alibi for Lars Taraldsen" - "Doubt". The third question "Victim's State of Mind" - "Doubt". The fourth question "Last Contact With Victim" - "LIE", select "Wet Jacket" in the list. Get to Baron's Bar. After talking with the bartender, let's start the survey. First question "Last Contact With Victim" - "Truth". The second question "Vagrant Male Suspect" - "Doubt". The third question "Yellow Cab 3591" - "Truth". Having finished the conversation, Bartender points to a man in a red T-shirt, and we rush behind it. We use the car left on the road, and continue the chase. We try to sneak as often as possible and approach from the left side to put the partner to shoot the tires. Catching Bates'a, ask him the question "Contact With Victim" - "Doubt". The next "Account of Movements" is "Doubt". We use the phone marked on the mini-card, and we drive in the car a little on the road. Having received a message on the radio, go to Yellow Cab Trace. We catch this taxi driver and answer a little. Get to Central Police Station. We enter the site, turn right and go to the scenario to the interrogation room. We start the interrogation of James Jessop. The first question "Contact With Victim" is "Doubt". The second question "Incident with Bales" - "Doubt". The third question "Movements Prior to Murder" - "Doubt". The fourth question "Cab Ride With Victim" - "Doubt". Next location BUS DEPOT. Arriving in place, learn from the manager the driver's name of the desired bus, as well as study the resulting route card. Next, go to Hobo Camp. Turning on the flasher, forcing the bus driver to stop. In the camps come back on a bunch of vagrants, hostilely configured against us. We are separated with their leader and enter a small room. On the bedside table, next to the bed, inspect a bloody piece of rope. On the opposite side on the table, next to the mattress, we study the wallet and its contents. Return to Central Police Station. Inside turn to the left, we enter the door to the left of the stairs. Interrogate Stuart Ackerman. The first question "Motive for Murder" - "Lie", choose the list "Bloodstained Rope Piece". The second question "CONTACT WITH VICTIM" - "DOUBT". The third question "Alibi for Stuart Ackerman" - "Lie", select "Purse" in the list.

The Studio Secretary Murder.

We go to the car and get to the pawnbroker. We speak with the seller and get rings. After studying, inside each detect engraving. Next, we go to Railyard, then follow the police to the crime scene. First of all, we look at the corpse: head and hands. We study near the lying bag. Inside, we find a letter and a business card. We also notice a matchbox, inside the inscription, and a certain list. I am interviewing the workers who could see something last night. From one of them we get lipstick and ask a few questions. The first of them "Interference With Evidence" - "Truth". The second question "Discovery of Victim's Body" - "Doubt". We use the phone marked on the mini card. Get to Mensch's Bar. After a conversation with the bartender, I am interviewing a person at a table. The first question "Last Contact With Victim" - "Doubt". The second question is "Criminal History" - "Doubt". Next location LEVINE'S LIQUOR STORE. We speak with the bartender and then proceed to him. In the room next to the mattress we consider a photo and a book. We study the statuette lying in the corner. We return back and ask the bartender. The first question "Contact With Victim" - "Truth". The second question "Relationship with Victim" - "Truth". The third question "Knowledge of McCaffrey" - "Doubt". We sit in the car and get an urgent message on the radio, but before you go to Central Police Station, take a look at Mensch's Bar. We ask the last question Sitting at Mr. McCaffrey. "Relationship with Victim" - "LIE", select "Book" in the list. Reaching the site, go down to the basement to meet with the captain. After the roller, use the phone on the first floor. The next Rawling's Bowling Alley item. After talking with the cashier, we pass through the door to the right of the playground. Run through the suspect and try to stop it. Having done this, get to McCaffrey's Apartment. The desired apartment under the sixth number. This is on the second floor, left the near door. Knock and then we take out. On the table we find half the letter. We study the tool with engraving and bleeding shirt on the floor. When the maid declares, we are talking to her and go to the roof of the building. Here we find McCaffrey and run behind it. After a long jogging, finally catch up with him and catch. All suspects are caught, it remains only to interrogate them and identify a true killer. After the roller, turn to the left and enter the interrogation room, to the left of the stairs. Interview James Tiernan. The first question "Relationship with Victim" is "LIE", select "Victim Last Seen" in the list. The second question "Victim's Book Found" - "Doubt". The third question "Alibi for James Tiernan" - "Lie", select "LiQuor Purchase" in the list. The fourth question "Access to Murder Weapon" - "Doubt". At the end, choose "Leave Interrogation". We go to another interrogation room and begin the interrogation of Mr. McCaffrey. The first question "Alibi for McCaffrey" - "LIE", select "Tom Letter" in the list. The second question "Access to Tire Iron" - "LIE", select "Tiernan's Accusation" in the list. We return to James Tirnan and ask the last question: "Events Prior to Murder" - "LIE", select "McCaffrey Accusation" in the list. Next to the dispatching we use the phone and go back to the room to Mr. McCaffrey. The last question for him "Military Service" - "Lie", select "McCaffrey Criminal Record" in the list. At the end, choose "Charge Suspect".

The Quarter Moon Murders.

After the roller, we study a note left by the maniac, a red book and a white sheet with a message. Get to Pershing Square. We approach the fountain and climb on it. We discover the next message from the killer. Then open the map and in the northeast, we celebrate Hall of Record, the location of which is in the picture:

We enter the building through large doors. We speak with the guard and climb the stairs. Turn to the right, we go to the second passage and through the first room on the left weekend on another staircase. Using the left stick for both promotion, and for balancing, we get to the chandelier. We inspect the clock and message. When the chandelier starts to smoke, swing it and jump into a safe zone. The following La Public Library location is located in the southwest:

Climbing along the drain pipe to the roof. We continue to climb on the construction forests. Finally, at the very top, we find the medallion and the next tip. Go to Westlake Tar Pits in the West:

On the track heading to the shore. Dressing around, we enter the water and continue the movement along the sunken wooden platform. On the only fork you turn to the left. We study the shoe and messages lying near the bushes. Get to La Country Art Museum in the north:

We go to the center of the park, to the labyrinth. On the first fork you turn to the left. In the second - to the right. On the third - left. Carefully inspect the ring lying on the spherical model, as well as the message. Next, we get to the intolerance set in the south-east:

Go straight to the end. The stairs climb upstairs. When the wooden structure collapses, we try to control it so that it falls forward, and we were able to sample on the next roof. Go down, study the ring and read the message on the throne chair. Again, everything will begin to collapse, so we run without stopping. Go to Christ Crown Of Thorns southwest:

We enter the church. After the roller, we rush with the pursuit of the maniac. Finding a secret move, go down to the tunnels and continue to pursue the criminal. Using the shelter system, carefully inspect the angles. In course, we must shoot it, focusing on the sound of steps. We act quickly, without walking for a long time in one place.

The Black Caesar.

With a new partner, get to the crime scene. Climb upstairs, turn right and go to the last apartment. After talking with Medispert, first of all inspect the glass from under the popcorn on the carpet and the wallet, in which there is a credit card and a torn paper with numbers. On the table we find a sheet with notes and some combination. In the pocket of the murdered we find a wallet with a credit card and a piece of paper. We inspect the second corpse on the chair. In the same room in the corner of morphine. In the kitchen on the bedside tables inspect the next glass of popcorn, but this time at the bottom we see hidden morphine. We choose from the room and go to the streets and go to the shop with popcorn. The seller is trying to escape, and therefore rushing after him. After catching it, inspect the bench. We open the drawer behind the rack and detect sachets with morph. We open the suitcase lying in the corner, open the subject and consider the combination. We study near the lying ticket. Interrogate the detainee Fleetwood Morgan. The first question "MORPHINE OVERDOSE VICTIMS" - "LIE", in the list, select "Popcorn Cups with Morphine". The second question "Numbers Slips Recovered" - "Doubt". We use the phone on the street. Go to Jones' Booking Agency. We climb the stairs and look at the list of apartment owners. The desired number 238. We tear into the room and search it. In the corner we look at the brown radio. Unscrew the first to the left to the maximum, the second install on the FM, the third slightly more than 1100. When a secret cache opens, we are separated with a couple of guards, and then start studying it. We look at the pack of money, a tube with morphide, a piece of paper and a package with an unknown content. On the top we study the green sticker. Talk to Jermaine Jones. The first question "Army Surplus Morphine" - "Doubt". The second question "Involvement of 'Ottie" is "Lie", select "Distributor Identified" in the list. The third question "Link to Ramez Removals" - "Doubt". We use the phone and get to Numbers Operation. Penetrate the building through the back door and climb the stairs. At the end of the room we use a red slot machine. We must build a combination: cherry, bell, "Win". Wait While this combination will fall out, there is no sense, so if the desired sign appeared on the position - fix it by pressing the "HOLD". A secret cache opens. We study the same morphine, a piece of paper and a green sticker. Run as rushing. Catching it, inspect the cane inside which we find a note. We start interrogation. The first question "Army Surplus Morphine" - "Lie", select "Finkelstein Identified" in the list. The second question "IOU NOTE FROM JOSE RAMEZ" - "Truth". Next location Ramez Removals. Arriving in place, immediately begin to pursue a truck. We close on the left side so that the partner can shoot the wheels. After catching, we enter the warehouse. We study the magazine on the first table with a green lamp. We are interested in the second line from above, the fifth top, the fourth below and the first bottom. We go to the end to the right of the entrance and climb the stairs. Get to the control panel and remove the box marked in the picture:

Go down and enter the freezing room through the free door. We shoot a frozen object in the center. As it turned out, it is morphine. After the roller, we catch up with the fled and shoot on it. Go to Polar Bear Ice Company. We tear into the building and rushing for Lenny, killing bad guys on the way. We act gently, sticking to the shelter. Having overtook Lenny, kill him and at the end of the room will look into the box.

The Set Up.

After the roller, we approach the person, persistently knocking on the door. We take it out and, not finding anyone - inspect. Open the second locker on the left. Inside, we find a note. We go to the next room. Coming with people, we use the phone and get to Hotel El Mar. We enter inside and communicate with a man behind the counter. We get a magazine in which you choose the fourth line on the second page - Winston Church. 207 room is located on the second floor, directly opposite the stairs. Immediately pay attention to the overturned package with garbage and remove the telegram from there. We study the candy box lying on the dresser and a torn ticket. We consider the newspaper on the table: we point your finger on the second page allocated by a dotted frame. On the bedside table, to the left of the bed, there is a piece of paper with calculations. Go to Candy Edwards Address. We speak with the lady behind the counter and, going out, turn to the left. We go to the rooms. Climbing the stairs, we enter the first door to the left. Neutralize a man, after which we look at his pockets. We detect the folding knife and a notebook with some surnames. We study the bus ticket lying on the dresser and a postcard. I interview the woven MRS. Edwards. The first question "Whereabouts of Hammond" is "LIE", in the list, select "Magazine Coupon". The second question "List of Odds Recovered" - "LIE", in the list, select "Bookmakers' ODDS". The third question "Plans to Leave Town" - "Doubt". After the roller, quickly sit down on the bench and pretend that we read the newspaper, watching at this time for MRS. Edwards. When it moves away from us, continue to be survened. If you have for a long time to flash the goal on the mini-card, then very soon the task will end with failure. Therefore, always hold the goal in sight. Learning that MRS. Edward attends the bookmaker's office, entering after it. We approach the red lamp next to which is a sheet of paper. Strike his pencil and read the received message. Get to Examiner Drugstore. We enter the building and in the corner on the radio select a business card. Then use the phone and go to Ray's Bookmakers. We continue the surveillance for MRS. Edwards, heading for a yellow taxi. Ultimately, she was killed in the bus depot, and the offender manages to hide. We inspect the gun lying on the floor and the red handbag in which the ticket is located. Let's leave the building and go to Egyptian theater. We are moving around the theater building, focusing in voice. We kill the exact shots of three: one on the balcony and two on the scene.

Manifest Destiny.

Get to the place of crime. We enter the building and speak with our past partner Bekovsky. We look at the first corpse and a little away the second. In the inner pocket, we find morphine. We study the case with a musical instrument nearby nearby. We study every item from left to right and thereby open a cache. We consider tokens and syringe. We are going to the next room, where we approach the box with cigarettes, and a little further inspect the weapon, at the top of which engraving. We return to the hall with the first corpse and polish the administrator. The first question "111 Club Shooting Incident" - "Doubt". The second question "Knowledge of McGoldrick" - "Truth". Go to The Blue Room. Entering the inside, watch the roller, after which I will ask a few questions of ELSA Lichtmann. The first question "Army Surplus Morphine" - "Doubt". The second question "MORPHINE OVERDOSE VICTIMS" - "DOUBT". Having waited for the night, we podkrabuil and follow her. Having finished with a surveillance, watch the video. Being a restaurant for the waiter to the desired table. The first question "FINKELSTEIN DRUG OPERATION" - "DOUBT". The second question "111 Club Shooting Incident" - "Doubt". We look at the video and arrive at the police station. Follow the partner on the conversation with the detective. In the list on the second page, specify the selected lines. Get to Bus Shooting. We will not go to the open, but better bypass on the left. We run to the building where the machine gunner sat down, and climb up the stairs. Hiding behind the wall, kill the criminal. We inspect the corpse of the killed. In the inner pocket, we find a notebook. Also study the arms lying next to the weapon. After the roller interview the bus driver. The first question "Informed of Coolridge Heist" - "Doubt". The second question "Motive for Shooting" - "Lie", select "Sniper's Pocketbook" in the list. We use the phone marked on the mini card, and go to Kelso's Apartment. Interrogate Jack Kelso. The first question "Army Surplus Morphine" - "Doubt". The second question "EX-MARINE MCGOLDRICK" - "Truth". The third question "Arms Stolen from Coolridge" - "Truth". The fourth question "SS COOLRIDGE Robbery" - "Doubt". Next location Robert's Diner. Arriving in place, go to the chase of armed criminals. Drive up from the left to the partner can shoot. When their car fails, they will try to hide in the alley. Putting to the wall, the exact shots kill criminals. We inspect the corpse, in the inner pockets of which we find a list and notepad. Get to Grauman's Chinese Theater and pursue armed gangsters again. As in the previous case, we catch up and kill them. Next Location Hollywood Post Office. Arriving in place, very carefully selected to the building, killing the verbal criminals. We look at another person. After listening to him, pick up a card out of my hands. We run along the corridor to the other side, to the card file. We look at the corpse of a man in a blue suit. In your pocket, we find a note. Get to Meeting Place. We are moving around the alley, killing enemies. First of all, on the roof and with machine guns. Do not forget to pick up more powerful weapons from the corpses of defeated criminals. A mini-card will help to navigate in the pitch darkness, issuing the location of enemies. Go to Hollywood Police Station, where you are interrogating Courtney Sheldon. The first question "6th Marines Being Targeted" - "Lie", select "Note" in the list. The second question "SS Coolridge Robbery" - "LIE", in the list, select "Beckett's Confession".

The Gas Man.

Together with the new partner, we go to Steffens House Fire. After a conversation with the police, approach the fence and go along it until it is stumbled upon the shield. From the inside of the door we study the list. Next, we communicate with the victims. Having received a ticket, inspect it and ask questions Mr. Steffens' The first of which "Travel Competition" - "Truth". The second question "Suburban Redevelopment" - "Doubt". We use the phone marked on the mini card. Get to Sawyer House Fire. We approach the burnt home and speak with Medispert. We inspect the corpses and go to the fence, not far from which the blue water regulator lies. After the roller, we rush into pursuit of the unknown. After catching it, with a cigarette and arrest. Go to Gulliver's Travel Agency. We enter the building, speak with the agent and in the list, select the third and eighth rows from above. The first question "Suburban Redevelopment" - "Truth". The second question "Promotional Travel Contest" - "Doubt". Next SUBURBAN REDEvelopment location. And from there we immediately go to Fire Station No.32. After the roller we put the regulators in the desired order. Blue move higher, yellow put between blue and green, and the latter is brown in the only free plot. Run by jamming for the red lever. Next, we get to Instahat Factory. Entering the building, turn to the left and, reaching the office, communicate with a specialist. Then a little interview it. The first question "Instahaat Model 70" - "Doubt". The second question "Heater Service History" - "LIE", in the list, select "Heater Serviced by Ryan". We consider the resulting list and use the phone. We speak again with Mr. Rasic, then follow him. Give the leaflet from the third locker on the left. We also inspect the seventh and second right, carefully examining their contents. We go outside and after the roller get to Clemens' Worksite. We grab an electrician and begin to interrogate. The first question is "Knowledge of Varley" - "Doubt". The second question "Employment with Instahaat" - "Doubt". The third question "Knowledge of Ryan" is "LIE", the list is chosen "Clemens' Anarchist Pamphlet". Go to Varley's Worksite. Run through the suspect. To catch it, it is enough to hold the sight, until the circle is filled. Next location Ryan's Worksite. We catch another suspect, in pursuit by car. Taranny it, as much as possible. Return to Wilshire Police Station. Follow the partner to Matthew Ryan. The first question is "Anarchist Literature" - "Lie", select "Ryan's Anarchist Pamphlet" in the list. The second question "InStaheat Model 70" - "Lie", select "Ivan Rasic's Statement" in the list. The third question "Suburban Redevelopment" - "Doubt". The fourth question "Attempted Murder Charge" - "Doubt". Having finished, choosing "Leave Interrogation". In the queue Reginald Varley. The first question "Work at Sawyer Residence" is "Lie", in the list, select "Heater Serviced by Varley". The second question "SUBURBAN REDEVELOPMENT" - "LIE", select "Walter Clemens' Statement" in the list. The third question "Instaheat Model 70" - "Lie", select "Mosquito Coils" in the list. At the end, choose "Leave Interrogation". Go again to Ryan and choose "Charge Suspect".

The Walk In Elysian Fields.

Get to the place of crime. We go to the house and follow the Medceptpert. We look at the burnt bodies in the room, photo. We go out on the street and after the roller, unfold and go to the backyard. On the way, we look at the next evidence - the shield. Next we run to the neighboring house, marked with a white point on the mini card. Near this point is a tree. Nearby we study traces and cigarette, on the filter of which the inscription. Asking the owner standing opposite the house. The first question "Morelli Fire Withness Report" - "Doubt". The second question "Suspicious Activity" - "Doubt". The third issue "Planned Demolitions" - "Doubt". The fourth question "Promotional Travel Contest" - "Truth". A partner shows found by origami. After his detailed inspection, as well as having studied the leaflet brought by a neighbor, we use the phone and go to Rancho Escondido. Arriving in place, we are painting with a couple of rioters. Then come to the right corner of the burnt house and we look at the wall a little left of the corner. Next location ELYSIAN FIELDS. Entering the building, we go straight to the second floor to Mr. Monroe. The first question "ELYSIAN LINKED TO ARSONS" - "DOUBT". The second question "Promotional Travel Contest" - "LIE", in the list, select "Elysian Fields Flyers". The third question "Local Land Acquisitions" - "Doubt". The fourth question "Rancho Escondido Fire" - "Lie", select "Poor Cement Quality". We consider a leaflet with the name list on the table at the secretary. We are interested in the third line from above. Before going out, look into the room on the right and use the phone. After the roller get to Chapman's Apartment. Look at the trunk machine. We study the yellow box along with the contents, cartridges and leaflet. Next, we are noticed by the owner of the car, he is a criminal, and we rush into pursuit. Taranny train from all sides and as stronger as possible. When she stops, the criminal will try to kill us, so we have to do it immediately after he leaves transport.

House of Sticks.

As a new hero, we study the received document. From the card files get the folder. On blue paper, we point out the left projection. The first question "DISPUTED CLAIM PAYOUT" - "DOUBT". The second question "Connection to Buchwalter" is "Doubt". The third question "Motive for Dispute" - "Truth". Having finished the conversation, follow the girl in the pink blouse. Sit into the car and get to the destination. We enter the booth where we study various documents on the tables. On the street we beat a person in a white shirt and go to Demolished House. We pass through the checkbox and near the unfinished building we consider broken boards. Restoring them, get the inscription. We run away along the trenches from the angry men, which we beat more than recently. We use the telephone booth marked on the mini card. Next location Keystone Film Studios. After talking with the guard, penetrate the territory and jump over the right right. We study the check lying on the boards. Also on the boards near the fence there is a piece of paper with the inscription. We return back and move forward, jumping over through the central gate. We enter the building on the left and inspect the empty film case lying on the table. Open the suitcase. Adjust the levers. The top should point to the north, the average to the north-west and the latter simply switch. After the movie viewed, we return to the machine. In the security booth we use the phone. After the roller, we get to Elysian Fields Site Two. Penetrate the construction and climb on the second floor. We get into the ambush and keep until the last. At the last moment, jump out of the car and run away from the pursuers. Capture the car by the road and go to the marked place. To get rid of bandits, we use various maneuvers.

A Polite Invitation.

After the roller, we get into the street and get to the marked place. Climb the stairs; Turn the left, the desired apartment at number 2. Coming with the owner, inspecting in the house. We study the folder lying on the table and the document to the left. Next, we tear into the bedroom and discover the girl on the bed. We speak with Curtis Benson. The first question "Motive for Fraud" - "LIE", select "Share Certificate" in the list. The second question "Suburban Redevelopment" is "LIE", in the list, select "Insurance Agreement". The third question "BUCHWALTER CASETTEMENT" - "DOUBT". Go to California Fire Life. Entering the building, go straight to the elevator. Rising to the desired floor, turn right and head to the second office. We study the folder on the table. Package along the coordinates on a blue leaf next to the image of the house. Then point to the fifth line in the following document. After the roller, we enter the building and speak with the guard. We rise to the second floor and turn the door to the first open door. Follow the man in a green suit. We consider a reference to the shelf. We turn over and on the second page indicate the eighth line. Go to the map in which we specify the coordinates: 034'04'29 and 118'17'58. In the calculator, we enter - 1876988 to divide on 90000. We get the answer 20. We approach the penultimate shelf next to the window. In the directory on the second page, point to the third line from above. We kill arriving bad guys. After the roller, we enter the room and remove the phone of the caller phone. Get to Leland Monroe's Mansion. We try not to stick out, but at the same time actively cover the partners. They love to run away forward, so do not fall behind and spread with the enemies as they appear. By killing everyone on the street, penetrate the house where we are waiting for several more guards. Opening each door with caution and will be ready to kill unexpected enemies. Finally get to Mr. Monroe and wonder him in the leg. We search the office and on the table we find a list with crossed names. Packing on "Sawyer". We approach a semi-open safe, open it and consider all items.

A Different Kind of War.

Follow all three locations in notepad. Playing for Cole Phelps, we are moving behind Rusty. On the way, do not forget to look into the locker standing on the corner, left from the door. Entering the room, turn the right and learn the folder lying on the table. We specify the text, and on the next page, poke on the collapsed red text. Near the floor is a bloody ball. We look at the corpse, on the hand of which we find a lighter. On the desktop shadow the sheet of paper with a secretive card. We try to substitute the blue card and newspaper under it. After the roller, go to the house opposite and try to knock on the door. Then we strip it and consider homemade weapons to the right. We go further and in the room we find a lot of origami suspended on the ceiling. We study photos on the wall, the origami couple on the table, as well as the map. We approach the phone and watch the video. Follow the white machine on the mini card. Overclocking is not particularly worth it, since it rains. We are moving around the sewerage, painting with opponents. There will be no problems with the killing of criminals, if you do not hurry and, even more so, not so often hang out from the shelter. In one of the premises we select flamethrower. In the meantime, the flow of water is growing, and it becomes more difficult to move. Having met friends, look at the final roller.