Select guns. WOT BLITZ TUND selection 54 What gun is better

  • 15.02.2021

T-54 or in common "cockroach" - this average tank with excellent dynamics, which ensures the variability of fighting and is able to adapt to various tactics such as aggressive and games from the second line.

T 54 Tactical and Specifications

According to its technical parameters, the characteristics of the T-54 looks quite standard against the background of their classmates. There is a good margin of safety and a completely decent viewing radius that can be increased to a maximum. In terms of booking T-54, everything looks quite decent. Of particular attention is the sufficiently durable tower of the ricacted form, which, when choosing the right position, guaranteed to provide the enemy a bunch of non-breaking and ricochets. The case looks like a softer, however, the upper front part is located at the right corners, which makes it easy to rejuvenate damage in certain situations. The bottom frontal part, cardboard boards and feed is better to hide: it is possible to the tank of these places only under very good angles, so it is better not to risk. It should be noted and good high-speed indicators - the car is quite well accelerated from the place and confidently holds cruising speed. These characteristics are achieved due to the powerful engine. By the way, T-54 dynamics and mannevurity are at the highest level.
It is necessary to clarify that the Soviet T-54 has pleasant bonuses: the tower, the engine and the gun are installed without pumping and buying the chassis.

Select gun for T-54

In terms of weapons, st-shki, too, everything looks very extraordinary. At the discretion of the players, two variations of the tower gun are offered, which have similar technical characteristics. However, if you carefully examine all the parameters, the first gun is a passing: it has a slight advantage in the plan of armor-proof, but a significant accuracy drawdown and DPM are noticeable.
Therefore, the obvious choice is the installation of D-10 T2C, which will help completely reveal all the charms of the game on the T-54. It is noticeable to a light shortage of armored fruit, but the lack can be limited to the loading of gold ammunition. By the way, applying a disabled one-time damage D-10 T2C It can not boast, but this feature is more than compensated by excellent rapidity. In the basic configuration, the T-54 without problems can be necessary to 2 500 damage per unit time.

Accuracy and minimum scatter allow you to confidently apply damage in motion. In addition, these indicators can be brought to ideal by setting the appropriate equipment and pumping the correct crew skills. However, in this barrel honey, there is a small spoon of concert: the corners of the vertical guidance are far from perfection. The gun has an angle of decline in 5 degrees, which adversely affects the level of comfort in the game.

Crew skills (skills) T-54

To choose the crew skills, too, it is worth a maximum responsibility. The recommended skill set for four crew members is as follows:
Commander - skill " Sixth feeling».
Grocery - skill " Smooth rotation tower».
Mechanics-driver - skill " Smooth driving».
Radio (charging) - skill " Radioerekhvat».
In addition to individual perks, it is worth digging " The Brotherhood of War», « Disguise», « Repairs».
When choosing consumables, you can not deviate from the standard set of equipment: fire extinguisher, repair kit, first aid kit. By the way, the tank is burning extremely rare, so the fire extinguisher can be replaced with an oxid
In order to still turn the percentage to the skills of the crew.

T-54 Equipment

To block the existing shortcomings, the optimal option will be such a choice of additional modules:

  1. Resselon - It will help to make damage per minute more frightening.
  2. Stabilization - Give a bonus to the accuracy of the gun when shooting in motion.
  3. Ventilation - It turns out all the characteristics of the machine by 5%.

As an alternative to ventilation, you can put enlightened optics, but this choice remains at the discretion of the player: with a review of T-54 and so everything is quite well.

How to play T-54

If the technique of the will of Randoma abandoned the top, it is necessary to make every effort to implement DPM as much as possible. To do this, you should not fall deep into the battle, and turning the housing at the right angle to make adversaries methodically. It is noteworthy that when formulating a rhombus, low-level enemies will not be able to break through the NLD and side. At the same time, it is not worth hanging in one place for a long time: the roof takes a good hit from the art. Therefore, tactics may look like this: the enemy will light, 2-3 targeted shots and change position with disappearance of light.
When giving up with heavy, you can use two effective admission:

  1. « Snake "- a zigzag movement when approaching the enemy when the T-54 converges with heavy, the latter usually goes to the hangar.
  2. « Mitten "- rectilinear movement to one board. When the enemy comes down and takes the necessary harmony, a sharp change of the course to another board. Height slowly recharge and change the shelling vector. Therefore, there is a time to frankly sweat the rich heavyweight.

T-54 Reviews and Conclusions

After analyzing the advantages and disadvantages of the Soviet Middle T-54 tank and on the basis of the considered characteristics, the first conclusions can be made. It is noticeable that the advantages of T-54 is noticeably more, however, and frankly weaknesses with the technique also have. To present the picture as a whole, it makes sense to summarize all the features, withdrawing the pros and cons in certain categories.

Advantages:

  • Not bad booking parameters, especially in the Tower area.
  • Dynamics, maneuverability and speed.
  • Almost the perfect radius of the review.
  • Relatively not bad DPM.
  • High firing indicators: tool stabilization, accuracy, fast reduction.

Disadvantages:

  • Low armor blinds baselet.
  • Small damage (one-time).
  • Frankly weak UVN.

Based on these features, players need to choose equipment and performing equipment, with such a calculation to overlapping the shortcomings and improve the strengths.

T 54 video

Comparison of top guns on T-54

Pooh

Caliber

Speed

Breakdown

Damage

Scatter

Arch

Weight

D-54.

100

7,32

219

320

039

2,9

2557

D-10T2S.

100

7,69

201

320

035

2,3

2300


The cost of shells per cannon is the same and amounts to:

BB: 1230 (Sr.URON: 320HP)

OF: 1170 (Sr.URON: 420HP)

CS: 4800 / 12 (Sr.URON: 320HP)


D-54. D-10T2S.
Packing tank
Perez Packing tank
Perez
100% crew
8,2 100% crew
7,8
100% ek + leisure
7,5 100% ek + leisure
7,1
100% ek + alive + valve
7,27
100% ek + alive + valve
6,92
7,09 100% EC + DOS + Valve + Beaver
6,75

You can briefly reduce everything like this:

D-54:

1. For the Solo Game BB "Hami

2. For the platoon game BB "Hami

The D-54 cannon is rather demanding to filling the tank. Requires a mandatory installation of a stabilizer of vertical fitting and pumping at the gun "Smooth turn of the tower". I have not experienced any difficulty and discomfort with her. Better I get four shots out of five and three times trying than I get five shots out of five and current twice with a test.

D10T2S.:

1. For the Solo Game KS "Ami

2. For the weld game KS "Ami

3. For the platoon game BB "Hami

The gun is characterized by improved characteristics of information and rapidity, but we pay for it with a decreased on 18mm armored. Is there a lot of it, or a little - 201mm brief? In my opinion, this is quite a little (for example, Panther 2, ST 8 level has 203mm). But if 54ka on the front hand, or in the rear of the enemy, then it will be enough. Sticking in the Lob TT / PT8 + will be a matter of very random and non-obvious. Stopping the top tank / PT of the enemy on the goose in the frontal projection will be a personal nontrivial.

As can be seen from the comparison of the characteristics of guns, D-10T2S. It has better rapidity (by 5.33%), the best accuracy (by 8.22%), the best note (by 20.69%) and a smaller mass (by 10%). In the same time, D-54. It has 8.22% better armored armor. Delta like small (except speed information), but collected all together, they give a very comfortable work with a gun D-10T2S.. Claimed for this decreased armor, which will force to bypass the tanks of the enemy, and not work on them in the forehead. At the same time, compensate, or a little smooth down a long mixing of guns D-54. It is possible to install a stabilizer of the vertical tip (20% of the circle, the information is initially less), pumping the tower of smooth turnover (7.5% reduces the spread from turning the tower) and such adhesions in shooting, as pre-laying into the estimated point of the shot (or the appearance of enemy Tank), or pumping the perk smooth and departure to the target (reducing scatter by 4%). At the same time, rolling profile peppers at the crew of the tank when installing the gun D-10T2S. Allows you to try to refuse to install a vertical tip stabilizer and, thus, the release of the slot for any other equipment.

At work ks "Ami The question of the choice of guns should not occur - only D-10T2C: Punching with D-54 is the same (330mm), the average damage is the same (320HP / shot), and reduction, scatter and rapidity is better. thereforeyou can speculate about the choice of guns at work BB "Hami . If a player prefers a cautious game style, light, anti-lifting, or waiting with a further breakthrough into the rear, then, perhaps, it will be preferable to the instrument of D-10T2C. Faster is reduced (work on enemy fireflies, work on art on the go, work on the sides / feed of heavy in a breakthrough). If a player prefers an aggressive battle style, wolf flock, constant pressure, pressure, then I would advise D-54. Due to larger armor, it was possible to work on a strong forehead, on sides with ugly corners. The time during the defense breakthrough, the shooting distance is reduced to a minimum and a little more reduction than the D-10T2C is no longer a pronounced disadvantage. I personally, if suddenly right now, will unexpectedly remove all the COP "Sing a second, I don't hesitate to throw out D-10T2C and return the old woman D-54 - For me, armoredment is essential, but I work on extremely close to the enemy distances, there you can beat and from the semis . The next in the development branch of the Soviet Art Tank, the T-62A opens through the instrument of D-54, so it will be used to explore it is definitely. For someone, the goal to pump out the top of the branch, it will probably, there is no particular sense to spend the 60t experience on the opening of the gun D-10T2C. But T-54 tank from those that remain in the hangar and after the next tank, it is very pleasant in management and in battle. Those who decided to leave 54ku in their garage can first examine and install the D-10T2C instrument with the subsequent opening and study of the P-54 and T-62A, for the output of the tank into the elite state. Still, the gun D-10T2C is much more and more pleasant to the old age of D-54 in information and accuracy. But let you not have illusions about her punching ability - most high-level opponents only on board and feed, even the tanks below it will not always pierne. But everything changes when they come - Kuma !! 330mm breaks enough for confident defeat of all opponents from any side and from any distance. Problems may occur only with the PS10 breakdown in the rhombus, IP-7 in the forehead, T95 in the forehead from large distances due to the impossibility of getting into the punishable zones. And do not expect 110% of the breakfast from Kumov when hitting the opponent's tank. There may be rickests and "non-impetus" and entering the screens, i.e. Silhouette for the Silhouette of Silhouette is counterproductive and it's not a price, but in the non -nance of damage to the enemy. But in the same way, it is possible to challenge into a rhombus PS10 with a five hundred meters and very much to surprise the breakdown, than to cause the flow of the cock in the chat (well, we are like a soul brass). If the tank in the top of the list, then you can try to do without kums, if in the ass list, then the kuma is very desirable. And one rule is simply necessary for the owners of the gun D-10T2C: i saw enemy T-54 - charge kuma . This will be below, in the column dedicated to our major opponents. Usually, the battle in the top of the list should have 5-6 kums (T-54, E-75, Tapog, E-50 - in the forehead); To fight against high-level opponents, it is desirable to have 12-15 kums, so that it is guaranteed to pierce everyone in the forehead. In order to work in zero for money on the T-54 with Kumami, it is necessary to shoot around 3t damage and a couple of thousand years to volatile. Well, of course, survive. This is the main rule of work in plus. The tank is very expensive and to work on it a series of battles will be very problematic, the price is perhaps unreal - you need to be a "folder" of the highest sample. Therefore, do not consider the tank as a means of earning a virtual silver, the tank gives fan from the game incomparable with any other.

20-08-2016, 01:20

Hello to all lovers of World of Tanks, with you site! Friends, now we will talk about one of the most desirable cars, the legendary Soviet average tank of the ninth level, which, in the opinion of many, is considered to be Imba - before you T-54 Hyde.

TTH T-54

Let's start with the obvious, because at our disposal the standard of safety and a very decent basic overview of 390 meters, which can easily be brought to maximum values \u200b\u200bwithout difficulty.

Now consider the T-54 booking characteristics and here we already have anything to be proud of. The fact is that this unit has a strong tower, which has a very rickest form and taking the right position, you can get a lot of impuses and ricochets.

The body from our T-54 World of Tanks is softer, but VLD is also located under a good angle, which makes it a good tank in some situations. As for the NLD, sides and feed, these parts of the "body" are better hiding. Although, under a good angle and board you can pull.

Regarding mobility parameters is our next advantage. The Soviet T-54 WOT tank has a good maximum speed, which he confidently picks up and keeps thanks to the excellent electrical power of the engine, and with maneuverability everything is in perfect order.

Tool

If we consider the issue with weapons, then everything is very interesting. The fact is that we have two tools in our choice, possessing very similar characteristics. But as can be seen from the screenshots, the first T-54 gun that you in any case have to go, although it has better armored armor (quite slightly), it loses exactly and DPM.

However, so that our unit reveal itself completely, it is better to pump the second gun. Its main disadvantage, as you have already guessed, is the parameter of armored, so it is advisable for a comfortable game to carry on the T-54 WOT more than 50% of the GOLDOES.

Speaking of firing power, this trunk has a small one-time damage, but thanks to the good rate of speed, the T-54 World of Tanks tank is capable of issuing about 2500 units of damage per minute without additional equipment and perks.

With the accuracy of things are not worse. We have a small scatter, which, with proper pumping, it becomes even better, rapid reduction and good stabilization, which allows you to shoot the target even to come.

But there is one more minus, the T-54 of the Tank of the USSR has uncomfortable corners of the vertical fitting, the trunk falls down just 5 degrees and will have to come with it.

Advantages and disadvantages

From all the above, we can conclude that we are really a very strong tank endowed with a lot of advantages, but, like all the equipment in our game, this unit is also not deprived of the weaknesses and that you could easier to navigate, we will examine them separately.
Pros:
Serious booking, especially the towers;
Excellent mobility indicators;
Worthy review;
High damage per minute;
Good accuracy parameters, information and stabilization.
Minuses:
Weak armored
Uncomfortable corners of vertical tip;
Small one-time damage.

Equipment for T-54

Looking at the weaknesses of this unit, we have nothing left, except to take care of increasing its advantages and it is wonderful. Thus, on the T-54 equipment we put the following:
1. - Make our damage per minute even more serious.
2. - Significantly increase the accuracy of the gun and will allow you to more effectively shoot.
3. - Improves the characteristics of the crew by 5%, improving DPM, review, reduction, etc.

The third option is a good alternative -. This device is great for moving average tanks, especially it is relevant if you have no crew yet.

Education crew

It is very important to choose the skills to choose the skills for each crew member, because the pumping requires high time spent, and the received bonuses have greatly affect your comfort in battle. In view of this, for our four tank in T-54, the peppers study in such a sequence:
Commander - ,,,
Powder - ,,,
Driver mechanic - , , , .
Charging (radio) - ,,,

Equipment for T-54

As for the selection of consumables, in this case you can fully adhere to standards. Remembering the gold dependence of this car, if you want to leave less in minus, take,. However, installing equipment in the form at T-54 ,,, you will not be saved from departure to the hangar or allow yourself to drag the battle. By the way, the fire extinguisher is quite replaced by, we are rare, and the boom characteristic does not extend.

Tactics games for T-54

There is no doubt that in our hands a very strong and creative tank, which you can find absolutely different use on the battlefields and most often, everything will depend on the situation. However, for a productive game, you must learn to use all the advantages of your car.

Thus, on the T-54 tactics of fighting is very diverse, but due to the high DPMU, we are able to perfectly cope with the role of support. Covering allied heavy tanks from behind, or even on their own tank damage, you can fill the tons of damag and help to urge destinations.

The Soviet average tank T-54 WOT feels worse with the average tanks. With a coordinated game, you can very quickly break through the flank, sending the enemy behind the enemy to the hangar, using all the same DPM and the advantage of booking.

But remember, your storage stock should always be preserved and that you have more chances to reflect the attacks of the enemy, it is impossible to thoughtlessly forward. Sometimes on the T-54 World of Tanks it is better to linger, take a favorable position where the enemy artillery will be more difficult to reach you, hide your body and play from the tower.

At the end of the battle, when there are few opponents left on the map, among which there is a vague technique or strongly damaged tanks, you can play more decorated using the advantage in mobility and dynamics, turn the enemy and send it to the hangar.

In other words, situations may be mass, you need to follow the mini-card, not to substitute and try to act in a situation, using your maximum opportunities. And so that you feel easier to navigate, look at the average T-54 Tank video from our channel.

The game World of Tanks T 54 is located at the ninth level. It has small sizes, good armor and, even in the base condition, is quite combat-ready.

Which gun is better to put on T54.
T-54 has two top guns to choose from, which can be explored independently of each other. Despite the lower armored armor, we recommend install d-10t2c. It significantly exceeds the instrument of D-54 in terms of accuracy, information and rapidity.
In comparison with the guns of other average tanks 9 level, the gun on the T-54 is significantly inferior in breakage of the armor-piercing projectile, it is also in the outsider in accuracy and one-time damage, but the rate of fire and time is one of the best at the level, you can also buy cumulative shells with Publishing 330 mm.

History tank.
T-54 was released in 1946 and became the most massive tank in the history of tank building. The total modifications of T54 and the T55 built on its base were produced more than ninety-six thousand copies. Not one tank in the world in history can not even get closer to these indicators.

Which peppers pump the crew.
The crew put the peppers on the review, martial fraternity, speed information and disguise. Mandatory condition is pumping the crew commander of the skill of the sixth sense.

What equipment and modules put on the tank.
From modules on T54 we advise you to put enlightened optics, a stabilizer of vertical tip and improved ventilation. This configuration makes 54 easier, because the price is weighting four hundred kilograms. It has a positive effect on the dynamics of the already jurid tank. A good disguise helps to remain unnoticed even for light tanks of the enemy, and improved dynamics allows you to quickly occupy strategically important positions on the maps. Thanks to a good review, we can also drive even enemies hiding in the bushes.

How to play right.
Main feature of T-54is his versatility. Due to the presence of better armor for the middle tank of its level, the car can take damage by performing the role of a heavy tank. Possessing good dynamics and high inconsistency factor, the tank can replace the Svetlyka. And thanks to the opera with a high rate of damage per minute and good accuracy, you can play PT-SAU by shooting from afar by someone else's light. But it will be bugging on any one tactics. In order to realize the potential 54, you must be able to do everything. Competently substitute the housing to get a ricochet and go back to damage, take a good position in time for a passive reference, to move the defense for shooting from far distance to the far border - even for an experienced player to do all this immediately not the simplest task. Extremely carefully come into the near battle, especially if you are at the bottom of the list.
Machines 10 level punch T-54 Even in the tower, and the body quietly breaks through almost all heavy level 8 levels. It is possible to get into and tighten the enemy only if it has weak vertical vertical angles. If you hit the open card, try to take advantage of your advantage in the review. Apply the damage to the opponent from afar, but remember, you yourself should not light up, because being under the fire 54 does not live for a long time. Maximize the vegetation, bushes and fallen trees. Mandatory is the presence of the pepper of the sixth sense.
The car is one of the lowest tanks in the game, so even a small hill can become a reliable shelter for you. Avoid long stay in one place. An experienced artillery will be able to send a hundred storage glasses with a thousand strength points equally even without lighting. Use the speaker and change your location. This will serve as a good lesson for enemies that may not be prepared for your sudden appearance from the flank or rear. On city maps, try not to ride alone. If you decide to the tank - try to hide the case as much asimension, the tower has a ricochetic shape and better if the projectile falls into it. It is necessary that the damage take someone from allied heavy, and you would be able to paint opponents during their recharging. In many cases, the car allows you to respond to one shot two.
In the event of problems with damage, boldly use cumulative shells with their frantic breaks of 330 mm. When shooting cumulatives, feed areas without screens, avoid hitting the opponent's caterpillars. Also, you should not forget the standard techniques of medium tanks - a sharp breakthrough of the defense of the enemy as part of the group and the destruction of lonely and non-robust PT-SAU.

Outcome.
In general, it can be said that T54 is no longer that await that was before. But he remains quite worthy tank For its level, on which it is pleasant to play thanks to his versatility. The gun allows you to shoot from distances, disguise allows you to use bushes and shoot without lighting, a good review helps to receive a lot of experience and loans, thanks to the damage applied according to your intelligence.