Fallout 4 to kill everyone. Side Quest "You need to throw out the garbage"

  • 16.01.2021

How to complete the quest "Reunion": from the killing of dwarf Yao-Guy before tracking the kellog with the help of a dog.

Together with a synth-detective (which we took it with you in Fallout 4) and a barbecue dog, you will be ready to find a bad guy Kellog, who kidnapped your son. Now just go for a shepherd dog who will hold you to him.

Go beyond the dog and look for kellog traces

First, the dog will hold you through the market on the outskirts of Diamond City. When you find yourself on the wild streets, the dog will lead you to the road leading to the southwest. Do not stand up from it, and soon urban quarters will be behind, and a wild wasteland will open.

Not far from the city of Psina will stop and start barking. This means that the dog found the trail of Kellog. Go to her and lift the San Francisco Lights Cigar from the ashtray on the drawer.

When you finish, head to the dog, which will wait for you at the blue truck, and continue the way.

Further along the way you will face groups of hostile mutants. The higher the level of complexity, the more mutants you will meet. We describe the game at the maximum level of difficulty "survival", so I have this plot segment from the first time.

And again the dog will stop, and you will need to find and choose the evidence pointing to the presence of the kidnapper. The dog will rise at the door and start barking. Go to her and to the right of the passage will find the bloody dressings - the bodies of the raiders around point to the battle, and the dressings belong to Kelloga, which was wounded. They will hang on the pipe. Take them away, and the dog will continue to track the kelg.

Collect objects from bodies on Earth: there are weapons, cartridges and several stimulants. Next, go up the steps and, when you get to the top level, kill the flock of wild dogs, which will attack you. Now find your "traid" and head further.

Very soon you will see a broken tree trunk. Here you will come across animal that resembles a bear. This is a dwarf Yao Guy. It can apply (and withstand) considerable damage, so do not hope that the beast retreats without a fight. Playing at the difficulty survival level, I passed this moment once 10, until it was guessed to climb the broken trunk of a tree and from there to shoot a bear (as it turned out, at the maximum difficulty level and 15 level of pumping the hero, the direct battle with Yao Gaam is doomed to failure).

When the fight begins, it is better to immediately throw a Molotov cocktail into it. Fire for a few seconds will apply damage to him. Then let your best weapon. Here it would be good for the pumped short double-barrel shotgun. Attack Yao-Gaya in the head with a neighbor distance with V.A.T.S. Naturally, sitting on the tree - so you can easily protect yourself from his claws and apply accurate shots in the head.

If Yao Guy tries to change the position, just walk around the tree. Continue to shoot and throw the Molotov cocktails until the beast surrenders. It is important to kill the bear quickly, as two cubs will soon come to you, who spits poison. And fucking from them sitting on the tree is unrealistic.

After the battle, come back to the dog. She will be in the northwest. A dog will bring you to the station, which should be on the right side of you. 4 supermutants will be attacked here. Spread with them, climb the stairs and go inside the building.

Go down through the basement door and collect items in the room. Here you will find the covers, armor on the corpse and other useful things. Then leave here and come back to the dog.

Continue to follow the north along the way, while the dog will not run into a small shack on the right. At this moment, an orange car should be right in front of you. Go to the launch and go down the steps on the right. Below to neutralize the alarm from cans and go through the door. Follow the right below the vaulted passage and immediately go to the left along the short tunnel.

After some time, the dog starts barking again. Go to the west to exit the tunnel to get to it. Look for kellog traces and check the bottle of beer on the table near the chair on the left.

Continue to go behind the dog. The psyche again teaches the smell of Kellog and run along the road to the west towards the bridge.

Cross the bridge neatly bypass abandoned transport. It is worthwhile to beware of the ambushes of the Wild Guli. When you reach the other hand, turn right and go on the way to southwest. Follow the pile, until you see a practically destroyed storming, which lies on the left side of the road.

Pick up a stimulator from the first to the inverted product trolley, then ate the wooden box to get the Molotov and Antiradin cocktail. Then collect items from a yellow protectron, which lies opposite the tree. After that, go back to the storming, turn on its remains and ask what happened.

After listening to a short story, continue your way to the West along the road. Quite soon you will come across the supermutant and his dog. They will attack if you come too close. Immediately go aside to avoid Molotov's cocktails that launches the supermutant. Create closer and use weapons with a good damage like a shotgun to finish the battle faster.

When you eliminate opponents, collect things from them and follow the dog. For the nearest junction, turn right and go to the north. Soon, the dog will come down from the road and go to the left of the steep slope.
Run behind the dog northwest through the wilderness. As a result, you will reach a rusty fence from the grid, where the dog will stop again.

Here are looking for traces of Kellog. Name this place. You will find bloody dressings hanging on the fence. Check them to continue. When the dog runs further, go through the hole in the fence and go to the north along the overgrown street. Continue to follow the dog until it ran to the steps of the building on the left.

Raby on the steps and go to the dog. The dog will bark in the sealed entrance to the building of Fort Hagen. Talk to him so that you have the following task.

Go to Fort Hagen

Now you need to get to Fort Hagen. Go down the steps and go around the building. Stay closer to the wall of the fort, so as not to get into the field of view of automatic turrets on the roof. Here is such a tank standing near Fort:

When you reach the back of the building, use secrets and carefully climb on wooden layouts. Upstairs, try to go closer to the walls so as not to get under the turret. If you are attentive and careful, you will not be toured. While they inspect the territory below, you can slip past them. If you have noticed, then destroy the turret with a pair of label shots.

Soon you will reach a large black hatch. Open it and descend to the building.

Almost immediately at the entrance you will be attacked by several synth-armed with laser pistols. It is not surprising that their weapons cause energy damage, so it is worth putting on the appropriate armor. And it's better to come here to come here. To determine the most suitable armor, look for an indicator with a zipper icon in the characteristics.

When you figure it out with armor, clean the room from the enemies. It is worth noting that fragmental grenades and weapons with a high speed of shooting like an armor-pier gun-gun or automatic institutional pistol, which the robots are very effective.

Eliminating the threat, go to the kitchen and on the table will see the magazine "Pistols and bullets", which will increase the damage of your weapon by 5% in critical hit. Collect all things in this room, then go to the bathroom on the left. You will find a closed first-aid kit, where there is a package with blood, rad-x and stimulant.

Having gathered all things here, pass through the flood and collect all the valuable items, destroying one automatic turret. In the corner of the room with a hole in the floor, enter the door, go down the stairs and crack the terminal. If you do it, you can activate a protectron, which will provide you with additional fire support.

Clean this floor destroying all the synths. In the process of stripping, you will find yourself under the sight of the ceiling turret. Use columns and furniture for cover and destroy them. Please note that there is a terminal in the center of the room, which allows you to deactivate turrets. But in order to get into it, you need a skill of hacking of very complex computers. You can also use the terminal to open the nearest protective door and enter the repository with ammunition and medical preparations.

When the turrets are neutralized, collect ammunition in the center of the room and, if possible, in the repository. Now call the elevator, go to it and click the button to get to the lower floors.

Below, go along the corridor and remove the chain with a blue door to the left. Go through it and wait until you. Then come back to a long corridor.

Stop as soon as you get to the trolley on the right and sneeze to deactivate the laser trap. The trolley is a dried corpse. You will meet a lot of synthes and turret ahead. Destroy them and collect valuable things. At the same time, Kellog will be broadcast on speakerphone and talk to you.

When you reach the end of the floor, deal with the turret on the left and pass through the security gate. Go further until you finish at the door center of Fort Hagen. Come in.

When you find yourself in the team center, descend on the steps to the right and head to the end of the corridor, destroying the Sinta path. It is better to throw grenades in them. At the end of the corridor, turn right.

Go to the rest room on the left and collect cartridges from the boxes from each bed. Please note that there is a terminal with a very complex protection on the wall of the room (it opens the placed room in the adjacent locked room), and in one of the bedside boxes for power armor.

Having gathered a hubar, go back to the corridor and continue to go on. Observe all the synths that will appear, and then go along the steps down. On the right there will be a room with a generator in which there is a full nuclear block.

Return to the corridor and go to the dining room, which can be found in the skeleton sticking out the window.

Go to the dining room and take from the table in the kitchen. From the description you will understand that it will give you a +25% to the critical damage from the energy weapon.

Open the box with explosives in the eastern part of the room, collect items and come back to the corridor.

Go down to the steps to the south and take the left below. Be prepared to face another synth group. Among them will be the strongest models. Having understood with them, follow the tunnel with pipes until you pass through the doorway at the end. Turn left, climb the steps and destroy the ceiling turret, if before that did not turn off the protection through the terminal.

Pay attention to the terminal with a very complex protection that is located on the wall ahead (it gives access to the adjacent room with a weapon). Now turn to the right around the corner. Here will be another ceiling turret. Enter the reception room in the south and immediately remove the last ceiling turret on the left. When everything is clean, pass through the wooden door near the northern wall.

Collision with Kellog and His murder

Behind the door, collect the contents of the first aid kit and open the box with cartridges on the bed. Next, follow through the door passage ahead. Go on the corridor to the left, climb the steps and go through the door at the end.
When the next room will light up the light, you will see kelg and several synthes that protect the territory. Do not shoot, go to Kellog and start a dialogue with him.

Ask him where your son is, and insist that Kellog take you to him. When you learn that Sean at the Institute, ask Kelloga, how to get there. At the end, select any answer and get ready to deal with the mercenary. Peaceful solution to Kellog's problem is impossible.

When the conversation is over, you will have only a few seconds (maybe a little more if you choose a sarcastic answer) before Kellog and his robots will open fire. Quickly deploy and run to the corridor from which you came. Hide around the corner at the base of the stairs and throw grenades or Molotov's cocktails right into the room to sweep a little enemies.

When the syntines are destroyed, the kellog cellets will come. You will quickly understand that the mercenary uses camouflage, which makes it invisible and does not allow you to apply V.A.T.S. This is very annoying. To get into the enemy, you need to go to the barely noticeable tremor, which appears during the movement of Kellog. Unfortunately, the mercenary not only becomes invisible, but also causes serious damage. He can kill you with a pair of accurate shots.

Well, if you start the battle, swallowing several honey x. This will increase your resistance to damage. Then touch it in the doorway at the upper steps and strengthen around the corner below. Start throwing the room with grenades (and avoid shots). If necessary, immediately replenish health with stimulants or other objects. Over time, the mercenary will throw a camouflage, and the battle with him will become easier. Stake in the corridor, choose your most powerful weapon and attack the kelg, as soon as it approaches closer.

When Kellog is defeated, take it with weapons, equipment and other things, including implants and password from the terminal.

Return to the room and find a mercenary computer here. It is located on a white table opposite the northern wall. Collect lying near stimulants and a journal "Fun with timid" (you will receive). Activate the terminal, read the available entries and open the door.

When you do everything, go to the detective and talk to him - tell me about your finds Valentine. Tell me that you need to find a way to find a son. Valentine will suggest to talk to Piper, a journalist from Diamond City. Tell the detective that you are ready to go and move in Diamond City.

Climb the steps on the south side of the room and turn left at the top. Follow the east and call the elevator at the end. Go to it and click on the button. When the doors open, you will find yourself in the corridor. Use the terminal on the wall to deactivate the turret and open the door out.

Once you find yourself in the fresh air, you will see the appearance of the airship of the "Brotherhood of Steel". Your journal will appear the quest "Shadow Steel", which can be performed later.

In the meantime, get the PIP battle and move to Diamond City.

Tell us about your finds Piper

When you arrive in the city, go to the northeast down the steps and look for the second shawl on the left. Above the doorway should be a big sign with the inscription DIAMOND CITY `S NEWSPAPER. Come inward and wait until the nick end your conversation.

After that, tell the journalist that you need help and that Kellog is dead. Ask her what to do now. Detective Valentine will suggest to visit Dr. Amary in the "Memoral House", which is in good neighborhood.

Tell me that you agree with this plan. And when the detective starts talking about the parts of the kelg brain, explain that you already have everything (you removed the implant from the Cellog's corpse). Now decide who you will take with you for the next quest: a detective, a journalist or anyone at all (in our case we will take Valentine). In any case, the detective will wait for you at Dr. Amary clinic, since without him the next quest does not pass.

The current task will be completed, and the journal will appear the following quest "Dangerous Thoughts".

If you have found a mistake, please select the text fragment and click Ctrl + Enter..

If you have completed the quest "Secrets of the Cabot Houses", then you will be not quite a simple choice - kill or free Lorenzo in Fallout 4. Lorenzo dwells in a closed psychiatric hospital "Parsons", where he identified his family. To gain access to this closed location, you need to go through a few mini-quests for the Kebot family.

First of all, you need to find the Guly of Edward Digan, who can meet in several locations - the colonial bar, the "Third Rail" Theater, Banker Hill or on the bench back in Daimodn City. If you are too lazy to look for this guly and you have a very high level of charisma, you can immediately go to the family mansion and clean it in the neighborhood, then talk to the intercom with its inhabitants. However, it should be borne in mind that the Gul will give you a serum that needs to be delivered to the mansion. If you did not speak with a humm, you will have to lie that you did not find the serum. With a high level of Charizma, you will be delivered and will give another mini-quest " Emodegen and her lover».

Emodegen Cabot is located in the Third Rail, which is located in good neighborliness. First you need to find a girl named Magnolia and ask her about Emodegen. As it turns out to be clear from the conversation - Emodegen became a member (voluntary or violently) of the local sect. To free the girl you need to either break into the main building of the sectarians (Rambo House) and shoot there everyone and pick up the key from Emodegen's room or try to find a room yourself and open the castle (only for those who have a hacking skill). It can be done easier, but only if you have a Harizma skill, talk to the main sectarian brother Thomas and persuade him to open the door and release Emodegen. As you learn later from Emodegen - you needed to deliver serum against aging in the house of Cabotov.

Having dreamed of Emodense to the family mansion, you will receive a temporary partner who will go with you to the hospital and will open access. In the hospital, you will need to kill several hostile mobs (Raiders and Wild Guli) and walk to the room where Lorenzo was locked. Do not forget that in the hospital you can find the magazine and the outer "Charisma".

If you kill Lorenzo Cabot in Fallout 4, then the Kebot family will be very grateful to you and generously thanks the covers. You can also calmly pick up all the trash in Lorenzo's room. Also a week later, you can get to the family mansion, where you will be awarded with a powerful gun - Lorenzo gun, which knocks down opponents from the legs and causes medium damage.

Provided that Lorenzo survives, the Kebot family to disappel you strongly and become hostile, since Lorenzo produced special serums for them, which slowed the aging process. However, Lorenzo in this case you generously thanks the opportunity to get an infinite number of times

Meeting with such an opponent as a claw of death will most likely in the plot, namely, at the same time, when for the first time put on power armor. Home Your goal is to kill a monster. In fact, nothing complicated in this, if you follow one rule - do not enter with him in the near battle. Relieve somewhere higher. Whether it is a roof of a building, his balcony or the second floor. Further shoot a mob with a weapon or use grenades. If a kill death claw You do not come out and he imposes to you near the battle, then act on another scheme: constantly move diagonally in different directions, avoiding open areas. Try to fight in the alleys and hide behind different obstacles.

Death claw tactics

Not subwinskaya mob close to yourself, try to follow easy rules:
  • Use the grenade launcher.
  • Try using mines. If you act with the mind, it may be quite efficient.
  • Darts can help if you need to slow down the enemy, as well as the shooting of the rifle on the legs.

Well, if you do not at all, you can not fight this beast, you can try to climb into such a place where it will not be able to get in its size. If you do it right, then the enemy will stand anything in one place.

That's all. We hope that these are not difficult advice helped you deal with the question. how to kill death claw in Fallout 4. Write in the comments did you manage to defeat the monster and from what attempt.


About from 10th minute Video you can watch as Arthur Blacksilverufa defeated the claw death.

Good news.
The game Follut4 has the fifth ending option.

Bad news: the game will have to start almost anew.

That's what I found:

The best ending Fallout 4D is alive and all happy

The essence is that at the end of the game the brotherhood began, the subway, the institute and minitmen cannot exist together. Thus, there are 4 standard endings for each fraction.

But, Bethesda has Bethesda, and another ending (fifth) still has, which will allow the hero to communicate and save all the factions, destroying the institute, and even perform quests after the plot (total, in general and global, and not just a part to find the Son) . In other words, if the Fallout 4 existed such a thing as "karma", then this ending would be considered "the best for high level of karma." Thus, everything will remain alive, everyone will be happy.

What is the difference from the standard endings?

In conventional versions (even for minitmen) there are cases (as a result of a sequence of performing quests of fractions), when the fractions will still fight arcs with a friend (for example, dance will be hostile to the fraternity of steel, or to fight the subway with fraternity), and some fractions, and Especially, will not be loyal to the hero. Here is the option - the full world.

And now we will tell you what the point :) Play will have to start first, since everything is not so simple.

1. By the time the story quest "Reunion" needs to complete all possible tasks of Baria Steel, available at that time in the Cambridge police station. At the same time, make and repetitive tasks also on the search for the artifact and murder of the Guli (one time), complete the dance quest to search for intercoms, talk with the only surviving paladin brandis in the bunker, report again dance.

2. Only after it is completing the plot task "Reunion" and go to the next part "Dangerous Thoughts".

IMPORTANT: Teleport to the Institute must be built with the minitmen of the task for the subway "Agent work" and for the brotherhood they became the "Shadow of Steel" - until you fulfill. Institute (after you visit) should hate you, have hostility. If there is a big desire, you can wander inside, even the last task of the main plot (find the Son) to perform the "Institution of a closed type". But then, the benefit of the game allows you to kill someone and run from there.

Please note: after the "Institution of a closed type" with the Father, do not communicate. Recording across the quest "Detention" better give to Sturgersce (the very person among minitmen, which helps the hero to get used to the construction of settlements).

3. After the Institute, you can perform the tasks of the brotherhood of steel until the moment in the quest "without mercy, when it takes to sit in the vertibed (helicopter). So do not sit down, but at the same time take all possible additional tasks from the fraternity have become and do not.

4. Also perform the minimens of the "Castle Protection" and "Selecting Minitmen" and begin the "critical mass", but do not finish again.

5. Go to the subway. Now I proceed to "agent work" and carry out all her quests up to the "Rendolf Station".

6. Now complete the "critical mass" and observe how the institute will destroy itself.

Completion

After you, multiple feed quests are waiting for you, but do not communicate with the PAM, otherwise she will want war with the brotherhood of steel. The fraternity itself will praise the hero (except the head of the macon brotherhood) and in the future, their quests will, as a rule, will be repeated for the killing of supermutants and raiders. In general, the hero love and respect and all the fractions are ready to give him a variety of assignments, so it will not be bored.
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There are a lot of gaming and useful information both by Falloot and for other games.

And they, in turn, took from these guys (video)


Those who played for any of the parties will be wondering how other people's game ended:

The ending for the "Institute"

In this case, the GG joins the Institute. After Sean dies (it is also called at the Father Institute), GG becomes the head of this place. The remaining groupings, with the help of GG, cause heavy blows. The same "Brotherhood of Steel" suffers a huge loss. Soon the "warriors" arrived in Boston, become simply broken. "Subway" (scientists, which sought to give freedom to synth) the same is to be destroyed (which, in general, and happens).

The rest, so to speak "free nations", remain living in the same place where they lived. With the help of a strengthened lighthouse, the GH transmits a message to everyone in the empty, the text of which chooses only a player, but the essence of which is approximately as follows: "We are an institution that is engaged in the revival of humanity. We do not present a threat to anyone, but if someone will dare to interfere - there will be the consequences of the decision. " And as indicated above - the GG becomes the main thing in the research complex.

The ending for the "Brotherhood of Steel"

In this case, the GG joins the "Brotherhood of Steel" and go to fight with the "Institute". Thus, the GG becomes the enemy number one for Sean, because it turns out "on the other side of the barricades." Together with the Brotherhood of Steel, the main character finds a way to get into the underground research complex to destroy everyone who is there. With the help of a huge robot (Liberty Prime), it creates a huge tunnel, which allows you to go to the "Institute" bunker. After the destruction of the remaining synthes, the GG forgives with a dying seamp. The head of the "Brotherhood of Steel" for the task performed gives the highest title and sends the GG on that to build a "new world". As for the rest of the inhabitants of the wasteland - no one else in this conflict takes part.

The ending for "minitmen"

After the minitmen get victory upon the seizure of the "Castle" (which previously belonged to minitmen, which were at the peak of their power) with the help of your help, of course. Begins to grow an open conflict with this grouping (Sinta VS Minitmen). To prevent a threat, minitmen decide to strike in the heart of Sitin - by "Institute". Soon they find a new secret entry - sewage. So, the main character (heroine) is pierced inside. Next, the portal is built and the connection is established. With the help of the portal, the soldiers are delivered inside the "institute" and takes place. The main goal of minitmen: seizure of the nuclear reactor and the seizure of scientists technology, which will be used for the benefit of surviving people. As for scientists - they remain alive.

Ending for the "subway"

For this ends, the GG must first be implemented in the "Institute" and talk to a kind of patriot and synth. Patriot is a scientist who helped escape a pair of Xent. Together with him, it will have to organize escape for all synthes, to arm them and destroy the "institute" together with the "Brotherhood of Steel". Having done everything, the GG expects a signal to start a special operation. To do this, you will have to pre-fulfill all the tasks of the "Father" (it's sean), that's just with some amended: Khardressetimi need a syntal raider, and the second hardress "merge". And when the "father" finally issued a task that is associated with the attack on the main base "Subway" you need to protect the "subway" from the "Brotherhood of Steel" attack and help them deal with them, destroying the airship. GG goes to the place of combat actions and beat off the attack of the "Brotherhood of Steel". The counterattack begins: the GG hijaches the coalcast with the technician, invades a huge airship, puts explosives and soon the airship explodes. Next, the GG must end with the "Institute". The GG makes the capture of teleport, teleports employees of the "Subway" to the place of hostilities (in the Bunker "Institute"), destroying everyone and together they put explosives in the reactor. After installing the bomb, the GG and the employees of the subway leave the "Institute" with the help of teleport and explode the "Institute" base. As a result, with all hostile groups, the synthes are free, and minitmen have lived, and live.