How to interrupt the casting of a spell in Dota. Spell Learning v0.08 - Mods in Development - TES V: Skyrim

  • 01.05.2020

Almost all spells can be improved. The basic spell has minimal parameters, but the higher the level of improvement, the more benefits the spell can bring. However, with each new improvement, the requirements for a certain magic and the amount of mana increase.

You can “pump” your spell by 4 steps (up1, up2, up3, up4). Requirements for each up can be found in Help, in the "Spells" section.

Some of the spells also have up5, it is purchased in the Artifact Store for talents.

It is not necessary to ap1-ap2-ap3-ap4 sequentially, from the basic one, you can immediately turn the spell into ap4, the main thing is that you have enough magic for it.

How to improve spells?

You can improve spells in the Tower of Secret Knowledge on the 4th floor.

To improve a spell, you need to buy a staff of the element to which the spell belongs. All staves cost 200 coins, they can be used more than once, since after studying they become "clean" again. Staves, charged or not, can be traded / traded.

Next, you need to choose the parameters of improvement: a staff of a certain element, the level of the spell and the stage of improvement (up1, up2, etc.). After that, the number of points and doubloons required for improvement is displayed.

If you have the required amount and a staff, you can start collecting the necessary points. You get them by playing Marbles (lines, balls). The essence of the game of Marbles

The essence of the game of Marbles
The essence of the game: collect lines from balls of the same color.
The minimum should be 4 balls in a line, the maximum can be 6. Lines are counted horizontally, vertically and, which is quite nice, diagonals. As soon as you have collected a line of balls, they add points to you and disappear (you can see the current score to the right of the game field). If all the cells are filled with balls, you have lost.

If you lose, you lose the doubloons that were required for the up, the staff remains with you.

If you interrupt the game before the required points are collected, this is equivalent to defeat and you will lose doubloons in the same way.

For a spell up, it is enough to score the number of points that was indicated before the start of the game. As soon as the required amount is typed, a notification will appear, but you will have to interrupt the game yourself.

So you've charged your staff. Now, to improve the spell, open your inventory, put on the staff and click on it - a field will appear in which you can choose which spell that suits these requirements you can pump. An upgrade notification will appear - your spell is ready.

Spell Upgrade Cost Table

anan1an2an3an4
level
2 1000 2000 3000 4000
3 2000 4000 6000 8000
4 3000 6000 9000 12000
5 4000 8000 12000 16000
6 5000 10000 15000 20000
7 6000 12000 18000 24000
8 7000 14000 21000 28000
9 8000 16000 24000 32000
10 9000 18000 27000 36000
11 10000 20000 30000 40000
12 11000 22000 33000 44000
13 12000 24000 36000 48000
14 13000 26000 39000 52000
15 14000 28000 42000 56000
16 15000 30000 45000 60000

Spell enhancement points table

anan1an2an3an4
level
2 100 105 110 115
3 110 120 130 140
4 120 135 150 165
5 130 150 170 190
6 140 165 190 215
7 150 180 210 240
8 160 195 230 265
9 170 210 250 290
10 180 225 270 315
11 190 240 290 340
12 200 255 310 365
13 210 270 330 390
14 220 285 350 415
15 230 300 370 440
16 240 315 390 465

"Physical strength and weapons are certainly good, but the real power is in magic."
"I would explain the process of my research to you, but I'm afraid you won't." (Wunfert the Unliving)

While reading the volume of the spell, you will come across a puzzle drawing, having solved which, you can study the spell.

When a vanilla volume of a spell enters the player's inventory, it is replaced with a duplicate book.
After reading the book, if you select the "Construct spell" item, then the GG is transferred to a special cell (depths of consciousness) and the spells for controlling energies are given to him, and the spell's volume will disappear.
Spells are in the School of Destruction and their names begin with an asterisk.
With these spells, you need to hit the elements of the field to get the pattern conceived in the puzzle figure.
When you finish forming the pattern, then pull the lever in front of you. You will be teleported back.
If the pattern has been drawn up correctly, then the spell will be learned.
If not, then trouble can happen.

So far, only Destruction spells are covered, with the exception of the most powerful ones.
For each spell, there are 3 variants of puzzles.

There are 6 types of energies in total
0 - empty
1 - fire - red
2 - water - blue
3 - air - gray
4 - earth - brown
5 - life - yellow
6 - death - purple

There are two types of puzzle drawings
1) the original color drawing is cut into several fragments and they are mixed.
2) On the right of the field, the line-by-line amount is presented, at the bottom of the amount by the column. Some of the cells are full.

In the Depths of Consciousness, everything on the floor from the Nordic ruins is needed for testing. So far, during normal play, the GG will run across the floor of Azura's crystals.
The Dwemer Lever sets the correct pattern for the current puzzle.
The door leads to Whiterun.
In a container named Variant Store, the number of books indicates the current puzzle variant number.

I plan to make the system so that compatibility patches made by other modmakers do not conflict with each other (of course, if they are made for different mods with spells)
But for now, it's better not to make patches. Let the mod run on real game... Suddenly I want to change something.

To connect a spell to this system, you need
1) Create a book (as an example, you can take any book from my mod)
This book is not meant to teach a spell.
In the text of the book, place the link picture
.png "height =" 451 "width =" 296 "> (choose the width and height of the picture at your discretion)
Be sure to close the editing window

2) Create a magic effect by duplicating one of the existing ones with the prefix lernS_
In it you need to create a script expanding lernS_TemplaSpellDecriptorScript.psc, not magiceffect (see lernS_IceFrostbiteDecrScript.psc for an example)
This script should implement (contain) 4 functions
int Function CountSpecifedDebuffsForSpell () - returns the number of special punishments for mistakes made while constructing a spell
Function SpellSpecifidDebaff (int NumbOfDebuff_in = -1) - applies a special penalty at the specified number
int Function GetCountOfVariant () - Returns the number of puzzles for this spell
int Function GetTemplateBySpellVariant (int NumbOfSpellVariant) - returns an array of 25 integers describing the pattern
numbering in the array 0-24
0__1__2__3__4
5__6__7__8__9
10_11_12_13_14
15_16_17_18_19
20_21_22_23_24
It is desirable that there be at least one special punishment and one variant of the puzzle.

3) Fill in the properties of the script
lern_PayForMistakesQuest - filled with AutoFull
lern_ControlerQuest - filled with AutoFull
LerningSpell - here specify the spell that will be studied
ThisSpellBook - specify the book you created here
Be sure to close the magic effect editing window

4) Back to editing the book
Fill the ThisLerningSpellDecriptor property of the lern_BookScript script with the created magic effect

5) On the book of spells from the mod with spells we hang the script lern_VanilaSpelltomeScript
ThisSpellBook - indicate this book
lern_ThisSpellBook - indicate the book you created
This script simply replaces the original book with yours. So in printse you can edit this book similar to the one described earlier. But in this case, if the player uses the save in which the mod with the spell was connected without your patch, then a guaranteed crash will happen.

NOT a bug
When you read a book, it almost always opens twice.

Bugs
When punishing "Spam spells", the playing of the effect can be interrupted by removing the weapon, but the control of the battle will still not return to the player until the debuff ends.

Features
Previously learned spells can be re-constructed

The main functionality is already working. Now I will decorate and fill it. So far, we are catching bugs that I have not noticed.

In today's update, the Winter Battle Pass 2017 has been added to the game client, which is dedicated to the April tournament The Kiev Major. Below is collected all the available information about the new item and what it gives to the owner.

Buying and leveling up

The cost of the compendium in Russia will be £ 485. Like last time, you cannot buy additional levels and boosters - the Battle Pass contains only 60 levels that you have to overcome on your own. However, if you have extra money for Valve, you can always buy additional items: tickets for one participation in the Battle Cup (60 rubles), the Winter 2017 Treasure I treasure, and later - two other chests and card sets for the fantasy league.

There are several ways to raise the level, like last time:

  • By completing daily and weekly quests.
  • Completing the tasks of three special quest branches.
  • By placing bets to win the game.
  • Earning achievements in a special section.
  • By winning the Battle Cup.

As practice shows, it is quite possible to "pass" the compendium. The Battle Pass is valid for three months (until April 24).

Each of the three branches has 15 quests, for each you get 200/300/400 points. Thus, you can earn 18,000 points (18 levels) in 45 hours of play, although in fact it can take more than a hundred - it can take from two weeks to a month. Daily tasks can be performed in parallel, they will bring you 1300 points every week, and well-placed bets - 1500. Moreover, you will receive about 7000 points for various achievements. Do not forget about the chance to test yourself in the Battle Cup.

It turns out that after a month of playing a daily game for 2-3 hours, you will be able to raise yourself more than 40 levels.

Awards

The set of bonuses looks a little poorer than the autumn version, but attractive in its own way. In addition to three treasures and bluish visuals, you will receive a set of emojis, a courier with additional styles, a ward, and new taunts. It is worth noting that this time the player cards are issued immediately (although they cannot be opened yet for obvious reasons), and the total number depends on your level.

But first things first. Level 1 gives you the Winter 2017 Treasure I, plus a new weather effect that will disappear with the Battle Pass at the end of April, a ticket to the Battle Cup, and six card packs. Not much.

And here's what awaits us when we level up:

Cosmetic items

Of the three treasures, as usual, only the first one is presented at first - Winter 2017 Treasure I. It contains one of eight sets, and can also please the owner with an additional rare set for Pudge Pudge and an ultra-rare set for Phoenix.

You can clearly see all the sets in the video below.


The new Sappler The Eager courier comes in four styles and gets better as the Compendium is leveled. The first style is somewhat reminiscent Treant Protector.


The Watchful Wyrm looks like this.

Quests

Supports can finally rejoice - the line of special quests for those who love and know how to play support heroes has returned again.

Guardian's Path:

  • Install 4/8/12 Observer Wards
  • Stun 2 or more heroes 4/6/10 times
  • Assist in killing 6/10/15 times
  • Spend 4/8/12 Urn Of Shadow
  • Silence heroes for 40/80/120 seconds
  • Upgrade your boots to 6: 00/10: 00/14: 00
  • 500/1250/2500 gold for support items
  • Take part in killing a hero within 15 seconds after teleporting 2/3/5 times
  • Take part in a kill after using Eul 2/4/6 times
  • Stop using Healing Salve / Clarity / Bottle 1/2/3 times
  • Heal yourself and allies 2000/3000/4000 health
  • Deal 4000/6000/8000 damage with your ultimate
  • Finish off 15/60/45 allied creeps
  • Slow enemies 100/175/250 seconds
  • Final Quest: Heal 1000/2000/3000 heroes and towers with Living Armor and disable enemies for 20/40/60 seconds

The reward for this line, however, is quite worthy - a new set for Treant Protector.


The second line of quests is the path of the inquisitor. Interestingly, most of the quests can also be suitable for a skilled support and for a hardliner-caster. The choice is yours!

  • Collect 3/6/9 Bounty Runes
  • Scan find enemies outside the fountain 1/2/3 times
  • Win 1/2/3 games before 35:00
  • Interrupt Casting Enemies 2/4/6 Times
  • Get 4/8/12 kills or assists after using Blink Dagger
  • Reach level 25 on 1/2/3 wins
  • Use Force Staff 10/20/30 times
  • Use Rod Of Atos 5/10/15 times
  • Hit 2 or more enemies under the Veil Od Discord 4/8/12 times
  • Deal 7500/12500/17500 magic or pure damage
  • Free yourself from 2/4/6 debuffs with Guardian Greaves
  • Destroy 50/100/150 Trees
  • Finish off 300/600/900 creeps
  • Burn 2000/3000/5000 Mana to Enemies
  • Final quest: Cast Arc Lightning on three or more heroes at the same time 6/12/18 times and deal 4000/8000/12000 magical or pure damage.

As a reward, as you might guess from the last task, you will receive a set of Zeus.


But the third branch is suitable exclusively for core characters who can farm and kill.

  • Get a 3/4/5 kills streak
  • Destroy 10/20/30 Enemy Shrines (Multiple Games)
  • Kill 60/140/220 creeps, 10/20/30 of them are ancient
  • Kill 10/20/30 enemy heroes(for several games)
  • Use Echo Saber to slow enemies down 10/20/30 times
  • Dodge or dodge 30/45/60 attacks, of which 1/3/5 are abilities
  • Kill 2/4/6 enemies before 15:00
  • Deal 3000/4500/6000 damage after breaking stealth
  • Double Kill 3/6/9 times (Multiple Games)
  • Deal 2000/4000/6000 damage to enemies with Mjollnir / Maelstorm lightning
  • Deal 600/750/900 damage to an enemy with a single physical attack
  • Use Silver Edge on enemies 10/15/20 times
  • Gold per minute after the game must exceed 300/400/500
  • Steal 2000/4000/6000 damage from enemy heroes with lifesteal
  • Final Quest: Deal damage to two or more heroes with Mana Void 2/4/6 times and deprive enemies of 1000/2000/3000 mana with Mana Burn.
Compendium

While most of the pages of the compendium are closed, you cannot even predict the teams invited to the tournament. But the page with the player cards has become available. As soon as they can be obtained, many will be seriously interested in assembling their favorite team. After collecting all five players on the team, you will receive unique effect teleport and smiley, and collecting five silver or gold cards - an improved effect.