Fast pumping 1 40 l2 хф. How to quickly pump a character in Lineage II? Equipment for pumping

  • 01.05.2020

I express my deep gratitude to the author of this guide LoneWolf... The manual written by him is perfect for both beginners and players who decide to farm a little adena in about 3-4 hours of play.

introduction


If you are a beginner on the official server, and even more so if you have never played this game before, but want to quickly develop your character before getting a second profession, and get funds for further development character, then you are right here.

Here I will tell you how to pump your character to 40+ in 3-4 hours on quests for beginners, I will give advice on how to pass them efficiently, and at the same time you will get acquainted with the basics of the game.

If you are not a beginner, you already have some playing tools and knowledge of the game, and you want to quickly pump the twink, then you can of course follow this guide. But, you have the opportunity to save 30-60 minutes, in comparison with the passage, which will be described here. I wrote for you separate guide to quickly pump a twink to level 40.
If you only need the maximum from this guide fast passage initial quests, then of course you can not read the hidden text. In it, I will outline general game questions that will relate to this or that moment. According to this guide, you will go through these quests without reading the hidden text ... probably ... Therefore, if you already know all this, then you can skip reading it.

If you are a beginner and you want to learn more about the basics of the game, then I recommend reading the hidden text. Of course, this will slow down reading the guide and completing quests, because much of what is written in hidden text you should consider in the game client or even try. But, personally, I believe that by spending "extra" half an hour reading and testing the stated things now, you can subsequently save much more time and avoid mistakes.

There are, of course, compromises. For example, you are now reading the guide completely, and then open the game and already go through the quests without looking under the spoilers. The downside is that a large amount of information will be set out in hidden text, which is difficult to immediately put into your head if you read it in isolation from a specific game situation which he comments and in general with a closed client of the game.

Alternatively, you can still follow the shortened version of the guide, and look under the spoilers only if you have difficulties at one stage or another of the passage. If difficulties do not arise then read it all at your leisure.

Character Creation

I hope you have successfully entered the game.
If this does not work for you, then try to find the problem that has arisen. If you do not find, then create a topic and describe in detail the problem that has arisen in this forum section.

After selecting a server, you will see Big hall where your characters will stand when you have them. And to create your first character, press the "Character Creation" button.

1) Select the race of your character. There are 6 races available: Humans, Elves, Dark Elves, Orcs, Dwarves and Kamael.

2) Select the base class of your character: Warrior or Mage.

3) Select the gender of your character.

4) Select the Nickname (name) of your Character.

Nickname must be at least three and no longer than 16 characters. It must not contain spaces or other special characters. Valid characters are Cyrillic (Russian letters), Latin (English letters) and numbers. But, you cannot mix Cyrillic and Latin in nickname.
Please take 5 minutes, and come up with a really original nickname... Because the nicknames "Nagibator" and "Harry Potter" are 100% already taken, I guarantee it! And nicknames like "xxxNagibatoRxxx" or "Harry Potter111" look pathetic, and everyone can immediately see that this player has not a penny of originality and imagination.
If nothing original is invented, then you can use the nickname generator for MMO, of which there are countless on the Internet, for example http://onlinetoplist.com/nick.htm- not all nicknames there are readable, but at least they do not hurt the eyes.

5) Select the face, hairstyle and hair color of the character.

6) Click not the button: "Create character".

So you appeared ...

Maybe your character will appear immediately in the Museum building. But it may happen that you appear on a terrace near a building at some distance from the city or somewhere at the entrance to the city on the road. If you appeared not in a building, but somewhere on the street, then you need to go to the city using the "Traveler's Teleportation Scroll", which will be found in your inventory. After that you will find yourself in the Museum building.

1. In the Museum you need to go to the NPC Pantheon, which stands across the hall opposite the entrance. I'll show you this uncle now:

Remember where this type of civilian appearance stands, you will need it more than once.

You need to left-click on the NPC Pantheon once to target, and once more to start a dialogue.
For the sake of curiosity, you can read all the points of the dialogue, but you need the last point "Quest". Click on the "Quest" item and select "To the central square". Click through the dialogue to the end, and agree to everything.


Active quests window

An icon with a scroll should appear at the bottom of the screen, signaling that there have been changes in the quest status.

V in this case it will mean that you have successfully accepted the quest. Clicking on the icon opens a window of active quests, where you can always clarify what exactly is required of you. You can open it at any time by clicking Alt-Q.

In addition, an arrow will appear indicating where you should run, and a scroll icon on the radar and on the map, indicating the place where the next item of the quest should be completed. If you are far away from this place, there will be a different icon on the radar: an angled arrow indicating the direction. True, you should not trust this arrow one hundred percent, because sometimes for some reason it sausages. Better check the map. The map can be opened and closed by clicking Alt-M.

The essence of the first quest is that you need to leave the building on the square and talk to NPC Theodore.

Run out through the arch to the street. You will find yourself on a high porch.

Go down the stairs. Here you will be shown another short video, this time you will see the NPC you need to go to. Get down to the end of the central staircase and run to the fountain. Literally a dozen steps later, you will stumble upon the NPC Theodore, which you need.

Start a dialogue with Theodore, select the "Quest" item, choose the name of the current quest. This should be done with all the necessary NPCs during quests, so I will not dwell on this further.
Click through the dialogue to the end. Congratulations! You have completed your first quest and get your well-deserved:
Exp: 30, SP: 100, Adena: 3000.

Important note


You can safely click through the dialogues in the first quest. But, in the future, I recommend you to read them all the same. It helps a lot to understand what exactly is required of you, and you will mow less during execution. Alternatively, you can read this guide carefully: I will try to reveal all the subtleties where they are. Well, that is, either you carefully read the dialogues with the NPC and the tips and then you can not read the guide further, or you carefully read this guide and then you can not read the text of the NPC. If you do not carefully read at least one of the above, then you will almost certainly screw it up somewhere and waste time. I myself was doing these quests for the first time very stupid, and all because I lost the habit of reading dialogues with NPCs.
Do not rush to run and spend the received adena. Firstly, at 3000 you will not really roam here, they are waiting for you O major awards. And secondly, everything you really need for the first time will be given to you completely free of charge, with a few exceptions, which we will talk about later.

Basic combat skills training


The next few quests are dedicated to teaching the new player (i.e. you) the basic things that you just need to know in battle.

2. Talk to Theodore again... He will offer you to find Master Chenon, who is in charge of the training of troops here.

I hope that you have already become comfortable with the quest pointers, and you will not have any difficulties finding this NPC. Just in case, I will point out that it is located in the eastern part of the city, i.e. if you are still facing Theodore, then you need to turn right and run about thirty meters. You can break straight in the direction of the arrow, or you can follow the messenger sent by Theodore to escort you to Chenon, it doesn't matter at all.

Talk to Chenon. Get Exp: 40, SP: 500, Adena: 5000.

3. Talk to Chenon again. It turns out that she is too big a shot to deal with you personally, so she will send you to the smaller boss - Ivain, who actually trains the recruits. Follow the arrow to Iven or follow the messenger.

Talk to Iven, he will offer you to beat the scarecrow depicting the enemy. A couple of scarecrows stand on the right, and a whole row of them behind your back. Hit the scarecrow until its HP bar is completely darkened.

Enemy attack


First you need to select the scarecrow as your target, with one click of the left mouse button. Further, if you are a warrior, then do one more left-click on him, and your character will automatically run up and attack the scarecrow.
If you are a mystic, then do not pretend to be Boromir, otherwise sooner or later you will end your path like him. Better pretend to be Gandalf and beat the scarecrow with magic. Then you don't even need to go down the ladder.
By default, the spell in the mystics on the panel is the second after the attack, and accordingly it is hung on the F2 key. But personally, I advise you to put it on F1, and generally push the sword icon to F5 or further.

Like that:


Applies to all races of mystics except orc adepts. You, orcs, are definitely cooler than any Boromir, so you can fight like a warrior if you so desire. And in this case, it is not only possible, but also necessary, because you have no magic attacks yet.

How to "kill" the scarecrow, talk to Iven again. Then talk to the Newbie Helper standing next to... The Beginner's Assistant will impose on you enhancing spells (buff) and offer to attack the scarecrow again in order to assess how much cooler it is with a buff than without it. Attack the scarecrow again until its HP bar is completely darkened.

Buff for beginners


I don’t know if you appreciated it or not. But believe me, it's really cooler with a buff than without it. At low levels, do not forget to take the main buff from the Assistant or the Newbie Guide, who has at least one in every populated city. There are two of them in the Talking Island Village. The second one stands on the square on its western side, near the fountain.
Keep track of the buff time for beginners, if you have little left, then visit the nearest Assistant or Newbie Guide. Because without a buff, fighting monsters will immediately become much more difficult, and you can even be killed. The remaining buff time can be found by hovering the mouse cursor over the corresponding buff icon. Buff icons are usually located in the upper left corner of the window, next to the CP / HP / MP bars.

At high levels, you can get a buff from other characters in your group, or even apply to yourself or others yourself, if your class has enhancing skills.

Talk to Iven. He will be satisfied with your success and will give you an award:
Exp: 300, SP: 800, Adena: 7000. Wooden arrows 500 pcs., Potion of healing 50 pcs. And also a whole mountain of not the worst weapons: Staff of the traveler's apprentice, Bone club of the traveler's apprentice, Knife of the traveler's apprentice, Cestus of the traveler's apprentice, Bow of the traveler's apprentice, Sword of the traveler's apprentice.

Traveler's Apprentice Weapon


This weapon is much better than the one given to you at the start. Therefore, it's time to open your Inventory and rearm, picking up some of the weapons issued. To pick up a weapon, or put on an armor, you need to right-click on its item icon in the inventory, or double-click on it with the left mouse button.
If you are a mystic of the race of people, elves or dark elves, then pick up the staff, no options. You can also keep yourself a war club or brass knuckles in case of emergency.
An extreme case is when you have suddenly MP will end, and next to it is an unfinished monster, barely alive, but feisty. Obviously, it’s better not to bring it to such a point. To prevent this from happening, do not forget to look at the MP strip to be sure that you still have enough mana to kill this monster and everyone who can help him.
If you are an adherent of the orc race, then take any military weapon of your choice, except for the bow, because Your accuracy is not very good, and the increase from the Cry of the Soul is fixed, so it is more profitable for you to hit more often. But the staff is also worth leaving.
If you are a warrior of any race, then I dare not impose my choice on you. You should take a closer look at the characteristics of the weapon, try to run around with different things. Especially if you have not yet decided what class you are going to play for. But, purely from the point of view of the earliest possible completion of quests, I would advise you to take a bow in your hands. With a bow, you attack remotely, which means that you do not run to the monsters, but they run to you, which greatly simplifies and speeds up the process of their extermination. But in this case, keep yourself some kind of military weapon of contact combat, or even a few, in case of finishing off close opponents.
Unfortunately, the weapon issued to you is "like a state-owned" weapon, so you cannot transfer it to other players. And toss it on the ground too, and the NPC merchant won't buy it. Excess weapons can be removed by dragging them to the trash can icon. This is what I advise you to do as soon as you decide on what kind of weapon you definitely do not need. In general, at these levels, there is practically no difference in the damage of an auto attack with any weapon, but if you are a warrior, then be sure to look at what weapon you will have skills in the future, and leave such a weapon for which there is at least one skill. We'll talk about skills a little later.
Healing potions that were given to you, drag them to the shortcut bar, to a button convenient for you. If you need them, you will not have time to search for them in your inventory.

4. Talk to Iven again. This time he will give you a key to the training dungeon and offer you to train on the flattere Husk cats that live there.

Go around the platform from any side and go down the hill to the next NPC Holden at the sign, he will let you into the dungeon. There you will find four monsters (here they are called mobs) fighting with the guards. Help the guards, and kill all mobs... This is done in the same way as you did it with scarecrows before, only the mobs will die when their HP becomes equal to zero.

When all the mobs are dead talk to the NPC, who is simply called "Guard" here... He will give you Soul / Spiritshots without rank, and tell you how to use them.

Soul / Spirit Charges


Soulshots / Spiritshots are special magical items that charge your weapon with magical power, which increases the damage inflicted by the weapon. In this case, the charges are consumed. Once these charges were almost a luxury, but now improved quest rewards and cheaper equipment allow players not to save on such trifles. Therefore, usually players use Soul / Spirit charges everywhere and always. During the game, make sure that they do not end with you, otherwise you may find yourself in a difficult situation.
Soulshots are designed to deal physical damage, they double the damage from a normal attack, and significantly increase the damage from physical skills.
Spiritshots increase approximately 1.4 times damage from magical skills, increase casting speed and the chance of inflicting magical negative effects on the enemy.
Blessed Spiritshots approximately doubles damage from magical skills, increases casting speed and the chance of inflicting magical negative effects on the enemy.
Soulshots / Spiritshots are divided by ranks, in accordance with the rank of the weapon you are using. Weapons of a certain rank will not use Charges of a rank other than their own.
Low-grade charges can be purchased from the grocery store. Higher ranks can be purchased from other players, in the marketplace, or at a thrift store. I will tell you about the ranks of equipment and other items a little later.
Soulshots / Spiritshots / Blessed Spiritshots on gaming slang called "nipples", and in the letter abbreviated as SS / SpS / BSpS, respectively. For example, if someone yells, "Buy D-grade military nipples" or "Buy SSD," then they want to buy D-grade Spiritshots.

Drag Soulshots / Spiritshots to the shortcut bar, and turn on automatic use by right-clicking on their icon. Left-clicking on the icon will load the weapon once in manual mode, if it is not already loaded. Usually, players use automatic charging, because there is not much point in saving charges. Disabling automatic use is carried out by pressing the right mouse button again on the icon of these items on the panel.

Re-attack the revived mobs and kill them all. It should be faster. Talk to Holden to exit the dungeon. Run back to Shannon at the sign and turn in the quest.
You get a reward: Exp: 300, SP: 1500, Adena: 9000 and the received charges also remain for you.

5. Talk to Chenon again. She will offer you to learn special fighting techniques (skills) and send you to Gallint. Run to Gallint at the sign. It is located in the western part of the city in front of the administration building. Talk to Gallint. Get: Exp: 1700, SP: 200, Adena: 11000

6. He will send you to the Master of your race, who is located right there in the Administration building, or on the porch in front of him. Talk to the Master of your race, then return to Gallint, talk to him and get a reward: Exp: 3254, SP: 2400, Adena: 12000, Soulshot / Spiritshot: No rank 1000 pcs.

7. Talk to Gallint again. He will ask you to hit the road to the Museum and take some papers. Run to the museum to the Pantheon. (Do you remember where it stands? If you forgot, then follow the arrow in different ways.) Talk to the Pantheon, you get: Exp: 5300, SP: 2800, Adena: 14000.

Now you have reached level 7 and it's time to learn skills since You will need them in the next quest. Now you can afford to learn all the skills in a row, because for quests you are given a sufficient number of skill points.

Learn the skills that you deem necessary, but among them there must be at least one attacking skill that works with the weapon that you have in your hands. It is easier for magic classes, because they are given this skill initially, but nevertheless it will not hurt them to learn everything proposed. Dwarves should learn the skill "Appreciate".


Skills


I hope I don’t need to explain what skills are. This thing is understandable to anyone: the Necromancer can wear magic armor and conjure, the Warrior can wear heavy armor and inflict special blows, the Blacksmith can create weapons - obviously. In game slang, a skill is often called a "skill".
But, at first, your character has very few skills. You will be given to learn new skills as the level of the character grows and he receives new professions. The first time new skills appear at level 5 for military classes and at level 7 for magic classes. As soon as it becomes possible to learn new skills, a special icon lights up, signaling this:
Clicking on it opens the skill window. You can also open (and close) this window at any time by clicking Alt-K.
By going to the tab "Learning skills" you can learn new skills. To do this, left-click on the skill icon. You will be shown a short description of the skill and asked to learn it. Agree. In general, there are very few useless skills in the game, and even skipping them you are unlikely to save any noticeable amount of SP, which is usually abundant at low levels.
After learning new skills, the "Active" and "Passive" tabs will be highlighted. This is a subtle hint that it will not hurt you to go there and read the descriptions of the acquired skills again. And also bring out new active skills on the quick access panel - those of them that you deem necessary.
As you already understood, skills are divided into passive and active.
Passive skills work themselves, always when the necessary conditions are met, if any. (For example, the necessary equipment is worn.) If the conditions are not specified, then this skill always works. There is no need to place passive skills on the panel, as they do not need to be used, they are used themselves.
Active skills only work when you explicitly use them. Active skills can be activated by left-clicking on their icons in the skill window. But, it is much more convenient to transfer them to the Quick Access Panel, then you can use them without opening the skill windows, using the mouse or keyboard buttons associated with the panel. Active skills usually consume MP, although there are several skills that consume HP or CP. If you have less CP / HP / MP than you need to activate the skill, then it cannot be activated.
Also active skills are:
Physical (attacking)- cause direct damage to the enemy. Physical attack skills do not have a specific common name, but dagger skills are usually called "abilities". This name reflects the fact that the skills of daggers do not always damage, but with some chance or under certain conditions: for example, only in the back of the target. Offensive skills have a power that is usually indicated in their descriptions. The higher the power of the skill, the more damage it will do. As a rule, a physical skill deals damage several times higher than a simple strike with the same weapon. Damage calculation formulas can be found, for example, here and here, but very few people bother with this; usually players rely on practice. Some physical attack skills, in addition to direct damage, impose a debilitating effect on the enemy.
Magical (attacking)- cause direct damage to the enemy. In gaming slang, they are called "nuke". They also have power, but the calculation of damage differs from physical skills, therefore, these figures of physical power directly. and the magician. skills to compare is meaningless. Some magical attack skills, in addition to direct damage, impose a debilitating effect on the enemy. For example, Freezing Strike has little power, but can slow down the enemy.
Enhancing- strengthens you, a dedicated target or a group of allies. If it is possible to impose a skill on another, it is called "buff" in slang. If for a group - "party-buff". If only self-buff. To use the buff, you need to target yourself or another player. To use a party buff or selfie buff, the target can be omitted. (To target yourself, click on the window with your own CP / HP / MP.) An enhancing spell will be applied to the target, which will increase its characteristics for a while.
Laxative- weaken a hostile target or group of opponents, reducing their characteristics for a while. All weakening skills have an implicit "chance of passing" parameter, i.e. the skill may or may not work on the target. The chance of passing also depends on the characteristics of yours and the target, on the difference in levels between you and the target, on the effects imposed on you and on the target. In slang, weakening skills are called "debuffs" if they reduce the characteristics of the target, and "DoT" / "pillbox" if it deals long-term damage to the target. For example, poison and bleeding are pillboxes.
Healing- restore health: yours, the selected target or a group of allies. In slang, they are called "heal". I also tend to include skills that remove negative effects here. For the latter there is no special generally accepted name, you can call them all "cleans" by the name of the skill "Purification" - the healers will understand you, if anything.
Switching- they strengthen you, but at the same time they usually spend MP / HP continuously.
Typical example: "Soul Cry" of an Adept orc, which is given to him immediately. (It consumes a little MP and significantly increases the adept's physical attack. Since the adept easily regenerates mana when physically attacking mobs, the skill should always be turned on when your adept fights like a warrior.)
Some toggling skills consume a lot of MP / HP and should therefore only be used sparingly when absolutely necessary. Enabling / disabling is carried out by left-clicking on the skill icon in the skill window or on the panel. When enabled, the icon shimmers. The skill will automatically turn off if the parameter consumed by it decreases to one.
Subject- are somehow related to objects, this includes craft and skills given by the actual objects. The skills given by objects are valid only while you are wearing the corresponding object. An example is an agathion bracelet.
Crafting allows you to create some items. Most races own only a general craft that allows you to create auxiliary items, while gnomes develop the gnome craft, which allows you to process resources and create weapons and equipment.

8. He will tell you that you need to go to the Museum and find there on one of the tables the Book "War of Gods and Giants" and will move you to the inner hall. Look for the book on one of the four tables highlighted in yellow. To check if there is a book on the table, "talk" to him.

Once you find the book, two Suspicious Invaders will appear and attack you. You need to first hit the Invader with any attacking skill, and only after that you can kill him. (Dwarves should use the Appreciate skill.)

Use your skills and kill both Suspicious Invaders. After that, talk to Museum Guard Tyrone to return to the first room of the Museum. Talk to the Pantheon. Quest Reward: Exp: 7800, SP: 3500, Adena: 16000, and two Apprentice Earrings. Put on earrings right away, they are not particularly needed now, but let them be in business.

9. Talk to the Pantheon again. He will send you to the Monarch of the Kekei Flame. Run to the administration building, there you will find it. Talk to Kekei. Get: Exp: 13000, SP: 4000, Adena: 20000.

We leave for exploration to the ruins of Esagira.

10. Talk to Kekei again. He will traditionally offer you to run to another NPC. This time your target is Atran and he is out of town. Run to the way out of town... There is an NPC-gnome named Squire, talk to her and agree to try Kukura.

Horse Animals


Moving short distances in the game is done mainly on foot. Sometimes big ones too. At high levels, the process of moving around game world can be significantly accelerated if you get a mount or a mechanism (mount). A demo version of animal riding will be shown to you completely free of charge on Talking Island, you just need to chat with special NPC-gnomes standing in different parts of the island. Use it, it saves time.
In the future, the following options for obtaining the mount will be available to you:
- Taking a dragon at level 35+ on a quest, pumping it to 55, and completing another quest for the dragon to grow up, you can turn it into a Strider - a riding dragon.
- Taking a wolf at level 15+ on a quest, pumping it to level 70, you can turn it into Fenrir - a fighting and riding wolf without any quests.
- When you level up to level 85 and pass Awakening, you will be given a horse.
- Also, several types of mounts are available for purchase in the in-game store for rubles, they can be used at any level, but they have a limited validity period.
note, as a rule, you cannot attack and use offensive skills while on horseback.

Equipment for the mystic


If you play as a mystic, then before you leave the city in search of adventure, you should do one more important thing. Visit an armor merchant and purchase from him: Leather Helmet, Tunic of Devotion, Pants of Devotion.
All this makes up the Set of Devotion, which, when collected, increases your magic speed by 15%. And besides, it gives ample protection against mobs. And where you are sent, both will be useful to you.
Personally, I recommend running in this set of magic armor all the way up to level 40 without changing it to any other. And at 40 there are already other good options, although most prefer to change to the Karmian Magic Armor Set, which again gives + 15% magic speed.
If you are an Orc Adept, then you do not need to buy the Devotion Armor set, as you, in theory, have already learned (learns at level 7) a passive skill for wearing light armor, and at level 20 you will be given the ability to carry a heavy one. Since the beginner's assistant buffs you as a warrior, and your attacking magic is too expensive in mana, you will not be able to swing well as a mystic. But you can swing no worse than soldiers wearing military armor.
For magic classes, the type of armor wearable is quite rigidly determined by those passive skills that they have. At the start, for example, all magic classes have a passive skill only for wearing magic armor (robes / tunics). Putting on the top or bottom of any type of armor for which there is no special passive skill reduces the speed of magic by half, which is almost catastrophic for a mystic. the speed of magic for him, as a rule, is much more important than physical protection.
Further developing, some magic classes acquire the ability to wear light and even heavy armor, and some do not. You need to know your skills and make sure they match the type of armor you are wearing. Read the descriptions and study the skills of different magic classes on your branch of development and think about which style of play you like best.

Dangers Behind the Gates


When you run out of the city, you leave the peaceful zone. Behind the gates, aggressive monsters and even other players can lie in wait for you. Make sure you are ready for battle:
1. you have nipples, they are placed on the hotkey bar and are turned on;
2. you have healing potions and they are displayed on the hotkey bar;
3. you have a buff from a beginner helper;
4. all the necessary skills and items are placed on the hotkey panel.
Lineage II is an open-ended PvP game. This means that another player can attack you without any warning, and even kill you. But, if you cannot / do not want to respond to his attack, and he will kill you, then he will become a chaotic ("evil") character, and his nickname will turn red. These characters are commonly referred to as PC characters. A character with a red nickname other players can attack with complete impunity and even benefit from it. Therefore, most players avoid killing characters with a white nickname ("peaceful").
But there are players who like to play this way, killing peaceful characters and they do not at all strive to get rid of the red color of the name as soon as possible. There may be various reasons for this, this is neither good nor bad, it’s just a foreseen part of the game. The game also provides protection for beginners from such characters. So:
5. Go to the Assistant / Newbie Guide and get another buff from him: "Blessing of Protection".
This buff will prevent a chaotic character from inflicting direct damage on you if his level exceeds yours by more than ten. Truth and you will not be able to damage him. If the difference in levels is no more than ten, then you have a chance of winning - fight. It is also not superfluous to look around in order to have time to escape / exit the game when you see the approach of the PC. Although the best defense against PC characters is a high level of your own.

Run out of the city and run along the road to the right. Run along the arrow, it will lead you to the desired NPC, which is standing by the hut on the seashore. Talk to Atran. Get: Exp: 16900, SP: 5000, Adena: 25000, Ring of Knowledge 2 pcs., Necklace of Knowledge.

11. Talk to Atran again. He will send you to NPC Raskis, who is already at the very entrance to the ruins. From Atran you need to run out a little to the west to the sign at the fork, and from there run along the road going north. By the way, you can take a new Kukura near the hut.

After arriving at the Esagira Ruins, talk to Raskis. Get: Exp: 23000, SP: 25000, Adena: 63000, Leather Shirt, Leather Breeches.

Warrior equipment


If you are a warrior, then just put on the issued things - they are good.
If you are an Adept of the orc race, then we also wear what they give, after making sure that you do not forget to learn the skill of wearing light armor.
You may ask, why don't you buy some more expensive set of items without rank right now, as I recommended to the mystics. Decide for yourself, of course, but from my point of view, such an action is meaningless for you. Among the sets of things without rank that can be worn up to level 20, there is nothing that would improve the speed of killing mobs. As for protection and HP, if you do not forget to take the buff from the Assistant of Newbies, then the given equipment will be more than enough for you to complete all quests, up to getting the first profession and level 20, and this will happen soon.
In general, warriors are more flexible in their choice of armor compared to mystics. After level 20, they develop passive skills for light or heavy armor, or both. Of course, the choice of armor is usually determined by these skills, but the consequences of neglecting passive skills and dressing "not your" type of armor are not catastrophic for characteristics. Therefore, sometimes passives are neglected for the sake of a good set bonus, for example.

So when you are properly equipped and prepared for battle, you can finally go directly inside the Ruins of Esagira - a real Hunting Zone (location) with numerous and evil monsters.

12. Talk to Raskis again. He will give you a new task: to get to the ranger Shesha in the First Research Zone. Talk to the Esagira Portal, choose Ruins Entrance. You will appear on an empty area, which is, as it were, a waiting room for this location. There is a Rookie Helper here, renew the buff if necessary. Talk to the Portal nearby again, select the item "Move to the 1st Research Zone".

Teleportation


Most of the long-distance movements in Lineage II are carried out by teleportation, sometimes close movements are carried out the same way. There are places in the game where you can enter only by teleportation.
To carry out teleportation in each locality there is at least one Gatekeeper. Sometimes they are found on the ground, but more often in locations there are Teleportation Devices that perform the same functions. The sets of available routes differ from Guardian / Device. Also, some other NPCs can teleport the player, for example, the Chief of the Guard moves groups of players to the Time s e Dungeons.
Up to level 41 of a character, all teleportations are free for him. Upon reaching level 41, for the majority of teleports from the Guardians of the Portal and Teleportation Devices, they will begin to take quite noticeable amounts of adena. Therefore, if you want to study the teleport system or look at the beauties of the world for free, then it is better to do this while your character is small.

After moving to the first Research area, follow the sign and quickly find Shesha. Talk to Shesha. Get Exp: 35000, SP: 6500, Adena: 34000.

13. Talk to Shesha again. She will ask you to kill mobs: 10 Husk Stalkers and 5 Husk Flatterers.

Mobs and the hunt for them


In general, the game has a great variety of different mobs. But, in general, battles with them are always about the same. V initial quests You have already learned how to kill mobs with basic attacks and skills. Since you are now in a real location, it doesn't hurt to know a few more things about mobs.
Each mob, of course, has a level, a certain amount of health (HP) and mana (MP), can attack with an auto attack or use skills in battle with you. If you select a mob as a target (this is done with one click of the left mouse button, did you forget about it?), Then a window appears in which its name is indicated and the HP bar is shown. The color of the mob's name in this window allows you to judge the level of the mob relative to your own
Also, by clicking on the corner icon on the left side of the window, you can open it and get Additional information about the monster. Usually they write here his race and vulnerabilities / resistances (resists) and other features, if any.

Usually, the more resists a mob has, the more difficult it is to kill it, but more experience is given for such a mob. Mobs can use attacking skills against you, and strengthening skills on themselves or their relatives. The use of the skill is shown by a lilac strip under the target window with the name of the mob, and the presence of enhancements on it in the form of icons to the right of this window.

Mobs use a variety of weapons, including ranged ones, and some can fight with magic. Usually by outward appearance It is not difficult for a mob to determine what and how it will fight.
Mobs are aggressive and passive... Aggressive mobs attack you themselves if you find yourself in the zone of action of their aggressiveness. Passive mobs will not attack you unless you attack them first.
Also mobs are social and not social... Social mobs will rush to the aid of their kindred or, in general, any mob in the same location, if you attack him near a social mob. Non-social mobs, as you might guess, will not help other mobs.
The mobs in the first research area are pretty weak, not aggressive or social. At higher levels, you will encounter locations with more serious opponents. In a number of locations in the game, you can successfully hunt only as part of a group, otherwise they will be eaten. Although there are also quite a few locations for solo play.
In this location, jars - tinctures will drop out of the mobs. They restore HP / MP or impose enhancing effects on you. In slang they are called "herbs". Pick them up as needed. Also, I advise you not to be lazy, and collect trophies (drops) from mobs using the selection action: which is also not superfluous to have on the shortcut bar when you hunt. Of course, given that up to 40, the main pumping and earnings go on quests, you can neglect those insignificant amounts that fall from the mobs for the sake of the speed of their killing. But, in the future, trophies from mobs will play an increasing role in your development.
If you are a mage, then attack mobs with spells, but watch the amount of MP (mana): if it runs out, then you will not be able to cast, and you will have to switch to hand-held or run from the mob until it recovers. Don't forget to pick up your Mana Potions (they are blue).
If you are a warrior, then also do not forget to use skills against mobs... You can use the skill right away to kill the mob faster, or at the end of the fight to break through the "overhit" and get an experience bonus. See for yourself, but I think that while you are doing quests it will be better to focus on the speed of killing mobs. You are naturally not so critical about the presence of MP, therefore watch your HP level first... In this location, mobs are unlikely to be able to seriously damage the health of your character, but for the future, try to fight in such a way and in those locations so that your character’s health does not drop too much after each mob. Then you do not have to regenerate health while sitting on the ground - it’s too long. Pick up infusions of health (they are red), and drink healing potions if necessary.

Here you need to kill a different number of mobs of two types. There will be many more similar tasks. So general advice- start with those mobs that you need to kill more, and look for them first. And all other types of mobs, which are needed less, just kill along the way. Thus, you will surely collect all the required quantities at about the same time and finish faster than if you beat these types "in order" or "as they come across".

The counter / and the mobs killed on the quest or mined items are located on the right side of the screen and appear automatically as the quest / s are completed. Watch them so that it does not happen that you are wasting time killing "extra" mobs.

So kill 10 Husk Stalkers and 5 Husk Flatterers. It doesn't make much sense to go far from the NPC, because the revival (respawn, resp) of mobs is fast, and then you still have to return.

After killing the required number of mobs, talk to Shesha. She admires your skills, and offers to proceed to the Second Research Zone.

Run along the rift until you find a blockage like this glowing blue:

Follow it to the other side, and along the rift back until you meet a portal highlighted in red:

Move to the second research area by talking to the portal. Find NPC Nazel nearby. Talk to him. Get a reward: Exp: 50000, SP: 7000, Adena: 43000, Gloves, Healing Potion 50 pcs.
Put on gloves right away, unless your character has the best ones.

14. Talk to Nazel again. He will ask you to cross to the other side of the rift, and mourn five of those who died there. Go to the other side of the rift along the same glowing blue blockage, find a corpse there, go closer to it and use the "Sorrow" action from the action window (group: social actions) ...

Repeat the "Sorrow" action on four more bodies lying nearby. Carefully! Some of the mobs here are aggressive and can attack you. Be careful, do not accidentally press the "Laugh" button, otherwise two angry spirits will appear from the body and attack you, in addition, your success will be reset to zero, and you will have to grieve again. The corpses must be approached closely, otherwise they will not be counted.

Return to Nazel. Talk to him. He will send you to Research Zone 3 to track down Celine and report your progress to her. Run back to the rubble, then to the red portal and move to the 3rd Research Zone. Find Celine there and talk to her.
Get a reward: Exp: 70200, SP: 8100, Adena: 48000, Wooden Helmet, Healing Potion 100 pcs.

15. Talk to Celine again. She will ask you to collect five scraps of an ancient document, which can be obtained by killing the Husk Evians and the Scoffers. Kill the mobs Husk Evian and Husk the Mocker until you get 5 Soiled Scraps of Paper. Look for the blockage, go to the other side, run to the red portal and move to the 4th Research Zone. Find Deff there and talk to him. Get: Exp: 95000, SP: 10000, Adena: 55000, Leather Boots, Healing Potion 50 pcs.

16. Talk to Deff again. He will ask you to take the sniffer dog to the fifth research area. But a pleasure walk will not work here, because on the way, the dog is looking for something there, and will definitely walk past all the aggressive mobs that are possible. And you need to run after her and try to keep up with her. In the end, it will seem to you that the damn dog definitely wants you dead.

Follow the bloodhound. On the way, aggressive mobs will definitely attack you. They ignore the dog. My advice to you is to kill aggressive mobs right away. If you collect a lot of aggressive mobs chasing you (the so-called "locomotive"), then it will be more difficult for you to complete the quest. At the same time, you cannot lag behind the Seeker for a long time, otherwise the task will be failed and you will have to start over.

As soon as the Snooper reaches the red portal and you see the message "you need to move through 5 districts", just poke your mouse into the portal and move. But, not before you see the message, otherwise the Bloodhound will be left behind.
Continue following the Seeker through the 5th Research Zone until you reach NPC Sebion. Talk to Sebion.
Get: Exp: 120000, SP: 20000, Adena: 65000.

17. Talk to Sebion again. He will tell you to go to the city and send a message to the Pantheon. Use the Scroll of Teleportation to teleport to the City. You will appear at the Museum. Talk to the Pantheon. Get: Exp: 150000, SP: 30000, Adena: 75000.

Getting your first class transfer

18. Run to the Administration Building and talk to the master of your Race. He will again send you to the Ruins, where you will need to talk to Raxis. This time, you can not run to the Ruins, but use the services of the Guardian of the Portal Ramzedas, which stands on the square with a fountain in the center of the city.

Travel to the Esagira Ruins and speak with Raxis. He will offer to move you to the 5th research area directly to Sebion. Agree. Talk to Sebion. Check if you are ready for battle. Talk to Sebion again.

You will find yourself in a maze. In the hallway in front of the first room, you will meet the Attack Officer.
Talk to the Attack Officer and enter the first room. There will be several Embryo Mechanic mobs here.
Kill all the mobs in the first room, and follow the Officer to the entrance to the next one.

Talk to the Attack Officer and enter the second room. There will be several mobs Embryo Master and a Sign Recognition Device.
Hit the mobs and pick up the Bellis Sign item that looks like a pouch. The item falls from mobs with a fairly high chance, but still not from everyone.

After picking up the item "Bellis Sign", talk to the device. In total, you need to insert three characters there. You can insert them as you knock out, or collect three at once and insert three in turn at once. It doesn't matter. Attention! The number of characters you picked up is not displayed by the quest counter, because these are not quest items, but simple items. Therefore, keep track of their number in your inventory yourself.
Knock out two more Bellis Sign items and insert them into the device. Run after the Officer through the opened door.

Talk to the Attack Officer. Attention! Do not follow the Officer into the third room. There is a malicious device that will shock you with electricity. The officer will go there himself to break this device and you could go through. And you, while the Officer is busy with this, you need to defend him from incoming mobs.

Return to the middle of the corridor and kill the mobs that will run from the second room, trying to break into the third. I recommend that the first blow to a running mob be applied with a skill, then it immediately switches to you and does not run further. Try, because if the mobs break through and kill the Officer, then the task will fail, and you will have to go through the maze from the beginning.

When you see the message "The device is disabled" run into the third room, run through it and run to the Officer.

Talk to the Attack Officer and enter the last room. Here you will be shown a video about some creature named Sakum and the traitorous magician Nemerites. In the course of the movie, Sakum will run away, and Nemerites will turn into a monster himself.

Kill Nemerites. After his death, you will be shown another short video.

Talk to the Attack Officer and he will return you from the maze to the NPC Sebion.

Talk to Sebion. Use the Scroll of Teleportation. At the Museum, talk to the Pantheon. Run to the Administration Building and talk to the Master of your Race.
The master will ask you to choose one of the first professions. The number of choices can be from one to three, depending on the race. Choose the first profession you need.

Class selection


The choice of the first profession is also very important. That second, third profession will depend on him and, ultimately, on the awakened class for which you will play after level 85 i.e. most games. Subsequently, you will no longer be able to change your choice, so think carefully about it.
If you have not decided yet, then pause, the Race Master will not go anywhere and will wait. Read the descriptions of the first, second professions and classes after rebirth. Decide who you want to play next.
Main directions:
Knight- a military class with strong defense and good control, but with a relatively weak attack. In a group, it acts as a tank, taking damage from the enemy and allowing other members of the group to effectively destroy it. Available when playing for the races of Humans, Elves and Dark Elves.
Warrior- a military class with a fairly strong defense and medium attack. However, the attack strongly depends on the race: orcs usually do more damage than gnomes, and people and Kamael are about in the middle. Performs the role of DD in the group, i.e. deals damage to quickly destroy the enemy. It also has certain control capabilities. Available when playing for the races of Humans, Orcs, Dwarves and Kamael (men).
Robber- military class with medium defense, but with high attack, movement speed and evasion. The main emphasis is on a surprise attack and quick kill of the enemy. Performs the role of DD in the group, i.e. deals damage to quickly destroy the enemy. Available when playing for the races of Humans, Elves, Dark Elves and Dwarves.
Archer- military class with medium defense, but with high attack, movement speed and evasion. The main emphasis is on ranged attacks, allowing you to yourself not be exposed to retaliation. Performs the role of DD in the group, i.e. deals damage to quickly destroy the enemy. Available when playing for the races of Humans, Elves, Dark Elves and Kamael (girls).
Wizard- a magic class with weak defense, but high attack from a distance and good control. Performs the role of DD in the group, i.e. deals damage to quickly destroy the enemy. Available when playing for the races of Humans, Elves, Dark Elves and Kamael.
Summoner- magic class with average defense, and not too strong own attack magic. Its main feature is that they summons, heals and enhances the summoned creature or creatures with magic. It is these creatures that take on the enemy's blow and effectively destroy it. In the group, it performs the role of DD and control, i.e. keeps the enemy in a helpless state and destroys it with the help of summoned creatures. Available when playing for the races of Humans, Elves and Dark Elves.
Healer- magic class with average defense, and not too strong own attack magic. The main role in the group and in the game is to heal allies and remove negative effects from them. In a group, it acts as a healer naturally. Also has control capabilities. Available when playing for the races of Humans, Elves and Dark Elves.
Spellcaster- a mixed class, before rebirth, it can develop both along the magic and military lines. After rebirth, it is considered a military one, but it also has many magical skills. Has a fairly strong defense and a relatively weak attack. The main role in the group and in the game in general is to impose strengthening spells on allies and weakening ones on opponents. Also has control capabilities. Available when playing for the races of Humans, Elves, Dark Elves and Orcs.
If you have already chosen the direction, then carefully look through the class tree again and determine which first and second professions you need to choose. Please note that for the Human Race in the second profession there are two ways to develop into a knight and two ways to develop into a wizard. Through the "light" and "dark sides of power," relatively speaking.

Congratulations! You received your first class, and with it the reward: Exp: 200000, SP: 40,000, Adena: 80,000, Proof of Courage 40 pcs.
Now I will tell you what to do with all this:

If you are a magic class, then we will not change weapons and armor now!
To quickly complete quests, there is still no better equipment at the D-rank than the set of Devotion, which is on you now. And you can also scatter mobs for the first quests 20+ without any problems with the Staff of the Traveler's Apprentice. And after 3 quests you will be given a top-D staff, so there is no point in spending signs on weapons.
Therefore, take only accessories and gloves / boots of rank D: Necklace of Elves (2 signs), Ring of Elves (1 sign) - 2 pcs., Earring of Elves (1 sign) - 2 pcs., Gloves (1 sign), Boots (1 sign) ).
If you are an orc shaman, then look for recommendations in the list for warriors, because You are advised to hit the mobs like a warrior.
Identification of objects
Unfortunately, weapons and armor given to you as Proof of Valor unidentified... To use them, they must first be identified. This is done by right-clicking on an item in your inventory. Upon recognition, it may turn out that it is fettered item (98-99% chance) or normal item (1-2% chance).
For D-rank, a shackled item differs from a normal item only in that you cannot sell it to other players, and when sold to a store, it costs a lot less than a normal item or even an unidentified item.
So far, you don't need to sell them to you, so dress and use.
What to do with the leftover Proof of Valor and the redundant no-rank items?
If you are a military class, then after receiving the above items you will have 3-4 Proof of Courage. It makes sense to exchange them for D-grade Soulshots, which are needed for your new weapon. When these charges run out, you will have to buy them at a grocery store in any city.
If you are a magic class, then after receiving the above items you will have 32 Proofs of Courage. It makes sense to exchange some of them for Blessed D-grade Spiritshots, which you will need a little later. It makes sense for you to exchange 15-18 Proofs for 1500-1800 Blessed Spiritshots of rank D, about how much you will need up to level 40 on quests. You may not take so much right away, just leave a supply of Evidence. The remaining ~ 15 Proofs after this can be turned into adena, which will not be superfluous for you at level 40.
The most profitable way I have found to turn Evidence into hard currency is to exchange excess evidence with the NPC for unidentified Plate Helmets. Take one Proof for each. Do not identify these helmets, just take them to any trading store and sell there to an NPC merchant for 8,000 (8k) adena for about each. As a result, you raise about 120k adena from 15 proofs.
Selling an item to an NPC merchant select the "Buy" item, and then go to the "Sale" tab. Made crookedly, but as it is.
It is not necessary to identify the helmets that you take for sale, because upon recognition, you will almost certainly get shackled, and for them the NPC gives the second cheaper. I also do not recommend trying to sniff them with other players, because unidentified D is rubbish that players 40+ will take only for crystals, but at the price of shackled ones, which means cheaper than the NPC will give. And players 20+ do not need more than one such helmet, they will take one for the Evidence.
Of course, theoretically, you can find some completely stupid newbie who has not read this guide and will buy unidentified D-rank items from you at a higher price than an NPC, but as a rule, finding such a person is not worth the time spent, and putting up such cheap items in a thrift shop is not. sense, because even a minimal commission will eat up all your profit from such an operation.
In general, as you get to the mainland, I advise you to stroll through the shops and see the prices of various items, just in order to navigate a little in them, and not be punctured when dealing with players. It is worth watching carefully and trying to understand this system, tk. there, not everything is as logical as it might seem at first glance.
If you have a military class, then after changing into D-rank you will have a bunch of items without a rank that were given to you on quests, you can sell all of them to any NPC merchant. If you changed your weapon to D-rank, then sell the rest of the nipple without rank to the NPC merchant as well. If you have so far decided not to change the Traveler's weapon to another, then leave the nipples without a rank for him. You also have ~ 250 healing potions, see for yourself, but personally, I would sell about 150 of them to the same NPC, tk. 250 is a clear excess: you will not spend up to 40 and half on quests, and after 40 they are already ineffective, there, in critical situations, at least large potions are needed.
You will not be able to sell the traveler's weapon now, therefore, if you have already changed your weapon to rank D, then you can simply remove the traveler's weapon to the basket: Sell wooden arrows too.
If you are a military class, you should buy something now. Go to the grocery store and buy two dozen antidotes there. Take them out to one of the panels, for example the second, you may need them soon.
If you took a D-grade bow, then purchase a couple of hundred arrows for it. D-Grade - Bone Arrows. Do not take an endless quiver - it will not pay off in such a short time that you swing on quests up to level 40.
Regardless of the class, get ten Greater Healing Potions from the same grocery store. In general, when completing quests, great dangers are not expected, but anything can happen ...
If you have a magic class, and you decide to follow my advice and leave the set of armor of Devotion and weapons without rank for now, then only accessories without rank, gloves and boots without rank will be superfluous. If you have already replaced them with D-rank, then sell the old ones to any NPC merchant. You do not need to buy antidotes, because You have the "Heal Poison" skill, and the chance of getting poisoned when hunting poisonous creatures is much lower than that of a warrior. You attack from a distance. But it will not hurt you to buy 1-2 MP rank D Elixir and about 10 units of Spirit Ore.
If you are an orc shaman, then consider yourself, for now, a military class.
Sell ​​NPCs also any gear and weapons without rank, which you knocked out / received up to level 20. It's rubbish. Send recipes and pieces for items knocked out up to level 20 there. And here are the resources: Skins, Bones, Varnish, etc. leave it for yourself. When there are more of them, it will be possible to sell them to other players for a little more than the price of their admission to the store.

Equipment for 20+


All weapons, armor, accessories and some other items in the game are divided by ranks, which are related to the character's level.

The rules regarding equipment are not too strict: you can wear items of a lower rank than available to you, you can use an item of higher rank than available to you, but there will be a penalty.
The rules for some items are stricter: for example, you cannot use recovery scrolls and elixirs if your level is different from the range indicated on them.
So now you can run with no rank equipment, or with D-rank equipment. How to proceed?
You can, of course, do at your own discretion, but I recommend that you solve this issue like this:
If you are a military class, then use a courteous gift from the master and exchange Proof of Valor for D-grade equipment.

If you have chosen the profession of a knight of any of the races, then take: Half-plate (4 signs), Plate Gaiters (3 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Shield (1 sign), Sword Revolution (20 characters).

If you have chosen the profession of a warrior, then take: Half-armor (4 signs), Plate Gaiters (3 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Hammer of the Titans, or Sword of the Titan (20 signs) ...

If you are an Orc Raider, then take: Halfplates (4 signs), Plate Gaiters (3 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Titan Sword or Titan Hammer (20 signs).

If you are a dwarf, then take: Half-plate (4 signs), Plate Legguards (3 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Titan Sword or Titan's Hammer (20 signs).

If you have chosen the profession of a robber, scout or assassin, then take: Salamander Skin Shirt (7 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Reinforced Long Bow (20 signs).

If you are an orc monk, then take the Salamander Skin Shirt (7 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Bichhwa (20 signs).

If you are a Kamael soldier, take the Salamander Skin Shirt (7 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Katzbalger (20 signs).

If you are a Kamael overseer, then take the Salamander Skin Shirt (7 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Bone Crusher (20 signs).

If you are an orc shaman, then take: Half-armor (4 signs), Plate Gaiters (3 signs), Helmet (1 sign), Gloves (1 sign), Boots (1 sign), Skull (20 signs).

- For all classes, do not forget to take: Elven Necklace (2 signs), Elven Ring (1 sign) - 2 pcs., Elven Earring (1 sign) - 2 pcs.

The choice of armor will almost certainly not raise questions. The choice of weapon is actually not straightforward, and I foresee possible questions and objections. I know that there is different variants weapons of these classes, including the option not to take weapons at all for signs. When recommending the choice of weapons, I proceeded firstly from the fact that after a couple of quests you will be given a normal top-D weapon for your class, which will become the main one. And secondly, for reasons of speedy and comfortable completion of quests. If we proceed, for example, from considerations of maximizing the amount of adena to level 40, then you can not take weapons for signs at all.

Chasing Sakum (20-38)

19. And so, I hope I haven't forgotten anything, and now you are properly equipped to play 20+. Go to the Administration Building and speak with the Monarch of the Kekei Flame. He will offer you to go to Gludio and look for traces of the escaped Sakum there.

Run to the Eastern part of the City, there you will find the Guardian of the Portal Millia. Talk to her, select the items "Move" and "Gludio".
In Gludio you will find yourself in the square. Find Chief of the Guard Batis there and talk to him.

You get: Exp: 90,000, SP: 30,000, Adena: 70,000.

20. Talk to the Chief of the Guard again. Choose the quest "The Lost Sakum". The chief will suggest starting your search from Windmill Hill. Move to the Newbie Assistant, he is right there on the square not far from the place where you appeared in the city. Update your buff on him. Speak with Gatekeeper Bella and travel to Windmill Hill.

Having appeared in the location, talk to the guard Bent. He will say that you need to kill 7 Felim Lizardmen and 5 Vuku Orcs, as well as knock 5 items out of Spiders or Arachnids. Lizards and Orcs are clearly visible from the hill and are in a northeast direction. Get down and kill the indicated number of mobs. They will not give you any trouble.

Spiders and Arachnids live on the next knoll by the tree a little further. If you are a warrior, then it is better to focus on the arachnids, because they have a weakened physical. protection, and they give better experience. If you are a magician, then you don't care who you kill. When hunting spiders, you need a b O more caution than previously required. Firstly, spiders are aggressive and social, secondly, they like to clump together, and thirdly, they poison. Try not to collect a locomotive from the spiders, but to destroy them in turn. If you are poisoned, drink the antidote right away. If things are really bad, then drink healing potions. Knock out the required number of items from the spiders.

Run along the arrow to another guard Shnain and report back the results. You get: Exp: 130,000, SP: 50,000, Adena: 80,000.

21. Chat with Shnain again. Agree to take the report to Gludio. Use the Scroll of Teleportation to return to Gludio. Speak with Warden Chief Batis. You get: Exp: 150000, SP: 60000, Adena: 85000, Best D-grade weapon.

The type of weapon given out depends on your Class. I have not yet managed to collect information on all classes, but it is known that:
Knights gain one-handed sword - Elven Long Sword
Rogues, Scouts, Assassins and Kamael - Mithril Dagger
Magic classes receive a two-handed staff - Mace of Atuba
This best weapon rank D (top-D), and it's normal! Those. under 40 there is simply no better. But, it may turn out that your character has a cannon that does not fit well with your Class. For example, the Kamael do not have dagger skills, they have rapier skills. Nothing terrible happened: find the Blacksmith of Mammon in one of the cities and exchange him for the look you need. (Dialogue item: "Exchange for an equivalent".) be careful, among the proposed there will be both military and magical options for weapons, do not confuse. Magic weapons have lower physical attack and higher magic. If you are a Kamael and the type you need is not in the exchange list, then take a sword / two-handed sword / bow and turn it into the type you need using the "Conversion" skill.
Profile types of weapons by class and in terms of completing quests as soon as possible:
The knight is a one-handed sword.
Rogue, Scout, Assassin - basic: dagger, additional: bow.
Warrior, Raider, Gatherer, Artisan - two-handed sword or two-handed hammer.
Kamael Soldier - rapier or ancient sword.
Kamael Sinner - rapier or crossbow.
Hermit - brass knuckles.
Shaman is a one-handed club or dagger.
All magic classes are two-handed staff.
In practice, it is often useful to have not "or" but "and". Therefore, if you took any of the profile types of weapons for Evidence, then now take the profile type of weapon that complements it. For example, if you are a Soldier and you took an ancient sword for proof, then now make a rapier.
If you are a magic class, then now is the time to exchange the Traveler's Apprentice Staff for the issued Atuba Mace. Make sure you have D-grade Blessed Spiritshots for her, if not, buy it. You can send the Staff of the Apprentice to the basket. And hand over Spiritshots without rank to the store.

22. Talk to the Chief of the Guard. Choose the quest "Track Sakum"(Please follow Sakum). This time you need to go to the Ruins of Anguish. Speak with Portal Keeper Bella, travel to the Ruins of Anguish.

Having arrived at the place, talk to the Guardian Kalesin. He will give you another list of monsters to hunt. (In general, these guards seem to be big fans of raking in the heat with someone else's hands.) Run down the slope down to the ruins. In the first courtyard, you will find zombies. Hit both types of Zombies until you get the required number. Run further to the center of the ruins and start hunting skeletons. You need everyone except the scouts.

If you are a mystic, be careful here. Only skeletal rangers are aggressive, but all skeletons are social and, therefore, attacking a bunch of three skeleton archers when you are running out of mana can be fatal. To replenish mana, use the falling tinctures, in extreme cases, use the MP elixir.
If you are a magician, you can summon Kat the cat to replenish your mana, but then run with her further, because The cooldown of the summoning skill is long-lasting. You can also use the "Self-flagellation" skill, which is given at level 25, and replenish HP with infusions of life. Somewhere in the course of this hunt, you just get level 25.
If you are a Cleric / Oracle, then it will be more difficult for you to replenish mana, so keep an eye on its level. To get rid of unnecessary mobs, you can use sleep or roots and restart. But, for this, you naturally need to have at least some supply of MP.

During the hunt, gradually move to the right of the main road, i.e. to the north of the central part of the Ruins. It certainly doesn't matter where to hit the mobs, but that's where the next NPC is.

As you kill the required number of mobs, run along the arrow to the Guardian Jena and talk to her. Get rewards: Exp: 250,000, SP: 100,000, Adena: 90,000.

23. Talk to Jenna and take the next quest. Run along the arrow until you find the quest monster Kanilov. Kill him and return to Jenna. Talk to her. Return to Gludio and speak with the Travelers Guild Member on the west side of town.
Reward: Exp: 350000, SP: 150000, Adena: 100000. And three scrolls of Enchant Weapon D

24. Talk to the Travelers Guild Member and take the next quest. Speak with Portal Keeper Bella, travel to the Ruins of Despair. Talk to Guard Sylvanus. He will give the task to kill mobs in the ruins: skeletons, bats and demons. Run to the south, run inside the destroyed village. Only the Elder Imps are aggressive and really dangerous here, since they beat quite hard with magic from a distance. Be careful and kill them right away. Mobs are social only within a species, i.e. demons with demons, etc.

Kill the specified number of all types of mobs. Follow the arrow east towards Guard Lef. However, run not at breakneck speed, but prudently and kill aggressive mobs. If you do not follow this, then collecting a locomotive from the elder demons or cannibals at the exit from the Ruins is quite possible.

Talk to Lef. Get: Exp: 410000, SP: 160000, Adena: 103000.

25. Here you may have a slight hitch, if you have done everything clearly according to the guide so far. The next quest requires level 32, and you may have only 31 by this time. The guard will say like "go for a walk, it's still too dangerous for you."

You probably will not have this hitch and you will already be 32+ if you had a Premium Account from the very beginning, or if you have already visited Kamaloka.

But there is no tragedy here. Do not listen to the guard, there is nothing particularly dangerous here for you anymore. Start hitting the zombie and cannibal mobs around the NPC. You will get here about 10,000 (10k) experience with zombies and less with cannibals, so zombies are preferable, but also beat cannibals. For some 5-15 minutes you will download here the missing percentages up to level 32. Of course you may prefer to go to Kamaloka or the Labyrinth, but it will take longer.

After level 32 up, talk to Guard Lef again. You will still need to beat the mobs, already familiar to you Zombies and Ogres, this time in a row. Hit the Zombies and Ogres near the NPC until you kill the right amount. Then talk to Lef again.

Follow the arrow to the West and look for the Ambassador quest monster in the Ruins. Kill him. Return to town and speak with a Travelers Guild Member. Get: Exp: 450,000, SP: 180000, Adena: 105,000.

26. Talk to the Travelers Guild Member, and take the next quest "Traces of Sakum". Speak with Portal Keeper Bella, go to the Wasteland. Talk to Guard Fred. He will tell you that you need to collect 20 scales from monsters different types.

Talk to Fred again, this time take another quest "Rise of the Monsters" from him... For this quest you need to kill mobs in a row, but other types.

Run north into the Wasteland proper. Here you will almost immediately meet Basilisks and Monster Eyes, but personally I do not advise you to linger on them. Firstly, I found that these items are badly knocked out from them, and secondly, the experience with them is also not very good. Run further north until you meet the Sahara, Granite Golems and Tyrants. These mobs are not aggressive, but social only within the species.

If you are a warrior, then you better ignore the golems, because they have increased physical. protection and kill them longer.

If you are a magician, then you all of them will die quickly, just do not forget to keep an eye on the MP.

If you are a cleric or an Oracle, then you will have problems, because These mobs are not undead, and they will be difficult to kill with the blows of the wind. You can focus on slow golems, or use roots, but the best option for you is to go and find the skeletons, which are also on the list.

Do not go too far to the north, group ants begin there, which are quite dangerous and, most importantly, are completely unnecessary for quests.

Beat the mobs indicated in the quest "Traces of Sakum" until you collect the indicated number of scales. Then run to the West until you meet the Weary Jaguars. A large number of them can be found on the terrace in front of the cave entrance and in the ravine before the ascent.
Jaguars are not aggressive and are generally very cute animals. In my opinion, this guard just decided to muddle new fur jackets for the squad. But, they are social, so some caution is still required.
Hit the jaguars and scout jaguars until you get the required number. Then run into the cave and, keeping approximately the middle, run through it.
From here there is an excellent view of the lowland, in which there are many ants you need. If you left the cave a little not there, or ran over the top, then run to the indicated place.

Ant hunting is the most dangerous part of the whole mission. Because the leader ants are aggressive and have increased health, and all ants here are social and like to gather in groups. The presence of antidotes is recommended, because all ants can poison, and the poison is quite strong and cannot be removed by low-level poison treatment from magicians.

Clerics and Oracles need special care as they ants are difficult to kill, but easy to assemble in locomotives. It is advisable to carefully lure aggressive ants one at a time, hold them with roots and shoot them with a blow of the wind.

Beat the ants Soldier and Leader Soldiers until you get the required number. Return to Fred. You ran on foot, didn't you? What for? Use the teleportation scroll, run to the Guardian of the Portal Bella and teleport back to the Wasteland - find yourself at the guard and save 5 minutes of running around.

Talk to Fred and turn in the Rise of the Monsters quest. Get: Exp: 550,000, SP: 150,000, Adena: 99,000

Talk to Fred about the "Sakum's Footprints" quest. Return to Gludio and talk to the head of your Guild.
Find it along the arrow. If you have any difficulties, then open the city map, guilds are indicated there.
Get: Exp: 670000, SP: 220000, Adena: 108000.

Getting a second class transfer


27. Talk to the head of your Guild again. He will agree to credit you the destruction of Sakum for an exam and move you to the center of the Wasteland.

Run along the arrow and you will find the Recovered Kanilov. Kill him. Talk to Guard Joel.

Run along the arrow and find the Recovered Ambassador. Kill him. Talk to Guard Susan.

Follow the arrow and find Sakuma. Try not to assemble a locomotive from ants, you do not need them at all where you run. Kill Sakum. Talk to Guard Shellon. Personally, I do not foresee any difficulties here, except that I advise the cleric and oracle classes to put roots on the monster first.

Use the Scroll of Teleportation. Talk to the Guild Master in Gludio and choose your second class. Receive a reward: Exp: 2,700,000, SP: 250,000, Adena: 110,000, Proof of Justice 40 pcs.

Choosing a second profession is also important. For a number of classes, your future reincarnated class depends on the second profession. Also, this choice will largely determine the style of your further play at levels 40-84.

Equipment for 40+


You will be given 40 Proofs of Fairness.

1) On them you can take a set of C-gear and weapons. Unfortunately, these will be low-C gear and weapons. Personally, I would not run in this, even if I were a new player. But this is actually the normal option. At least it will allow you to save a lot of adena, although the quality will slow down a little at the same time.

2) On the other hand, this evidence is also money and costs 500k adena, if you drive them into it through unidentified helmets. Those. the second option - for evidence you take only accessories (jewelry) and possibly nipples. (Although you can leave the bijou and top-D, there are few dangerous magic mobs at these levels.) You turn the rest of the evidence into adena. In total, by this moment you will have typed approximately 2,000,000 (2kk). Further on this adena there are options for what to take:

2a) Buy a top-end unidentified C-rank gear and recognize it. Most likely you get shackled. You run in it. There are three problems.
First: this is 84% ​​of the money thrown away, because then you can sell it all for 1/6 of what you spent.
Second: C-sets of shackled items do not give a bonus. I do not know if this is a bug, but it is a fact. In addition, SA in a stiff object can be not only dull, but even harmful.
And the third: If you are Glad or Dancer, then you are in trouble, because Forged twin swords (duals) are made from chained swords with a strictly defined SA. B on average, four swords are required to collect one duals. But, this is on average, and it may turn out to be more. Those. again thrown away money.
If you choose this option, then you will swing about as easy as before, players in ordinary gear swinging.

2b) Go to a thrift store and buy top-C ordinary items if they are there.
What is the profit: it will probably not be more expensive than the same only undefined clothes in the store, and most importantly, you will then be able to sell it there and for the same money. Those. no loss of adena. And you swing in top gear, which is clearly better than the low one that is given "for free".
What is the failure: there may not be the things you need, or it will be too expensive for them. SA in arms not
there will be none at all.

2c) Buy normal gear at a thrift store or store. Especially true for magicians and those wearing light armor. For a normal C-rank cannon with SA, you will not have enough adena in any of the options. it costs 6-8kk, so don't worry. (Unless you had income besides the described quests.)
Mystic classes take the Karmian Robe Set (+ 15% Magic Speed)
Light armor classes take Plated Leather Set (STR + 4, CON-1)
Well, all the other missing C-rank items according to options 1, 2a or 2b.
The profit is that you increase your damage per unit of time (DPS) and thereby speed up your pumping. And also the fact that you will then always sell these normal sets at the same commission shop, for the same money or a little cheaper.
The disadvantage of this option is that a normal set still costs a noticeable amount: 600-800k. Those. there is less money left for the purchase of weapons, although if these are not duals and do not pick and choose with SA, then for one top-C, a shackled or ordinary one will be enough for you.

2d) There is another option with weapons. In Giran and Aden, shadow weapons of rank C and B are sold with a validity of 5 hours (online). It costs about 100k adena. There are certainly no Top weapons: High-C and Low-B. And this is also thrown away money. But, this is much less money thrown away than buying an undefined weapon. I especially draw the attention of classes that need double swords - there they are sold ready-made.

Well, choose your own ... Well, yes, get used to thinking, at first it only seems that you don't need to think at all in the game, and the further you go, the more and more you need to think here. Of course, you can combine these options at your discretion.

P.S. The best assortment of shop clothes in Giran. The most low prices in stores, as a rule, in the same place. But do not forget that the same items may be even cheaper in the thrift shop. Old gear will have to be sold to NPCs for mere pennies, except for your normal top-D weapon. It has a bunch of D-crystals in it, and it makes sense to put it up for sale at a thrift store for about 1.4kk - the dwarfs will buy.

Completion of "required" quests and independence


28. Talk to the head of your Guild again, take the "Independence" quest. Find the Travelers Guide and talk to him. Find Guard Chief Batis and talk to him. Now you need to go to the Ivory Tower. The cheapest route to teleport there is: Gludio - Dion - Giran - Oren - Ivory Tower. But, of course, you may prefer to walk this path or part of it. By the way, if you haven't changed your equipment yet, then the best place for this Giran.

In the tower, talk to the keeper of the portal and choose teleportation to the 3rd floor. Speak with Magister Joan on the 3rd floor of the Ivory Tower. Teleport to the tower hall (item "1st floor - Entrance"), then to its crater (item "Move to the vicinity of the Tower").

Kill 5 mobs of each type: Manashen Gargoyle, Enchanted Monster Eye, Enchanted Stone Golem, Enchanted Iron Golem, Enchanted Gargoyle. Be careful with Monster Eyes, they are aggressive, do not let them shoot you with magic from afar and for a long time, close they hit much weaker.

Return to the tower to Magister Joan. You can walk - there are ascents from the crater, it is longer, but free. You can use the teleportation scroll to get to Oren, and from there teleport to the Tower. It's faster, but there are small costs.

Talk to Joan. You get: Exp: 1 020 660, SP: 692 135, Adena: 41 038.

This is the last of the "must-have" quest chain. Then you need to think and choose quests yourself. Knowledge bases, Map - Information - Quests, Traveler Guides will help with this.

So, you started playing Lineage 2, and at the start you realize that you are still far from experienced players. A character with minimal equipment and items will not be able to get all the fun of the game. Experienced players immediately understand what needs to be done in order to get the required amount of adena and pump their character to a decent state. But what if you're just getting started? Then our short guide on the main points of pumping at one stage or another will come in handy. Go!

Leveling up from 1 to 20 levels

So, your journey through exciting locations in Lineage 2 has already begun. At the start, you find yourself in the starting location, around which the mobs-gremlins walk and there is the so-called th assistant. Initially, you already need to decide how the character will develop. Experienced L2 players recommend drawing up a detailed program for the development and pumping of your hero. You must understand what skills and experience you will need - this is necessary in order not to waste time and effort on completing quests that will not give you the necessary experience to master your chosen profession.

After you kill the first gremlin in starting location, you get the Crystal and you can get the minimum experience and gear. Depending on the quests that you go through (it depends on the race and the chosen profession), you get certain skills to master the profession. The chosen race significantly affects the types of selected quests, but in the first twenty stages there are basic recommendations:

  1. Kill simple mobs. Don't even pay attention to pinks, reds, or blues. You will lose 10% of experience, and this is a very significant loss in Lineage 2, especially in the first stages. Wet simple mobs and get a drop from them. Yes, it is very simple and not always interesting, but no one promised a path showered with roses.
  2. Level up yourself. Up to level 20, you won't be able to quickly pump a character in a group. Most players will share the experience of older comrades among themselves, and since you are only at the beginning, then, most likely, there will be players of a higher level in the group, who will take some of the experience from the leaders. Rock solo!
  3. Don't teleport and get ready for the rift. Run with your feet in all locations, use free commands instead of teleporting - this way the character gets much more experience, and you don't waste resources.
  4. Buy the minimum cheapest heal. In the early stages, you do not have enough experience to play without any damage or damage to the character. Accumulate a little adena and get a heal - so you can pump your character in Lineage 2 much faster and better.
  5. Complete quests from people - they are the fastest. Avoid the orcs: their quests take the most time.

Priority locations for leveling

At level 20, it is better to choose locations with repeating quests and simple mobs. So, it can be an elven forest, the ruins of elves, a cave of trials and so on. On the map of locations for the distribution of mobs, there are places in which you pump much faster.

Leveling up from 20 to 40 level

From 20th to 40th level in Lineage 2 you will have to choose - swing solo or alone. Depending on the chosen class and profession, you can get more or less profit from the method you choose.

So, magicians can swing alone - but with a small amendment, you need a pet. Buy it immediately for the ore and start to groom and cherish. For the next twenty levels, your shadow, horse or other pet will be your faithful companion, which will help you get more experience and profit. By the way, for a skill with a pet you get as much as 4500s - the profit is simply incredible. Another option is suitable for companionable players - you can find a group for a magician or partner. From these levels, it is already reasonable to divide the drop for each and get an additional 10% experience. Look for academy mates through the group search function. You will be able to communicate with other characters and help them implement their strategy.

As for the buff, here you can also swing alone or with someone in a group. You can find a digger who constantly needs healers in order not to “fade away” after every second mob. It is very important to think over a high-quality strategy: in L2 buffs, you need to learn to keep the golden mean and not overheat the characters, save your resources and experience.

It is much easier for warriors or tanks in this sense. All characters need them, absolutely. But on the other hand, you will have to look for partners, better - through the same academy. The maximum gear at this level is a quest cannon and a wooden set. It is very difficult to play as a tank due to constant contact with mobs, so clickers and bots are categorically contraindicated. And by the way, if there are problems with the Internet, it is also better to refuse this class.

The principle itself remains the same - we go through quests, we kill mobs (you can already choose higher levels of monsters), and we get a drop. Here, players need to competently unite into groups in order to get profit faster for each player.

Priority locations for leveling at 20-40 levels

Here, the choice of location entirely depends on the characters. So, you can stay in the same Elven Forest until level 30, and then go to the Ruins of Despair or the Outskirts of Dion. See the map of mobs, their distribution by levels. For example, the Ruins of Despair and the Outskirts of Dion are suitable for the solo swing of the Mage, but for a group of buffers it is better to go to the Partisan Camp or the Abandoned Camp. Explore the map!

Leveling character from 40 to 60 level

After level 40, the first task of any player, and especially a group member, is to quickly pump tankers and healers. The former will help you kill better mobs and do more damage on campaigns. Save money on them - you will be marking time for a very long time. Healers in Lineage 2 need a lot of mana in order to heal your characters and all party members. Therefore, agree in advance with your partners that healers and tankers should be a priority.

It will be much more difficult to swing alone after the fortieth level. But if you decide to go through everything completely on your own, then do not spare money for pumping gear and resources. Get one more profession, choose only those skills and abilities that are right for you. You will also have to complete quests in selected locations: study the guide in order to understand the profit in advance, and those items that will drop for you after completing the quest. There is no need to waste time. Regarding group leveling, it is important to play fair here. The fact is that in Lineage 2 your partners can also set you up - after reaching level 40, a more socially dependent game begins: a knife in the back can "fly in" even from an unexpected player. That is why, in order to quickly pump a character, you need to gain authority - never take drops from other mobs if they were not intended for you. Received an item undeservedly - give it back. This way you reduce the risk of betrayal and increase your credibility.

By the way, at this level in L2 you should find a competent spoiler - your precious adena will stay with you, and you can get a lot of useful things from mobs at these levels.

Priority locations

You can pass in the Wasteland, the vicinity of Dion, the Tower of Cruma, on the Battlefield you can level up to 61.

Character leveling 60+ and higher

When you reach level 60, the real begins addicting game in Lineage 2. You can complete much less boring quests and get new professions, after level 85 you will pass the cherished quest to be reborn into a completely new class- a quest for getting the fourth profession.

After level 65 on the Wall of Argon, opportunities open up for convenient and fast pumping for all professions. The advantage of swinging here is not just getting experience, but also adena for mobs or quests. Many players remain on the Tower of Insolence - here you can slowly but steadily level up to level 70+ and above before mastering the third class.

The hardest thing in Lineage 2 is to swing after level 76. Even newcomers to L2 will notice how much more difficult the tasks have become and how much stronger the mobs themselves are. We go to the Swamp location and level up there. The main goal is to get a new profession, already the fourth, and get a new class.

After level 85 in L2, you need to collect more adena, and engage in methodical farming. All dungeons are open to you, they take you on any group hunt - in general, enjoy!

Mob Map

As you can see, you can level up to level 85+ in L2 both independently and in a group. Choose tactics and go!

This guide is useful for both beginners and experienced players in order to help earn a decent amount of money, experience, points for pumping skills. The path from the very beginning to the 42nd level will be described here. In the future, if there is a desire, I will add more quests here up to 70+, but I still need to pump up to this level. I find all the quests described here useful, very easy to complete. There is not a single superfluous, just as not a single quest on which you can earn money has been missed. Enough unnecessary words, I think it's time to start.

0-20

Here you are, around the gremlins. Refer to Newbie Helper, then hit the gremlin, no more than one, a blue crystal will fall out of it, pick it up, and again go to the Newbies Assistant. Then contact the neighboring NPC (NPC), choose “ I have a recommendation» ("I have recomendation"), and go to. Kamaels do not have this function, so you have to walk to the city.

Once in the city, approach again to the Newbie Assistant, and run to Zerstorer Marcela (Supplier Markella) .
We take the quest from her Supply Check , and run along the arrows. After completing this quest, we go again to the Assistant of Newbies, and here we are the 6th level. We get coupons, we get initial buffs, and weapons (by exchanging coupons for beginners, use the warehouse for beginners) that is right for you (I recommend that magicians take a staff, not a dagger, as many do, for warriors, brass knuckles).
Then again we run to Markelle, take the quest Head for the Hills , and run to the Gatekeeper (Gatekeeper). We teleport to Altar of Gold, and run south across the map until we meet goblins and werewolves. We beat them until they fall out Monster Claw(no need to stuff a lot, one is enough). We run again to where we appeared after the teleport and at the Guardian of the Teleport we teleport to the city. Go to Markelle and hand over the quest (choose not Continue quest, a Refuse). Then we run to the Beginner's Assistant and we are already the 10th level.

Here, for each race, its own quests. This means that everyone teleports to their village (Orcs - to Orc Village, gnomes - in Dwarven Village, people Human Village (Talking Island) etc).

  • Go to Tifiel... We take the quest.
  • We run to Shilen Goddess Temple along the arrow, using the map (you learned how to use the map, right? =))). There we come to Karty, and we get the task from her to bring a tablet and a scroll. We use the teleport of beginners.
  • We run to gatekeeper, teleport to Spider Nest and go along the map to the place marked with the mark. We beat tamorks until we collect nameplate and scroll... We use the teleport of beginners.
  • We run to Shilen Goddess Temple, we refer to Karty... We use the Teleport for beginners.
  • We run to Tifiel, we hand over the quest, we get the 11th lvl. We go to the Rookie Helper, and we are the 15th level.
  • We go to the guard Kendell(stands not far from the Guardian of the Teleport). We take the quest Clash with Orcs .
  • It is more difficult here, because they always give different quest monsters to beat. So we carefully read the assignment, they say exactly who needs to be and where to run. Also in the backpack, in the "Quest" section, a plate appears with the name of the monster you need. You look for him on the map, kill and go to the guard.
  • He sends to kill 3 different monsters, again - we use the map and the plate in the backpack.
  • We hand over, we get the 11th level, we go to the Assistant of Newbies and we get the 15th level.
  • We go to the master Gallint (School of magicians Einhovant), we take the quest, we run to the village. We teleport to Obelisk of Victory.
  • We need to kill 3 monsters - frog, orc and werewolf... BUT! The important thing is that we must definitely FINISH (not kill, but finish off) the monster with the club that they gave us. That is, you can initially use your staff to reduce the number of lives of the monster and then finish it off with a club.
  1. Giant toad spirit of mirrors... The frog is found on the southern bank of the river among other toads.
  2. Orc Spirit Of Mirrors... The orc stands almost in the very north, on a hill on the north side of the Obelisk.
  3. Werewolf Spirit Of Mirrors... The werewolf lives far on the western end of the island, where there is a descent to the sea. You can go through the waterfall, but the passage is guarded there Giant spider, you can take a chance, or you can go around the mountains from the north or south. Beware of the large number of aggressive monsters in this area.
  • We carry ready-made clubs Gallint, we run to the village to the Beginner's Assistant and we are the 15th level
  • We run to Cedric School, come to Roenu, take the quest. We run to the village, to Altranu.
  • We talk to him and teleport to the Guardian of the Portal in Elven Ruins.
  • We run forward, at the first right turn we turn, then again to the right, and we run into the room with the orcs. We beat the orcs until we knock out the bottom and top of the broken sword. We use the teleport for beginners and run to Altranu.
  • From him we run to Roenu v Cedric School, further back to the village to Altranu, then to the Beginner's Assistant and we are the 15th level.
  • We come to Gufu v Guilds of the Bronze Key, he gives the quest.
  • We go to the merchant Ripu along the arrow. Next Looking for Torocco(you need to go around the house from the outside behind the fence next to the catapult). Then we run to Miner Maron(look at the arrow), and from it to Blacksmith Brunon... From him we run to the north along the road from the village (there is a mark on the map) and we beat the goblins (they are right after you cross the river).
  • We beat the goblins there until we knock out 10 Aquamarines and 10 Chrysoberyl(s).
  • We use the beginners' teleport, we give them to the blacksmith, and we run to Gufu v Bronze Key Guild.
  • We go again to the blacksmith, then follow the arrows to Murdoch then to Airy and finally we run to Warehouse Keeper Murdoch, and we run again to the same place where the goblins were beaten.
  • Beat the bats until we get it Diamond... We use Teleport newbies, and go to Gufu, then to the Assistant of Beginners and we are the 15th level.
  • Go to Guard Hatos... We take the quest, then we run to the northern gate of the village, we speak with Parugon (ohm), and run to the Guardian of the Portal, teleport to The Cave of Trials.
  • We run across the map to the mark, hit there Farangi's messenger(because he is with the guards, I advise you to buy jars of treatment, or run away after killing the Messenger in the direction where you appeared after the teleport, until the guards lag behind). We use the scroll of teleport of beginners, we run to Hatosu, choose from him - Continue.
  • We teleport to Cave of Trials, again we kill the Messenger according to the same system, and we hand over Hatosu... Then again the same way. When the quest is completed, we run to the Rookie Helper, and you are the 15th level.
  • Go to, go to the warehouse, talk to Carlon(ohm) and take the quest from him.
  • Further, during the passage of the profession, we run into Town of Gludio to the warehouse and send the letter Haproku.
  • From there, when we get to we go to the warehouse to Norman.

At level 18, we go to hand over the quest for the profession. I will not describe the passage of these quests, because there are many professions and this is a lot of scribbling. We read tasks, use a map, a backpack, arrows.

20-42

Having made a profession, we get level 20-21. It's more interesting here. The first thing we have to do is go on quests (yes, if you want to dress for the norms, and not beg for money, annoying the noob question - “Where can I get money or fluff?” Players, we need to do it).

  • Porting to Orc Village, go to Seer Livine, take the quest - Walk of Fate .
  • Porting to Town of Schuttgart (Schuttgart), go to Orc Guild talking to Moira, take the quest - Ominous News .
  • We teleport to Crypts of Shame talking to Karudoy, we hand over these 2 quests to him. We use the teleport scroll in Kamael Village.
  • Porting to Elven Village, we run to Merchant Krimis in the grocery store), we take the quest - Blood Fiend .
  • We go to the guard Starden(at the gate next to this shop) we take the quest - Legacy of the Poet .
  • Porting to Elven Fortress, we run inside.
  • We beat the orcs. They are located in the first and second rooms of the fortress (in the second room there are also passages to other rooms, they also have these orcs). Knock out 4 poems.
  • We run deep into the fortress, to the very end. There is no need to kill anyone on the way, they will lag behind. When you are in the last room, run up to the monster Kirunak and stand behind your back (if you are a magluchnik, then at a distance from him, but behind). Kill him and the 2 guards next to him. We use SOE.
  • We hand over the quest Krimis, and do not forget to hand over to the guard Starden.

Dark Elves:

  • Porting to Dark Elven Village... Go to Velioru(he stands where you learn skills), take the quest Dangerous Seduction ... We also take the quest from TallotHow to remove the curse? (Will the Seal be Broken?).
  • Porting to Swamp, and we run to School of Black Magic... There we run deeper, after the first bridge, where there are 2 skeletons and a spider, we run further into the room. We kill one zombie, a lynx and a succubus (3 items should fall out - eye, blood and stone of vice). Next, we run out of this room, go downstairs and run into a large room. Kill Merkenis... We use SOE. We hand over 2 quests.

Now for all races. Porting to Talking Island Village.
Go to Biotin, we take the quest from him Seed of Evil ... Porting to Elven Ruins... We go to the central room (library), and there in one of the subrooms there will be Nekras... We must kill him. We kill, we go, we hand over the quest Biotin.

Receive as a reward: 1,495 Aden, 17,818 EXP, 927 SP.

Well, now we have from 200 to 300 thousand (the dark elves have more).
On average, we have levels 22-23. Go to Town of Giran, we buy top-D ordinary weapons, ordinary jewelry and regular armor(I recommend to magicians to leave buy Devotion Kit(normal, not normal), as it gives casting speed, or Sage's Cape(normal)). We buy nipples and go under Dion to finish off the 24th level (magicians 25). Next, we ask for Kamaloka (Kama 2326 is better than 26). We pass it. If you are prem then you are already level 26-27. You can go to the solokamaloka, take the 28th level, and then ask to go to the lab (29th labyrinth of the abyss (for magicians it is better to take the 30th level)). If not prem - then we finish again level 28/30 on mobs (experience is going well under Dion) and go to the lab. There is an altarnativa - RB.

At level 25, there is a quest for a decent amount of SP.

  • Start in Town of Gludio... We talk from the guards Prague... He stands at the western gate. We take the quest. We go to the master Romer, we talk to him.
  • We run out through the western gate and, after running a little, you will see the lizardmen and spiders(territory Mel Lizardmen Camps). We beat Mel Lizardman Warrior, Mel Lizardman Shaman, Mel Lizardman Matriarch, until we get 50 Of sparkling crystals... We hit the same Poisonous Arachnid, King of the Arachnids, and knock out 50 Red crystals.
  • We go to the master Romer, we hand over the quest.

Receive as a reward: 42,000 SP.

At level 27, you can take the quest, but it is quite long.

  • Go to Gludin Village... We talk at the north gate with Alva... We take the quest.
  • We go to the weapons store, talk to Arodin.
  • We teleport to Orc camp, we hit there: Turek Orc Warlord , Turek Orc Shooter, Turek Orc Militia, Turek Orc Minion, Turek Orc Footman, Turek Orc Sentinel, Turek Orc Shaman, Turek Elder Orc until 20 Blank Swords.
  • Dark Elven Village, Further Spider Nest... We talk there with Tyroi.
  • We use SOE, go to Arodin v Gludin
  • Then we run to Alve, we talk to him. We teleport to Town of Dion and hit near the city Cannibals Tumran until we collect 4 Ranger's Report.
  • We teleport to Gludin, go to Alve, we talk to her. After we go to Abandoned camp and hit there Gnoll Generals until we get Attack Order and Arms Trade Contract... We use SOE. Go to Alve, Further Neti.
  • We teleport to Wasteland, talking there with Rolento.
  • We use SOE, we teleport to Orc camp, looking for an orc there Buray... We talk with him. We use SOE.
  • We teleport to Abandoned camp, we hit there Gnoll Captains until we reach 30 Skull Captain Gnolls... We use SOE.
  • We teleport to Orc camp, go to the hand Buray, we talk to him. We use SOE.
  • Go to Alve, we hand over the quest.

Receive as a reward: 95,000 + 8,000 (from Orc Burai) Aden, 159,820 EXP, 9,182 SP.

  • Council of Elders- talking with Bronze Key Guild Leader Filar, take the quest - Beyond the Hills of Winter ... We go to the grocer, buy 20 bandages, 10 lockpicks, 5 energy stones, go back to Filara, and from it we port to Town of Schuttgart (Schuttgart).
  • From there we port to Plundered Plains and will stand next to Trackman Obi... We hand over the quest to him.
  • When choosing an item Get money issues 17387 adena. When choosing an item Get materials gives out 1740 D-grade nipple. In addition, it gives a lot of experience and SP.

After level 30 we swing in Swamps of Cruma on a stacato (good for magicians), or in State Lands on ghouls (more for warriors). You can also swing in Florent's Reaches... Laba, Kama, RB are not canceled.

When you get the 35th level, you have the opportunity to go to make stamps on the professional, or you can swing further, take 39 and buy a professional. I will not describe the pros, everyone chooses where to get the material for their implementation. I'd better tell you about this ...

At level 35, there are quests such as Temple Executor and Temple Missionary ... Both of them are taken in the temple Dione, and in my opinion they are very profitable, interesting and easy to carry out.

Temple Preacher:

  • You come up to Master Glivka, you take the quest. You come up to Bookseller Roke(he stands in the same temple), you talk to him.
  • You are porting in Cruma Tower, and in the swamps you hit a stack until you have 30 items (Part of the equipment for experiments). You use SOE.
  • You come up to Rouku, you talk, it gives 3 item.
  • You are porting in Cruma Tower, in the swamps you hit a stack, a quest monster appears from it. You kill. And then two more. You use SOE.
  • Go to Rouku, and now the quest is completed.

Receive as a reward: 15,100 Aden, 30,000 EXP, 2,000 SP.

  • You come up to Shegfield, take the quest, run to Floran Village
  • We talk there with Alex, he says to collect 30 different items (10 of each type). Let's go beat Delu Lizardmen, Damned prophets until we collect all 30 items.
  • We come to Grocer Pano, we hand over the quest.
  • Go to Warehouse Keeper Sonin, we hand over the quest.
  • Go to Alex, we hand over the quest. We use SOE.
  • Go to Shegfield to the Temple, we hand over the quest.

Receive as a reward: 16,924 Aden, 30,000 EXP, 2,000 SP.

After completing these quests, we get the opportunity to complete other quests in this chain.

  • We come to High Priest Sylvian, take the quest. He asks questions, they are easy and there is no need to start from the beginning. Answers:
    - Who founded the power ... - Shunaiman.
    - What race ... - People.
    -What power ... -The temple should be the center.
  • Porting (running) in Execution Grounds, we beat - Ghouls, Slaves, Hanging Trees, Death Eaters, Golems, Granite and Amber Basilisks. We fill 30 items. We use SOE.
  • Go to Silvin, we hand over the quest.

Receive as a reward: 69,146 Aden, 219,975 XP, 13,047 SP.

  • We talk, we get a quest.
  • Porting to Town of Giran, we talk in the temple with Pupina.
  • We run to Dark Elf Guild talking to Angus.
  • Porting to Dragon Valley, hit Basilisks, Scavengers, Whelps, fill in 10 items. We use SOE.
  • Go to Angus, we hand over the quest. We run to Pupine to the temple, we hand over the quest. Porting to ... We take the quest.
  • We run to Dark Elf Guild... We talk with Master Xivonia.
  • Porting to Alligator Island... We swim across the river and beat there - Croc Shaman, Croc, Cayman, Croc Warrior... We fill 25 items (crystal of darkness). I advise exactly 25, no less, you can 30.
  • Go to Xivonia, talk to her, and select any lines (I had no luck with the 1st line-red solution).
  • We get 3 oxides of darkness, go to Klaku to the warehouse, we hand over the quest.

Receive as a reward: 18,775 Aden, 30,000 EXP, 2,000 SP.

  • We talk with Natuls in a warehouse. We receive the quest.
  • We go where the crystals of darkness beat ( Alligator Island).
  • We beat Aligators, Shaman Krok, Warriors Krok, we fill in 30 reports.
  • We hand over the quest Natulsu.
  • We choose Lords of Dawn(they say the sunset slows down, I did not check it myself).

Receive as a reward: 88,888 Aden, 278,005 Experience, 17,058 SP.

  • After taking the quest from Natulsa, choosing the side of the dawn, let's go to Town of Gludio, in the temple we talk with High Priest Raymond.
  • Porting to Anthill(wasteland from Gludin), we run along the arrow to Casian... We talk with him.
  • We go to myself Anthill, we beat any ants there, even the simplest ones, we recruit 30 items ( Part of the prophecy).
  • From the anthill we go to the Stone, which is indicated on the map. The arrow leads there.
  • "How can you reconcile them").

Receive as a reward: 18,100 Aden 60,000 EXP, 3,000 SP.

PS: This quest smoothly flows from "Researching Relics" to " Cooperation with Nicolas - Agreement (Nikola’s Cooperation - Contract) :…»

  • Go to Loraine, we give her the card. We approach it again.
  • We talk to her, remember the code ( 3196 ), go to the 2nd floor Cruma Towers.
  • Once on the 2nd floor, we run forward without turning anywhere, when we hit the side we turn to the right. (i.e. the first intersection leading to the mobs, we run through). There will be boxes. We poke at them, as if we were talking. A pillar appears, and says that in 2 minutes it will self-destruct. We poke on a pole enter the code (3196) and again on the boxes. We get Metallograph.
  • Go to Loraine, we give it to her Metallograph.

Receive as a reward: 72,527 Aden, 203,717 EXP, 14,032 SP.

  • We talk with Loraine... We take the quest, go to Nicolas.
  • Porting to Town of Giran, go to Cousteau... We hand over the quest.

Receive as a reward: 93,383 Aden, 285,935 EXP, 18,711 SP.

  • We talk with Cousteau... We take the quest.
  • Go to Master of Juris... From her we go back to Cousteau.
  • Cousteau sends us to Loraine... Go to Cruma Tower talking to Loraine.
  • From Loraine go to Nicolas.
  • We hand over the quest from Cousteau v Town of Giran.

Receive as a reward: 109.427 Aden, 309.467 Experience, 20.614 SP.

That's all the quests up to level 42. 42-43-44 levels of quests are not interesting, perhaps they will be further ... Wait for the continuation. But the article is still being processed.
P.S. The article will be gradually revised to give it the best possible look.

Anyone who started playing as a shooter knows that there are three shooting professions. They are Spy, Observer, and Guardian.

From my own experience, I want to immediately exclude them from this guardian list. Believe me, you shouldn't download such a character. But if you do decide to give it a try, then choose at least the Saboteur-Guardian branch. In this RF guide, I propose to consider pumping the most interesting professions. This is the Observer and the Spy.

General information.

First of all, you can't go anywhere without a premium account. You also need shop-cartridges for the element, at least from level 40. Leveling character up to level 40: I can't say anything new here: quests, quests, and pt. If you are too lazy, then you can skip the melee pts, but everything else should remain at the same level. I advise you to get another account of the koromaga and pump magic and buffs in two windows at night. Everyone comes to this sooner or later

Leveling 40-45.

Here you have to choose for yourself. If there are free abbs in the soluche, then it is better there. If not, then only the eter remains. There are, of course, alternative options. For example, a hose pump on izen. But I would not recommend it.

Leveling 45-50.

As for me at this stage, there are three options for the development of events: You are a wealthy squirrel. That is, you just purchase keys to dungeon 45-57. There are a lot of keys. Collect a party and after a day or two you are already 50 lvl. The second option is whether you are an average squirrel, or you simply like luck better. And you are farming abb / kalian, at the same time pumping a percentage from lvl 46. So you can walk to bld. Provided that you have the appropriate equipment. You are an advanced squirrel. That is, you know what crit is and how you can use it. You have a purple machine gun for crit, which you have already managed to sharpen with chaos taliks. Also, you are wearing 3-4 clothes for crit. It will be ideal if you also have familiar critics.

Leveling 50-55

In order to quickly and effectively pump the arrow at this stage, it is better to choose a quality on crete. By level 50, you must provide yourself with a crit gear, purple machine guns for +4 crit, and a leon bow. If you have money and great desire, then you can in the process of wiggling the cross in the muscle. Then you will receive two more crit buffs, in addition to the above equipment. The main difficulties when pumping to crit are finding a party. Pumping options:

  1. Perfect option. Party qualification in Crete in ZI starting from level 51. On triggers / caps / naiads. It goes without saying that it is not available to everyone.
  2. Kach in party on crete in gh
  3. Crete leveling in dungeon 45-56 on small wigs. This option is convenient because you can swing as part of a random party and at least one critic will be enough. Actual maximum up to level 53, because further it becomes just boring. From 53 lvl you can start swinging just like a damage dealer. Accordingly, you should have a chiseled cannon and spontaneous cartridges. Although this is also dull compared to ZI
  4. You can upgrade to the 51st in Elan. Both solo and in a party with crit. At the same time, the twink can be pumped.
  5. Solo kach on ZI / CHK on lizards, cats, stones. In this case, you can easily cross the tank, because in addition to crit, you will also get a good boost in HP. Accordingly, you will merge less often. For damage, you can use melee down with the elements. If you have the money, then take the level 55 jade and leon bow.
  6. Pelorat cross and pumping 50-55 until you find party norms
  7. 1.5 group and ordinary quests. Moreover, after their execution, they become somewhat recoilless.

Cartridges.

Shopovskie cartridges must be bought. It is possible in the shop, or it is possible for dalants from other characters. You can play with Elan cannons or craft cartridges, but I will not consider it, because this is squalor. Each cartridge has its own element. The element provides 80% of the damage to the correct mob. Plus with weapon sharpening, if any. In PVP, it is better to use fire ammunition. Fiery Beam Arrows provide approximately 30% final damage. Profit. If you use machine gun cartridges, it will be a little more difficult than with fiery, but the increase will also be.

Equip.

So, what is the minimum equipment for optimal leveling, provided that all buffs are already in the GM. At level 40: Leon's bow is perfect, strint bow / machine gun 45-40. You can sharpen your sneakers at +4 or buy ready-made ones. But you can do without them. Leon might be worth too much. If you can't buy, then it's better to save up for a strint. You can farm or sell multiple shop boxes. Shmot must be premium. Bizha for damage, 80%. The cheapest rings can be used. That is, you need to buy 3 bijies and have one première. If you don't have enough money, swing like that for now. At level 45. You can leave Leon, he will suit you for a Dodge. Bizha is needed for 80%. If you are not able to pull 80%, then squeeze as much as possible. Purchase the 50-45 machine gun. Slippers + -5 dodge. Amulets for 40 damage and 40 dodge.

Optional equipment.

There is no limit to perfection. In your case, it can be slippers for +6, 2 perfect clips of rage, gloves +6. Cannon +6/7. It's all complicated. It's much easier to have generators and dope shops.

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It's no secret that pumping a character to the maximum level takes a lot of time. Players need to run to the class trainer every now and then for new abilities, move around the world without transport right up to level 40, visit a variety of locations for a single task, and so on.

Guides for leveling each class in WoW Classic

1. How long does it take to level 60 in WoW Classic?

On average, it takes about 12 days of active game time or more to level up a character to level 60. If you want to get started with high-level content as quickly as possible, please read everything below carefully. Many people think that there is not much point in high-speed pumping, but if fast results are still important to you, you can save a little time using our tips.

2. Optimize the process of completing tasks

Quests in WoW Classic are non-linear, so you should plan your travel route ahead of time. In some cases, the text of the assignment does not give a direct answer to the question of where to go. If you are experiencing this issue, ask your friends or read the comments on Wowhead Classic. If you took several tasks in a city, first complete all the tasks, and then go to hand them over so as not to waste time running around.

3. Minimize travel time

Most of the "extra" playing time is usually spent on moving the character from point A to point B. Try to spend as little time as possible on moving and get the most out of each trip (or dash). Try to turn your health, mana, rage and energy into experience, killing monsters along the way. Moving with a full supply of resources, you miss out on opportunities, including from passive regeneration.

4. Use the Hearthstone

Arriving at new location, find the tavern owner and take the Hearthstone from him. In the classic version of the game, the Hearthstone can be used once an hour, and this is very beneficial, despite the large cooldown. Hearthstone is a valuable resource, but it is ignored by many players. Keep an eye on the cooldown and be sure to use the stone if available.

5. Earn gold

When leveling up, players often complain about the lack of space in the inventory and the bank. Be sure to get an additional banker character and mail him items that you might someday come in handy. The banker can store BoE equipment, materials for professions, and so on. Unnecessary items can be sold at the auction (with the help of the same character). Do not sell merchants items that other players might need and therefore bring you extra money.

6. Forget about professions for a while

Leveling professions at the same time as leveling a character is fun and interesting, but very time consuming. The exceptions are skinning, mining and herbalism. Crafting professions also require financial investment and AFK in the city. First aid is required for all characters, regardless of race and class, but it is better to pump cooking and fishing on maximum level.

7. Plan your vehicle purchase

At level 40, any character can buy a vehicle with a 60% bonus to speed. Be sure to save up the required amount by this time (90 gold). When leveling up, try not to waste gold - don't pay the trainer for abilities you don't use, don't buy items from the auction at overpriced prices, and so on. After reaching level 30, remember about the upcoming purchase and save wherever possible. The running speed is low, and the locations in the classics are large, so you can't play for fun without transport.

8. Quests in the dungeons

When pumping, pay special attention to the tasks that lead to the dungeons. Before looking for a group, try to collect all the available tasks so that you do not have to go again. From the point of view of the ratio of time / experience, pumping in dungeons is ineffective (especially if we take into account possible wipes and other misunderstandings), but the tasks of experience are a lot (in some cases, two or three tasks give an entire level at once). Some dungeon quests are part of long storylines and involve long journeys across locations and continents. If you want to level up as quickly as possible, it is better to refuse such tasks. The most profitable tasks for pumping are completed in the following dungeons:

  • Uldaman (41+)
  • Zul "Farrak (42+)
  • Maraudon (46+)
  • Blackrock Depths (52+)

9. Equipment for pumping

The correct selection of equipment will slightly increase the pumping speed, but you should not attach too much importance to it - for example, go ten times to the Deadmines for the Coal Staff. For the same time that you spend on the Deadmines, you will pump your character to a level at which you no longer need the staff. However, if you are playing a melee character, be sure to find yourself a good weapon (you can get it as a reward for a quest or buy from the auction if funds allow). It should also be remembered that all classes and specializations require a characteristic such as spirit. Spirit increases the speed of mana and health replenishment out of combat, and the higher the speed, the less often you will have to eat / drink to replenish your strength. So if, when pumping, you managed to get an item with a spirit, feel free to put it on.

10. Talents and optimal specializations

In the classics, character specialization is of great importance. Choosing the right specialization will save you tons of time! If your character belongs to the hybrid class, swing into the specialization of the fighter, even if at the maximum level you plan to become a healer or a tank. At a low level, hybrids (for example, Fury warriors or Dark priests) can successfully tank or heal in dungeons without changing talents. When choosing talents, give preference to options that:

  • Increase movement speed
  • Increase the speed of resource replenishment
  • Provide bonuses to accuracy and critical strike
  • Increase the maximum supply of resources

11. Abilities

Every two levels, the character receives new abilities for each of the three specializations. Abilities are taught by class trainers located in large cities. However, if you run to the trainer every two levels, you will be wasting too much time. In addition, some abilities are not used at all when leveling up, and there is no point in learning them. You can check out the full list of abilities available to your character on Wowhead Classic and determine the levels at which you need to contact a trainer. For example, instead of returning to the city at 22, 24, 26 and 28 levels, you can visit the trainer twice - at 22 and 28 levels.

We hope that our tips for leveling 1-60 in WoW Classic were helpful to you. Happy pumping!