Corsairs to each his own pirates. Walkthrough Corsairs: To each his own

  • 02.02.2022

Passage of Corsairs To each his own. stolen jewel
From the log: I stumbled upon the corpse of a pirate or a bandit in the jungle. On the body, among other things, I managed to find magnificent earrings. It is worth asking in the city to whom they could belong. I think I can get some good money for them.
From the log: It turns out that the earrings belonged to the governor's wife, Jacques Dil Du Parke was very happy that the jewel returned to the family, and gave me a map of the archipelago.
Passage of Corsairs To each his own. Cannibals
From the log: At the Port Authority, I learned that a man named Prosper Trubal needed help, and immediately. I'll hurry to find him. As I was told, he should be at the well, not far from the city gates.
Not far from the gate to the jungle there is a harbor control house. Go inside and talk to Paul Géry. His friend was going to fight alone with the Indians in the jungle. He needs help. Exit the Port Authority, go left and near the gate you will see Prosper Trubal - talk to him.
From the log: I don’t know how much I will be able to earn on this, and whether I will succeed at all, but I could not refuse a man whose daughter is in mortal danger. I am going with Prosper Troubal to the jungle to liquidate a gang of Indians who are kidnapping the citizens of St. Pierre. Exit through the gate, move along the forks like this - to the left, to the left, to the right (near the transition to the location with the cave, Prosper will stop you and inform you that you are already there). Go to the location, attack the Indians, trying not to let them near Prosper, who will kill them with accurate shots. Talk to Prosper, enter the cave and throw yourself at the Indians. The passage to the compartment on the left is narrow, you can stand behind it and repel the attack of the Indians one by one. After killing everyone, talk to Prosper - his daughter is alive!
From the log: Prosper and I successfully destroyed the red-skinned scoundrels, who really turned out to be cannibals. It is necessary to bring another prisoner out of the cave and go back to the city.
In the far part of the cave, find Dilbert Kursi and chat with him. Exit the cave, talk to Prosper again. Return to the city and receive rewards from Prosper and Gilbert, 8000 pesos and 30 doubloons.
From the log: Everything ended well. Selina and her father returned to the city, and I received a worthy reward for my help.
Give money to the shipyards and your ship.
From the log: Well, Michel's wish came true: I became a captain! Ha, you should see me now, Poolu, walking proudly on the deck of this nutshell! I'm the captain... I just can't get used to it. Although, damn it, it's funny - well, who would have thought? OK. It's time for the new captain to take care of hiring a team. The brother said that the owner of the tavern could help me with this. Now I'm almost a real captain - I have my own team! I'm literally bursting with pride. Damn my brother ... Now it's time to look for a navigator for my ship - I myself can hardly even go to sea from the harbor, let alone get to Guadeloupe. I'll ask the bartender again - since I helped with the team, it means that I will certainly help with the navigator.
From the log: In the port, I managed to find out about a certain navigator named Folke Delluk, who was imprisoned for debts. I have no other option - I must try to get this person out of jail.
I go to the commandant. The commandant will advise you to contact the usurer, if you have this amount, then you immediately pay off the debt, if not, you complete the task of the usurer.
From the log: As payment for Folke Delluc's debt, the usurer offered me a rather dangerous business: to go to the bay of Le Marin in the evening, to recapture a Spanish prisoner destined for transfer to the English from the pirates and deliver him to him. Go to the "rendezvous" should be on foot through the jungle
Passage of Corsairs To each his own. Scarce goods
One of the guards guarding the entrance to the French port asks Charles to bring him a bottle of European wine. The guard can be handed over to the head of the fort for 1000 pesos, the quest is then closed. Wine can be bought from any hawker for 700 pesos. The next morning we find the quest giver and hand over the wine, we get 1000 pesos. The guard asks Charles to get more wine, no less than 10 bottles, and no more than 60. For each bottle, 1000 pesos are offered, the wine must be brought within a week. We turn to the shopkeeper, we talk about wine. He replies that he does not have large parties, but for a fee of 1000 pesos, he advises you to contact the owner of the store. The merchant is silent and does not talk about any wine. We return to the shopkeeper again. Don't be rude to him! We politely ask how it happened. For another 2000 pesos we get a letter with which we again go to the merchant. Now he agrees to sell us wine. Important! To buy 60 bottles, you need to collect 30,000 pesos, so it's best to complete this quest before going to the shipyard and buying a lugger.
Passage of Corsairs To each his own. Spanish engineer
Ask what needs to be done - to persuade the pirates to give the Spanish engineer, who is a friend of the pawnbroker. Pirates should be expected in the bay of Le Marin from 21-00 to 24-00. Follow through the jungle in the following way - left, right, right, straight on the only path. Go to the water, on the right there will be pirates with a Spanish engineer. Talk to them, kill the two pirates, then fight the incredulous Spaniard. After defeating him, talk to him again.
From the log: The pirates really turned out to be intractable, and I had to deal with them. The Spaniard tried to get rid of me by removing a saber from the corpse of a pirate and engaging me in battle, but I quickly calmed him down. Strange, but the Spaniard claims that he does not know the usurer ... However, this does not concern me. Now you need to take the prisoner to Saint-Pierre.
In the city, you should avoid meeting with the guards until I take the Spaniard to the usurer's house, otherwise trouble will not be avoided. You can’t go to the city until night, because. there will be guards at the gate. Follow the pirate town, go to the tavern and rent a room until nightfall. Or just wait until after midnight. Go to St. Pierre, enter the city - the gates are not guarded. Nevertheless, officers are walking along the street - avoid meeting with them, get to the moneylender. Talk to him, get Folke's receipts. Go to the prison, show the commandant Folke's receipts. Your navigator will be brought to you. Talk to him, leave the prison, hoping to get on the deck of a new ship. At the city gates you will be met by a funny type - Walter Kutcher. He told me that Cesare Craig, the owner of the pirate tavern Le Francois, wanted to use the hold of my ship to transport a shipment of wine to Guadeloupe and was ready to pay ten thousand pesos for this. It would be foolish in my position to throw around such proposals. After equipping the ship for sailing, I will immediately go to Le Francois. Having agreed, go to the deck of the ship, press Enter and go to the cabin. Folke Delluk is on my team. I need to take him to my ship and hold a meeting in the cabin - perhaps Folke will tell me something sensible. Talk to Folke, disembark. It is necessary to purchase for my ship at least 100 pieces of cannonballs, knippels and bombs, 100 portions of buckshot and gunpowder for 200 shots. Having done this, go up to the deck of the ship. Enter the cabin, talk to Folke, he will say that you need to buy 50 weapons. Go to the same store and buy weapons. Talk to Folke again, buy 10 barrels of rum and 100 portions of provisions in the store. Follow the port of Le Francois, disembark, go to another location and enter the pirate village. Talk to the innkeeper, he will say that he did not send anyone to you. Looks like you've been lured into a trap. Go back to your ship and the pirates will attack you. Shoot them by clicking LMB. On keys 1, 2, 3 and 4 you can change shells. Use the "TAB" key to point the guns until the sight changes and shoot. To make the fight faster, press the R key, and then several times the + key. Sooner or later, the pirates will board - defeat them in battle. Having captured the ship, reload all the goods on your own. The fight was not easy, but I managed to win it. I think what happened will serve as a good lesson for me. Well, now you can breathe easy and finally go to Guadeloupe.

At the beginning of the passage of the game Corsairs: To each his own, you need to approach the sailor and talk to him, and then move inland and go inside the residence in which the governor lives. Approach him and chat. After that, you will be arrested and placed in a cell. After some time Philippe de Poinsy will visit you. Be sure to talk to him and go free. After you are released from the prison, go outside and turn right and go around the building. So you will find yourself in front of the entrance to the dungeon. You can go down and approach the ladder to go down it. Then turn right again and in the right chamber, at the very end, you will find your brother. Talk to him.

After that, you will find out that Michel made an advance payment of 5,000 gold, but you need another 15,000 coins. But that's not all, you will also have to hire a navigator. Continue the passage of the Corsairs: To each his own and move to Guadeloupe. Disembark and start searching for Fadey. After he repays his debt, you can go to the pier, and then turn left to be near the shipyard. Go inside and chat with Gaspard Blondel. It turns out that you owe him 17,000 gold. He will give time to repay the debt - 3 days. Do not be upset, go to the tavern and chat with its owner for a job.

Then again go to the governor's residence and talk to him so that he gives your things.

Rum for the bartender

Constantly look at your watch and try to be near the left pier at 19:00 to board the longboat. Your team will include five more sailors with whom you need to go to Lamentin to find the schooner "Ghost" there. When you board the longboat, start sailing to the port of Le Francois. Come ashore, wander a little, and then return to the board and start moving to the left of the coast. There will be a rock in front of you, go around it and head straight until you have the opportunity to turn left.

As soon as you go around the next rock, take out the compass and start moving north. Look at the clock and at 02:00 press Enter. Now look at the top list and notice the icon of the ship "Ghost" there, click on it. Then open the menu and select one of the boats to get to this ship on it. After his captain approaches, you have to tell him the password. It is worth noting that in the passage of the game Corsairs: To each his own, passwords are generated randomly, so you have to choose from the options offered.

I advise you not to put a period at the end of the sentence, because the password will not be accepted. You will now have the rum and you can return to the port of Le Francois. After disembarking, chat with several characters, and then move to the tavern to receive the promised reward.

call girl

Walking through the streets of the town, you will meet a man dressed in a light brown suit who calls himself Arthur Scalon. He will ask you to help him. You need to get into the brothel, find and chat with Aurora. Then take it off at night. He will also give you 6000 gold, of which you will have to pay a part for the services of a prostitute. By all means agree, and you will know one more name -
Lutiss.

Go to the brothel and find a pimp named Aurora there to place an order for Lutiss. Give her 2500 gold and find out that the girl will be free around 23:00, and you need to pick her up before 24:00. Continue the passage of the game Corsairs: To each his own and wait for the right time to head back to the brothel. Find Lutiss there and talk to her. Once outside, head towards the governor's estate, and then face them and go into the house on the right. Another landmark is the red roof. Sooner or later she will ask if you are still there. You should answer yes to this question and wait until she disappears through the door. This task will count. It is worth noting that you will need to return for the girl the next day, only around 23:00 - 24:00. So you can not wait for her appearance that same night.

Manuscripts of the Priest of Saint-Pierre

Face the governor's estate and find the church on the left side of it. Go there and chat with the priest who is busy reading prayers. Then, in the passage of the game Corsairs: To each his own, you will need to begin the next task, namely, to find and bring the manuscripts of Father Capsterville. It can be found on the island of St. Christopher. No need to wait long, hurry up to go there immediately.

warehouse worker

Approach the prison and look for a store near it. Go into it and chat with Francois Laroux, ask him about the work. However, he will want you to find Gralam Lavoie who works in the warehouse first. He will also say that you will not find him in the city. So hurry to get into the jungle and follow the path until you are near a fork. Move left and then turn right. I advise you to stick to the left side and go to the lair of the corsairs.

In this village, there is a shop on the right side, go into it and find Gralam Lavua there. He will be at the counter. After talking with him, you can return to St. Pierre and tell the seller that they found the person. He will pay you off and entrust the next task, which is to find another person named Francois Laroux. Continue the passage of the Corsairs: To each his own and return to the corsair lair and go to the tavern. Find its owner and ask him about the workers. Then pay him 1000 gold to tell you about them.

Wait an hour and go back to the innkeeper. By the way, you can take a break this time on the second floor of the store where Lavoie was found. When you arrive at the tavern at the right time, you will see three selected workers. Approach them and chat. It is worth noting that they will offer you a bribe for you to choose it. After choosing the most suitable one, wait until he leaves the tavern, and then follow him. Climb aboard the ship and head to Saint-Pierre. Find a vendor and return to the shop after an hour to receive the promised 5,000 gold.

stolen jewel

From the governor's residence, go to the fork and turn left. Before you will be the gate through which you need to go. This will take you to the jungle. When you reach the fork, turn left and continue on. After a while, you will see two foreigners hurrying to escape. You don't have to chase after them. Better pass to the right and approach the lifeless body.

Now in the passage of the game Corsairs: To each his own, you need to carefully examine it to find earrings. Take them and return to the city. Head to the merchant from the local shop and sell them for 4000 gold. But you can also not sell them, but go to the governor and show the find. He will say that these are his wife's jewelry, thank you for the find and give you a map of the archipelago.

Cannibals

Now you need to get to the Port Authority House. Once inside, you will see a certain Paul Géry, with whom you need to chat. It turns out that his comrade is going to go to war with the Indians, who settled in the jungle. He asks for help. You can continue the passage of the game Corsairs: To each his own and get out of the building, then turn left and meet Prosper Troubal near the gate. Approach him and chat. Then go through the gate and head into the jungle to fight the Indians. I advise you not to let them get close to Prosper.

Together with Prosper and head inside the cave. Start shooting the Indians one at a time, and then talk to Troubal again to find out that his daughter is alive. Explore the cave and find a stranger in the same place. This man's name is Dilbert Kursi. Be sure to chat with him and go outside to talk with Prosper again. Now go to the city to get a well-deserved reward for completing the task.

Burden of the Gascon. Continuation

So, you should have about 24,000 gold in your pocket right now. Head to the shipbuilder and pay him the debt for the ship. Now you have become the owners of the schooner. You can head to the tavern and talk to the innkeeper that you have intentions to assemble a team. He will tell you that there is a sailor behind him who is not serving yet. Approach him and talk. He will tell you that he agrees to serve you, and together with him 40 sailors will go for it. Only you will have to fork out for 8000 gold.

Continue the passage of Corsairs: To each his own and go to the store to buy food for the ship. Only then return to the sailor and tell him that you agree to his terms, as well as that all the necessary goods, including medicines, are already in stock. Now it remains to hire a navigator.

Approach the innkeeper again and ask him about it. But he cannot advise anything, so go outside and approach the man who will have a dark beard and hair. Also on his head is a bandana and a sword in his hands. Meet him and find out that his name is Appolinaire. Tell us that you are looking for a navigator and he will help you by talking about a person who is now behind bars. Head to the prison you were in and approach the commandant. As soon as you talk to him and ask about Volk, he will direct you to the moneylender. Find it in the bank opposite the prison. Talk to him and find out that the prisoner owes him 10,000 gold. But you don't have them, ask him if there's anything he needs to do. He will agree and give you a new task.

Engineer from Spain

Now in the passage of the game Corsairs: To each his own you have to win back this engineer's friend from the corsairs. You need to go to Le Marin bay. Then go into one of the buildings to take a break. After a good night's sleep, head for the jungle and go deep into them. After a while you will find yourself near the water, where the pirates are holding the Spanish engineer captive. Approach them and chat.

After you cut the throats of two corsairs, you will need to engage in a fight with an engineer who will not immediately believe that you are positively disposed towards him. Try not to cause him much damage, and after you defeat him, chat. Remember that in the city you should not appear closer to the night. Because there are guards at the gate. So hurry to the tavern and rent a room for a day. As soon as 00:40 ticks on the clock, head from St. Pierre. I advise you to avoid meeting with officers who are walking around the streets of the city at this time. After you get to the moneylender, talk to him and make Folke write a receipt.

A series of games about pirates "Corsairs" has some advantages that distinguish it from similar one-day games. It will appeal to all those who love movies about pirates, salty breeze, ships and naval battles. All this is in the game. It is even difficult to determine the genre to which this toy belongs. But, most likely, this is an action game with RPG elements. And nothing else.
The protagonist of the game is a privateer of His Majesty the King of England named Charles de Mor. He was a Frenchman, but became a member of the British Crown. Charles is waiting for the most dangerous adventures in the open sea. If all goes well, he will become an admiral. And this is a completely different level. Our task is to help Charles in every possible way in his difficult work. On the way there will be numerous obstacles in the form of impudent corsairs, crazy pirates and competitors who want to take your place. Charles' business is to avoid all these nice people and get promoted. A feature of the game is that the Caribbean of the 17th-18th centuries is reproduced with almost photographic accuracy. This is a sign of developer skill.
Game control has not changed a bit since the previous part of the Corsairs. But the graphics are definitely better. But this does not prevent the game from running even on relatively weak computers. True, in this case, there will be no “pretty things”. Well, okay. The main thing is the feeling of freedom on the high seas. There's more than enough of that in the game.

Year of issue: 2012
Genre: Action / Add-on (Standalone / Naval) / RPG / 3D / 3rd Person / Privateer/Trader
Developer: BlackMark Studio
Publisher: Akella
Edition type: Repack
Interface language: Russian
Voice language: Russian
Cure: DWORD / SKIDROW Steam Emu

System requirements:
Operating system: Windows 7 (Service Pack 1) / Windows Vista (Service Pack 2) / Windows XP (Service Pack 3)
Processor: Intel Pentium IV or AMD Athlon 2.0 GHz or better
RAM: 1 GB
Video Card: 256MB Radeon X2000 / GeForce 8800 or better
Sound Card: DirectX 9.0c compatible
Free hard disk space: 12 GB

* A large scale, realistic map of the Caribbean from the 17th and 18th centuries.
* A large fleet of ships from the time of the pirate "kingdom" in the South American seas.
* Unique for the genre system of crafting items and potions.
* Advanced hero development system.
* Fencing close to reality.
* A wide selection of weapons, from rusty knives and rotten pistols to heavy swords and powerful muskets, as well as amulets and artifacts.

Today we will talk about a game with an amazing story. Created by a team of Black Mark Studio fans, it interested the official distributor of this game series. So a full-fledged version of the continuation of the epic - "Corsairs: To Each His Own" - was released.

Lots of easter eggs, updated fleet upgrade system. It also became possible for the main character to create things and ammunition. In addition, the world has become more open, and the plot is less linear.

Beginning, or Where to get a million

In this game, you take on the role of the French aristocrat Charles de Maur. The father has asked you to find your missing son, your brother, in the Caribbean.
So, after you got off the ship in St. Pierre, Martinique, you have two options for the further development of the plot. Variety is the beauty of the game "Corsairs: To Each His Own." Quests can be done in many ways.

First, you go to the authorities. For a beginner, it is more correct, but there are some tricks here. Things will need to be hidden, and the weapon will be replaced with a harpoon. The stash can be made in the box, which is to the right of the fort gate.

Why such a turn? Very simple - then you will be arrested and all things will be taken away. The governor-general of the island himself will come to the prison with a proposal. He frees you, and you pay off your brother's debts. The amount is impressive, a million pesos, after all. Help would be useful here, however, in the game "Corsairs: To Each His Own" cheats are not common.

After agreeing, you go to the quartermaster, who will give you a basic set of armor and weapons. If at the beginning you hid things in a chest, further development will be easier. Just go to the brother in the dungeon.

The second way of plot development is suitable for more experienced people familiar with the game "Corsairs 2: To Each His Own".

Here, having felt the freedom and expanse of a pirate life, we eschew the authorities, and figure it out ourselves. You will need to run around the city, chat with the residents. We are interested in the fate of the brother. In the process, from one person, you will learn about the abbot. Then the path leads to the church. Benoit, through a friend, will help you get to your brother in the dungeon.

Learn about - oh my God! - a debt of one million pesos, we get the first task. Remember, it's temporary. The point is this. Michel has paid a deposit for the ship, but still owes 17,000 pesos. It is necessary to find this amount in three days, otherwise you will get a wreck.
Where to get money? Let's figure it out.

call girl

For this quest, you will need to find one senior. He usually hangs around in the square near the church. Look for a light camisole and a hat. The passage of "Corsairs: To each his own" is open and non-linear. Therefore, the name is generated differently.

The point is. It is necessary to go to a brothel and negotiate with its owner about the girl Lutisse Montagne. She must be brought to this aristocrat after eleven o'clock in the evening. For all expenses, he gives 6 thousand, your earnings are the saved amount.
The secret is that before taking the quest you need to save. Upon receipt of the task, the cost of the girl for the night is randomly generated. It can be from 2500 to 5000 pesos. We load until we get the minimum number.

When talking with the hostess, choose the option that refers to the inexperience of the girl. It will be possible to pick it up from 23.00 to 00.00. In an hour it would be easy to manage and lead her to the aristocrat.

And while there is some time, we will earn some more money. Remember - in the game "Corsairs: To Each His Own" the map of the island is an indispensable assistant when completing quests. Don't forget to check it out from time to time.

Warehouse worker

Near the brothel is a shop. Our path lies there. There, the owner will complain about the fate and talk about the runaway worker. We agree to find him. The reward is one thousand pesos. And that's just for discovering it. According to the orientation, it is located somewhere outside the walls of the city.

Our path lies in the pirate settlement of Le Francois. On the way, by the way, we will complete two more tasks. They are written below.

So, the worker is in the tavern or near it. After talking with him, we understand that the owner of the store is a miser, and Gralam will never return to him.

What can you do. We return with bad news. The merchant is upset, but he gives a reward. And, besides, he promises more if we help to hire a new employee. The higher the qualification, the higher your earnings. Does not let the game relax. What can you do - "Corsairs: To each his own"! Ships will soon be redeemed, remember? So let's push up.

We run to Le Francois. Where to look for an employee? At the tavern keeper. He appears to be a little responsive. For only a thousand pesos, he will help with the task, but you need to walk for an hour.
While we are waiting, you can play dice, a possible win will not hurt. After the agreed time, we return to the tavern and see the applicants. And then everything becomes just great. In addition to the fact that the owner will take only 500 pesos for help, the employees also offer you bribes!

We choose the one that gives a bag with fragments of amber. We will need the jewelry later, and in the city the owner of the store will pay us 5000 pesos for it. But that will be after the interview. Time is money, so we run to the head of the port department. It starts the quest "Cannibal".

Side missions

On the way to the pirate settlement, you can earn some more money. The first task will be "Scarce Goods". Do you remember where you hid things at the beginning of the game? Near this chest is a city guard. Talk to him. It turns out that he is also French, like you. And his tender stomach cannot stand the local liquor. You will be asked to bring good wine.

It seems to you that money is hard to earn in the game "Corsairs: To Each His Own", the codes would obviously not interfere. All wrong! After this quest, you will forget these thoughts forever!

The income from this task is one thousand pesos. Time to complete - days. Simply and easily. Where to get alcohol? Check the chests in the fort. If fortune is not on your side, any merchant sells a bottle for seven hundred pesos.

We carry it after returning from Le Francois. The guard will be waiting on the upper platform of the fortress, in the evening. But it was not there! It's not a mission, it's the Klondike! Insatiable French are ready to buy another 60 bottles of 1000 pesos. What to do? Where to rob the wagon?

No panic! We go to any merchant and for a thousand coins we buy information that there is alcohol in the store. Having gone there, we stumble upon a misunderstanding of the owner. We return to the thrower. And he demands another 2000 for You have to pay. With this sheet we return to the seller. Now you can buy 60 bottles for 500 pesos each. But! This is a one-time offer, so free up your inventory!

Net earnings - 27 thousand coins. And the card received in the next story task of the game “Corsairs: To Each His Own” will greatly help in the future.

In the city, all quests available at this level are taken. We leave the gate. But what is it? A corpse lies on the road, and the local natives run away. Let's go through the pockets of the dead man. 560 pesos for expenses, small change and earrings. Save this decoration, we'll need it later when we get back from Le Francois.

So, we sorted out the hard workers in the village (the quest is described above - “Warehouse Worker”). It's time to remember the find. We go straight to the governor-general. You can, of course, ask the price of merchants, but there the price is lower. De Poinsy will give you a "Cheap Map of the Islands" for them. Such a gift will greatly facilitate the passage for you. "Corsairs: To each his own" is a game that is designed specifically for making money in the spirit of piracy.

Cannibals

The tropics, the starving local population, sleek European aristocrats... It turns out that the head of the port is looking for an assistant to his friend. Prospero's daughter was stolen. The poor father spent most of his property on the purchase of a musket and is already outside the walls of the city. We'll run after the money promised by the store owner later, now - to save the girl!

We find Truval near the well. From his story, we understand that abductions have become more frequent, and this is being operated by cannibal Indians. They get food, so to speak.

In this task, we will not only enrich ourselves financially, but also gain a lot of experience, if there is a desire. Only if fencing is not pumped, it will be bad. In the game "Corsairs: To Each His Own" cheats are aimed precisely at this area.

The point is. Your father will tell you how to act. If you do so, the quest will be completed quickly. If you destroy all the Indians yourself, without his help, you will get a lot of experience.

In the cave we find a daughter and another hostage. We accompany them to the city and get a reward. And this is neither more nor less - 8 thousand pesos, 35 doubloons and a good amulet.
In principle, the minimum of the game "Corsairs: To Each His Own" has been completed. The ships are already available for purchase. Count, there should be more than 17 thousand in your pocket. However, we still need officers, a team, ammunition. In addition, in stock the whole day.

How to have a fun night

What to do in the tavern, waiting for the morning? Don't sleep!
There are several entertainments to choose from - gambling, duels, "divorce" of the waitress. But first things first.

So, dice and cards. There will be a lot to save here. How to win? Just. We always start with the maximum bet - 1000 coins. We trade until the opponent agrees. For example, we play for 800 pesos. You win. Better save. If he wins, and then he starts to drain his bank to you, we rejoice and earn.
The main thing is not to win very often, otherwise they will call you a cheater and stop inviting you to the table.

When everyone is broke, you can still earn. Blame someone for cheating. Or get into a fight. Duels are won easily, and the dead drop good things and a lot of gold, if you're lucky.

The third fun is related to the waitress. You need to flirt with her until she invites you to spend time with her. We order a room from the owner of the tavern and wait. Instead of a girl, an accomplice appears, burning with a desire to rob us. Killed easily. The beauty of this task is that the waitress apparently has a lot of thugs. And from each you can get things and money. Without such pranks, the passage will be boring. "Corsairs: To Each His Own" allows you to experience the wild life to the fullest.

Rum for the bartender

Morning. The owner enriched himself by renting a room for an hour, so he is kind. When asked about the task, you receive an offer to smuggle cargo.
It is important to remember the password when receiving the task! He will not sign up anywhere, and without him the quest cannot be completed. There are several options, but the most common are: “the bay is ready for landing” or “old Thomas was waiting for a beer.” Again, yours may be different. Will have to write it down.

So, at seven o'clock in the evening we go to the pier, sit on the launch and quickly move to the right of the pier. If the wind is fair, it will be easier, if not, we go in zigzags.
Destination - ship "Ghost" near Lamentin beach. When the boat from the longboat approaches it, you will need to write a password in the dialog box. Did you remember him?

We receive a contraband cargo and quickly move to the bay of Le Francois. There, you pass the ship with alcohol to the people of the owner of the tavern, and you yourself go on foot to it. You get 5000 pesos, a couple of bottles of rum and a gift.

Spanish engineer

We bought the ship. Where can I get a team? That's right, in a tavern. After much questioning and persuasion, the bartender gives a tip. There is one sailor, decommissioned ashore.
We get acquainted, we answer a meticulous interrogation. He agrees to go to you, but only with his entire team. Not bad! 40 sailors at once for 8,000 pesos.

But where to get a navigator? The tavern keeper doesn't know. We run to the port. Good people say that there is one. He is in jail for debt.

I'm going to the moneylender. You will have to pay 11,000 pesos. Or maybe there is another option? There is. You need to free his friend from captivity. Easy!

Freebie - that's the basis of the game "Corsairs: To each his own"! Quests are supplemented with gifts. Before meeting the pawnbroker, hide your gun. He will give you a new one, with cartridges!

At half past eleven at night we go to the beach, we beat off the Spaniard from the pirates. The secret is that the first robber you meet must be killed first, immediately after the conversation. The rest are easy to put in. But the saved will attack you. We beat him until he gives up.
Now the hardest part. At night, patrols roam the city, so you need not get caught. We save in front of the city.

After completing the task, we get and, consequently, the navigator.
We buy provisions for the ship. Collect more charges for guns - buckshot and knippels. At the exit from the bay will attack

Getting rid of it is easy. Let's lower all the sails. We immediately destroy the entire rigging with nipples, and after the maximum command with buckshot. We board and rob. You can't take it for yourself.

"Corsairs: To each his own". "Dutch Gambit"

The second part of the epic is connected with the West India Company. Here you will have to master the entire archipelago. At this stage, you can already have several ships and a slightly more pumped team.

During the second part you will visit Guadeloupe, Cuba, Maracaibo and other places. Such advice. Often there will be tasks to destroy pirates, or they will meet during the voyage. Always attack several times with knippels, and then constantly with buckshot. Then board. Only such tactics will allow you to constantly win and get rich quickly.

When you finish the storyline, the reward will make you happy. An amazing ship and an excellent experienced officer. Next will be the last part - "Corsairs 3. To each his own."

pirate saga

Hooray! Accumulated a million pesos! Buying brother. But everything is not so simple. The governor-general took the money, but he does not want to release the prisoner. Like, you still need to help him become the head Well, the task! Go against all the pirates at once!
Compared to this, the second part of the game "Corsairs: To Each His Own" - "Dutch Gambit" - is just child's play!

But it is not all that bad. Helpers are here too. Especially if you know the secrets. When you find yourself in Cartagena (it is advisable to raise it, find a pirate in the city. He has a very good sword. Have you already learned how to duel?
Influential connections will be needed to capture Tortuga. Then the path lies to Zechariah, to Cuba. He will send us to look for the cartographer. Thus begins the next branch of the game "Corsairs: To each his own" - "The Island of Justice".

After the task "Shadows of the Past" we will receive Morgan's flamberg, which has no equal in all the Caribbean.

At the end of the line, you will kill Levasseur, report the change of power on Tortuga de Poinsy and free your brother. As a reward - a frigate with a crew and a French letter of marque.
But this is not the end of the game "Corsairs: To each his own"! The gambit was played well. Now we're racing to defend St. Pierre, our brother's former prison. After all, now our hero is a French officer!

Do you want to become invincible right away? Or is it easy to complete all tasks? We will talk about tricks and bugs.

So, in the game "Corsairs: To Each His Own" codes are not common, but there are many "raw" moments.

For example, when you capture an enemy ship, you can combine his team with yours. To do this, hold down the "shift" button. It may not work the first time, but the next ship will reward you with an endless team. It's time to bomb the forts!
By the way, about this. When behind the shoulders of the entire passage, "Corsairs: To Each His Own" did not end. It's only begining. No quests. Absolute freedom. We recruit officers from taverns with pumped pistols and fencing, and then through the F2 button we put them in our squad. And among the pirates you will not be equal!

Where to find big ships?

In the game "Corsairs: To Each His Own", the developers have reduced the probability of encountering huge ships of the first rank. If you want to find them, you will have to use thematic forums.

After what will the countdown for the quest "Pirate Saga" begin?

After the entry appears in the journal that Helen entered the service of you as an officer.

How to make Helen stay on the team forever?

For this to happen, you must fulfill the prophecy that the gypsy spoke of. And for this you will have to:

  • Do not take a hundred doubloons from Gladys MacArthur as a reward.
  • Give the found Hangman's chest to that same Gladys.
  • Don't take the gun that Gladys gives you.
  • Address Helen by her mother's last name - Sharpe.

How to give Mary Kasper a Narwhal blade?

In order to do this, you must ensure that two conditions are met:

  1. When you meet Shark Dodson, ask about his clinic, Narwhal. After that, talk to the weapons master, Jurgen, to make the appropriate blade.
  2. Retrieve three meteorite ore and bring them to Jurgen. You can bring these pieces with you by purchasing from some vendor or by finding buried treasure inside. You can also find a meteorite at the bottom of the OS.

Where to rent warehouse space?

To rent a warehouse, head to Isla Tesoro in Sharptown. In addition, you can visit the capitals of each state. As for Isla Tesoro, here the warehouse is run by a merchant inside the store. Chat with him and you will see a dialogue phrase corresponding to the lease.

To rent storage space in other cities, you need to look into their shipyards and go to the back room to talk with the boss. If you contacted him for the first time, then you will need to start the dialogue again, after which the desired phrase will appear.

Why are there no useful things in the treasure?

If you bought the map from a tavern, then keep in mind that you can only get the treasure of the first level, which includes conventional weapons and amulets, as well as all sorts of jewelry. In addition, half of a card can be found in such a treasure. If you find the other half, you can create a second level map and get the corresponding treasure. In such a treasure, you can often find unique weapons that are not related to quests. And in general, much more expensive and valuable production comes across, but there is still a chance that there will still be rubbish inside.

Where can I find guns larger than 32 caliber?

To find such weapons, you must capture enemy ships that have them, then remove and transfer them to your own ship.

Is it possible to stand in the service of a certain nation?

In this modification, this is not possible. All quest chains for nations have been removed from the game, but you can enter the service of France, which happens in the storyline. In this case, you will be given an officer, a whole ship and equipment. If you agree, you will have to give 10% of the production, and also avoid shooting at friendly ships. In addition, you can not get new quests.