Corsairs to each his own shadow of the past passage. Walkthrough "Corsairs: To Each His Own"

  • 02.02.2022

Sail to Antigua, go to the tavern, tell the tavern owner that you would like to know something. Say it's on a different case and ask about Raymond Baker. The owner will tell you that he sailed away on Bald Maggie's ship. The ship has already returned, but Baker is not on it. We need to find out from the captain of the ship where Baker could have disappeared. The captain, according to the owner of the tavern, is most likely in his cabin. Go to your ship, sail from the port to Bald Maggie's ship and go there on a boat. Talk to the captain. He will talk about how the pirates were chasing him, and his doctor admitted that he was the executioner, and said that they were most likely chasing him. The team raised a rebellion, and the captain had to land a doctor on a longboat in the middle of the ocean. He will give you the coordinates. Swim there. This is just west of Dominica Island (if you don't have a chronometer, you don't need one). Swim there, go out to the open sea and see a longboat. Swim close to the launch (you can even hit) and Raymond Baker will automatically rise to the deck of your vessel.

Go to the cabin of your ship and chat with Baker. He will tell you that Butcher is alive. The name of a certain Jessica will also pop up. You will have a note with Jessica's rhyme in your diary. Longitude is indicated on it, but latitude is not visible due to bloodstains. Baker will also give you a shark tooth that belonged to Shark Stephen Dodson. Perhaps he can tell more. Sail to Isla Tesoro, moor in the port of Sharptown and talk to the Shark in the residence. He will tell you who Leadbitter, Mask, Butcher and Jessica are, how they are connected. He will also give you a torn page from the diary that he found in the documents of Blaze, the former head of the island. It has breadth. The same latitude that was missing from Rose's diary!



So you have a longitude of 21 degrees 32 minutes north and 78 degrees 33 minutes west. Sail along these coordinates. I'm afraid you can't do without a working chronometer. Go out to the open sea and find yourself on the Skeleton Reef. Dock to the shore. Go forward across the bridge until you find a grave. A new entry will appear in the diary. Rewind time to the night and near the grave you will see the "zombie" Jessica. After talking to her, defeat her for the first time. She will appear above the destroyed building. Approach the building. Jessica will take away your ability to run, skeletons will appear. Fight off the first wave of skeletons. Defeat Jessica a second time. Now it takes about 30-40 weapon skills. Fight off the second skeleton attack. Follow the bridge. You will be attacked with water. It is necessary to be treated after each hit of water. HP needs to be restored every time to the maximum! Approach Jessica, she robs you of energy. Defeat Jessica for the last time. The girl gives up. Your choice is to spare or kill. After killing, search her and get the necessary documents.

I chose mercy. We need to help Jessica get to Portland Bay, Jamaica. Swim there without wasting a second (Jess's health is decreasing), land in Portland Bay. If it's daytime, just rewind time to night. Talk to Jessica, wait until she leaves the location. Rewind time a day ahead, talk to Jessica again. She killed Butcher, now her duty is done. After burying Jessica (you won't see it, just the entry will be updated in the diary), sail to Bridgetown, in Barbados, to remove the curse. Arriving there, immediately find a priest among the merchants and buy candles from him. Rewind time a day ahead so that the product is updated, and buy more candles. Do this until you have 20 candles. Go to the church, talk to the priest. Tell you from Jessica Rose. He will say to come tomorrow at 22-00. Do this by rewinding time. Talk to the priest, tell him it's time to start. In the dream, talk to Jessica.

Sail to Jamaica, to Port Royale. Go to the lawyer, tell him that you have all the documents, and give him 450 doubloons. He will say to come tomorrow with the third installment in the amount of the same 450 doubloons, there will be a trial. For some reason, it was impossible for me to rewind time, there were no free rooms in the tavern, and it was impossible to go to the ship. So just get up somewhere and rewind time until the next morning. Go to the lawyer, follow him. The trial is over, the job is done! After talking with Helen, sail to Blueveld and chat with Jan Swenson. He will say that Shark has come up with some plan to capture Tortuga.

Swim to Tortuga, find out what the Shark is up to.

The burden of the Gascon:

After you find a million for Michel, go back to Martinique and talk about your adventures and establishing contact with England / Holland or pirates, depending on which side you are on. After that, say that you have a million and are ready to pay for Michel. Michel, in turn, will tell us to go to Capsterville, which is located on St. Christopher, and ask for an audience with Poinsey. Also, the brother will warn that Poinsey is very cunning, and we need to be careful in talking with him. We take this into account and sail to Capsterville. We sail to Capsterville and immediately go to the residence to request an audience with Poinsey. We say that we have the required amount and we will be directed to the door to the right for a conversation. We go into the office and give money for Michel, after that we ask when we can get a document on the release of Michel. And here everything turns out to be not so simple. Poinsey again talks about the failed mission of our brother and asks Michel to find out all the details. We return to Martinique and speak with Michel. From the conversation we understand that we need to kill the governor of Tortuga, and also capture that very Tortuga. Caramba! We need a plan that our brother will gladly share. He will tell about Stephen Dodson and the legendary Jan Swenson.

Pirate Saga:

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

We sail to Blueveld and go into the house of Jan Swenson, which is located next to the residence. Jan will not be at home, but his wife will be. Talk to her and find out where Jan went. It turns out that Jan went in search of his old friend's daughter. Also, Jan's wife will give a tip on the widow's house, which we need to visit. This house is located next to the marina. We go into the house and do not find anyone, after that we go to the jungle, and then to the fort. In the fort we rise to the very top and turn to the inconsolable widow for details. After a conversation, from which we learn about two suitors: Jimmy Higgins and some English captain. After that, we sail to Maroon Town, in Jamaica. We sail to Jamaica and moor at Cape Negril, after that we go to a pirate settlement. In the pirate residence we find out where the house of Jimmy Higgins is located, and after that we go there. Jimmy begins to be rude to us, but you do not respond to his provocations, but press the second line of the dialogue. So we learn the name of the English officer: Arthur Donovan. Also, do not forget to drop by the pirate resident, he will throw food for thought. After that, you need to swim to Antigua without delay. Having sailed to Antigua, we go out to sea and find Arthur's ship, and then board it. After you kill Arthur, don't forget to search his body. On it you will find the "Wrath of the Prophet" - one of the three rare blades that were stolen from Fadey. After the battle, your sailor will come up to you and say that after searching the holds and cabins, they found a girl. In Arthur's chests you can find twenty thousand pesos, a "brigant" and two hundred and fifty doubloons. After boarding, we go down to our cabin and talk to the girl. She's beautiful by the way. After the conversation, return to Blueveld, to Rumba's mother. Having landed in the port, we receive thanks from Helen and an invitation to their house. Entering the house, we receive thanks from Helen's mother and a reward in the form of one hundred doubloons.

After that, we go into Jan's house and go up to his office, which is located on the second floor. We tell him about our plans, and he promises us to think and come up with something worthwhile about this. After that, we talk about Jackman and his search and make Ian think about this too. We receive a task from Jan. We need to find Henry the Hangman before Jackman's people do. Hangman is located in Cartagena, Spain. Therefore, Yang gives us a trading company license for three months, so that we can freely enter the ports of the Spanish colonies. We sail to Cartagena and preferably change our flag to the flag of Spain. We go to the port and show the soldier a trade license, now you can safely walk around the city. We go into the tavern and ask about Enrique Gonzalez (Hangman) from the innkeeper. The innkeeper says that Enrique's house is next to the Port Authority.
We arrive at Enrique's house and use the second line of the dialogue, during which we learn that this is not the same Enrique. We leave the house of the false Enrique and head to the church to hold a prayer service for Mother Enrique. The priest will be surprised and tell about Alvarez, who also puts a prayer service for the repose of his mother. We learn from the priest that Enrique lives at the lighthouse. We leave the city into the jungle and head to the lighthouse.

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

After talking with the Hanged Man, we learn that he had to give the chest with doubloons to one nurse, whom we already know. During the conversation, the old man dies, apparently from a heart attack. But before his death, he manages to give us a chest with many doubloons and a massive ring that serves as a password for Helen's mother. After we leave the Hanged Man's house, three pirates will attack us. We kill them, return to our ship and sail to Jan Swenson in Blumveld. Having sailed to Jan, we tell him everything that we managed to learn from now on the dead Hangman. After talking with Jan, we go to Gladys and tell her everything.

After talking with Gladys, we return to Jan and show a piece of the map that belonged to Beatrice Sharp (who played in the past Corsairs will understand). We go to Jan, and he says that thanks to this piece of the map, as well as two others, you can claim Sharptown, but if all the papers are not presented within a year, the island will become an English colony, the governor will be put there along with the troops, and the Coastal Brotherhood will come the end. We agree to help Jan in solving this problem. He will ask you to come in three days for the assignment, but for now we will go to Gladys and say that we are taking Helen under our protection. After that, we go up to Helen in the room and recruit her into the team.

The quest continues after completing the following quests: The Shark Hunt, The Temptation of Barbazon, and The Return of the Baron. We return to Jan and say that all the barons will vote for the Shark. Also, we say that it would be nice to take the mine. Jan agrees and asks to come in ten days, but if you go with him, you will receive two thousand silver and save a couple of days. You decide.

After completing the missions "Sharp's Legacy" and "Shadows of the Past", we return to Swenson and talk about Tortuga. Jan will advise you to go to the Shark and talk about Tortuga. Also, Yang will give us two gifts: a medallion that strengthens discipline and island stones used in voices. This completes the Pirate Saga quest.

Shark hunting:

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

Swenson will ask you to find the Shark, as he will be useful for capturing Tortuga. He will send us to a pirate baron named Zacharias. He is in Cuba, Puerto Principe. We move to him and ask about the Shark. He talks about some island of justice and about a cartographer who might know about this island. He will also ask you to find the book "Hammer of the Witches", and will vote for the Shark at the meeting if we find this book. After talking with Zacharias, we return to Jan for advice. Jan will advise you to contact an excellent cartographer, who is located in Santo Domingo. We sail to Santo Domingo and find Jose Dios, in the conversation we mention Jan Swenson. He will share his hypotheses, theories, give a book about Captain Alvarado to read, but we will not really know anything, and we will have to return to Jan Swenson for another clue.

The teleport worked, and we find ourselves on the island of Justice. After that, we kill the crab and pick up a large pearl from the crab and decide which way to go. There are three of them.

Mary's option:

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

We leave through a hole in the hull and swim to the ship "Ceres Smithy", we go there through a broken bow and get inside the ship. There, two pirates are trying to kill the girl in red, we kill these guys and talk to the girl - Mary Kasper. We talk to her and get information about this island, about people, about morals, about principles, and also learn that Shark is an admiral on this island. Also, Mary will give you a letter and a key to her cabin. After that, go to the tavern, sleep off and come to the Shark. At the entrance to the residence of the Sharks, they will stop us, you, in turn, present a letter from Jan Swenson and they will let you through. We go to the Shark and describe the situation to him: how we got to the island; that you are looking for Nathan Hawke and himself; about brotherhood. After a conversation and evidence from the Shark, we get the keys that everyone opens on the Tartarus ship, as well as fifty doubloons for buying passwords from the rogue Fazio to other territories. After that, we go to the residence of Black Eddie and give the go-ahead to kill Chad. We approach the “Fury” pinas and say the password, after that we go into the residence and tell the plan to the leader of the rivadas. Edward Black will agree to such a deal, but we will remain as a hostage in the territory of rivados. Now we just stand and wait. Black will return in three hours and thank you for the information about Chimiset, and also make us a friend of the rivados, but, alas, they did not manage to kill Chad Kaper. He fled to the territory of the narwhals and now he can not be reached. Also, Black will give back the papers that Chad threw away in a hurry. After that, approach Chimiseta. In gratitude for his salvation, he will give you a couple of amulets, and will also gladly answer all your questions. We return to the Shark and tell about everything that happened. The shark isn't happy, of course, and we need to come up with a plan to smoke Chad out.

We return to Mary and give two letters to read that Chad forgot on the table. Mary remarks that it is very strange for Chad to buy whiskey, as he believes that beggars and peasants drink whiskey. Also, we will learn about a dangerous sniper who can confuse all our cards. We go to the store and ask about whiskey. We learn that the whiskey was bought, and also that Chad was interested in arsenic. After that, we go to the tavern and ask about Chad and arsenic. We learn that Chadd did not enter, but Marcello Cyclops entered instead. Such are the things. Santiago will say that the Cyclops went with Adolf to the "Santa Florentina". And here three scenarios will follow:

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

1) We quickly run to the "San Augustine" to the Shark and tell him not to drink the whiskey that they bring. After that, we run to the "Santa Florentina" and see the dead Adolf, and his killer attacks us. After the massacre, remove the opened letter from the murderer's corpse, and the bronze key from Adolf's corpse. After that, we go to the "Fury", climb to the very top and take the contents of the chest: "screw fitting", the "powder tester" amulet and many other goodies. And finally, we run to the "Eva" and kill Chad along with the narwhals. After the massacre of the traitor, we return to the Shark and see how he is talking to the messenger. After talking with the Shark, we put pressure on Fabio and find out that Cyclops is going to Mary. We will also learn the password for passing through the territory of the narwhals. We can't let that happen, so we're running. Keep in mind, we're running out of time. We run to the territory of the narwhals, we call the password, after that we jump into the water from the deck of the Ceres Smithy. After that, there will be a scripted scene where we find the Cyclops and kill him in battle. As a reward for this path we get: "screw fitting", five hundred doubloons.

2) We go to the Eva, go down and meet Chadd Caper along with the narwhals. We kill this company and remove the key from Chadd. In the same hold, we knock out information from Fazio and save Mary. After that, we hurry to the "San Augustine". The shark had already drunk the poisoned whiskey, but nothing. Give him a Comanche potion to drink and he'll be as good as new. As a reward for this path we get: the amulet "Thor's hammer", five hundred doubloons.

3) We resort to the Shark and talk about poisoned whiskey. After that, we kill Chadd and the narwhals. Again we run to the Shark, knock out information from Fabio and run to save Mary. As a reward for this path we get: 500 doubloons.

After that, the Shark will call us to her and offer to destroy the narwhals in an alliance with the rivados. We refuse this idea - we offer a peaceful solution. We go to Donald Greenspie on the Esmeralda galleon and stumble upon his bodyguard. We tell him that we are from the Shark. After that we will be let through. We tell Donald that he has problems and we need to solve them. We ask Donald to come to the Shark and personally apologize, and also swear that this will not happen again. We return to the Shark and convey the words of Donald. As a reward, the Shark will give us a pilot, thanks to which we will be able to get to the island by ship, and he will also give us five hundred doubloons. After talking with the Shark, we return to Donald and say that everything is in order. As a reward for this, Donald gives us a tower blunderbuss and makes a friend a narwhal.

Return of the Baron:

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

We return to Jan and learn about another baron and his wife. The Baron is missing, so there is still a chance to find him. Also, before we leave, Ian hands a letter to Steve Dodson that will guarantee our safety. And the main character wonders: where to look for Hawk's wife? Hawk's wife meets us at the exit from the house. Dani will be asked to join our team, and will also tell you about the Indian village, the shaman, and the fact that Nathaniel Hawk is alive. We board the ship and sail to Amatica Bay, which is located north of Blueveld. After that, we land in the bay and go to the shaman. He, in turn, will tell you about the golden statue of Kukulman, about Hawk's teleportation, about three potions that will help us teleport. But for these three, he will ask for three random amulets. Here are the lighthouses where you can order these amulets: the lighthouse of Guadeloupe, the lighthouse of Santiago, the lighthouse of Cartagena. Amulets are made two months. So we swim to one lighthouse and order an amulet, after that we swim to another and order, return to the last lighthouse and pick up the amulet. After you have all three amulets, return to the shaman. After getting the potions from the shaman, go to the statue of Kukulkan, wait until midnight and touch it (T). After that, you will be transported to the island of justice. Now we continue the passage of the quest "Shark Hunt".

After spending some time on the Isle of Justice, you will learn about a white boy. We come to the store from 12:00 to 16:00 and find Ole Christiansen, this is our white boy. We give him a white pearl and ask about Nathan Hawke.

It turns out that he found it, drank it and left. We swim to Nathan on Fernand's ship, knock out a combination: two knocks, a pause, two knocks and talk to him. After the conversation, we promise to pull out of this island as soon as the right moment appears. If you want, you can listen to Nathan's story about ancient idols, ghost ships and all that.

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

Also, Ole will mention Henrik, who can teach you how to walk on the bottom. But we can’t get into the territory of the narwhals yet, we’ll wait for the task to develop.

After settling the conflict between the narwhals and the pirates, we pass into the territory of the narwhals and go to Henrik. Henrique will ask you to collect platinum to repair the suit. I know three places:

1) The wrecked ship where you found Nathan Hawke. There will be three pieces of platinum.

2) Cabin in the domain of rivados. There will be five pieces of platinum.

3) Shark's cabin, opposite his desk. There will be three pieces of platinum.

After that, we return to Henrika and return the platinum. We'll be back in five days for a suit. You can wait the necessary five days at Mary's, and then return to Henrik. Henrique will say that he is missing another piece of platinum. We jump into the water and swim to Tartaras, where the missing piece is located. The chest will contain a thousand doubloons, a map, platinum and other goodies. After that, return to Henrik and give him the missing pieces of platinum. Then come to him in two days, and he will say that the suit is ready. We go down the stairs, and then we go into the cabin of the "Phoenix" and take a diving suit. We put it on and go down to the bottom.

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

We approach the totem and get an entry in the ship's log. After that, we return to land, give the suit to Henrika and return to the bottom between 08:00 and 10:00. Also, you have to say goodbye to Mary. After saying goodbye to Mary, we return to Henrika, pick up the suit and swim to the bottom. We touch the totem and get surrounded by Indians. They will take us to the next statue. We touch it and get to the place from where we got to the Island of Justice. We return to the Snake Eye and give the things he was looking for.

After that, we return to Jan Swenson and buy a ship of the fourth rank to set sail. After that, we swim to the left edge until it stops, go out to the global and swim to the island of lost ships. We pick up the Shark, bring Dani to Nathan, and also recruit Mary into our team. After that, we take Nathan to Snake Eyes, and after that we sail to Jan Swenson for a further plan of action.

Temptation of Barbazon:

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

Jan gives a tip on Barbazon and asks to gain his trust by pretending to be a fool. Therefore, we sail to Le Francois, Martinique and speak with Barbazon. In a conversation, we pretend to be a fool and a loser, and after that we ask Barbazon to do it. Barbazon will have mercy on us and ask us to deliver bales of lye, which the former assistant threw away, trying to escape from the patrol. We accept the order and sail to Philipsburg, Sint Maarten. And we send a boat to the tartan, talk to the captain and pick up our bales of silk. After the threats, the captain will transfer the lye from his boat to our ship. Tyuks turned out to be not six batches, but nine. We give the entire batch to Barbazon and pass the test for greed, and also get one batch as a gift. And then we get the next task. We visit Casterville, go to the tavern and find out from the innkeeper about the captain of the Marlin half-cream, we learn that his house is located next to the shipyard. We come to the house, say the password and understand that they want to set us up. After questioning, the agent becomes nervous and draws his sword. We kill him and remove the letter from Jackman from his corpse. After that, we leave the city and board the Marlin. After that, we sail to the Turks and land in the bay "South Bay" and kill everyone who sits in that ambush. After that, we send a boat to the Razluchnitsa ship and drive the captain from the battlefield. Now we need to capture the Rogue corvette and pick up the documents from which it will become clear where Jackman is now. After the capture, we swim to the place where Jackman is. We go around the rock and go out to sea, after that we board the scoundrel's ship and fight with it twice. Once against him, and then his assistant joins, but Dani comes running from our side. After the fight, search through all the chests and take all the evidence. Now you need to ride through the barons and collect their votes. First, we will visit Barbazon together with a detachment of boarders and literally knock out his vote for the Shark at the council. After that, Barbazon will give up his stone shard. After that, we sail to La Vega, Santiago and ask Baron Tirax to cast his vote for the Shark, recalling his rescued captain. The captain will immediately give his piece of stone, as well as three hundred doubloons for saving the captain. The last point will be Puerto Principe, Cuba. We give Zechariah the book "Hammer of the Witches", which was found on Jackman's ship and Zachariah's voice will be ours.

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

Sharpe's will:

Ian Swenson will ask to hire a lawyer to win the case for the transfer of Sharptown to the rightful heir and the coastal brotherhood. To do this, we sail to Port Royal, Jamaica and go to the lawyer's house, which is located next to the pier. Albert Loxley will demand 450 doubloons upfront for his services, and then more. We sail to Swenson, and he asks to catch the thief with the goods. We need to catch the East Indian Oyster. We swim out of the city and catch in one of these places: the Mosquito Coast or the Bay of San Juan Del Norte and catch this ship. After that, we send the boat to the "Oyster" and talk to the captain. We are trying to trick the captain's holds, but it doesn't work. We take the ship for boarding. In the captain's cabin, we rummage through the chests and find a note, thanks to which you can sell the bacalut yourself. Or you can take the cargo to Swenson. Anyway, we get 2250 doubloons and now we can pay for the services of a lawyer. We return to Jamaica and give 450 doubloons to the lawyer, and he, in turn, says that two halves of the card may not be enough and we need to find documents confirming that Helen really has the surname Sharp. After that, the quest "Shadows of the Past" is activated.

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

After that, we return to the lawyer, provide information and make the second part of the advance: 450 doubloons. Come to him tomorrow with Helen and go to court, which you will win. Now Helen is the full owner of Sharptown, which means that you can start killing the governor of Tortuga. Also, we need to pay the rest of the advance and become a friend to the lawyer. And it's worth a lot. He can settle relations with any factions, and takes not doubloons for this, but pesos. Which is very, very good.

This is important: if you did not have an affair with Helen, then she will leave after this task.

Shadows of the Past:

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

We sail to Antigua in search of Raymond Baker. We learn from the tavern keeper about the former executioner, and he talks about "Bald Maggie", which stands next to the city. We send a boat there and ask about Baker. The captain of the ship will say that he landed the captain on the pelvis due to the fact that the pirates were chasing them, or rather Baker. Also, the captain will give us the coordinates where he dropped off Baker. We sail to the shores of Dominica, there we catch Baker, after that we talk with him in our cabin and learn a lot of new things. It turns out that Butcher is alive, and the executioner just faked his death. After the conversation, Raymond can be made a doctor and left on the ship. Now you need to visit Shark Dodson in Sharptown for some details. He will tell about the Mask, Butcher, Beatrice, and also Jessica Rose. If you have time, you can visit Ian and find out about Jessica, this is necessary if you want to spare her in the future. After that, at the coordinates 21’32 and 78’33 (slightly above the Cayman), we sail to the Skeleton Reef and see an excavated grave there. We stay until night, and on the full moon the ghost of Jessica will turn to us with threats. After we defeat her, she will call the skeletons to her aid. Also, Jessica will take away our ability to run. After killing the first wave of skeletons - go through the bridge, bypassing the geysers. We defeat Jess again and get the second portion of the curse - weapon skills are reduced by 30 points. We deal with the second wave of skeletons and Jess - we approach her and get the third portion of curses - a decrease in energy. Jess will attack you one last time. Beat her, and then decide: spare her life or kill her. If you kill Jess, then remove the note needed by the lawyer from her corpse.

And if you decide to save life, then take it to your ship, and then sail to Jamaica, to Portland Bay and land there at midnight. At the bay, Jess tells us to come next midnight. We wait until she leaves the location, and we wind time. After that, Jess will come up to you and tell you that Butcher is dead, and as a reward for this she will give you: a letter from Beatrice and the famous Morgan flamberg sword, which causes monstrous damage.

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

This is important: to remove the curses, go to Bridgetown and talk to the priest. After that, we arrive at the church at 22:00 with two dozen candles (candles can be bought from merchants in the market). We bring candles to the holy father and come tomorrow at the same time. The main character will pray all night, after that we will be transferred to the water, but we will not drown, but we will stand like God and see Jessica Rose in human form.

Turtle:

Shark will tell you everything he knows about Tortuga and will share his humble opinion, as well as tell you all the information he knows. We sail to Antigua and ask people about Molly. After a while, we will be told about Deputy Colonel Fox. We go to his residence and tell him everything we know. He will say, they say, it cannot be Molly, since she is in London and serves someone.

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

After that, go to Bas - Ter, to the tavern. We ask the innkeeper about Fernand Luke and find out that he left the world of the living, but his friend is sitting here, with whom we can talk. We approach Robert Martin, intimidate him, and then make a deal. We return to the Shark and talk about what happened. He will suggest that this may be Katherine Fox, the daughter of Fox himself, and that it would be better to release the girl, otherwise Fox will not give life to the entire Coastal Brotherhood, and this is bad. After such a conversation with the Shark, we sail to Tortuga and go to the tavern. We learn from the innkeeper that Thibault rents a room and is there after 20:00. We are waiting for the specified time and go up to the second floor to Thibault. Thibaut does not give in to our arguments, and decides to run through the window. At the same time, his uncle, Francois Levasseur, whom we need to kill after the conversation, enters. Levasseur will shout that we are a Spaniard and a spy, so we will fight against three people. We rob the corpse of Levasseur and take away his key, it will be useful to us in the future. After that, we jump out the window and chase Tito. After each shot at you, drink a potion, and at the end, jump into the water, then swim to the right, swim into the opening and kill Tito. A scripted scene will start, during which we will run up to Katherine Fox. Also, after talking with Katherine, a moment of jealousy from Helen / Mary will follow. After that, sail away from the city and board the enemy ship. There will be a letter in the captain's quarters that activates the Cromwell's Despatch quest. After you deliver Fox's daughter, she will thank you and ask you to come to her father for a reward. If it's not there, check back later. As a reward, we will receive an exclusive weapon that can shoot arrows, buckshot or “hedgehog charges”.

Passage of "Corsairs: To each his own." pirate saga


Passage of "Corsairs: To each his own." pirate saga

After that, we sail to Capsterville and report to Poinsey. He rejoices and releases his brother. Also, he invites us to become a French officer. As a reward, we receive the Gryffondor frigate, a team of French soldiers, an officer, a French letter of marque and a French officer's uniform, and we can also give 10% of our profits to the French treasury. Also, we learn that Saint-Pierre was attacked and we need to sail to defend the city.

Open the map and head to Martinique Island. Just make a landing in the bay of Le Francois. Once in a city overflowing with pirates, find the baron and chat. Now in the passage of the Corsairs: To each his own, you will receive a task consisting of getting the silk that was thrown out by one of his assistants when he left the opponents. If you have an active chronometer, then adjust it to the coordinates indicated in the log to get to the desired location. And if there is none, then head for Sint Maarten.

Drop anchor and swim to the longboat nearby. After you get to him on the boat, talk to the captain. Persuade you to give the stolen silk and return to Barbazon, who is waiting in Martinique. Inform him that there are nine bales of silk left. Then you get another task.

Now you have to find the assistant of one unknown who needs your help. This servant's name is Knave. He leads the ship "Marlin", which is located near Capesterville. To get to it, you need to say the password "the hunt has started." Now in the passage of the game Corsairs: To each his own, you should go there and go to the tavern. Approach the owner and talk to her owner. Report that you are looking for the captain of the Marlin. However, you will hear another name - David Fakman. Apparently this is his nickname. So head to the house located next to the shipyard.

After talking with its owner, and then shoot him and take away the message. After reading it, you will learn that Jack was Jackman's mercenary. They prepared a trap for Thirax. So now we need to capture his ship and pretend to be Knave.

Come out to the pier and swim up to the "Marlin". After you board the ship, exchange it and head to Turks Island. After landing on the shore, go to the ship "Razluchnitsa". Examine it and swim to the South Bay to land near it. Be careful because the pirates will attack. Repel their attack and climb onto the deck of the ship to talk to its captain.

After a while, Helen will come up to you and offer to pick up several powder kegs from the Razluchnitsa, and then get as close as possible to the enemy ships that are on the opposite side of the island and throw them off. Then move away to the maximum distance and undermine the gunpowder. But they haven't exposed you yet, so go for it.

Continue the passage of the game Corsairs: To each his own and look for enemy ships. Then grab them and go to the captain's cabin. You will find a chest in it, open it and inspect it. After that, you can start the frigate to the bottom. Once you patch up the holes, head to Isla Tesoro. Disembark and approach Jackman, the commander of the Centurion.

Start shelling with buckshot and board the ship. When you meet with the enemy face to face, then run to the far corner of his cabin. It is worth noting that after you defeat Jackman, you will have to talk with him a little. After that, the level of his health will be restored and you need to finish him off again. He will also be assisted by his friend Carpaccio. Try to neutralize them one by one. If you want Dani to help you in the battle, then inform him that two chests are in the cabin. Open them and take the tract the Pastor needs" and the second part of Sharpe's map.

Now in the passage of the Corsairs: To each his own, open the map and sail to the island of Martinique. Go to the corsair lair. Be careful because you will be followed by several musketeers. After you see Barbazona, talk to him, he will give his consent. Head to Hispaniola to find Marcus Tyrax there and get his consent. Then sail to Cuba and find the black Pastor. He will also agree, so feel free to return to Jan Swenson, who is in Blueveld, and chat.

Now events can develop in two ways:

Worst case

If you did not have time to complete the Pirate Sana quest in the game Corsairs: To Each His Own, then the capture of Tortuga will need to be carried out from land. Head there. It is worth noting that the crews of the two ships will include about 500 people. After you land on the shore of the Eye of the Fish beach, then go into the city. Deal with the guards and eliminate the military who control the streets of the city. Then you can go to the residence of Chevalier Levassier and chat with him. Then eliminate it and return to the ship. Open the map and head to Saint Christopher. Just change the flag to French before that. Once in the residence of Poinsey, talk to him. Then a frigate and a crew will appear at your disposal. Do not refuse this gift, thank you and leave.

The best way

If you have already managed to deliver the Shark and get the votes of all the barons, then Yang will certainly thank you. He will also talk about the operation that he plans to carry out at one of the mines. But you may or may not take part in it. If you don't want to, then just return to Jan after 10 days.

If you agree to the passage of this operation in the game Corsairs: To each his own, then return to Jan after 3 days. It will be located on Mosquitos Island. After talking to him, move on. Soon he will tell about the planned operation. If you go to the right, you will find an emergency exit near the well. Head there and tell the bandits that Jackman sent you. Then talk to Jan again and move to the left. Going behind the mountain, you will come close to the entrance to the mine. Use a password to get there.

Be careful, because now you will be attacked, kill everyone and go further. I advise you to constantly talk with Jan, so as not to lose sight of him. Repel the attacks of all enemies. After the next battle ends, meet with the gunner and move deeper into the mine. There are also opponents that you need to get rid of. After you kill everyone, completely different music will start playing. Chat with Jan again and exit this place.

Approach the table and take away from it some documents giving the ownership of the mine. You can get out into the street and talk to the gunner again. Board your ship and head for Blueveld. There you will need to wait about 5 days to go to Jan again.

Sharpe's Testament

Talk to him to receive a quest, which is to find a certain Albert Loxley. It can be found in Port Royale. By the way, this man is one of the best lawyers in the Caribbean. Yang, in the meantime, will take care of the meeting of the Council. So continue the passage of the game Corsairs: To each his own, open the map and head for Jamaica. After you get off at Port Royale, go to the left of the pier to get to Albert Loxley's office. Talk to a lawyer and find out the amount of the advance, which consists of 450 doubloons. You will also have to return to him in seven days.

Return to the ship and head to Swenson located in Blueveld. Talk to him and ask for doubloons. However, he will say that he simply does not have them. He will also tell you that he is engaged in trade in an outlandish tree species. But a few days ago, a batch was stolen from a warehouse. He thinks it's the work of Molligan, the commander of the Oyster. Now you will need to overtake the ship and board it to find out where the tree is. And then deliver it to Jan. It is also necessary to find out to whom Molligan is going to sell his goods in order to earn money himself.

Now in the passage of the game Corsairs: To each his own, you should quickly hit the road, having previously opened the map and found the “Oyster” marked in purple on it. When you overtake her, then send the boat to talk to Molligan. Then return to your ship and start attacking the enemy. Do your best to board him. After the victory. Go to the captain's cabin and find in it a message sent by a mystery shopper.

You can head towards him or towards Jan. If you decide to return to Jan, you will be rewarded with 1500 doubloons for a lawyer and 750 in gratitude for the operation performed. Then head to Port Royal and go to the lawyer. Pay him off and find out that now you need to find documents confirming your last name.

Shadows of the past

Set a course for Antigua and move to the tavern. Ask its owner about Raymond Baker, it turns out that he sailed away on the ship Bald Maggie. But the ship has already returned, but without Baker. Try to find out from the captain about the whereabouts of Baker. Continue through Corsairs: To each his own and head to your ship to get close to Bald Maggie. After you talk with the captain, you will find out that he was pursued by corsairs. But after the doctor confessed to him, it turned out that the pirates were chasing him. There was a riot on the ship, and the captain was forced to land the doctor in the middle of the ocean.

He agrees to give you the coordinates of this place. Hurry up to go there. As soon as you find yourself in the open sea, you will immediately find a longboat. Approaching him, Captain Baker himself will be your guest.

Go to the cabin and talk to him. It turns out that Bucher is still alive. You will also learn about Jessica, who has not been heard of until now. Also, the doctor will give you a tooth that belonged to Admiral Shark. Set a course for Isla Tesoro and get in the roadstead in the port of Sharptown. Go to the residence and talk to the Shark there. He will tell you about Leadbitter, Butcher, Jessica and Musk. After you understand the connection between them, get one of the pages of the diary found among the documents of Blaze, the former head of the island. There lies the valuable breadth you have been looking for.

Now in the passage of the game Corsairs: To each his own, you should go to these coordinates. After mooring ashore near the Skeleton Reef, go through the bridge. Move on until you are near the grave. Open the diary to see the new entry in it. Wait until night to find Jessica near the burial site. Approach her and chat. Then you have to fight her. However, she will soon run away and appear above the house. Run to him. Just be careful, because Jessica will soon take away your run skill, and then a wave of skeletons will wash over.

Try to get the first wave out of the way and get to the zombies. After you defeat her for the second time, she will get angry and take away the pumping of weapons by 30-40 positions. Skeletons will appear again, destroy them and run across the bridge. It is worth noting that here you will be knocked down by water. To successfully complete this test in the game Corsairs: To Each His Own, you should renew your health level every time you are attacked by water. Gather up and approach Jessica. This time she will take your energy. Make every effort to defeat her.