Fallout New Vegas Mount Black Passage. Fallout: New Vegas, maps, interactive map of Mojave

  • 02.05.2020

As soon as return to the pub, talk with Lord Pandleton. For the fact that you defended him with duel and killed Lord Shaw, he will give you a present and tell you that Admiral Hailing with Martin is expected. However, before you go to them, go to your room - here you are waiting for a rune, which took you as a gift from the sign of appreciation for the fact that you did not harm the whole family. Now you can go to Admiral with Martin, after the conversation with which you learn that the current goal is the Lord Regent itself. On the table you will find a tower card and you can explore it.

Now go to Piero and buy everything you need, then you can go to Samuel, who will take you to the right place. He falls out you from the outside of the tower, and you will need to go upwards and pipes using teleport. Do not forget to check the tunnels on both sides - you will find healthy things hidden there. When climb upstairs, stun the guards and go ahead on the right span. You will notice the wall of the light that will not allow you to go further. You can adjust to the guard, or go to another way. On the right side there is a balcony, go to it and teleport to the wall power switch, detect which is possible with the help of dark vision. You can either turn off the wall of the light, or reprogram it so that it kills your enemies - to solve you.

Now go further and go to the extension on the right - here you will find a rune and a couple of guards. Now climb up and see a small reservoir. Jump into it, put in fish, and swim under the grille to get into the tower. Follow the wooden door, behind the front tower. Here you are awaiting a lot of guards, as well as their general. You can deal with them as you like, and you can even touch them at all - decide how you always. The right wing has a door that leads to a radio. Do nothing with it, because it can only be opened with back side, And the entrance to the cabin will be available when climb a little higher.

Now you have to go through the wall light - you can adjust in the guardian and go further, and you can turn off, or reconfigure the wall - it can be done in the room to the right of the arch. In any case, when you go further, you will need to perform by-Quest And eliminate the executioner. On the first fork, after the wall of the light, you must fold right and then go to the door.

Roll to the left and move to the very end of the corridor, then go to the doorway, which you will see on the right.

Now go down where you will find the executioner who mocks his victim and Rune. Return back and on the fork next to the light wall, turn right. You will get into the room with a staircase that leads upstairs. Now there will be several more guards that you can put on darts, arrested sleeping pills. Now rise up the stairs and go to the external corridor, which is behind the wall. However, be careful - there is a special guard, which patrols the territory along with the dog, so it is better not to raise the alarm. You will kill Lord-Rogent, or not, does not matter - in any case, you need to get into his office, and for this you need to get the key, so go to the left span and go to the door to the right.

Here you will see the maid, which has a key. Our advice is to stun the maids that you meet in the tower, because they will shout and call for help. Well, you took the key and now it is necessary to go ahead and do not turn as long as you can see the door behind which the electrical installation is located. Now you need to use dark vision to see where the electrical stoppers from which it feeds is placed. Teleport for pillars and in no case do not go on foot because of them - your life will end. After disconnecting, or reprogram down the installation, you can go upstairs, where there will be a radio center with a radio system that is seriously scared and agree to help in the exposure of the Lord Regent. Then you steal the audio recording from his safe and let it hear it to all residents of the city. In our case, the code was 935.

Lord Regent arrest the guards themselves, it's time for you to make legs from the tower. Select through the front door and set up in the guard, which costs you with your back. Go through the wall of the light and run to the rocks. With the help of teleport, go to the wall supports, in order to soften the fall, then jump into the water and swim to the boat Samuel.

188 - Shopping post

Shopping post at the intersection of the 95th and 93rd roads (its name was formed as follows: 95 + 93 \u003d 188). When the 15th route closed due to the invasions of the claws of death in the north and escapes of prisoners in the south, the 95th has become the main route for caravans and NKR citizens going on the strip, so the 188th post turned into a very busy place.

Fraction: NKR.

Personal inhabitants: on the bridge - Samuel (sells food and repair things), his daughter Michel (sells food, weapons and ammunition), arming dealer (weapons, modifications, ammunition, armor), Veronica Santangelo (Possible companion courier); Under the bridge - a representative of "gunsmiths" Alexander (sells weapons, modifications, ammunition (to start bargaining with him, weapons are needed "weapons" 40+)), Ezekiel guard from the followers of the apocalypse and a strange boy predictor (sells thoughts).

Unchecked quests: "Thought of the day" (buy a few thoughts from the predictant) and "dress for Veronica" (find a beautiful outfit for Veronica).

Items: Cover from "Sunset Sasplanla" with a star on the counter of Samuel.

Avanpost Mojave

Administrative headquarters of the NKR in the southwestern part of Mojave, with a small military garrison. The cashpost consists of two buildings built on the top of the hill. The northern border of the Avanpost is towers two giant statues of the Rangers. The 15th track passes through the entire advancepost and rests on the tightly locked gate (they will open if you hit the NKR when passing the addon Lonesome Road).

Buildings: Avanpost Mojave - headquarters, Avanpost Mojave - barracks.

Residents: Ranger Jackson (Avanpost Commander), Major Knight (repairing things), Lacy (merchant), Ranger Ghost (Sniper), Sergeant Kilborn, Rosa Sharon Cassidy (Possible Pattern), Stray Traders and Cairners, NKR Fighters.

  • Quests: To show sympathy (destroy all the predators on the road leading to Lake Ivanpa).
  • The city I like to (convince Knight to send reinforcements to Primam or amnesty Meyers).
  • Account fees (take the Cass on a journey with a courier).
  • You can rely on me (persuade the Cass to part with the company "Caravan Kassidi")

Items in the barracks: the lid from "Sansset Sasplanla" with a star, a book "in the shelter! Lent!", Quartz nuclear cola (2).

Avolanpost followers

The cashpost is located at the end of the short road, branching from the highway 95. This unusual structure in the middle of the railway paths and wagons, which inside is much more spacious, rather than outside.

Inhabitants: Dr. Alvarez, two doctor followers, two followers of the guard.

Quest: "Solid concerns" (to take Veronika to the Avanpost of the followers of the Apocalypse).

Before the war, the US Air Force Base was here, after the war, it was taken by bombers, descendants of immigrants from shelter 34.

Entrance to the territory of the airbase for strangers is prohibited, bombing violators Bombists are shelling from the Gaubitz. At the entrance gate of the airbase can be reached in two ways, firstly, directly - along the old road, passing near the Huts of Fields. At the beginning of this courier road, someone George will meet, offering all travelers to purchase artillery challenge Ablis. The second, bypass path lies through the railway tunnel (from two sides locked, hacking 100), located north of the commodity depot.

Buildings: Bomb Museum, Pearl House, House of Adpta, Medical Center, Male Hostel, Women's Hostel, Children's Hostel, School, Workshop, Biodiesel Plant, Two Angars: South West (Dining Room and Warehouse), Northeast (Bombarder B-29 ).

Fraction: Bombists.

Inhabitants: Pearl (head of bombers), Pete (Museum County), Adept (Mechanic), Jack (Mechanic), Jenet (After completing the quest "Young Hearts"), Argill (Doctor), Raquel (gunsight), Bombaster head (merchant), a bombaster (merchant), a teacher-teacher, Linsi (child), nameless bombers and kids-bombers.

Autodrome "Ivanpa"

Once there were races on three-wheeled compact cars, now the place is occupied by mutated ants. Not far from the start / finish sign is a sports bag with junk. If there is a desire to shoot, you can approach the body of a giant Radaskorpion, lying on the Nipton road south of the car, and to make sure that the ants do not throw their prey.

Enemies: Giant ants.

Poseidon gas station

The gas station, belonging to the war by the company "Poseidon Energy". A little to the north is the Vailit Camp, consisting mainly of trailers.

Enemies: Vylit (one of the leads of the devils), Violetta (Violet's favorite dog), guard dogs.

  • Hunting for heads (kill Vylit and bring her head Major Datrich to McCarran camp).
  • Dog life (Violetta is one of the possibilities of obtaining a new brain for Rex).

Items: Magazine "Police weekdays" and repair set of gunsmith inside a police car; Quartz Nuclear Cola, Phantom magazines, "Weapon - Future Today," Digest Programmer "in Vilita camp.

Nellis Air Base and Angara Ablis

On the territory of the airbase there are two large hangars, in one of them Adept and Jack collect B-29 bomber, simulators are placed in another virtual realityused to teach pilots. The second hangar also serves as a dining room and a warehouse.

  • Into the sky! (To carry out a plan of bombers about raising a bombarder from the bottom of the Lake MID).
  • In the ignorance (find the missing Dosor BS near AB Nellis).
  • Solid concerns (find information about the pulse gun at Nellis airbase).
  • Joker: Make your bets; Casino always in winnings, III; Cesar Kesarevo (enlist the support of bombers or neutralize the threat on their part).
  • Gaubitiza (to get the bombers a new shooting device for the Hebi Gaubius).
  • Bombists (persuade bombers to help in battle for the dam).
  • (Incoming) to find a teddy bear Linsey in the hangars.

Items: "Snow Ball. Ablis" in the museum of bombers; The book "In the shelter! Lit!" in the house Pearl; "Repair of electronics" in the House of Adept; Two covers from "Sunset Sasplanla" with a star in the dining room; Nuclear shot in stock.

Apartment Monte Carlo

A large two-story building with neon sign on the roof to the west of New Vegas. The structure is rather dilapidated in appearance, but inside everything is well preserved, with the exception of stairs (so there is no stroke for the second floor). Usually one loud guard protects the entrance door, the rest are in the building.

Fraction: Scorpions.

Enemies: Roller, Ivette, Bandits-Scorpions.

Items: "Magnum" Cal. 44 (may be taken from the body of Ivette).

Serchet Airport

A fenced asphalt platform with several rusting aircraft on it, before the war served by the airport. You can get inside the fence in one place on the north side.

Enemies: Radasorpiona.

Items: Different LUT in containers, in one of the suitcases (near the main terminal of the airport) there must be quite a few covers.

Business Park "AeroTech"

The reinforced refugee camp is running the NKR.

Buildings: AeroTeh - Block 200, "Aero etha" - block 300, "Aero etha" - tent.

Personal inhabitants: Captain Parker, Bert Gunnarsson (doctor), Frank Wizers, Kit (in block 200).

  • Loneliness (find Frank Wizers family).
  • Coyota (find out what happened to missing refugees).
  • Investigate dark divids whale.

Items: Cover from Sansset Sasplanli with a star (in block 300).

Bitter Springs

Refugee camp under the control of NKR, consists of NKR tents in the northern part of the camp and refugee tents in the southern part.

Fractions: Great Khans (in the past), NKR (now).

Personal inhabitants: Captain Gilles, Lieutenant Markland (Doctor).

  • A little more (deliver supplies and get reinforcements to Bitter Springs).
  • Mountains, only mountains (detect the source of attacks on Bitter Springs).
  • Bitter Springs: Hospital Blues (bring Lieutenant to Marcland Books and Doctoral Squares).
  • I forgot to forget (to visit Bitter Springs with Craig Bun).

Items: Magazines "Trade. Weekly" (2).

Bonnie Springs

Abandoned mining ghost city. All buildings are clipped, Gadyuk gang arranged her camp here (after their elimination, the city ruins will occupy Susadors).

Fraction: Vijuki.

Enemies: Arrows Gang Gadyuk, two leaders of Gang Gadyuk, Rasadora.

Items: Unique thickened Castet "Love and Hate", covers from "Sansset Sasplella" with a star (2).

Boulder City

The small city, the most noticed of his proximity to the Hoover Dam and the 188th trading post. During the first battle for the Hoover Dam, there were fierce battles between the troops of the NKR and the Caesar legion. Then the Rangers lured part of legionnaires-veterans to the city and blew it up, as a result of which the city was almost completely destroyed.

Sublocation: Boulder City Ruins. Buildings: Boulder City - railway station, Salon "Thick Rog", shelter of great khans.

Fractions: NKR, Great Khans.

Residents: Lieutenant Monroe with a detachment of NKR soldiers, Private Kovalski, Aik (Salon "Thick Rog", Trader), Jessap and several other khans.

  • Quests: investigation, call (intercept the great khans in Boulder City).
  • Shake in Boulder City (discharge the situation with the Great Khans in Boulder City).
  • Shot in the memorial in honor of the victory of the NKR.
  • Meet Victor near Boulder City.

Items: Salon "Thick Horn" - Sanset Saspenl Lid with a star, Quartz Nuclear Cola (3), shotgun with lever recharge; Ruins of Boulder City - "Phantom", "Police Stories", 10 mm Pistol-machine gun; Boulder City - railway station - "Phantom", "World of Boxing", Hunting Rifle.

Abandoned hut

"Hut" says too loudly, it's just a dilapidated carport near the rock with the remnants of the hedge around. Nearby you can see the prospector.

Items: Healing powder and junk in the box.

Bunker remaining

Description Not yet ready

Wind power station South Nevada

Lonely hut surrounded by windmills.

Quest: "Return of Hope" (northeastern you can find missing supplies for Fall-Hype).

Enemies: Asadors and fiery gecko.

Equipment: workbench in the hut.

Items: Book "Repair of Electronics", Cover from "Sunset Sasplella" with a star, repair set of gunsmith, scrap metal, various leaf.

Eastern Golden Serchlight Mine

Description Not yet ready

Eastern pumping station

Here there is filtration of water coming along the water pipe from Las Vegas lake on the farm of the NKR riders.

Buildings: Eastern pumping station, oriental tank.

Quest: "Heavy Fate" (inspect the pumping station, activate the terminal (for the networking of the network requires the skill of science 50+)).

Items: "We are ourselves" in the eastern tank.

Frieside - New Vegas Slums, located within the limits of the walls erected by Mr. House, but not controlled by it. In Friside, everyone refuel the gang of Kings and Wang Graff.

Sublocation: Old Mormon Fort. Buildings: "Mick and Ralph", School of Double King, Casino "Atomic Cowboy", "Silver Fever", "Sirulien Robotix", Destroyed Shop. Fractions: Friside, followers of the apocalypse, kings, Van Graff.

  • Inhabitants Mage. "Mick and Ralph": Mick, Ralph (merchants).
  • King's twin school: king, pegio (hairdresser), Rex (cyber dog), gang of kings.
  • Old Mormon Fort: Julie Farkas, Arcaid Gennon, Eypril Martimer, Beatrix Russell, Wayne, Farruis, Roy.
  • Casino "Atomic Cowboy": James Garrett, Francin Garrett, Henry Jameson, Caleb McCaffery, Hadrian.
  • "Silver Fever": Gloria Van Graff (merchant), Jean-Batist, Mr. Soren, Simon, Chuckup Van Graff.
  • "Sirulien Robotix": Fisto (robot), protectors.
  • Destroyed Store: Major Elizabeth Kiren, NKR fighters.
  • Friesyda Streets: Genaro (Trader), Dickson (merchant), attendant at the column, Orris, Max, Stacy, Old Ben, Santiago, Lady Jane, Bill Ronta, Jacob Hoff, Tlen, Grec, Tramp, Slap, Thugs, etc .

"" Open the list of quests and subjects ""

Height Cottonwood

Abandoned village on the swamp from which the wonderful view of Cotton Wood-Cove is downstairs. There are several encircling houses, a pair of garbage containers and a truck-van with r / a waste in barrels.

Quest: OKO OKO (when skilling a hacking character 50+, you can open the back door of the van, so that the barrels in it are with the R / A waste rolled down, on Cottonwood Cove, destroying everything alive (the speech of the character at the Caesar Legion does not fall down )).

Dried Lake Ivanpa

The dried lake, an extensive sand space, in the middle of which a small hill is towers with a meskite tree growing on it and a burnt car.

Enemies: Wood Scorpions, Giant Ants.

Helios one

Solar Power Plant built by Poseidon Energy, which generates and delivers energy to Strip New Vegas and the settlement of Mohav's empty. She also hides a system of control over-weapon "Archimedes" (Station security system and orbital laser).

Sublocations: Mirror courtyard, sightseeing. Buildings: Helios one - power station, sunny tower.

Fractions: NKR, BS (Earlier), Caesar Legion (possibly).

Residents: Lieutenant Haggerty (commander), fiction ("technician"), Ignacio Rivas (scholar), NKR fighters, NKR guard dogs, Python (Mr. Robot Assistant, Repairman).

Enemies in the solar tower: robots bravets, robots assistants, robotic, robots-guards, protectors, automatic turrets. Quests:

  • Solar glare (Helios one can supply the Mohav empty energy or activate over-weapons).
  • The source of inspiration (capture the emblem of Helios).
  • Return of hope (find supplies for Forlorn-Hope).
  • Bugi-WGU (find spare parts for E / station of bombers).
  • ED-E, my love (playback of first audio recordings).

Items: Book "Therapeutic Journal of District Columbia" in the main building; Journal "We are ourselves" in the solar tower; The book "Science for All" (can be obtained from Rivas if the courier will choose the energy distribution to the entire region).

Throat Devil

Giant crater with numerous barrels with r / a waste and rusted truck in the center.

Enemies: Centaurs at the Crater Day and Wild Guli in the Hills South.

Items: Unique Minigan CZ57 "AVENDER", reinforced combat armor and a festive cap on the body of the prospector in a van.

Caution! Radiation level near the barrels 3-7 rad / s.

Socket of Kasadorov

Cured by Casadora Dark Nora under the hill, from the top of which the wonderful view of Boulder City opens. At the top there are campfire and two locked drawers with mines and ammunition among stones (hacking 50 and 25).

Enemies: Kasadora.

Items: "Magnum" Cal. 44 Near the skeleton, things in the backpack of the adventure and the wounded stone, explosives and ammunition in the boxes.

Mount Black

The mountain remained a drawn for centuries after the war, since this terrain was so radioactive that no one would survive here. After the fall of the master, many first-generation supermutants went east and here they found a fairly secluded place for their camp.

After a time, the shadows (Nakinas) and the second-generation supermutants were penetrated here, which resulted in problems. The community leader, Marcus, went to Jacobstown, and the authorities moved into the hands of a crazy supermantha-shadow named Tabit.

Radio station: Black Mountain Radio.

Faction: the state of the tribute.

Inhabitants: Tabita (Leader), Neil, Raul (Gul-captive), Supermutants, shadow-sniper, shadow-masters, shadow, unique Centaur MOU, Centaur.

Buildings: Broadcasting Station, Prison, Warehouse Building.

  • Quests: Madness (head to the top of the Black Mountain and end the cruel rule of Tabiti).
  • In ignorance (find the missing driver of the Brotherhood became sent to Mount Black).

Items: Unique Grenade "Annabel", Victoria Nuclear Cola, Cover from Sansset Sasplanli with a star.

Hudspings

The small and quiet city, located next to the I-15, one of the main highways leading to New Vegas.

Buildings: Dock Mitchell, Salon "Studyer", Shop, School, Filling Station, House (4), Victor's hut.

Fractions: Hudspings, demolitions (possibly).

Inhabitants: Doc Mitchell (Doctor), Chet (merchant), labor (merchant), Sunny Smilers and Shayen (dog), hammers, people, residents Gudspings, Victor, Ringo, Joe Cobb and demolitioners.

  • Quests: a blow on the head, again in the saddle, by the fire (training quests), investigation (main line).
  • Shooting in a ghostly city (break by demolitions) or flowed streams ... (break up the militia from Hudspings).
  • Consider broken Radio Labor in Salna "prosperity".
  • Take a cavalted deck from the ringo and learn the rules of the game.

Equipment: Cartridges and workbench workbench.

Items: the magazine "Therapist today" in the house of the dock Mitchell; "We ourselves", "People and Communication", "Trade. Weekly" in Salun "Studyer"; "Trade. Weekly" in the store; Stels-fight, "Survival School", "People and Communication", "Digest Programmer" (2), "Trade. Weekly" at school; "Boxing World" in the building of the filling station; The book "Combat Charter of the Chinese Special Forces", "Survival School", the cover from "Sunset Sasplanla" with a star in the houses.

Dam Guser

Concrete dam on the Colorado River, built before the war in the Black Canyon in order to supply the nearby electricity territories. The western part of the dam is controlled by the NKR, East - Legion Caesar. Dambia wish to have all - NKR, Legion and Mr. House.

Sections: Hoover Dam - Info Center, Hoover Dam - Offices, Hoover Dam - Power Plants 1-4, Hoover Dam - Lower Level, Hoover Dam - Tower (3), Hoover Dam - Water Supplies Towers 1-4, Dam Hoover - Blockpost, Oliver Headquarters .

Fraction: New California Republic.

Inhabitants: General Leevera, Colonel Cassandra Moore, Intensductor Bardon (Trader), Chief Engineer Mike Loson, Alison Valentine, Ranger Grant, Ranger Stevens, Private Jeremy Watson, Rangers, Engineers, and NKR Fighters.

  • For the republic, part 2; You will feel the approach; Casino is always in winning, VI (protect kimbol).
  • Neither gods or gentlemen; All or nothing (activate the Vost. E / station and send the energy of the securitron army).
  • Arizona killer (kill President Kimbol).
  • Came, I saw, won (kill Oliver and guards).
  • Eureka! (To defend the Hoover Dam together with the NKR).

Items: "Snowball. Dama Hoover" in the infocenter; Two Chinese armor armor in offices.

Depot of emergency service

Tightening boiled boards building with railway platform and broken repair equipment around. On the platform there are mattresses and shelves with a variety of containers. Nearby you can find a campfire.

Items: Two covers from "Sansset Sasplella" with a star on the platform.

Jacobstoon

The community of supermutants under the leadership of Marcus, located on the site of a pre-war ski resort on Mount Charleston. In 2281, Marcus, a kind and peaceful supermutant, found the hill of Charleston and founded here another shelter for mutants, calling him Jacobstaun in honor of his old friend. Marcus hopes to find a cure for schizophrenia supermutants - shadows with the help of a former scientist Anklav, Dr. Henry.

Buildings: Hotel, Bungalow (3).

Inhabitants: Marcus (mayor), Dr. Henry (doctor), trouble (merchant), Lily, Kin, Shadows and Supermutants.

  • Quests: Guess I have seen! (Find a source of stealth mutation of night hunters).
  • Dog life (take the Rex to Dr. Henry and find out how to help the PSU).
  • An unfair conversation (talk to the leader of mercenaries, creating problems for Jacobstown).
  • Ancient times (persuade Dr. Henry to join the remaining).

Items: "Snow Ball. Mount Charleston," I "RAZY themselves", "Boxing World", "School of Survival", "Digest programmer" in the hotel; Book "Grognak-Barbarian", Bottle of Nuclear Cola "Victoria" in the first right bungalow; The lid from "Sunset Sasplanla" with a star in the bungalow in the middle.

Jackrebit Springs

Five irradiated hot springs around a small hill in the center. Due to the high level of radiation, centaurs, megacentaurs and well-armed supermutants are inhabited here.

Enemies: Centaur, Supermutant Master, Supermutants.

Items: stealth battle on the hill; Easy machine gun, minigan or heavy insiler (weapons of supermutants).

Devilskaya Vpadina

Giant crater with a truck fallen into it, can be descended to the bottom on the roof of the trailer.

Enemies: Coyota.

Items: Lid from Sansset Sasplanilles with a star, hydra, boxes with ammunition.

Livestock farm Matthew

The ruins of the burnt house, two graves nearby, a couple of Sarai, the pencils with the extensive Brahmins and Tolstores. A farmers family lived here, until the olders were sent to Schlights for surpluses. A few days later, the child went behind them and found his parents who became the guy as a result of the Diversion of the Legion. The boy had to shoot them to not be eaten. After that, he fished and began to suspect animals in a plot for the purpose of eating him and capture the farm. Brought to despair, the boy was ate his house ...

Information: Four pages from a broken diary (1st in Saraj Tolstores, 2nd on pickup, 3rd in Saraj Brahmins and 4th in the ruins of the house near the skeleton).

Items: book "Survival Survival Guide", Cover from Sansset Sasplanli with a star, ammunition in a sports bag.

Abandoned bunker BS

Bunker 13 - the starting point for the addon Dead Money (if the addition of Dead Money is not installed, then the entrance to the bunker will always be locked up).

This fortified underground bunker, who served the headquarters of the oldest brotherhood of steel on Mojava's empty in the time of war BS and NKR.

Quest: Opening of Sierra Madre (find where an invitation to Sierra Madre is broadcast).

Equipment: Sierra Madre vending machine, cartridges and workbench vestics.

Items: Book "Repair of Electronics", Chemical Set Elajah, T-45D Power Helmet.

Plant "Eich and Eich Tulz"

This plant before the war belonged to the eldest brother Mr. House, Anthony House, to whom he was inherited from his father. Anthony House suffered from paranoia, exacerbating envy to Robert's successes. In the end, it led to unjustified tightening security measures in the company. In 2077, Anthony dismissed all employees, closed the plant and included the security system, in addition she mined the building. Nobody saw him more.

Enemies: Robomozgi, Mr. Assistant, Sleeping Mr. Assistant, Automatic Tour.

Items: VIP key card "Lucky 38".

Western pumping station

Nothing particularly noteworthy, with the exception of the terminal in the station building, identical to the quest on the eastern pumping station - its activation also promotes the quest "Heavy Fate" in the search for the source of radiation source, requires the skill of the science from 50 to repair the network.

Enemies: several devils around the building and inside.

Items: 2 boxes with ammunition and so on.

West entrance to Westside

Description Not yet ready

Bitter Springs recreation area

The chlipping structure (Bitter Springs - recreation) surrounded by the fed-fried A / cars, trailers and buses.

Enemies: Giant rats in the structure, Casadors in the district.

Items: Book "Modern Castles", magazine "Phantom", 2 covers from "Sansset Sasplanla" with a star, weapon and ammunition in a safe (hacking 50).

NKR correctional institution

The former NKR prison. It was used to keep prisoners who worked under the supervision of NKR fighters on the railway, walking along the 15th track. However, most of the prison guards were sent to patrol the West Bank of the Colorado River and the prisoners made a banging escape. After that, the so-called demolitions formed their fraction and remained in this well fortified place.

In prison, only one entrance and he is guarded by a dose that can open the door for 100 covers, you can also try to paint the key from him or kill it.

Buildings: NKR prison administration, information center, prison blocks A and B. Fractions: demolitions, NKR (earlier).

Inhabitants: Eddie's demolition leader, omelet (Eddie bodyguard), doses (gatekeeper), Carter (merchant in block B), Hannigan (Medic), Myers (former sheriff), Unnamed demolitioners.

  • Quests: the city that I like (to persuade Myers to become a new sheriff of Primm).
  • The path of correction (ask Eddie some job).

Equipment: workbench in the yard.

Items: Magazine "Age of Knights" and a lid from Sunset Sasplanli with a star in the information center; Book "Lies: Textbook for Congressman" in the administration building; magazine "Cookbook Patriot" in the prison unit A; The scheme of the powder charge in the prison unit V.

Test Polygon Reponn

Description Not yet ready

Source Hudspinings.

Three sources of water southeast of Hudspings, supplying its inhabitants with clean drinking water.

Inhabitant: Barton Thorn.

Enemies: Gecko.

  • Again in the saddle (kill gecko from sources).
  • By the fire (use the campfire to prepare the healing powder).
  • (Incoming) Agree to save Barton's Girl Thorn, which fell into the paws of Gecko.

Equipment: Three fire.

Collection of ingredients: Brock flowers and roots Zander.

Items: shovel near the second source; At the top of the mountain, a cache with weapons, ammunition, food (carefully, around the bear trap).

SAMSON COMPANY FACTORY

Industrial industrial structures and mechanisms. A little to the north is the camp of the name, Driver Nephi.

Quest: "Hunt for heads" (asked McCarran in the camp Maccarran fighters of the 1st Interijalon to arrange here an ambush and blame the Drivers of Nefi closer to them).

Items: Several anti-personnel mines on the road are east (carefully!), Various Lut.

Canyon Cross - East

The eastern part of the long and narrow canyon in the shape of a crescent under the destroyed railway bridge (eng. Crescent - Crescent). The bottom of the canyon was covered with barrels with R / A waste, which, apparently, fell out of the cars of the trains transported them when bridge collapse.

Enemies: Golden Gecko.

Items: combat armor in the chest, ammunition in the woven stone.

Caution! Radiation.

Cenon Censor - West

The western part of the long and narrow canyon in the shape of a crescent under the destroyed railway bridge (eng. Crescent - crescent). The bottom of the canyon was covered with barrels with R / A waste, which, apparently, fell out of the cars of the trains transported them when bridge collapse. In the desert, the northeast can be found unmarkable on the map Scorpio Noura.

Enemies: Golden Gecko and Radasorpions.

Items: Improved antiradiating costume in a chest near a truck (+40 to radiation resistance), ammunition in a padded stone.

Caution! Radiation.

Red Rock Canyon

Description Not yet ready

Caravan Griffin

The corpses of ward brahrs, a trolley, broken boxes, a bunch of ashes ... It will be necessary to come here on the quest of the Cass companking and inspect another place of attack on the trading caravan.

Quest: "Payment on accounts" (together with the CASS to explore the place of death of the Caravan of Griffin).

Items: Miscellaneous trash on the pack bras, in the boxes and pile of ash, there are many exhausted energy batteries around, plasma rifle.

Caravan Dunna

Another place of the death of the shopping caravan, from which only three handhes of ashes and a body of a truck brain remained under a wooden bridge. However, here you will also find the bodies of two thugs of Van Graff and the guard "Red Caravan" ...

Quest: "Payment on accounts" (together with the Cass to trace where the missing caravan of Danna headed).

Items: Plasma rifles and combat armor on the bodies of the bodies of van graffs, shotgun with a lever recharge on the body of the guard "Red Caravan", miscarriage on a cooker brahmine, in drawers and pile of ashes, ammunition.

Card chance

According to the comic "All roads", this card was drawn on the ground with a chance knife and a finger McMurphy. The location of the locations on it is somewhat different from what we see in the game.

Deep scratches accurately coincide with the main roads of Mojave and New Vegas. The items on the map are symbolic mappings of various places in the game (none of these items can be taken):

  • The bottle of turpidar is a strip, the Petardes in the northeast - bombers in Nellis.
  • Stones in the north-west are depicting Jacobstown.
  • Denarium of the Legion in the East is a fort.
  • The inverted bottle of whiskey depicts the Hoover Dam.
  • Stealth battle is the Black Mountain, east of the mirror fragment is located, symbolizing Helios one.
  • A bottle of beer in the center of the map is similar to the Test Polygon Reponn, the shack of dynamite west determines the territory of the demolitions.
  • Claw Clawing Death is a quarry, a tinny bank west probably depicts Hudspirings, a bunch of stones north - Canyon Red Rock.
  • Tin jar in the south is a camp Serchlight, a bottle of water - Cottonwood Cove, a handful of Gils - Nipton.
  • In the south-western corner of the card, two bottles symbolize the giant Statues of the Rangers on the Avanposte Mojave.

Career

Description Not yet ready

Gudspings Cemetery

Beautiful view from a height of the surroundings. The cemetery consists of 29 graves, among them there is the most, of which Victor's securitront dug off the wounded courier at the beginning of the game.

Enemies: Chast Scorpio and Dutz.

  • From the fire (find here Brock flower on the tip of Sunny Smilets).
  • Take everything (find for Red Lucy Eggs Radaskorpion in the mountains north of Hudspings).
  • (Incoming) to find or buy a shovel and start digging the graves.

Items: "Snowball. Gudspings", 10 of the characteristic cigarets of Benny.

Clark Field

The ruins of the pre-war chemical plant southeast of Novak. Near the northern entrance lies the body of Mr. Radikal, dressed in a hotly adored yellow suit (which can be obtained from the diary of the poor fellow and the story of Mamash Gibson).

Quest: "Let's fly" (find the ignitant substance, isotope-239).

Enemies: Golden Gecko.

Items: ISOTOP-239, Mr. Radical Diary, Antiradiating Suit, Superstimulator and 2 Stimulator Near Dark Ward Brain, Called Cartridges. 308 in the corner of the fenced platform and so on.

Caution! A small level of radiation.

Kolville Bay

Abandoned boat berth on the shore of Lake Foreign Ministry, consists of a large destroyed hangar and a boat rental office building.

Building: Captain Dina's boat rental.

Quest: "In the sky!" (Find a bomber in-29 and raise it from the bottom of the lake MID).

Enemies: Kasadora, giant rats.

Items: Covers from "Sunset Sasplanla" with a star (2), the magazine "School of Survival".

Company "Red Caravan"

The branch of the trading company "Red Caravan" in New Vegas is managed by Alice Maclafferi.

Buildings: "Red Caravan" - main office, Barak caravanchikov, Barak guards.

Inhabitants: Alice McLafferti (executive director), Blake (merchant), Don Hosteler (happens here during the daytime), Ringo (after the completion of "shooting in the Ghost City"), Janet, caravantes and guards. Quests:

  • Account fees (find a job in the "red caravan").
  • You can rely on me (Alice Maclafferti asks to do some job for "red caravan").
  • PRESSING (Instruct the press of bottle caps at the headquarters "Sunset Sasplanilla").
  • Honeymoon in Aba-Daba (deliver chemicals to Don Hosteller).
  • Young hearts (connect Jack from Nellis and Janet).
  • Bitter Springs: Hospital Blues (extract two medical books from Blake's store).
  • Transaction with Contreras (pick up the package at Blake).
  • Agree on the supply of meat to the McCarran camp.

Equipment: Cartridges and workbench workbench.

Items: Cover from "Sunset Sasplanla" with a star, a magazine "Police Stories" in the main office; Magazine "Phantom" in the barrack of caravanchikov.

Cotton Wood Cove

Caesar Legion's largest camp on the west bank of the Colorado River.

Buildings: headquarters, dining room, warehouse, toilets, hut.

Fraction: Legion Caesar.

Residents: Averali from Phoenix (Centurion), Dean North, supervision cursor Lukuli, Legionnaires, Anders (Crucified Great Han), Mrs. Wizers (wife Frank Wizers, prisoner), Sammy Withers (daughter Mrs. Wizers, Captive), Kenny Wizers (son Mrs. Wizers, prisoner).

  • The eye for the eye (Cottonwood-Cove must be destroyed and / or put on the listener on the instructions of the Astor).
  • Cesarian Cesarean (go to Cottonwood Cove and sit on Barza, going to the fort).
  • Honeymoon in Aba-Daba (freeing Anders, which can be found crucified on the road to the camp).
  • Loneliness (release Frank Wizers family).
  • Azeri from Phoenix pays for the tokens of the NKR fighters.

Items: unique weapons "Retribution of the Fallen" and the book "Grognak-Barbarian" in the office of Aureliya from Phoenix; The lid from "Sunset Sasplanla" with a star in the female toilet.

Crater in the Meskit Mountains

Several water reservoirs with irradiated water (the level of radiation here reaches 6 rad / sec.), Potted through them the bridge and a sloping hut in the middle.

Building: Hella Motel. A two-story building containing the laboratory of the late Dr. Roton, a kitchen on the first floor and a bedroom on the second.

Despite the decent level of radiation outside, there is no radiation in the motel itself. Inside, you will see the body of the Roton's Guil and the Svained Mr. Assistant, who, apparently, killed his owner. Perhaps Roton was engaged in moonshine.

Enemies: Wild Guli Rutters and Slipped Mr. Assistant in the motel.

Items: in the Motel Hella - the book "Therapeutic Journal of District of Columbia", the lid from "Sunset Sasplanla" with a star, a repair set of gunsmith; In the shelter with the antenna on the roof east of the crater (carefully, mined!) - "I" Remain ourselves "and" programmer digest ", the cover from Sansset Sasplanly with a star.

Crater Kottonwood

The sightseeing site is high in the mountains, most of which is a funnel with radioactive water (up to 20 rad / s), which remained at the atomic bomb that has fallen here.

You can get into this location through the fire-root cave.

Enemies: Golden Gecko.

Items: "fat man" (on the body of the prospector).

Wreck in the canyon

The starting point for the addon Lonesome Road is there is a passage to the different (if the addition of Lonesome Road is not installed, the path to the different way will be blocked by fragments of burnt cars, trucks and other trash).

Related Multiple graffiti: "You can go home, courier", "Divide", "Lonesome Road" and "Courier Six?" ("Courier number six?"), Most likely, they are made by Ulyv.

Enemies: Coyota.

Quest: Reunion (go to the crash site in the canyon, which is not far from the promise, and enter the break).

Items: Several fragmentation grenades in the drawers of an overwhelmed van, 2 boxes with ammunition in the lair of Koototov on the swamp, there is also the body of the NKR fighter (on it weapons, armor, ammunition), different junction in two graves.

Blue Paradise Resort

An abandoned resort occupied by Ozerniki is three houses, boat jets and a picnic place nearby two graves. On the other side of the river to the southeast there is still a nest of lakes.

Enemies: Lakes.

Items: in flooded houses - two covers from Sansset Sasplanli with a star; In the nest of lakes on the other side of the river - weapons and armor on the body of mercenary (+ police glasses), junk in sports bags.

Caution! A small level of radiation in flooded houses.

Boulder Beach Camp

Before the war there was a resting place, as evidenced by picnic tables, rusty sunken boats from the pier and so on. There is a campfire and mattress in a trailer.

Enemies: Lakes from the Pier.

Items: ammunition in a padded stone scattered throughout banks and flasks.

Camp in the Meskit Mountains

Camp of two tents and several picnic tables, there are beds and a campfire. There are three graves on the hill over the camp.

Quest: "We are together" (ordinary Edwards will go here, if you tell him that there are many places where you can hide).

Enemies: Giant Radasorpions.

Camp of the Great Khanov

This camp is used by great khans for a career review. Get here not easy because of a large number of dangerous beasts in the area.

Fraction: Great Khans.

Residents: Melissa and 2 Great Khan.

Enemies: Claws Death.

  • Do not make me ask for (deliver chemicals Melissa).
  • Papasha (convince Melissa to speak out against the Union with Caesar).

Equipment: campfire.

Camp Gardian

One of the most distant NKR outposts in the eastern part of Mojave's empty.

When approaching the camp, the courier can catch a disaster radio signal, with a call for help against attackers of mutated creatures. Lift up a narrow path will lead to Gardian peak and Cabs Camping Campian.

Faction: NKR (earlier).

Enemies: Giant Rats, Radasorpion, Wood Scorpions.

Items: Pages from the magazine Camp Guardian (Sergeant Benner left 11 pages, scattering them around the camp and on the slopes of the mountain).

Camp golf

NKR military base located on the north shore of Lake Las Vegas. The camp consists of several tents, broken down on the golf course west of the hotel building, and is guarded around the perimeter of clocks on the towers.

Buildings: The resort hotel (before the war he belonged to Robert House), tent-dining room, tents (10), tent chuck.

Fraction: New California Republic.

Inhabitants: Commander Henon, Dock Scalpel (Medic), Sergeant McCridi, Mags, Razz, Pontrexter, O "Hanrahan, Rangers NKR, NKR soldiers.

  • Quests: Boomerang (report to the commander Henlon that you with Sergeant Rais discovered).
  • From defeat to victory one step (help recruits prepare for the service).

Items: in the resort hotel - covers from "Sunset Sasplanille" with a star (3), magazines "Boxing World", "Remain ourselves" (2), "Weapon - Future Today", "School of Survival", "Lock Master", " People and communication "," Digest programmer "," Age of Knights ", Quartz Nuclear Cola (5), VIP key card" Lucky 38 "; In the tent, she was shook - "Cookbook Patriot"; In McCridi's tent - "School of Survival", "Trade. Weekly", "Digest programmer".

Camp Leata.

The camp from all sides is surrounded by cliffs and is not available for most of the game. It is possible here only when the final stage of the main quest is passed.

The camp is guarded by legionnaires armed with rifle carbines and power swabs. To the right of the entrance to the camp there is a dog, on top of the hill, a military tent of a legata is broken.

Fraction: Legion Caesar.

Inhabitants: Legal Laines, Pretorians, Legionnaires, Pots Legion.

  • I came, I saw, won (kill Oliver and guarding his soldiers).
  • Eureka! (It is necessary to destroy the legata camp to protect the Hoover Dam).
  • Neither gods or gentlemen; All or nothing (enter the legata camp and deal with Laine).

Items: Blade of the East (a unique big sword, can be taken from the body of Leba Lania during the battle for the Hoover Dam, if the courier performs on the side of the NKR, Yes-Man or Mr. Haws).

Camp McCarran.

the main military base NKR in Mohav's empty. Located on the site of the pre-war international Airport McCarran.

Buildings: McCarran camp - Terminal, Camp McCarran - Main Hall, Camp McCarran - Warehouse, Maccarran test tower.

Fraction: New California Republic.

Inhabitants: Colonel James Shu, Captain Ronald Curtis (he is a froinment of peak), Lieutenant Carrie Boyd, Capral Walters Hornsby, forces (Poted Centurion Legion Caesar), Dr. Kemp (doctor), Capral William Farber (Cook), Thomas Hilderne (Managing Director BNP-EAST), Angela Williams (Hilderna's assistant), Private Christina Morales, Sergeant Daniel Contreras (merchant), Little Parsivets (Head Hunter), Major Datria, 1st Interbalon: Lieutenant Gorobets, Sergeant Gulch, Capral Betsy, Capral Sterling Capral , Ten peak; NKR fighters.

Items: a unique rifle "Machine" (award for the quest "Transaction with Contreras"), the unique version of the cowboy rifle is a long carbine (Personal weapon of Capral Sterling), Logs "Lock Master", "Phantom", "Remain ourselves" (2), "Weapons - the future today", "School of Survival" (2), "Trade. Weekly", "Military Review" (3).

"Open Quests list" "

  • Spyware (find out who is a Caesar Legion agent in McCarran camp).
  • Healing (help with the problem of Croral Betsy).
  • Searches White (find White's Capral).
  • Do not grow grass (talk to Dr. Hilder about the campaign in the shelter 22).
  • Hunting for heads (bring the datrut of the head of three leaders of the devils).
  • The source of inspiration (take a picture of McCarran Airport Emblem).
  • You can rely on me (to deliver the score of the "Red Caravan" Dr. Hilderna).
  • (Incoming) transaction with Contreras.
  • To help lieutenant Boyd to interrogate the prisoner Centurion strength or help the strength to escape.
  • Find the body of Ranger Morales at the request of his wife.
  • Help Capral Farberbar fix the food processor and pick up a meat supplier for camp.
  • Get a reward for a motorcycle driver at Colonel Shu.
  • Become a "favorite" of the NKR, then refer to the Colonel Shu for the key from the mystery apartment of the NKR Rangers.

"" Open the main description "»

Camp Mountain Shaduse

A prewed place for picnics. There is a campfire and mattress in a trailer.

Items: Cover from "Sunset Sasplearilla" with a star, magazines "Therapist today" and "School of Survival".

Camp demolitions - East

The camp is an enclosed wooden shield space under the rock. There is a campfire and mattresses, nearby is a wounded stone with prey.

Fraction: demolitions.

Inhabitants: Three demolition.

Caution! Mined (6 powder charges around the camp).

Camp demolitions - West

The camp consists of a trailer with a bed and boxes inside, located near the torn truck with junk. There is a campfire.

Fraction: demolitions.

Inhabitants: Three demolition.

Items: magazine "Phantom" and doctoral sacqued in the radioactive pool south-east of the camp.

Caution! Mined (4 powder charges around the camp).

Camp demolitions - North

A small camp, built under the rock. There is a campfire and mattresses.

Fraction: demolitions.

Inhabitants: Three demolition.

Caution! Mined (8 powder charges around the camp).

Camp demolitions - South

The camp was built near an inverted Red Railway Car Lavigating on the Rock. There is a campfire and mattresses.

Fraction: demolitions.

Inhabitants: Chavez and three demolitioners.

Quest: "Path Fix" (get rid of Chávez).

Items: Journal of Survival School.

Camp Serchlight

NKR created a large base here, which became a serious obstacle to the promotion of Caesar's Legion to the West. Vulpes Incalund made a sabotage, ordered to the legionnaires to open containers with p / a waste stored in the fire department. This was followed by the mass death and the humilization of the NKR fighters, thereby the camp Schlight ceased to exist as a military base. The terrain is currently very radioactive.

Buildings: East Church - Basement of the Church, Western Church - Warehouse NKR, Primary School, Fire Depot, House, Police Department.

Inhabitants: First Sergeant Astor and NKR soldiers, Private Edwards, Logan and his friends-prospectors.

Enemies: Guli-fighters, Radasorpion, Radasorpion-uterus, Golden Geconctions, Turks "Mark III".

  • Quests: an eye for an eye (to make information about the movement of the Legion's troops and install the bug).
  • We together (collect personal signs of fighters-hums in the camp Serchlight and attribute them to Astor).
  • Fortune wheel (examine buildings with Logan).

Items: in the fire station - Unic. Fire ax "Tuk-Tuk", cover from "Sansset Sasplearlla" with a star; In the basement of the church - the "combat charter of Chinese special forces", nuclear shot (2) or holy fragmentation grenades (3); In the house - the magazine "People and Communication".

Camp workers Cliffside

Open to all winds of a hut (canopy without walls) among the cliffs. To the east of her, on the other side of the Colorado River, there is an unmanufactured on the map Cape Claws of death, which received its name because of the numerous claws of death.

Enemies: Fire Gecko in the district.

SMIT-MEST-MES speakers camp

A small cave under the rock with arranged fortifications, there is a sleeping bag and a fire nearby. The camp is guarded by a dog, the fate of her owner is unknown.

Enemies: Fire Gecko south.

Items: Cover from "Sunset Sasplanla" with a star, a box with ammunition, various lout.

Camp workers Snyder

A tricking canopy, serving shelter from bad weather, sleeping bag and campfire. Near the camp you can see the prospector, but because of the glitch it disappears when approached.

Items: Cover from "Sansset Sasplella" with a star on the book, a healing powder, various Lut.

Camp Fall-Hope

NKR military camp on the coast of the Colorado River south of the dam. The camp crosses a small stream with clean water.

Buildings: headquarters, barracks, clinic, dining room, warehouse, prison, hut. Fraction: New California Republic.

Inhabitants: Major Poltyli, Dr. Richards, Intendant Maes (merchant), Tech. Sergeant Rais, Private Stone, Private Sexton, Rangers-Veterans NKR, NKR soldiers, Lieutenant Monroe (if the "Shake in Boulder City" is allowed in favor of NKR), Lieutenant Hayes (after the completion of the "city that I like"), the 1st interbatelon (after the completion of the "head hunt").

  • Quests: Medical history (inspect the camp in search of traces of a thief, who has stepping up medical staff).
  • Boomerang (talk to Sergeant Rais, then deliver new radio skiodes for all rainger posts).
  • A little more (reinforcements to Bitter Springs).
  • Legion name me (kill all NKR officers in the camp).
  • In ignorance (meet with the brotherhood intelligence near the Falorn-Hope camp).
  • Collect 30 ears of legionnaires for ordinary sexton.
  • The intensity of Maes pays for the tokens of the NKR fighters.

Items: the book "Science for All" in the headquarters, the lid from "Sunset Sasplani" with a star in the dining room.

Lair Koyotov

Dark Nora about a railway track connecting the NKR prison and Nipton, occupied by the family of Koyotov, in the depths of it you can see a bunch of brazed bones and the body of the bright follower. Sometimes coitot go hunting and leave their lair without supervision.

Enemies: Coyota.

Items: energy weapons and ammunition on the body of a follower of Bright.

Larkeepers

Cave with a separate three-room structure inside, captured by jackal. When you first visit Logov, you will see the bodies of the workers killed by the gangsters of the prospectors, if you clear the cave from the gangsters, then the prospectors will later populate (they will appear).

Enemies: Bandits Shakaly.

Items: The book "Modern Castles" in the second room on the floor, the cover from "Sunset Sasplearilla" with a star in a room with a musical apparatus, a different lie, also a 10-mm machine gun gun on the body of the prospector west to enter the cave.

Lombard Miguel

Shop on the territory of Westside, who previously belonged to Mugel's grandfather, until he was killed by hell.

Owner: Miguel.

Inhabitants: Miguel (merchant) and Keller (Agent NKR, appears here at a certain stage of incoming confererian quest).

  • Solid worries (along with Veronica to visit Lombard in Friside).
  • Transaction with Contreras (deliver medicines to a person named Price in Miguel Lombard).

Items: Shotgun with lever recharge, revolver "Magnum" Cal. 44 (Miguel property).

Migistral 95. Camp Gadyuk

A small camp near the highway 95, consists of several canopies and bedding, where you can sleep.

Fraction: Vijuki.

Enemies: 4-5 shooters Ganguuk.

Items: Cover from "Sansset Sasplella" with a star, 3 drawers with ammunition.

New Vegas Medical Clinic

The best new vegas clinic opened by the followers of the apocalypse. Here you can not only become to be cleaned by radiation and stock medicine, but also to "improve" the character, putting implants (these are constant additives to the attributes of S.P.E.C.A.L., an increase in the damage threshold and health regeneration).

Fraction: followers of the apocalypse.

Inhabitants: Dr. Unceanaga (sells medicines and puts implants for the amount of 4000 covers), a follower - a medical student, two followers-security officer.

Quest: "Healing" (inform the doctor about the emergence of a new patient, Capral Betsy).

Items: Magazines "People and Communication", "Therapist today" and "Reminny Sam" (the property of followers!).

Memorial Yangtze

This is a monument to the American soldiers who died in China on the Yangtze River. The north-west of the Memorial is the abandoned shack.

Enemies: the south of the coyota memorial, the north of Radaskorpiona shacks.

Items: Different LUT in a sports bag lying under the sign "Attention: Beware of Claws of Death", in a woven rock and graves; In Lachug: Journal of Survival School, 9 Iron, Machete, Ammunition Boxes, Food, Medicines, etc.

Equipment: workbench for equipment of cartridges in an abandoned shack.

Cassididi caravan

Darchy pack Brain, cart, broken boxes, a handful of ash ... It will be necessary to come here at the request of the Cass compatinion, so that together with it carefully inspect the place of attack on her caravan.

Quest: "Payment on accounts" (along with CASS to visit the death of her caravan).

Items: Miscellaneous trash on a beauty brahmine, in boxes and a pile of ash, many exhausted energy batteries around.

Wheel Place B-29

On July 21, 1948, the B-29 bombard fell to the Middle Lake in this place. Three hundred years later, the courier would have to help bombers raise the aircraft from the bottom of the lake.

Quest: "In the sky!" (Attach two pontoons to the sunken bombarder).

Wheel wreck

Crater with wreckage of the Anklavovsky coils VB-02 (number VEM-105 2193), formed at the place of its fall. Protected by robots.

Enemies: Improved bravers and robots-guards.

Quest: long-standing times (to visit the place of crashing with Arkeida Gennon).

Items: Unique energy weapons - Tesla Biton prototype.

Motel "Elrey"

Note dilapidated motel. Most of the doors in the motel room are littered with garbage, only three numbers are available throughout the building - two at the top and one below. In the lower room, you can detect a note of some kind of debris with threats, the body of the lender (in all likelihood) and wood scorpions, and in one of the upper numbers - the crazy with a knife is connected.

Enemies: 4 wood scorpion and spanned addict.

Items: in the lower number of the note with threats; In the upper right room, the lid from "Sunset Sasplanla" with a star; In the upper right number of Nuclear Cola "Victoria".

Anthill

Before the arrival of the ants there was a farm, now only a destroyed house and a field with dried maize remained. In the ruins of the house there is a LAZ into an anthill.

Enemies: Fiery ants around, a gigantic forming uterus inside an anthill.

Collecting ingredients: Berries Paryty.

Items: ammunition and different trash in the house, also in ant piles and on the bodies of the inhabitants of the wasteland in the anthill.

Nat. Park "Rancho near Mount Spring"

Description Not yet ready

Nelson

A small settlement captured by the Legion. Currently, a detachment of legionnaires under the command of Dean, the Dead Sea and in the middle of Nelson are built in the middle of Nelson.

Buildings: Nelson - barracks (2), Nelson - House (5).

Fractions: Legion Caesar, NKR (earlier).

Residents: Dead Sea (Dean Legion), Legionnaires, Pots Legion, Three Crucified NKR Fighters, Ranger Milo (located on NKR CPP on the Road from Novak to Nelson).

  • Return of hope (knock out Legion from Nelson).
  • Return home (save or kill hostages - NKR fighters).
  • Legion Name to me (kill all NKR officers in the Fallene-Hope camp).

Items: a unique machet "liberator" (you can remove the Dead Sea from the body, if you play for Legion, then Dean will reward the courier with this machete after the quest "Legion name me"), Nuclear Cola "Victoria" in the house west of the barracks, 2 Explosives C-4 and detonator in the chest at the NKR PPC.

Caution! Mined (anti-personnel mines around Nelson).

Nipton

The city, ruined by Legion Caesar in editing everyone, for the cowardice and immorality of its inhabitants. Before attacking the mayor, Joseph B. Stein tried to please the Fighters of the NKR, and demolitions. When he tried to hand over those and others for 8,000 covers, Legion himself fell into a trap of Vulpes in the incl.

Buildings: Town Hall, Nipton - Universal Store, Nipton - Hotel, Nipton - House (8).

Inhabitants: Oliver Sienik (the winner of the Nipton Lottery), a commodity (second prize-winner), crucified demolitions, vulpes inkutal (Legion Frumentation), legionnaires.

Enemies: Diggers of the Legion, Woody Scorpions, Mr. Kravets.

  • Quests: Investigation (go to Novak through Nipton).
  • Marathon (talk to the commodity in Nipton).
  • Cruel heart (tell about the whirlures of the Legion).
  • In pursuit of the prize (find out what is happening in Nipton).
  • Wheel fortune (talk to someone in Nipton about missing radiation costumes).

Equipment: workbench, campfire.

Items: Book "Science for All", Nuclear Cola "Victoria", "Weapon - Future Today", "Digest Programmer" (2) in the Town Hall Building; "Military Review", "Trade. Weekly" in the store building; Cover from Sansset Sasplearli with a star in a house in front of the store; Declaration of vital essence, "patriot cookbook" in a house with a lot of traps.

Nipton road parking

Former road shop and several destroyed buildings located at the intersection of the 15th and 164th tracks. The store is the very "empty kerchief between Nipton and the Mojava Avanpostom", in which the mayor of Nipton, Joseph B. Stein, folded some of some kind of supplies.

Enemies: Radasorpiona (outside).

Items: Book "Futing Fight in Hands", Cover from Sansset Sasplanli with a star, "Diary of the Mayor of Stina, 2/2" for the cash register, weapons and ammunition in the gun cabinet (hacking 50), a pneumatic gun.

Nipton Pit Stop

Shakali camp, arranged among several destroyed buildings near Nipton road. Consists of a campfire and several litters.

Fraction: Shakeals.

Enemies: Bandits-Shakaly, head of the gang of Shakalov.

Items: Box with grenades (hacking 25), box with mines, 2 healing powder.

Note: If you go to the east, to Nipton, then you will witness the shootout between Jeklin and Thomas, upon completion of which it is possible to get 9 caps from "Sansset Sasplani" with a star.

Novak

A small city with a visible dinosaur dink dinosaur figure holding a huge thermometer in the paws.

Buildings: Cliff Bungalo Brocha, Bungalow Ranger Andy, Dinosaur Souvenir shop, Motel "Dino Dilat" (Hall of Motel "Dino Dilat", Buna Room, Room of Manney Vargas, Motel Rooms (5)), House Jenny May Croquord, House McBride, Neutaya hut, Novak - House (2). Fraction: Novak.

Residents: Jenny Mei Krowford, Cliff Brocha (merchant), hell Strauss (doctor), Craig Bun (Possible companion), Manny Vargas (Sniper), Ranger Andy, Daisy Wheatman, Bruce Isaac, Chris Heven, Nareu Nunan, Alice McBride, Dusty McBride, Victor, residents Novak. Quests:

  • Investigation (learn from Manny, where Khan headed).
  • Let's fly (help Manny in a problem with guy).
  • Abduction (help Buna to find the kidnapper of his wife).
  • A source of inspiration (take a picture of the thermometer).
  • Talents, respond! (Hire a singer in "Tops", Isaac).
  • Find someone who kills Brahmins on the McBride Farm.
  • Andy asks the courier to check the post of Rangers "Charlie".

Equipment: workbench (2), for cartridges (2) equipment.

Items: Book "Therapeutic Journal of District Columbia" in the Bungalow of Ranger Andy, a unique revolver "The same" in the souvenir shop "at a dinosaur", two covers from "Sunset Sasplearlla" with a star (one in the house near the hut Neutual, another in Daisy Room Whitman).

"Club"

Something like roadside eaters - here you can buy food and water, there is also a campfire and mattresses for rest.

Inhabitants: Fitz food seller and lupus seller.

Unchecked Quest: At the request of Pharube Capral to persuade the Fitz to supply provisions to McCarran camp.

Items: Magazine "Trade. Weekly", the cover from "Sunset Sasplanla" with a star.

Lake Las Vegas

Lake Las Vegas is completely separated from the lake of the Ministry of Foreign Affairs of a small dam, built by the NKR forces on its northeastern Territory. The lake is a good source of clean water for north-west Farms of NKR Radiolers, where water comes through a winding pipeline.

"Gunsmiths"

"Gunsmiths" is a production and trading company, which specializes in the production and sale of firearms.

The headquarters of "gunsmiths" is a single-storey building, consisting of a large lobby, workshop and residential premises. The entrance to the territory of the "gunsmiths" complex is a violation and entails hostility of the guards.

Fraction: "gunsmiths".

Inhabitants: Isaac (supplier), trading (robot merchant), guards and armory masters "gunsmiths".

  • You can rely on me (to receive the secret industrial data of the company "Weemons").
  • Transaction with Contreras (talk to Aizek outside "gunsmiths").

Equipment: Workbench for Equipment Cartridges.

Items: The lid from "Sunset Sasplanla" with a star in the lobby, magazines "weapons - the future today", "Patriot's cookbook", "Therapist today."

Open cinema "California Sunset"

The once open cinema is now a deserted place.

Enemies: Wild Guli, Radasorpions, Wood Scorpions.

Items: two covers from "Sunset Sasplanla" with a star on the asphalt among bottles and bottled covers; At the playground over the cinema - the magazines "School of Survival" and "Police Weeks".

Open cinema "Mojave"

Abandoned open cinema, starting point for Addon Old World Blues. After installing the addon, a broken space satellite appears here. At midnight, the satellite begins showing a movie.

Enemies: Gang leader Shakalov and Crotoccers.

Quest: Cinema after midnight (visit the midnight film cinema in the open cinema "Mohaw").

Office "Basein Creek"

Once upon a time a dilapidated office. One of the rooms is locked (hacking 25), the door is a note with a request for help (someone accidentally locked), you can find the skeleton of this poor.

Enemies: Gigantic ants and Radtarakani.

Items: Magazines "Age of Knights" and "Police Weeks", Hydra on the floor of the toilet and so on.

Offices "Elaid Teknolodzhis"

The building, near which the shootouts between NKR soldiers and Gadyuk gang arrows occur. An abandoned warehouse associated with the quest "Two pair boots" is slightly east.

Enemies: Giant ants, Gang Gadyuk arrows, devils.

Items: book "Dzhanktown merchant. Stories" (on the floor near the vending machine with nuclear cola), magazines "Age of Knights" and "Police weekdays", 2 covers from "Sunset Sasplany" with a star.

Parachute Gin School

Before the war there was a school on learning a parachute jumping, now this area is captured by demolitions. For the hut quietly rust the old aircraft.

Fraction: demolitions.

Enemies: Badge on the swamp east.

Quest: "The Path of Correction" (trace the suspicious merchant and get rid of it).

Items: Cover from "Sansset Sasplearlla" with a star, a repair set of gunsmith, weapons and ammunition in a closet (hacking 50 or key on the table).

Mobile camp of the Great Chanov

In this recently abandoned camp, you can find several empty bottles from the whiskey, the campfire and a wounded stone with random prey.

Fraction: Great Khans.

Enemies: Kasadora, death claws.

Cave Bladborne

Cave, cured by a pack of night hunters. The cave has a warehouse behind the locked gate (hacking 100 or a warehouse key on the stone by the fire).

Enemies: Night Hunters, Night Hunter - Legend, Fiery Gecko (outside).

Quest: "Take everything" (bring Red Lucy a bunch of eggs a night hunter).

Items: about 7,000 covers in the chest 50), a 12.7 mm machine gun, 12.7 mm gun, hunting revolver.

Black Rock Cave

A very small cave in which several shadows live.

Enemies: Shadow-Master, Shadows, Radasorpiona (Outside).

Items: Unique Bach-glove "Paladin Toster".

Cave Brock

A small cave, judging by the setting, was used before the war as a landfill toxic waste. A small level of radiation is present in many parts of the cave.

Enemies: Giant Rats.

Collection of ingredients outside: Brock flowers.

Quest: "Collector" (find the caravan of Lady Jane and take the covers).

Items: A unique Varmint-rifle "Rats", magazines "Trade. Weekly", "School of Survival", "Therapist Today", "Digest programmer" (2).

Cave Gudspinings.

The entrance to the cave is located on the mountainside of the mountain south-east of Haudspirings, inside you can find the bodies of the inhabitants of the wasteland and the follower of Bright.

Enemies: Coyota.

Collecting ingredients: Brock flowers on the top of the mountain.

Items: Kosheglaz, Journal of School of Survival.

Cave grandfather

(English. Dead Wind - Counter Wind)

Cave, inhabited by all sorts of death claws, there is a dangerous uterus with a young, and even a deadly legend.

Enemies: Claws of death, the defeat of death - the uterus, the claw of death is a legend.

Quest: "take everything" (bring Red Lucy a bunch of eggs of death).

Items: Unique automatic grenade launcher "Mercy", power armor T-45D fraternity.

Cannibal Johnson Cave

A small cave, in which the old man lives, the former Soldier of Anklav.

The inhabitant: Cannibal Johnson.

Quest: Ancient times (persuade Cannibal Johnson to join the remaining).

Items: Book "Grognak-Barbarian", Journal of Survival School.

Morning Star Cave

Little cave, guarded by a flock of night hunters. At night, predators run along the nearby desert in search of mining. A little east of the cave is visible by the tail of the crashed transport aircraft, half-breeded.

Enemies: Night Hunters (Outside), Matter-leader and young night hunters (inside).

Items: Weapons and ammunition on the body of a mercenary, in a sports bag and in a padded stone at the entrance to the cave, a box with explosives near this stone.

Cave Nopa

A small ancient cave, before the war was famous for the fossils of the trilobitis, is now sisite with fire heekcon. Inside you can find a dead supermutant masters.

Enemies: Fiery Gecko.

Items: strongly rusted "fat man" on the body of a supermutant master.

Cave of Lake Mid.

Cave, hidden under the waters of Lake MID. The cave entering the cave can be determined by a fishing vessel standing over the water surface, once severly arched.

The cave is divided into two parts. In the first part there are several places where the reserves of oxygen can be replaced, the second is completely flooded, therefore breathing apparatus is necessary for its study.

Items: Journal of Survival School, 60 packs of pre-war money.

Cave Uokin-box

Description Not yet ready

Fire-root cave

(Eng. Fire root - Fire Root)

Cave consisting of one large room with a radioactive puddle in the middle and adjacent corridor.

Through this cave lies the only way to Kratonwood crater.

Enemies: Fire Gecko, Fire Geekke - Legend.

Items: an evil gnome (a unique version of the statuette of garden gnome).

Cave Charleston

Cave north of Jacobstown, on top of the hill; Consists of several spacious premises interconnected with winding windy tunnels. In the lower, flooded part of the cave there is a single refuge, built before the war (hacking 75).

Enemies: Night Hunters.

Quest: Guess I have seen! (Find a source of stealth mutation of night hunters).

Items: Unique Super Culpes "Baby!"; Hunting shotgun, magazines "We are ourselves", "Survival School", "Therapist today".

Brewer

Small empty hut with basement. Not far to the west of her, on the clearing among the stones there is a sports bag with a complete set of combat armor "Mark 2".

Owner: Kalabas (killed by Kasadorami).

Enemies: Asadors around the hut.

Unchecked Quest: "Strategic Nuclear Elk" (find a secret brewery of Calabas).

Items: Cover from "Sansset Sasplella" with a star on the shelf; In the basement (hacking 50 or key on the shelf): the book "Science for All", weapons in a weapon cabinet (hacking 75 or key in the basement).

Peak Gardian

The highest point of the camp Gardian. Only gigantic rats and radicalpions live here. Bodies of the NKR soldier who previously held the camp Gardian can be found in the underlying cave system.

Sublocation: Cabs Camp Gardian.

Radio station: Radio Camp Guardian.

Faction: NKR (earlier).

Enemies: Giant rats, Radasorpiona.

Items: binoculars, a lid from "Sansset Sasplella" with a star, pages from the magazine Camp Guardian (Sergeant Benner left 11 pages, scattering them around the camp and on the mountain slopes).

Cabs Camp Guardians

The caves are a network of tunnels and several large rooms, with the main entrance at the peak of Gardian, just north of a tent.

Outputs: Gardian Peak, Lake Foreign Ministry.

Inhabitant: Private Helford.

Enemies: Ozernik-King, Lakes.

Unchecked Quest: help ordinary Helford.

Items: explosives C-4 (7), scheme - "Personal Sign" (award for salving Helford, or find on his corpse).

Platform Marauders

Description Not yet ready

Tribe

Description Not yet ready

North Vegas Square

New Vegas slums populated by very independent residents. Most buildings here are in an extremely old state, among them a large residential building is towers - a gray building. Right on the square there is a sewer hatch leading to the northern collector.

Buildings: gray building.

Residents: Krendon, Julce, Andy Skabb (Gang leader), residents of North Vegas.

Quest: Someone has to look at (deal with squatters on the square and the Bang of the Embosseyanov in the northern manifold).

Equipment: Workbench for Equipment Cartridges.

Items: Lid from Sansset Sasplella with a star (on the second floor of a gray building).

Eldorado substation

Electrical substation near Helios is one guarded by the NKR fighters. The location is of paramount importance for the NKR, since there is an energy transformation comes from Helios one into consumed electricity. It consists of a single building of the power substation and a large number of transformers on a fenced platform.

Fraction: NKR.

Residents: NKR Sergeant and 7 NKR fighters.

Quests: "Joker: the final barcode" and "casino always in winning, VII" (install a reboot chip to the terminal at the ELDORODO substation).

Items: Cover from "Sansset Sasplella" with a star.

Post of the Nevada Road Patrol

The dilapidated post of road patrol, engaged in gangster gangsters. Near the building there are several broken police cars.

Fraction: Shakeals.

Enemies: Outside - Criminals and Bandits-Shakaly (including leader), Wild Guli; Inside - gangsters-sacking and young giant manthogs.

Equipment: Workbench for Equipment Cartridges.

Items: Book "Pistols and Bullets", Cover from Sansset Sasplanli with a star, 2 Hydra.

Post Rangers "Alpha"

The post consists of three tents, radio hazel and campfire. On the table in the tent you can see the map of the Hoover Dam.

Personal inhabitants: Ranger Lineholm and Castillo Communications officer.

Fraction: NKR.

Items: Journal of Survival School, 2 boxes with ammunition, first aid kit, various LUT.

Post Rangers "Bravo"

Consisting of several trailers and tents fenced post, with a noticeable email to the radio, there is a campfire. The northeast is the camp of the hard armed supermutants, near which the character with a "wild wasteland" will also detect the atomic bomb "that very" (with the skill of science Over 60 of it, you can remove 150 EN / batteries, 50 MK / poison of batteries and 2 sensory modules ).

Quest: "Boomerang" (update the radio codes).

Fraction: NKR.

Items: "I" REM ",", boxes with ammunition (hacking 50), several bottles of purified water and so on.

Post Rangers "Delta"

The tent of the connection and the room in the basement of the destroyed house (hacking 50), where you can see the map of the Hoover Dam on the wall.

Personal inhabitants: Ranger Payson and Scheffer's Communication officer.

Quest: "Boomerang" (update the radio codes).

Fraction: NKR.

Items: in a tent - magazine "Survival School", level weapon in a chest (hacking 50), a box with ammunition; In the basement - "Military Review" on the generator under the table, a weapon cabinet (50), 2 boxes with ammunition (hacking 25), various leaf.

Equipment: workbench for equipment of cartridges in the basement.

Post Rangers "Foxtrot"

The main task of this post is observing the great Khans in Red Rock. The camp consists of a radio hazel, tents, mattresses and a fire, he is located in the midst of Berez and fir, you can only get here on the road leading to Jacobstown.

Personal inhabitants: Ranger Kadloou and Lenk's Communication officer (a very afraid of persecution by Gomorra for an outstanding debt).

Quest: "Boomerang" (update the radio codes).

Fraction: NKR.

Items: book "in the shelter! Lit!" On the table in the tent, different Lut.

Equipment: Workbench for Equipment Cartridges.

Post Rangers "Charlie"

Ranger camp arranged among pre-war A / trailers.

Name inhabitant: Communication officer Stepinak.

Quests: "Check if everything is in order" (Ranger Andy from Novaka requests to find out why the post "Charlie" does not respond to challenges by radio) and "boomerang" (update the radio codes).

Fraction: NKR.

Items: Sunglasses on the tower, a different lie in an outdoor safe (hacking 50) and other containers.

Caution! The legionnaires attacked on the post set several dangerous min traps.

Post Rangers "Echo"

A fenced camp with a radio sound, where you can see several Rangers-Guli. The main task of the post is to observe the forces of the Legion in Cottonwood Cove and, as far as possible, preventing them from moving through the NKR territory.

Personal inhabitants: Ranger Erasmus and Communication officer Green, Private Edwards (may appear here after completing the quest "We are together").

Quest: "Boomerang" (update the radio codes).

Fraction: NKR.

Items: an ammunition box (hacking 25), 3 antiraddin, rad-x, other chemicals and so on.

Caution! A small level of radiation in the southern part of the camp and near the funnels from bombs.

Secret cave warehouse

A small cave containing several boxes and a quest antiradiasis suit. The entrance door to the warehouse is locked (hacking 50+).

Quest: Wheel Fortune (find radiation costumes in a cave near Nipton).

Items: Book "Grognak-Barbarian", antiradiasis suit.

Legion Camping

A small two-level camp consisting of a large warehouse tent and three smaller, with sleeping bags. There are several legionnaires in the camp and two connected Nipton demolitions.

Fraction: Legion Caesar.

Residents: 6-10 legionnaires, 2 captured demolition.

Quest: "Marathon" (freeing the hostages from Nipton).

Pass Pramm.

Mountain passage for which you can get from the promise to Novak, bypassing Nipton (coming out of the emergency depot for the 93rd highway near the post of Rangers "Charlie").

Enemies: blind claw of death.

Items: Energy weapons and ammunition to it on the body of the bright follower, various LUT in the wounded stone.

Pramm.

Description Not yet ready

Radio Station "Lone Wolf"

Abandoned trailer with broken radio equipment inside.

Enemies: Gecko.

Items: book "Guide for survival on wastelands", cover from "Sunset Sasplani" with a star.

Broken "Hayveumen"

This is a marker for a swamp in which once flew off the road lost control "Hayveumen". Now over the surface of the swamp is visible only the trunk cracked down by different things.

Items: Cover from "Sansset Sasplella" with a star, microer and energy batteries, various LUTs.

Rubbed farm

Corn field and trailer with skarbas. There are three skeletons inside the trailer, probably the remains of the family, once living there. Near the farm can be stumbled upon a detachment of legionnaires.

Enemies: If you go into a trailer, then around the farm must "materialize" several (from 5 to 15) gang shoots Gadyuk.

Items: Cover from Sansset Sasplanli with a star, boxes with ammunition and armor, medicines in the first-aid kit, various leaf in a sports bag.

Rancho Wolfhorn

Rancho as a ranch - house, suspended bridges, fortified tower, source of irradiated water, maize, ferocactus, tobacco and other ... and no owner. Perhaps it is buried on top of the hill to the northwest, and maybe someone else. In any case, the house is free and you can occupy it (containers are not respected).

Items: Book "Contemporary Castles", Unique Sekchach option - Siech (Cold weapons, damage 14, UVS 54), Varmint-rifle, dangerous razor, Other weapons in a gun cabinet, ammunition boxes (two in the house, one outside, near fortifications ), Fruit plants, various lie.

Ranch "Crotokrys"

Good crotoccers live here, which attacks evil Brahrs (Crotokrys and Brahmin are reborn over time). From the western side of the ranch there was a fruitless maize field, and the northeast is the farm with predatory Brahmins, with which, apparently, this aggressive brain came to the ranch - there you will see a trough with slices of meat in it, as if someone took Brahmins have meat.

The north of the Rancho is located the house of an unknown moonshine (if judged by the presence of a moonshine), who caught up to grow maize under artificial lighting on the pile of land right in the house.

To the east of the ranch, the ruins of a two-story building with a lot of traps inside and good prey are the magazines "Police weekdays", "Patriot Cookbook" and "Lock Master", 9 Iron, also sniper rifle and Cal.308 cartridges in locked storage area (hacking 75 ).

Ranch "Roll-Field"

A fearless two-storey house, with it a fenced uncomfortable block of field. If you go to the field, then the shadow will turn to the character (until the moment hiding) with a proposal to buy a wind-out for all available cash. In case of consent, the shadow will give stealth battle, but the same stealth battle can be removed from the idle body of the supermutant ...

Unchecked Quest: "Seller of Windogromnov" (buy a roll-in the shade or refuse).

Items: Book "Lies: Tutorial for Congressman", Cover from "Sunset Sasplany" with a star, an electric strip, 2 stimulator, more than a hundred covers in the box and so on.

Ruins South Vegas, East entrance

Description Not yet ready

Ruins South Vegas, Western entrance

Description Not yet ready

Fisherman hut

A small empty hut on the shore of the Middle Lake, with a small pier. In the hut is one room with a refrigerator, several shelves and bed.

Enemies: Lakes (outside).

Items: Book "Futing Fight in Illustrations", Cover from Sansset Sasplanli with a star.

Mom Mom Gibson dump

Mom Gibson lives on this landfill alone for many years after his husband's death. Everything that she has left is the memories and dogs that she loves.

The dump consists of the courtyard, which, in fact, is the dump, and the garage, where Mama Gibson spends the night.

Inhabitants: Mom Gibson (merchant) and her dogs - Audas, Basura, Colmilo, Phil, Rina, Ray.

  • Let's fly (find spare parts for repairing rocket traction regulators).
  • Dog life (Ray, Mom Mamashi Gibson, one of the possibilities of obtaining a new brain for Rex).
  • ED-E, my love (in this place the trigger is triggered to play first audio recordings).

Equipment: workbench.

Items: "Big Boom" (Unique Crimprint, Property of Elderly Lady Gibson), Sanset Sasplel Lid with a star.

Northern Golden Mine Serchlight

Description Not yet ready

Northern Gate Strip

Description Not yet ready

Frieside (Eastern and Northern Gate Friside)

  • Soldier Blues (perform several king's tasks).
  • Dog life (find a way to heal the Rex).
  • Royal Gambit (stop the oppression of NKR citizens).
  • Two pair boots (work on Gloria Van Graff).
  • Collector (recover debts with defaulters Garrendam).
  • Atomic tango (find "workers" in "Atomic Cowboy").
  • It's time (to help Bill Ront and Jacob Hoff).
  • Help Julie Farkas to negotiate with merchants.

Communication service: Mailbox "Mojave Express".

Items: Old Mormon Fort - "Snow Ball. Mormon Fort", the magazine "Therapist today"; "Mick and Ralph" - Magazines "Digest Programmer", "Century Knights", "Therapist today"; School of Double king - "Figaro" (a unique dangerous razor, belongs to Sergio), magazine "Boxing World"; Casino "Atomic Cowboy" - Nuclear Cola "Victoria"; "Sirulien Robotix" - the book "Lies: Tutorial for Congressman", Cover from Sansset Sasplanli with a star; "Opener" (a unique cutting glove, after the completion of the "head hunt", it can be found on the body of a small lousy near the northern gate); "Evklida algorithm" (near the Eastern Gate, the boy Max runs behind the girl Stacy, holding this weapon in his hands).

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Northern Pass

The Northern Passage is the starting point for Addon Honest Hearts, here the way to Zion begins (if the Honest Hearts is not installed, the passage will be tightly littered with stones).

Exit to location: South Pass (Zaion Canyon).

Faction: the trading company "Good Path".

Residents: Jed Masterson (caravan), Stella (Caravan's guard), two guards "Good Path", Ricky (pathological liar).

Quest: Expedition "Good Way" (Find the Wizard-caravanger company "Good Path").

Scorpioer Gorge

The gorge in which you can directly go from Hidden-Valey to Helios alone. However, the directness of the path aggregates the need to disassemble with the sisite here with radicalpions, so not everyone can go through ...

Unchecked Quest: Searches for the missing laser pistol (BS).

Enemies: Radasorpions of a variety of species.

Items: the missing laser gun in the center of the gorge - on the stone near the dead inhabitant of a wasteland (appears only after conversations with the Paladin stroke and novice), the lid from Sansset Sasplanli with a star on the body of the prospector (near the exit of Helios one), different Lut in the grave and poisonous glands of radicalpions.

Sloan

Description Not yet ready

Sniper position

The cozy sniper nest is a beautiful view from a height of Cottonwood-Cove, an outdoor Saraike as a shelter from rain, bed, a fire, in short, everything is provided.

Items: in a locked trunk (hacking 100) - a unique sniper Scout Rifle Gobi Campaign, Cover from Sansset Sasplanli with a star, boxes with ammunition (Cal.308 cartridges), Various Lut.

Sunny battery ablis

The second largest (after Helios is one) The construction of solar energy in the empty Mojave, providing electricity to the entire Nellis aircraft. On the roof of the low building of the generator (the entrance to it is possible with the key in Quest) there are ranges of solar panels, among which there are several broken.

Fraction: Bombists.

Enemies: Giant ants in the generator.

  • Poor ants (Clear generator from gigantic ants).
  • Bogi-WGOs (repair solar panelsFor which the repair skill is required from 65, or spare parts with Helios one and repair skills from 20).

Objects in the generator: Carabiner Arrow and Carabiner near the bodies of two bombers at the entrance; a unique 40-mm grenade launcher "Buk-Buk"; 2 nuclear shots and many other ammunition in the warehouse.

New Vegas Steel Plant

Abandoned steel plant located in the middle of the trails. Entries in the terminal suggest that the plant works in automatic mode for 204 years.

Enemies: inside Mr. Steel (3), Sleeping Mr. Assistant (2); Outside the devils.

Items: Cover from "Sansset Sasplella" with a star, the magazines "Reminse yourself", "Digest programmer", "Patriot's Cookbook", "Age of Knights".

Old nuclear polygon

Once there were nuclear tests. A fortified observation platform is located on the hill of the North-west. Based on the presence of five chairs with police glasses on a platform on each, it can be assumed that the observers became guy. In the hut inside the fence, on the bed lies the girl's body named Erunda, very desired to be enjoyed, judging by three records from her dairy bonus.

Caution! The hut is a high level of radiation.

Enemies: Wild Guli of a variety of species.

Items: Three records from a daughterflower diary, a hunting shotgun, a lid from "Sansset Sasplearilla" with a star, book "Nikola Tesla and you", reinforced leather armor.

Mystery Apartment Brotherhood Steel

The courier will receive a label on the map and the key from the apartment only after the completion of the quest "in ignorance", it is also necessary to earn a good reputation among the BS and get to the rating of "Lovez".

Fraction: Brotherhood of steel.

The inhabitant: Paladin Sato (repairs things for the fee).

Equipment: Cartridges and workbench workbench.

Items: Tesla gun, minigan, gatling laser, grenade laser, explosion, power armor T-51B, T-45D force armor.

Mystery apartment of Legion Caesar

The key from the house can be obtained only at the laying in the fort. He will offer the key if the courier becomes the "favorite" of the Legion (or more).

Fraction: Legion Caesar.

The inhabitant: a veteran of the attic.

Unchecked Quest: "Reliable Assistant" (to work on Legion Caesar to access the secret apartment of the Legion).

Equipment: bonfire outside.

Items: happy sunglasses (+1 luck), armor and centurion helmet, armor and helmet of century, praetorian armor, chain saw, sniper rifle, wizard glove.

Secret flat followers

To get here, the courier needs to become a "idol" among followers. After that, Julie Farkas in the Old Mormon Forte will offer to the courier to join the followers of the apocalypse and will give the key from the apartment.

Fraction: followers of the apocalypse.

Inhabitant: Dr. Luria.

Equipment: workbench.

Items: Book "Therapeutic Journal of Colombia County", a universal suit for experiments (science +5), an improved antiradiating costume (+40 to radiation resistance), three-beam laser rifle, multiplazen rifle, magazines "Phantom", "Refine themselves", "weapons - Future Today "," Digest programmer "," Therapist today "," Police weekdays ".

Secret apartment Rangers NKR

A well-disguised asylum asylum raingers, consisting of three rooms (dining room, bedroom, generator). There are beds, chests and a fountain with clean water. The key from the apartment gives the Colonel James Shu in the camp McCarran (after acquired by the courier of the reputation of "favorite" among the NKR).

Fraction: NKR.

The inhabitant: Ranger Gomez appears here from time to time (it is possible to score a few cartridges).

Enemies (outside): claws of death and radicalpions.

Equipment: Workbench for Equipment Cartridges.

Items: Hunting Revolver, Carabiner, Carabiner Traffic, Restored Survival Armor NKR, Ranger Battle Armor Ranger NKR, Ranger-Patrol NKR armor.

Commodity depot

Abandoned depot and a gypsum mine, challenged to death claws. The north is incoming the railway tunnel (from two sides locked, hacking 100), a short path to the airbase Nellis, which can be reached to the base almost without having been under the art-stress of bombers.

Refuge 34.

Description Not yet ready

Nodal station 15.

Abandoned, tightly dried by boards station building near the railway tracks.

Enemies: Claws Death.

Items: Cover from "Sunset Sasplella" with a star on a bench near the building, under the same hydra bench.

Farm Hunter

The usual one-storey house, would be quite suitable housing for the courier, if not for the claws of death inhabiting the rocks to the south. Near the house there may be several demolitions, however, the fiery geckons are easily and quickly disassembled.

Fraction: demolitions.

Enemies: Fire Gecko near the house, claws of death south.

Items: 2 covers from "Sansset Sasplella" with a star in the kitchen.

Farm Whittekera

Description Not yet ready

Farm Horowitsa

Abandoned farm consisting of a large destroyed house and an old barn near the granaries. The gang of Gadyuk settled in the house, broke the campfire there and threw the sleeping bags.

Fraction: Vijuki.

Enemies: 3 Gang Gang Arrow.

Items: Cover from Sansset Sasplanli with a star on drawers in a destroyed house, a hunting shotgun in a pickup body near the shed.

Note: The north of the farm is a camp of hostile mercenaries. One of them is armed with a unique rifle Gauss - YCS / 186.

If your character has a trait "wild wasteland", you will see as the camp of the mercenaries will turn into a place of planting an alien ship. Three living aliens will appear nearby, the captain of the ship of others will be armed with a unique blaster of others.

Farms of Radollers NKR

Farms are a partially fenced large field, on which the rodiers grow crops, mainly corn. In the middle of the field rose rudely built greenhouses and Barack of the riders.

These buildings were erected here in the framework of the implementation of the so-called Talera law, according to which farmers moved from the NKR in Mojave to cultivate undeveloped land, receive military protection (and still clean water from Las Vegas Lake, entering here on a huge pipeline) in exchange for Part of the crop.

Buildings: Barack of riders, greenhouses (10).

Fraction: NKR.

Residents: Lieutenant Romanovski, Private Ortega, Morgan Blake, Trent Bat, Ann, Other Radiers.

  • Heavy fate (talk to Morgan Blake on the farms of the NKR riders).
  • Search White (find out what's aware of Capral Trent to the Basque).

Plants: corn, Meskite trees, Pinto beans.

Items in the barrack: the lid from "Sunset Sasplella" with the star, the book "Martial Charter of the Chinese special forces".

Fort

Description Not yet ready

Hibar Breddali

Little hut under a rock. Be careful: a self-stoping shotgun is installed in the hut, and when you leave it, you will fall into the ambush Banditz Shakalov.

Enemies: Bandits-Shakaly.

Items: Something in a wounded cliff at the entrance to the hut; In the hut - the lid from Sansset Sasplanilles with a star, 3 fragmentation grenades, 2 boxes with ammunition, a first-aid kit, pneumatic gun and so on.

Hybara Fake Crowded

Little abandoned shack on the shore of Mid Lake. The basement has two vending machines with Sasplanley and one with a nuclear cola.

Enemies: Kasadora.

Items: book "Dzhanktauna Merchant. Stories", covers from "Sunset Sasplanille" with a star (3), fake bottle covers (18).

Hidden Walley.

Hidden Valley (Eng. Hidden Valley - The Mystery Valley) are four US Air Force Bunkers, built in pre-war times. Bunkers are located inside the fenced territory, spreading among the hills and rocks. Three bunkers of the same type, these are placed with a tightly locked door on the opposite side.

Buildings: Eastern Bunker, Northern Bunker, South Bunker, Western Bunker (also known as Hidden Valley - Bunker). Levels: Hidden Valley - L1 bunker, Hidden Waley - L2 bunker.

Access to the BS bunker can be obtained after finding a holody with a password on the bodies of the paladins of any of the three missing visits of the Brotherhood: near the headquarters of Porponn, or near Mount Black, or in the vicinity of Nellis's airbase (if there is a Golody, there is an opportunity to say the password in the intercom). An alternative password is the presence of Veronica. You can also operate the lock on the door (hacking 100). In addition, the door to the bunker will open if a far enough to move along the plot.

Fraction: Brotherhood of steel.

Inhabitants: Elder McNamar, Chief Paladin Hardin, Paladin Ramos, Senior Knight Lorenzo, Knight Torres (Trader), Chief Screens Taggart, Senior Screenshot Schulller (Doctor), Screen Ibsen, Non Stanton, Pupils Watkins, Paladins, Pisss and Brotherhood Supervisors.

"Open Quests list" "

Enemies: Wood Scorpions (outside).

  • In the ignorance (find the three missing victims of the Brotherhood, to meet with three scouts, find spare parts for air filtration system in asylums).
  • Blind eye (headlight to Mount Black and install a remote signal transmitter on one of the consoles).
  • Do not fall into other people's affairs (destroy Van Graffs).
  • Complete concerns (go to Hidden-Vaeley with Veronica).
  • ED-E, my love (in this place the trigger is triggered to play the second audio record).
  • Establish relationships with BS or destroy BS:
    • Casino is always in winning, V;
    • Joker: Make your bets;
    • For the republic, part 2;
    • Cesar Cesarean.

Unchecked quests:

  • Help Pissum Ibsen to neutralize a computer virus that infected the computer system of the bunker.
  • Return the missing laser gun Knight Torres.

Items: the book "Nikola Tesla and you" in the cabinet of the senior scribe Schulller (Hidden-Vaeley - a bunker L1).

"" Open the main description "»

Hut Nila

The hut mainly consists of a canopy providing shelter from the rain. He serves the home of the Nile, peaceful supermutant.

Owner: Neil.

Quest: Madness (talk to the Nile in his hut).

Hut Raul

Description Not yet ready

Hut Fields

Little empty hut, in front of her campfire. On the road near the hut, the type named George is torn and instructs everyone who wants to get to the air base Nellis about how to properly run under the artillery shelling.

Items: the exclusive pneumatic "Child Abile", the lid from "Sunset Sasplanla" with a star.

Important: If your character has a "wild wasteland" trait, the pneumorouge will not be in the hut, and in the well Jimmy near her (to detect the well, it is necessary to determine the location marker with a hut, then turn to the Rex, listen to his nervous howl, ask: "Surely That fell into the well? ", After that, the Rex affirmatively twice sneaks and the well will appear next to the hut).

Higher Harper

An abandoned hut may become comfortable housing for the courier - keep things in containers safely, in stock bed, campfire and workbenches.

Enemies: Arrows gang Gadyuk northeast and east and death claws south.

Equipment: Cartridges and workbench workbench.

Items: Cover from "Sunset Sasplearilla" with a star, Warmint Rifle, a dangerous razor, 3 drawers with ammunition, scrap metal.

Red-Rock Chemical Lab

Five rusted trailers, in one of them installed a table with laboratory equipment. There are beds and campfire.

Personal inhabitants: Dien (project manager), Jack (merchant and chemist), Anders (messenger).

Fraction: Great Khans.

Quests: "Honeymoon in Aba-Daba" and "Dad".

Items: magazines "Therapist today" and "Digest programmer", three cave fungus (rare ingredients), chemicals, and so on.

Coyote Tail Range

(English Coyote Tail - Coyote Tail)

Earlier at this site by the NKR forces, an ambush was arranged at the Great Khans, trying to escape from beatter Springs for the so-called "Canyon 37". The northeasterns can be found the graves of the most fascinated khan.

Quest: "I forgot to forget" (stay here at night at the request of Buna).

Enemies: Asadors west.

Headquarters Reponn

Description Not yet ready

Headquarters "Sunset Sasparilla"

Description Not yet ready

Southern tank

A small building with a reservoir of irradiated water and two NKR fighters inside, which offer a hero to play with them a party, but it is not possible to do this.

Items: different trash.

Here you will find a joint knowledge of UWS about the keys in the game. The place in the protective container is precious in the end, so I hope that it will help with confusion about which keys bring to which cards. I use the term "lost mining" to indicate random items (water, food, first aid, low-quality cartridges, etc.).

Fat and underlined font - This is what I consider "quality", most expensive, which can be found (may change with new patch). Safes were highlighted. Raised doors were allocated (ask the knowledgeable person about TS). Escape from Tarkov keys full Hyde on keys. All new information in our group.


Escape From Tarkov Keys - First hostel:


Escape From Tarkov Keys - Second hostel:


Escape From Tarkov Keys - Coast

● Cabinet key 301 - there is a weapon box, green packaging and potential weapon spawn.

Quest keys

● - Quest "Skier": extortionist. Opens the trailer in it is a wallet. This key appears on a dead rock, in the bushes behind the truck "Welcome".

● - Kest Skier: Golden Shlot. The key opens the cabin near the caviar. It can be found at bots or near the Armory Plant in customs.

- Quest for skier: Golden Khabar. The key can be found at bots. Golden lighter will be on the table.

- Quest skier: chemical P2. The file can be found in blue folders, and something under the laptop.

- Quest Porpor: check. This key opens the fuel truck cabin in the construction zone at customs. The clock is located on the cubicle of the truck. This key appears in the 205 room in a 3-storey (partially blocked doorway) in the jacket.

- Quest Papor: delivery from the past (delivery from the past, correct if not correct). Safe body will be under the table at the far end of the room.

- Quest Porpor: bad reputation, proof. This key opens off office trailer in the construction area at customs next to a broken truck on the second floor. The folder is on the table. This key appears in the locked room at the plant under the coat.

- Quest Porpor is: the key opens a locked room inside the bunker nearest to the exit. There is a RNG chance to find magazines there (I buy only them). This key usually appears in the 220 room at customs.

- Quest Porpor This is: shaking the storyteller. The key 203 can be found in a red mug or on the cabinets / card files.

- Quest Porpor This is: shaking the storyteller. Protected container is under the bed. This key can be found in the 214 room in a red mug.

- Quest of the therapist: Aquarius operation. The key will be spawned by chance, it may not be.

Escape From Tarkov Quests

- \u003d\u003d therapist \u003d\u003d -

Control point key, key ZB-014, key number 303<- для миссии «Восстановить отношение».

- \u003d\u003d Parabr \u003d\u003d -

3 guns MR-133

20X Half Face-Mask (10x for one task, 10X for a follow-up task)

6x 60RND AK MAGS

Grenades 10x M67

10x Bars A-2607 Knives

- \u003d\u003d skier \u003d\u003d -

Fort Br.

Caiver (helmet)

Number 220 key

2x Flash Drive

Unknown / Useless Keys

- This and other keys in this section are either unknown or not used. This may be the subjects of the quest.

Due to the lack of a game there may be imprints and not accuracy:

  • Are there new keys? What does the M4 room on the factory section of the customs?

Write about not accuracy or a new key we will try to add it.

In the game Fallout: New Vegas Mountain Black - Location, located on Mojave's empty, also serving the base of the supermutants and the pseudo-state radio station. The Black Mountain was unnecessary and empty over a hundred years after the Great War. Most antennas that were on locations were instantly destroyed during a direct rocket strike. Even despite the large number of valuable materials inside the buildings and in the adjacent territories, no one tried to get into the territory of the mountain, since a very high level of radiation would kill any brand in an hour.

After the death of the "Creator", many of the super-mutants of the first generation, headed by Marcus, headed to the east. On Mount Black they found a place where you can place the camp and avoid the unwanted presence of people. It took time to equip the camp and repair the radio equipment. Guli had great help in this high assistance. After that, Marcus began to conduct radio broadcasts calling for supermutants to join his community.

Soon in the camp appeared supermutants-shadow under the leadership of Tobiti. They, together with the second-generation supermutants, forced Marcus and part of the first generation to leave the borders of the Black Mountain. Subsequently, the exiles founded the settlement of Jacobstown. Tabita, meanwhile, organized the self-proclaimed state of the rolleditis and ordered to kill all people who would try to approach the Black Mount. As you can guess, it is precisely this to be done during the fulfillment of additional quests "madness" and "blind eye".

The task of the "blind eye" can be obtained from the elder McNamara in the fraternity of steel. If you manage to change the signal that broadcasts from the Black Mountain, then you will be accepted into the Brotherhood with all the inherent privileges. At the foot of the mountain is a hut, belonging to the friendly supermutant Nile. It will automatically give you the quest "Crazy", in which you need to deprive the tag of power. Since this task, in fact, coincides with the "blind eye" then they should be passed at the same time.

In Fallout: New Vegas on Mount Black can be climbed in several ways:
- on the serpentine road. This lifting will be very dangerous due to the large number of mutants, placed traps and, in the incidents falling stones;
- through the Eldorado substation. Here you will be waiting for the absence of a road, exactly, as well as the patrols of super mutants;
- Through the fence from the northern side. However, to get to the territory of Mount Black you will have to hack the gate (hacking skill at least 75).

There are many options for passing tasks on the mountain, but traditionally the most problems arise with the keys from the radio logging and prison.

To find where you can take the key from cutting Mount Black, find the personal information terminal with the records of the tabitals on the first floor. From it you will learn the location of the key (it looks like an ordinary stone). As a result, you can detect the desired key under the stairs.

To get the key to the prison of Mount Black (Raoul is located there), you must use the neighboring terminal (next to the personal computer Tabiti). If the science skill is hampered up to 100, then you can hack the prison terminal without any keys. Depending on your preferences, you have three ways to perform the tasks of the Nile and the Brotherhood of Steel:
- I am a robot Ronda, which is in stock, then Tabita will be positively configured to you, but can attack if you enter the broadcasting;
- Simply kill Tabitu in the radio;
- Kill Tabitu in prison, where she immediately comes running after the liberation of Raul.

After you install the brotherhood transfer transmitter in the broadcast room, you will execute the quest on the Black Mountain and get the honorary title of palladine.

An additional source of money and the necessary things in the game DISHONORED are safes to open which you need to gain special three-digit codes. Almost everyone has a definite hint that helps to find out the specified combination and open the metal box you need. In total, there are ten safes scattered on different locations, they open with a combination from the key (F) and moving the cursor using the mouse over the lock.

Dishonored codes to location safes.

  1. Catacombs. Innocently convicted. After receiving the crossbow and notes, "Lord Defender" Tip on a chair next to the safe in the note, and the combination is written on the wall behind a row of bottles. the code: 451
  2. Wine Quarter. Supreme caretaker. On the second floor of Dr. Galiani, after the old cluster, we go to the top. Tip on the third floor on a blackboard with a picture of fish. Key from the laboratory Take from Sergeant Guardi. the code: 287

3. Wine Quarter. Supreme Camotor. In Psarn over the office of the supreme caretaker. Tip in the note on the beds behind the cells. the code: 217

4. Wine Quarter.Supreme Camper . In the barracks in the backyard of the office. Tip in a note in the kitchen behind the barracks. the code: 203

5. Wine Quarter. House of pleasure. On the third floor in the house of a merchant pictures. The merchant will say the code after several shocks current. Code: Discovery options are constantly changing 879 , 696 , 679 , 656 , 606 , 138.

6. Crowdin Bridge. Royal doctor. On the third floor in the grandfather's house in Bakeridge. Tip in the note on the table to the left of the safe. the code: 473

7. Crowdin Bridge. Royal doctor. On the third floor of the house where prisoners are contained. The code will report one of the liberated women. the code: 294

8. Tower of Danolla. Return to the tower. Safe in a chest in the rest of the Lord Regent. The prompt will inform the officer from the broadcast station. the code: 935

9. Flooded quarter. In the basement of the flooded house near the bridge where the hero is waiting for an ambush from Assassins. The room has a noticeable sweat right above the safe. the code: 428

10. Flooded quarter.In the very proper nomination in the room at the first group of river crusts. Tip in the note next to the safe. the code: 528

These are all well-known codes from the safes Dishonored in the game, note that one of them opens along the random code that is posted above.