Mass effect 1 quests. Achievement guide

  • 12.12.2019

So, a terrible threat looms over the galaxy and it is us, or rather Captain Shepard, who will have to save it. It has a spacecraft called Normandy, which is equipped with the most modern equipment. Shepard and his team will have to fly around most galaxies in pursuit of the unknown true. Well, the task is set and the goals are clear, so we go directly to the passage of the game.

Normandy

Chat with all the lieutenants aboard the ship and proceed immediately to the briefing location. Talk again and subsequently monitor the landing of the team on Eden Prime.

Eden Prime

Distribute free skill points and advance to the specified goal. Explore every corner of the area carefully - here you can often find things that are very useful to you. Examine Jenkins' body and move on. In battles, it is best to use cover and shoot with aim. Eventually, you will meet Sergeant Williams, who needs help in the fight against the geth. As soon as you deal with non-friends, she will join you. Do not forget to distribute her skill points, give her a more powerful cannon and issue the following commands (not for nothing that you are the "Captain").

Move to the lighthouse. Please note that the geth group will guard the lighthouse location. After a short battle, it turns out that there is no lighthouse here, but there is an opportunity to examine the pedestal. Move up the path to the houses above.

A video will follow, in which it will become clear that you have stumbled upon an ambush - thus, you need to fight back. These are synthetics who crawl closer to you to release an extremely negative charge of energy, which will immediately cut off a large amount of your health. Try not to let them get close.

In one of the houses you will meet two scientists. After talking with them, you can examine all the boxes that are inside. After you start moving on, you will be shown a video in which old Nylus will be shot in the most shameful way - in the back. Very sorry for the turian ...

After the cutscene, you need to move to the place of his murder. Please note that there will be a lot of Husks here and they, as always, will go ahead - at you. You need to clear this area from the Getae and Husks, after that, examine the dead body of the SPECTRUM. A box with useful things will lie on the side behind the fire, and a smuggler and a container with ammunition will hide behind the containers. You can learn that he is a smuggler from the people that are in the next house. And by the way, they will give you weapons anyway. And the person who saw the death of the turian will give you a couple of grenades, but if you "press" a little on him, then he will give you even a very useful improvement.

So, now move on to the rails, but be careful and don't stick your head out in vain, as there are a lot of geth here. Also, below you will meet a very strong semi-boss. To defeat him without much effort, it is better to use Kaiden's skill, which allows you to shoot down enemies. Then just shoot him without much difficulty and the only thing left to do is to destroy the remaining enemies.

After clearing, move forward, straight to the train platform, and then go to the next station.

Upon arrival at the new station, you will need to defuse several bombs. The first one will be located right next to your platform. By the next, it will already be necessary to rise higher and it will be necessary to make your way to them with a very heavy battle. But there are a lot of various shelters here, so it won't be difficult for you to smash a couple of synthetics, but you can't pull with them either - you still have bombs that have not been defused.

After the skirmish and defusing the bombs, you need to go down to the lighthouse. Here you will again meet Husks paired with Geths. But unfortunately, Saren won't be here anymore - it's sad. Look carefully at all the corners here, as there are various containers and boxes everywhere. And after the examination, you can proceed before examining the lighthouse. Watch the video and this is perhaps the end of the mission on Eden Prime.

And after losing consciousness, you will find yourself on Narmandia. Talk to the captain and go to the wardroom. Here you can chat with Kaidan and found Ashley, do not forget about Doc Chakwas, she can also tell you a lot of interesting things. Examine your ship carefully, as there are "Points of Interest" everywhere for which give a little experience.

After examining all the premises of your ship, you can go to the Joker and talk to him already.

Citadel

If on Eden Prime you had to constantly fight, then in the Citadel you will have to do most of the running. First, talk to the ambassador. In the same room there is a computer and if you can hack it, you will get a very interesting task... But you shouldn't run right away, and you won't be able to do it so far.

Research interesting places in the Citadel you will have to study alone, so for now we are going through storyline... We will give you only one piece of advice - if your companions say "Hmm ..." - it means that your party members have something to say about this place.

But unfortunately, you will get full access to travel in the Citadel when you visit the central tower of the Citadel. Better not to use fast movement(express train) and walk on your own two across the square, as it is better to seize the moment and get comfortable in the Presidium area. You can find out more about the districts in your code.

As you get to the council tower, then go to the very depths of this building, talk with Garrus, and then with Captain Anderson. This is followed by a video.

After the video, there is nothing else to do here, except how to eavesdrop on other people's conversations of alien humanoids.

Strange Signal

You can get this quest in a bar called "Supernova", in the area of ​​slot machines. You need to investigate a very strange machine. Kaidan will report that he has detected a very strange signal. To continue the task, you need to go from the Presidium to the Residential Sectors. Take the elevator down and you will find yourself in a little-visited small corridor. You need to find a couple who are chatting about Fista. There, your goal is just the informational setting on the left side. The following installation can be found in Bral Vaughn's office, which is located near the market, in the Presidium. And now the culprit of this whole situation (he lives in a small room behind the market). Talk to him later, for a limited time you will need to decode him. The code is not too complicated, it consists of successive passing of rings.

Reporter's Request

On the second floor of the residential sectors, which is near the Market and the Med branch, Emily Wong will suddenly start talking to you. She will ask you to share with her any interesting information that you can get in the course of your investigation. To complete this quest you will need to complete all the cases that concern the "Cora's Lair" bar. To be precise, you need to deal with Fist himself. The data you get from him can be given to Emily Wong.

Fan

On the stairs between the Upper and Lower Markets in the Residential Sections. In general, you will be greeted by a rather enthusiastic guy. He will ask you for an autograph. In order to complete this quest, you will need to fly away twice and return back to the Citadel, and of course, will meet him every time at this place.

Jalid and Shorban

After your first Council meeting, you will notice that someone is fiddling around the terminal with the local custodian. The stranger's name is Shorban. After talking with him, you can get a task to scan all the Guardians. But during his presence at the C-Sec Academy, Jalid will find you. He will give you a task to deal with Shorban, due to the fact that he allegedly wants to kill Jalid. You can find Shorban again at the Lower Market. He will tell you about this whole situation and offer to settle everything peacefully. After that, you can return to Jalid and tell him about the good news, after which this quest will be completed.

You convinced Zoltan

The quest will be given to you after talking with General Septimus. He will ask you to enter the Volus embassy and tell Zoltan that Mrs. Shaira has nothing to do with divulging other people's secrets.

Rita's Sister Safe

Talk to a lady named Rita who is standing at the bar in Supernova. Then, talk to her sister Jenna. She also stands at the counter, but only in another bar - "Cora's Lair". As you leave, you will meet a turian named Chellik. Go to the office, which is located in the CBC Academy. You will be told how you can help the sisters. Go to the Lower Market and buy upgrades from Yaks, then take them to Chellik. And now just go and talk to the sisters.

Companion

Visit Sputnitsa, which is located on the opposite side of the embassies. Immediately at the entrance you will be met by Nelina. Your conversation will be interrupted and you will be invited to Shaira's chambers. She will very much ask you to calm the turian General Septimus. She once denied him love, so he sits and drinks in the bar "Cora's Lair". But he not only drinks, but also spreads various bad rumors about Shaira. In general, go before this General. He will agree to your terms, but if you convince Zoltan. It is better to do what he says and only then go to Shaira with positive news.

Preacher on the Presidium

After your first meeting in the Council, as you exit the Citadel Tower, then turn left and go straight. Here you will meet hanara preachers and a turian officer of the C-Sec, who are arguing about something. You can solve this quest right on the spot, just select the appropriate replicas in the dialogues.

Garrus

As you go through the meeting with the Council and chat with Captain Anderson, then move to the bar called "Cora's Lair" - here you need to grind with Harkin. Next, go to the medical section of the Citadel (Residential sectors). In the medical center, a pretty funny shootout awaits you. How to destroy opponents, then talk with Garrus, well, and then with Chloe Michelle (sounds very unusual). Your team will now have a new partner - Garrus. The windows for choosing your squad will immediately appear, but keep in mind that you can take the maxim of two heroes with you.

Exposing Saren

Move to Cora's Lair. You need to know that now you will not be met there very pleasantly. All ill-wishers that are there must be completely destroyed. After you collide and clear the enemies in the central room, then go to the service rooms. The workers that you meet in the warehouse can be scared or persuaded to leave - you decide.

After you complete all the business, you will need to get out of here in the allotted time, and in the bar there is a bunch of not quite waiting for you again. kind people... As you finish with everyone, then go to the red corridor and watch a long enough video, after which you will need to deal with one more bandits.
Now you need to move to a new meeting of the Council. There you get yours new position- SPECTRUM. Next, you need to go to your ship and on the way you can meet Rex, who can also join before you (he is located near the quartermaster of the SBC).

The last thing you should do is talk to the ambassador near Normandy. After that, you can go into your ship and hit the road.

The way home

Immediately at the exit from the embassy, ​​you will meet a man named Batia. He will ask you to find out the details that relate to the body of his long-murdered wife. Move to the Embassy Bar and talk to Bosker. After that, you can return with the news to Mr. Batia.

Finding Liara

Move into a cluster called Tau Artemis (Knossos system, planet Terum).

So, game process, with which you will now encounter within forty minutes, you will meet more than once and it will be repeated regularly. So, you need to start getting used to it. Basically, you just need to drive and shoot. There will be only one road here, so it is simply impossible to get lost here, and the enemies will not let you just pass them or something important. As you get to the first gate, there will be a hidden loophole on the right side. Everyone who lives in the camp must be destroyed (enemies will only be geth). After you destroy all opponents, then open the gates for your transport and collect all the good from the boxes that are located in the vicinity.

The most difficult battles will begin here. You need to break through to the very top. Be attentive with the enemies on the towers. After breaking through, a slightly higher ambush awaits you. An ambush awaits you near the large cisterns. Here it is best to work on targets because of the cover. How can you still win the battle - move to the indicated bunker.

Inside you will find another group of enemies. After overcoming obstacles, move to the elevator. Next, geth drones will appear, which need to be smashed into cogs and the girl who is stuck in the blue bubble, as it turns out, is your target - Doctor Liara T'Soni. To free her, you need to go down even lower, eliminate a bunch of geth and activate the rig. Take advantage of the huge barrel that lies on the side. Next, hack the control panel.

After the drill makes a hole, then move into the same hole and take the elevator.

As you find yourself on the top floor, you will be met by a hostile group of mercenaries. There will be no peaceful conversation, so get your guns ready.

After another victory, watch another cut-scene.

As you find yourself on Normandy, you will find out that a "war council" awaits you, in which all your actions, plans and ideas will be discussed. After each task, it is best to go around the whole team. Better to talk to everyone as they say "heart to heart". After each conversation, the following awaits you: additional experience, additional points (both apostate and a hero may be) and even a love chain.
You can also distribute equipment between your team, conversations with the quartermasters - in general, the usual work for the Captain.

Noveria

Noveria is located in the Mir system, the Nebula cluster, Horsehead. Upon arrival, get off your shuttle and go talk to the Noveria security officials. Next, talk to the administrator of the customs station. It turns out that Matriarch Benezia (Mother of found Liara) has just arrived here - she is Saren's main assistant. It is located at Height 15 and you have to get there by any means. But before getting there, you will need to leave the port. There is an elevator not far from the receptionist - you need to go up it. But before you talk to Maeko Matsuo, you will have to introduce yourself and tell a little about yourself, after which she will do exactly the same. And the next time we meet her again, she will apologize for her such bad behavior. If you answer "It's okay", then you will be given two points as a Hero.

You now need the office of the local administration and, by the way, it is at the same level. But besides him, there are also a couple of very interesting rooms. First, it's best to talk to a merchant named Opold. He will ask you to complete the task related to smuggling and you, as a representative of SPECTRA, can easily bring in what he asks of you. This quest will not give you points of the apostate, so you can not be afraid that your "holy" reputation will suffer. Move to your ship, take the specified package near Normandy and take it back to Opold. With the help of your sense of smell, you can increase the amount of your reward up to 500 credits.

There are also many useful things in the residential sectors. Mullena Calis will meet you right at the entrance. She wants to launch a harmful beetle to her sworn rival. You just need to go up to him and talk to him, and in the meantime the bug will do absolutely all the technical work for you. If you refuse this, then you will immediately earn 8 points as a hero. In general, this is not bad, since for such a miserable job you will only be given 500 credits. But it's up to you to choose.

Your next target is the turian Loric Kinn, who sits alone at a table. So he will offer you to complete a not very attractive task as for a gallant hero. Go through and burn with Anoleis. And nothing. But Gianna Parazini will do you a favor and tell you how you can get out of the port of Hanshan. Lorik Keen also has access codes from the garage, so apparently his offer cannot be refused.

Go back to him and agree to his assignment. He will give you a pass to the SI territory. We return to the square and from there to the SI elevator. You can talk to the manager of this garage.

As you find yourself on the territory of SI, then talk immediately with the guards. A small replica of the charm of Maeko Matsumo and immediately fight. After, cleaning all boxes. Use the computer at Keane's office. Save yourself. Then a little dialogue and a serious firefight. Near the SI elevator, you are met by the already familiar Gianna Parasini - it turns out she is not only Anoleis's secretary, but even the senior security officer of Noveria. Undercover, of course. She asks you to convince Keane to testify against Anoleis. He will definitely agree to your replica of smell and in return you get a whopping 24 Hero points.

Move back to Anoleis's office. Talk to your secretary. And now, plus eight more hero points, along with a pass to the garage.

Note that there are geth in the garage. Chat after the fight with Maeko Matsuo and get into your Mako, then move to the specified goal.

Everything will now be simple: you drive along the mountain slopes and destroy everything in your path.

Once you arrive at the Height 15 hangar in the same way, destroy anything that obstructs you. Next, you decipher everything that is possible and pick up everything that you can carry. After the standard collection, move along the indicated corridors and soon take the elevator.

There will be three locked doors and an elevator that will take you to the VI control. Go down and restart VI. To restart, you need 100 units of uni-gel (the toad will definitely crush) or solve the puzzle (which we will help you with). The puzzle is, in principle, quite classic for a studio. For example, a similar puzzle was found in the famous game Star Wars: Knights of the old Republic.

And here is the solution to this puzzle. Each digit is the number of the block you need to click on:

1 2 1 3 2 3 1 2 3 1 3 2 1 2 1 3 2 1 2 3 1 3 2 1 3 1 3 2 1 2 1 3 2 1 2 3 1 3

And now, it's time to talk to the local incarnation of VI - Mira. She will now tell you how things are in general at this station. And then you will be given three tasks: the first is to subjugate the remote terminals of Mira, the second is to subordinate the monorail, and the third is to subordinate the main reactor. Anyway, roll up your sleeves and go fix it.

Let's start with the reactor. Take the elevator down. Go along the bridges and shoot all opponents along the way. As you press the button that turn on the fuel supply, you can go up to the floor above. There will be a couple of coded boxes. After that, everything, you can go back to VI.

Now you have to connect the ground lines. By the way, if you paid attention, a voice at the station kept repeating this every time.

You need to go to those doors that are opposite the Mira itself. There you need to take the elevator.

A group of enemies, or rather monsters, will meet you at the top - here you will need to activate the router and go back down. Now the road to the monorail is open for you.

There you will need to decode the cleaning terminal and go naturally to the monorail.

Cleft Station

At the station, talk to Captain Ventralis. After this conversation, move to the main hall and talk to everyone who survived. Better to use the services of a local merchant. It turns out that Lady Benezia has gone to the risk lab. A little later we will follow her. First you need to help a doctor named Cohen. He asks you to help him develop a cure or antidote. To do this, talk to Ventralis first and you can go to the quarantine zone. Before entering, talk to the guard Khan Olar and he will then let you through. Now read the notes on the table to help you create the required antidote.

Everything is not as complicated as it might seem. You just need to change tubes and change when the slider on the line is between the markers.

After successfully creating a medicine, Alestia will come to you with a couple of geth. Get ready for a fight in a small space. As you deal with the group of enemies - then return to Dr. Cohenua with the necessary antidote.

Now go to Ventralis and report that Alestia turned out to be a traitor. This time, you will need to head to the maintenance area. This zone is located on this floor where the laboratory is located, so it will not be difficult for you to find it.

Take the elevator down and watch a shocking video with Mrs. Benezia.

You have to fight with her. Note that she summons a group of Geth and Azari paratroopers as reinforcements. They come out almost immediately after the destruction of the next batch of enemies. But as you finish with these waves, then carefully watch another cut-scene with Benezia. Then, kill her. Then you can talk with the queen as it should be for the long-extinct Rachni. Of course, you must let her go. because she repented so much. And now, take a large number of achievements, experience and credits at your own expense.

Now the main work on Noveria will be over. You just need to continue cleaning up the enemies that still live in the risk laboratory. Exit to the monorail and from there take the elevator to the risk laboratories.

You now have two minutes to clear the hall of Rachni. here it is best to use the accessibility features. In principle, there shouldn't be any problems here. Enter the elevator and head back to Alt 15 station (using the monorail). Now you have nothing special to do in the “Cleft”.

You will not see these places again, so say goodbye here to everything. Immediately after leaving the Cleft, you will see a short cut-scene with a discussion of the current situation with the team. Do not forget to go up to each member of your shuttle after that and have a chat. At this stage, Ashley and Liara will propose ... in general, they want a relationship - a serious relationship. Personally, Liara is more to my liking, the girl soldier is somehow not to my liking, and I don't really have anything against skin color.

Feros

After you view the maps of the galaxy, a video clip will appear. Follow to the radio room.

A planet called Feros is located in the Theseus system, in the Beta Attica cluster.

As the landing on the planet takes place, then immediately talk with David al-Talakani and immediately prepare for a battle against the geth, after them you will need to move along the corridors.
On the map, find a person named Fai Tribute and talk to him. Your conversation will be interrupted by an unexpected Geth attack. Move to the indicated point on the map and destroy all enemies along the way. Once you finish the battle, return to Fay Dan. Talk to him again. After the conversation, you will receive four tasks. Each mission deals with the essentials for the colony: water, food, electricity, and interfering geth in the canal. You can find out all the details of the tasks from - David Reynolds, May O'Connell and Mac Doyle.

First, I recommend clearing the geth out of the tunnels. You will need to advance with a fight and on the way you will need to activate the valves. As you open the second valve, then immediately turn to the right side and spread the Geth transmitter there.

After stripping, return to the forks and go a little straight (along the channel) - here you will need to activate another indicated valve. After all, behind the geth groups, you may meet a man named Ian Newsted, but he will be of little use to you.

Go back to the forks and go to the last - third path. Here you will meet a flock of Varren. By killing the leader of this pack, you can solve the problem with food in the colony.

Don't leave right away - go to the destroyed conveyor and get a part there that will help the colony solve problems with electricity.

And now, you can safely return to your employers. Now you will receive two more tasks - to find data and a girl named Elizabeth.

You again need to sit down to control the “Mako” and move along the air highway. The tactics are the same - let's go and shoot.

In the end, having passed the difficult road, you will reach a narrow passage - here you need to get up from the soft seat and move on your own two. Shoot all the geth standing in the way and jump into the gap in the floor. Coming out of the tunnel you will meet Elizabeth. She will give you her access card. You, in turn, with this card will have to move along the corridors, simultaneously destroying the meet geth. Soon you will meet the commander of the krogan mercenaries and after him, you will need to talk with the "dumb computer" - as the krogan used to say.

Further there will be continuation of corridors and geth. Eventually, you will come to the door control panel. Read the shown background and set it on the indicators - 11, 13, 7. After that, just activate this door. And now, watching an epic video in which the geth ship crashed down.

Go back to the energy field that was blocking the passage. It is now deactivated. Climb up the stairs and there at the end you will find the console you need. Use this console and go back to your Mako.
Check out the refugee camp along the way. Use your sense of smell or just shoot the boss. Next, you will need to modify your grenades. You can give Hosslu a disk with the necessary data. Now you need to return back to the spaceport.

Get on the transport and leave. As always, geth will stand in your way and need to be smashed. As you get to the gate, you will need to shoot a couple of strange monsters. It is better to put your “Mako” closer to the gate so that you can sit in it right after opening and shoot all the enemies. Be careful here - you need to destroy brown monsters, but do not touch the colonists. The colonists are sitting behind the barricades. You need to fight the colonists in a special way: go up to them, throw a grenade and just right at your feet. As mentioned above, you needed to insert improvements in grants that would allow destructive neutralization of all living colonists.

You will need to make your way to the colony using the above tactics (destroy brown people, and poison ordinary people with paralyzing grenades). Be careful and try not to confuse the Thorian monsters with ordinary people. Near the place where Fai Tribute once stood - there are a couple more grenades, they will be useful to you. Here you will need to put all the colonists to sleep and destroy all the monsters. After clearing the area, use the crane to climb into the depths of the Thorian's lair.

Inside, talk to the clone of the Azari race and shoot the Thorian scion. In general, the tactic is as follows: move through the floors, fire at monsters and Thorian sprouts.

This work will take long enough that it can be a little tiring. After you still defeat the Thorian and he falls down, then talk to Shialla (captured by Azari). That's all on Feros, you can get back on board the Normandy.

The next meeting of the council will take place on the shuttle. Well, as usual, the Captain's work: talking with the crew, selling and distributing weapons.

Vermire

This planet is located in the Omega Dozor cluster, the Hawk system.

So, the traditional beginning of a disembarkation is riding and shooting. As you get to the locked gate, then use your legs to move to the stairs, along the way, kill a couple of enemies and activate air defense. Next to you there will also be a gate control panel. Continue on your way and soon you will come across another gate.

In the camp you can shop, chat and watch a couple of videos. Chat with Rexmo and decide who will move to storm the base, and who will go with you. I had to keep Ashley for myself, as I considered her to be a stronger and more useful fighter.

As the assault begins, it is rather necessary to destroy the transmitter on the second floor of the specified building. Then move forward and spread the satellite dish. For the first and second destruction you will be given two points as a Hero. On the map, on the right side there will be cisterns - blow up (looks nice).

In front of the warehouse building, you will have the opportunity to transfer part of the enemy's forces to the forces of the assault squad. But I do not advise you, as extra experience will not hurt you, and it is quite easy to cope with the impending storm.

Go through the maintenance area and go down to the cages first - there will be a captive Solarian Captain. Let him out and don't forget about his soldiers. Do not be afraid, no one will touch you.
Take the elevator up to the genophage laboratories. Go through this laboratory to the street. Near the raised bridge, turn towards the doors on the left side. Thus, you will find yourself in Saren's private quarters. And then you will find the new Prothean lighthouse.

Study it carefully and climb to the bridge above it and then talk to the Lord.

You can now go back to the bridge - the road will now be open to you. Go a little further and take out the cannon, which in every possible way interferes with your shuttle.
Take the elevator upstairs. Move on until the cut-scene with the setting of explosives is displayed. You have the opportunity to go back to the anti-aircraft gun and provide mutual assistance to Kaiden.

Along the way, you'll be forced to choose between Kaidan and Ashley. But it's up to you to choose. If you are developing a romantic branch with Ashley, then it is highly undesirable to leave her.

As you return to the installed explosives, a video concerning Saren will begin.
You have to fight with him. Do not be afraid that he is a "cool" SPECTRUM, it is quite easy to defeat him. You just don’t have to stand still - move and shoot.

And after the battle with Saren, a video will appear. The task is completed. Board Normandy and contact the Council for a report.

Citadel

Use the galactic map again and return to the Citadel. This will be followed by a cut-scene with a beloved or beloved - in general, whoever it is, you can walk along the Citadel, complete everything additional quests... In the central tower of the Citadel, you can take a new side quest.

In general, to continue the story, move to "Supernova" - then talk to Captain Anderson and move to Normandy.

IL

Fly to a planet called Il. And just before the landing, another hot se ... ugh - a romantic game moment, in general. Who will be the partner depends on your previous choice.

In general, after landing, the usual pattern is to advance and attack. Now you will have to fight against walking tanks - however, you should have got used to throwing them down from the cannon of your “Mako”. Of course, here you have to destroy them manually, but nothing. The main thing is to use all the adjacent shelters, abilities and not stick your head out in vain.

Make your way to the elevator. Go down on it and pass into the halls of these walking tanks. Here you have the opportunity to decrypt a couple of terminals, subsequently get a couple of walking mechanical assistants. Go up to the security room and use the terminal here, after which, go to the elevator, which is located at the very end of this hall.

Return to your drop-off site and board at Mako. Drive through a fairly long corridor. As you get to the energy fields, you will ride a little on the elevator and learn a huge amount of secrets about the extinct and non-extinct races. In general, the whole story is a little clearer. Return to transport and continue on your way.

Hit your rally all over the sewers and hit the Geth at once. How do you get to the end of this channel, watch a very sad video, which tells about the destruction of the Citadel. You don't have to chill - move. Do not get hung up on opponents and advance to the portal rather.

We talk with Avina and soon go into the elevator. Now you need to prepare both technically and morally. Put on your best clothes, put on the most cool improvements and take the elevator.

We watch the videos and after that, move around the station along the way, shooting everything that moves. As you get to your ship, then quickly load the defensive cannons of the Citadel - here you need to shoot enemies on foot. After shooting, follow on.

After a fairly long corridor with krogan you will come out to a very large area. On this territory, there will be no one against you: stationary turrets, packs of Geth, which are hiding behind force fields, and so on. Honestly, the easiest way is to run through this whole huge pack of enemies. If you decide to run, then do not forget to use the strafe and aim for the far corner on the left side. The doors to which you run or break through will lead you to the council chambers. And now, the finish line.

When you talk to Saren, you can convince him to shoot yourself. And then, you just have to defeat the Sovereign, who will penetrate into the dead body of Saren. And by the way, the battle with the Lord is quite difficult. Try not to stand still and run more strafe around this room in which you find yourself. Just a couple of minutes and the Lord will be defeated. In this battle, you may not receive any damage at all.

Now watch the final video, rejoice and get ready to go through the second part of this wonderful game.

The question is immediately imposed: is it a big failure or a masterpiece with a nomination for game of the year? About this my thoughts a little later, but now let's remember how it all began.

What happened before this time? How did the series start and who is this Shepard of yours? In this article and video, you will hear all the answers and decide for yourself which part is the best. Beware of spoilers! However, I do not plan to go through the plot thoroughly.

Mass effect 1


Back in 2007, the first part of the trilogy was released on Xbox 360, in an exclusive form for a year. Then Microsoft needed good games for sales new console... That is why they turned their eyes to the studio. BioWare after successful Star Wars: Knights of the Old Republic.

The task was to come up with some kind of alternative. For about six months, the team pored only over the history and appearance concepts. Drew Karpishin and Casey Hudson supervised the writing of the script.

The action takes place in the 22nd century, where repeaters were created with the help of technology and it became possible to travel through the universe. People discovered new opportunities and races and joined the interplanetary get-together.

The history of the game begins with a regular mission to transport an artifact of an ancient civilization (Protean) from Mars. The task was given to the main character and part-time commander of the Normandy spacecraft. Only according to the law of the genre, everything went wrong. The Geth get involved in the fight for the artifact (a Quarian-created race with AI, as a workforce).

Shepard would not have been Shepard if he had not won and had not taken the artifact, which told him much of Prothean's knowledge and a terrible secret - the apocalypse is approaching, reapers nearby (another ancient race, restoring order in the universe by destroying everything)... During the mission, it turns out who was involved in such aggressive behavior, and his name is - Saren... However, that's all. Then the team and I begin to chase the traitor throughout the universe.


But this did not make the plot dull and predictable. At the time, Sci-Fi projects were rare, and for fans of the genre, this game was like a gulp fresh air... Everyone still admires the local atmosphere, and the notes found in the vast locations forced to read themselves completely, helping to comprehend all the secrets of the lore.

By the way, the well-known dialogue selection wheel first appeared in. Here, the relationship with the outside world depended on your answers, they could influence the ending or force your partner to undress and please you. Rather, not to force, but by mutual consent, and the partners were 18 years old (both male and female).

The leveling in the first part is one of the best, or, to be more precise, it is extensive. By correctly placing the characteristic points, one could open a new ability, the ability to say something additional in dialogues, or learn to put on a different armor. And customization, at the expense of different stores, was not mediocre. Shepard often bought not only new weapons, but also clothes.


The combat system was not the most outstanding aspect of the game. Even now, true fans resent that there is more action with every part of the action. They are used to talking to virtual partners, traveling the galaxy and riding a Mako. True, the last statement is controversial. The physics of the machine was, to put it mildly, squalid, and after the 10th planet, the study became dull due to the lack of variety.

The battle itself partially takes place in a stopped mode, where time freezes, and the player is able to give orders to two partners - where to shoot them and what skills to use. In part it all resembles, and also, because then it came out quite recently, and the system of shelters migrated to Mass Effect. Moreover, in the "gears" it was implemented better.

Mass effect 2


Two years later, in 2010, on store shelves (and now on PC right away) the second part appeared. At the same time, the replayability of the first part increased, because all decisions made could be transferred to a new product of the company. And these changes cannot be called cosmetic - it depended on the player's actions which characters will be in the game and, if they did not die of your will in the first part, what will be their reaction when they meet and in the future. Interaction with heroes from your squad has increased significantly. The main plot will be based on this.

But the plot is completely different. While patrolling the environs of space in search of the remaining Geth, Shepord's team is attacked. Many die, the ship is destroyed, and the GG dies. The end ... Might be, but a racist organization of people Cerberus found him and miraculously resurrected, setting a new goal for the captain - to find out who they are Collectors and destroy them, because before the Reapers, this threat is a priority.


The search for Collectors for all players faded into the background - the main mission was to find partners. And in order for them to join the detachment, they had to carry out their instructions. It sounds corny, but in this way we learned more about these people. (or other creatures) and it was very entertaining. Plus the ability to change everything for yourself using the dialogue wheel. The new system to save someone, be rude or kill at a crucial moment tickled many nerves.

In the second part, the developers made a big bias in the action: the battles have become more dynamic, there is no need to be distracted by customization (it was almost completely demolished, but they could have improved it better), pumping got under the "katana", now the characteristics are much less, and this is upsetting, because we fell in love with the series not because of the battles.


Despite this, the combat system upnulled Levl and many people liked it. The AI ​​of the teammates increased, the commands began to be given more easily, and the weapons were replenished with new types - both various healthy cannons, like rocket launchers, and other cartridges, for example, incendiary. But not all BioWare did it right, new system scanning the planets was even more dull than riding the Mako. More time was spent, and the enjoyment of the gameplay was not observed.

Mass effect 3


In the year when the end of the world was supposed to occur, it happened in. Shepard worked on the ground in the role of a staff, he was transferred here because of the help of Cerberus, or they could even be imprisoned. The Commander's attempts to prove that the Reapers are nearby have finally borne fruit. The council decided to listen to him, but it was too late. Across the galaxy where life was observed, skirmishes began with the ancient race. Shepard once again had to take command of the Normandy SR-2 frigate and assemble an army that would oppose the main enemy.

The third part used the storytelling mechanics from the last game, where we needed to assemble a team, only now the scale has grown. It is necessary to join entire nations, resolving their internal conflicts and helping them escape from the Reapers for the final battle.

And there is only room left for important decisions, neutral answers do not exist at all. It is necessary to help this or that race, but helping both creates great conflicts. For example, the three hundred year war between the Quarians and the Geth. The choice is not easy based on the previous parts. And for those who missed Mass Effect 1-2 released a playable comic where you could select all important events and transfer the save to the last part of the trilogy.


The combat system hasn't changed much, but Shepard has gained more mobility. Now the developers have found that balance for an interesting fight with the enemy. You move faster over the shelters, and slams while standing - rolls have been added. During story missions, although not often, stationary weapons came across at the level, helping to diversify the process of the game.

There are still 6 classes left in Mass Effect, each with their own specific skills and characteristics. But if earlier everyone used their own weapon, now the restrictions have been removed. And at the request of fans, customization was added to the game - now you can again modify your power armor and weapons, which have expanded their list at times. By the same principle (pleas and requests), the planet scanning system has accelerated its gameplay. This is still not the most fun part of the game, but you don't need to spend a lot of time now.


Another controversial point causes collective game ... Having put together a team of friends from the real world, you could enter a cooperative mode, where it was necessary to fend off waves of opponents, periodically completing additional tasks. But they were needed only for the sake of lifting the squad from one point to another part of the map. The territory of the battle changes both in weather conditions and size, and in different opponents. Each type of troops, as in the single, is weak to certain weapons. It can be opened over time by pumping a multiplayer character.

This mode was in no way connected with the main plot, the players acted as a squad special purpose and did all sorts of small (and, in my opinion, rather boring) jobs while Shepard saved the galaxy.

Mass Effect: Andromeda


And now, finally, on virtual counters (21st century in the yard) appeared. If we waited for the previous parts and predicted in advance that the game might not turn out to be a masterpiece, but it would come out more worthy of its predecessor, now such guesses are in question. Everyone has already accepted the fact that Shepard will not be, and the plot develops in another galaxy, where the colonists were sent to conquer unknown parts of space. It is no longer necessary to save the universe, all you need to do is find new house and lay the foundation for the next trilogy.

The updated team introduced a lot of innovations into the series, they include realistic graphics with a change of day and night, and thanks to the new engine, destructibility. Added an improved dialogue wheel and more character storytelling. And there is also a jetpack for better movement, returned Mako. Physics was also delivered, which gives a pleasant feeling from research on a 6-wheeled companion. It's a pity the weapons were removed.


The revised combat system should also be noted. The tactical mode also remained, but the speed increased. It would seem that in the third part everything was almost perfect (just for), but now the formula has been improved and that necessary pinch of dynamics has been added.

But what became 100% obvious and immediately was the eccentricity of the animation - both movement and facial. Mostly facial. Emptiness in the eyes, random emotions and lips with a bow - how could you fail with such an important aspect of the game, in which dialogues take up an impressive amount of gameplay time? Fortunately, these disadvantages may not be noticed, because we need to read the subtitles, the main thing is not to raise our heads ...

This is where my story comes to its logical conclusion, and you write in the comments which part stole your heart, and for now I will prepare something new.

Hello dear ladies and gentlemen. I am glad to welcome you to the ranks of the Alliance. I happened to play in the English version, so the translation of some titles may not coincide with the localization.

Normandy

You start aboard the Normandy, an Alliance vessel. Your first conversation will take place with the pilots of this ship. In this dialogue, you will easily get acquainted with the system of conducting conversations in the game, and if you have played "Knights of the Old Republic" before, then the system will turn out to be familiar to you. Building a dialogue will affect not only the interlocutors and their actions, but also your reputation, so watch your language, do not blurt out too much. Talk to the pilot and his assistant, and then start moving along the ship to the stern. Along the way, you can talk to Navigator Presley, Dr. Chekwas, and Corporal Jenkins for some information and some experience. After that, you can go to the menu and distribute your first skill points. After reaching the end, talk to Captain Andersen and his friend, after which your acquaintance will end, and you will find yourself on the planet.

Eden Prime

Jenkins and Kaidan Alenko will be your first partners. Jenkins is a great soldier, but Alenko can use biotic attacks. Unfortunately, he has no fighting skills, so you will have to take on this difficult task. Give him experience points in first aid skills and barrier. He will be able to activate the barrier automatically as soon as he comes under enemy fire. Well, now we have a great opportunity to practice fighting. Go ahead and you will stumble upon flying androids, these are weak enemies and it will not be difficult to deal with them. Their main task is to give you practice and familiarize yourself with the combat system.

Move through the first location, destroying enemies. A little ahead, in the water, you will find the first chest with good. He'll be right in front of you, so don't miss. Before going further, turn right into a small dead end. There you will find the first upgrades. Now you can move on. Move forward until Jenkins catches an enemy blow. Now you have to be especially careful. These enemies have special weapons that your shields do not interfere with. If you are not careful, they can defeat you.

Do not get close to them and shoot until they are destroyed. Now go and check Jenkins' body before moving on. Move forward, killing all the enemies you meet along the way, remembering to check all the chests and containers you meet for useful items. If you are lucky, you will soon receive new level so don't forget to check your menu. As soon as you get the level, distribute the points. Going forward you will stumble upon Ashley There will be enemies again, they must be destroyed, with the support of Ashley, it will not be very difficult to do this. Williams fleeing her enemies. Save her and she will join you. By the way, she will make an excellent replacement for Jenkins as a soldier. Increase her assault rifle skill and also upgrade the soldier's skills so that she can regenerate health.

Near Jenkins, you will find equipment chests. Search them and take what you need. By this time, you most likely already have light armor"Scorpio". If you have the skill of wearing armor, and you are not wearing anything yet, wear armor, it will be a great help in the first stages.

Go ahead, you will be taken to a career. Here again there will be enemies, they must be destroyed, with the support of Ashley, it will not be very difficult to do this. By the way, in this location you can familiarize yourself with the shelters. The mechanics are somewhat reminiscent of "Gears of War". My advice for the future is to try to use cover whenever possible. Shelters will give a bonus to defense.

After reaching the research village, you will find several resurrected enemies. They will naturally be interested in you. Their most annoying feature is their ability to overload your shields with electrical shocks. Run as far away as possible, and then periodically use Kaydon's throw to knock someone to the ground while still shooting others.

After getting rid of the enemies, go deep into the camp to open the door with a combination lock. Save your game before trying to open it. The hacking process is reduced to pressing the required buttons. The main thing is to press the buttons displayed on the screen in time. If, for some reason, you do this non-participation the first time, you will lose 25 omni-gels, so it is better to boot from save and try again.

Once inside, you will meet Dr. Warren and her crazy assistant. If you can successfully get her to talk, she will tell you the details of the attack and explain what is happening. After talking with her, we leave for the spaceport.

Make your way to the spaceport through the hill. Destroy enemies along the way. Note that they are standing next to exploding containers. Agree, it's much easier to kill them, but you will still get honey mushrooms. There will be a door a little ahead, pick the lock and you can talk to the farmers. A little further you can get an excellent pistol, yes, and do not forget to search the house, there is also a combination lock. Travel to the spaceport to find Nihlu's corpse. Before you search him, look what's inside the nearby first aid kit, and also pick up upgrades behind the burning fire. When you examine the corpse, man, standing next to, will tell you what he saw. If you can, try to push him and you can get hold of the grenades.

Start paving your way to the train station. It should be noted that there will be many enemies here, but take a closer look. You see containers with plasma, shoot at them, and they will explode, grabbing the enemies who are nearby. The biggest trouble can be delivered by a heavy destroyer, it moves to the middle of the train. He should be killed as quickly as possible, keep in mind that if he gets close to you, you will have big problems. In this case, use the throwing ability to knock him down and run to the train, where there may still be undead enemies. The battle can be somewhat problematic, so save yourself in front of it and if something happens, you can replay.

When you get to the next star dock platform, you will find that the enemies have decided to blow up the whole place. And again, the bad thing here is that they are not at all interested in self-preservation, the main thing for them is to protect the charges from you. The battle with them will be much more difficult than all the previous ones, because this time they are well organized with shock weapons and even a couple of snipers. You will not be able to break forward. Take cover, shoot, and move on. The main thing is not to rush and then you will easily overcome them.

Having dealt with the enemies, go to the other end of the spaceport and kill the remaining enemies there. Now you can search the neighborhood. Check all chests and containers. Having searched everything in the most thorough way, you can go to the lighthouse, after which the mission will end.

Return to Normandy

After talking with Andersen, go out to the main hall and talk to Ashley and Kayden. It is not necessary to speak with them, but it is better to do it anyway, then you can get their gratitude. Then you can check the communication room and navigation to get Additional information... When you're ready to continue, go to the Joker, after which you can head to the Citadel.

Citadel

You will land at the station and immediately meet with the Human Ambassador, Udine. He is not a very pleasant person, but what to do. Having met you, he will say that he will be waiting for you in the council tower. You need to head to the tower, but having gained freedom of movement, you can also explore the area. The following are the main tasks that are critical for passing.

Mission 1: Expose Saren

In fact, this is the main quest that you must complete while in the Citadel. So, after talking with Ambassador Udine, go to the council tower. To get there faster, use the special transport system. After reaching the place, talk to Garus, and then climb the stairs to find Andersen.

It is a pity, but the council will consider Saren innocent, so it will be up to you to find evidence of his guilt. The search for evidence will lead you to the need to complete the quests "Garus" and "Shadow Broker". So, first, let's deal with the first quest.

Assignment 2: Garus

Garus is an investigator, whose task was to understand the affairs of Saren. However, Saren very successfully built a web of lies and confused everything so that Garus did not manage to catch him in anything. You can discuss your notes with him and compare who has what. Now head to Chora's lair. On the street you will be waiting for the killers, whose task is to stop you at any cost. You have to kill them if you want to get to the place. Having dealt with the enemies, go to the bar, there will be Harkin at the table. He's not so hot, what an assistant, but he knows where to find Garus. It turns out that Garus can be found with Dr. Michelle.

Go to the clinic and clean it up. There will be four enemies inside that require your attention. And now you can talk to Garus. Garus join your squad and this mission will be completed. Oh, by the way, Dr. Michelle sells armor upgrades, so if you don't have regeneration, you can buy from her.

Assignment 3: Shadow Broker

A shadow broker is engaged in the trading of information. And here, in the citadel, he has an employee - Barl Vaughn, who works for a bank in the financial zone. Perhaps he knows something about Saren, so let's talk to him. Head to the bank and talk to him. The result will be that he will give you the next quest in the chain. You need to find Vrex, the krogan assassin who was supposed to find Saren on the instructions of the Shadow Broker. He is now at the C-Sec Academy. Head over there and find him. After talking with you, he decides to join your team.

Task 1 - continued

Now that Garus and Vreks are in our team, it's time to walk to Chora's lair. Unfortunately, the bar is closed and turned into something reminiscent of a shooting gallery, and even here the "Fist" has settled. Leave your companions on the street and deal with the guards. "Fist" and his guards are aware that you have come for him, so there is no point in being delicate. You can regroup and go inside. There will be plenty of enemies in the main bar area, but there are plenty of hiding spots, so hide and calmly destroy enemies. After that, pay attention to the elevation in the center of the bar and to the alcove to the left, there will also be enemies there, but they are easy to miss. Kill them too. At the far end there will be a door, you go there. However, it is worth noting that there will be one more enemy, killing him, you will completely open the way to the "Fist".

Here you can again decide whether to go inside with the team or deal with all the problems yourself. But keep in mind that the "Fist" will not just stand there and wait until you deal with it, it is dangerous in itself, and then there are two turrets covering it. The command can be sent to deal with the turrets. By the way, they give experience for them, so it's better to deal with them first, and only then dunk the "Fist".

Before she dies, it is revealed that the Fist has captured a Querian and she will die if we do not have time to find her. We have only 4 minutes for everything. So, first take the data disk from the killed, you will need it later. Then hack the safe, there will be useful upgrades. That's it, now we run to the aid of the Querians, by the way, her name is Tali.

So, in four minutes you should get out to the alley near Chora's lair, but the bar is already filled with enemies again. Well, you have to hack out. Once outside, go left and then up the stairs to get to the alley. If you do everything correctly and get to the place on time, you can engage in battle with the asasins sent to kill Tali.

These killers are not so simple, because can disable your weapons with their abilities. Use cover and focus on only one enemy. Try to keep your distance from them and start disassembling with the next enemy only after the previous one is killed. There are two enemies in total. When both enemies are killed, you can talk to Tali and find out some details. Tali will join you and you will decide to show the materials to the captain and ambassador first. You will be automatically in front of them. Talk to them, everything is now possible and to the consul.

Leave the room in which you are now, turn left and go down the stairs. A little ahead you will see transport, it will help you get to the council tower faster. At the tower you will find Captain Andersen, talk to him, and he will go with you to the consul. The ambassador will also join you. The dialogue will be long, and in order to earn experience and receive the title of the spectrum, you must always choose the first answer from the list.

Side quests Citadels

They are not required, but very desirable, because they give experience for them, and we want to pump the hero, right? So, below are the quests and their passage.

Assignment 4: Finding the Keepers

In the tower, go to Chorban and get a quest to find the keepers. There are 21 guardians scattered around the citadel, and you need to find them and scan them. You will receive experience points for each found guardian. Below is a list with their location. Please note that the numbering is arbitrary, you can search for them in a different order. The first four are in the tower:

Near Chorban
Further south, next to the consul's office
In the eastern part
In the northwest, in the side corridor

Eight on the podium:

Western part, next to the elevator to the tower
North-west, at the headquarters of the "guardianship"
In a small room, northwest of sector "C"
To the north, in a small corridor behind the ambassadors' hall
North-east, office "Volus and Elkor"
Southeast, at the entrance to the Consort's chambers
South, east of the mall, next to the stairs to the bridge
South side of the mall, on the stairs

Six on the territory of "Guardianship":

Take the elevator down from the presidium. The keeper will be in one of the rooms
Alley, northwest
West side, in the corner
Inside the "stream", in the room at the top of the stairs
Next to the elevator to the academy
Outside the medical clinic

Two at the academy:

In the official's room
In the transport department

The last keeper is in the docks, you can get there from the academy.

Activity 5: Jahlid's Fears

You will meet Jahlid at the academy. If you talk to him, he will say that Chorban, his quest you just completed, wants to kill him. He wants you to meet Chorban. Well go to the meeting. Just talk to Chorban and then return to Jahlid.

Assignment 6: Consort Asari

Go to the consort's apartment in the northeast corner of the presidium and talk to Sha'ira. She will ask you to go to Chora's hideout and try to shut the mouth of the person spreading all kinds of rumors about her. He will sit at the table. You can just talk to him and convince him to improve. Now you can return to Sha'ira and get your reward. It is worth noting that in the process of re-educating Septimus, he will ask you to take something to the Elkor embassy. This will lead to the quest "Heltan's Complaints".

Activity 7: Heltan's Complaints

Heltan can be found at the embassy in the presidium. Give him what Septimus asked for and get a small reward.

Assignment 8: Fan

Konrad Werner wants to speak to you at the upper stores. Remember the movie of the same name? If you give him an autograph, he will be very happy and offer to buy you a drink. To continue the quest, you need to leave the citadel, you can fly into space, and then go back. Werner will be where he was last time. Talk to him. To complete the quest, you will have to leave the citadel again. When you return, Werner will ask you to make it a spectrum. You need to dissuade him somehow, I just put a gun under his nose and he shut up.

Assignment 9: reporter's request

Upstairs at the shops, Emily Wong will be waiting for you, she will ask you to get materials that will allow her to finish her investigation of corruption and organized crime. Remember when we killed the Fist, we grabbed some disks? Here they are what she needs. Give it back and get a reward. Also, if you have enough experience in seduction, you can persuade her for an exclusive interview and cut some more money.

Task 10: trace the signal

To get this task, you need to examine a suspicious slot machine. It is believed that someone is transferring money to a private account. Take the elevator to the presidium. When the elevator stops, go outside. There will be an alarm relay. Find him on the map. Now go to the financial area. The next relay will be behind Borla Vaughn. From there, head to the Exporium to find the last relay. As expected, artificial Intelligence not happy we found it. It will start self-destruct, but you need to have time to press the necessary buttons to cancel it. If you do everything right, you will get experience and some money.

Task 11: Rita's Sister

Talk to Rita in the Stream to get the assignment. She is worried about her sister, Jenna, who works in Chora's bar and is also an informant in the "C" sector. Go to the bar and try to talk to Jenna, she will refuse to talk to you. On the way back, a man named Chellik will come up to you and ask you to meet him at the academy. Go there and talk to him. He will ask you to meet up with Jax at the shops on the lower level and return with illegal weapon modifications.

Talk to Jax, here you can go two ways: just pay him or try to arrest him.

Assignment 12: Returning Home

Samesh Batia will be at the embassy after Tali joins your team. He will ask you to find answers to some questions: the military did not return the body of his wife after she died on Eden Prime. He wonders why he can't get her body to cremate her.

Go to the bar northwest of Samesh to find Bosker. He will tell you that the body was not returned, as scientists are studying the wounds in order to come up with better ways protection from enemies. With the charm skills, you can convince either Bosker or Samesh. It is a little more difficult to convince Samesh, but they will give a little more experience for him.

Task 13: Shell

If you decide to visit the Stream after you kill the Fist, you will see a man named Shell there. He will try to sell a gaming device that will predict the results of playing Quasar. But in order to complete the device, he needs to collect more data about the game. He will ask you to go to a bar and play a couple of games there. The device is not perfect yet, but it can help you win, your chances will increase.

After entering the bar, you can either give the device to Doran and get money and experience, or play the required number of games, get the required data and return to Shell. He will give you more experience points.

After the first meeting with Michelle, you can return to her office and get the task. It turns out she is being blackmailed. If you agree to help her, she will tell about a merchant named Morlan. Go and talk to him. Then you will face the blackmailer, kill him, and then return to Morlan. Ask him about Bane, but, unfortunately, he will not have information. Return to Michelle, she will thank you, give you a discount at the store and tell you what she heard about Bane. Perhaps Captain Andersen knows something about him.

Finding T'Soni

While aboard the Normandy, try to talk to your teammates whenever possible. They will disclose new information to you, and enter into a more trusting, friendly relationship with you. Yes, and of course, this mission will add another member to your team.

Fly first to the Artemis Tau system and then to the Knosos system. Land on the planet Terum and save your game immediately. Here you have to manage vehicle, well, go ahead. There are no enemies yet, but this will not last long. A little later, enemies will appear in tanks. On the plus side, they fire slowly and their cannons rotate rather slowly. Keep driving until you come across a refinery. Do not go through the front door, there the ionium turrets can easily take you down. Better turn right and go into a small corridor that will lead you out of the gate. There will be enemies inside, so get ready to kill them. Destroy them with available means, and after the base is cleared, search the buildings, you can find a lot of useful things there.

We get into the transport and continue to move, there will be enemies ahead. The strategy here is very simple: we shoot from afar at the enemies, wait a little to restore the shields, continue to go further. Do not enter the crowd of enemies, shoot them from afar. When you reach the canyon, you will understand that the transport will not go further. Go outside and go inside. There will be enemies in the canyon, the tactics are the same as before, kill everyone from afar and do not forget to use the command. After killing all enemies, be sure to save.

In the end, you will be ambushed. This is a planned ambush, it will not be possible to avoid it. They parachute and tear you apart in a few seconds, if you don't immediately run for cover. To do this, run to the left of your position and hide. Order your unit to hide in the building, behind metal sheets, they will protect you from enemy fire. Now just kill everyone who follows you. So you can easily destroy every little thing. Now quickly kill the snipers and return to the building.

Only the heavy attack aircraft remains. A shot from his cannon will kill you immediately, so stay behind cover and order your subordinates to do the same. Use special abilities to remove his shields, everything can now be finally dealt with this reptile.

Go to the cave, enter the elevator inside and go downstairs. Get ready when Liara asks you to help, agree, and immediately hide in the shelter, because now you are being attacked by enemies. Go downstairs and collect weapons and other useful things. After you deal with the enemies, activate the mining laser. Go and free Liara. Now head to the elevator and head upstairs where you will encounter the Krogan. Other enemies will immediately join him, so try to use technical or biotic abilities first. Then deal with them one at a time. When they are finished, you can welcome Liara to your team.

Here we are again on the ship, we go on another detour and talk with everyone in a row to get new information.

Feros

Assignment 1: Talk to Fia Dunn

Once you land on Feros, go and talk to David Al Talakani, he will be at the dock. He will offer you to talk to the leader of the colony, Fia Dunn, and immediately he will be killed by enemies. A little ahead you will see a small group of colonists, you need to fight your way to them. Enemies will try to slow you down, but you need to get ahead as quickly as possible. When you get to the colonists, go around their camp and talk to Fia Dann.

Task 2: stop enemies in the tower

Climb the stairs, killing all enemies along the way. When you get to the control point, hide around the corner and kill the advancing enemies one by one. After killing all the evil spirits, check the alcove at the far end of the room before returning to Fia Dunn. He will give you one more task.

Task 3: the reason for the attack

Get to the headquarters of "Exogen" and find out the reason for the attacks. This mission is the main one, the one that you have to decide in the first place. Also, Fia Dunn will issue the task "enemies in the tunnels". Now you will have a talk with Masha Doyle, she will give the task "to restore the water supply". May O Konel will give the task "Power Cells", and Devin Reynolds - "Varen Meat". Let's do these tasks first, because they are all performed next to each other.

Objective 4: restore water supply

A little ahead of the elevator will be the entrance to the tunnel, we go inside. There will be large blue valves on the walls, activate them as you move through the tunnel.

Task 5: Enemies in the Tunnel

The enemies have a transmitter in the tunnel, you need to find and destroy it. It's easy to search for it, it will be marked on your map, we just go to the mark. Just keep in mind that he will be guarded by the Krogan, you will have to kill him first, and only then break the transmitter.

Task 6: Varen meat

Vraen can be found in the destroyed high-speed section of the tunnel. Just kill him and take what you need.

Task 7: Power Cells

And here you need to find a burning car, everything is simple there, so let's focus on the main task.

Assignment 3: Continuation

Go upstairs on the elevator, this is the elevator that is located at the entrance to the tunnels. After rising, go forward, half way you will come across a transport "Mako". The people here are very scared, but even they are not as scared as by the fact that they are in the place of Zo's landing. You can get to the headquarters by transport. Please note that while moving along the road, you will not see all the enemies, some will be visible on the radar, but they cannot be controlled by visual control. In this case, you can get out of the transport and go down into the tunnels under the road to kill enemies and gain experience.

Continue to the end of the road until you reach a narrow passageway where there is no way for vehicles to seep through. While in the transport, shoot all the enemies in sight, try to kill as many as possible, this will greatly simplify the further process. Now exit and go inside the passage, there you will see a locked door. It leads to some usefulness, but keep in mind that after collecting things, you activate the enemy. So get ready to deal with it.

After poking around, look at the map and find the marked section, you go there. Find a hole there and get down. Go ahead and after a while you will come across Elizabeth. Take the key card from her, which will allow you to go through the locked doors of the complex. Climb back up the stairs next to it. Kill the Krogan Commander, then speak with ViEl to get some information. Now you can go back to the place where you went down into the hole.

Now you need to return to the ship, but due to the force field, this is difficult to do. We'll have to disconnect. Head back down the corridor past ViEl to the anchors (not a better word) holding the enemy ship docked at headquarters. You need to find a weak point and destroy it. Go forward until you reach two passages, they will contain enemies and a couple of terminals from which you can get interesting information.

Now go and check the spacedock door, you need to set the pressure valve value between 31 and 33. use valves with values ​​5, 17 and 11 to get more pressure here, then activate the door. Haha, the enemy ship was clearly out of luck.

Run back to Mako after exchanging a few words with Elizabeth. Arriving at the place, you will see that Jiong, obviously, has something wrong with his head, you will have to calm him down, believe me, this is for his own good.

Julianne will give you anti-Torrian gas that you can charge up with grenades and use them to incapacitate infected colonists without killing them. On the other hand, if you are not afraid of a bad reputation, you can kill them. When you open the door leading to the colony, enemies will appear from there, kill them, just watch, make sure that the colonists suffer, for this you have grenades.

Continue inward. In the primary zone of the colony, you can find five grenade ammunition replenishments. However, at some point you will run out of grenades. If you plan to advance on a peaceful path, deal with the colonists hand-to-hand.

When you reach the crane control point, activate it and raise it, by doing this, you will open a side passage.

So, now you have to kill Thorian. First, he will enter into a conversation with you through a clone. When he says enough, kill the clone and turn into a small corridor and immediately go back, tk. enemies will attack you. They can be bombarded with grenades if you have them. Then go to the staircase and start shooting at Thorian's nerve nodes to damage him. Enemies in this section can be a lot of hassle, but the easiest way to destroy them is to order your people to take positions, and to engage in luring enemies so that they find themselves in the line of fire of his henchmen.

Continue up the ascent, destroying Thorian's nerve nodes and connections along the way. Keep in mind that many of them will lead to the awakening of enemies, so be prepared for this. When you get to the top and destroy Thorian's last neural connection, Shiala will be able to free herself from her prison. Talk to her, then return to the colony. All of you can safely end this mission. Before you leave, talk to all the team members, you will receive a lot of new interesting information from them.

Noveria

Land on Noveria and get ready for the surprise that the authorities want to confiscate your weapons. It doesn't matter what answer, you will be allowed to leave the weapon only if your identity is confirmed. Go and talk to Paranisi, from her you will learn that Lady Benezia is here on this planet and you need to find her. To find it, you need to go down to the surface of the planet, but the administration, unfortunately, does not want to let you in. You need to get to the garage, but for now, let's go through two side quests.

Assignment 1: smuggling

Go through the main square to the merchant Opald, he will have a task for you if you want to try your hand at being a smuggler. At the docks, near the Normandy, there will be a package that Opald needs. You have two paths. You can just take the package to Opal. Or you can uncover a smuggler and get 500 credits. I just gave the package to the merchant and didn’t worry, they would still give the experience.

Assignment 2: espionage

Go to the hotel as soon as you do, an assari named Melanie Calis will ask you to do some corporate espionage with Rafael Vargas, who is sitting in the bar. She will explain to you that you should not let him get away from the topic and do it so that he does not drive you away and does not suspect you of anything. You will also learn that when he is nervous, he starts rubbing his neck, this is something like a signal for you not to press on him. You have to chat with him long enough for Melanie to hack into his computer. Alternatively, you can simply abandon the mission.

Assignment 3: Find Benezia

First of all, you need to get into the garage. Talking to Anolezis is useless, it's a dead end. Talking to Paranisi will lead you to a man named Lorik Quiin, who can be found in the hotel bar. Lorik suspects that Anolezis is corrupt and will ask for help. You can safely tell Analesis about this, he will make you a counter-offer, only before that you will have to deal with several guards.

Having dealt with the enemies in the hotel, go to the office elevator and go upstairs. Here you will come across two guards, they can either be killed or left alive, depending on your reputation. All other guards are bad, you can safely kill them. As planned, evidence can be found on Lorik's computer.

Naturally, the problems have not gone anywhere, now, now, here they are. On the way back, Kiara Sterling will cross your road and she is not at all happy about the destruction of her people. In addition, this rubbish has a weapon that can kill weak members of the squad from the first shot. Retreat to Lorik's office and take up defensive positions there.

When you leave, Paranisi will be waiting outside the office and asks to meet her at the hotel bar before heading to Quiin. Go to the bar and re-enter the conversation with Paranisi. She will tell you that she works for the planetary internal security bureau. She will ask you to convince Lorik to act as a witness. Go to him and talk using charm. By convincing him to act as a witness, you will gain experience and a pass to the garage. After convincing him to testify, go to the Analesis office. Tell him about Lorik, but don't tell him anything about Giana. Go to Giana and tell her about Lorica, she will arrest Anolezis, and you will receive a pass. And don't forget to break into his safe.

It's time to head to Peak 15. Go to the garage, there you are attacked by enemies, kill them. At the opposite end there will be heavy destroyers, however, you will see them before they you. Shoot them first.

When you reach Peak 15, take the elevator up. After killing the enemies located at the top, you will start the video. Yeah, disgusting creatures are rahnis, but even for the weakest of them you will receive almost 1000 credits. Go through the administrative area and head to find Mira Cor. You need to restart the control systems, but this can only be done manually. There will be an elevator nearby leading down, get down. In order to regain control, the memory kernel must be repaired. You can pay for this with 100 omni-gels, or try to do it manually.

When Mira returns online, you will be able to find out the status of the structure. It turns out the landlines are down and the main reactor is down. Before continuing to chase Benezia, everything must be fixed. Fixing the communication lines is easy, but just plug them in on the roof. It is much more difficult to get there, because you have to break through the crowds of Rakhnis. Take defense in the hall and shoot off the advancing enemies. Now go down to the main reactor and return the fuel supply.

Returning to the World, you will learn about new problem... Enemies have occupied the decontamination zone. You can open the gates holding back enemies and break them. Now move forward. You need to find a working elevator. Fortunately, there is one in the research department. Go upstairs. After standing up, talk to the captain and find out more about what is happening here, as well as receive a card that opens further passage... He will also report that the Benezi matriarch is in the laboratory.

Now let's digress from the main task for a second and go down to the medical compartment.

Assignment 4: quarantine

In the medical compartment, talk to Dr. Cohen, he will ask you to go to the quarantined laboratory and help the sick scientists find a cure. Talk to Ventralism and ask him to let you into the laboratory. Go down the elevator and talk to the guard, he will let you inside. Go to the terminal and prepare your medicine. Unfortunately, an asari will attack you here, you have to kill her. After that, you can return to Dr. Cohen with the medicine.

Assignment 3: Continuation

Go to the laboratories and talk to Yaroslav Tartakovsky, he will tell you something about the rakhnis and say that with the help of a neutron charge you can destroy all living things inside the laboratories. He will give you a key card to start the process, but, unfortunately, he will be killed before he has time to enter the activation code into Mira. Take the codes from the corpse and run to the back room, there is a terminal. After starting the process, you will only have two minutes to get out of here by elevator. The path to the elevator is cut off and you have to make your way, but you have enough time, do not worry.

Go to Ventrales, unexpectedly for you, he will attack. Benezi gave him the order, so you have no choice but to kill him. He will be assisted by soldiers, so it's best to deal with them first. It is clear that Benezia is here somewhere, but where? She's in the defense labs, in the center of the complex, you need to get there. Go downstairs to the quarantine laboratory, and from there, through the back corridor, you will find yourself just at the address.

Benezia herself will not immediately enter the battle, at first she will throw ordinary enemies into the attack. You are in the northeastern part of the laboratory, the first wave attacks you from the south, then from the northwest corner. Walk about halfway west so that there is a cage with the queen of the rachnis between you and Benezia. There is not much cover here, but the cage will prevent Benezia from attacking you with her biotic powers.

The next two groups of enemies attack you from the northwest and southeast corners. A grenade or some area-affecting ability is ideal here. This will make it easier for you to deal with the enemies. Now deal with Benezia, it won't be so difficult to do it, because now she has no support.

Everything, you can return to Normandy.

Vermir

Remember, if you have any unfinished side quests, complete them now as after completing the last main mission, you will be automatically transferred to the citadel, and you will not be able to go through them further.

After landing, you will have to ride a vehicle, simultaneously destroying enemy watchtowers. Please note that you can get out of the transport and finish off enemies yourself, as well as pick up the things you need.

Destroy all anti-aircraft turrets and open the gate. Now you can head to the Salarian camp. Save your game. Now go and talk to the krogan. You have three choices: kill Wrex yourself, let Ashley kill Wrex, or persuade him and leave together. The last option is, of course, the best. Having dealt with this, talk to Kirai, he will tell you how to get into Saren's lair. But that means sending Ashley or Kayden to certain death, I have nothing to advise here, just choose. Before continuing the mission, sell everything you don't need to Captain Rentol. Now go to Kirai and talk again. The mission has begun.

You need to destroy the turrets at the top of the building, as well as destroy other security systems to help Kirai. Go north to the communication towers and destroy enemy communications. In the west there will be a communication tower with a satellite, destroy it, and then head north to the fuel tanks. Kill enemies and destroy tanks.

After reaching the entrance to the laboratory, check the map. The entrances are in the north and south. Go through the southern doors, only you will have to break them first. Go inside, there you will find a security point, this will allow you to disable the alarm at the base. You can also reconfigure the alarm so that most of the enemies attack Kirai, but we will not do that, the author still played a good guy, not a lying sneaky asshole.

Start moving through block B. Before moving on, inspect the surroundings, there you can find a lot of interesting things. Particularly in the warehouse. Now take the elevator to the laboratory, where you have to kill Dr. Droes. Go to the security room and talk to Rana Tanoptis, she will open you further progress in the story. Now you can move on to the elevator. Go ahead to meet Ashley.

Save your game. Now you have to choose whether to go to the aid of Kaydon or retreat and protect Ashley. It depends on your choice who will survive this task, and who will part with life. If you choose to protect Ashley, the battle will be a little more difficult. And here is Saren. You will have to fight him no matter who you choose. The method of destroying it is as follows, first we weaken it as much as possible, using all our skills, and only then we attack it with weapons. He certainly won't die, but he will retreat, and this will allow you to escape before the nuclear device detonates.

Once on Normandy, we again talk with all possible characters. Their set depends on how you went through the previous task, I have listed the plot section points.

Citadel again

So, here we are again in the citadel. However, we will not be allowed to leave it now. Almost immediately you will receive a message that Captain Andersen wants to meet you. Let's not keep him waiting. Go and talk to him. From him, we learn that he can help remove the lock from your ship, for example, by hacking Udina's computer. It is worth noting that whichever path you choose, the captain will be in mortal danger, helping you. Once you've freed yourself from isolation, you can complete any side quests if you wish.

Task 1: the fourth state

Taking the elevator down to talk to Captain Andersen, you will encounter a reporter. Whether or not to talk to her is up to you. If you agree, she will interview you. If you have a high level of conversational skills and charm, everything will go brilliantly. Yes, and you don't have to mention Saren.

Assignment 2: Family Matters

Rebecca and Michael are fighting in the financial zone. Talk to them and you will be given the opportunity to support one of the opinions. Choose what you like best, there is no right or wrong answer. The experience will be the same.

Assignment 3: old and unhappy

Passing along one of the corridors towards the Ward, you will come across a man named Zebelot. He will tell you that he is an old friend of your mother and will ask you to borrow money (20 credits) for food. Don't be greedy, give him what he asks for. When Andersen unlocks your ship, go there and contact your mother, she will confirm his words and ask him to convince him of something. Go and convince, I will not write the details, everything is simple there.

Assignment 4: The Mediator

Not far from the premises of the "Stream", you will encounter Elas, he will ask you to buy some medicines for him, namely stimulants. Agree, you will not get money, but you will get experience. Keep in mind that if you bring him antidepressants instead of stimulants, your reputation will deteriorate.

Ilos

Before landing Ilose, you can talk to the crew members and complete the romantic quest. After landing, head south to the square. Be careful ahead there will be two enemies, guess the right moment and kill them. Go to the descent and go down to the ruins, there you will find a computer. It can be used to disable all remaining robots. Continue south until the elevator goes down. Going forward, hide under the stairs to the left or right to hide from enemies.

Make your way to the security room and hack the control panel to open the path to the archives. Archives are a long space. You need to get ahead. At the end, you can get out and "Mako", go through the door, and then continue on the elevator.

After a long conversation with the guard, you will have to go to chase Saren. Make your way through the trenches at the bottom of the archive to get to the pipeline. Which is already activated. You must make your way further to continue on to the Citadel. You can talk to Avina, but your main task is to use the elevator, next to the starting area.

Keep going forward, you will naturally come across enemies along the way, but you are strong enough not to pay much attention to them. When you see the landing ship, run to the nearby turrets as quickly as possible and hack them. There are three of them, enough to shoot down the ship.

After passing, further you will come across defense turrets, which are by no means on your side. They can either be bypassed from the east, or hacked and destroyed, for which they will give a whole bunch of experience. After going forward, turn to the southeast, there you will find a panel with which you can return to the citadel.

Move through the citadel tower to the consular zone. There will be enemies, kill them. Saren will be waiting for you a little ahead of you, it's time to finish it, but before that, be sure to save, since there will be plot branch points ahead.

In the first conversation with Saren there is an interesting option, if you have a very high speaking skill (maximum), you can convince Saren to shoot himself. But if you can't or don't want to, you have to fight with him. He's a powerful bastard and has great shields. The ideal way to beat him is to use skills so that he cannot heal and destroy his shields, and let your partners do most of the damage to him on their own. It's worth noting that it is immune to almost all biotic attacks, so it's best to use regular weapons. Saren died, though not forever. But now you can search the corpse and get hold of something.

But now Saren will be reborn and you will have to extinguish it again. Only this time it moves even faster, and it's not so easy to do it. But now he is not protected from biotic attacks. But keep in mind that periodically it will slow down, after which it will start firing missiles at you. If you notice this, hide immediately. And of course you will need first aid kits, without them it will be very tight here.

Well, by defeating Saren, you finally finish the game and can start over to enjoy one of the best RPGs last time.

After landing at this station, you will meet an ambassador from the people who is called Udine. It's worth noting that he's not a very nice person, but you don't need to be on friendly terms with him in Mass Effect, just be patient and listen to him. After meeting him, go to the council tower, where you will meet him back. On the way there, you can explore the area. Then, you need to start completing the main objectives in the game "Mass Effect".

Mission 1: Expose Saren
This quest is essentially the main quest in the Citadel location. After the conversation with Udine takes place, head to the council tower. If you want to quickly get there, then sit on one of the vehicles. After you find yourself on the spot, you will meet Garus, with whom you will certainly chat. Then step up the stairs to meet Andersen.

After the council has passed a verdict on Saren's innocence, it will be on your shoulders to prove his guilt. To find evidence that can prove his guilt, you will need to complete such quests in the game "Mass Effect": "Garus" and "Shadow Broker".

Assignment 2: Garus
The character after whom the quest in "Mass Effect" was named is Garus. It was he who was instructed to find out all the circumstances in the Saren case. But Saren managed to set everything up and extricate himself so much that the investigator was never able to prove his guilt. After meeting with him, discuss all the main points of the investigation and compare the records to understand what evidence is and what is not. To continue playing Mass Effect, you should head to Chora's hideout. Be extremely careful, because on the way to the lair, killers will be waiting for you on the street, for whom the task was set to kill you at any cost. To get to Chora's hideout, you need to eliminate all the assassins. After the fight, go to the bar, where the next character of the game "Mass Effect" - Harkin will be waiting for you. Of course, his assistant is not very good, but he definitely has information about the whereabouts of Garus. He will tell you that you can find Garusa from Dr. Michelle.

Continuing the passage of "Mass Effect" head to the clinic, where you will have to work hard to clean it from enemies. More precisely, going inside, you will be trapped by four opponents who need to be destroyed. After that, go to Garus and talk to him. After talking, Garus will certainly want to join the ranks of your squad. That's it, the passage of this quest in "Mass Effect" will be over. Also, it's worth noting that you can purchase additional armor upgrades from Dr. Michelle. If you do not have regeneration yet, then by all means make a purchase.

Assignment 3: Shadow Broker
The main occupation of this character in the game "Mass Effect" is trading information. The main assistant in the Citadel location is a certain Barl Vaughn. This is a person who works for a bank in the financial area. You definitely need to find him and chat, what if he has any information about Saren. You can find it in the bank. The only bonus that a conversation with him will bring is the passage of the next quest in the game "Mass Effect". The main hindquarters that you get will be that you need to find the assassin of the Vrex krogan. It was he who was instructed by the Shadow Broker to find Saren. Vrexa can be found in a certain academy called "C-Sec". Hurry there and find him. After you chat with him, he will become your ally, joining your ranks.

Task 1 - continued
With such personalities as Garus and Vreks at our disposal, it is no longer so scary to go to Chora's hideout. Here's a surprise - in place of the bar there is already a shooting gallery, which is controlled by a certain "Fist". When passing this task in the game "Mass Effect" you should first eliminate the guards, first leaving your like-minded people aside. I advise you to immediately show who is the boss, discarding all intelligence, because "Kulak" has long been notified of your visit. Regroup quickly and head inside. When you go into the room, then immediately hide behind one of the many shelters in order to effectively clean up opponents. Be vigilant, and take a good look at the alcoves on the left side and the elevation in the center of the bar, as there are also opponents there that are easy enough to miss. Eliminate them. To find the "Fist", you need to go to the very last door at the end of the corridor. But there will be another guard in front of her, who must be destroyed before entering.

When passing this test in the game "Mass Effect", first you need to decide yourself whether you will deal with the "Fist" or connect your team. It is worth noting that this is a very dangerous opponent, and besides, he is under cover of such weapons in "Mass Effect" as turrets. So he will not really wait until you are done with him, but he will want to quickly deal with you. Of course, it is worth going to him with your team, which can be given the task of disarming the turrets. It is worth noting that for disarming the turrets, you can get experience points, so take this task seriously. When the turrets are finished, head to the Fist.

In the further passage of the game "Mass Effect", before the death of the villain, it will become known that he was captured by Querian Tali. If you fail to find her in time, she will die. The search time is allocated very little - only 4 minutes. First you need to grab the disc lying on the body of the "Fist", it will come in handy a little later, and then head to the safe. Hacking it will give you long-awaited upgrades. Only then run to save the captive.

In this short period of time, you should be on the alley located near Chora's lair. But back in trouble - the bar is again overcrowded with opponents. Of course, in order to continue the passage of "Mass Effect" and break out, you have to work a little and clear the bar. When you find yourself on the street, then head to the left side until you see a ladder that you need to climb. Thus, you will find yourself in the alley. Only if you listen to all the recommendations, then in time you will be able to save Tali from the Assassins who were sent to eliminate her.

It is worth noting that these characters in Mass Effect have one insidious feature - powerful abilities that can disable your weapons. In order to successfully complete this challenge in the game "Mass Effect", you need to quickly take cover in order to be able to focus on one enemy. I advise you not to come close to them, and take up the other only if you have eliminated the first. After you eliminate two opponents, find Tali and chat with her. She will tell you some details. Then Tali will join you. And you, in turn, will find yourself at the captain of the ship and the ambassador, take the opportunity and show all the collected materials. After talking with them, go to the consul.

Continuing the passage of "Mass Effect", leaving the room, head to the left side and find the stairs to go down. After you find yourself below, you will find a vehicle, with which you will quickly find yourself near the council tower. Captain Andersen will be waiting for you near her, with whom it is worth talking. Then, accompanied by him and the ambassador, go to the consul. When you are there, you will have a long conversation. To get more experience and a rank of the spectrum, you need to give priority to the first answer that will drop out of the list.

Additional Citadel challenges

If you can complete these challenges, you will gain additional experience, but they are not required. I advise you to go through them, since experience is the main requirement, without which pumping the hero is impossible. Let's take a closer look at these quests and their successful completion in the game "Mass Effect". Get together and pay attention, then you will succeed.

Assignment 4: Finding the Keepers
When you find yourself in the tower building, go in search of Chorban, who will issue a task to find the keepers. There are 21 of them in total. All of them are located on the territory of the location. You will need to find them and scan them. With regards to experience, it will increase with each found guardian. Below is a numbered list with their locations. Of course, you can search for them not strictly in order, it does not affect anything, including the success of the passage of "Mass Effect".

So, you can find the first four guardians in these towers:
- the first - in the eastern part of the location;
- the second - in the one that is located next to Chorban;
- the third - in the north-west of the location, in the corridor that is on the side;
- the fourth - not far from the consul's reception, the southern part of the location.

The following eight guardians are on the presidium:
- the first - in the northern part of the location, behind the hall where the ambassadors sit, there is a small corridor;
- the second - in the western part, there is an elevator in the tower, in the room next to it;
- the third is waiting for you in the southeast, where the entrance to the Consort's chambers is located;
- the fourth is located near the guardianship headquarters, in the northwestern part of the location;
- the fifth - in the southern part of the location, a little east of the shopping center, which is located near the stairs that lead to the bridge;
- the sixth sits in the northeastern part of the location, in the office named "Volus and Elkor";
- the seventh - a little to the south of the shopping center, on the stairs;
- You will find the eighth in sector "C", a little to the northwest there is a small room.

Six more keepers are located on the territory of the "Guardianship":
- the first one is outside, near the medical facility;
- the second one is located in the northwestern alley;
- the third is at the elevator leading to the academy;
- the fourth is waiting in the corner of the western side of the location;
- the fifth is hiding in one of the rooms of the presidium. Find the elevator and go downstairs, so you will reach the presidium;
- the sixth is inside the stream, in the room that the first is on top, if you go up the stairs.

The penultimate two guardians are waiting for you at the academy:
- the first - in the office of an official;
- the second - in the transport department.

But the last guardian can only be found at the docks, the entrance to which is possible only from the premises of the academy.

Task 5: Zhdahlid's Fears
When completing this mission in the game "Mass Effect" you will have to meet with Jahlid. It is located in the academy building, go there and chat. The relationship between the characters in "Mass Effect" is quite tense, as well as between Jahlid and Chorban. The first, in the course of the conversation, will make a statement that the second wants to kill him. Therefore, Jahlid will ask you to go to meet with Chorban and talk to him. Be sure to comply with his request, and then come back.

Assignment 6: Consort Asari
To complete this stage in the game "Mass Effect" was successful, you should head to the northeastern part of the presidium, straight to the consort's quarters, where you will meet Sha "Ira. Chat with her, and she will ask you to go to Chora's lair to place in place of the man who weaves gossip about her. Go there and find this villain Septimus. He will be waiting for you at the table. I advise you to just talk with him and humanly ask him not to spread rumors. He will listen to your instructions. With good news, return to Sha "ire, and get a bonus. There is one more thing: when you go to Septimus, on the way you will go to the embassy, ​​at the request of Sha "Ira, and take something there. This moment will be the starting point for completing the task in the game" Mass Effect ", called" Heltan's Complaints ".

Activity 7: Heltan's Complaints
Finding this character in the game "Mass Effect" will not be difficult, as he is waiting for you at the embassy of the Presidium. After meeting, talk to him about what Septimus asked. After the conversation, you will be rewarded.

Assignment 8: Fan
You can find Konrad Werner in the place where the upper shops are located. So, by the way, if you reward him with your autograph, he will be happy to offer you a drink. To continue the passage of the quest in the game "Mass Effect" you will need to leave the Citadel location for a while. For example, you can fly and explore the vastness of the universe, and then return back. It is worth noting that you will find Werner at the same place. After talking with him, leave the location and come back. Upon your return to the Citadel, Werner will ask you to designate him as a spectrum, but do not fall for his tricks. To quickly silence him, I suggest using a weapon in Mass Effect like a pistol. Just wave in front of his face and he will certainly stop pushing.

Assignment 9: The Reporter's Request
When you go up to the top of the location, where the shops are located, you will meet Emily Wong. In the course of the conversation, he will ask you to get her documents that will make it possible to bring the case of organized crime and corruption to the end. To be more precise, she needs the disc that you grabbed in the place where you killed "Fist". When she receives them, you will be rewarded. I advise you to take a moment and interview her, of course, if you have enough experience in the art of seduction. This will give you the opportunity to make some more money.

Task 10: Trace the Signal
To be able to complete this mission in the game "Mass Effect", first proceed with the investigation of the suspicious slot machine... Recently there have been rumors that someone is cheating and is transferring other people's funds to their account. You need to enter the presidium, use the elevator. After stopping the lift, when you exit it, you will find the alarm relay using the map. You can find three relays a little behind Borla Von. Then go straight to the Exporium, there you will find the third and final relay. You will have to act very quickly, because the artificial intelligence will be unhappy with the fact of its discovery. After the self-destruct mechanism is launched by it, you will face a rather difficult task - to have time to hold down those buttons that can cancel self-destruct. If the passage of this task in the game "Mass Effect" is successful, then you will be rewarded with experience points and a small amount of money.

Task 11: Rita's Sister
You need to go to the "Stream" and talk to Rita, who will give you a task. Since she is on good terms with her sister in the game "Mass Effect", she is very worried about her, as she works in Chora's bar. It is worth noting that Rita's sister, Jenna, is also an informant for sector "C". When you go to the bar and find her, she will refuse to talk to you. When you return, you will meet another character in "Mass Effect" - a man named Chellik. He'll want to meet you at the academy. You should go there and chat. Chellik will definitely ask you to find Jax, who is on the lower level of the location, not far from the shops. From him you will have to pick up illegal weapons in "Mass Effect".

Eden Prime

After watching the introductory video, we answer the questions of the Joker (pilot of "SR1 Normandy") and go to the radio room. Nihlus, one of the SPECTRA of the Council, awaits us here. After talking with him (the game has a reputation system - the kinder (or more aggressive) you treat others, the more experience points you are allowed to pour into the "persuasion" (or intimidation) skill), meet Captain Anderson and watch the video. Having landed on Eden Prime, we meet Corporal Jenkins and Captain Alenko, after which we go to the rescue of the attacked squad. There are no branches here, however, if you suddenly get lost, by pressing the "Select" button ("M" - PC, "Select" - X-box 360), a map of the area is called up. Having met with the drones, we open fire on them from a sniper rifle (my class is "Soldier", so the further passage will be described specifically for Shepard of this class) - it is better not to come close to them, since they almost instantly remove their shields. Having made our way to the opposite side of the clearing, we watch the video and study the shot body of Jenkins. Now in our unit there is one less soldier.

Having distributed the gained skill points (I advise you first of all to pump the power of persuasion (or intimidation, if you are playing a bastard), then - health or shields), we turn to the right and examine the containers. After taking all the items from there (they are placed there randomly, so it all depends on your luck), we return to the road and continue moving deeper into the location. Noticing the geth, we clean the clearing and turn right. After meeting with Ashley, we help her fight off enemies and offer to join our squad. Williams is an excellent soldier, however, in subsequent missions she is unlikely to be useful to you - in your squad there will be guys much more interesting. Either way, spend a couple of minutes perfecting her skills - I advise you to improve your rifle skills. Having reached the quarry, we lean against the nearest shelter (unlike the second and third parts in the original, the shelter system is so terrible that it is worth using it only in training) and shoot the geth of their sniper rifle.


#2

Having reached the research base, we deal with the Huskies (zombies stuffed with implants) and break open the door of one of the buildings using our uni-tools. The hacking process is presented in the form of a simple mini-game, where we are required to drive the arrow into the center of the circle, without touching the red moving elements. Opening the door, we answer the questions of Dr. Warren and knock out her crazy (but we both know what he is - don't we?) Comrade. For this you will receive a couple of points to the "Renegade" - it's okay, unlike most games (including subsequent games in the series) "ME" allows you to be both good and evil at the same time - the main thing is to complete more side quests and evenly distribute actions " Hero ”and“ Apostate ”. The doctor will report that the Lighthouse (our target) a few hours before the Geth attack was transported to the spaceport - we are going there. On the way, you will encounter several enemy units, but they are unlikely to give you problems. After breaking one more lock, we ask the farmers about the incident. Those will report that the Geth attacked at the moment when the Lighthouse was supposed to be loaded onto the Alliance ship. Also, one of the survivors will let slip that they were smuggling - convince them to tell you the truth. As a reward, you will receive a pistol - quite a good one, by the way. Having learned the name of the supplier of the smugglers, we turn left and cross the bridge to the spaceport.


#3

After a short cutscene, we examine the corpse of Nylus and ask the surviving worker about what happened here. He will tell you that Nihlus was killed by another turian - Nihlus called him Saren. The problem is that Saren is also a member of the SPECTRUM squad. Having learned also that this worker is the very supplier of contraband, we persuade him to give us the remaining weapons. Having received the grenades (an extremely useless thing), we go to the train, on which, in fact, Saren departed. After meeting with the "Destroyer", include a tactical pause and use Kaidan's ability "Throw". When the shields of the robot are turned off, we shoot it right up from the shotgun. After cleaning the train (here you have to jump a little between the shelters - take heart), press the button and watch the video. Having arrived at the desired station, we go downstairs and proceed to defuse the bombs - they are all marked on the map, so you will not have any problems. When finished, we study the Lighthouse and watch the video.


#4

Exposing Saren

Having woken up on board "SR 1 Normandy", we tell Captain Anderson about our visions, after which we leave the infirmary. After talking with Kaidan and Ashley (later I advise you to communicate with the team after each completed task - sooner or later each of the party members will give you a quest), go upstairs and go to the Joker. After talking with him, we watch the video and leave the ship. Once on the Citadel, we go to the Presidium Tower (you can also just walk around the neighborhood, however, before joining the SPECTRUM additional tasks no one will give you) and enter into a skirmish with the members of the Council. You can choose any lines - the only thing that will change from this is the indicators of your "Hero" or "Villainy". One way or another, the Council will refuse to exclude Saren from the ranks of SPECTRA and will demand proof from you. Well, if you want proof, you will have proof. After going downstairs, we talk with Udina and Anderson, after which we go to the financial district. This is where the first ramifications appear - you can turn for information either to one of the agents of the Shadow Broker, or to an alcoholic who once worked in C-Sec. We'll go to Barla Vaughn, as he gives us a lot more information than a failed binge. Fast travel terminals can be used to move faster around the Citadel. Using one of these terminals, we turn around and run forward - the office we need is right opposite the terminal.


#5

After talking with a volus diplomat, we learn that a certain Gerus is also not averse to leading the traitor to clean water- you can find it in a clinic in a residential area. In addition, Barla Vaughn will inform us that there is a krogan named Rex in the C-Sec Academy who was ordered by the Shadow Broker to kill Saren. He may have some information, so let's talk to him too. But first, let's go after Garus. After reaching residential areas, we find a clinic and watch a video. Having cleared the room from the bandits, we ask the turian about his investigation and offer to join our team. With Gerus, everything is clear, let's go after Rex. After talking with the krogan, we learn that a certain quorian offered Fist (the owner of Cora's Lair, a local eatery) to buy out information proving Saren's betrayal from her. This is what we need. Having reached the bar, we clean it from Fist's fighters, after which we break open the door of his office. Be careful - not only does Fist himself possess some kind of titanic supply of shields, but also the entire cabinet is lined with turrets. When finished, let Rex kill the reptile and go after the quorian. You can find it in the technical corridor, the door in which is located to the right of the exit of their "Lair of Cora". You only have four minutes for everything, so be careful. Having rescued her, we ask you to demonstrate the proof and go to the Council. Having received the title "SPECTRUM", we go to the Academy of the SBC and pon


#6

Dr. T, Sony

First of all, we will go to the planet Therum, where Dr. Liara T'Soni is leading the excavation of the Prothean artifact. Liara is the daughter of Matriarch Benezia (one of Saren's assistants), and also a specialist in Protheans. Perhaps she will be able to help us decipher the visions that appeared after our interaction with the Lighthouse on Eden Prime. After landing, we climb into the "Mako" (uncontrolled lunar rover) and drive forward. There are no ramifications here, so don't get lost. Along the way, you will encounter several walking Geth tanks - they are best dealt with from afar using rockets. Having reached the refinery, we get out of the transport and go inside. Several Juggernauts will be waiting for you here. Dealing with them will not be difficult, but first you need to remove their shields with the "Overload" ability (Kaiden, Garus and Rex have them). Having cleared the plant, we search the boxes for weapons and open the gates. Returning to the transport, we climb into it and continue moving. Having stumbled upon the canyon, we get out of the Mako - then we will have to stomp on our own two feet. Having been ambushed, we jump for the nearest cover and prepare for a serious battle. The first step is to get rid of the Geth Jumpers. The easiest way to do this is with a sniper rifle.


#7

Having finished with the jumpers, we take up the Colossus. You may have small problems with it, however, if you hide from its plasma charges in time and do not stop firing, it will turn off very quickly. After making sure that all opponents are dead, we turn left and run to the stairs. Climbing upstairs, we pass inside the cave and watch the video. Finding Dr. T'Soni in an extremely unpleasant situation, we agree to help her and immediately jump for cover. Having dealt with the geth reinforcements, we find the elevator and go down one floor. And again the enemies. Having finished with them, we go to the next elevator and go down to another floor. Eventually you will reach the first floor. There will be practically no geth here, so you can not be especially careful. After launching the mining laser (down, left, left, down), we pass through the hole formed and go up to Liara. Having freed her from the trap, we ask the girl about Benezia and go upstairs. Having met with another detachment of enemies led by a krogan, we order our soldiers to shoot the freak. Having finished with the remaining pieces of iron, we leave the cave and watch the video. Liara is a very powerful biotic - keep that in mind.


#8

After landing on Feros, we leave the ship and meet with the locals. One of them will report that they have been attacked by the Geth and will send us to the head of the colony - Fai Dan. Having finished with the arrived pieces of iron, we turn to the right and go down the stairs - here you will meet with the snipers. They are quite agile, but they are not protected by shields, so it is best to deal with them with a shotgun. Having reached the camp, we find Fi Dan and ask him about the current situation. In the course of the conversation, a detachment of Geth will appear from the passage behind us. We deal with them and return to the conversation. Having received the next task, we go into the passage from where the pieces of iron got out a couple of minutes ago. We need to clear the upper floors and disable the signal blocker. Along the way, you can complete side quests, which can be obtained from local residents. Climbing up the stairs, we turn right and jump for cover. There will be no problems with the geth - but with the krogan it will. The thing is that krogan have the so-called "Immunity", which fully restores their health if it falls below the critical level. Fortunately, they can use this ability only once. Having reached the blocker, we turn off the signal and prepare for a meeting with the next squad of enemies. When finished, we return to Dan and inform him of the success. Fi will ask us to drive to Exo-Genny's headquarters and find out why the geth are here. After reaching the elevator, we go down to the lower floor and climb into the "Mako".


#9

There is a long bridge ahead - there will be practically no enemies here. And those that will be able to withstand no more than one direct hit from a cannon. Sooner or later, you will stumble upon another camp of survivors. After talking with the head and his assistant, we learn that one of the scientists remained in the head office, that to save some documents - we will be asked to save her. We agree and return to the bridge. Having reached the goal, we leave the "Mako" and go inside the building. Several enemy snipers will be waiting for you here, so do not relax. Having cleared the garage, we go upstairs and examine the blocked passage - we need to somehow turn off the power supply in order to go further. Turning to the left, jump into the hole in the floor and run forward. Having dealt with a small group of varens, we meet Elizabeth and ask her about the incident. Having received the key card, we open the previously locked door and we pass into the dilapidated premises of the complex. Climbing up the stairs, we watch the video and deal with the krogan fighter. When finished, we activate the VI using the received card and request information on the Torrianin. After listening to all the information available in the computer, we return to Elizabeth and ask (well, or force) to tell us the whole truth. Having learned that all people on the planet are infected with the Torrian virus, we contact the Joker and order him to prepare for departure. We need to return to camp, however, the exit is blocked by a force field powered by the geth ship's generator. You need to somehow unhook him from the building. Climbing upstairs, we turn left (on the right is a room with VI - we no longer need to go there) and solve a simple puzzle. We need to activate panels with values ​​11, 17 and 5.


#10

When the doors cut the anchor of the ship, we return to the garage and climb into the "Mako". Having returned Elizabeth to her mother, we kill the Exo-Genny agent (you can just convince him that he is bad, but it will be more correct to kill him - especially since they give a very meager increase to the renegade for this) and we get a modifier for grenades, thanks to which you you will be able to deal with the distraught colonists without killing them. Returning to the "Hope Zhu", we break through to the control panel of the crane (be careful: there are two types of enemies: maddened colonists and mutated colonists - you will not help the latter, so you can shoot them with a rifle without any remorse) and find a secret passage. Going downstairs, we find Torrianin and watch the video. In the battle against you, the Torrian will use mutated colonists and asari clones. With the latter, everything is very difficult - firstly, they have a special ability that instantly empties your shields, and secondly, they are very fast and agile, which is why you can hit them with shotguns or a sniper rifle (the two most powerful types weapons in the game) is almost impossible. However, your goal is to destroy the seven Torrinan nodes that keep him alive. When they are destroyed, the monster will die, and an asari will fall out of a cocoon nearby - in fact, the original of the clones with which we fought a couple of minutes ago. After talking with her, we get "Cipher" (if your squad has Liara, then you can witness a very funny dialogue) and return to "Zhu's Hope". Mission Complete.


#11

After landing on Noveria, we leave the ship (be sure to take Liara with you) and go to the checkpoint. On a request to surrender weapons, we propose to settle the matter peacefully. When the security system confirms our identity, turn right and go through disinfection. At the elevator we will be met by the secretary of Paranisi and will report that Matriarch Benezia has gone to the research laboratory "Crevice 15". The problem is that it is forbidden to leave the complex, as a distress signal arrived from the laboratory several hours before Shepard's arrival. You need to talk to the administrator Analeis. Having reached his office, we inform the salarian that we urgently need to get into the "Crevice". Having received a refusal, we return to the reception and again meet Paranisi. The girl will inform you that you can get to the surface without the permission of Anoleis - for this we must have a special pass. You can get this pass from a certain Lorek Kuiin, who is resting in a local hotel. You can get there by the elevator, which is located to the right of the hanar merchant. From the latter, by the way, you can get an assignment - an elementary one, but it allows you to purchase goods with a fifty percent discount. Going up to the restaurant at the hotel, we find Kuiin and ask for a short time to lend us a pass.


#12

The turian is ready to go to the meeting, however, in return he asks to do him a small favor. Lorek received very important information from his informant, which could send Analeeis to prison. Of course, the administrator does not want to go to prison, and in order to protect himself, he sent his thugs to Kuiin's office. Our task is to go up to it, pick up the data and return it to its rightful owner. The job, to put it mildly, is not dusty. Having reached the elevator (it is located not far from the entrance to the garage), we go upstairs and offer the guards there to surrender without a fight. Two will follow your advice and run away, but the rest will have to fight. When finished, download the data and go downstairs. And again the security. You can say whatever you want - you will still be attacked. After making sure that all opponents are dead, we return to Kuiin. On the way, Paranisi will call you and ask you to talk Kuiin into giving evidence against Analeeis. It will not be difficult for players with a pumped-up gift of persuasion, but for everyone else ... One way or another, we return to the administrator's office and watch the video. Now that Analeis has gone to jail, we get the coveted pass and go to the garage. Us good old Mako. Climbing into it, we go forward until we get to "Crevice 15". On the way, you will encounter geths, however, you will not have any problems with them.

Having made our way into the laboratory, we meet with Dr. Tartakovsky. Yaroslav will tell us about how they brought the whole army of Rakhni out of one egg they found and how to destroy them, after which he will die. Having cleared the room from insects, we examine the corpse and take the access codes from it. Having found the Mira terminal, we read the code and watch the video. Neural cleaning will start in five minutes, so we need to get out of here urgently. But first, you need to get rid of all the Rachni in the next room. When finished, we run to the elevator and go down to the Risk laboratories. Returning to Ventrales, we are preparing for battle. It turns out that all this time he worked for Benezia. ... After cleaning the premises, we break open the door (or open the key with a card, if you have completed all the local side quests) and watch the video. Here, in fact, is Benezia herself. After talking with her, we take out weapons and prepare for a battle with the Asari paratroopers. Unlike the same clones from Feros, the paratroopers are very flimsy and die literally from one or two hits from a shotgun. The main thing is to dodge their biotic attacks in time. Enemies will attack in waves - after each wave, the forces of the Matriarch will leave her. When the asari is completely exhausted, we run to her and watch the video. After a short conversation, in which you learn about the power of the Lord's persuasion, we kill Benezia and return to the monorail. The task is completed.


#13

Weermeier

Having reached Vermeier, we climb into Mako and parachute. Having landed, we rush forward, occasionally firing at the geth-missilemen. Pay special attention to the Colossi - there won't be many of them, but they can blow up your vehicle with one or two shots. Having stumbled upon the locked gate, we leave Mako and go up the stairs. Several Juggernauts will be waiting for you here. We turn off their shields using "Overload", and then we finish off with a shotgun. Having raised the gates, we return to the transport and continue our journey. After a few minutes, you will stumble upon another obstacle. Everything is the same here - even the same Jaggers will be the enemies. Having finally reached the GOR camp, we watch the video and get ready for a serious conversation with Rex. The thing is that Saren somehow found a cure for the genophage in some unknown way, and if you do not destroy his achievements, then millions of mindless bloodthirsty clone krogan will join the Geth army. Rex is not hard to persuade - a basic level of persuasion or intimidation is enough for that. When finished, we inform Kiraha that we are ready to fight and give him Ashley as his assistants. After a short video, we choose who to take with us to the squad (Garus and Rex are the best candidates for this) and go on a mission.

Having reached the laboratory, we go downstairs on the elevator and examine the cells. Inside there are three freak Solarian and one normal. We release it, after which we kill it - this will give us a small increase to the scale of the "Hero". There are many enemies in the operating room - and most of them are krogan, so be careful. Having dealt with Dr. Droess, we rise up the stairs and meet with Ranna Tanaptis - one of those who supervised experiments on the Solarians. The girl repent of her sins and asks not to kill her - the choice is yours. Having found another Lighthouse, we watch the video and go upstairs. After talking with the Reaper, we return to the elevator and rise to the surface. The bomb is delivered - all that remains is to launch it. Kaidan will take care of this, while we will go in search of Saren. On the way, Ashley will contact us and tell us that her squad can no longer hold defenses. At the same time, we will receive a message from Kaiden, who was attacked by the geth. We have to make a choice - to save either Ash or Kaiden. We're going to get Ashley. After meeting with Saren, we watch the video and get ready for battle. It will not be difficult to defeat the traitor - five or six direct hits from a shotgun and he is ready. The mission is completed, and there is one less soldier in our squad. However, there is nothing wrong with that, because Kaidan is rightfully considered one of the most boring characters in the Mass Effect universe.


#15

After talking with VI Prothean, we leave the Archives and climb back to Mako. Saren is about to use the channel - he needs to be prevented. Having caught up with the turian, we fight off three Colossi, after which we turn on five turrets in turn. Having shot down the enemy ship, we go forward, occasionally shooting at the lonely pieces of iron. Saren used the Channel and went straight to the Citadel. We follow him. Using the teleport, we find ourselves in the Embassies. Going down the stairs, we shoot a detachment of geth and get involved in a shootout with Saren. Having lost about twenty percent of his health, Saren will jump off his floating platform and strike up a conversation with us. If you have a good persuasion skill, you can get a rebellious turian to shoot himself in the forehead. Otherwise, the fight will continue until one of you gives up. This battle, by the way, is much more difficult than the one in which we participated on Vermeier - not only is Saren here armed with a shotgun (last time it was a pistol) and an improved shield, but also blocks all biotic attacks. When Saren falls down, we jump into the formed hole and examine his body. When the turian stuffed with implants rises, we kill him again and watch the final video. In it, by the way, you will need to make a choice: Save the Council members from the "Sovereign" or a section of the residential area. For the salvation of the Council, for some reason, an increase is given to heroism, while for the salvation of innocent citizens - to apostasy. Anyway, the story of the first part is over.


#16