Who is sitis. Sithis history

  • 01.12.2021

The Dark Brotherhood is a mysterious and no less gloomy brotherhood of assassins who are ready to kill anyone whom some "Dark Sacrament" points out to them. The Dark Brotherhood in Skyrim has moved away from the usual cult of Sithis and at the moment worships the no less mysterious Night Mother, thereby observing all the Five Commandments. They practically became ordinary hired killers, who are ready to literally do anything for the sake of hard-hitting coins.

In the passage of the Dark Brotherhood as a couple, difficulties arise, incomprehensible tasks, situations and so on. We will help you figure out every game detail for a more detailed and understandable passage.

Lost innocence

To join the Dark Brotherhood in Cyrodiil, it was only necessary to kill some innocent inhabitant of this province. In Skyrim, other laws apply - you can destroy the entire city, but you will not receive a summons to the Dark Brotherhood. But one should not lose hope and one should not also doubt that the Dark Brotherhood exists. As proof of its existence, a killer can attack you, from whose corpse you can take a note, which will say that you were ordered in the Dark Brotherhood.

In any case, getting into the Dark Brotherhood is real, you just need to wander around the taverns or talk to the kids who are in the Riften orphanage, although you can also immediately go to Windhelm, since it is from there that all the rumors about the Dark Brotherhood will go. As soon as you find yourself in Windhelm, then at the entrance, overhear the conversation of the characters on the right side. In general, you will hear the following: a recently orphaned boy named Aventus Aretino, escaped from the orphanage and is now going to summon the Dark Brotherhood.

The boy lives in the same alley where you could hear the story about him. There will be a locked door, so break it open, go inside and go up to the second floor, where you will find Aretino. You will see that the boy surrounded himself with a very strange object, and moreover, he utters very strange words. So the boy thinks he is performing the Black Sacrament. But it is not known whether he really summons the secret killers or not. In any case, Aretino, seeing you, decides that you are the one he summoned.

In general, the boy will ask you to kill a certain Grelod the Good, who turns out to be not so kind. She is in an orphanage located in Riften and the easiest way to kill her is when she is sleeping. After you quietly sneak in and kill her, then suddenly the whole shelter wakes up and a very funny scene begins. As a reward, Aretino will give you his family plate and say that he will soon return to the orphanage (but in fact he will never return there and will stay at home for the rest of his life).

With friends like that ...

At what point the courier brings a letter to the protagonist, on which there will be a signet with a hand. The essence of the letter reads about something like "we know what you did that summer." Well, having fallen asleep at some point on your favorite bed, you soon wake up in some incomprehensible and abandoned barn, already in the company of a certain Astrid. So, three "hostages" are sitting on their knees in front of you.

Astrid, in turn, will scold you for committing lynching and will soon offer to pass the test for joining the Dark Brotherhood. The text is simple - talk to the prisoners and figure out who the contract was signed, and then kill the target. It's impossible to fail this test at all, so there is no point in describing it, so talk to everyone and kill someone already.

After this test, you will be officially accepted into the Dark Brotherhood and officially invited to their hideout. Go now to Falkreath and find there the entrance you need to this shelter, at the entrance of which you will need to utter a secret word, after which the doors will open for you. Upon arrival at this hideout, Astrid will greet you and offer to try on the Dark Brotherhood's signature suit - the Armor of Shadows. After that, you will already meet your first employer in the shelter, which will be Nazir.

Asylum

Go to Nazir and take three contracts from him. So, your victims will be: a beggar named Narfi, the owner of the mine Beytilde and the former owner of the sawmill named Ennodius Papius. You can find Narfi in a ruined house, which is located in the vicinity of Ivarstead. You can find the hermit Ennodius Papias near the waterfall in the west, which is located in the vicinity of Windhelm. And the last target - Beytilde, you can find on the streets of Dawnstar.

Goodbye love

Soon, a cheerful and crazy Cicero appears in the shelter. If you have already completed his task called "Late Burial", then he will undoubtedly recognize you! If you talk to him, he will complain that your Dark Brotherhood does not have a Listener - a medium who could talk to the Night Mother, whom he recently brought from Bravil in one of the boxes.

At the same time, Astrid sends you to Markarth, where an assistant pharmacist named Mauri wants to deal with her former lover. In general, turn in all the previous contracts with Nazir and go on a new task.

Mauri can be found at a local drugstore called "Witch's Tincture", or in a tavern. After talking with her and about her difficult fate, she gives you a contract for a robber named Alain Dufon who lives in the depths of the Dwemer ruins called Raldbthar. In addition, she will also tell you that it would be nice to kill a certain Nilsina Shattered Shield, who lives somewhere in the city of Windhelm.

It will be necessary to get to the Dwemer ruins of Raldbthar from the north side, since there is a staircase leading up from there. Outside you will meet the friends of Alain Dufon, so this task turns into the most common cleaning of the dungeon. You can find your goal inside this dungeon, around the fire with the rest of the robbers. By the way, in the hands of Alain you can see a hammer called "Curse of the Aegis". Since Alain is a coward, only his friends will attack in battle, and in the meantime he will try to hide from you. By the way, there is spilled oil near the fire, so you can try to fry the whole gang.

As for Nilsina Shattered Shield, here you have to face a moral dilemma. Her sister was killed by a maniac, so the whole family is in complete mourning, and if you kill Nilsina, then her mother will hang herself ... As a reward, you will receive a ring that gives additional strength to your potions. After the job is done, return back to Astrid. And upon arrival, you notice that after the arrival of Cicero, their happy days begin in the Brotherhood.

Whispers in the dark

Astrid will be very worried, because the already too crazy Cicero has already started talking to someone in his room. Maybe he is up to something very bad? To overhear what Cicero is talking about, it will be necessary to quietly and carefully sneak into his room. And it is better to hide somewhere in advance, for example, in the coffin of "Mother of the Night", with a mummy ... In general, open the lock on the sarcophagus and climb inside.

After a short scene, you will have a talk with Cicero and Astrid. You will have to tell them what happened to you. In the end, you are sent to Nazir. He, in turn, gives you two new contracts. In the first contract, you will have to kill an orc-bard named Lurbuk, and in the second contract, you will need to kill a vampire named Herne.

Herne lives with his girlfriend at the Lunar Sawmill, which by the way is located not very far from the Dark Brotherhood hideout. Usually your target is at home, so after picking the lock, you can go inside and kill Hern.

As for Lurbuk, you should know that he is the sickest bard in all of Skyrim. He is so bad at Berd's craft that their own guild decided to remove him. He will perform at a tavern in the city of Morthal called "Heathers". The easiest way for you to get to him is when he leaves the main hall. After you complete these two contracts, you can safely continue to go through the storyline of the Dark Brotherhood.

With the death of silence

As soon as you return back to your hideout, Astrid immediately meets you and invites you to listen to the Mother of the Night together and then go to the burial ground called Volundrud to talk with a man named Amon Mottier there.

You won't have to look for this person for a long time - just turn to the left and walk over the corpses of the draugr, and then finally open the doors. As it turns out, Amon attracted the attention of the Night Mother with the help of the Black Sacrament. All in all, this character offers you a very interesting contract: the assassination of the emperor! As soon as you receive a letter from Rex with a valuable amulet, then return back to the Dark Brotherhood hideout.

After you chat with Astrid in the shelter, then you will only have to go to Riften and get into the Thieves Guild to a buyer named Delvin Mallory. From him you will need to learn more about the amulet that Amon Mottier gave you. It is later revealed that the amulet is a sign that it belongs to the Imperial Council of Elders. You will have to take a receipt from Delvin and return back to your hideout. Apparently, someone from the Council of Elders was involved in this murder.

So, Astrid, after receiving the receipt, sends you to the wedding. In order to summon Emperor Titus Mede II to Skyrim, it is necessary to cause great confusion, so the best way is to sew on one of his relatives and the choice falls on Victoria Vici, who stands as the head of the Eastern Empire Company in Solitude. Immediately you will have an additional task - to kill her at the moment when she makes a speech.

Until the death tear us apart

The character who knows how to hide and owns a bow, the task will be as easy as shelling pears. You just need to get through the walls to the place where the wedding will take place. After that, find a better place, wait for the bride to start making her speech and kill in the end.

You can also use some kind of destructive spell, or the illusion of rage on her husband (after which he will beat her there on the spot), cold weapons and even the claws of a lycanthrope will also be very effective! By the way, you can also push the statue on the head of the girl on top of the wall. But the developers nevertheless took pity on everyone and allowed the bride to be killed even by those who are poor at bowing. So, on the left side of the entrance to the Temple of the Gods there will be a small door that leads to the city to the balcony, which is located just opposite where the princess is going to speak. In general, in that place there is a very powerful bow called "Death of Freiniel", with which there will also be six elven arrows and a jar with a potion of accuracy!

But after you find this bow, it is best not to stay there anymore and climb higher, since it will be much easier for you to leave from there. Of course, the lizard Vizara will cover you, but it is also enough that you will run from this place along the bastions and keep to the right side in order to eventually reach the city gates.

Advice: It makes sense to search the bride's body for any valuable items, for example, brushed wedding clothes. But the problem is that these clothes are very quickly removed from the game, and jumping directly to the corpse is quite dangerous, because the bottom is full of guards. But there is one cunning way: as soon as the arrow hits the bride, you must immediately move to the shelter and turn in the task, and then quickly return back to Solitude to the corpse.

As a reward, Astrid will give you a talent that allows you to summon a ghostly assassin (those who are familiar with the previous part of the game will undoubtedly recognize this talent). In general, after that you need to go to Gabriella and get new instructions for the assignment.

Vulnerability

The task that Gabriella gives sounds very difficult: in order to neutralize the emperor's guards, you will have to demoralize the chief of this guard, and this can only be done by killing his son named Guy, at the moment when he is inspecting the cities of Skyrim. Although this does not end there, since after the murder, it is also necessary to put fake pieces of paper on Guy's body, which will say that it was he who was preparing the assassination attempt on the Emperor. By the way, it is better to carry out this plan not when Guy is in some city, but when he is on the road - so they can find his body faster, and what else will give you an additional reward for this, with the help of which you can still and get an additional task in which you will receive the already improved armor of Shadows.

You can steal the schedule of all trips in the garrison house called Penitus Oculatus, but this is also not necessary, since you can just wait for your goal in one of the taverns. Or you can just watch the scene where Guy says goodbye at the Dragon Bridge. From there, you just have to follow him to the nearest settlement, where you can kill Guy and throw him a fake letter.

The note: Also, if you went through the civil war company and were on the side of the Stormcloaks - that is, you took the Dragon Bridge, you do not have to fear for Guy, because he and his soldiers can calmly defeat all the enemy soldiers and continue along the indicated route.

As soon as you complete all that was required of you, then return back to the shelter of the Dark Brotherhood. Gabriella will meet you at the entrance to the hideout. In general, turn in your task to her and return back to Astrid.

The cure for insanity

The Dark Brotherhood hideout is a complete mess: Cicero took and attacked the inhabitants of this place, mortally wounded Vizara, and then fled from Arnbjorn who was pursuing him. To find out where the mad Cicero dumped, you are sent to his room. At some point, you find his diary and it becomes clear where he ran away. This place will be another hideout of the Dark Brotherhood, which is located in Dawnstar, in addition to this, there is even a password in the diary to enter this shelter.

So that you can get to Cicero faster, Astrid will kindly give you her horse, which will become the legendary Shadow Mane. Sit down and hit the road, but in any case, the best way to get to Dawnstar is by fast travel.

The note: If Shadow Mane does not appear from the black lake, then try to bring enemies to this place, so that in the end, the horse will attack them, thereby getting out to you. In any case, it is best preserved before you get out of the shelter and go to the lake.

So, first you will need to find the werewolf Arnbjorn, who led the pursuit of Cicero and suffered in battle. In the end, he can talk and will tell you that he wounded Cicero and will tell you that when you find yourself in the shelter, then follow the bloody tracks. As soon as the door asks you "What is the greatest illusion of life?" Then answer "Innocence, my brother."

Once you are inside, you will begin to hear Cicero's craziest words. Also, be careful here, as you will encounter fire traps and ghostly sanctuary guards along the way. By the way, pay attention to the jester's clothes that lie on the table and also to a large number of training books.

Advice: You can summon your ghost killer and listen to what he thinks about everything that is happening here.

The bloody footprints lead you eventually to the ice cave, where you will already begin to encounter bear traps. Soon, Cicero will say that someone "forced him to expand", after which you will see who this "someone" is - a huge troll Udurfrukt.

As soon as you go through the wooden doors, then pull the chain. After going a little further, you come across coffins and another batch of ghostly guards. As soon as you kill all the enemies, then open another passage, after pulling the chain. At this point, you finally meet Cicero. Since he is very badly wounded, he asks you to spare him and deceive Astrid. But what can be done? On the one hand, he caused great harm to the brotherhood, but on the other hand, he is the keeper of the Night Mother.

It is worth keeping him alive if only because he can become your companions a little later. But if you want to kill him, then keep in mind that he is not wounded, but only pretends, so he will instantly jump up and fight with you. In addition, if you defeat him, then you can take the improved jester clothes from his body.

After that, go back to Astrid and you can lie - if you decide to spare Cicero, or tell the truth - if you killed. So, it's time to move on to the imperial conspiracy - now you will have Festus Keks (a very grumpy old man) as your instructor.

A killer recipe

Your new task is to kill the secret Gourmet. In addition, with him you will also need to decorate the pass of the emperor's personal chef, and then hide the corpse so that no one will know that the imperial chef has died. Of course, no one has any idea what this unknown Gourmet looks like, so this is your perfect opportunity to pretend to be him.

Who exactly is actually hiding behind the unknown Gourmet knows only Anton Viran, who lives in the Podkamenny fortress, which is located in Markarth. You first have to interrogate him, and then kill him. Your best bet is to kill your informant after night falls and everyone is asleep. As soon as Anton hears that you are from the Dark Brotherhood, he will immediately tell everything that he knows. So, an unknown gourmet will be an orc named Balagog gro-Nolob and he is in a tavern called "Night Gate", which is located in the western part of the city of Windhelm.

Orc you can find there in the cellar, although during the day he goes ashore in a couple. If you want to kill him on the street, then you can throw the corpse into the water, but if you kill him in the basement, then the corpse will have to be thrown into one of the barrels. Also, do not forget to take the necessary pass from his body, and a training book in the basement.

The note: Please note that if you try to kill an orc while he is sitting on his chair, the corpse may get stuck and then superhuman efforts will be required to get him out of this "scrape".

After the murder is committed, the corpse is hidden, and all the necessary papers are taken - go back to Frestus Kreks. It's finally time to kill the emperor. In this case, Astrid again acts as an instructor.

Advice: Before you go on the next assignment, make sure that you have nothing left in the shelter, as it will not be available to you in the near future.

Death of the Empire

The task sounds too simple: use a recently stolen pass, get inside the palace, send food using the root of the oven, and then, when the emperor throws his legs, get out of here through the upper doors to the unguarded bridge.

As you find yourself in Solitude, having climbed a little on the stone steps, overhear the conversation of the legionnaires, who will be very alarmed by something. They will talk about what kind of conspiracy was revealed. They also mention Commander Maron, whose son you killed a few missions ago. Maron himself will be standing nearby. He accepts your pass and sends you to the kitchen before the cook named Gianna.

So, the girl will tell you to put on a cap. You, in turn, do everything that she tells you and after that, start cooking. By the way, do not forget to add the frypot root to your food.

At some point, cooking ends and Gianna takes the pot of food to the emperor. As it turns out a little later, the food went to the fake emperor, but you don't know yet. Take a look at how the emperor is eating with one eye, and then slowly get out of the palace. As soon as you poison the emperor and he dies, then immediately leave to the bridge. Once on the bridge, you meet unexpectedly with the commander Maron, where you have to face the guards.

The note: Try to kill the guards, because if you do not kill them, they will remain further in the city in the battle mode, at which they will constantly resurrect and attack you again.

After such a setup, it's time to get out of here. Go downstairs using the spiral staircase and thus find yourself already outside the city.

Death incarnate

Suddenly, fast movement to the shelter will no longer be available, so you have to move on your own two from Falkreath. The quest begins when the agents of the empire attack you. Around the Dark Brotherhood hideout, you can spot a pile of barrels of oil and a blazing fire inside. If you overhear the conversation of the Imperials, you will hear that someone from the brotherhood managed to survive, but the problem is that he hid deep in the shelter.

Bursting inside, you do not have time to save old Arnbjorn, but after making your way through the fire, you find Nazir. Having dealt with the imperial soldiers with him, you can finally prove your innocence in this conspiracy against the Dark Brotherhood. After talking with Nazir, you understand that the exit from this place is blocked, but Nazir will have nothing, because he is a Redguard, which means that he is practically not vulnerable to fire. But what should you do? You will have to hide in the sarcophagus of the Night Mother ...

After a short scene, get out of the sarcophagus and go in search of Astrid. As soon as you fulfill her request, go back to the Night Mother and listen to what she has to say to you. Eventually, the Night Mother informs you that you are now the head of the Dark Brotherhood.

Glory to Sithis!

It's time to give Nazir what the Night Mother told you. After that, head to a tavern called The Prancing Mare, which is located in Whiterun. There you will meet your old friend Amon Mautiers. He will tell you that at the moment the real emperor is aboard a ship called "Kataria", which is located at the mouth of the Solitude Bay. What does the emperor have to do with a very powerful guard. In addition, you can finally get even with Maron, which will be located in the port. It is better to start the task with Maron, since he is the easiest target: he wanders around the port bridges to and fro.

The ship "Katariah" anchored near the huge rock of Solitude. You can get on the ship by climbing on the anchor chain. The security will be small. Apparently they relaxed after realizing that the Dark Brotherhood was defeated. Making your way through the sailors and agents of the empire, you soon stumble upon doors that are locked with a powerful lock. You can take the key to this locked door from the local captain, who will live in the cabin next door.

As it turns out a little later - the emperor was waiting for you. Before his death, he also asks to overthrow the conspirator - Amon Mautier. You can fulfill the request of the emperor and after you talk to Amon in the tavern of Whiterun, fill him up, and you will receive your reward in Volundrud, in the old urn.

After the contract is finally completed, return back to the new hideout in Dawnstar and talk to Nazir there. Now you are the new head of the Dark Brotherhood and can take contracts from the Night Mother, as well as slowly build a shelter.

Where to hang the head of the enemy

Before you go to a tavern called "Ragged Flask" before Delvin, you can immediately take a quest from the Night Mother called "The Dark Brotherhood is Forever". The task is endless, as the Night Mother will constantly send you to an unnamed customer, who in turn will pay for unnamed goals. In general, the pay will be 1200 septims per kill. In addition, you can also take small contracts that Nazir issues, but of course they will give much less money - 750 septims, but they will be interesting because the victims are real Skyrim characters, and not generated at the time of taking the task. but Nazir will not have endless contracts.

In general, get out of your shelter and at some point you meet old Cicero, who returned back to their duties (provided that you certainly did not fill him up in the past). Cicero, as always, is in his own style: at first he will frighten with his bad joke, and then he speaks normally. So, you can now take him to your partner, and help and send him back to wipe the coffin of the Night Mother.

Either way, go to Delvin. Upon arrival, ask him to renovate and equip the Danstar hideout. You will be forced to buy everything that he offers you, because if you interrupt his offer, the pointer will be removed from him. In general, you will have to shell out a very round sum for all this - 18,000 septims (by the way, practically all the reward for the death of the emperor).

As soon as you return back to your hideout, you will notice how good it has become. Nazir, along with Babette, will be surprised that Cicero survived (of course, if they did not take care of the opposite in the past). In the torture chamber, you can see the victims who languish there. Besides the fact that they are ordinary prisoners, they also know where the treasures are stored, so you can take four tasks to find treasures. Even in the shelter, you can notice that two Initiates have appeared, who, by the way, can also become your partners. At this point, the Dark Brotherhood's storyline ends.

“In the beginning there were brothers: Anu and Padomay. They entered the void and time began to count down. "

Anuad with comments

Older than Akatosh, more powerful than Talos, and worse than Alduin. Padomay, also known as Sithis, is the most hideous of all gods. His followers kill for fun or money, and revel in the last moments of their victims' lives, selected through a macabre ritual. A scarecrow composed of real body parts, including a heart, skull, bones and flesh, is surrounded by candles. Then they pierce the heart with a dagger smeared with nightshade juice and whisper a prayer:

"Merciful Mother, Merciful Mother, send me your child, for the sins of the unworthy must be washed away in blood and fear."

The supposed bride of Sithis, the Night Mother sends one of her "children" to the caller. A name is called, conditions are negotiated and a weighty bag of septims passes from one hand to another. For the Assassins of the Dark Brotherhood serving Sithis, this is just another bargain.

Sithis is the source of all evil in Tamriel, and his followers are cold-blooded killers who sacrifice innocent lives. At least that's what the priests of the Nine Deities say about it ...

Sanguine my brother

In fact, Sithis is just a harbinger of change. If not for him, the world of people and measures simply would not exist. There would be neither Emerick, nor Eirinn, nor Jorunn, but only the possibility of such entities appearing in the endless void. Each race in Tamriel has its own creation myths, but they all recognize the role of Sithis in this event. These myths are in strong contrast to each other, but they are based on the same story. There was a certain initially space in which two entities appeared. They were equal, but they represented opposing forces. The interaction between them caused the appearance of other worlds and creatures. Perhaps it was a battle in which blood was shed, or something closer to the concept of birth. It is not the details that are important, but the result - the creation of all things and Tamriel.

Lorkhan, Drum of Doom

Of course, before moving on to discussing the role of Sithis in the creation of the world, you need to understand the results of his interaction with his brother Anu - an opposite, but equal in power entity. The nature of this interaction in various myths is interpreted in different ways, but after it each time an entity associated with Sithis appears. We are talking about Lorkhan - a god, like Sithis, very contradictory. Most elves believe that Lorkhan (the name means "Drum of Doom") stole their immortality, and most people believe that Lorkhan gave them life. It was he who convinced Et'Ada (the primordial spirits) to create Nirn - the planet on which the Tamriel continent is located. After the creation of Nirn, Et'Ada lost a significant part of their powers, and some of them even sacrificed their divine status to form the world and its inhabitants (now they are called the Bones of the Earth).

The peoples of Tamriel have different attitudes towards Sithis, bringing to its image the shades of their rich culture ...

Redguards

The Redguards' view of Sithis and their creation myth were influenced by the brutal deserts of Hammerfell. They believe that Anu was the Primordial Serpent named Satak, who lived in primordial space before time. He was so great that all the worlds were attracted to him and rested on his scales. However, since Satak filled everything that exists, the worlds on his scales could not even breathe. They desperately wanted liberation, even though they knew there was nothing outside of Satak. Only the inner space of the serpent remained. From there, help came, in the form of Akel (Sithis), the Hungry Womb - the stomach of Satak. Akel made Satak starve and eventually began devouring his body in an attempt to get enough. The worlds soon realized that they could grow and develop.

Thus, the opportunity arose for the birth of Nirn, on which Tamriel is located. In the beginning, one of the old skins of Satakal (so called Sataka and Akel together) became Sep (Lorkhan). He will convince the rest of the emerging entities to collect all the old skins and create a new world out of them. Although these entities ultimately died, due to the fact that they strayed too far from the original world of Sataka, this is how Nirn appeared. If it weren't for Sithis / Akel, there would be no Tamriel. Lorkhan is despised in Hammerfell for his deception.

Katjits

The Kajiit view Sithis in a completely different way. According to the myths of the feline people, her name was Fadomai. Fadomai (Padomai) was a sister from Anurr (Anu) from one litter. They got married, gave birth to Et'Ada and were happy. After a while, they did not produce offspring again, and Anurr said that even more children would only spoil their happiness. But Henarty, one of the daughters from the second litter, came to Fadomai and begged her to have more children, for she was the goddess of the wind and none of the brothers and sisters can go up to her in the sky. Therefore, Fadomai was tricked into becoming pregnant again by Anurr. This is how Azura, Lorkhaj (Lorkhan), Nirni (Nirn), as well as Masser and Secunda (two moons of Nirn) appeared. While Fadomai was giving birth, Anurr found her and began to beat her in a rage. To give birth to her last child, Fadomai fled into the Great Darkness beyond time. Lorkhaj was born in great darkness and part of it settled in his heart forever.

The raging Anurr could not cross the Lunar Grid (something like a barrier) created by the two moons Masser and Secunda. This web was set up by Fadomai, dying of wounds inflicted by Anurr, to protect the inhabitants of Nirn. The story does not end there, but we will not retell it further. After all, we have already found out that the Khajiits also believe that Sithisa created Nirn and made sure that the peoples living on it will not be threatened by the rage of Anurr.

Altmer

The Altmer disagree with the Khajiit at all. For them, Sithis is an illegitimate descendant of the personified soul of Anu. Anu existed in the original space, embracing all that exists. In order to better know himself, Anu created his soul, Anuiel. Anuiel, as a rational soul, needed to somehow distinguish between his forms, attributes and minds. Thus was born Sithis, which is the sum of the restraints that Anuiel used in the process of self-determination. Anuiel became a multitude of things and this discovery of all aspects of the soul, containing all that exists, became Aurbis. Here, you probably need to insert the definition of Aurbis. Aurbis is the "gray matter" of the world, a collection of all the reflections of Anuiel. All the things he learned about himself were created. Since Anu embraces all that exists, and Anuiel (the soul of Anu) fully realized himself, Aurbis could bring anything to life. Roughly speaking, this is the clay from which all worlds and creatures were formed.

At first, Aurbis was chaotic because Anuiel's thoughts were chaotic. But the soon emerging aspect needed order in order for them to become aware of themselves. For this, and to know himself even better, Anu created Auriel (Akatosh) - the soul of Anuiel. Auriel introduced time into Aurbis, allowing mortal things to appear. As a result, the various aspects of the Aurbis began to understand their nature and, of course, become aware of their limitations. One of these aspects - Lorkhan (who could not exist for a long time in one place) spread the idea of ​​creating the soul of Aurbis - Mundus, in which Nirn and Tamriel are located. He said that there aspects of aspects can self-reflect. However, only one Lorkhan knew that in the new world there would be even more restrictions and it would become the home of Sithis.

Therefore, Nirn is the world of Sithis, although the Altmer dwell in it. They note that Nirn is the home of change and the birthplace of humanity. The Elves view Sithis as the entity that stole their immortality. However, if not for him, much would not have happened at all.

The Dark Brotherhood

Of course, the most famous aspect of Sithis is his loyal Dark Brotherhood. A splinter brotherhood from the Dunmer guild of thieves and assassins, the Morag Tong, was first introduced in The Elder Scrolls II: Daggerfall. They eliminate those who have become a "burden" to Tamriel. No one dies just like that, there is always a reason, no matter how trite it may be. Members of the Brotherhood unquestioningly adhere to five tenets, violation of which will entail the Wrath of Sithis.

Along with Sithis, the Dark Brotherhood honors his "bride", the Night Mother. Some say that she was a dark elf who was adopted by Sithis as his bride in the year 2920 of the Second Era, after she sacrificed five of her children to the Father of Terror as the head of the Morag Tong. The Night Mother speaks only to the Listener, who then transmits her orders to the four Speakers. Together, these five people make up the Black Hand - the highest leadership of the Dark Brotherhood. When someone in Tamriel performs a dark sacrament, the Night Mother hears his pleas. She transmits the information to the Hearer, who in turn orders one of the Speakers to conclude a contract with the interested party. Payment and conditions are negotiated, and then one of the assassins of the local Sanctuary is given a task. This is how life is taken away.

The Elder Scrolls Online developers have already confirmed the appearance of the Dark Brotherhood in the game. This means that Sitis will play some role in the plot of the project. Perhaps players will be able to join the Dark Brotherhood or become its targets. I have no doubt that the Zenimax Online team will find interesting ways to incorporate the Assassins Guild into their project. The possibilities are almost endless. Is your opponent acting too arrogantly? Order it to the Dark Brotherhood. Need money urgently? Complete multiple contracts yourself. Whichever way the guild is included in TES Online, through its members Sithis will undoubtedly contribute to the chaos of the war.

Sithis(orig. Sithis) - tutorial in several games in the series The elder scrolls. General article: "Books (Morrowind)". General article: "Books (Oblivion)". General article: "Books (Skyrim)".

Location

In The Elder Scrolls III: Morrowind

  • Acharnabi;
  • Marandus, upper level;
  • Gnisis, Arvs-Drelen;
  • Old Mournhold: Estate District. Tr

In The Elder Scrolls IV: Oblivion

  • Leyawiin - Great Chapel of Zenitar

In The Elder Scrolls IV: The Vile Lair

  • After purchasing the Deep Contempt Cave upgrade.

In The Elder Scrolls V: Skyrim

  • Cradlestone Tower - on Krug's body;
  • The crash site of the Salt Hammer is in a chest underwater.

Text

Sithis

Sithis is the beginning of the whole structure. Before him there was nothing, but stupid Altmer have names for this "nothing" and honor him. They are lazy slaves, that is the reason for this. Indeed, from the Sermons, "stagnation needs only itself, which is nothing."

Sithis carved the nothing into pieces and reshaped them, creating myriad possibilities out of them. These ideas faded and spread and weakened, which should have happened. However, one idea, zealous, did not want to die, like stagnation, it wanted a long life. It was the demon Anui-El who created companions who called themselves the Aedra. They enslaved everything Sithis created and created realms of eternal imperfection. Therefore, the Aedra are false gods, or illusion. Sithis then spawned Lorkhan and sent him to destroy the universe. Lorkhan! A volatile mutant!

Lorkhan found the weakness of the Aedra. Like all rebels, who by their very nature consider themselves infinitely important, they also acted alone out of vanity and jealousy of each other. They also did not want to return to the "nothing" of the old times. And so, while they ruled their false kingdoms, Lorkhan filled the void with many new ideas. These ideas were legion. Soon it seemed that Lorkhan also had his dominion, with slaves and eternal imperfections, and he became like an Aedra in the eyes of the whole world. So he appeared before the demon Anui-El and the Eight Givers: as a friend.

Go to Sharmat Dagoth Ur as a friend.

HEY HERM MORA ALTADUN PADHOUM LHAN HEY HEY.

Sithis

Sithis - the emergence of the House. Before that there was a void, but these stupid Altmer came up with special names for this void and now worship it. This is because they are lazy slaves. But as it is said in the Sermons, "stagnation is formed only to oneself, Which is nothing."

Sithis divided this void and changed the content of the parts, choosing it from a myriad of ideas. Now these ideas scattered and gradually disappeared, and it should be so.

However, one idea did not want to die; she wanted to live forever. And she was realized in the demon Anui-El. The demon had companions who called themselves Aedra. They enslaved everything Sithis had created and created worlds of eternal imperfection. Thus, the Aedra are deceitful gods, that is, an illusion.

And Sithis gave birth to Lorkhan and sent him to destroy the universe. Lorkhan! Fickle mutant!

Lorkhan found the weak point of the Aedra. Although all rebels were enormous in nature, they were never united because of their envy and vanity. And they didn't want to go back to emptiness. So, while they supposedly ruled their domains, Lorkhan filled the void with an innumerable number of ideas. These ideas became his army. Soon Lorkhan had his dominions, his slaves and eternal shortcomings, and to the whole world he seemed to be like the rest of the Aedra. This is how he appeared before the demon Anui-El and the Eight Givers: he was a friend to them.

Travel to Sharmat Dagot Uru as a friend.

HEY HERM MORA ALTADUN PADGOM LHAN EY AL.

Description:
Another high-quality set of armor from the author of such wonderful mods as "Armor of the Great Master of the Bear School", "Armor of the Manticore School" and "Swords in the style of the Witcher games", adding to Skyrim "Armor and Blades of Sithis" for male and female characters in heavy and light versions.

Update: 1.5.6a (from localizer)
By add. The link added a version of the mod version 1.5.6 with HDT physics, in which I integrated the bow and arrows that fit quite well into the theme from AmethystDeceiver.
The bow is crafted in the Orc weapon section, has a reduced weight and characteristics between Dwemer and Ebony. Arrows have twice the speed and flight range, reduced gravity to 0.2 and collision radius (now you have to aim more accurately). Screenshots below.

Update: 1.5.6
- added missing cubemap to the heavy armor shoulder pad, this will fix the appearance of black textures;
- by the additional link added a replayer of male and female game armor of the Dark Brotherhood assassins v1.4.0 without HDT physics;
- added an option - black retexture for the replayer of the Dark Brotherhood assassins' game armor v1.4.0 without HDT physics.

Update: 1.5.5
- the dagger of Sithis has been added to the set;
- freed several unnecessarily used armor slots, which allows you to wear additional items of clothing, such as raincoats.

Update: 1.5.1
- Fixed a bug where the perks of the "Heavy Armor" skill were not applied to the heavy version of the armor.

More details:
This is a new themed set of the Dark Brotherhood assassin's armor, presented in heavy and light versions for male and female characters.
The mod is offered in two versions with and without HDT physics.

Set of Armor and Blades of Sithis consists of:
- cuirass of Sithis;
- boots of Sithis;
- Sithis gloves;
- Sithis hood without a mask;
- Sithis hood with a mask;
- a hood of Sithis with a mask, with a picture of a skull;
- Sithis masks;
- Sithis masks with a skull;
- the blade of Sithis;
- Sithis's dagger;
- the longsword of Sithis.

Armor can be crafted at any forge if you have level 85 of the "Blacksmithing" skill and level 75 of the "Light Armor" skill for making a light set, and level 75 of the "Heavy Armor" skill for making a set of heavy armor.
To create the Longsword of Sithis you will need level 75 "Two-handed weapon" skill.
All armor pieces can be upgraded at the forge. Armor stats are equal to ebony.

Currently, the armor has no support for beast breeds, but the author continues to work on the mod.
Sithis's blade and dagger have left-handed meshes for use with.

You can install the black retexture of "Armor and Blades of Sithis" by downloading it from the additional link for the selected version (with or without HDT physics).

You can use one of the versions of "Armor and Blades of Sithis" (with or without HDT physics) and a replayer of the game armor of the Dark Brotherhood assassins at the same time.

Requirements:
- Skyrim 1.9.32.08;
-

Note: HDT Physics Extensions are required regardless of which version you decide to install (with or without HDT physics).

Compatibility:
- the mod is compatible with all other mods that do not use the same armor slots;
- the replayer of the game armor of the Dark Brotherhood assassins is not compatible with other mods that change this armor.

Installation: (via NMM manager or manually)
1. Download the selected version of the mod (with or without HDT physics).
2. Open the "Data" folder and place the contents in the Data folder in the game, if necessary, confirm the merging of folders and files.
3. If you want to use the black version of the armor, then download the archive for the selected version using the additional link and place the contents of the Data folder in the Data folder in the game, confirm the merging of the files.

Removal:
1. In the game, remove all parts of the kit from yourself.
2. Disable the mod plugin in the launcher.
3. Delete the installed files from the Data folder.

Acknowledgments:
- L0rdofWar and patobek Armor of intrigue ;
- Nivea for the ability to use the resources of the mod Winter Is Coming - Cloaks ;
- singlebelong for the ability to use the resources of the mod Draconic Bloodline;
- sarcasticshark for the ability to use the resources of the mod