Outdoor games according to the program of Vasilyeva M.A. Outdoor games Outdoor game horses

  • 29.12.2021

HORSE

According to the counting, the guys are divided into "horses" and "coachmen". A line is drawn on the ground, on one side of which there are "horses", on the other - "coachmen".
"Horses", holding hands, come up to the line and say: Ta-ra-ra, ta-ra-ra, The horses have left the yard.
After that, they scatter, and the "coachman" is caught and taken to a fenced-in place - "yard". Children playing "horses" should, all the time, until they are caught, click their tongues: "click, click, click" so that the "coachman" would know who to catch. When all the "horses" are overfished, the roles are reversed.

BREAK THE CHAIN!

The guys stand opposite each other in two lines at a distance of ten to fifteen steps. They join hands - form a chain. In turn, a player runs from each line, trying to break the chain of the "enemy". The one who succeeds, takes two guys from the broken chain to his team, and the loser remains with the "enemy".

EARTH, WATER, FIRE, AIR

The guys stand in a circle, in the middle - the leader. He throws the ball to one of the players, while pronouncing one of four words: "earth", "water", "air" or "fire". If the driver said "ground," the person who caught the ball must quickly name a domestic or wild animal; the player responds to the word "water" with the name of a fish; to the word "air" - the name of the bird. At the word "fire" everyone should quickly turn around several times, waving their arms. The ball is then returned to the host. Slow, clumsy and inattentive guys leave the game after the first mistake.

ROPEER

On the site, the guys draw a straight line six to ten meters long. We must move along it like a tightrope. It is allowed to keep your arms out to the sides.
The losers are those guys who get off the line - "fly off the rope."

Natalia Chernikova

Outdoor games and walking physical activity is a form of day-to-day physical education preschool. On a walk, the duration of games and exercises is 10-12 minutes, if physical education is planned on that day, 30-40 minutes on other days.

In order to activate the motor activity of children during walks, it is important to use different techniques, one of which is the rational use of physical culture equipment. In the spring-summer period, the topic of outdoor exercise is especially relevant. equipment: skipping ropes, balls, pins, etc.

We use ropes as attribute for outdoor games« Horses» .

Tasks:

Learn to move one after another, coordinate your actions,

Develop coordination of movements

Description games:

The game involves 2 children. They form a pair. One - horse the other is a coachman. He harnesses horse, puts on the reins, stands behind, holds on to the ends of the rope. By command coachman: "But, horse, go" at the same time begin to move one after another on the site. When you need to stop, the coachman gives the command "Whoa, we have arrived". The horse stops.

In the end games the children can switch roles, and then the game starts again.

Several pairs of children can participate in the game.

The teacher can help children - to unite in pairs the same children in terms of the level of physical activity.


As attributes for outdoor play« Horses» we had homemade horses made from plastic bottles and gymnastic sticks. Children galloped on horses one after another, round.



But with time horses are worn out, and we had to think about how they can be replaced.

We got out of the situation with the help of the pupils' parents. Dads cut their heads out of plywood horses, fixed them to wooden sticks.


We covered our heads horses varnish of golden color.


Then they glued the eyes out of self-adhesive colored paper.



The horses are ready... There were 4 of them. Now you can use horses for the game.





Horses can be used during relay races - speed races, both individually and in command staffs;

while walking;

during physical education;

during individual work with children.

Children enjoy these games. They feel like real riders.





Related publications:

The role of outdoor play in the development of preschool children"The role of outdoor play in the development of preschool children" MOU "Fominsk secondary school" structural unit.

Outdoor games are one of the main means of physical education and development of children. The tremendous need of children for movement must be satisfied.

Report "The role of outdoor play in the physical development of preschoolers" The role of outdoor play in the physical development of preschoolers Plynskaya T. Yu. MBDOU "DSOV № 91" The problem of physical development of the younger generation.

Summary of the lesson using the outdoor game "Travel by Train" for children from 2 years old Degtyaryuk S. V., teacher of the Kurgan MBDOU "Kindergarten of the combined type No. 2" Druzhnaya family "Synopsis of the author's outdoor game.

Abstract of the outdoor game "Fox and Geese" open lesson MBDOU "Kindergarten №16", Kanash Abstract of the outdoor game "Fox and geese" ("Tilepe Khursem"). Performed by the teacher Mikhailova.

Consultation for parents "The value of outdoor play in the life of a preschooler" If you ask a child what he loves to do the most, he will answer - play! Children play both at home and in kindergarten. They want to play.

Thematic selection of games and exercises, topic: "Horse"

Goals:

To acquaint with the features of the appearance and lifestyle of the horse.
Enrich the active and passive vocabulary of the topic.
To teach children through simple experiments to find out the properties of sugar and water.
Continue to teach children to distinguish and name the numbers 1 and 2, correlate the number and the amount, and count the given amount.
Learn to listen carefully and understand the poetic text.
To form stable ideas about color, position in space (on, behind, in front of, next to), geometric shapes (rectangle, square, triangle), size (high-low, large-small), speed (fast-slow).
Improve the skills of modeling, drawing with colored pencils, gluing, designing.
Learn to find a subject that is different from the rest.
Exercise onomatopoeia, the ability to coordinate words and movements.
To develop thinking, fine motor skills, coordination of movements, articulatory breathing, a sense of rhythm, tempo.

Equipment:

Toys, chest, cubes and blocks made of building material.
Pictures depicting a herd of horses.
Cups of water. Teaspoons. Lump sugar.
Sheets of paper with a drawn horse without a tail and mane, brown pencils, “saddles”, “riders” and “suns” cut out of colored paper, glue.
Clothespins, silhouettes of horses without legs and a tail, cut from thick cardboard.
Plastic plates with numbers 1 and 2 pasted on. Horseshoes cut out of cardboard.
The dense silhouette of horses with threads inserted into the holes (mane and tail).
Salted dough, toy hammers.
Horseshoes cut out of thick paper with holes, plastic bolts from the designer.
Salted dough, small green counting sticks.
Pictures depicting horseshoes with one different from the others.
Drawn on white cardboard construction of rectangles, squares and a triangle; the same geometric shapes cut out of colored cardboard.
Silhouette color pictures of three horses of different sizes, cut out of cardboard silhouette pictures of stables of the corresponding size with opening doors.
Audio recordings: "Ride-Ride on a Horse", "Tsok-Tsok", "Look at the Horse".

Course of the lesson:

Surprise moment "Who is in the chest?"

Listen to the sound and guess who hid in the chest?

(An audio recording of the horse's hooves is played.)

Clink, clink, clink, clink!
I am a horse - a gray side!
I'll knock with my hoof.
If you want - I will pump it!
Look how beautiful I am.
Both the tail and the mane are good.
Clink, clink, clink, clink!
I am a horse - a gray side!

Examination and naming of parts of the toy "Horse"

Show where the horse's head, side, tail, mane, hooves are. Name what I am showing. (The teacher encourages the children to name the examined parts of the toy themselves).
Here's a horse mom. And this is her child - a foal. Who is big, horse or foal? Who is the little one?

Construction of the "Stable"

The house where the horses live is called the "stable". Build a stable with colorful geometric shapes. Apply colored shapes to their image.
Show the shape in blue. This is a triangle. How many triangles are there? One triangle.
Show the shapes in yellow. These are squares. How many squares? Two squares.
Show the shapes in red. These are rectangles. How many rectangles are there? Two rectangles. Make a pointer out of your finger and show them a triangle, squares, and a rectangle.

Didactic game "Find a stable for each horse"

How many stable houses do you have? Three stables. Are they the same or different? Different. Show me the largest stable, the middle, the smallest.

And here are the horses. There are also three of them.

(In the archive with the lesson there are drawings of horses of different colors).

Find the right size stable for each horse.

Reading the English nursery rhyme "Blacksmith" translated by S. Ya. Marshak

So that the horse's hooves do not break on the hard road, horseshoes were invented. Horseshoes are horse shoes that are nailed to the horse's hooves. To shoe is to nail a horseshoe.

Hey blacksmith
Well done,
My stallion limped.
You screw him up again.
- Why not shoe!
Here is a nail
Here's a horseshoe.
One, two -
And you're done!

Didactic exercise "How many horseshoes?"

See how many horseshoes you have? Three horseshoes. Now look at the plate. What's the number on this plate? Number 1. means you need to put one horseshoe in this plate. What's the number on the other plate? Number 2. How many horseshoes should you put on the plate with the number 2? Two horseshoes. We have laid out all three horseshoes. One horseshoe and two horseshoes - three horseshoes.

Game "Insert a carnation into a horseshoe"

Children insert nails (plastic screws from a construction kit) into a silhouette image of a horseshoe made of thick cardboard with holes.

Horseshoe molding

Children sculpt a sausage from salted dough by straight rolling. They fold it into a horseshoe shape, apply nails (plastic screws from the designer) on top, which are hammered in with a toy hammer.

Didactic exercise "What is superfluous?"

In the picture, all the horseshoes are the same except for one. Find this horseshoe. Not like everyone else. How is it different from other horseshoes? One horseshoe of a different color.


- Further, the children are offered another option, where one horseshoe is turned upside down.

Didactic exercise "Where the horse walks"

Roll out the salted dough and press down to make a large flatbread. This will be the land. Take horses and walk them on the ground. Let your horses jump so that their tracks remain on the ground. Consider the footprints. Your horses rode for a long time and wanted to eat. Take green sticks and stick them in the ground - grass for the horse will grow.

Dynamic pause "Toy horses"

(To the music "Riding a horse").

Children have a lot of toy horses, but there are also rocking horses. That's how this one. Show of the doll rocking horse. They sit on it from above and swing. Let's swing back and forth on our toes, as if on a horse.

There are jumping horses on a stick. Like these ones. They put the stick between the legs and jump. Let's ride the horse sticks.

Or you can play horses together. Take the rope and throw it on like this. (On the chest, ends under the armpits). One playing horse. The other is a rider. Say "but" to get the horse moving. Say "whoa" to make the horse stop.

Didactic game "Horse jumps high or low"

Place a block in front of the horse. Let your horse jump over it. And now put another block next to it, and another on top of it. Jump, horse! This is a low fence and the horse was jumping low, but this is a high fence and the horse was jumping high. Let your horse jump high and now low. How did the horse jump over this fence? Low. And how did the horse jump over this fence? High.

Exercise "Where is the horse?"

Children, place a cube in front of you. Now take the horse in your hands and place it on top of the cube, behind the cube, in front of the cube, on the side next to the cube.

Clink-clink, clink-clink, here the horse goes.
So the horses ran and the hooves began to clatter.
Our horses were tired, they shouted loudly: hoo!

Here the horse galloped quickly. Now slowly. And now let's say, like horses: "Igo-go-o-o".

To the music (the audio recording "Look at the horse" is played), parents and then children "jump" with a toy plastic horse on each other's backs, arms and legs.

Finger gymnastics and onomatopoeia "Horses are galloping"

Here are my assistants,
Turn them as you like.
(Show palms, turn them around)

On a white, smooth road
Fingers gallop like horses.
(Pushing your hands forward by moving your fingers)

Clink-clink-clink. Clink-clink-clink.
A frisky herd gallops.
(Onomatopoeia)

Horses scream loudly: "Hoo-ho!"
They galloped far.
(Onomatopoeia)

During onomatopoeia-clap, smile, open your mouth and click the tip of your tongue. The mouth is open at the same time. The language should be broad. Track. So that the tip of the tongue does not roll inward, and the lower jaw remains motionless.

- "A frisky herd is galloping." What kind of word is "herd"? A herd or herd is a company of horses that come together. Here is a herd of horses in the picture.

How many horses are there in the herd? Many horses.

Visual activity "Beautiful horse"

Children, look, what the artist forgot to draw on our horses?

Mane and tail. Can you draw them? Do you want to learn this? (The teacher shows the drawing method). Let's draw some more grass so that our horse can eat. What pencil are we going to draw the grass with? With a green pencil.

Now let's glue the saddle onto the drawing. This is the kind of saddle a horse has on its back. It is called a saddle because it is used when riding a horse. Who will ride our horse? Paste the rider. And we will also stick on the sun so that our horse is warm and light.

Exercise with clothespins "Horse"

Use clothespins to make the horse's tail and legs. Make the mane from ear to back, and legs - two in front and two behind.

Reading the poem by A. Barto "Horse"

I love my horse
I comb her fur smoothly,
I will smooth the ponytail with a scallop
And I'll go on horseback to visit.

(Reading is accompanied by playful actions: the fur is combed "smoothly", the tail is smoothed with a comb).

A comb is a comb without a handle and a little curved.

And what do you mean I will comb "smoothly"? "Smooth" is how? (Answers of children).

Listen to what a difficult word we came across - "wool". Let's practice pronouncing it correctly.

Exercise for the development of fine motor skills "Tail and mane"

Pull the threads by the knots and give the horse a beautiful tail and mane. Here our horse gallops fast. Now slowly.

Breathing exercise "Blow on the mane and tail"

When a horse gallops fast, its tail and mane flutter. Let's blow on the horse's tail and mane so that they flutter. Try to blow without puffing out your cheeks.

Do not give you a horse
Lollipops and gummies.
You better give her a little
Black bread in the palm of your hand.
She will eat slowly
And shake her fluffy mane.

Research activities

Here I have what horses like to eat. Do you know what this is? It's sugar.
Take a piece in your hands.
What color is sugar? White.
What sugar does it feel like? Hard or soft? Sugar is hard.
Try what it tastes like? Sweet, delicious.
What's in the cups? Water. Taste it. Water has no taste.
Now put a lump of sugar in a glass of water and stir with a spoon.
Take a look in the glass. Where did the sugar go? The sugar melted, dissolved in water.
Let's try the water again. What has the water become? The water became sweet. Why did the water become sweet? What happened to the water? The water became sweet because we dissolved sweet sugar in it.

Outdoor game "Carousel horses"

Barely, barely, barely spinning roundabouts
(walk slowly in a circle, holding on to the hoop)

And then-then-then
(speeding up a little)

All jogging-jogging-jogging
(still accelerating)

And then-then-then all run-run-run
(run)

Hush, hush, take your time
(slow down)

Stop the carousel. Stop!
(can be repeated in the other direction).

Physiotka "Horse"

The horse is waiting for me on the road
(hands behind the back are clasped in the lock)

Beats with a hoof at the gate
(rhythmic alternating lifting of legs bent at the knees)

Plays with a mane in the wind
Lush, fabulously beautiful.
(head shake, then side bends)

I'll jump into the saddle quickly,
I will not go - I will fly!
(jumps in place)

Clink-clink-clink,
Clink-clink-clink,
(arms bent at the elbows in front of you)

There, beyond the distant river,
I'll wave my hand to you.
(jumps in place)

Victoria Orlova
Outdoor games

Outdoor game "Round dance"

Purpose: to teach children to lead a round dance; exercise in squats.

Children speak the words behind the teacher. Holding hands, walk in a circle.

Around rose bushes, among herbs and flowers

Circling, circling a round dance, oh, we are cheerful people!

We whirled to the point that we fell to the ground.

When pronouncing the last phrase, squats are performed.

Outdoor game "Carousel"

Purpose: to develop children's balance in movement, running skills, to increase emotional tone.

Description. The teacher invites the children to ride the carousel. He is holding a hoop in his hands (being in the middle of the hoop) with multi-colored ribbons tied to it. Children take up the ribbons, the teacher moves with the hoop. Children walk and then run in circles. The teacher says:

Barely, barely, the merry-go-rounds spun,

And then, and then all run, run, run!

Hush, hush, don't run, stop the carousel,

One and two, one and two, that's the end of the game!

The children stop.

An outdoor game "Sparrows and a car"

Purpose: to teach children to run in different directions, without bumping into each other, to start movement and change it at the signal of the teacher, to find their place.

Description. Children - "sparrows" sit on the bench - "nests". The teacher portrays a "car". After the teacher's words: "Fly, little sparrows, to the path" - the children get up and run around the site, waving their arms - "wings". At the signal of the teacher: "The car is going, fly, little sparrows, to their nests!" - the "car" leaves the "garage", the "sparrows" fly into the "nests" (sit on the benches). The "car" returns to the "garage".

An outdoor game "One, two, three - run!"

Purpose: to train children in the ability to act on a signal; to develop speed of running, coherence of collective actions.

Description. Children stand near the teacher and listen to what he has to say. If the teacher says: "One, two, three, run to the tree," the children run to the tree and wait for the teacher. If the teacher says: "One, two, three, run to the sandbox," the children run to the sandbox and wait for the teacher.

Outdoor game "Shark and fish"

Purpose: development of children's ability to run in a certain direction; navigate in space.

Children - "fish" "swim". At the signal of the teacher: "Shark" - the children hide, "swim away" into the shelter (a house made of a rope).

Outdoor game "My jolly ringing ball"

Purpose: to teach children to jump on two legs, listen carefully to the text and run away only when the last words are spoken.

Description. Children stand on one side of the playground, near them a teacher with a ball in his hands. He shows how easily and high the ball bounces if hitting it with a hand, accompanying the actions with the words:

My jolly jingle ball

Where have you set off to gallop?

Red, yellow, blue

Can't keep up with you.

Then the teacher invites the children to jump, while hitting the ball on the ground.

Outdoor game "It is snowing"

Purpose: to teach you to correlate your own actions with the actions of the participants in the game; exercise children in running, make turns around you.

The teacher reads a poem:

White fluffy snow is spinning in the air,

And on the ground quietly, falls, lies down.

Children run in circles, spinning.

Outdoor game "Sun and Rain"

Purpose: to teach children to walk and run scattered, without bumping into each other, to teach them to act on the signal of the teacher.

Description. Children squat behind the line indicated by the teacher. The teacher says: “There is a sun in the sky! You can go for a walk. " Children run around the playground. At the signal: "Rain! Hurry home! " - run over the designated line and squat down. The teacher says again: “Sunny! Go for a walk, "and the game repeats itself.

Outdoor game "Aircraft"

Purpose: to teach children to run in different directions without bumping into each other; train them to listen carefully to the signal and start moving on the verbal signal.

Description. The teacher invites the children to prepare for the "flight", having shown in advance how to "start" the engine and how to "fly". The teacher says: “Prepare for the flight. Start the motors! " - children make rotational movements with their hands in front of the chest and pronounce the sound: "Rrr". After the teacher's signal: "Fly!" - children spread their arms to the sides (like the wings of an airplane) and "fly" - scatter in different directions. At the signal of the teacher: "To land!" - children sit on the bench.

Outdoor game "Bubble"

Purpose: to teach children to stand in a circle, to make it wider, then narrower, to teach them to coordinate their movements with the spoken words.

Description. Children, together with the teacher, hold hands and form a small circle, standing close to each other. The teacher says:

Blow up, bubble, blow up, big,

Stay that way and don't burst.

The players step back and hold hands until the teacher says: "The bubble burst!", Then they lower their arms and squat down, saying: "Clap!" You can also invite children after the words: "Bubble burst" to move to the center of the circle, still holding hands and while saying the sound: "Shh-shh" (air comes out). Then the children "inflate" the bubble again - they move back, forming a large circle.

Outdoor game "Snowflakes and Wind"

Purpose: development of children's imagination, attentiveness, the ability to play in a team; exercise in running, make turns around yourself, in squats.

The teacher says the words:

And now I'll see:

Who knows how to have fun

Who is not afraid of frost.

The teacher - "wind" imitates the wind, and children - "snowflakes" move around the site, depicting the flight of snowflakes. Children hide (sit down when the teacher stops blowing.

Outdoor game "Train"

Purpose: to teach children to walk and run in a convoy one at a time, to speed up and slow down, to make stops at a signal; to teach children to find their place in the column, not to push their comrades, to be attentive.

Description. Children stand in a column one by one (without holding on to each other). The first is a "steam locomotive", the rest are "cars". The teacher gives a beep, and the "train" begins to move forward slowly at first, then faster, faster, and finally, the children start running. After the teacher's words, “The train is approaching the station,” the children gradually slow down - the train stops. The teacher invites everyone to go out, take a walk, pick flowers, berries in an imaginary meadow. At the signal, the children again gather in a column - and the train begins to move.

Outdoor game "Sparrows and a cat"

Purpose: to teach children to jump gently, bending their knees, run without touching each other, dodge the catch, quickly run away, find their place, teach children to be careful, taking a place, not to push comrades.

Description. Children - "sparrows" sit in their "nests" (in circles marked on the ground or painted on the asphalt) on one side of the playground. On the other side of the site is the "cat". As soon as the "cat" slumbers, the "sparrows" "fly out" to the road, "fly" from place to place, looking for crumbs, grains (children squat, knock their fingers on their knees, as if pecking). But the “cat” “wakes up”, “meows” and runs after the “sparrows”, which “fly away” to their “nests”. First, the role of the "cat" is performed by the educator, and then by one of the children.

Outdoor game "Hares and wolf»

Purpose: to teach children to listen carefully to the teacher, to perform jumps and other actions in accordance with the text; learn to navigate in space, find your place.

Description. Children - "hares" are hiding behind bushes and trees. To the side, behind a bush, there is a "wolf". "Hares" run out into the clearing, jump, nibble the grass, frolic. At the signal of the teacher: "The wolf is coming!" - "hares" run away and hide behind bushes and trees. The "Wolf" is trying to catch up with them. In the game, you can use a poetic text:

Bunnies jump: gallop, gallop, gallop -

On a green meadow.

They pinch the weed, eat it,

Listen carefully

Isn't the wolf coming?

Outdoor game "Shaggy dog"

Purpose: to teach children to move in accordance with the text, quickly change the direction of movement, run, trying not to get caught by the catch and not pushing.

Description. Children stand on one side of the playground. One child on the opposite side represents a "dog". Children quietly approach him, and the teacher at this time says:

Here lies a shaggy dog

Burying my nose in my paws,

Quietly, calmly, he lies,

Either asleep, or asleep.

Let's go to him, wake him up

And let's see: "Something will happen?"

Children approach the "dog". As soon as the teacher finishes reading the poem, the "dog" jumps up and loudly "barks". Children scatter, the "dog" is trying to catch someone.

Outdoor game "Catch Me"

Purpose: to teach children to act quickly on a signal, to navigate in space; develop agility.

Description. Children are sitting on the bench. The teacher invites them to catch up with him and runs to the side opposite from the children. Children run after the teacher, trying to catch him. When they run up to him, the teacher stops and says: "Run away, run away, I will catch up!" Children run back to their places.

Instructions for carrying out. The teacher should not run away from children too quickly: they are interested in catching him. Do not run too quickly after children, as they may fall. At first, the run is carried out in only one direction. When the children run up to the teacher, it should be noted that they can run quickly. When the game is repeated, the teacher can change direction, running away from the children.

Outdoor game "Chickens in the garden"

Purpose: to develop coordination of movements, speed of reaction; exercise in running, squatting and crawling.

Description. In the middle of the site, a small area is limited - a "vegetable garden". Not far from it, on one side of the platform, a chair is placed - this is the “house” of the watchman, on the other side, at the level of the child's chest, a rail is strengthened on racks or a ribbon is pulled - a “house” for chickens. The role of the “watchman” is performed first by the educator, and then by the more active children. The rest are “chickens”. At the signal of the educator: “Go, chickens, for a walk” - children - “chickens” crawl under the “fence” (rail, sneak into the “vegetable garden”, run, “look for” food, “cluck.” The “watchman” notices the “chickens” and drives them out of the “garden” - claps their hands, saying: “Shoot, shove!” Children - “chickens” run away, crawl under the rail and hide in the “house.” The “watchman” bypasses the “garden” and sits down again. The game is repeated. If the game is being played for the first time, then the area of ​​the “vegetable garden” is not indicated.

Outdoor game "Horses"

Purpose: to teach children to move together one after the other, to coordinate movements, not to push the runner in front, even if he is not moving very quickly.

Description. Children are divided into two groups: some depict "horses", others - "grooms". Each "groom" has "reins" - jump ropes. At the signal of the educator, the “grooms” catch the “horses”, “harness” them (put on the “reins”). At the instruction of the teacher, children can ride (run in pairs) quietly, trot or gallop. After a while, the "horses" are unharnessed and released into the meadow, the "grooms" sit down to rest. After 2-3 repetitions of the game, the children change roles. In the game, children alternate movements: they run, jump, walk at a pace, etc. You can suggest different stories of trips: to the races, to the hay, to the forest for firewood. If the “groom” cannot “catch” any of the “horses” for a long time, other “grooms” help him.

Details

Note: this lesson is conducted with elements of the methodology of the Japanese professor Makato Shichida. One of the characteristic features of his methodology is games that develop the right hemisphere of the brain, helping children to show love, a sense of uniqueness and interaction among people.In a lesson on the Shichida method, you will encounter such elements of learning that are unusual for many of us, such as hugs, games for the development of intuition, imaginations, and of course traditional games for the development of memory, logic, attention are also present.

Many people like horses, including me, but this is understandable, because they are very beautiful and graceful animals. If you love them too and want to tell your child about them in a playful way, then please follow me!

It is very important to play with your child when both you and the baby are in a good mood, and stop playing if the child loses interest.

Summary of the lesson on the topic "Horses" for children from 2 to 3 years old.

Starting with a hug, tell your child how much you love him! Invite to play and be sure to say: "We will play, and you will succeed!"

1. Getting acquainted with horses.

To begin with, let's get acquainted with the figures of horses - carefully, consider what kind of mane, hooves, and tail the horse has. And we'll tell you where you can find them.

For this part of the lesson, I have prepared a sensory box. We've got a whole stable! Here we fiddled with hay, watered and fed the horses. Each horse had its own swill, before we got them drunk, we counted all the horses and took the same amount of buckets of water, each poured water, but the food was poured into the common feeder.

At the same time, we worked with breathing - they took the hay in our hands and blew on it.

2. We develop intuition.

Since intuition belongs to the innate abilities of any baby, we are happy to develop it. Today we were looking for which of the three haystacks the foal hid under - I hid, and my son guessed.

3. Development of motor skills.

Spent some time for motor skills: they made a pen out of sticks.

The base was made of salted dough, and a "fence" was stuck into it.

Also made a horse with a rider. (Again the development of motor skills).

4. Search games (develop attention and memory):

4.1. Find "Whose part is on the left?"

(Determine which horse belongs to the part (leg, tail, mane, etc.) located in the left row of each line).

4.2. Pair search:

We were looking for the shadow of the horses, the task is difficult because the silhouettes of the horses are different, but we made it.

4.3. We lay out the dominoes.

4.4. The horses were fed again.

We looked at the menu, studied what the horses eat.

Then they collected items "food for the horse" around the house (hay and oats were depicted in the form of a picture on cards, apples, crackers, carrots and water were real).

I hid all the items in a conspicuous place, for example, on a shelf, on a table - i.e. so that you can find with your eyes.

4.5. We develop memory.

We played a game of memory grid - this is a game for memorizing the position of an object. The essence of the game is as follows:

I lay out 2 rows of cards, 3 pieces in a row, one after the other, we consider each picture, pronounce it, then turn everything over. Then I name one of the items and ask the child to find the card, the son fulfills my requests, we check if we made a mistake, the card remains not turned over, we continue to look for the required card.

5. Design and imagination:

Collected a horse from tangrams. On the sheet, I outlined the contours of the figures, Azamat folded them.

6. Color perception.

6.1. Find each cowboy a horse, according to the color of the shawl and saddle.

6.2. I cut the horse cards (red, black, gray, brown) into 3 parts vertically. The child folds the horse entirely. I played a little, arranged the horses in the wrong order, and suggested to my son to fix everything.


7. Puzzles - we develop logic and attention.

7.1. Collected a logical series. I posted mine, the son repeated.

7.2. Putting the puzzle together, leaving 4 elements not assembled, Azamat put together the whole picture to the end.


8. Finger gymnastics: "The Horse Galloped".

Sit the child in front of you, touch your palms to his open palms, start lightly patting them, saying:

The horse galloped across the field, across the field.

A horse rode free, free.

A horse galloped and the wind flew

I wanted to keep up with a fast horse!

Then take a little pinky finger in your hands and knead your fingers from tip to palm:

The horse was galloping

Along a small river.

Let's move on to warm-up ring fingers:

They ran after her

A crowd of sheep.

Next in line are the middle fingers:

On the bridge became

Horse run

Following them, we proceed to warm up the indexes:

There are frogs behind her

We decided to ride!

At the very end of the game, the turn comes to the thumbs:

Horse, horse, pretty ride,

It's time to rest together!

9. Logo rhythm: "Horse"

For this part of the lesson, we need this song .

Before listening to the song, let's take a look at the horse figurine. Let's remember what a horse has a mane, what hooves, a tail.

"Rehearse" the syllable for singing along: "but" (we pronounce onomatopoeia with the child).

Say: "Now we will go for a ride on a horse", give the child wooden spoons (well, if you don't have wooden spoons at home, any other will do).

Singing a song, we throw the child on our knees (we ride a horse) and help to rhythmically knock with spoons (hooves clatter). On the chorus "no-no-no", we help the kid hit the legs three times with spoons, urge him to "fit" the horse.

We go - we go on a horse, But, but, but!

All the guys are glad, glad, But, but, but!

Glad, glad to ride, But, but, but!

Hooves clink loudly: But, but, but!

(You can watch a video on how to do this gymnastics).

We dashed off and our horses got hungry again:

10. Motor skills and coordination of movements:

We feed mothers with a foal (menu cards), lay out a path to food with chopsticks (you can use lids, beads or beans). First from left to right, then from right to left.

11. Creativity.

The next day we got down to creative work. We made an applique "Horse" from geometric shapes.


We made a mane for a horse.

We also decided to decorate our homemade horse green:

We fantasized a bit that she was from a green country, where almost everything is green, including horses, and people, and therefore riders, are red.

During these two days we learned a lot about horses, it remains to communicate with them live, and we will do it for sure! All good mood, pleasant and interesting games! Thank you for your attention!

Lesson materials are stored by this link.