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  • 29.08.2020

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A series of games dedicated to the young girl detective Nancy Drew is very popular all over the world. Detective quests with an interesting plot and sometimes very difficult puzzles have resonated with players of all ages. This article will focus on one of the most famous parts of the game - "The Ghost of Malloy Castle" ("Nancy Drew"). The passage of the most difficult puzzles that will occur during the game and a few important tips are provided for your attention.

For those who are not familiar with the quests of this series, the game provides a tutorial that can be started by reading a book in Nancy's room. The passage of the game "Nancy Drew: Ghost of Malloy Castle" can develop in different ways, depending on what level of difficulty you choose. There are two options: Junior Investigator and Senior Investigator. The "junior detective" will receive simpler puzzles and, in addition, he will have the opportunity to take hints from a special machine that predicts the future. You need to pay for tips with tokens.

The game is controlled by the mouse. Click in front of Nancy with the left mouse button and point the character in the direction of movement. Active locations that you can navigate to are highlighted.

You should also know that in the game "Ghost of Malloy Castle" ("Nancy Drew") the passage is free, while the plot is linear.

Vending machines in the Banshee's Creek pub

Already at the very beginning of the game, something starts to go wrong: first, Nancy gets into a small accident, and then she is not allowed into the castle and sent to spend the night in a pub. According to the ad, there are no seats in the pub, but it is worth going there for the slot machines.

To play the Banshee Scream Pub slots, check the small refund windows of each slot and you will receive a few coins. Now you can play. The first puzzle that the passage of "Nancy Drew: Ghost of Malloy Castle" will throw you - "Answers" ("Sharp-Sighted Detective"). This is a pretty simple mini-game, the only problem is that it has time limits. Do not forget to save before starting to play it, otherwise, in case of defeat, you will forever miss the opportunity to receive a prize - a pipe. Pictures with differences change every time. An example of one of them, see the photo below.

Now drop the coins into the adjacent machine. The game of darts will begin. In Nancy Drew: Ghost of Malloy Castle, completing Darts is one of the easiest parts of the game. Here you need to use all the darts to score exactly 201 points. The dart will shake and move. Release the mouse button when the dart is slightly above the center circle - this will give you 50 points. As a reward, you will receive a blue dog doll.

Puzzles in the library

Depending on how your walkthrough of Nancy Drew: Ghost of Malloy Castle is going, the next puzzle that comes along the way after the machines might be Libra. You will come across it when you get to the castle library. In it, you need to balance three bowls with the help of weights. In total, the weight of all three weights should be equal to one hundred grams.

So, "Nancy Drew: Ghost of Malloy Castle", the passage of "Libra". The solution to the puzzle is as follows:

  1. The first bowl is brass (45), copper (47), (8).
  2. The second bowl is silver (55), iron (40), (5).
  3. The third bowl is zinc (37), lead (60), oak (3).

As a reward, you will receive the missing puzzle piece. This mosaic is located on one of the columns near the bridge. It is assembled by the "tag" game, so there should be no difficulties with it.

It will also lie there on the bookshelf. If you click on its base, a secret box with gears will come out. To proceed to the next part of the game "Nancy Drew: The Ghost of Malloy Castle", the passage of "Gear" is required. You will have to put the mechanism into action, which will require two missing parts. The first gear is obtained by collecting the otter mosaic (see below), and the second is found near the entrance to the sheep shed.

Puzzles in the children's room

In the children's room, in a bookcase, you will find a strange mosaic box. Otters will be depicted on the box, as well as explanatory inscriptions from which we can conclude that the left mouse button moves the tiles, and the right one rotates. Actually, your task is to assemble the mosaic.

Let's say that we have numbered the tiles in the following order:

  1. First row: 1,2,3.
  2. Second row: 4,5,6.
  3. Third row: 7,8,9.

The assembly algorithm will be as follows:

  • turn tile 4;
  • swap tiles 3 and 2;
  • turn tile 2;
  • turn tile 6;
  • swap tiles 9 and 8;
  • turn 8;
  • swap 9 and 1;
  • turn 1;
  • turn tile 9, then tile 7, then 3.

The box will open and you will receive the first gear. Another puzzle in this room is related to the dollhouse. You will return to it several times as you find new dolls (you will have to make one of the dolls yourself, as discussed below). There shouldn't be any difficulties with the decision: just follow the instructions shown on the screen with the dolls on the left.

Nancy Drew: The Ghost of Malloy Castle. Walkthrough: "Dwarfs"

This puzzle awaits you in the gnome garden. It will not be difficult to solve it if you get a book with ancient Irish poems, and Madame Isabella will give you a hint. Here's a quick solution:

  1. The first gnome figurine must be rotated three times.
  2. The second one needs to be turned once.
  3. Turn the third one twice.
  4. Don't touch the fourth.
  5. Turn the fifth one three times.
  6. Sixth - twice.
  7. We do not touch the seventh.

Nancy Drew: The Ghost of Malloy Castle. Walkthrough: "Swamp"

The instructions, which can be found in the secret room behind the fireplace, will help you to walk through the swamp. There will be indicated the secret meaning of the stones that will be placed on the way through the swamp. Everything is quite simple: additional pebbles near the two main ones suggest the direction in which to move and the number of steps to be taken.

You will come to a hut, where you will find a lot of interesting things, including a mannequin for a sheep doll.

Bridal bouquet

You will be asked to help with your wedding bouquet. They will provide you with a list of the flowers you want, but it won't be easy without a book on medicinal herbs. Fortunately, this book lies in a hut by the swamp.

So, start looking for flowers:

  1. Pick three roses in the gnome garden. They bloom next to the figurines on the left.
  2. At the exit from the garden, on the way to the flowerbed, you will find a yellow flower - this is a yarrow symbolizing courage.
  3. The symbol of prosperity, verbena, grows near a column with mosaics.
  4. If you walk from the arch along the path to the left to the very end, then you will run into a forest edge. A spur grows there, a symbol of health.
  5. In the swamp, without crossing the stream, pluck the symbol of protection - the pink foxglove flower.
  6. Cross the swamp and head to the hut. There, on the table with dried herbs, you can take a bunch of sage.
  7. Lavender is the hardest to find. Exit the hut and move to the passage in the wall. You will be taken to a pasture with sheep. Walk down and then right: you will find an active point. The point will lead you to stones forming a circle. Take a look at the bottom of the base of any of the stones and turn left. Before you will be a symbol of happiness - lavender.

Making a sheep doll

One of the most difficult tasks in the game "Ghost of Malloy Castle" ("Nancy Drew") is the quest "Sheep Corral". After that, you can start creating a doll from a mannequin.

You will find a dummy for the doll in the hut behind the swamp. To complete the doll, you will need sheep's wool. And in order to collect wool, you first have to complete Donnal's quest: drive ten sheep into the sheepfold.

When you see a sheep, use the pipe, which will be displayed at the top of the screen. You need to act quickly: the sheep scatter easily. Having received 10 sheep on the counter, hurry to the sheepfold. To prevent the sheep from escaping, go to the sheepfold.

You can now return to the swamp hut. Examine the mannequin again: it turns out that there is not enough wool in the box. So, you need to cut more.

You need a little wool, but you will have to collect as many as three sacks - only with this condition Donnal will allow you to shear the sheep yourself.

Go to the sheepfold and call the sheep with the pipe. Monitor the behavior of the sheep. You will determine their emotional state on your own, the rest of the information (the family of the sheep and the color of its group) is indicated on the control panel. There is an instruction on the left - study it carefully. Look in the table for the numbers corresponding to the family and color and add them with the number, which indicates the behavior of the sheep.

When there are three bags, take some wool for the doll. Return to the hut and just click on the mannequin. The doll is ready.

Celtic stones in the pasture

In solving the riddle of Celtic stones, two books will greatly help you - "Signs of the Zodiac" and "Celtic Holidays". Study them carefully and proceed to the next task from the game "Nancy Drew: Ghost of Malloy Castle" - the passage "Stones". The solution to the puzzle is:

  1. From a book about Celtic holidays, you will learn that the stone under which the board lies symbolizes the beginning of the year, that is, Beltane. Memorize the first letters of all four holidays using the Ogamic alphabet.
  2. It turns out that Beltane according to the astrological calendar is celebrated in the Taurus period, the season is summer (a tree with an abundance of foliage), and there will be rune B below.
  3. Walk right to the next stone. Do this: Lugnasad - Leo - autumn (tree with falling leaves) - rune L.
  4. Samhain - Scorpio - Zama (tree without foliage) - rune S.
  5. Imbolc - Aquarius - spring (some leaves on the tree) - rune I.

Getting instructions for the flying pack

This task is very difficult. For many who played "Castle Ghost Malloy" ("Nancy Drew"), the passage came to a standstill at this point.

The flying backpack can be found in the hut near the swamp. But how to use it is completely incomprehensible. You need an instruction that you have to print yourself. To do this, you need four special plates with a binary code. You can get them from the dollhouse, the columns by the arch, and by solving the Celtic stones puzzle.

For fun, you can try to figure it out yourself with the help of what is stored in the drawer with the scales. It should look like this:

  • 01000011 - blue color (C);
  • 01001101 - red (M);
  • 01011001 - yellow (Y);
  • 01001011 - black (K).

Having solved the code, go to print the instructions in the stone hall. Go to and click on the paper tray so that all four plates appear on the screen. Place a blue plate to the left of the wheel, then fill it with blue paint. Now you need to put a blank sheet of paper on top of the paint. Press the wheel lever, after which the finished sheet can be sent to the dryer (do not press the red button yet). The same manipulations must be performed with the rest of the plates in the following order: red, yellow, black. When the fully printed sheet is sent to the dryer, you can safely press the red button. You now have instructions for starting the pack.

Secretaire code

Towards the end of the game, you will find yourself in a small tower, in which there will be a locked secretary. The secretary code, of course, needs to be solved. Books from the library will serve as a clue.

In one of the cabinets near the horse-shaped figurine there is a book with the strange name "Hydroponics and Aeroponics". Having written out all the consonants from the title of the book and, as said, excluding all repetitions, you will get a single letter - "G".

On the table next to the scales is the book "Zoopsychology". By solving the riddle in this book, you will receive the letter "X".

In the right cabinet you will find the Ancient Wisdom book. The riddle in it is not that difficult, but it will take a lot of time to solve it. You should get the letter "C".

The book "Marine Cartography" is also in the same cabinet. Everything is simple there: you need the first letter of the word "Caribbean", that is, "K".

But there are five unknowns in the secretary code, so one more letter is needed. Fly west from the tower to the island. You will see a rock with an embossed inscription: "L5".

As a result, you will have a code: "KSGHL".

Mine laboratory

The next puzzle will surely scare away those who are out of tune with chemistry. This is a stand with chemical elements that you will find in the laboratory at the end of your journey through the game "Nancy Drew: Ghost of Malloy Castle." The passage of "Chemicals" (puzzle solution) is as follows:

  1. Your task is to arrange all the flasks into containers. And for this you have to use a mechanical hand.
  2. Remember that when you pick up a large flask, the bottom should be half a cage, while the side grip should be one width apart. For medium flasks, both the bottom and the side, the bottom of the gripper should be half a cage apart. And for small ones, keep the lower part at a distance of one cell, and the upper one at a distance of half a cell.
  3. You can squeeze the top of the grip by clicking to the left of the slider on the scale. Move the gripper along with the flask to the desired container. When you move all the elements, you will receive a key.

Rocket launch

You have come to the final puzzle, after which the passage of the game "Nancy Drew: Ghost of Malloy Castle" will be completed.

When you collect all the parts of the rocket, the last thing remains - launch it. Open the door at the bottom of the rocket and untangle the wires. You need to connect the wires according to the following algorithm:

  1. Connect the gray wire to the yellow wire.
  2. Black wire to blue.
  3. Purple to red.
  4. Brown to green.
  5. Pink wire to orange.

If everything is done correctly, the indicator under the left switch on the control panel will glow green. Set the switch to 90.1 degrees and insert the key. From left to right click on the levers. The rocket should now take off.

Hello! Today we will tell you about the passage of the mobile game Gardenscapes New Acres. You will clearly see how to complete difficult levels in Gardenskapes and whether it is possible to get a hacked version of the game on a PC.

Gardenscapes is a new casual match 3 game in which you'll help a butler restore an abandoned garden. To expand and decorate your garden, you will have to go through various levels and earn coins, buy items and unlock new lots. Excellent graphics, pleasant gameplay and original quests made the game very popular.

Gardenskapes contains over a hundred levels, the number of which will constantly increase with the release of new updates. Many users experience difficulties at one level or another when passing the game. We analyzed player requests and made a selection of the most difficult levels - 25, 27, 29, 37 and 77.

In the genre "three in a row" every level has a random of various combinations, so all the video walkthroughs presented below will only give figurative picture... Somewhere you will get a good combination from the very beginning, but somewhere you may not wait for a bomb. My personal opinion is that watching someone complete the game is another way to waste time.

How to pass level 25 in Gardenscapes

IN Level 25 you need to "find" the 14 gnomes that are scattered across the playing field. Moreover, they are scattered so that it is imperative to remove all the greens. There are 29 moves allotted for everything. Here is a visual video overview of the 25 level.

Advice! Try to perform combo explosions from several bombs - they charge bonus lightning faster than single explosions.

How to pass level 27

In this level, you need to collect 40 acorns and find 5 gnomes in 43 turns. Here is a video overview of level 27. This is where boosters decide.

How to pass level 29

In this level, you need to lower all the lemonade (6 pieces) in 27 moves.

You can also play Gardenscapes New Acres on your computer! Our article will tell you in detail how to run this