What's best against Deathclaws? Fallout Shelter deathclaw attack

  • 28.03.2024

The simulator of the post-apocalyptic world Fallout Shelter has already gained wild popularity. Now almost everyone is building shelters, leveling up their characters, and fighting back against raiders and radroaches. The most terrible and powerful enemy you will have to fight are the Death Claws. In Fallout Shelter they are the last level mutants. We will now talk about how to repel their attacks and not turn your shelter into a “flying Dutchman”.

What are Death Claws

Deathclaws in Fallout Shelter are called the “coolest” mutants. They have so much health that they can easily run through the entire shelter and kill a bunch of people. It is impossible to fight them off with your bare hands. Therefore, it is very advisable to arm the inhabitants of the shelter. The only good thing about the Death Claws is that they appear only at high levels, when the shelter is completely built and all the people are leveled up. There is one way to avoid meeting these “cuties”. The Deathclaws only come when the radio station is built. If there is no radio station, there are no Deathclaws. True, without a radio station, the development of the shelter will be very slow. Since new people will come very rarely. Now let's talk about how to destroy the Deathclaws in the event of an attack.

In general, death claws are found in all parts of the Fallout shooter. Getting rid of them in the original game is very difficult. In addition, Deathclaws from Fallout are divided into groups according to their degree of “coolness”. There are blind Deathclaws, legendary ones, males, queens. There are about a dozen types of Deathclaws in Fallout. So the developers of Fallout Shelter populated the game world with even the most “friendly” Claws. They are much easier to deal with than their counterparts from the classic shooter games. We’ll look at how to fight them off without suffering serious losses below.

How to fight off the Deathclaws

Deathclaws, like raiders, come from the Wastelands. Therefore, for the most effective protection, you first need to pump the shelter door. The stronger the door, the less likely it is that any mutated reptiles will break into the shelter. Of course, when radioactive rats and radroaches attack, a protected door is of little use, but they are much weaker than Death Claws.

The next thing to do is to place a couple of residents with maximally pumped “Strength” and “Endurance” characteristics near the shelter door. In addition, you need to arm these comrades with the coolest weapons. Flamethrowers are great here. Energy weapons are also a good option. If everything is done correctly, then there is a very high probability that all the Death Claws will die in the “hallway”. After the first attack of the Claws, the game will seem a little difficult, but over time you will get used to it.

Well, the final stage of protecting the shelter and its inhabitants is to arm all the characters in the shelter. If they are not armed, the Death Claws will kill everyone. And very quickly. Weapons will help preserve the shelter population and deal with the Death Claws. Don't forget about stimulants either. Their use will increase the survivability of shelter inhabitants when attacked by Death Claws.

Conclusion

There are many different threats in the post-war fallout shelter world. Mole rats, radroaches, raiders, Death Claws. They all want to feast on human flesh, and only you and your soldiers stand in their way. If the shelter is properly protected from attack, visits from the Death Claws will not be scary. Although these are the most powerful mutants in the game. How to defeat them was written a little higher. Equip your characters better and no mutants will be afraid of you.

Things needed and received.

We will need:
1. Hunting rifle with wholesale. sight, in fact, the most difficult drop for this task, but if you at least got to Novak, then there will probably be a place where you can get it, but as for wholesale. sight, you can buy it from Alexander at trading post 188 or from gunsmiths.
2. Stealth combat, 1 copy. By request, the magazine "Phantom".
3. Armor-piercing cartridges for a hunting rifle, 30 pieces will be enough and, if desired, “spock” ​​from the help section.
As for armor, here you can do without it, since engaging in close combat against the claws of death is still an activity at levels 10 - 15. And heavy armor will slow down our movement and can even reduce our level of stealth. In principle, this is all we need.

We will get:
1. Fat man and one nuclear shot towards him.
2. A light machine gun in good condition with about 2900 hundred and some cartridges for it.
3. Deathclaw eggs, 3 pieces.
4. + Reputation for NKR.
5. + Reputation with the Great Khans.

Map and transition to action.

First you need to find the SLONE location and go a little further along the road towards Vegas, after you see the excavator, press against the left side of the quarry stones and our path will begin from there.

Our route of movement etc.

Green is our way.

Red - Deathclaw patrols.

Yellow is our shooting position.

Blue - Location of the uterus.

White is the location of the Deathclaw of the male - alpha, after killing the queen.

1 - Fat man.

2 - Light machine gun, ammo and deathclaw eggs.

The sequence of the path.

And so, after we approached the left side of the quarry and our path is possible, then the first thing we will see is an excavator, near which there is a young death claw, which you can not even pay attention to because they do not look in our direction in the evening and at night he can sleep.

Here you can start jumping, and then get close to the truck and continue the path by turning on "Stealth Boy", try to go the rest of the way as quickly as possible, because "Stealth Boy" may end at the wrong moment. Deathclaw patrols may notice you, try to pass through them without them looking in your direction. Then, when you have already picked up the fat man and passed the small rod along the indicated route, you will see a queen with young death claws that is heading from the place where the light machine gun lies to the crane bucket. The next action is to pick up the drop from the place where it came out and continue on your way.

Shooting of the queen and alpha male.

After you have taken the first position, you can start shooting the queen with armor-piercing cartridges in the head, but keep in mind that the “Stealth Fight” is about to end and after each shot it is better to remove the weapon and wait a little until you stop displaying [CAUTION] and you will not be seen again, and you will also apply a hidden crit every time. We continue the attack in this sequence and kill the queen.

After you have killed the queen, her husband will see that she is dead and will stand in the pond as shown in the map above. We will need to change the shooting location to this:


You can also get here in stealth mode, and the Phantom magazine can help us here. After we got to this position, we also begin to shoot the alpha male of the claws as dead as a queen, but keep in mind that after the shots you may not have the [CAUTION] sign removed, and in this case you can simply kill him “on the clamp” without releasing the fire button.

Gaining reputation, etc.

After you have killed the death claws, you can go to the great khans who are located to the right and slightly above the 2nd position from where we shot, and ask them for a quest for which they give us reputation and a few caps. You can also visit the location again: SLOAN and get the NKR reputation by telling Chomp Lewis that we killed those NPCs he asked for. At the same location there is Jess Wilkins' canteen, where they can share with us the recipe for wasteland amlet.

Conclusion.

The peculiarity of this guide is that what is described in it can be completed at small levels of leveling up the GG, even at very high level. difficult level of the game and with the greatest benefit for you.

And finally, if you suddenly liked this guide, then write in the comments about which location you would like to see a trace of. management.

For many Fallout players, after building a radio station, an unpleasant surprise is the increased frequency of raider attacks. But if it’s not difficult to fight these simple bandits, then the Deathclaw mutants in Fallout Shelter can cause much more problems.

Where do Deathclaws come from in Fallout Shelter?

Deathclaws in Fallout Shelter are the most powerful mutants in the game. They have incredible health, defense and attack values. A meeting with such mutants can result in the complete death of the entire population of the bunker, so it is imperative to prepare for it. The claws only come when a radio station is built in the shelter. Therefore, until the construction of this room, there is no need to be afraid of mutant attacks.

How to fight off raidersFallout Shelter, And how to kill deathclaws

The first uninvited guests in your shelter will be raiders. At the initial stage of the game, dealing with them is quite simple. And their attack allows you to get some weapons or clothes. But as the level of the bunker increases, the strength of the raiders also increases. Therefore, in the future, it is advisable to prevent the attackers from going further than the first room, in which they need to fight back.

  • So the first thing to do is increase the strength of the bunker door. This will deter some attacks and prevent infiltration of the shelter.
  • The second step is to train and equip the guards of your shelter. For protection, it is necessary to select several people with maximum strength, endurance and agility. These residents need to be equipped with the equipment that you have. And equip it accordingly.
  • Well, the third step. Be sure to build a room with training equipment in your shelter to be able to upgrade the strength of your defenders. Send defenders to train one by one until they reach maximum parameters.

Such a screen will help fight off raiders in almost 100% of cases. But the Death Claws in Fallout Shelter are the strongest mutants, so with a high degree of probability they will still break through this barrier and begin to move further into the shelter.

How to organize further protection

Most often the mutants will move straight. The first room to be attacked after the doors is the one just to the right of the elevator. It is recommended that this be a Power Plant. With this placement, you can send residents with high strength scores to the power plant. They will be effective in their work, and no less effective in protecting against mutants. Power plant workers must also be dressed in good armor and have decent weapons.

The next target of attack will most likely be the second level, on which it is also recommended to place a power plant with well-equipped fighters. With this method of arranging rooms, you will delay any attack on the first two levels of the bunker. And also do not endanger less protected residents who work at the next levels and do not have high levels of strength and endurance.

Build medical posts and a research station, and produce stimulants and radiation protection in them. When attacked by deathclaws, the health points of residents who do not have good armor and do not have sufficient stamina decrease quite quickly. In order not to lose an important resident of the shelter, and not to waste caps on his resurrection, be sure to use the available treatment.

Conclusion

The first moment the Deathclaws attack in Fallout Shelter is always unexpected and unpleasant. Therefore, you need to prepare for it carefully. Collect and craft good armor and weapons. Train your residents to the highest possible parameters. Improve the shelter door as much as possible. And only after that build a radio station.

The meeting with such an enemy as the Death Claw will most likely occur according to the plot, namely approximately during the period when you first put on power armor. Your main goal is to kill the monster. In fact, there is nothing complicated about this, if you follow one rule - do not engage in close combat with him. Go somewhere higher. Be it the roof of a building, its balcony or the second floor. Next, shoot the mob with a weapon or use grenades. If kill Deathclaw If it doesn’t work out for you and he forces melee combat on you, then follow a different pattern: constantly move diagonally in different directions, avoiding open areas. Try to fight in alleys and hide behind various obstacles.

Tactics against the Deathclaw

When not letting mobs get close to you, try to follow simple rules:
  • Use the grenade launcher.
  • Try using mines. If done wisely, it can be quite effective.
  • Dart throwers can help if you need to slow down an enemy, as can shooting the legs with a rifle.

Well, if you are completely unable to fight this beast, then you can try to climb into a place where it cannot get due to its size. If you do it correctly, the enemy will stand in one place doing nothing.

That's all. We hope that these easy-to-follow tips helped you resolve the issue. how to kill a deathclaw in Fallout 4. Write in the comments whether you managed to defeat the monster and at what attempt.

Attacks on a shelter are a very unpleasant moment. Attacks can come from both the wasteland and the bowels of the earth. In the first case in Fallout Shelter you should expect raider attacks And attacks death claws, and in the second there are radcockroaches and mutant rats.


First, let's look at how and where cockroaches and rats attack. Most often, their appearance was caused by unsuccessful acceleration of the room, because in addition to fires that happened due to efficiency, we can also attract uninvited guests, but they can come on their own with a small degree of probability. They gnaw holes in the floor of the room, through which they infest it. At the first levels, these will be the weakest radroaches, which do not have too much health and low attack power, so dealing with them will not be too difficult for you. Mutated rats come next; they are a more serious enemy due to their thick skin, but if you arm your inhabitants, they will fight back against them too. Should
remember, the more sections in the room, the more mutants come at a time. If mutants break into an empty room, then you shouldn’t expect them to just leave, they will gnaw their way further into all the neighboring rooms and only increase their numbers. Therefore, it is worth sending someone to deal with them from the very beginning, otherwise, there have been cases when rats killed all the inhabitants of the shelter.


Consider the option of attacking from the wasteland. Before getting into your bomb shelter, attackers first need to break through the door, and the higher its level, the stronger it is, but sooner or later they will still do this. So, how to fight off raidersFallout Shelter And how to kill deathclaws? The first thing to do is to place sentries at the entrance to the door. These must be the most pumped and well-equipped people in order to take the brunt of the blow. It is best to upgrade such heroes with Endurance and Strength, and depending on the chosen weapon, one of the skills, read more about this. The remaining enemy forces that have passed the “waiting room” run to the first room on the way, most likely it will be the room to the right of the gate, so they should also be well equipped and pumped up Endurance. But if the raiders and mutants in Fallout Shelter do not pose much of a threat, then the deathclaws can run through half of the shelter without any effort. This is truly the most dangerous enemy in the game and you need to prepare for it very seriously. The most popular question is how to fight death clawsFallout
Shelter?
In addition to standard precautions, it is necessary to closely monitor the health of residents in whose rooms the claws are located. They instantly reduce the health of unprepared survivors. At the same time, they run through all the available rooms on the floor and go downstairs. They are the most common cause of complete extinction of a refuge. But by that time when the claws of death come inFallout Shelter you will be quite ready to repel their onslaught, because this happens approximately after the construction of all the main production and training rooms.

There is a bug where if you don't build a Radio Station, the Deathclaws will never attack your hideout.

Have a good game!