Last Imperial War Z codes. Last Empire-War Z hacking and cheats

  • 17.06.2021

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Third. The game with all its disadvantages well stimulates communication. Both inside alliances and beyond. Even a bad translator helps to find mutual understanding with any person, regardless of its location in the world. Also very quickly (as in most online team games) can be understood with what people you play and cut off all those who have "rot" and are ready to betray everyone and the whole for their self-affirmation.

Interface

The first thing that any player faces is its interface. In Last Empire, there are 2 main interface windows, and a lot of secondary.

The first basic window is the type of your base. Approximately as shown to the right. In this window you will see the basic information on your base and its development. So, in order.

  • Your character icon. Your character will be displayed here (one of the selected at the beginning of the game) or any picture you will scan. It is she will be displayed in your profile and in chat rooms and all players will see it. If you click on the icon, you will go to the menu of your account. It will be written below separately.
  • The green strip is a strip of endurance. It is equal to 100 units and is restored over time. Need to attack zombies on the map. The VIP icon shows whether you have a VIP mode or not. The number on the icon shows the level of your VIP status. If you click on the icon, the window will open with the VIP settings.
  • Resource display panel. At the beginning of the game only 2 resources are available: bread and gasoline. From the 10th base level will be available steel, and from 15 level - alloy. These are the basic resources of the game for which you can build buildings, study science and build troops.
  • The level of your combat power (hereinafter bm). BM is the overall rate of your database. This includes an indicator of the development of buildings of the base, the level of development of science, the strength of the hero and all officers, the power of the troops.
  • An indicator of diamond patch. Diamonds are a 5th main resource in the game. It can be extracted on the map, you can buy or get in the events. You can buy any thing / acceleration / bonuses in games stores, as well as diamonds can instantly speed up the construction or study of any object on the basis (building, troops, science, helicopter), but I do not recommend this if you are not a megabogo man, which is ready to invest 30-50 thousand. rubles a month in this game.
  • Construction icon. Displays the current building building or its absence. Timer under the icon shows how much it remains until the end of the construction. The gold wrench can be activated by purchasing the "Supply" package for real money. In fact, it opens the ability to build in parallel 2 buildings.
  • Science research icon. Similar to the buildings icon displays the current study or its absence. The golden icon is also available only when the supply is activated.
  • View of the base itself. By moving the cursor (or moving the finger) you can move through the database, viewing it and making all manipulations. Each building has a digit that denotes its level. But the building will be a separate large section.
  • "Limited offer." One of the "profitable" proposals can be bought in this corner of the screen, which can be bought for real money and be a happy owner of pixels for a similar price.
  • The recruitment window. Duplicates the window of the building with officers. In this window, you can activate one of the officers. The thing is useful, but very expensive. If you save purely gaming methods, then one officer can do in 2-3 months of diamond accumulation. In rubles, each officer will cost about 20 thousand rubles. Sometimes there are "favorable offers" on officers, but it can reduce the price of an officer no more than 2 times.
  • Random gift. Generates an union package of game items and resources. It costs 6K rubles for androys and 7.2k rubles for apples. If you are not donter, you can even not come there.
  • Column icon. Allows you to enable columns behind the wall and pick up a reward in 2 clicks. Duplicates the columns themselves behind the wall. The timer shows how much the speakers can turn on. The column will be more details in the section "Buildings".
  • Skill icon. By clicking on it you will see the menu of activated skills. Skill can be obtained by earning experience and increasing the skills of your hero and officers.
  • Inventory. Opens your inventory where all game items are from the game (except components for the clothes of heroes)
  • Post office. Opens your mail, where all messages can be found in different subsections. The number in the red circle shows the number of unculting messages.
  • Button "Alliance". Opens the menu of your alliance or the alliance search menu, if you do not have it.

The second window is the world. The map where you see your database, as well as the base of other players, the place of production of resources, zombies, movement of troops and so on. Some interface elements repeat the elements of the database type interface, so the numbering will be through.

  • The "World" button. By clicking on it, you leave the base on the world map, where you can already interact with other players.
  • Chat window. Over it has a chat switch. Blue icon - displays the world chat. Red - Chat Alliance. If you press the chat window itself, the full chat opens. You can simply switch the chat (mostly window) to the left-to-right finger, or in the chat window itself.
  • Alliance help button. It appears when someone from the Alliance appeals for help in construction, research and treatment of troops. The digit of the handshake indicates the amount of assistance that is asked at the moment.
  • The coordinates of this section of the world, the coordinates point to the plot that is located geographically in the middle of your screen. By clicking on the coordinate, you can enter anyone interested in the coordinate and go to it. You can also enter the number of the world and go to this coordinate of that world.
  • List of troops in hike. Changing on each line, you can find out where this army is located geographically. The green strip duplicated by the timer shows how much time this action will still occur, whether it will be a hike, collecting resources, the construction of the fortress and so on.
  • Map. This button opens a map where you can see the coordinates of all your Soklanovs, and also clicking anywhere, immediately move the screen immediately. The resource levels zones are also displayed there and there is an opportunity to go to the global map of worlds.
  • Bookmarks. By clicking on this button, you will be transferred to the bookmarks menu. To add a bookmark, you need to highlight the object and downstairs where the coordinates of the object are located, click on green +. By clicking on any tab in the Bookmarks menu, you are transferring the screen into this place.
  • Zombie. They come in different levels to attack them, you need to have a free slot of the hike for troops and 5 endurance, which is spent on every hike on zombies .. more details of the zombie attack will be dismantled in another section.
  • Lines of movements of troops on the map. Green line is a vector of moving your troops or troops of your co-connecting. The red line is the movement of troops that make aggressive actions for you or other players of your alliance. White lines are moving other players who do not affect you and your alliance with their actions.
  • Ally base. The type of base is directly dependent on the base level. Level can be seen from the bottom of the base. Soyuance databases are highlighted in blue and cannot be attacked.
  • Base of a player not included in your alliance. Any base that is not in your Alliance is a potential enemy (no matter what you were oral and written agreements). Nickname and the name of the alliance will be written in white. If you click on the database itself, the menu will pop up, visible in the screenshot. Any action, except for viewing the profile, a priori is considered aggression.
  • Resources engaged in another player. If the production of resources you lead, then above the resource field there will be a green circle. If your co-connecting is a blue circle. If any other player, then there will be a red circle with crossed bullets, as can be seen in the screenshot. Troops on such resources can be attacked, regardless of the state of the base (under the board or without).
  • The coordinate of the selected object and the + button, which adds the specified object to the map tab.
  • Frame. It is usually left at the bottom of the "Peace" button. In the radio there is a list of intermediate missions, for which they give some resources and experience. It is not necessary to focus on the war in development, as the development is stimulated in common on all fronts, which only needs at the very beginning of the game, since the return is essential. Above 15 levels of the base on the mission of the radio should not be oriented.
  • Siren. In the area of \u200b\u200bthe "Assistance of the Alliance" and "Alliance", siren may appear. This means that the troops are coming to your base (not yours). If the siren is red, then you are attacked or exploded. If green, you go to reinforcement or send resources with helicopters through the market.

So. The one who has resources is able to produce and save - will always develop and receive more opportunities for development. The game has 4 main resources: bread, gasoline, steel and alloy. Further in this section under the term "resource" will mean only these basic resources. Also, diamonds can also be found to the main resource.

All resources in the game exist in 2 types. Just a resource that is displayed in the top panel and with which you can interact. And the resource in the box, which lies in the inventory, and before it could be applied, it needs to be "used", i.e. Add to normal resource. Boxes are beneficial to the fact that no one except you can interact with them. Those. To steal or see their other player can not.

My subjective view of the most necessary and scarce resources in the game are gasoline and bread. Gasoline is needed absolutely for all buildings and more than half of the studies. Bread is needed for basic buildings (base, barracks), for the proceedings of the army and many necessary studies of science. Also, these basic resources are needed for the science (technology) of the alliance. Although many interesting sciences require hundreds of thousands and even millions of alloy, it will still not be so affected than a gasoline deficiency.

Resources are mined in several ways:

  1. Own production inside the fortress
  2. Resource mining on a global map
  3. Robbery of other players
  4. Trade inside alliance
  5. Performing tasks in the radio
  6. Murder zombies
  7. Participation in promotions and events
  8. Diamond mining game methods.

Consider in detail (I would say in the most detailed as possible) every way. Even if you are not already one month in the game, I still recommend to read this section at least once again 1 time.

Own production inside the fortress. Production.

1.1) One of the first ways to produce resources is the organization of production inside the base. Behind the wall of your base there are empty places where you can build one of the 6th buildings. 4 buildings are responsible for internal prey. Each mining building can be built no more than 10 pieces. I can advise on personal experience, it is not strongly carried away by the construction of mining buildings. For the optimal development of the base, the space behind the wall is to build enough. The main thing for the development of the base is to be able to quickly restore its combat capability. For this, you should have a maximum (8) level of first aid, 6-8 camps, the rest of the first aid, 6-8 camps, the rest of the production buildings. Since production will give not very large income (relative to production), it is not particularly emphasized on it, especially at high levels. I recommend to have 8-10 wells, or 8-10 farms, the rest of the space to share for the remaining production in respect of 3: 2: 1, respectively, bread (gasoline): Steel: alloy. Here are some schemes ratios that 14 cells occupy tents and camps: 10: 5: 3: 3, 9: 6: 4: 2, 8: 6: 4: 3. There is no ideal production arrangement scheme. Everyone does the way he will be more profitable and more convenient. My personal scheme was 10 (bread): 3 (gasoline): 5 (steel): 3 (alloy). The bread was at the maximum, since it was cumulatively with a decrease in the consumption of the army compensated for all the costs of the maintenance of the war. At 200k T6-T7 wars, I had a plus parish of bread.

1.2) Each mining building has a certain amount of resources per hour. To increase the basic speed of production, it is necessary to improve it (increase the level).

1.3) The total speed of production can be increased due to the science, properties of the hero or officer suit, the 3rd technology level (science) of the Alliance, skills. These improvements increase basic mining for a certain number of interest. An exemplary formula for calculating the production of each building looks like this:

Total building rate of buildings \u003d Basic speed * (1+ (bonus production from science + bonus of production of this resource from the officer costume + a common bonus of mining from the officer costume + bonus from the Alliance technology + bonus from the Alliance Fortress (* really does not work *) + bonus from officer skills) / 100%)

The decisive factors are the base speed, the bonus from science, the bonus from the costume of the pioneer and the bonus from the skills of the officer.

1.4) The capacity of each building is equal to 10 hour buildings at base speed. Those. For example, if you have a basic production of 10K bread per hour and there are no improvements, then the container will be 100k and above this figure is stopped. If you do not increasing the level of the building with the help of bonuses, increased production to 20k per hour, the building will be filled after 5 hours and stops production, until you take the resources.

1.5) Behind the filling of the building, you can follow the icon at the top of the building itself. If he became yellow, it means that the building was filled before the stop and no longer produces a resource.

1.6) The capacity building capacity can be enhanced (at the moment version 1.01) only by collecting 3 of any things from a pioneage costume. It is his first skill that increases the container.

1.7 Any building behind the wall can be demolished and build another. Since priorities can change, you can always demolish one type of buildings and build another.

1.8) Resources that are in the production building can not be spent until they are collected.

1.9) When attacking the city, resources in extractive buildings are not protected by the warehouse. With a successful siege, these resources are closed first.

Extraction of resources on a global map. Collection.

This type of resource production is the main in the game. It is prey on the map that will always help you always be "with money," it will help you quickly restore the troops and accumulate the necessary amount to build and research.

To start collecting resources on the map, you must first go to this card by clicking on the "World" button on the left below. You will open a place where your base is territorially. And its coordinates will be visible. If you start moving the cursor screen on the map, you will see many fields, oil towers, plants and mines with their respective resources. In order to start collecting a resource, you need to click on the field of the resource, click the "Take" button, select troops (usually there is a carbon, but sometimes it is worth manually changed) and confirm your intention. The auto element is provided by the capacity of your troops and the number of resources on this field. If the resource is more than you can collect one of your army, then the maximum capacity of the troops will be selected. If less, then the army will be chosen so that its capacity is equal to or slightly exceeded the amount of resource on the field. Simply put, if you can assemble a fully resource, then the auto removes you senior troops, with a hold equal to this resource, if not, then the maximum army.

IMPORTANT! Each resource takes a different number of space in the truma !!! This rule works not only during the collection, but in general, with any interactions with resources on the map: Collection, robbery, trade. Bread and gasoline occupy 1 unit of the truma, steel - 6 units, and alloy - 24 units, diamonds - 1000 units! So, the parameter "Increased lifting capacity" is one of the most important in the game. What would you do not do, do not ignore it!

Hereinafter, the term "equivalent resource" will be used, it means a resource occupied by 1 piece of hold. Those. 1K equivalent resource \u003d 1K bread \u003d 1K gasoline \u003d 160 steel \u003d 40 alloy. It is more convenient for them to use benefits in prizes. Since the award is often considered precisely in equivalent resources.

As soon as you sent an army, a truck leaves from your base (it does not matter which army you sent) and at the speed of the slower troops in the detachment he will go to the side of the resource.

As soon as your detachment takes a resource, a green circle will appear above it and the resource collection will begin. And in the list of detachments will appear "Collection" and time until the end of the collection. At any time you can return the detachment home ahead of time, then he will bring so many resources as he managed to get over the time.

IMPORTANT! Resource it is considered collected, at the moment when the army removed from the resource list! This must be taken into account in the events for collecting resources. Resource added to your reserves at the moment when the army arrives at base.

Resources engaged in your hotels have a blue circle on top, resources engaged in other players - a red circle with crossed swords.

Any resource card has its own level. The game has a resource from 1 to 8 levels and a 10th level (available when building an alliance resource station). The level of the resource is only affected by the initial amount of resource in this place.

The number of resources is shown below in the table.

Level 1 2 3 4 5 6 7 8 10
volume volume volume volume volume volume volume volume volume
Bread 18 000 36 000 72 000 126 000 198 000 288 000 396 000 522 000 1 020 000
Petrol 18 000 36 000 72 000 126 000 198 000 288 000 396 000 522 000 1 020 000
Steel 3 000 6 000 12 000 21 000 33 000 48 000 66 000 87 000 250 000
Alloy 750 1 500 3 000 5 250 8 250 12 000 16 500 21 750 44 000
Diamonds 10 20 34 52 74 100 125

Resources of the 8th level are found only on the "sand" - terrain around the central fortress of the world / center of the card.

The 7th diamonds can be found in the 6x resource zone. But they are rare. Well, sooo rarely appear in zone 7.

The entire map is divided into resource zones. The closer to the center of the map from the edge, the higher the level of the resource.

In each zone there is a chance to find a 1-3 level resource higher than the main resources in this area, but not higher than the level of the level.

Diamonds are usually lagging behind 1 level on the overall level in the zone (i.e., in the area of \u200b\u200b7x resources of the diamond mines, the maximum 6e).

IMPORTANT! Experienced, it is found that the resource is actively appear, i.e. There is a respaun card in the interval of 20 minutes every 3 hours. Those. 10 minutes before changing the hour and after. The probability of finding new "fields" of resources is above just 0, 3, 6, 9, 12, and so on. Hours in Greenwich (+ 0gMT). For the Central Region of Russia (Moscow time, + 3GMT), the resopene will be the same.

If you have collected a resource to the end (it does not matter, completely collected themselves or for someone made the "Stroke"), then you can get a "bread box", where 1 energy unit and a component for costumes / clothes (about it in a separate section).

For the fields 1-3, you can get 1 "box for trash"; for 4-6 - 2 boxes; For 7-8 - 3 drawers. But on the day it is impossible to collect more than 30 "boxes for whims".

During the "Battle of Worlds" or "Battle of Fortresses", when 2 cards compete with each other can be found more than 1 type of resource. If your card won the battle step, then diamond mines will appear on the sand with a level 100. They will be in 500 diamonds, and the base rate for this mine is 100 diamonds per hour (approximately).

In addition to the size and type of resource, as well as the tank of the troops, there is another important collection parameter - the rate of collecting the resource.

The rate of collection consists of 2 parts: basic and bonus.

IMPORTANT! Basic speed collection depends only on the level of your database. The maximum speed is reached at 13 base level. It is important to know, since for rapid development it is necessary very quickly, to the detriment of many other aspects of the game, raise the base to 13 levels.

Maximum basic values \u200b\u200bof resource collection rates in the table below.

It is a factor of the base speed and is measured as a percentage. Those. All indicators in science, skills, properties of things, etc. Rely on the basic gathering rate, and not current, as I would like.

You can find your bonus speed by clicking on the icon of your character in the upper left corner, then the "Attributes" button, the "Collection" tab. This tab shows all the parameters that affect the resource collection on the map.

In the game it is quite possible to increase the collection of the same bread from 54k per hour to 250k per hour with troops without a donata. But this is a targeted work in the development of the base and the character at all.

In the game (at the moment) may be from 1 to 6 troops at the same time at one player. Accordingly, the speed of your collection will be equal to the rate of collecting one troops multiplied by the number of troops involved in the collection.

At your army on the resource can attack. In case of lesion, the remnants of your troops (if they) return to the base without a resource, regardless of how much they collected.

In the event of victory, the army will return with the resource that can accommodate the remaining soldiers of the detachment.

One of the most fascinating and rapid ways to enrich is robbery. For all risks and losses, robbery, if approaching him with the mind, quickly pays off all the losses.

First you need to choose a "sacrifice" or victim. Most often, people go to the "farms" - bases that are used only for the sake of collecting and accumulating resources.

To accurately determine if it is worth robbing this player, let me be exploring it. Intelligence is not free, and the cost depends on the level of the "victim" of 2 and the distance to it. But in most cases, the reconnaissance fee does not exceed 1k bread.

To understand the approximate prey and the number of hikes, if the production is great, you need to competently decipher the exploration reports and collect troops.

Let's start with the exploration report. After your reconnaissance helicopter reaches an enemy database, you will have a report letter. The report of the report directly depends on your radar level. Therefore, if you decide to live on a break, then the improvement of the radar building should you have at one of the first places in the list of cases. But in fact, from the lowest levels of the radar you can see the resources of the opponent (but you can not see his guard and completely crash).

IMPORTANT! Note that you can see and plunder only those resources that you can use, i.e. Up to level 10 only bread and gasoline, up to 15 steel, bread, gasoline, above 15 - all. Those. If you have all kinds of resources, and the low-level player attacks you, then it will be able to (if it can) take only those resources that can use it, regardless of any other resources you have.

The report shows 2 graphs: "Received" and "Not received".

From the column "not received", which in fact displays the number of unsolved resources of its own production. Resources from this graph can be robbed completely.

Interesting observation!According to the column "not received", it is possible to determine whether an online player is a "victim". If the graphs are visible "beautiful" smooth numbers, it means that the player is overflowing production storage facilities. Which in turn speaks of a large period of the time of theline and the chance that this player will not have time to respond to your attack, increases. However, it is worth remembering that you can see the allests of this player and set reinforcement or attack you during robbery. Thereby applying greater damage to your economy.

Now consider the Count "Received". This column displays the player resources with which it has. It was these numbers that would be displayed at the victim's player in the top line on the screen (chapter interface, paragraph 3). These resources can not be robbed completely.

IMPORTANT! You can pick up only those resources that do not accommodate player's warehouse. By the level of the base, we can approximately calculate the capacity of the victim's player's warehouse. If the base is 10, the warehouse will have a capacity of 320K bread / gasoline, 53,3K steel, 13.3K alloy. I also point out alloy and steel, although this resource hero may not be mined, but he can get it in the form of award for any action, he cannot see him, but this resource (or resources) will be visible to high-level rivals and also available to them For robbery. Also, the hero or officer of the "Victim" may have skills to increase the warehouse, its base can be located on the territory of the Alliance Fortress or the outpost, which will increase the size of the warehouse, but the warehouse, usually, is not very active, and the warring players with a greater hunt invest skills Hero in a military branch.

Now let's look at the report screen. We see huge deposits of resources that rob - do not overheat. Usually, such delicious bases are flying several players of one alliance to have time to grasp as much as possible until the owner has repeated.

IMPORTANT! How to determine the income of the campaign! Unlike the collection of resources, at robbery, it is filled only by half!Those. If you go troops thrums 400K unitsthen maximum how much you can pick up the resource is 200k Truma units (and not 200k resource units)!

IMPORTANT! How resources are distributed during robbery. As was written above, each resource takes a different number of pieces of the troops. But at robbery they fill equal to the size of the stake. Those. If you have a high level of the base and have the capacity of the Troops of the troops 800K, then at 400K of robbery there will be 100K of the pieces of the truma for each resource. And you get 100k / 1 \u003d 100K Bread100K / 1 \u003d 100K gasoline100K / 6 \u003d 16.7K Steel100K / 24 \u003d 4,17K alloy. That in the amount will give 220.87k units of resources, and not 400K, as I would like.
If some resource is less than the hold of the hold for him, then the bar is thrown on all other resources.

It can be difficult to be written, but quite just for use, and it is necessary to clearly understand! I will give simple examples. These examples will show the course of reasoning when planning attacks. I will write in detail, so there will be a lot of text, if you all understood and so, then just dive.

Example 1.. You have a database below level 10. An intelligence report was received in which an opponent (10 levels) 700K bread and 700K gasoline in the amount of 2 column (received and not received). Suppose the enemy has no troops on the basis, and they are not foreseen and our losses are insignificant (from towers and mines). Steel is not visible to you, no matter how much it has it. Now we consider. We know that the opponent has a warehouse 9 and from each resource we can subtract 310k. Total we have 700-310 \u003d 390K bread and gasoline. Total maximum 780K resource. Considering that bread and gasoline occupy only 1 unit of the hold, we need 780 pieces of troops. You choose the army, let's say with a capacity of 600K of the truma. Considering the playground, we divide the capacity in half and get 300K of real capacity. Those. To pick up all the enemy resources, you need to make 780k / 300k \u003d 2.6 trips. Rounded into the biggest. Total 3 campaign! Consider the first hike. We have 300K real capacity of the truma. Considering that both the bread and gasoline at the victim more than we can accommodate for 1 trip, the resources will be distributed equally in half to 150k each. The second hike occurs also. The third trip will be different, as we can carry more than it is, we will only take as much as it is. Namely, 780-600 \u003d 180K of the resource (90K bread and gasoline). You do not even need to send a complete army, and send only an army with a load of 180k * 2 \u003d 360k + 10% (or 10-100k), which will be taken over the production surplus, accumulated since the exploration report to the last attack.

Example 2.. You have a database above level level 10, but below 15. You have resources such as bread, gasoline and steel. An intelligence report showed that the "victim" is cumulatively 2M gasoline 150K bread and 200k steel. Suppose that the enemy has 14 warehouse (we either know exactly or calculated before, in this example is simply given), and it means that the capacity will be 420k gasoline / bread and 70k steel. By simple computing above, we obtain that we can steal 1.580K of gasoline and 130K steel. In the pieces of the hold, it will be 1,580k * 1 + 130k * 6 \u003d 2.36m pieces of the truma. We have all the same army in 600K pieces of the truma. And 300K real mining from one hike. When a successful attack was held (let's not loss), then it is divided by an equal 3 parts. Since we can produce and rob 3 types of resource. On 100k pieces of the hod of the resource. But since we cannot receive one resource, then its part (100k) will be distributed equally for the remaining resources. Those. 50K from above to each resource. Those. We can take 150K gasoline and 150k \\ 6 \u003d 25k steel for 1 campaign. In fact, to clean the "feeder" you need to make 8 trips.

Example 3.. You have a base level 20 (let's say). All resources are available to you. The victim also has a warehouse 17. And the report showed such a picture: 1M gasoline, 500k bread, 100k steel, 100K alloy. We subtract the warehouse table values, we get a possible profit: 520k gasoline, 20k. of bread, 20k. steel, 80K alloy. Suppose we have the size of the troops of the troops of 1.6 m pieces of the truma. Those. 800K units of real production. We divide on the number of resources, we get 200k for each. Or 200k \\ 1 \u003d 200k gasoline, 200k \\ 1 \u003d 200k. Bread, 200k \\ 6 \u003d 33.3K.steel, 200k \\ 24 \u003d 8.3K alloy. Since allocated resources do not take a completely dedicated place under them, the remaining place will be distributed equally for the remaining 2 resources. Those. 200k-20k + 200k-20k * 6 \u003d 260k We divide into 2 resources, we obtain + 130K, we have income from the first attack 200k + 130k \u003d 330K of gasoline, 20K bread, 20K steel, 330K \\ 24 \u003d 13,75K alloy. The second attack will take the remaining gasoline 190k and starts to upload the alloy (400K + (400K-190K)) / 24 \u003d 25,4K. The third attack will already bring purely alloy 800K / 24 \u003d 33.3K. Only 8k alloy from the "victim" will remain on the last 4th attack, respectively, you can send a complete army, and the army with a hold 8k * 24 * 2 \u003d 384k.

Rob allied locks and locks under the dome / shield can not be. Even if you went to them in the attack, but at the time of the fight on the "victim" of the shield, then the attack will be unsuccessful.

Trade inside the alliance.

This type of resource obtaining is most economically unprofitable. If you have built the building market, then you can send resources to other alliance players. Parcel size and the percentage of tax directly depends on the level of the market of the sending player. This method is used when you need to quickly restore the army or a bit of redecessing resources to the construction. At the first level of the market, you can send 5k pieces of the trumma and give 45% of the tax (i.e., in fact, the player will receive 2.6k of the Holder of the resource), at 30 level of the market, you can send 150K with a tax rate of 10%.

Market, and actually trade is available to players with 6 base levels.

Visually, trading looks like a helicopter, slowly (probably, at a speed of 1-5) flying from your base on the map, to the database of a friendly player.

Each trading takes 1 goal of troops. Those. Maximum at the same time you can send so many helicopters, how many empty slots of the troops you have now (chapter interface, paragraph 21)

Trade is permissible for one-time, minor resource gear. For global "pumping" player, it is better to use other options.

Performing tasks in the radio

Another way of mining resources. It is rather additional than the main one. Performing any task from the radio, and this is: Building buildings, building certain troops, siege, protection, ruins, killing zombies, pumping hero, study of science and so on. You will receive a troller experience and a pretty decent reward in the form of resource boxes. Decent at the beginning of the game. In fact, this is a small compensation of the spent resources. Or the transfer of mined resources in the boxes. Trifle, but nice. As already written above, the boxes are not recommended to waste. It is necessary to pinch them and then to achieve the necessary amounts of resources at high levels and that, only on key buildings and sciences.

Murder zombies

Under the above name falls 4 different actions in the game. Consider everything in order.

  • Removal zombie behind the wall. On the basis of the wall, walking zombies occur periodically. When you click on which they disintegrate into mince and release resources. Thus, you can get only 3 resources: bread, gasoline and diamonds. Each zombie issues a meager amount of resource, but they are very helpful at the beginning of the database. Since with an increase in the level of the base, the resources from zombies do not increase, then the income from them is observed. Not more than 50k (approximately) per day.
  • Speakers. Launcing columns behind the timer wall, we call the hood of zombies, which cannot bear the work of the "Vorovyki" group and seeks to turn off your audio system, while sprinkling the blood from the ears and eye your base. One of the awards after starting the speakers are boxes with resources. Moreover, falling out any of 5 (diamonds too) resources.
  • Giant zombies. Are found only during thematic events. May look like clowns, nurses, frightened and so on contemplated from other works Shusher. You can only kill them by collecting or in recent translations declare war. In fact, you call all members of the Alliance to participate in the campaign on this monster. Each member of the hike spends 20 units of endurance. For every percentage of life, selected from Zombies, you get a reward in a 1K equivalent resource in the box. For the killed giant you get an additional reward. Also, all the alliance players who participate in the campaign can also receive a reward, including in the form of boxes with resources.
  • Murder Zombies on a world map. The most effective of all the murders of Zombies is the murder of zombies on the map. Going to the world map by clicking the "World" button, you can observe a lot of different zombies of different levels. Zombies are from 1 to 21 levels. Starting from level 6, victory over the zombie will give x * 1k equivalent resource in the box. Those. A resource drawer, occupying 1K pieces of troops. X is a zombie level. At about 16 levels, you can safely beat 12-13 zombie levels. The full strip of endurance makes it possible to knock out 20 zombies. If you don't really strain, then on the day you can spend 2 full endurance bands, i.e. Kill about 40 zombies. And earn almost 500K equivalent resource per day. More about murder zombies on the map will be in a separate section.
  1. Participation in promotions and events

Almost a single day does not pass, in which it is impossible to participate in competitions or events. All resource prizes can again get only in boxes. It is convenient and profitable, since no one can encroach on these resources, and no one knows about them. All events are reduced to several mechanisms:

  • Come on the link or in the letter and click on receiving a gift.
  • Get promotional items (killing zombies, collecting resources by shooting in dash and so on.) And exchange them for prizes (including resources).
  • Dial the specified number of points to the specified method.
  • Dial the specified method of glasses more than the rest.

Of all the ways from the point of view of obtaining resources, the most productive 3 and 4. And the 4th method is the most productive for the production of diamonds.

Diamond mining game methods

I specifically highlighted the diamonds a separate section of the chapter, since the speed and efficiency of your database often depends on the number of diamonds. And also gives you the opportunity to quickly create yourself the things of costumes for the hero and officers. In a good way, it is possible for diamonds to buy anything, even experience in a special building base. But it is not worth loaning on it. In fact, there may be more ways, but I will describe everything, including the most meager for mining.

  • Zombies behind the wall of the base. Applying a finger or zombie cursor over the wall, you can get 1-4 diamond from each zombie. Usually falls out of 1-3 zombies every day. Moreover, they fall at the beginning of the day, more precisely from the first crushed zombies on this day. On average, 5 diamonds will come per day. Trifle, but nice.
  • Zombies on the map. Approximately from each 20th zombie can be obtained an additional award in the form of 5 or 10 diamonds. Once I even saw 20 diamonds. Above was not. Also a trifle, since on the day there will be an average of 5 to 30 maximum, only if you do not destroy zombie packs.
  • Mining on diamond mines on a world map. Everything is simple here. Basic speed of 3 diamond per hour. To dig is profitable only for the sake of the IVTER stage for the collection of resources and then not every event. You can also drive the troops so for a long period so as not to stand, but here at your own risk. If the world on the map, and you for a long time in theline, then you should skip. How to dig, it was at the beginning of the chapter.
  • Mining at prize diamond mines 100 levels. These mines appear in the Battle of the Battle of Worlds. And only if you won the battle step. Approximately an hour after the end of the battle stage on the "sand" (areas in the center of the map, where the speed of the hike is reduced) about 20-30 diamond mines 100 levels of 500 diamonds each. Basic rate of production 105 (like as) diamonds per hour, which is very and very decent. Having 5 troops and set of pioneer (about it below) not lower than orange you can have extraction to 1.5K diamonds per hour, and even higher.
  • Sign of alliance. If you are in the alliance, you can get up to 30 diamonds daily just for the fact that other members of the Alliance enter online. Trifle, but in the aggregate with paragraphs 8.1, and 8.2 you can raise 50 diamonds per day, and this is noticeable.
  • Perform the tasks in the radio. Usually, diamonds are given for an increase in the level of the hero and an increase in the base level. Little, but not too much.
  • Achievements. For certain achievements that are taken into account in the Google Play and Apple's analogue. Go to the menu of your character (clicking on the haro's avatar) there we open the achievements and see if you reached those heights for which you should award? Stages there are not very complicated, but the awards are not bad. From 50 to 700 diamonds for the stage. If there is a red point on the "achievement" icon, then you have insufficient awards.
  • Updates and correcting bugs. For each update and fixing bugs, the developers "give" small prizes to each player. Almost always there are diamonds. On average, 200.
  • Events. There are many of them, they are different and all bring diamonds. Just follow the conditions, score points and try to be above all. In the same battle of worlds in each stage, you can get 10K diamonds for the first place in the individual standings. It is the events that make money faster and most of the diamonds. The main thing is to correctly calculate your strength.

Buildings and buildings

So, consider all the buildings in this game. Some will be described in detail, some are not very, since their functions will be disclosed in other sections.

March 28, 2018

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Cheats Last Empire-War Z on Android and IOS:

Code for 10,000 crystals - Remn03v3

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Increase Fuel Tools (OIL) by 50,000 - PQB6Oilc

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