Tournament towns. Greeting

  • 07.06.2021

Greater sport is familiar with everyone like the towns. This is a sports direction with a very rich development history. Moreover, this is an invalid Slavic game originated in the VIII century. She gained widespread both among the peasants and among the urban population.

In the 9th century, the towns were finally formed as a sports game with specific rules and became part of the Spartakiad. And from 1936, the Soviet Union Championships began to be held in this sport. In 1993, an international federation of civic sports was organized.

In historical reports, there are evidence that Pierce I and Alexander Suvorov loved the "battles". They were also fond of Russian writers Tolstoy, Gorky and Andreev, singer Shalyapin and musician Stasov, a scientist Pavlov, as well as notorious political activists Lenin, Stalin, Kalinin, Voroshilov.

Almost all tournaments held by the winners were Moscow athletes. Semen Gromov became the champion of the USSR in city sports.

Since 2000, deputies and even the head of state began to be included in the matches. So, at the Sixth All-Russian Games in Izhevsk in the tournament, V.V. Putin. And at the International Forum called "Russia - Sports Power" demonstrated his skill in the towns of Sports Minister V.L. Mutko.

Previously, the connectors for the confrontation were only fixed. Now there are premise-collapsible sites that are easily installed on the horizontal surface.

How to play towns

The essence of the battle is reduced to the battles to embroider several combinations consisting of five "towns" - cylindrical columns from a tree. Wins the one that will do it with the smallest number of throws.

Playground and bits for the game

It is called "city" and its parameters 2 by 2 meters. The field must have an absolutely smooth surface and a fence. Thursts are made from far distance - 13 meters (wearing the name "Kon") and from the near - 6.5 meters ("halfcom"). Towns are installed with a diameter of 5 cm, and their length is at least 20 cm.

Bits are 1 meter long, and each player has two. Bits can be:
  • Composite - round, without weight limit and size.
  • From polymeric materials - weighing up to 2 kg.

When conducting the competition, the platform is equipped with a wall for chopping, as well as a visor in case of precipitation and lanterns for dark time.

Rules of the game

Play can both two opponents and two teams, five people each. Begins the game team on the right field. As soon as it breaks through a couple of bits, another group turns on. And so in order. The party is played out from five to fifteen figures that have certain names in the established sequence. How many throws should be made, coordinated by the parties in advance. A victory won the one who wins two parties in a row.

Each figure is knocked out from a long distance and if it comes out at least to hurt it, go to your neighbor. Only the last combination breaks through exclusively with Kona.

The blow is not counted when:
  • The player touched the battle line.
  • Sticking stepped for "con".
  • For the preparation for the throw, the team member spent more than 15 seconds.

If the blow is not counted, all the towns are returned to its original position. Making another strike is prohibited.

In the process of the city "battle", the parties have the right to change, simplify or complicate the requirements, with the exception of the main principles (the number and order of throws, as well as the rules for counting them).

Technique throw
The cast in the game is performed in the following sequence of movements:
  • Bitted Hands with a brush ("grip").
  • Right legs put to the line at an angle of 45 degrees, and the left retissure to the left ("Rack").
  • The shoulders are removed back and transfer weight to the push foot ("shuffles").
  • Move left leg, pulling the whole body forward ("overclocking").
  • The shoulder is served forward by controlling the bit with hand ("throw").

Types of custody

Distinguish classic, Finnish and euro towns.

The essence of the classical tournament comes down to the raising of combinations of a square court ("cities"). The game uses 5 "towns" in the form of cylinders, of which 15 figures are compiled in order. For impact, meter bits made from wood and metal, whose weight is not limited to.

Eurrogers are distinguished by the type of town, the number of figures and bits used. The town is a square prism. Figures also, as in the traditional version, are made up of five towns, but 16: 15 of traditional and one more, called "Fax" be played. Throw polymer bits weighing up to 2 kg without additional inserts.

In Finnish towns play sticks from a tree on a soil field as follows: small cylinders are knocked out from the installed distance. In the team battle, the number of embossed cylinders - 20 pairs, and in personal - 10 pairs.

Problems and prospects of civilian sports

After World War II, the towns were a very famous sport. They were inferior to only football. But at the end of the twentieth century, this game began to lose its significance. After the collapse of the USSR and caused by this crisis in the economy, the custody ceased to exist in many parts of our immense homeland.

According to experts, this was due to the fact that Russia became largely oriented to the West, including in sports. Those types of competitions that were distributed worldwide continued their development and acquired a commercial basis. And ethnic sports - lapta, Russian hockey and cruise sports - turned out to be aside.

Previously, meetings were held between the regions, there were prefabricated areas that participated in the All-Russian Competitions. Today, the towns are not involved in the Olympic program, unlike, let's say, from rugby and golf. After all, to get there, a sports game should receive its development at least in 75 countries. And in the account of the towns, only about 20 are only about 20. While this sport is only the European Cup draws.

But meanwhile, the city "battle" is extremely spectacular and can have good ratings, enjoy popular on television. This sport trains the accuracy, strength, the ability to weigh the position and make decisions - those properties that revered at all times. Yes, and it is very easy to organize a territory for the game - there are gathering and disassembly options for plastic platforms that can be selected for any parameters. And it is possible not expensive at all. This sport can well be introduced in school lessons of physical culture, arrange demonstration performances.

The revival of custody is the revival of national traditions and cultures. But this requires an administrative resource, the interest of power, financial investments and, of course, a rash rate. You need to engage in the game youth, new promising sports personnel. It will takes the development of youth sports, the propaganda of all directions of the game, the organization of professional clubs, and of course, participation in international competitions of various levels, including the inclusion in the program of the World Olympiad. Perhaps the implementation of these ideas will be able to implement the International Federation of Sports, who established the concept of the popularization of all directions of the city game in 2006 and their release to the world arena.

These Rules are developed by the All-Russian Sports Federation accredited by the type of Sport "Curious Sport" (hereinafter referred to as the Federation) on the basis of the Rules of Sports Sports "Sports" approved by the International Federation of Sports (hereinafter - MFGS) (hereinafter referred to as the Rules). The rules applies to all official sports competitions held in the territory of the Russian Federation. The purpose of this Regulation is to ensure competitions in compliance with the requirements of international rules. Curious competitions are held on sports facilities relevant to the requirements of these Rules. Sports situations that have not found reflections in the present editorial board of rules are interpreted on the basis of the MFGS Rules.

Competitions for custody are held in accordance with these Rules, the Rules of Competitions.

Any changes are made to the situation of a specific competition and are obliged to be agreed with the Federation.

1.1 Definition

The game in the townships is to knock out the figures of five towns, with limited sites. The knockout is made from a certain distance by composite bits consisting of metal sleeves, end cup and wooden or polymer inserts, as well as handles made of wood, textolite or polymeric materials. For the game uses 15 figures built out of five towns made of wood. The game surface of the "cities" and "suburbs" is covered with metal or polymer sheets.

1.2 Terminology

The town is a cylinder or the correct octamic prism, made of wood, which are used to build figures.

The figure is the construction of five towns located in the "city".

The bit is a composite rod with a round cross section, which are performed by throws in figures and towns.

The handle is the item located at the end of the bits, which is used for grabbing hand.

The sleeve is a metal part that is used for the manufacture of the bits and is located between the handle and the terminal glass.

The end cup is a metal part located on the opposite of the pen with the end of the bits.

Insert is a detail of wood or polymeric cylindrical materials. Inserts connect metal parts of the bits (sleeves and end glass).

The game coating is the surface of the platform covered with sheets of metal or polycarbonate, which is located "City" and "suburb."

"City" is the square in the form of a square, within which the figures are installed.

The front line of "cities" is a line included in the "cities" area, which separates it from the "suburbs".

Side Lines "Cities" - lines located perpendicular to the front and rear line.

The back line "Cities" is a line connecting the two side lines of the "city".

The central line of "cities" is a line that comes from the middle of the front line, perpendicular to it to the intersection of the diagonals of the "Cities"

Lines "Mark" are a lines of 20 cm long, located in the middle of the diagonals of the "cities".

"Suburb" is an area in the form of a trapezium located between the front line of "cities" and a penalty line, limited by side lines.

The side lines of the "suburbs" are lines connecting the front line of "cities" and a penalty line. They are the continuation of the diagonals of the "City".

The penalty line is a line that is not part of the "suburbs" located parallel to the front line, at a distance of 1 m from it and connecting the two side lines "suburbs" with each other.

The penalty area is a penalty line and an area located in front of it.

Penalty marks - lines 20 cm long, located in the center of the "suburbs" parallel to the penalty line at a distance of 20 and 40 cm from it.

Con is a square, limited to two side lines and anterior bar, from the limits of which throws along the figures.

The semi-shot is an area, limited to two side lines, anterior plate and a plank Kona from behind, from the limits of which throws after knocking out of the figure at least one town (except the figure "Letter").

The game is a meeting between two teams, couples or participants in the framework of competitions or training sessions or demonstration performances.

The "lost" throw is a non-response throw, made with a violation of the rules, after which the position of the towns is restored.

Promas - a non-accomplishment of a throw, in which no town will not be held.

"Dead Point" - the position of the town, to which he rolled in one direction, and after which - in the opposite.

2. Inventory. Playground for the game. Equipment site

2.1. Town

The "suburbs" is an area located between the front "city" and a penalty line, limited by the side lines of the "suburbs" passing along the inner side of the continuation of the diagonals of the "city". In the center of the "suburbs" at a distance of 20 and 40 cm from the penalty line, two marks 20 cm long for installation of penalty towns are applied.

The lines of markings of the "city" and "suburbs" (except for the penalty line) are included in the size of these areas. The penalty marks are measured from the penalty area to the front edge of the line.

The distance between the "cities" of one platform is possible, if necessary, to cut up to 1.5 m. In this case, the markup of the "suburbs" is allowed to be put on each other.

2.3.4. The penalty area is covered with sand or chalk from an aqueous suspension. It is allowed to use other coatings and means providing objective control over the bits of the penalty area.

2.3.5. The distance from Kona's plank to the front line is 13 m (for men, juniors and senior boys) and 6.5 m (for children, younger boys, girls, juniors and women).

The distance from the front strip of the semi-chamber to the front line is 6.5 m. The markup lines in the area of \u200b\u200bhorses and halfcomes are not included.

The surface of the horses and halfcomes should exclude sliding shoes and be sufficiently solid. The most preferred coatings are special synthetic coatings, asphalt or sidewalk tiles.

When conducting competitions in unsuitable gyms or on non-specialized sports fields, restrictive planks on the front lines of the position and the semi-chamber may not be recorded.

The inner edges of the side lines of the Kona and the semi-chamber must be on one straight line with the outer edges of the side lines of the "cities". 2 cm width lines are painted white paint.

3. Curious figures

3.1. For competitions in classic towns, 15 figures are used. The sequence and correct setting in the part of the 15 figures is shown on.

3.2. In the part of the 10 figures, the sequence of formulation of figures is as follows:

1. "Cannon", 2. "Fork", 3. "Well", 4. "Arrow", 5. "Artillery", 6. "Sickle", 7. "Machine-gun nest", 8. "Airplane", 9 . "Tir", 10. "Letter" - in the competitions of younger boys and girls;

1. "gun", 2. "Fork", 3. "Well", 4. "Crankshaft", 5. "Artillery", 6. "Machine-gun nest", 7. "Watch", 8. "SERP", 9. "TIR", 10. "Letter" - in competitions of men, women, juniors, juniors, senior boys and girls.

3.3. The sequence and number of embossed figures can be changed depending on the competition system. All changes should be reflected in the position.

3.4. All figures put in accordance with the requirements of the "Rules of Figures" ().

4. Conditions and order of the game

4.1. Workout

4.1.1. Before starting the game, participants are warm up.

4.1.2. Before starting the warm-up, the judge and participants with bits are built by the territory of the site. At the computer player athletes enter the platform and become along the back of the "cities". The judge takes place between the participants (teams). Captains of teams and participants in personal competitions are becoming next to the judge. The informant announces the start of the workout.

4.1.3. During the workout, the informant reports information on athletes, teams, their tournament position, achievements and records.

4.1.4. Before the start of the game, before the end of the warm-up, the secretary should fill out the protocol. Captains of teams and participants in personal competitions must put their signatures in the protocol.

4.1.5. A team player who did not perform for one party has the right to warm up on a free platform for 10 minutes. At the same time, he should not interfere with the competition. The captain of the team should deliver a judge to the work of the spare player.

4.1.6. During the workout and the game, when leaving the con or halfcom and return, the players should not step on the restrictive plates of the Kona and the middle or to step over them.

4.1.7. When you enter the warm-up, during the workout and the participants must carry bits in one hand.

4.2. Building before playing

4.2.1. After the announcement of the end of the warm-up and preparation of sites for the competition, the judge takes place on the continuation of the rear lines of the "cities" between them, and participants with the bits are becoming close to the judge of the rear corners of the "cities".

4.2.2. The informant judge (judge) represents participants (teams) and judges and announces the start of the game. Participants (teams) welcome each other.

4.3. The game

4.3.1. The game begins the participant (couple or team) of the right "city", performing two throw sequentially, then the opponents perform two throw alternately.

4.3.2. Children, younger boys, girls, juniors and women play from a distance of 6.5 m from the front line "Cities". For young men, 15-18 years old, juniors and men Kon are located at a distance of 13 m from the front line, half-shot - at a distance of 6.5 m. The distance for the game of veterans is determined by the position.

4.3.3. The composition of the team and the number of participants playing in one goal is determined by the Regulation. The order of the release of players in the team and in pair competitions establishes a coach or team captain (pairs). In one goal, each player can go out to perform shots only once. At the same time, each time he must have two bits, except in cases where the athlete is given the right to one throw.

4.3.4. All shapes begin to knock out from Kon. If at least one town knocks out, the rest are knocked out from the middle. "Letter" is knocked out only with Kona.

4.3.5. After the release of the participant to the con or half a bowl, making sure the outcome of the figure and in the fact that the throw would not be threatened with anyone, the judge gives a whistle to perform a throw. The judge gives two short whistle, if the throw is considered "lost", and three short whistle - with a violation of the integrity of the figure to throw or even in any emergency situation.

4.3.6. After graduating from the team, the teams (participants) are built along the side lines of the "cities" face to each other and after declaring the result, according to the signal of the judge, change "cities".

4.3.7. If there is not enough two or more players before the game before the game starts than it is necessary in one position in position, the team to the game is not allowed.

5.3.8. The late player can enter the game after notifying the judge if his surname is recorded in the Protocol.

4.3.9. The player, the name of which is listed in the protocol, has no right to leave the platform without notifying the judge through the captain.

4.3.10. Participants in both teams during the execution of throws should be on the side of their "cities".

4.3.11. The player is forbidden to perform two shots in one and the same bat in one side, but if the player had a bit during the competition, he has the right to continue the game one bit only in the day of the competition.

4.3.12. In games that are held before a certain number of victories in the parties, in the decisive party, after knocking out one of the parties "artillery", rivals change "cities". At the same time, before the transition, both parties should make the same number of throws. After the transition, the participants put in their "cities" the next figures or towns, not knocked out before changing the "cities" (in the same position) and continue the party. If the player of the left "city" knocked out (finished) the figure "artillery" first bat, then after the transition, he performs the second throw, and then the game continues the player of the right "city" again.

4.3.13. An additional party played after the third or fifth party before the first advantage of one of the teams or one of the participants after the full knockout of the figure begins without changing the "cities". After knocking out a team or participant "Artillery" rivals go to the opposite "city".

4.3.14. If one of the participants of the personal competition finished his party earlier, he is waiting until the opponent finishes its (with the exception of competitions held before the victory in the party). At the same time, he is allowed to perform warm-up throws in order of its turn. If the opposition to the opponent to complete the party is needed theoretically at least five bits or the difference in the results of the first batch reached five bits, the players change "cities" and the lagging rival completes the party, after which it starts a new one.

4.3.15. If the towns from behind the wind will move from the place earlier than the bit touched them (or will fly by them), they are installed in the same position, the bit returns and the throw is reused.

4.3.16. If the towns will move as a result of a shocking site (or because of the wind) after the throw, when the bit passed past the towns, they are restored in the same position, but the bit is not returned.

4.3.17. If the town after hitting rolled in one direction, and then changed the direction of movement to the opposite, that is, he had a "dead point", the judge rolls him into place from which he rolled back.

4.3.18. If two towns face in the "city" or "suburb" and then disagree, then their final position is fixed.

4.3.19. If the participant (couple or team), which is playing in the left "city", theoretically cannot finish the party with the same result, with which the participant (couple or the team) ended in the right "city", then the game in this party stops if the game is being done Before victory in the party.

4.3.20. If the player made misses on the figure or and at the same time the bit did not hurt any town or made a "lost" throw, then for the player following him, throwing the other hand, these figures are rearranged.

4.3.21. Competitions (games) may be temporarily interrupted (canceled):

Due to unsatisfactory training of platforms;

Due to adverse meteorological conditions;

To provide medical care for traumatized (sick) participants in the competition.

If the break in the game was no more than 15 minutes, the game is renewed immediately, without a warm-up, and if more than 15 minutes, the players are given a five-minute warm-up, after which the game resumes the interrupted position in the party. If the break lasted more than two hours, then the interrupted batch begins again, and the account of the parties played to the break is preserved.

4.3.22. If the town who has changed the direction of movement to the opposite (who had a "dead point") inside the "city" or "suburbar", prevented the movement of another town, then the moving town is put to the position in which he was at the time of the collision, and the town he had earlier " Dead point ", put on its definition.

4.3.23. After the throw before declaring the result, the result is prohibited:

Remove or stop the towns located near the "cities" or "suburbs";

Sweep the "city" or "suburb";

To become on the sheets of coverage of the "city" or "suburbs".

If these violations influenced the result of the throw, the participant (team), which made a violation, shall be punished by the fact that the town (towns), which, in the presence of a violation, is installed on the edge of the line at the site of its (their) exit.

4.3.24. Before declaring the judge of the result of the throw of the judge, players and assistants are allowed and it is recommended to remove the towns that bounced out of the jackhaft or the "city" from the "city" from the "city" from the "City", not advancing the plates of the game cover.

4.3.25. The position of the town that Katovya in another town is determined after its complete stop.

4.3.26. If the embossed town returned to the "city" touched the town already stopped and at the same time changed his position, the latter returns to the previous position.

2.4.3.27. If the knocked out town or bit, which returned to the "cities" or "suburbs", prevented the movement of other towns, the position of the townships to the throw is restored, while the player returns the right to throw. If the town or bits, who returned to the "cities" or "suburbs", prevented the movement of another town, which was moving towards the penalty area, then the moving town is put in place of collision.

4.3.28. The town, who stopped in the "suburbs" at a distance of less than 20 cm from the free-end line or hardened for it, is installed on the penalty mark at a distance of 20 cm from the free-line line in parallel to it against the center of the "city", if at least one town knocks out of the figure. If there are several such towns, they are set to each other. The town (towns), which touched the penalty area is also put on the penalty mark. If no town does not knock out of the figure, then all the towns rushing to the "suburb" at a distance of less than 40 cm from the free line are mounted at a distance of 40 cm from the free-line line. If any town located in the "suburbs" prevents the installation of another town per penalty mark, it is minimally shifted in the direction of the front line without changing the orientation.

4.3.29. The town, who stopped in the "suburbs" at a distance of less than 40 cm from the penalty line or in the penalty area when knocking out a "letter", is set at a distance of 40 cm from the penalty line in parallel to it opposite the place previously occupied by this town. The side town is established in such a way that the vertical projection of its end coincides with the continuation of the outer edge of the side line "of the city".

4.3.30. In competitions in men, juniors and senior boys, towns who stayed in the "suburbs" at a distance of less than 20 cm from the penalty line or entering the penalty area, put on the penalty area at a distance of 20 cm from the penalty line. In competitions of children, younger boys, girls, juniors and women, the towns who stopped in the "suburb" at a distance of less than 40 cm from the free-line line or hit the penalty area, put on the penalty area at a distance of 40 cm from the free-line line. In the competitions of children, such towns are installed vertically.

4.3.31. The town (towns), rushing in the "suburb", and stopped to the penalty mark (20 or 40 cm), fixed at the stop place.

4.3.32. Splitting the threaded bits during the game leads to a violation of these rules () and is not allowed.

4.4. Building after the end of the game

4.4.1. At the end of the meeting, the judge builds players without bit along the rear lines of "cities". After declaring the results, players and judges exchange hands and leave the platform.

4.4.2. At the end of the game, coaches or captains sign the protocol. In the event of a protest in the protocol, the corresponding entry is made.

4.5. Knocked and not embarked town

4.5.1. The town is considered knocked out if he completely went beyond the "city" or "suburbs" in any direction without touched by the penalty area.

4.5.2. The town who left the limits of the "city" or "suburbs" and returned back, is considered knocked out.

4.5.3. The position of the town who stopped next to the "cities" or "suburbs" line on the outside, the judge determines visually on the vertical projection of the town, looking along the line. If the lumen is visible between the line and the town, the town is considered knocked out. In doubtful cases, next to the town on the outer edge of the line are vertically another town and, if the towns are not in touch, the town is considered knocked out.

4.5.4. The position of the town dropping when rotating the "city" or "suburbs" line is determined after its complete stop.

4.5.5. If, after hitting the town split into two parts or lost the form in more than half the length (for cylindrical shapes), and most of its part or half of the town stayed in the "city" or "suburb", the athlete returns the right to a throw, and the figure or position Towns to throw are restored. If the "city" or "suburb" remained a smaller part of the town, the town is considered knocked out.

4.6. "Lost" throw

The throw is considered "lost", and the location of the towns is restored if:

The throw is made to the whistle of the judge;

Bita touched the penalty area;

The player in one entry of the team game made a throw for the third time or more;

The player in the period from the beginning of the zamaha to achieve a steady equilibrium after performing the throw occurred to the restrictive line (bar) or jumped out for it and touched by any part of the surface body outside the conma zone (semi-chamber). In this case, the position of the towns before the strike may not be recovered if the restoration of the previous position of the towns will be beneficial to the violator of the rules;

Violated the placement of players or the figure is missing in cases and.

The team, plays incomplete and performs in each goal for two throw less. Failured throws are considered "lost".

4.7. Winning party and end result game

4.7.1. The party is considered to be won by the team (a pair or participant), which (which) knocked out (knocked) smaller than the bits of all the figures of this party. With an equal number of bits spent on knocking out all the figures, the party is considered a draw. If the figure is missing during the game or in the command game, the order of the players' output is violated, then:

a) if the skipping of the figure is found until "Letter" is set, the missed figure is put immediately after the liberation of the "city" from the towns;

b) if the skipping of the figure is detected during the knocking "Letter", then the throws made according to the "Letter" figure are considered "lost", the missed figure is set, and the figure "letter" is rebounded again;

c) if the skipping of the figure in private competitions was found after the end of the party, then four bits for each transmitted figure are added to the result of the batch;

d) if the violation of the order of players' output was found before the end of the party, then all the throws made from the moment of violation are considered "lost" and the game continues;

e) if the violation of the order of players' output or skipping figures were found after the end of the game, then in the party, played with a violation, and in all unsended teams that made a violation, the defeat is counted, and the result of the game is determined taking into account the parties played without disorders;

e) If the violation of the order of players' output or the skipping of the figure is found before declaring the judge of the game's result, then in a party played with a violation, the team that made a violation takes place defeat, and the game continues.

4.7.2. The game is won by one of the teams (one of the participants), if:

In the game of three batches, the score 2: 0, 2.5: 0.5, 2: 1;

In the game of five batches, the score 3: 0,3.5: 0.5, 3: 1, 3.5: 1.5.3: 2.

With a score 1.5: 1.5 and 2.5: 2.5 The result of the game is a draw.

4.7.3. If the competition is provided for other ways to conduct competitions, then another order of determining the winner in the parties and in the game is possible.

5. Definition of competition results

5.1. In personal competitions for knocking out the established number of features, participants are determined by the smallest number of bits. With an equal number of bits in several participants, the winner is determined by the smallest number of bits spent on knocking out figures:

Last round;

Last party of the last round;

Monitor the sequence and correct formation of figures;

When setting standing figures, check the ends of standing and cylindrity of the upper towns when playing cylindrical shapes;

Mark the position of the towns of chalk or pencil in all cases when there is a real possibility of determining the "lost" throw or shift of the towns for any reason;

Fix the rules violations, make warnings to players, to make them punishment for violations;

Justify your decisions in the event of the appeal of the participant, captain or coach;

8.7.2. At each moment of the game, the judge is obliged to choose such a place from which it can clearly see the correctness of the formation of the figure, towns, the place of landing the bits, as well as movement and stopping (fixation) of the towns after impact.

8.7.3. In case of doubt, the judge must refer to the secretary for help.

8.7.4. The judge should not correct the figures and towns, to put or remove them, except the case described in and in.

8.7.5. The judge should not have any help players, with the exception of medical.

8.7.6. By decision of the Chief Judge, the judge's competition can simultaneously perform the work of the Secretary's judge.

8.8. Judge-secretary

8.8.1. The Secretary's judge before the start of the game records data on the place and nature of the competition, the date and time of the game, the names of the participants, the name of the teams, the names and categories of judges, team formulations, the number of figures in the party.

8.8.2. During the game, the Secretary's judge leads the protocol of the competition, records the result of the throw declared by the judge.

8.8.3. The results of the ships of the judge, the secretary records in the protocol as follows: the shaved towns - a digit corresponding to their number, "lost" throw - a sign of multiplication "X".

8.8.4. In the team competition, the Secretary's judge also records the number of the player who makes the throttle, monitors the order of the players' output and in case of violation, the judge and players are informed.

8.8.5. When servicing the game in each party, the Secretary must check the number of erased figures before making a "letter".

8.8.6. Controls compliance with the rules by participants and, if necessary, informs a judge of violations.

9. Safety rules

For competitions without injury and other undesirable consequences, every judge, participant, assistant, coach or viewer must comply with the following security rules:

Only a good, corresponding to the rules inventory is allowed to competition.

The player should not produce a throw if there are people in the sector of possible defeat (outside the protected zone).

The player performing a throw must also ensure that during the throw in the zone of its execution there were no unauthorized persons. At the same time, the necessary free security zone is behind and from the cast-up hands should be at least 3 meters.

During the competition, the athlete must perform a throw only after the whistle of the judge.

It is unacceptable to perform a throw, if there is any other than the judge on the game covering in the opposite area of \u200b\u200bthe "city".

When formulating the figures, the assistant must be spinning to the jacking wall, and not to the horse (half-one).

Players should not move across the sites on which competitions or training are held.

Persons under the influence of alcohol, drugs or medicines are not allowed for civilian sites.

Players, judges and coaches carry personal responsibility for complying with the above security rules.

10. Sanctions for violation of the rules

N.
p / P.
Violation Punishment
10.1. Violations of the rules during the execution of a throw
10.1.1. The throw is made before the whistle of the judge
10.1.2. Bit touched a penalty area or coverage over it Passed "Lost" throw
10.1.3. Bit landed outside the game cover Passed "Lost" throw
10.1.4. The player in one sign of the team game made a throw for the third time or more Passed "Lost" throw
10.1.5. The player in the period from the beginning of the Zamaha until the sustainable equilibrium will reach the line (bar) or jumped out for it and touched by any part of the surface body outside the Kona zone (semi-chamber) Passed "Lost" throw. The position of the towns before the strike should not be recovered if it is beneficial to the violator of the rules.
10.2. Violations of the rules while sitting on the site in the process of competition
10.2.1. The skip of the figure is discovered during the knockout "Letter" Thresters made by "Letter" are considered "lost", the missed figure is set, and the figure "Letter" is knocked out
10.2.2. Skipping figures in personal competitions found after the end of the party The result of the batch is added four bits for each missing figure.
10.2.3. Violation of the order of players' output found before the end of the party All shots made from the moment of violation, are considered lost and the game continues
10.2.4. Violation of the order of players' output or skipping figures found before declaring the judge of the game result In a party, played with a violation, a team that made a violation, a defeat is counted, and the game continues
10.2.5. Violation of the order of players' output or skipping figures found after the end of the game In a party, played with a violation, and in all unsended teams that made a violation, a defeat is counted, and the result of the game is determined taking into account parties played without disorders
10.2.6. Inventory inconsistency Rules (primary violation) Withdrawal inappropriate inventory (towns). Fix or replace bit until the next game. Adding three bits to the result in the party in private competitions and defeat in the party - in the team game.
10.2.7. Inventory inconsistency Rules (re-violation) Withdrawal inappropriate inventory (towns). Defeat in the party - in the team game. Disqualification of the violator by the main judge to the end of the competition.
10.2.8. Skipping through the restrictive bar (line) or advancing on it (primary violation) Oral warning
10.2.9. Skipping through the restrictive bar (line) or advancing on it (re-violation)
10.2.10. A player or assistant commit actions aimed at a delayed game or actions that may be regarded as such (primary violation) Oral warning
10.2.11. A player or assistant make actions aimed at launching a game or actions that may be regarded as such (re-violation) Passed "Lost" throw without a work such
10.3. Disciplinary disorders
10.3.1. Care from the site without notice of the judge (primary violation) Oral warning
10.3.2. Care from the site without notice of the judge (re-violation)
10.3.3. Unintentional actions that hinder the game Oral warning
10.3.4. Repeated actions that interfering Protocol Warning
10.3.5. Unfortunate behavior (primary violation) Protocol Warning
10.3.6. Unsporting behavior (re-violation), including actions that interfering the game and care from the site without notice of the judge Removing the judge to the end of the game (after a warning with a record in the protocol)
10.3.7. Rough unsporting behavior Removing a judge to the end of the game and disqualification by the chief judge until the end of the competition followed by the consideration at the Disciplinary Commission of the Federation.

Note:

1. Athlete who has received a warning of a judge with a record in the protocol, for the next similar violation is removed from the site.

11. Simplified rules

Mass competitions in physical education groups, youth and children's camps, other places of recreation can be held under simplified rules. It is possible to change the size of the playgrounds. The composition of the team may be arbitrary. Towns and bits may not comply with the requirements of the rules. You can define the winner in the number of broken towns with a limited amount of bits. In team and personal competitions, the logging of protocols is not necessary, just write the end result of the game in the table.

For mass competitions allow bits of any design that provides security. Polymer bits or bits made of solid wood species are recommended.

Appendix N 1.

Rules of figures

The main purpose of this regulation is to standardize the formulation of the classic township figures in order to create equal conditions for the participants of the Competition.

1. All shapes, except for the "letter", put from the middle of the front line, without leaving the limits of the "city".

2. All towns located on the facial, rear or side lines of the "cities" should be located so that the outer edges of the vertical projections of these towns coincide with the outer edges of the restrictive lines of the "cities".

3. The accuracy of the formulation of the towns relative to the lines can be checked with the help of a vertically installed control town, which is located close to the outer edge of the restrictive line outside the "city" so that the vertical projection of the town coincided with the outer edge of the line.

4. The accuracy of distances between the towns is checked with horizontally located control towns.

5. Towns located next to each other must touch tightly.

6. Towns located along the central line "Cities" and a town that denotes "Mark" is put on the middle of the lines.

7. For the formulation of figures during the competition, only the towns corresponding to the rules of competition are used.

8. In competitions conducted by cylindrical shapes, standing and upper towns are marked and used only by appointment (as standing and upper towns in high figures).

9. In the competitions of any level, participants have the right to use their towns if they fully comply with the rules and verified by the judge, provided that the organizers of the competition do not provide the towns that meet the rules of the Competition.

1. "gun"

1. Before making a figure, the control gallery in the "suburbs" is close to the center of the front line in the "suburbs" vertically, contacting his middle with whom the lower town is put along the front line.

2. On top, close to the control cushion, in contact with each other along the entire length, are put perpendicular to the lower two middle town, along the center of the city. The control town is cleaned.

3. The rear town is put along the central line of "cities" over the rear edges of the middle towns, entering them the front edge of 1 cm.

4. The upper town is put in one edge on the front ends of the middle towns, and the second edge to the rear town, along the center of the city. The lower front edge of the upper town must be on the same level with the upper edges of the middle towns.

2. "Fork"

2. The middle towns are located behind the front of the front town, in parallel to the front line, in contact with the ends in the middle of the central line "Cities".

3. Side towns are put in parallel to the front town and each other. The front edges of the side towns must be on the same level with the front edges of the middle towns.

3. "Star"

1. The front town is put on the end close to the control cushion (see), along the central line "Cities". The control town is cleaned.

2. The central town is put on the central line of the "cities" vertically close to the front town.

3. Side and rear towns are located perpendicular to neighboring towns. Horizontal towns do not come into contact with each other.

4. "Arrow"

1. The front town is put on the end close to the control cushion (see), along the central line "Cities". The control town is cleaned.

3. The rear towns are attached to the rear edge of the last town at an angle of 30 °. They come into contact among themselves in the middle of the central line "Cities". The front inner edges of the rear towns are located at a distance of the town's length (20 cm).

5. "Well"

1. The lower towns are put by perpendicular to the front line of the "cities" close to the control cakes, installed symmetrically central line on the width of the town (by external edges).

2. The front upper town is put on top of the lower along the front line of the "cities" close to the control cakes. The rear upper town is established similarly to the rear edges of the lower towns. The vertical projections of the outer surfaces of the lower and upper towns form a square, coinciding in the corners. Control towns are cleaned.

3. The vertical middle town is located in the center of this square.

6. "Crankshaft"

1. The middle town is put in the center along the front line "Cities" close to the control cushion (see). The checking town is cleaned

2. The following two towns are put close to it in parallel, but shift back so that the thickness of the contact of the towns of the ends was not more than 1 cm (including chamfer).

3. Extreme towns are located along the front line "Cities" close to neighboring towns, on the same line with a middle town. All towns in the figure come into contact with the ends.

7. "Artillery"

1. The checking town is installed vertically at the intersection of the facial and central lines of "cities".

3. The central checklock is set as the top town of one of the "guns", one of the control ceremonies is set by the top town of the second "gun". Upper towns are installed on top of the lower perpendicular to the front line of the "cities" close to vertical control cages set to the centers of the lower towns of "guns" close to the outer edge of the city line.

4. The central town is installed vertically at the intersection of the facial and central lines of "cities", without leaving the limits of the "city".

8. "Racket"

1. The front town is put on the end close to the control cortex

2. (See), along the central line "Cities". The control town is cleaned.

3. Two medium-sized towns are installed close to the rear edge of the front town at an angle of 30 ° to the central line "Cities". The correctness of the formulation is checked with the help of a control campus, which in contact with its chamfer with the chamices of the near rear ends of the middle towns, forms an equilateral triangle.

4. Rear towns are located, in contact with the chamfer among themselves and with the near chamfer of medium-sized towns, forming a rhombus.

9. "Machine-gun nest"

1. Before stepping the figure, in the "suburb" parallel to the front line

2. In its middle, the control gallery is installed horizontally. Vertical towns are located in front edges at the level of the outer edge of the front line. Their outer edges are located at one level with the ends of the control camp. The control town is cleaned.

3. The upper town is installed on top of the vertical towns so that the vertical projections of its front, rear and outer edges coincided with the edges of the vertical towns

4. The lower town of "guns" is placed from behind vertical towns so that he concerned both towns and the ends coincided with the outer edges of standing towns.

5. The upper town of "Cannon" is placed on top of the lower town along the central line so that the front edge of the upper town "gun" was at the level of the rear edges of the vertical towns.

10. "Cancer"

1. Before stepping the figure, in the "suburb" parallel to the front line on its middle, the control gallery is set horizontally. The two front towns are located in such a way that they, in contact with the chamfer with the control town and among themselves, formed an equilateral triangle. The control town is cleaned.

2. The middle town is placed close to the front towns along the central line "Cities".

3. Rear towns are put in the mirror mapping to the front, if necessary, the correctness of the formulation is also checked using the test town.

11. "Voice"

1. Before installing the figure in the middle of the front line, three control codes are stacked close to each other. At the edges on the front line, vertical towns are installed. Control towns are cleaned.

2. In the middle of the front line, the central vertical town is installed.

3. Upper towns are installed on top of extreme vertical towns, parallel to the front line. The middle of the top cereals should be located in the center of standing towns.

12. "SERP"

1. The front town is put on the end close to the control cushion (see), along the central line "Cities". The control town is cleaned.

2. The next town is raised close to the front town perpendicular to the central line. The edges of both towns facing the opposite cast side are on the same level.

3. Further, behind the second town along the central line, two control codes are put in such a way that it goes to come from each other half the length of the town. The rear town is close to them in parallel to the front line so that his end, facing the opposite, relative to the hands-casting side, was at the same level with the same end of the second town. Control towns are cleaned.

4. Side towns are connected by the chamfer with the inner chamices of the second and last towns from the casting hand, connecting in the same way among themselves.

13. "TIR"

The figure is placed in the same way, only the "gun" is located on the "brand" so that its front edge is in the middle of the intersection of the "brand" lines (the distance from the outer edge of the front line to the front edge of the gun is 1 m).

14. "Airplane"

1. The front town is put along the front line close to the control cushion (see), touching it with its middle. The control town is cleaned.

2. The following two towns are set to each other in parallel front line behind the front town. The joint of two towns should be in the middle of the central line.

3. The middle town is located along the central line "Cities" behind the three previously installed towns.

4. The rear town is put perpendicular to the central line behind the rest of the towns. The middle of the town should be located in the middle of the central line.

15. "Letter"

1. Towns located at the corners of the "cities" form with corners of an isolated triangles.

2. The town, denoting "Mark", is installed along the line of "brand", coming from the rear right corner of the "city" to the front left (for playing right hand) or coming from the rear left to the front right corner of the "city" (for playing left hand). The middle of the town must be at the intersection of the "brand" lines.

Appendix N 2.

Regulations of the judiciary

The judicial board begins work a day before the competion.

1. Sport and Technical Commission

The chief judge appoints a sports and technical commission (hereinafter - STK). The Commission should include an odd number of members (from three to five).

The main tasks of the STK are:

1. Acceptance of a sports facility on which competitions will be conducted;

2. Checking the sports equipment (bits and towns) used in competitions;

3. Current monitoring of the state of sports equipment and inventory and timely correction of defects.

Taking a sports facility at which competitions will be conducted, the Commission performs the following functions:

1) checks the horizontal surface of the "cities" and "suburbs", the correctness of their markup;

2) checks the surface of the horses and half-one, markup on them, the presence of adhesion of shoes with the surface of the racks, the correctness of the attachment of the planks and their size;

3) checks the condition of the jackhaft, fences for the safety of participants and viewers, their compliance with the rules;

4) checks the presence and state of changing rooms for participants and judges, sanitary premises;

5) checks the presence and condition of the premises for the work of the main refereeing board, places for the work of secretaries on the courts.

According to the results of the inspection of sports facilities and related premises, an act of acceptance is drawn up, which indicates the conclusions and comments of the Commission with the mandatory conclusion about the possibility of holding competitions on this sports facility. The act signs the chairman of the Commission and all its members.

Checking sports inventory participants in the competition, STK performs the following functions:

1. Contains inspection and measurement of bit parameters:

Bit length;

Matching fixtures of the rules;

Condition of bit at the time of the competition.

2. Carries out the quality of the townships and the measurement of their parameters:

The length of the towns;

Diameter or thickness of the towns;

Chamfer width;

The quality of the ends of the towns;

The absence of dents and chips on the end and cylindrical surfaces of the towns;

Marking of standing and upper towns for high figures.

Carrying out current control over the state of sports equipment and inventory and timely correction of defects, STK performs the following functions:

1. Regular checking the game surface of the "city" and "suburbs" for the horizontality and the presence of deformation;

2. Timely correction of the defects of the game coverage "Cities" and "Prigodnod";

3. Regular verification of the status of the bit and towns for failure and the presence of wear defects;

4. Timely removal of faulty inventory from use in competitions before eliminating a defect or withdrawal in case of inconsistency of the rules.

2. Commission for admission

On the day of arrival to verify the application documents, the chief judge from the Judicial Board appoints a commission for admission to the chairman and several members of the Commission (2 or 4).

The obligation of the commission for admission to:

1) verification of the documents provided for compliance with their requirements and rules;

2) the admission of teams and participants who have passed the commission for admission to participate in competitions;

3) removal from participation in competitions of athletes with a properly disabled documents not allowed by the state of health or not appropriate for any requirements or regulations;

4) Drawing up a protocol meeting of the Commission on Access, indicating the decision on the admission of participants or teams to competitions. The protocol signed the Chairman of the Commission and all its members.

5) Speech by the Chairman of the Commission at the first meeting of the main refereeing board on the results of the participants and teams of the Commission for admission.

After the announcement of the results, the commission for admission ceases to work.

3. Meetings of the Judicial College

All meetings of the Judge College conducts the chief judge, and in his absence of his deputy. The minutes of the sessions of the Judicial College are conducted by the Secretary-General or other member of the Judge Board for the appointment of the Chief Judge. Decisions for each issue of the agenda are approved by voting, which involves only members of the Judicial Board.

3.1. The first meeting of the Judge College is held on the day of arrival together with the organizers of the competition and representatives of the teams that should be notified in advance.

Two main questions are made to the agenda:

1. Report of the Chairman of the Commission for Access on the results of the work and tolerance of participants;

2. Conduct the draw.

If necessary, the agenda may be expanded upon the proposal of the meeting participants after approval by the decision of the judiciary.

According to the first question, the Chairman of the Commission on tolerance reports the Judge College:

1. On the number of applications filed;

2. On the total number of participants declared for speaking in competitions;

3. On the number of participants and teams admitted to competitions;

4. On the reasons for the removal of some athletes or teams from participation in competitions;

5. On comments on the design of applications and other documents (if any).

On the second issue, the chief judge of the competition reports independently or trusts information to the general secretary or his deputy. If necessary, the assembled resemble the main points of the situation in which the method of conducting the competition is determined. After that, you begin the draw (see. Trawn). When conducting and personal and team competitions, the draw can be drawn only by personal competitions, and the conversation conversation can be held later.

3.2. At the end of each gaming day, the chief judge collects the judicial board to the meeting, on which the results of the games of the last day are approved, the controversial issues arising in the competition process, the quality of refereeing, protests and disciplinary disorders are considered. In addition, the meeting may consider current issues requiring a collegial decision.

3.3. At the end of the competition, the main judge collects the judiciary at the final meeting, on which the results of the competition are approved.

4. Zerbid

4.1. In the first round of personal competitions carried out on knocking out a certain number of figures, the chief secretary distributes players by players according to the draws of the draw. In the second round there is a sequential change of sites. At each site, players are distributed over pairs in strict dependence on the results of the first round. In the third round, players are distributed over couples strictly according to the results shown in two rounds, while the platforms for each pair are determined by the draw. In the second and third tours, players who showed the best results perform the last in the leading group. The leader's performance should be convenient for viewers.

4.2. The drawing of the competition held on the system with disposal is carried out taking into account the rating of participants, couples or teams, the conditions for determining which are stipulated by the Regulation. Players, couples or teams that have the best rank must meet in the last standards of competition.

4.3. The draw of the Competitions held by the Groups is made taking into account the rating of participants, couples or teams, so that the strongest participants, pairs or teams fall into different groups in accordance with their rating, the method of determining which is negotiated in the Regulation.

4.4. In the first round of competitions held on knocking out the figures with a certain amount of bits, athletes, pairs or teams are distributed over time and in the arts according to the draw. In subsequent tours, rivals are distributed according to previously shown results with a sequential change of platforms. At the same time, the teams, couples or participants who showered the best results perform the last in the leading group. In the last round, the distribution of participants in the right and platforms occurs according to the results shown before the last round. The platform for the game of each pair in the last round is determined by the method of exclusion already used by both rivals. If this does not turn out, the platform is selected on which the opponent has not yet played, which has the best result in front of the last round. The leader's performance should be convenient for viewers.

5. Reporting documents

5.1. For a report in a conductive organization, the main judiciary prepares the package of documents in which:

2) the report of the Chief Judge, certified by the signatures of the Chief Judge and the General Secretary;

3) minutes of meetings of the judiciary, certified by the signatures of the Chief Judge and the General Secretary;

4) the protocols of the Commission on the tolerance certified by the signatures of the Chairman and its members;

5) Applications of all teams and participants certified by the seals of sports organizations and medical institutions and signatures of the head and doctor;

6) protocols of games certified by the signatures of the judge and the secretary serving the meeting, the Chief Judge and the General Secretary;

7) The final protocols, certified by the seal of a conductive organization and signatures of the Chief Judge and the General Secretary;

8) certificate of teams, certified by the seal of a conductive organization and signatures of the Chief Judge and General Secretary;

9) Help on the composition of the judging board, indicating the qualifications of judges, the place of residence and work performed.

5.2. To the final day of the competition, the main referee board must prepare a package of documents that are transferred to representatives of participating teams. This package includes posters, all the final protocols of the competition, a certificate of the composition of the judiciary and a certificate of teams participating in competitions, certified by the seal of a conductive organization and signed by the Chief Judge and the Secretary-General.

Overview of the document

The rules determine the procedure and conditions for conducting competitions in custody. They apply to all official sports competitions held in Russia.

Requirements for competition participants, inventory for the game.

Mass competitions in physical education groups, youth and children's camps, other places of recreation can be held under simplified rules.

The game in the towns has more than a two hundred years of history in Russia, where the towns and invented. Lenin and Lion Tolstoy, Shatapin and Gorky, Pavlov and Stalin played in the towns. Learn and you about this interesting game!

An alternative name for towns is "Russian Bowling"
. Indeed, these sports disciplines have a lot of common, in particular, the measured pace of the game, similar purposes and the structure of the competitive process.

In order to play in the township, it will take a minimum inventory and basic information about creating figures. Of the so-called townships (hence the name) - compact lumps from wood.

Towns have significant popularity and represent an original Russian sport. Externally, this game may not look completely exciting, but in reality it is a multi-faceted and most interesting sport, more about which and tell me more about.

History

According to the most common version, towns appeared in the 18th century in RussiaAnd since then was one of the most common folk fun. Of course, in the process of developing this sport, the rules could be varied and differ depending on, for example, from the region.

Consolidated rules of the towns appeared only in 1923After that, in 1933, the rules were updated and the schemes of the standard 15 figures that are used in the game process appeared.

Citizens of the Soviet Union adored the towns. This sport was highly popular in many regions, although Muscovites always remained at the command competitions leaders who took the highest awards.

After the 60s of the previous century, the number of athletes was about 350 thousand.


Further, the popularity of this sport has gradually decreased, and, to the breakdown of the Union, or rather, after the collapse, the towns became almost completely forgotten sports that few people were interested. Oddly enough but after the 2000s, the popularity of the towns is growing again, the sport has gained new fans.

Moreover, the popularity of towns has long extended to Russia. Now this sport is international and attracts athletes from different countries.

For this period there are regular European Cups and the World Cups.

Description and Modern Rules Games in Town

Generally, the game is the process of knocking out towns from space on a flat surface.called "city".

Players alternately throw a bit (essentially, a stick of wood) in various figures. The goal is to knock out all the figures for the smallest number of shotsHowever, there should be less shots than the opponent.

So, there are 15 figures and gaming space.. Each player knocks out figures, which will always consist of five towns - wood cylinders.

Knock out the figures in a special way. It is necessary that the towns are taken out for the rear or side parts of the gaming square. In a 2-meter playing square and figures are built, if the townships remain in the square, you will need to do the following throwsuntil the figure is knocked out.


When the first figure is knocked out, the following is set to the 15th Figure. After that, the process may repeat depending on the regulations.

As a rule, three parties play, but the account lead by the number of throws (bit) to knock out the figures the player who made less shots - wins.

Also counting points can be carried out on each throw, each embossed town gives 1 score. However, this system is less common in competitions (and in simple games) is rarely used.

There are rules of bits that need to be done without significant slowness (about half a minute per throw) and send a bat in a special game area.

In front of the square in which the figures are installed, there is a line for which the first touch of the bat. If the bit lands up to the line or relates to a line, the throw is not countedBy the way, in order to accurately record the touch, line, as a rule, mark the layer of sand or land and update between shots during the installation process.

there is limit for bit length - no more than one meter. As a rule, bits are supplied with metal scrap rims that allow them to maintain them whole throughout the throws. After all, in the towns play most often on the asphalt, about which wood beats and with time deformed.

Also there are rules on a fixed distance to a square with figures. First, the throws are performed with the so-called "Kona", which is located 13 meters from the figures.

But if the initial throw knocked out at least one town, the player goes to the so-called "half-party", that is, the space for throws 6.5 meters from the square.

Competitions for towns

For this period, the towns are most common as professional sports, in countries such as:

  • Russia;
  • Ukraine;
  • Estonia;
  • Germany;
  • Belarus;
  • Latvia;
  • Mongolia;
  • Moldova;
  • Armenia;
  • Azerbaijan;
  • Republic of Kyrgyzstan;
  • Finland.


The federation of almost each of the countries listed conducts its own competitions within the framework of the national championship. In addition, there are local competitions in some individual cities, where there are clubs lovers of civic sports.

World and European Championships for the most part are held in the territory of Russian citiesBut maybe in other countries.

In general, tournaments on the towns are a huge amount, ranging from completely local to large international. Moreover in order to participate in small tournaments, usually, nothing is required, except for the preliminary recording and basic understanding of this sport..

Tactics and technique Games in the towns

Main a feature of the towns is the competent technique of throws. In fact, it is thanks to throwing and lining the main tactics of the game.

For shots can be used different type of grove:

  • short - Bit take from the very edge, the edge of the palm lies exactly along the edge of the bits;
  • middle - Palus is located at a couple of palms from the edge;
  • deep - Bit takes closer to the middle.

Each player performs throwing grip most convenient for yourselfThere are no compliance with the rule.

Actually, the throw is performed approximately side and below., bit flies above the ground, without changing the height, and begins to decline and slow down almost over the very figure.

The technique of throwing in the towns requires a detailed and thorough study. In order to gain a normal technique and be able to shoot down various figures, a considerable number of workouts will be required.

I will not go into this topic, at the end of the paragraph, say only about the possibility of using command tactics (the order of casting, replacing and the like) on command competitions in which there are no less than five people in each person.

Playground

Usually, the site for the game in the towns has a length of at least twenty meters, and in the diameter about 15Although the dimensions may well vary depending on the conditions and type of game.

At the rear (for the "city"), elevation can be located or any limiting structures that allow the towns to be especially unwrapped and easier to collect them.

Game square in front has a special markupwhich is located in diagonals from the edges of the front line, this markup is called "mustache" And limits the zone for which the departure or turning out the town is counted.

Standard platform is often two sections for Game, located nearby. This location allows you to easily compete, as the players of opposing teams do not need to wait for the opponent's throws, they simply confuse the figures, and the judges fix the result.

Figures for the game in the towns - Schemes

There is a standard row of figures (Although some players can invent their own, in particular, it is very interesting to provide such an opportunity for children to develop fancy) from 15 schemes.

Each figure is five townsFolded on the front line of the city in the middle, with the exception of the 15th Figure - a letter.

The names and sequence of figures look like this:

  • "A gun",
  • "Fork",
  • "Star",
  • "Arrow",
  • "Well",
  • "Crankshaft",
  • "Artillery",
  • "Racket",
  • "Machine gun nest",
  • "Cancer",
  • "Hour",
  • "Sickle",
  • "TIR",
  • "Plane",
  • "Letter".


Such is the classic sequence and number of figuresBut in different batches this scheme may vary. In particular, shortened batchs are more common, which consist of 10 or 6 figures.

Dimensions

Dimensions each town make up 20 centimeters long, but diameter about 5 centimeters.

The size of the space for the game is previously described, it is only necessary to note the requirement for the distance - at least two meters between two neighboring cities and the presence of the so-called "suburbs", which is formed by the Lines of "Usov", the front line of the city and the line between the "Usami" (it is located in the meter from the front line of the square).

"Suburb" is used to install townswhich after the throws roll out or fly forward, towards the player.

What qualities does the game develop?

In order to play in the towns, free physical data is required, but this game is not as simple as it seems. If externally throws look simple, in fact, new players first almost never hit the bits not only along the towns, but in general close to the "city".

It should be noted endurance development The players in the towns, as the match can last in a row from two or more hours continuously.

From major developed qualities At the athletes it should be noted:

  • accuracy;
  • agility;
  • coordination of movements;
  • eyemer;
  • hand power.

As a rule, the towns are called sports for pensioners, but often young people prefer this game, and the townships provide them with the improvement of many physical data, as well as development at the level of tactical and logical thinking.

Towns for children

In complete, let's say a number of words about the towns for children. Such physical activity will be useful and for young ageAnd the towns can be perfectly adapted for the parameters of the children's body. In particular, the size of the bits and the distance from Kona to the city decreases.

Thanks to the adaptation of the game, children can get the opportunity to feel comfortable and catch out the skills of throws.

For children, towns are useful for the development of care and concentration.. Given the possibility of a very long continuation of each individual match, the towns can help occupy the younger generation of interesting and useful activity.

Creating a children's kit may not require any financial investments at all. As well as inventory for standard towns, inventory for children's towns is easy to do on their own.

Video lessons: Rules and techniques Games in town


Jun 1, 2017 Alexandra

Towns - Ancient Slavic game. Her story has several centuries. Mention of the towns can also be found in fairy tales, and in old legends, and in documents relating to the history of ancient Russia. This game entered our story as part of the national culture.

It was believed that the towns are a game of a simple people, but history testifies that Peter 1 and Generalissimus A.V. played in the towns Suvorov, V.I. Ulyanov (Lenin) and I.V. Stalin, M.I. Kalinin and K.E. Voroshilov. The game in the towns was a favorite physical exercise for many outstanding figures of domestic science, culture, writers. Among them - Academician I.P. Pavlov, Genetic N.V. Timofeev-Resovsky, singer F.I. Shalyapin, musical critic and composer V.V.Stasov, classics of world literature L.N. Tolstoy and A.M. Bitter.

When they talk about the game, in the towns to the revolution and the hobby of the broad masses after 1917, they usually mean the game in essence without rules. As a sport, having uniform rules, the towns were formed by 1923, when the first All-Union competitions were held in Moscow. The program of the first All-Union Olympiad, the towns were included in 1928.

Previously, the game took place mainly on earth, wooden bits. In the twenties, platforms with solid concrete and asphalt coating began to appear. Cocumenics began to apply hinge bits. In 1933, new rules were published in which 15 figures were identified, and the game was largely regulated. Essentially, these rules apply today.

What is the attractive strength of civic sports? The game is simple according to the rules, passes on open areas, in summer and winter in the fresh air. This game is fascinating, athletic, requiring power and agility, accuracy and excerpt, good coordination of movements. The towns are forced to forget about the lived years, they are literally the words "all the ages are submissive." The popularity of this game is explained not only by the fact that it is an excellent rehabilitation tool, but also its accessibility for the most different ages of people.

In the postwar years, the towns were one of the most massive sports, giving way to popularity, perhaps, only football. The country sites were almost at all stadiums, in all holiday homes, boarding houses, sanatoriums and pioneering camps, in parks and even often in the territories of factories and factories. For regret, in recent times the number of participants in the competitions and viewers has decreased significantly.

Gloria Sport undoubtedly applies to the concept of a national idea - primarily in the careful attitude of the people to its history, culture, traditions, to all that it is united.

Rules of towns

For the game in the towns are used 15 figures, which consist of 5 pods (wooden cylinders).

The winner is the player or the team that spent on knocking out the smallest bits.

The following is the sequence and correct placement in the part of the 15 figures.

The cities, formed from the oldest Russian Games in the towns, is the only original Russian sport that is not disputed by anyone in the world. The history of this game has at least two millennia. The game in the towns has always had military-applied importance, being a psycho-physical system of combat training of warriors.
The first Russian laureate of the Nobel Prize I.P. Pavlov put the towns in the first place for a favorable physical impact on the body from the point of view of physiology. Since 1900, he always advocated the inclusion of towns in the education system. In various historical periods in the towns played, in addition to the simple people, the largest cultural and science figures, state leaders. The game contributes to the comprehensive development of man. In 1920 - 1923, domestic teachers of the All-Commission department created a civilian sport.
Since 1922, the towns were part of the physical training system of the Red Army soldiers. In 1933, the towns were entered into the All-Union Complex of the Russian State University and BGTO, as well as in all the Olympics of the RSFSR regions and a number of National Union republics. In the post-war years, the towns were among the most popular sports. So, in 1969, only in sports sections, the republics of the USSR was engaged in more than 920 thousand people. The game in the towns and various types of its varieties were one of the most common courtyards.
The years of restructuring and the 1990s led to the crisis of civilian sports. In many regions, he was lost, and the cultural and historical traditions of the game are forgotten. As a result, today we have already two generations of our compatriots who are not familiar with the original Russian sport, therefore unfamiliar with a significant part of sports and patriotic traditions.
The project is aimed at broad informing citizens of the Russian Federation and the patriotic education of young people, as the game in the towns and cities are an integral part of our national culture. The project will allow you to develop publicly available techniques and maintain an objective story about the game in the towns.
The project involves the preparation and publication of the two-volume "history of civic sports", the popular publication "Towns - the eternal game of the Great People". The materials published are invited to transfer to the library of all regions, the largest cities and universities of the country, sports department of universities, as well as in the institution of education and culture.
The project involves wide information coverage and presentations and seminars on custody in at least 48 regions of Russia.

Goal

  1. Preparation of information and educational and methodological reference publications on the history of the game in the towns and cities in order to revive the civilian sports in the regions, the patriotic education of Russian citizens, attracting them to a healthy lifestyle through class sports and the game in the townships.
  2. Conducting mass presentations and seminars on custody based on publications in order to revive and develop a national sport across the country.

Tasks

  1. Preservation of knowledge about the history of the game in the towns and traditions of civic sports, the popularization of the game through publications and solving the issue of creating a methodological base for the mass development of civic sports.
  2. Consolidation of the inhabitants of our country on the basis of love and respect for national sports and universal low-cost folk sports practices.

Justification of social significance

Unfortunately, at present, the traditions of the cities and the cultural and historical component of the game in the towns in many regions of Russia are forgotten. Thus, not only the exclusive health capabilities of the population were narrowed, but also lost a noticeable layer of historical culture.
By virtue of their availability, mass and low cost of sports equipment, the development of the game in the towns and cities can significantly affect the formation of a healthy lifestyle in our country. Knowing the origins of the game, its foundations, regional history will allow in the shortest possible time to introduce the towns as an exceptional mechanism for the upbringing of patriotism, a healthy lifestyle into a wide practice of Russian society.
At the International Forum "Russia - Sports Power!", Which in October 2016 in the Vladimir Region, President V.V. Putin and Minister of Sport V.L. Mutko paid special attention to the development of civic sports as part of national culture and practice. Towns can be considered as the National Sports Brand of Russia with the Olympic Perspectives. In October 2016, there was an international status with civilian sports, and in August 2017, Russian civilians won a confident team victory at the VII World Cup Championship, which was held in the German city of Karlsruhe.
Representatives of the Russian Sports Federation of Russia from various regions have accumulated information for the publication of special materials by mass-grade across the country to achieve these goals and broadly informing the game in the towns of all groups of the population.
The project implementation is important social importance, as affecting the wide population categories. The project is aimed at preserving national traditions, the popularization of a healthy lifestyle based on civilian sports and towns in the townships.

Geography of the project

All subjects of the Russian Federation.

Target groups

  1. organizers of physical culture work at the place of residence, in organizations and labor collectives, power structures
  2. representatives of the authorities of various levels
  3. representatives of education and culture bodies
  4. medical workers and rehabilitation specialists
  5. all age groups over three years old