The passage of the game is not the form of aids. Passage of the game Need for Speed \u200b\u200bThe Run

  • 10.06.2020

On the dusty freeway number fifteen leading from Barstow to Las Vegas, the red "Chevrolet Camaro" is rushing in 1970, the arrogant symbol of American superiority is loud, like a belching after the "Budweezer", voracious, as a bending state economy, and, frequency, as George Bush Jr.

In the cabin lamb on the Road. Again Blues-Rock Group Canned Heat, driving - shaved under the typewriter type with dissected eyebrows. His name is Jack, and he has big problems with the law: all the cops of Nevada hang on the tail; In addition, he owed a bunch of money to someone in San Francisco. The only chance of at least time to launch a head from all this obscurantism - to get to New York before the other two hundred participants of the insane race for three thousand miles. The prize is $ 25 million, there will still be Christina Hendrix (redhead with a big breast from the series "Madness").

What do we do in this desert?

Despite the fact that in a soft and spacious "Camaro", it is much more convenient to hob the children than win marathons, things are going well: in Vegas Jack came to the stallet. The most difficult was the race through the sandy storm - not only that even the headlights of the counter trucker can not be seen because of the wall of the sand, it's also a rival on the "Porsche" the rear windows and remembered the bumper.

In the screenshots, the game looks very impressive, but the live pursuit loses live.

However, in Vegas it will be possible to take a new, more co-worm ("Camaro" is fully useless on the mountain roads of the National Park), they are in Need For Speed: The Runwaiting for their new owner of passing petrol stations. Filling the cars with gasoline, as in the first Test Drive began the nineties, no longer needed - instead of Jack is waiting for another surprise. The cops take his car in the "box", a fierce policeman yelling on the ear and beats the hero of the muzzle about the hood. In any other need for Speed. Such a screensaver would mean a race loss, but in The Run it is just a change in the setting: tapping on the quick QTE buttons in the Spirit Heavy Rain., We force Jack first painfully hit the corop of the elbow, and a second later to run away from the crowd to the police officers, shut the door right in front of a patrol dog's nose, jump out on the road and miraculously dodge the passing truck. Having searched on the street, Jack imperceptibly sneaks to standing on the side of Aston-Martin, jumps inside and continues his endless race to the east.

You can now choose in campaign mode now you can only the car - the order and type of racing is dictated by the plot. True, the feeling of seamlessness still does not occur. In fact, the race for three thousand miles is just a set of familiar short races from the point to a point with a specific task in each: to overtake eight rivals (it did not come out - then you will not play out, you will have to replay a piece of rebound), break away from the police, separated by one on One with a particularly important rider, etc.

The most important innovation of the racing part The Run is that now during some races there are some scripted events: a snowy avalanche comes on the track, falling rocks of the rock or the subway trains are falling. To scale Split / Second. or Motorstorm: Apocalypse everything is still very far away, but we would be in place EA Black Box They did not hesitate and cut the purely racing part of the game to a minimum for the sake of staged versions, explosions and Christina Hendrix. Especially since the race themselves in the game came out weaker than everything.

By the atmosphere, the game of something resembles the races of early nineties - Outrun and Test Drive. The same races across the country, simple physics and rock and roll. It lacks only a view from the cab.

Let's stop - will eat

After receiving the plot, the production and atmosphere of the real automotive adventure, Need for Speed: The Run, unfortunately, lost something more thanks - it became far from being so interesting to ride. All cars (the fleet is almost entirely dragged from the past parts) they behave absolutely the same, their reactions are stupid and heavy, they are extremely reluctant to slow down, drifting without much pleasure and in addition, sometimes they are unpredictable behavior. Never understand how the car behaves in the next priese - will drive in a straight line and break into the abyss, breaking the fence (partial destructibility of scenery - the merit of the engine Battlefield 3.), or spins a wolf. For a simple as a whole, the racing designed to enjoy the adventure, and not to unwind the trajectory of turning the turn is, to put it mildly, strange.

It helps to fight this only time opening back: The whole track is broken on the invisible checkpoints, to which your car will be returned, if something went wrong or you missed the meter to the finish and want to replay the last segment. And considering that in all races the task is one - to win (they took silver - already defeat and restart), it has to do it as often.

Now in NFS you can break from the cliff and fly to the sea - for the first time in the history of the series.

Time opening is needed not only because of unpredictable physics - in new game Significantly increased the scale of cards and disappeared annoying invisible barriers around. If in the same Hot Pursuit it was simply physically impossible to call there, where it should not (the barriers signed the trajectory of the car, even if they don't slow down at all), now it is randomly flying into the bushes and lose because of this the race has become easier. True, due to the increased scale, detailing was noticeably fell, for some reason it was touched by the version for the XBOX 360.

One hundred percent
To go through this game by 100 percent you need at each level:
1) collect all the cards
2) Find all bees cameras
3) Find all jokes
4) go through all missions
5) collect all the clothes
6) go through all the races (for passing 3 races at the level give the car)
7) pass the bonus mission (the car gives for the passage)
8) collect all cars (usually 2 pieces you buy from Gila, one of one more, I don't call someone, since it is always different, and 2 more you get for the passage of races and bonus mission)

1st part - Homer:
Scene missions (7):

1. In the house, all the supplies ended, and Marge asks Gomer to go to the store and to catch himself - the easiest mission in the game (according to tradition). Go through the shooters on the road to the store, go to it, talk to APU. After the food appears, take it. Everything! Now again home. Homer did not have time to come home, as one more task gets - to take a scientific project of Lisa to school, which she left. On the way to school, the director Skinner will be tied - you need to overtake it before it comes to school, otherwise I can not drink Lisa. We overtake Skinner, go to school, give Lisa project and immediately learn that Martz called and handed the Homer to drive home. Will be done!

`Petty Theft Homer`

2. Marge is concerned about Flanders, who, it turns out, cannot find his lost things. Now Gomer is the impossible - to remember where he is an affairs and bring FLANDERS, while the police arrived at the Simpson. Things are scattered along the roads and one thing at Barney (Homer gave him her birthday). Having gathered them, we are going to Flanders again, we give under the guise of the find and we get a blessing in remuneration.

`Office Spaced`

3. Homer is late for work, besides today, checking the qualifications of employees by Smithters. Deciding that a good checking - the dead checking Homer takes at Barney (for money) a heavy car (Plow King) and goes to work, Breaking on the way the Smithters car - you can not give it to the station first!

`Blind Big Brother`

4.Gomer is finally at work, but another problem has appeared - the camera that follows him. You need to break the units, on which the operation of the cameras depends. Just approach each and kick a couple of times.

`Flowers by Irene`

5.Gomer, seeing the report on the strange black vans on TV, decides to trace one and find out who stands behind all the strange things that occur in Springfield - you can not leave the van away or the mission failed.

`Bonestorm Storm`

6.Gomer tells Marge that Mr. Burns follows everyone, but it does not agree to join him, referring to the fact that a new very cruel computer game came out, which may affect the consciousness of children. And now it is necessary to help her move the chapel delivery van 10 times and collect what will fall out of it

`The Fat and Furious`

7.gomer rides a factory to tell everyone about the secrets of Burns (this is he owner of black vans), but, sick with Carl, he sees that Smithters have already left the home of Monty. Now last mission To come first to the mansion of Burns, overtaken Smithters.

Maps (7):
1. Courtyard of the house of Simpsons - opposite the Bart Room windows
2. Dvor the house of the police chief - to the left to turn from the house of Simpsons, if you stand to the main entrance to the face
3. On the roof of the shopping bag APU - over ventilation
4. Along the cut on the right of the "secret tunnel of the stone rubles", if from it to go
5. In the art hall of the "Secret Tunnel of Kamnerubov"
6. The factory ceiling in the far corner, if you leave the working room of Homer
7. On the parking lot of trailers - on the roof of one of them

Jokes (15):
1. In the house of Simpsons - TV
2. The courtyard of the house is a statue
3. The courtyard of the house - swing
4. In the courtyard of the house - MANGAL
5. DVOR FLANDERS - refuge
6. Playground to the right of Simpsons neighbors who are not flags - swing
7. Magazine APU - Viking in the freezer
8. Magazine APU - "silent" alarm
9. Magazine APU - Automatic machine A.T.M
10. Magazine APU - Aggregate with ice cream
11. Magazine APU - automatic with the game "Larry The Looter"
12.Skol - Fire Siren
13.Skol - fire extinguisher
14. Working place Homer - Control Panel
15. Factory output - gas production from tank

Cameras (20):
1. Dvore at home to the right of the Simpsons
2. DVOR FLANDERS
3. Dvore home of the police officer - left to turn from the house of Simpsons, if you stand to the main entrance face
4. playground to the right of Simpsons neighbors who are not flags
5. Stripping benzokolontka near the store APU
6. The statue of the guy with a ponchik, on the roof of the building next to the APU store
7. Stores shop APU
8.The school yard on a broken school bus
9.The school's yard at the entrance to her
10. On the roof of the school
11. On the roof of another part of the school
12.An the building next to the bridge in the rich part of the city
13. Handbeam with a secret machine in the rich part of the city
14. In the art hall of the "Secret Tunnel of Kamnerubov"
15. In the art hall of the "Secret Tunnel of Kamnerubov"
16.Pherma on the road to the factory, next to the mill
17. On the parking lot of trailers
18. On the parking lot of trailers, on the roof of one of them
19. On the beams over the big bridge
20. On the beams over the big bridge

Racing (3):
1. Ralf - stands near the church
2.Nelson walks near the benzokolontics in a rich area
3.Milhouse shoes on the road to the factory not far from the houses of MO and Ten

It is not necessary to collect it, but they give money for it:
BUZZ COLA machines:
1.U entrance to the store APU
2. Buildings of gas station "Springfield Gasoline" near the store APU
3.Nedallo from the APU store next to the fire truck, where the accident
4. GROCERY buildings near the school
5. Right with gas station in the rich part of the city
6.Tright factory not far from the workplace of Homer
7. The prescription at the entrance to the factory next to the phone booth
8.u Gas station near the cemetery
9. On the parking lot of the Burger's pain next to the cemetery

Blue Boxes Buzz Cola (in brackets - the number of things):
1. Dvore at home to the right of the Simpsons (2)
2. DVOR FLANDERS (2)
3. Dvor the house of the police chief - to the left to turn from the house of Simpsons, if you stand to the main entrance of the face (2)
4. On the roof of the shopping bag
5. The parking lot of the church
6. On the parking lot of the burger paint near the school
7.The school's yard at the entrance to her
8. On the roof of the school (2)
9. Along the cut on the right of the "secret tunnel of the stone rubles", if from it to go
10.The yard of the house at home immediately behind the big bridge
11. Gas station next to the cemetery
12. On the parking lot of the Burger's pain next to the cemetery
13. On the parking lot of the Burger's pain next to the cemetery

2nd part - Bart:
Scene missions (7):

`Detention Deficit Disorder`

1. Bart need to get a new cool gameAnd he tries to find out from Milhaus, where to take it. Milhaus is puzzling Bart's the fact that the director Skinner is looking for students strolling school. Now Bart urgently needs to be driven into Try-N-Save, and not that Skinner will catch it. On the way, you will need to take away from the director during the time. Driving up to the point and talking to Jimbo, Bart is successfully held by the first mission.

`Weapons of Mass Delinquency`

2. Coming from Kernie, we learn that computer games Today is not in fashion (who would have thought), and in fashion fireworks, rockets, petardi! Now we go around the city and buy these pieces in people. Nothing complicated - watch the radar and go first
To Otto, which stands at the Bar MO, then go inside, talking to MO, we go out, we go to Snake at the City Hall, then to Ralph at the police station. Here on the scenario, the police officer attacks us, during the time we tear away from him and that's it!

3. Coming with the seller of comics about the game, Bart rises to another mission - it turns out that this guy is late for some Internet cafe or something like that. He really wants to be the first on the Internet who will discuss a new film with Macbein. Bart must take him to the point, heating another fan, but it is complicated by the fact that the car from the seller comics is rubbish and have to squeeze everything to do it.

`Bart'n'Frink`

4.U Professor Freinka There is a game, as the fat seller said, but the game Changarik will not give, while we will not get the radio time of the Second World War. We are going to a weapon merchant store, watching a black van (it is impossible to give him to break away), where it turns out that the radio stole Snake just before you! We are going to the gangster, talking to him and learn that people are among the bandits, he agrees to give radio if we ring it up to the stadium. Having done Snake (his car is good), taking the radio and everything.

`Better Then Beef`

5. Bart rides to the paint Burger, to talk to the tag with a satellite plate to the already mined radio, but again it has to do in return to the service. The cell was hired to extract meat to paint the burger, and Bart should give him. Now we are going along the roads, collecting skunks and watching the radar. Having gathered everyone, we go again to the paint Burger, next to which the APU attacked us (competition makes itself felt). During the time you need to break away from it, and we still have a tarantayka, and the APU has a fast car. After the separation, we go again to the paint of Burger and we pass this mission with ease!

`Monkey See Monkee d'Oh`

6. Frink'sPrink gives Barta one more task - to get a mixer for a mad of the invention, and the mixer has a doctor Nick. This doctor without a license will not give us a mixer until we gather his escaped experimental macaques. Without problems: First we collect all the macaques in the park and near him (the hospital, the court, the city hall, etc.), then, when only 6 animals remain, we go to the springboard, jump and take the rest. We give the monkeys to the doctor. For this mission, we need a Gomera truck, which hangs on the hospital parking lot.

7.Frink is almost ready to show us your insane invention, but while the city drive cars with some signal (with antenna), its invention will not work. Split cars during the time? Not a problem! We take a car squeeze (for example, MR POW) and damn cars. The main thing is not to ride them close, but try to taare with overclocking. Smashed, we go back to the stadium and that's it.

Maps (7):
1. On the main square, above the statue of the founder of Springfield
2. On the roof of one of the buildings next to the hospital
3. Ceiling car wash machines
4. On the roof of the building next to the sink
5. By the car to which you can get, jumping from the driving train right
6. In the arch not far from the burning building
7.Net fountain in the stadium

Jokes (11):
1. On the main square - Catapult
2.The showroom in the area under construction
3.Bar MO - Love Tester
4. Bar MO - one-handed gangster
5. Bar MO - mugs on the rack
6. Bar Mo - Eggs in the Bank
7. On the roof of the house next to the washing - a dairy farm
8. Near Try'n'save - Rocket in Earth
9. In the building in which a school bus entered - Photos
10. Mashinka next to try'n'save
11.mount drawer next to the police station

Cameras (20):
1. The courtyard of the hospital
2. Highlight of the city hall
3.Paren city entrance
4.Name to court
5. On the roof of one of the buildings next to the hospital
6. Arbor near the park
7. Right with giant advertising donuts on the roof of the building
8. Hold with car wash
9. On the roof of the building next to the washing (climbing the fire stairs)
10. On the roof of the building next to the washing (climbing the fire stairs)
11. On the roof of the Bar Mo
12.The stairs that raise the car
13. Hold with a map on one of the cars
14. If you jump from the driving train to the right to the car and run forward on the beams, then here it will
15.Orotrian Burger's pain next to the police station
16. On the roof of the building, to jump from Monorail
17.The stairs leading to Monorail
18. If you climb the stairs to Monorail, then the camera will be at the bench
19. Entrance to the museum not far from the Central Park (with birds)
20.The close from the driving train (we are going from car wash to the train and on the right we smash the glass with the image of the paint - the last camera flies to the right of the boxes)

Racing (3):
1.Milhouse walks near the police station
2. Ralf near the city hall, opposite the stadium
3.Nelson not far from the paint of the burger near the construction and springboard

Boxes Buzz Cola:
1. In the courtyard of the hospital (2)
2. Pareous entrance of the city hall
3. Surgery of the city hall
4.Name to court
5. In a gazebo near the park
6. If the springboard is not far from the mayor's office, but not fly, but to stay inside the building, the box will be visible immediately (there can also be climbed on the elevator on the other side)
7. On the roof of the building next to the sink (2)
8. On the roof of the Bar Mo
9. On the roof of the house near the Bar MO (you can get, falling from the roof of the house next to the sink)
10.U Side door house next to washing
11. In the end of one car, which goes on the other from the driving train
12.Far try'n'save
13. On the roof of the building, to jump from Monorail (2)

BUZZ COLA machines:
1. Hospital entrance
2. The paint of the burger in the area under construction
3. Head with a house near the driving train
4. The same with try'n'save
5. Right with paint Burger at the police station
6. Giant pickens and scratch copies
7. Right with a garbage box near a giant magnifying glass
8. Building Monorail
9. Stadium (2)

3rd part - Lisa:
Scene missions (7):

`Nerd Race Queen`

1. Miller asks the seller of comics, if he saw Bart, but that another problem: a new comic about tickling and a scratch was released, and now Lisa to find his brother, should help the seller come to the sales store of this comic first than competitors . Arriving, Lisa takes comic and rides back to the store at the beginning of the game (Android's Dungeon). The fat guy is pleased, and Lisa learns that Bart was seen the last time at the hall with slot machines.

2.Milhouse, who was stuck near the game hall, said that Bart could have a shop window with balls, but, having arrived there, Lisa found only ... Milhaus! And he already says that Bart is probably in the port. Arriving to the port, Lisa sees Milhaus, who accurately claims that Bart is about a big lettering Springfield. Once there, Lisa meets Milhaus. It turns out that this fool so that way tried to spend time with Lisa. At this time, she realizes that APU exactly saw Bart and leaves.

`Bonfire of Thr Manatees`

3.Apport in trouble: Competitors (tape) are not dreed, and therefore Lisa is again in action.
We are going for a van and knock on it, after each not a weak blow from the van, the meat will fall, which should be immediately selected. Having gathered everything, Lisa will learn from APU that only a very clever person can help her - Professor Freink. Arriving to his observatory, Lisa learns what happened to Bart, and decides to consult with those who old and wise (with grandfather).

`Operation Hellfish`

4. Dead says something about the abduction of Bart (I was distracted during this dialogue, and I did not understand anything). We are going to the camp of the paint and buy a school bus on which we are going back and take a thing on the road. The black sedan appears right there, which you need to quickly smash. After the explosion of this car, the next wheelbarrow appears and so a few more. We blame the last car and everything!

`Slithery Sleuthing`

5. It is interested in the police chief about Barta and so on and so on and so ... well, and give me what he suggests her for the information? That's right, work! The chef really wants to plant snacks, and we are going for a car a gangster. It is impossible to give him to break away far at what time from time to time will throw out evidence against himself on the road. After 3 assembled evidence, we are going back to Mr. Burns casino and receive information that lately There are many strange things in the port.

6. Baptitan says that he would love to help us with pleasure, but in return for the service (who would have thought). It would be necessary to collect his trothed fishing fish, and it will be very bad. We are going on the road and collect fish. Time is given a bit, so hands in the legs and take the car Lisa (Malibu Stacey Car), which is still the fastest. Gathered fish and that's it.

`The Old Pirate and The Sea`

7.Capitan satisfied! He still shared with us important information: they drive, says there are some strange limousines here, they have type and ask. We take the car in favor and give the limousine to hell, then we go to the captain again and talking to him. Here it is here and learn that Bart is on the ship. We are going on a springboard on the radar and fly through the barrier in the bag, we visit the end and go out. By car we climb the right and find Bart. EVERYTHING!

Maps (7):
1. On the roof of the comic book
2.in fountain at the dam
3. After a springboard, the dams need not to fly the road, but to stay. Left will be the map
4. The roof of the bowling building
5. Lighthouse
6. On the side of the big ship next to the feed
7. On the Studio paint (you need to climb up the stairs, then to the beam at the ceiling, jump on the fans and jump over the fence)

Jokes (11):
1. In the very beginning, in the comic shop, to the left of the door - a radioactive person poster
2. In the very beginning, in the comic shop - Robot
3. Mobile box close to comic shop
4.Vitrine with balls behind the comic shop
5. In the Observatory - Alarm
6.In the Observatory - Light Bulb
7. In the observatory - teleporting machine
8.The camp paint - flag
9.The camp paint - head on a stick
10.An a large ship - lifting crane
11.The Observatory - Telescope

Cameras (20):

2. The Observatory
3. On one of the boards at the dam
4. If you run on the boards at the dam, and then go to the door, then you will immediately see her
5. In the camp paint from the well
6.The camp paint next to stones
7. On the roof of the bowling building
8.Pod Pierce next to the ship
9.u Lighthouse
10.An a building with a rumbling planet
11.An the ship next to the lifting crane
12.An the ship next to the stairs that lead to the stern of the ship
13. On the nose of the ship
14.The showcase with the image of paint on the beer factory
15. Handed with a balloon
16. Handbeam with a balloon
17. On the Studio paint in the pavilion, where they take pictures
18.The Studio Krasti - Studio A
19. According to the road from Studio to the Observatory - the phone on the sand on the right side of the road
20.An Ville Mafia

Racing (3):
1. Ralf near the Beer Plant
2.Milhouse in the port on the right side of the Big Ship
3.Nelson at the gas station, if you go down the roads from the comic shop

Boxes Buzz Cola:
1. On the roofs above the comic shop
2. The Observatory
3. With the camp paint from the dam
4. If you run on the boards at the dam, and then go to the door, then you will immediately see it
5. Poddy Pierce next to the ship thrown on the sand (2)
6.An the ship not far from the stairs (2)
7. In the pavilion where the redist shows (4)
8. On the Studio paint (you need to climb up the stairs, then the ceiling beam, jump on the fans and jump over the fence)
9.The Studio Krasti - Studio A (2)

BUZZ COLA machines:

2.Neweleco from the paint of the burger next to the trash can
3. Hold with a showcase with balls
4.Un gas station, near the concrete mixture and staircase-slice
5. The paint of the burger next to the bowling
6.In the pavilion where the paint show is removed (2)
7. After entering the pavilion where the redist shows
8. On Ville Mafia

4th part - Marge:
Scene missions (7):

`For a few donuts more`

1.Bart found, but he says somehow strange and does not understand anything, and then the Marjan is taken for business! Who can know anything? Who will part puzzle pieces in a single whole? Who is the strongest link in Springfield? POLICE! But the police chief will not work without donuts, and what to do now? True, we are going for a van and collect donuts falling after our strong blows. The most important thing is to act quickly, since after the last collected donut, we are given only a minute to return them to the police, and the car drives out from every second from the boss farther and further ... Make conclusions.

`Redneck Roundup`

2. Martz speaks with a tag, but he seems to be crazy: Sorces some nonsense. Going behind him and collect things that are lying, from time to time from his car. In total, there are 7 pieces, but the mission only at first glance seems so easy: psycho drives, which is forces and is not going to give up alive, apparently. Do not let him break away so?

`Ketchup Logic`

3.This finally agrees to help find out what happened to Bart, if we help him collect ketchup for a long hungry winter. We are going along the road and collect an unlike ketchup. Having gathered everything, we go fast to the cell's house. On the way, the sedan will attack - it is necessary to tear away from him, but it's easy, because it is specially riding not very quickly (more difficult if you also have a police on the tail, it's for sure, do not check).

`Return of the Nearly-Dead`

4. We are on the cemetery and ask Hans Moulman about Barta, etc. He knows nothing and in general he is hiding in the cemetery from the police, but he sends us to grandfather Simpson. To my grandfather, we will try to overtake the cop, and he can do it, because he drives it brutally. We take the car to quickly and use all sections, and there are only one thing there.

`Wolves Sole My Pills`

5. By anyone to my grandfather, we learn that he was informed, but without medication that he was surf by hooligans, his head about the wall of knocking, but he would not talk anymivers. Excellent! We are going to the school courtyard and we are interested in Nelson, where he is a medicine ... It turns out that medicines are already driven by men from black sedans, and now they can be reached by killing all these men, their children, their parents, their pets, burn their home And overlook the ash region. We are going for the sedan and wait until they enhance medicines. The race is long and difficult: you will drive there and back, and it is impossible to tear away the sedan. Taking medicine, we go to my grandfather (on the way it will be necessary to break away from another black sedan). We give my grandfather of this rubbish, and he immediately falls asleep ... We are going to Au, we take it in the store a means for insomnia and give him grandfather. Everything!

`The Cola Wars`

6. Going to the police costume and leave the Bart's room. You see bazz-cola jars, they need to collect everything! This mission is on its two all without any problems. The main thing to collect jars with piles first at the edges, and then run to the center, and not to rush first "vone for that", then "but you can take another one", but you can come up with your technique. Cards in hand!

`From Outer Space`

7. Just with APU and learn who the supplier of this dangerous cola. Now we leave and sit down in a wheelbarrow more powerful - there is a disassembly (I did it in the tractor, which I bought at Willy). We drive over the van with a cola (stylish trucks) and their dams. Vans will be 3 - the last very brazen. We are going home, and here the chief of the police attacks us, who loved to drink this cola, tear away from him, and you pass all the mission for Marge.

Maps (7):
1. In the yard of the house of Simpsons - a house on a tree
2. On the big bridge over the river (to climb on the protrusions from farms and then move on one of the beams)
3. Treiler parking - on the roof of one of the houses
4. On the second floor of Burns's mansion, if you press the secret button, then the card will immediately show
5. If you jump from a springboard, which is located above the gas station in the rich part of the city and get to the building, then the card will immediately be visible
6. On a high and narrow building next to the adjustable bridge across the river
7. Menu by the building, which next to the APU shop and the building, on the roof of which a healthy guy with a ponchik in his hand (jump from the roof)

Jokes (15):
1. In the courtyard at home - statue
2. The courtyard of the house - Brub
3. In the house - TV
4. In the courtyard of the house - swing
5. In the room Bart - toy paint on the table
6. In the yard of Flanders - bomb shelter
7. Factory - production of radiation from tank
8. Working room of Homer - Control Panel
9.The school - fire extinguisher
10.The school - fire siren
11. In the APU store - automatic with the game Larry The Looter
12. In the APU store - Automatic machine A.T.M
13. In the store APU - an ice cream unit
14. In the APU store - alarm
15. In the store APU - Grandfather in the freezer

Cameras (20):
1. In the yard in Flanders
2. The courtyard is not far from the house of Simpsons (go to the right from home, if you stand to him not face, until it stops)
3. The courtyard is not far from the house of Simpsons (go to the right from home, if you stand to him not face, until it stops)
4. The trailer parking lot flies among the vans houses
5. By trailer parking - on the roof of one of the houses
6. On the farm not far from the Tomakkov field - near the mill
7. If you leave the working room of Homer, the camera flies somewhere around the grids under the ceiling
8.An a chess field for Burns Mansion
9. On a chess field for Mansion Burns
10. On the stairs to the second floor of Burns Mansion
11. On a high and narrow building near the adjustable bridge across the river
12.The school yard - the rear entrance to it

14. On the roof of the left side of the school
15. On the roof of the store APU
16. On the roof of the building next to the APU store
17. On the canopy of the benzokolontka, which next to the store APU
18. On the second floor of Burns Mansion
19. In the court of Simpsons neighbors (who are not flags)
20. In the court of Simpsons neighbors (which are not flags)

Racing (3):
1. Ralf near the Evergreen Terrace sign near the house of Simpsons
2.Milhouse when leaving the tunnel, not far from the mansion of Burns
3.Nelson walks where the secret car rocket was in passing for Homer

BUZZ COLA machines:
1. Cooling the paint of the burger, which is near the cemetery
2.Oclock benzokolontics, which next to the cemetery
3.After entry into the factory, next to the phone
4. In factory - opposite the work room of Homer
5. GROCERY buildings not far from school
6. Fire vehicles near the accident
7.U store APU

Boxes Buzz Cola:
1. In the yard in Flanders (2)
2. The courtyard of the house, which is near the house of Simpsons (2)
3. Okly the paint of the burger, which next to the cemetery
4. If you drive through the mansion of Burns and smash the glass at the end, the drawer lies not the porch in front of the chess field
5.wner lies on the place where, when passing for Homer, there was a secret rocket machine
6. Just exit from the picture tunnel of the factory there will be a cutting road to the right. Driving a little on it, you immediately see the box
7. If you jump from the springboard, which is located above the gas station in the rich part of the city and get to the building, the box will immediately be visible
8.The school yard - the rear entrance to it
9. On the roof of the left side of the school
10. On the roof of the right part of the school
11. On the parking lot of the church
12. The garbage box, which next to the paint Burger, not far from the school
13. On the roof of the building next to the store APU

5th Part - APU:
Scene missions (7):

`Incriminating Caffeine`

1. IAAP, having learned from Marge that the Cola, which he sold, reduces people with the mind, was very concerned with his future reincarnation (I will become cucumber, oh no!). Now, in order to ride your guilt, he must trace where a bad drink comes from. We are going behind the van track in the footprint and select the boxes, which he throws from time to time. It is impossible to give away a van far away, or the mission will be lost.

`... and baby makes 8`

2.Appa goes to people who know everything ... to the mafia! But Louis does not want to say anything and warns the APU that if he is not to poke the nose, he can suffer not only he, but his family. Family ... Family ... Auu suddenly remembers that he had to go to the hospital! We are going to the hospital, and immediately they are attacked. During the time you need to break away from the limousine. After that, the hospital will have one more, tear away from him (again during the time) and continue to go to the hospital. Really, you complete this mission.

`Eight IS Too Much`

3. By taking the hospital with Dr. Hibbert, Au will find out that something happened to his 8th children, and now they need to change diapers. As I called in the Springfield Hospital, there are no diapers, but if you rob the van, who goes to Shelbevil ... We are going for a van and throw it until he drops all 10 diapers (during the time). Now again to the hospital and speak with the doctor.

`This Little Piggy`

4. We are to the paint to the Burger, the construction site and speak with the paint about the cola supplier. He would help, but does not want, but he points out to us that the real heading like Sneak could do what we want. We are going on the "donutsy trail", looking for a police chief. It is necessary to get from the paint of Burger to the police station, collecting donuts along the way. By reaching, we see Wiggam, which starts immediately after our arrival. We are going behind him, not behind (it is quite difficult, so take the car is percent).

`Never trust a snake`

5. Snake agreed to help if we help him. You need to collect trash cans (which nonsense!). We are going beyond the garbage truck and collect falling garbage. As soon as we take the last tank, the most difficult part of the mission will begin: it will be necessary during the time to collect scattered in the area of \u200b\u200bthe tanks. I would advise you to first take those that can be taken by car, and then those that lie on the roofs. Having collected everything, you get a minute to bring them back Snake. It is better to act before that: having gathered all the tanks on the street, drive up to the house, which is not far from the police station, collect all the tanks on his roof and jump on the exact machine to immediately go further; We are going to the Monsorels building and, thus, it turns out that by taking the last tank, you immediately go back, with what it will be the next distance leading back. The machine, respectively, should be fast. Arriving back, talk to Snack, then go to the building and take the folder.

6.Snack deceived us - there was nothing in the folder, but he agrees, after all, give information if we make another thing. Need to go to the armored van; On the way, the Wiggam will be filled - it will be necessary to go away. Having arrived at the van, you need to break it - it is meaningless, it is better to go to the side and gently push against obstacles (cars, walls ...). After breaking it, we go to the place where Snek hides, almost at the very end of the path will appear again Wiggam - take off from it again and approach, finally, to the house.

`Curious Curator`

7. The AAP will find out from Snake, which it turns out, the Cola comes from the city museum, but he can't go there, since he ended in gasoline. APU persists Bart to help him - we are going on the car Bart to the museum during the time. Arriving, we see how the car's car starts, whose key from the museum. You need to split it during the time (pushing tactics is perfectly acting here). Taking the key, we go to the museum and watch the video from which we learn that the Cola is invented by aliens who want to bring people crazy. At this time, they will shoot us those cameras that fly around the city and show an intergalactic reality show with spinfields in the lead role.

Maps (7):
1. Listing with Monorail on the building of the Monorass station, you need to run on it to another end to jump on the monorails, but already at its beginning, and not the end
2. A building on which you can jump over ventilation grilles from a fire truck, which is not far from the police station (then you need to climb the ladder, leading to advertising, and run quickly to the map, since the second and fourth parts of the track are lowered under your weight )
3. When you get on the 3rd floor of a unfinished building, jump on the beams above the street and you have in your hands
4. The basement entrance to the high building next to the Bar Mo
5. By the MO bar (climbing on the beams between the bar and a high building near, jumping from a high building)
6. In the most distant car, which you can get from the driving car, if you jump first right, then run on the beams, and then jump again
7. On one of the springboard on the autobahn

Jokes (6):
1.Mound drawer next to the paint Burger, who is near the police station
2. Bar MO - one-handed gangster
3. Bar Mo - Love Tester
4. With the Bar of the MO - Bank with Eggs
5.In the MO Bar - mugs on the rack
6.In the building in which the bus entered - photo

Cameras (20):
1. The ladder takes the ladders when lifting on monorails
2. By hanging on the monorail and jumping over on rails with the train, you will see it immediately
3. Takes on the building on which you can jump only with Monorail
4. Seals on the building on which you can jump only with Monorail
5. SIT-N-ROTATE ROOM house under gigantic flying tack and scratch (at the entrance)
6.U SIT-N-ROTATE ROOM house under giant flying tick and scratch (on the back)
7. Entrance to the police station
8.An a building on which you can jump over ventilation grilles from a fire truck, which is not far from the police station
9. takes place next to the jeep on healthy wheels at the stadium
10.I entrance to the museum
11. Gazeboar next to the court
12.An a lawn at the hospital
13. Main entrance to the mayor
14. On the roof of a high building next to the Bar Mo
15. On the roof of a high building next to the Bar Mo
16. On the roof of the Bar Mo
17.The stairs leading to the driving car
18. Finding on the driving car forward and jumping over the next car, which stands in parallel to the movement of the riding car, you will see the camera
19. Having runs forward to the driving car forward and jumping over the next car, which stands on the right, you need to run forward, run on the wooden beams, go to the next car and there will be a camera
20. On the most distant car from the riding car (on it there is still a map)

Racing (3):
1. Ralf near the courthouse (complex race, and if you have not yet passed the next level of Bart, I can advise only pass first
Nelson race and pass this on the won machine)
2.Nelson not far from the extinguished building with fire machines
3.Milhouse near Moika

Boxes Buzz Cola:
1. On the building of the Monorail station (2)
2.U entrance to the city court
3. With a gazebo near the court
4. A lawn at the hospital (2)
5. Parade entrance to the mayor
6. Rear entrance to the mayor
7. On the 3m floor of an unfinished building, which can be climbed from a springboard or on the elevator
8. The basement entrance to the high building next to the Bar Mo
9. On the roof of a high building near the Bar Mo
10.An the roof attached to high Building Next to the Bar MO (fall down the roof)
11. On the roof of the Bar Mo
12. Following the rising car forward and jumping over the next car, which is parallel to the movement of the riding car, you will see a box
13. Near the Try-N-Save building

BUZZ COLA machines:
1.U SIT-N-ROTATE ROOM house under giant flying tick and scratch
2. Buildings of the Monorail station, in the inputs sealed by the police
3. The paint of the burger next to the police station
4.Nedaleco from the extinguished building (next to fire machines); near the garbage
5.U Stadium (2)
6. The paint of the burger next to the construction
7. Entrance to the hospital
8. Needle house near the riding car (there is still a phone number)
9.U Try-n-Save Buildings

6th part - Bart:
Scene missions (7):

`Going to the lu`

1. Bart asks for APU to help him stop aliens, but that coward - is omitted by the fact that he does not speak English. After that, Bart asks Otto to ride it to the Studio paint, and he just goes there, but only on the road should still catch children. You need to go on the roads on the school bus and collect children. The case may complicate the appearance of cops, as the bus is an unmanaged machine, so do everything quickly and accurately. Good luck!

`Getting Down With The Clown`

2. Bart comes to the studio, but there are no more paint there. Now you have to go behind the van to find a limousine paint. The van comes to the observatory and there is already a limousine, you leave the car to talk to the driver, but the van immediately starts; Now it needs to be done to the port (here is the Council - it is better to use all the cuts that will be on the way, then there should be no problems)

`Lab Coat Caper`

3. Just with the paint, but it does not believe in aliens, lasers and shows. To be honest, and I would not believe. It is necessary to find evidence, and who is our smartest in the city? Professor Freink! Immediately the dock starts on its car forward, and we must not fall behind. He drives there and here as a sponsored, so it's better not to pull out ahead, but to go behind him next to the trail, then and pass this easy mission quickly.

`Duff for me, duff for you`

4. Aprofessor suggests Barta, which is possible as evidence to prevent lasers. Excellent! To begin with, we go to the beer factory during the time. Having arrived there, we see the starting truck, we go behind it and make a box out of it. Taking all 6 pieces, we are going again to the beer factory and take the last laser from the balls at the balloon.

`Full Metal Jackass`

5. Bart asks Skinner to help him warn Springfield about the aliens, but he refuses little and also steal our evidence. Revenge! It is necessary to break the car Skinner and pick up the laser back during the time.

6. Dead to the paint and he, apparently, believes (he will understand the English FIG). Now you need to destroy all freely arranged laser installations in Springfield. A difficult mission, especially after you collect all the lasers and reach the benzokolone. Now back from the gas station to the Studio, the paint should be reached in just 50 seconds! My advice - there is a cut in the port - a very narrow passage between the houses. If you get to it from the go, then it was done, it remains to drive and drive in full.

`Kang and Kodos Strike Back`

7. Just with Homer from the paint of the burger and we are going to overtake the aliens to the beer factory. First, remember the sections that you need to use:
1) first drive behind their machine down the ladders
2) then wrap down the benzokolonka below and jump down
3) the most main cut down - down through the place where the firewood saw
4) through a casino springboard
5) In the narrow passage between houses in the port
Without losing speed and driving down the above plan, you must, are simply obliged to come first.

Maps (7):
1. dependent high above the road, if you go from the comic shop down to the casino (you can take by jumping with a high double jump)
2. After jumping on the springboard from the casino
3. Turning planet in the port
4. The port must be climbed to the platform, which is a big crane next to the ship, then jump over the board, run on it in the other side and on the boxes you will see the map
5.Nedaleco from the beer factory - the landing field with a balloon (jump from the soaring unit)
6.If in the camp paint to teleported through the well, then the card will be near the place where you will throw out. She needs to take with a jump with stones
7.Buries in a jump by car from a broken bridge at the dam

Jokes (11):
1. In the comic shop - a radioactive person poster on the wall
2. Comic store - Robot
3. A comic shop building - showcase with balls
4.Newello from comic shop - trash can
5. In a large ship - Crane
6. In the observatory - alarm on the glass door
7. In the Observatory - Teleportator
8.in Observatory - Light Bulb
9. In the Observatory - Telescope
10.The camp paint - flag
11.The Camp is paint - a head on a stick

Cameras (20):
1. On the roof of the comic book
2. On the roof of the comic shop
3. On the roof of the bowling building
4. On the roof of the building next to the spinning planet
5.u Lighthouse in the port
6. On the big ship - the crane
7.An a big ship - stairs
8. On the big ship - in the stairs
9. Path to the landing field - immediately behind the glass depicting the paint
10. In the landing field
11.The studio where the show is removed
12. For the studio where the show is removed (how to get there, see the passage for Lisa)
13.The Studio A.
14. A mansion on the road to the observatory, if you drive from the port
15.Nedallo from the entrance to the Observatory
16.Sleva from the observatory
17.The Cabera Krasti
18.The Camp Krasti
19. Dama - front door
20.Ye dams - after entering the door

Racing (3):
1.Nelson at the cinema
2.Milhouse for casino
3. Ralf near Observatory

Boxes Buzz Cola:
1. On the roof of the comic book
2. The Pierce next to the shipped by the ship
3. The Pierce next to the shipped by the ship
4. In port next to a man who sells cars (Gil)
5. In the studio where the show is removed (4)
6.The Studio A.
7.The Studio A.
8. The observatory
10. Dam - after entering the door

BUZZ COLA machines:
1. The paint of the burger not far from the comic shop
2.U Hall slot machines not far from the shop comics
3. Buildings with shop windows
4. The same with a benzokolone, which is located after the congress on the steps not far from the comic shop
5. Burns Casino
6.In entrance to the studio where the show is removed
7. In the studio where the paint show is removed (2)
8. A mansion on the road to the observatory, if you go from the port

7th Part - Homer:
Scene missions (7):

1. In Springfield PE! All people turned into a zombie, and now Gomer must be prepared for the fight against them, as Lisa said. We approach Flanders, talk to him and take a thing. Further we go to the cell and take it a thing (do not forget to cut through the cemetery or do not pass this mission). Immediately after that, we go to MO and take a thing from him. There was a trifle - to get there for 35 seconds to the house - the cut through the cemetery is obligatory here.

`Long Black Probes`

2.U School salesman comic suggests that aliens capture Springfield and something else about black cars. Excellent, we are going on a black car track in the next, the mission is complicated by the fact that it is only on Zombie Car, which is very fast, so lead carefully.

`Pocket Protector`

3.We factory us is already waiting for Professor Freink, who found weakness aliens. It turns out that they are afraid of radiation, and now Homer must take freinka along with radioactive waste to the alien plate for the school courtyard, so that prof. I was able to sacrifice myself for the sake of saving the city. It is necessary to go from the factory to the school yard, and the time is given a little, so it is better to use all the sections that will fall on the way.

`Thera's Something About Monty`

4. Go to school and we are interested in Liza, where you can get nuclear waste. Lisa hints to Homer about the Factory Director - Burns. Homer, without losing time breaks up to the factory. On the way, the machine of the aliens attacks him, from which he with ease leaves, just moving in the same direction where it was driving before. When climbing on the third floor of the factory, Homer completes this mission.

`Alien" AUTO "Topsy Part I`

5. Just with Burns and find out that he will gladly sacrifice waste to save the city. We take one tank on his table, jump down, sit down in a pre-substituted car and take the other on the first floor of the factory. Now, during the time you need to catch up to the school yard and send the car along with the tank to the aliens.

`Alien" AUTO "Topsy Part II`

6. Just with Snack and make it throw us to the factory (limited time). Taking waste in the factory, just like in the previous mission we are going to the school courtyard and leave the car under the plate so that the explosion occurred.

`Alien" AUTO "Topsy Part III`

7. Submitted mission! We speak with my grandfather and go in time to the factory of chairs from the aliens car. I hope you do not need to mention that you must come first. We take waste and go a minute from the factory to the school yard! It is good that the Simpson's house will attack the car and the break from her will give time. Just chase towards school and sooner or later tumble. After that, you will give another 30 seconds to drive to the yard, but I hope until you broke away from the car, then drove up enough to school in order to have to blow it under the aliens. And everything would be nothing if not 2, but:
1) Waste load very crookedly weighs and with a strong collision loves to fall off and you have to go for another one (good time is added), so you need to go fast, but neatly, especially on the tramplines
2) the police often intervene the police, so it all depends only on good luck.
After passing this mission, see the final video and get a feeling of pleasure, and to those people who watched all the gaming rollers as the game passing, and without opening them in the game directory of the Beach Player, I can say that there is another video in the game. The cartoon about ticking and the scratch will be available in the cinema at the level with the port, if you have collected all the cards and exchanged them in the comic book store. Just talk with a squeaky teenager at the cinema and enjoy

Maps (7):
1. In the courtyard of FlanDers over the bomb shelter
2. On the playground not far from the house of Simpsons - on the hill
3. On the shoulder of the guy from advertising donuts
4. In the yard of the school - on the hill
5. Valt River under the springboard in the cemetery (jumping by coffins)
6. On the farm near the mill
7.The room Berns

Jokes (15):
1. In the house of Simpsons - TV
2. In the room Bart - bed
3. In the room Barta - doll paint on the table
4. In the yard - swing
5. The yard - statue
6. In the courtyard of Flanders - bomb shelter
7. On the playground not far from the house of Simpsons - Swing
8.The store APU - Machine with the game Larry The Looter
9. In the APU store - no money
10. In the store APU - Machine with ice cream
11. In the APU store - alarm
12.The store APU - Grandfather in the freezer
13.The factory - gas production from tank
14.The school - fire extinguisher
15.The school - alarm

Cameras (20):
1. The courtyard of Simpsons
2. The courtyard of Flanders
3. On the playground not far from the house of Simpsons
4. The courtyard at home next to the Simpsons
5. The courtyard of the house, which is further on the street from the house of Simpsons (go to the left to turn, if you face the house)
6. On the roof of the store APU
7.An the building next to the store APU
8. On the roof of the building with a guy advertising donuts
9. On the roof of the building near the crash
10.The School yard under a flying dish
11.The school of schools on a school bus
12. On the roof of the left side of the school
13. On the roof of the right part of the school
14.Teuming at the end of the city near the school
15. On the beams on the big bridge (to climb on protrusions from farms)
16. In a trailer park on one of them
17. In the trailer park on one of them
18. On the parking lot of the factory
19. On the farm near the mill
20.The room Burns

Racing (3):
1.Sombie not far from the store APU
2.Sombie in the church
3.Combie at the school

BUZZ COLA machines:
1.U store APU
2.U gas station not far from the store APU
3. A fire truck near the crash
4. Building GROCERY not far from school
5. The paint of the burger is not far from the Big Bridge
6. Gas station not far from the big bridge
7. In the second floor of the factory (3)

Boxes Buzz Cola:
1. In the yard of Flanders (2)
2. In the yard of Simpsons neighbors (2)
3. The courtyard of the house, which is on the street from the house of Simpsons (2)
4. On the building next to the store APU (3)
5. Parking of the destroyed church
6. On parking the paint of the burger near the church
7. On the roof of the right part of the school (2)
8. On the parking lot at the end of the city near the school
9. The paint of the burger is not far from the big bridge
10. In the second floor of the factory (3)

P.S.
All missions in this Solynes I described superficially, that is, without going into details, and highlighting the general meaning and plot. If someone cannot understand what to do here or there, then I can send a separate passage of a particular mission with explanatory drawings and a complete description (cuts, cars ...). The same applies to special missions that I did not describe at the very beginning and for whom I forgot to return. Please do not judge strictly for the quality of the description, as the errors accounted for exactly (it does not apply to collecting, but only to missions)

If you have problems with passing need games For Speed \u200b\u200bthe RunYou can always take advantage of our advice and information to action. We describe the steps in detail that you need to do to fully go through the game. Need for Speed \u200b\u200bthe Run. In the most difficult places, we add pictures that can help you. NEED FOR SPEED THE RUN Read on our site.

This game is a classic idea of \u200b\u200bwhat a video game can be about racing, so there is no particular plot convolutions and turns to expect clearly, we can say that you will move in advance to rails.

Everything will begin by the fact that the hero, for which it will be necessary to play the whole game, his name - Jack Rourk, got into front of the local gangsters, he must be the round sum of evergreens. Now you will be an introductory video, the main character Located in Ferrari red, and now it will be thrown into the press for the recycling of cars. But it is clear that our guy is not a finger to do, so before the descent itself, you will have the opportunity to get out of the conclusion. You just need to perform a train of clicking on the buttons that will appear on the display. After that, the main character will be chosen from the conclusion and will sit behind the wheel of the car in the same eye.

Here you turn on the first of your race, you will need to flush from the gangsters haunting you. We must have time to fly before traveling railway by train.

Again there will be a video, in him the hero will meet his old familiar, she promises him to cope with problems that have arisen. But for a start, you will need to win in a huge IVEnta, called "The Run" and get the main prize that makes two and a half million dollars, but you will receive only ten percent of them. Yes, here is such justice.

Take an offer and choose your first car, and immediately into battle ... more precisely in the race.

For your further your goal there will be a race long in two thousand kilometers, starting with San Francisco and ending with New York, you need to finish first. In the course of this competition, you will drift, go from point to point, compete with time and simply drive to the finish. But the most important thing is the wonderful types of Las Vegas, Denver, Chicago, Cleveland and the New York itself.

At the end of the game, Jack will compete in racing duel with the head of the Chicago Mafia in the face of Marcus Flemmel. It will be necessary to dissemble your opponent's car to the barn, get your honestly earned money and finally go home.

You are on the Tobi ON RUN game, created in the Arcade genre, where you can find a lot useful information. The game is released studio Gzwo. Found we have the passage of the TOBI ON THE RUN will help to solve the in-game problems faster and get tips for complex moments. Also to the game Tobi On the Run codes and cheats are simply necessary for everyone who loves to receive free bonuses.

Given that the Tobi On The Run does not go out in Russian, you clearly need a crack to make the game clearer, because the passage in the native language is much more pleasant. You will play alone by passing every stage without any help.

Reviews and reviews readers will help you understand whether the game is worth your time. Given that the game came out 2001-10-01, it can be said that it refers to the category of classics.

In addition to general information, you may need a variety of files. Use additions when tired of the main plot - they will significantly expand the standard features. Fashion and patches will help diversify and fix game process. You can download them in our file store.