Weaknesses vk 100.01 p.

  • 03.05.2020

VK 100.01 (P) - German heavy tank Tier VIII. Research requires 101,500 experience and costs 2,540,000 credits. The tank was one of the earliest prototypes of the Mouse and existed only as blueprints. Introduced into the game in Update 9.17.1, which brought significant changes to the German Tech Tree.

Booking

The defense of this tank is one of the best at its level. VLD has a thickness of 200 mm and is located at a good slope, so it is practically not penetrated by anything. There is 230 mm of armor in the forehead of the tower, while the plate has a curved shape, and in the center there is a mask of a weapon of considerable thickness. Without gold shells with eighth levels, the tank makes its way into the frontal projection only in the NLD. Using gold, it can be pierced into the commander's cupola. These are, in fact, all his vulnerabilities.
The sides are also well booked: 160 mm in the turret and 130 mm in the hull. Thanks to this, the tank can successfully rhombus, withstanding shots from any vehicles, including tanks of the tenth level.

Armament

Along with impressive armor, the main feature of the tank is its gun, which has the highest one-time damage rate among heavy tanks of the eighth tier - as much as 440 units. At the same time, the shells have good armor penetration of 220 mm. Another plus is that the gun can go down 8 degrees. But there is also back side medals:
1) poor accuracy - 0.4;
2) long mix - 2.7 seconds;
3) long recharge - 14 seconds.

Mobility

The tank has a considerable mass - 120 tons, so nothing good can be said about its mobility. Even a rather powerful engine does not save, because the power density is only 10 hp / t. The maximum speed of the tank is 20 km / h. On the spot, the car turns only 15 degrees per second. These indicators are the worst among TT of the eighth level.

Equipment

Considering the long reloading and mixing of the gun, the rammer and aiming drives are mandatory for installation. The third slot is filled at the choice of the player. Better ventilation can be placed there, which will give a small increase in rate of fire and vision. The second option is a super-heavy anti-splinter lining. After update 9.18, the artillery does less damage, but with the lining, the damage from SPGs with caliber up to 203 mm is practically absent.

Combat tactics

The VK 100.01 (P) is a distinctive, classic heavy tank. It is slow, clumsy, cannot change position quickly, and is good for breaking directions. His element is close and medium-range combat, here he feels perfect. Due to its armor, it can withstand most hits, in addition, it has a good safety factor - 1700 units. Correctly turning the hull and hiding the vulnerable NLD, the VK 100.01 (P) can live for a very long time and successfully shoot in conditions in which other TTs would have been destroyed long ago. The tank itself is quite simple, does not require the player to know any tactics and forgives many mistakes. It is very difficult for single-tier machines to do at least something correctly with the VK 100.01 (P).
The tank should definitely appeal to fans of armor, because in the game such heavy weights are a rarity.

This tank is not a premium vehicle, but in our premium store you can get it with a 100% guarantee

Overview of the German Tier 8 VK 100.01 (P) heavy tank along the Mouse route.

The new heavy VK 100.01 (P) is a promising and interesting tank under testing. The vehicle has good performance characteristics in terms of armor, which gives reason to believe that the vehicle will be good at ditching damage even from Tier 10 tank destroyers. The side armor does not look so impressive, so you should not turn sideways to the enemy. In fact, we have a heavy tank in front of us, designed to hold positions and conduct battles on city maps.

VK 100.01 (P) tactical and technical characteristics

The key advantage of each tank is its armament. Consider the features of the VK 100.01 R: So, the VK 100.01 (P) has a relatively good one-time damage for a tier 8 heavy tank. However, a good at first glance picture is spoiled by the low DPM: the rate of fire of the gun allows inflicting only 1,700 HP of damage per minute. Among the positive aspects of the gun, one can note good armor penetration rates: 210 mm. This characteristic not only allows you to feel confident in battles with classmates, but also confidently inflict damage on vehicles of a higher level.
It should be noted that the balance woT games arranged in such a way that you invariably have to sacrifice something. In our case, a relatively good alpha-strike is offset by poor accuracy. The tank has an uncharacteristic for "Germans" long aiming down of the gun and frankly weak stabilization. Accuracy is also poor, so the crew perks and optional equipment must be selected in such a way as to minimize these disadvantages.

Continuing the topic of weapons, one cannot fail to note the elevation angles. Everything looks quite comfortable here: 8 degrees down and 30 up.

What to explore on VK 100.01 (P)

To research the VK 100.01 (P) from the previous Tiger (P) tank, you will have to spend 101,500 experience... After the acquisition, the question creeps in, what to research first of all on the VK 100.01 (P)?
If there is an accumulated quantity free experiences more than 55,000, then we recommend immediately pumping the top gun For the 12.8 cm Kw.K. L / 50 (research cost 55,000 experience), but you have to install the module reinforced longitudinal torsion bars for 500,000 silver, the rest of the modules will also be installed. Then bleed the engine Porsche Typ 212 NL (research cost 27,500 experience), whether an engine is needed to increase the power by 200 hp. with such a mass it is unlikely to be very noticeable. Install the undercarriage at the end VK 100.01 (P) verstärkteketten (18,300 experience).

If you need minimal research costs, then the easiest way is to install reinforced longitudinal torsion bars + top-end 12.8 cm Kw.K. L / 50 and the rest of the experience to accumulate for the purchase (Maushen), which will require spending 169,200 experience and saving 45,800,000 experience.

You can go according to the standard scheme, install the modules and pump first the VK 100.01 (P) verstärkteketten suspension, then the 12,8 cm Kw.K. L / 50, and only then the Porsche Typ 212 NL engine.

Crew Skill VK 100.01 (P)

If we talk about the optimal perks for the crew, then there remains the standard set typical for any sedentary, but well-armored heavy tank. The list of pumped out perks may look like this:
Commander - "light bulb".
Gunner - the ability to fire on the move.
The driver is the king of the off-road.
Radio operator - improved radio interception.
Loader - contactless ammo rack.
The charger is being repaired.
In addition to special skills for each crew member, it is recommended to pump a general gentleman's set: combat brotherhood, disguise, module repair speed.

What equipment to put on VK 100.01 (P)

As already mentioned, the weak side of the tank is some of the characteristics of the gun. Therefore, it is necessary to shade the obvious disadvantages with the right equipment. In our case. The recommended set might look like this:
Rammer - increase the rate of fire.
Stabilization of the gun - reduce spread and increase aiming speed.
Ventilation - we increase all the characteristics of the car.
In some reviews, there is a recommendation to replace ventilation with enlightened optics, but given that we are talking about severity, such advice can be neglected. Although, this item remains at the discretion of the player.

How to play on the VK 100.01 (P)

The tactics of playing on the VK 100.01 (P) are primitively standard for heavy tanks. To feel comfortable even in high-level battles, you need to correctly use strengths cars.
In the case of the VK 100.01 (P), we can confidently say that this is a tank in one direction: low speed will not allow helping the allies on the other flank, even in case of urgent need. Therefore, before starting a battle, you should choose a priority direction for the attack and stick to it until the end of the game.
In this case, you need to soberly choose a position to hide the cardboard sides and expose a well-armored forehead. You can turn the hull slightly to slightly increase the given armor values. It is worth noting that the low accuracy of the gun definitely forces you to be on the first line: a long distance firefight from behind the backs of allies will not work here.
To get the most out of the fight, you need to fully implement the alpha strike. We shoot only with full attention, we control the mini-map so that more maneuverable opponents do not go around from the flanks and systematically squeeze out opponents in the chosen direction.

Brief reviews about VK 100.01 (P)

Main characteristics, necessary equipment and the perks for VK 100.01 (P) we have considered, so all of the above can be summarized. The analysis of the tank's capabilities will look like this. Consider the advantages and disadvantages of a weapon for this type of combat vehicles.

Advantages:
Acceptable indicators of the armor of the frontal plates and the gun mantlet;
Not a bad margin of safety;
Quite decent one-time damage;
Excellent armor penetration, considering that we are talking about the "eight";
Pleasant vertical guidance angles for the game.
Disadvantages:
Complete lack of maneuverability;
Modest PDA;
Lack of preferential level of battles;
Small viewing radius;
Low accuracy rates.

3-02-2017, 21:28

Hello dear friends and welcome to the site! Now it will be about a promising new vehicle, a heavy regular tank of the eighth level of Germany - in front of you VK 100.01 (P) guide.

This unit is now, starting with patch 0.9.17.1, part of the updated branch, which goes to the great, mighty and legendary tank Germany - Maus. As you already know, VK 100.01 (P) World of Tanks will occupy a proud eighth step in this branch of development, but it is worth noting that at this moment the machine is at the stage of general testing and its parameters may still change by the official release.

By the way, another important fact is that for everyone who has already studied Maus, two of its new predecessors, including heavy tank VK 100.01 (P) will also be studied, that is, you can simply buy a car without spending experience.

TTX VK 100.01 (P)

First of all, I want to say that by the standards of classmates, we have a very impressive margin of safety at our disposal, and the quite standard viewing range of 400 meters did not disappoint, this parameter is good and it will be easy to finish it to the maximum, if desired.

At the same time, it can be seen with the naked eye that the VK 100.01 (P) performance characteristics of the armor give us every reason to believe that this unit will tank perfectly. The upper frontal part has a good thickness, and given the fact that it is located at a favorable angle, it will not be easy to penetrate us for both classmates and older opponents.

Looking at the thickness of the sides, hopes grow even more, when set in the correct diamond, the VK 100.01 (P) heavy tank will hardly pierce even a Tier 10 tank destroyer. But if the enemy enters our side, he will not have problems with penetration.

The same goes for the tower. From the forehead, this element of the tank is a very solid construction, there is an impressive size gun mask, and there are some inclinations. But showing your enemies the sides of the VK 100.01 (P) World of Tanks turret is not worth it, it will hurt. Moreover, even the commander's cupola, which is large, is not easy to break through, although a dozen problems with breaking it will not arise.

The mobility situation once again suggests that this tank was created to contain the enemy. Our maximum speed is very low, the engine power density per ton of weight is absolutely terrible, as is the chassis swing speed. In other words, VK 100.01 (P) tank WoT very slow and very clumsy.

Cannon

Now let's look at the main advantage of each tank - weapons. True, in in this case the cannon is both an advantage and a disadvantage of the machine.

So, the VK 100.01 (P) gun has excellent one-time damage indicators by the standards of the eighth level. All that upsets everyone in this is the low rate of fire, the DPM for our German is only about 1760 units, which is not so bad, but not good either.

Another positive aspect will be armor penetration, the ability to overcome 220 millimeters of metal with an armor-piercing projectile by the standards of the eighth level heavy good result, VK 100.01 (P) WoT will be able to comfortably fight against classmates and equipment of the ninth level, but for some eights you need to have at least a few sub-calibers with you.

However, for a powerful alpha-strike you have to sacrifice something and, as usual, accuracy becomes the price. Our German got a wide spread, a rather long mixing and poor stabilization, so perks and equipment should be selected appropriately.

The last thing I want to say about the gun, VK 100.01 (P) World of Tanks is endowed with comfortable vertical aiming angles, the gun goes down by 8 and rises by as much as 30 degrees.

Advantages and disadvantages

Since we have already reviewed the general parameters of the tank and the characteristics of the gun, it's time to summarize all of the above and highlight the most important strengths and weaknesses of the VK 100.01 (P).
Pros:
Excellent booking in the forehead and sides;
Decent margin of safety;
Very powerful one-time damage;
Good penetration with the basic shell;
Comfortable elevation angles.
Minuses:
Very poor mobility;
Low damage per minute;
Mediocre accuracy;
Large tank silhouette.

Equipment for VK 100.01 (P)

As mentioned in the analysis of characteristics and as can be seen from the above lists of advantages and disadvantages, it is extremely important for our machine to improve the rate of fire and accuracy of the gun. In view of this, on the VK 100.01 (P), the equipment puts the following:
1. - our cannon will shoot a little more often, due to which the DPM will grow.
2. - due to improved stabilization, the spread will become less, which means that we will converge faster.
3. - gives a boost to all the necessary parameters, including slightly increases the viewing range.

A good alternative to the last point can be. However, it is better to take this module only for those who are very worried about their review.

Crew training

In terms of the choice of skills for our crew, we will pursue all the same goals, adding to them a standard set of perks for an armored heavy, primarily for the speed of repair. Thus, for VK 100.01 (P), perks learn in the following sequence:
Commander -,,,.
Gunner -,,,.
Driver mechanic - , , , .
Radio operator -,,,.
Charger -,,,.
Charger -,,,

Equipment for VK 100.01 (P)

As for consumables, this topic is almost always the same. Considering situations in which silver reserves are small, you can take,,. However, you will have to tank a lot on this heavy, in such conditions internal modules often fail and the crew members are concussed, so a more thoughtful option would be to carry equipment in the form of,, to the VK 100.01 (P). By the way, our German shouldn't burn often, so you can replace the last option with.

VK 100.01 (P) tactics

When playing on any tank, it is important to clearly understand its strengths and weaknesses, as well as be able to apply them in battle.

If we talk about what the tactics of combat should be on the VK 100.01 (P), then we can absolutely say that this is a tank of the same direction. We have very weak mobility at our disposal, for this reason, it is worth choosing the direction for the attack even before the start of the battle and adhering to the set course until the end, most likely we will not have time to return.

At the same time, due to the good armor and the very mediocre accuracy of the gun, the German heavy tank VK 100.01 (P) World of Tanks must take a position on the first line, holding back the enemy forces.

Ideally, you should stand with your forehead to the enemy, hiding the NLD and slightly turning the body to increase the given armor values. Thus, VK 100.01 (P) World of Tanks can reflect a lot of shots, but do not forget that top-end vehicles will still penetrate us and we are very vulnerable to artillery.

Even more advantageous position will show only the side of the obstacle, placing it at a favorable angle. The thickness of the sides will make it possible to catch ricochets even from a Tier 10 tank destroyer with powerful weapons.

Regarding the implementation of damage, the VK 100.01 (P) tank should play from its awesome alpha-strike. Wait for full attention, fire a shot and roll back to a safe place. Otherwise, try not to let the enemy twist you, do not let anyone into your side or stern, follow the mini-map and systematically push through the chosen direction.