Where to shine on LT different cards. Positions for LT.

  • 03.05.2020

How to shine in World of Tanks?

    You can shine with a completely any tank, but best of all those who are specifically designed for this, namely LT (light tank).

    Two types of light, active and passive are distinguished.

    Passive.

    This is when the tank hides somewhere on the map and stands in place, and when someone drives around, he turns out the enemy. This type of light is suitable for tanks with a very good overview and excellent disguise.

    Active

    This species is used most often. This is when Svetlyk (tank which shines) rides towards the enemy and tries to light them, especially Artu. In the active light, you need to maneuver more often and choose the path in which there are places for the speedy and safe deviation.

    I do it with light and fast tanks. In order to light up enemy technique, you need to go through this tank in the field of sight of the enemy, and thereby open their location for their own. By the way, you need to maneuver and hide behind obstacles, because you will also see. And not just see and also try to bother.

    Alternatively, it is possible to damage the same tank somewhere and thus suffer.

    Take a flashlight and ...

    Just kidding.

    shining in the universe world of tanks Indicates the detection of the opponent's technique and permanent transmission of their location by radio (automatically mode).

    Sokomandniki may not see (in principle - relevant for art, because the goal is significantly far away and the fire is conducted attached method or due to masking - the goals are within visibility, but hidden behind the bushes, and quite affective ).

    Svetlyk, as a rule, a light tank, due to its mobility and speed, easily dodges from the enemy's shells and, with a competent game, may shining; rival to the end of the battle, staying live.

    It depends on how you want to shine. If you ride on the lungs, fast tanks, it is enough to show the tower because of some huddle, and in no case stop. In order to win for a few seconds before you find, put a disguise (not a network), and do not shoot in any way.

    If you are in another form of technology, then put the network (reduce the visibility of the tank), paint the tank (reduce the visibility of the tank), install the pipes, send to the bushes (reduce the visibility of the tank) and stand (do not move, otherwise you will be detected). Of course, if the enemy is very closer, he will detect you.

    Good luck, Firefly \u003d)

    The backlight exists active and passive.

    Passive lies in the lesson profitable position In the bush or the forest and the backlight of the enemy, the main thing is not to shoot and run away in time if they appear.

    Active - constant motion of a tank with a periodic lighting of enemy technician (tactics lit up - ran away)

    What to choose depends on the specific card and from the preferences of a particular player.


"Light" (that is, the detection of the enemy tanks) is one of the most important elements of victory. Very often, the competent light is much more important than colon armor or gun with a big damage. Learn to bring a team to favor and win, and a silver and experience on light tanks, which are intended primarily to detect the enemy, quite difficult. At least, more difficult than playing heavy or medium tanks.

Many inexperienced players on the light tanks at the beginning of the fight carry on all pairs on the enemy base. A sense of such a stupid action is very small: you will highlight all or almost the entire opponent team ... So what? The Allies may even bring a little damage to the enemy according to your light. If you are very lucky, you or the Allied SAU will even destroy enemy SAU. But as a result, your team will lose a light tank until the end of the battle.

Remember, you must highlight the enemy constantly, and more than once, that is, one of your tasks (although not the most important thing) is your own survival. No need to think that a game on a light tank is a synonym for rapid death at the beginning of the battle. Such death is the result of an unsuccessful and inept game. And the point here is not even that you will not bring the team benefit, you will not earn experience and silver with your stupid death!

It is also worth remembering that the destruction of enemy SAU although it is one of the tasks of light tanks, but it is necessary to do it carefully, somewhere in the middle of the battle, when the enemy team suffered serious losses, and you noticed the breach in their defense. Of course, in random battles, such bars may appear at the beginning of the battle (the whole team went in one direction), but how do you know where this shaver is? This will be found out only in a few minutes.

Light in World of Tanks is divided into active and passive. Let's start with the latter. With the passive light, you discover the enemy, being behind some bush motionless. Indispensable B. this case There will be equipment camouflage network and stereotrub. The first will allow you to remain unparalleled, and the second is to notice the enemy with a much larger distance than without it.

From the skills, masking is critical, ideally, it should be pumped in the entire carriage of 100%, and to increase the review of the commander, the ability of the eagle eye, from a radio operator. The commander has an extremely useful skill is also the skill of the sixth sense ("Light Bulb"), which signals that you were discovered. It should only remember that this skill does not work immediately, but with a delay of three seconds, which in many situations can be critical.

Separately, it is worth paying attention to how you should stand behind a bush: you need to stand behind a bush, and not in it. It is necessary to drive up to such a distance so that the bush through the sniper mode has become practically transparent. This means that the bush does not prevent your review, but at the same time hides you from the enemy.

If you are carrying out passive light, you can not perform actions that will lead to the discovery of you with enemies. This is the movement and shooting of the gun. It is necessary to shoot only in extreme cases, for example, on an enemy light tank, which on all pairs rushes to an allied saau.

You need to move only if you are found, then you need to hide the opponent as quickly as possible. To do this, always immediately unfold towards the intended route of flight. Remember that the skill of the sixth sense is triggered with a delay. So if the enemy tank sent an instrument on you, do not wait for the lighting of the bulbs, run right away!

With the active light, you must constantly move on the battlefield in such a way as to light up maximum amount enemies, but not to stir up under the shot. To do this, you need to choose the route so as to show the enemy just for a moment.

On maps S. large quantity Hills need to show the enemy only the very top of the tower, so it will be very difficult to get into you. Naturally, on hilly maps, too, you need to constantly move, but be careful: even because of a small bump you can jump too high, which will damage the caterpillar. Under the enemy's fire, it can be a deadly mistake.

The camouflage network and stereotrub with active light are useless, as they do not act in motion. But it is necessary to install enlightened optics, which gives a smaller bonus to the review than the stereotrub, but it always acts.

All crew should also explore the masking skill. The fact is that for light tanks, the masking value in motion does not decrease by twice as compared with the fixed position, like the rest of the equipment. So this skill is critical and with active light.

Also important the ability of the eagle eye from the commander and radio equipment from a radar. The skill of the sixth sense is not so necessary, since in motion is not so important to know, noticed you the enemy or not. In most cases, it will notice you, but with a competent game you will leave the fire in time. To increase the speed, it is desirable to take the ability of the road off-road king at the driver's mechanic. Not superfluous will also be the skill of the virtuoso, which will increase maneuverability.

Remember that your task is not just the detection of the enemy. You must interact competently with allies so that they apply the maximum damage according to your light. Of course, in random battles about the coordinated game, the team does not have to speak, you just need to shine so that the allies can cause damage. That is, if the whole team left, for example, on the left flank, it makes no sense to shine on the right.

6 years and a month ago Comments: 21


Light in the World of Tanks is the discovery of the enemy. This is a very important aspect. game mechanics, Unfortunately, many simply do not pay attention. Most players with at least a thousand fighting, but to give a competent and long-term light, which will give a team to achieve victory, can already give a strong forehead.

Good light can really solve the outcome of the battle. Often, in random battles you can see how the formidable heavy, which are very dangerous due to the high one-time damage, remain completely defenseless on open cards against opponents, which, although they do not have such armor or damage for the shot, but they differ in a good review. In many high-level battles, the team conquers thanks to a skillful player on the fourth or fifth tank.

What is the benefit of competent reference?

Competent Light in World Of Tanks Not only bring your team victory, but you will receive a large number of experience and silver, if you have made a lot of effective shots on your intelligence allies. Playing on a light tank, you can not make a single shot at all, all the battle to breathe in the bushes, and in the end, get more thousands of experience and a significant amount of silver.

Naturally, not everything is so simple. It's not for nothing in vain. After all, a relatively small number of players can literately shine, there is something to learn. The light in is divided into active and passive:

ACTIVE LIGHT IN WORLD OF TANKS

Active light is a movement on the battlefield on maximum speed. It is necessary to actively maneuver so that the enemy does not hit you, effectively use obstacles and hills, show enemy tanks only surveillance devices, and not substitute by the entire body.

Do not also forget about hazards lose caterpilitz Due to the next jump on the bar. With a sharp turn on high speed The tank greatly enters, which leads to a significant loss of speed and, as a result, probable destruction. To complicate the enemy aiming, you need to change the direction of movement every about three seconds, and between such a vibrations to gain speed and move in a straight line.

High speed and literally shy away from enemy shots quite fun, especially, it's relatively simple, so most of the players prefer such a type of light. But just does not mean effectively. Especially, actively shine becomes more and more difficult. A tangible blow here applied to the introduction of physics into the game in updating 0.8.0, before that there was no danger to lose the caterpillar due to a bump or hill.


In, it can be said, the cult T-50-2 per MT-25. Many perceived such a replacement very painfully: T-50-2 was the most high-speed firefly in World of Tanks, The game on it was very dynamic and cheerful, it was possible to rush to those who were confused opponents, to light up the whole team, shoot a saau and even hide intact. MT-25 can not boast of such outstanding speed, nor maneuverability. In general, the shining on it is not active, but passively.

Passive Light in World Of Tanks

Passive light, at first glance, it is easier to master than active. Indeed, they are in the bushes, what can be difficult here? But this is only at first glance. After all, you need not just stand in the bushes, but to detect the enemy and remain unnoticed by yourself.

How to choose a place where the backlight will happen?

The choice of a comfortable bush, followed by which you can hide, involves good knowledge of the cards and the main routes of the technique. You must see as much opponent's tanks as possible, and the allies should be able to shoot them. In general, the meaning of highlighting the enemy, according to which the allies cannot get, is only when you need to control the situation and move the enemy tanks in this area.

For example, the allies, and the other left without any protection. The shine on such an unprotected direction makes sense only so that the allies know when the enemy tanks appear on it and in what quantity. But it is rarely required, in most cases you need to highlight opponents so that an allied damage is applied. Moreover, it is for that that you get silver and experience.

As mentioned above, choose a good place for passive light quite difficult. It must be some kind of bush, which provides effective disguise. For passive light, the first minute of battle is extremely important. It is necessary not to waste time and occupy a suitable bush, because of which you can highlight traveling opponents.

What if the enemy approached too close?

As soon as the enemy tank approaches you, you need to immediately retreat, because even if you can pierce it, you still will not apply a large number of damage, and you will most likely be sent to the hangar. Your task is completely different. In most cases, in positions for passive light, immediately unfold in the direction of the route, which you will retreat in case of danger. If necessary - immediately get up to the enemy by the feed, he still breaks you in any projection.

If you are going to shine passively, this does not mean that you should take some bush at the beginning of the battle and to breathe in it to the very end. In most cases, it is ineffective. If you cannot detect the enemy for a while because of one shelter, you need to move and look for another, more appropriate. At the same time, frequent makes sense to choose not a straight route, but Okol, so as not to give to detect itself to the enemy.

Tank overview. Selection of equipment for active and passive light.

With passive and active light, the most important importance is overview of your tankwhich can be increased by such equipment as stereotrub and enlightened optics. The first works only with the fixed position of your tank (three seconds after the stop) and gives a 25% bonus from the basic review. The bonus of the enlightened optics is only 10%, but it always works. It is rather obvious that the stereotrub is ideal for passive light, and the actual light need to take enlightened optics. Some tanks make sense to put both types of equipment. The review also increase the ability of the Eagle eye (by 2%) and the radio operating (by 3%), which can be studied from the commander and radio operator, respectively.

It is the indicator of the review of your tank and should be a guide to which you need to choose a distance separating you from the enemy. Naturally, you need to try to light it at the maximum distance to remain unnoticed. And for this you need a disguise.

Masking - plays an important role, when playing on a firefly

It can be improved by the camouflage network that gives a bonus of 25% of the baseline and acts only with the fixed position of your tank, camouflage, which gives a bonus of 5%, acts in motion and is purchased for silver or for gold, as well as the skill of the same name, which You can pump all the crew. If you are going to play the role of the Svetka, then the disguise should be chosen by first perk, but this does not concern the commander who needs to take the sixth sense.

Sixth Sense - Extremely useful skill, which is useful on many tanks, but the sixth sense is very important for a passive firefly, as it signals that you were discovered. It is worth only to say that this skill works with three-second delaySo it often makes sense not to wait until the light lights up, but immediately run away. For active light, the sixth feeling is not so important, because the protection in this case is not secrecy, but active maneuvers.

It is best suited to highlight opponents, naturally, light tanks that have an extremely useful bonus regarding the rest of the equipment: the masking of a moving light tank is equal to its disguise in a fixed state, for the rest of the vehicle it is two times lower. It is also worth saying that when shooting a disguise of any tank decreases about six times.

But you can shine almost on any technique, here you need to look at the size and review ratio. Many medium tanks are characterized by a relatively small size and high overview, which allows them to effectively highlight the enemy on a par with light tanks. Many "arms" PT-SAU, which differ in small sizes, can well litely shine, if you put on them a masking network and stereotrub.

The enemy will fall in World of Tanks - one of the fundamental mechanics of the game. Moreover, there is a whole class of technician focused on performing this task - light tanks (LT), they are also called "Svelli". However, not so many players know how to shine properly on LT, despite the fact that the skillful Lightwell in the right place is able to solve the outcome of the battle with its actions. In this article we will tell you everything you need to know about the mechanics of lighting in World of Tanks.

What is light and why he is so important

The World of Tanks game is designed so that you cannot see the tanks of the enemy until they hit the circle of review at least one of your allies. When this happens, the enemy tank appears as if "from nowhere." This is called light. The word "light" on game slang. It has several values:

  • The process of lighting when the player detects the opponents. Example: "Give Light!" - Discover opponents;
  • The cumulative designation of LTs in the team. Example: "Our light is full bottom!" - Our light tanks do not cope with the task of detection of the enemy.

It is very important to detect the enemy as soon as possible and keep it in a continuous light. It always gives an additional advantage - you know who is where and you can plan your tactics, pushing out this information. In addition, the allies in the occupation of the right positions may be impunity to shoot the enemy imposed by you, remaining at the same time. Especially important is for open and partially open cards, such as Prokhorovka, Malinovka, Highway, Sand River, El Halluluth, Steppe, Live Oks, Westfield. In the first two cards, the role of the correct light is highest - one competent LT can drastically change the course of the fight and drag the scales in the direction of your team.

However, B. lately The developers have a tendency to drag cards, adding more shelters, relief irregularities, and making them more "corridors", which reduces the role of LT in battle. Nevertheless, Lights still remain an important class that makes a huge benefit of allies.

As happens

Any tank in game world Of Tanks there are sightse and overall dots:

Overview points are responsible for the detection of the enemy. There are two of all two - on the top of the tower / logging and at the base of the trunk of the gun. Of these, conditional invisible rays occur periodically. When the rays from overview points intersect with dimensional points on an enemy machine, it appears in light, but only if its current masking coefficient is sufficiently low. Rays are sent in all directions at the same time, but their frequency depends on the distance to which they must reach:

  • up to 50 meters - once every 0.1 seconds
  • up to 150 meters - every 0.5 seconds
  • up to 270 meters - once every 1.0 seconds
  • up to 445 meters - every 2.0 seconds

Thus, checking for detection at a distance of 50 m from the tank is made 20 times more often than at a distance from 270 to 445 meters (an indicator of 445 m - maximum range Detection limited to the game engine). These figures explain the occasional sometimes unpleasant situations when the tank appears in lit up not immediately after departure due to angle or shot.

Sometimes in the characteristics of equipment in the hangar you can see that the calculated review exceeds 445 meters. This means that the further increase in the review increases the detection coefficient of disguised tanks.

In what situations the tank cannot be lit by:

  • If he is behind the obstacle, such as the folds of the relief, building or large stone. It is worth noting that the hulls of other machines are not an obstacle to the detection rays. Thus, even if you completely lean the ally tank, you will still be sealed;
  • If it is at a distance of 445 or more than meters from the nearest opponent.

In what situations the chance of lighting is minimal:

  • If the masking coefficient of this technique is too high to be a detected opponent. Many cars, such as LT and some PT-SAU, like E 25 or Hellcat, have such a high masking ratio that being equipped with a camouflage network, still standing in the bushes and without shooting, will not shine almost in emphasis;
  • If the tank is on the edge of someone else's circle - the campaign coefficient that reduces the distance on which the machine can be detected.

Of course, in World of Tanks, it is possible to light up the enemy at all on any technique, even on artillery, but as it was said at the beginning of the article, there is a class of light tanks, sharpened to perform this task. It is expressed that in LT, as a rule, a large review and a high masking coefficient, independent of whether they are or moving, also belligent and small-sized.

There are two reference tactics in total - active and passive. Consider them separately.

Active "light"

It is a continuous movement on a high speed card, moving from one position to another. The meaning of this method is that Svetlyk holds opponents in a constant lighting, periodically appearing in one, then another place, while it is necessary to constantly maneuver and hide behind the horror relief. If all this is competent, then you will be extremely difficult to destroy: to get into the flying on all pairs and the wagging LT - the task is very nondrivial. Also, playing in the active "light", it is necessary to always be in the center of events and not waste time - the longer the enemy will be in lit up, the better for your team.

Perhaps the most suitable card for such tactics is "Prokhorovka", due to the characteristics of its landscape.

Passive "light"

It is that the Svetle becomes a bush and, being invisible, shines all the surrounding space. Here from the player will need the following:

  • Know the map and typical directions of opponents movement;
  • Know where the "Reader" bushes are located, of which opens good review. Having made the wrong position, you will be completely useless for your team. You can find out the location of such bushes from numerous specialized guides;
  • In no case shoot - during a shot, the disguise coefficient is significantly reduced, and you can easily light up;
  • Carefully monitor gaming situation - Sometimes opponents can go to the crowd along a completely unexpected direction, and then standing even in the most favorable bush can be a meaningless occupation;
  • Always be ready for retreat - if you suddenly appear, each second delay can cost you life.
  • Make sure that the range of your radio station is enough to communicate with the allies, because it is needed to transmit intelligence. This is especially true of low-level cars.

Necessary equipment and equipment

  • Stereotruba - gives + 25% percent to the review range, if the tank is still fixed, turns on three seconds after the stop. Suitable for passive "light".
  • Enlightened optics - increases the overview by 10%, acts constantly. For those who prefer active "light".
  • A camouflage network - for passive "light" so that your tank standing in the bushes was harder to detect;
  • Camouflage - adds 5% to LT masking coefficient;
  • Improved ventilation - affects many tank parameters, one of which is also a review;
  • If you wish, you can equip your RTT as an octopiac or other relevant national consumator instead of the fire extinguisher. Increases the review as well as improved ventilation.

How to pump the crew

First of all, the main skill of your crew should be 100%. Of all skills, the following is especially necessary for the Svetlik:

  • Masking - for LT pumping up first of all along with the "sixth sense" from the commander;
  • Combat fraternity - increases most crew parameters, including overview;
  • "Eagle eye" from the commander and "radio tribes" from a radar - give a slight bonus to the review.

In the end, it should be noted that it is always economically profitable to engage in the backlight, because for damage on your light you get loans and experience, and you don't need to spend money on projectiles.

World of Tanks is first of all command game. To win alone all enemies is very difficult, even if he does not act together. Therefore, so that the team has achieved victory, each of her participant should know his role and fully execute it.

Some novice players lower hands when they fall into battle against clearly stronger opponents. For example, if you are in service are easy or middle tank, In addition, not to the end is equipped, it is not worth upset. From the fact that you will hide behind the backs of a more eliminated fellow people in the hope of anyone to finish anyone, no benefit will not be a team. All the same, your wreck in battle is useless and, most likely, will soon be destroyed. But there is another version of the development of events.

You can, so to speak, light the tanks of the enemy, that is, to open for your team their location. Thus, you will help comrades and yourself will not be without award. In the window of statistics after the battle, you can see how many damage got enemies thanks to your heroism thanks to the patches from Wargaming.

First of all, you need to know and adequately evaluate the characteristics of your tank. What speed he can develop how much slows down on uneven terrain and, in general, whether he will have time to get to the right point faster than the enemy.

What you should pay attention to:

1. It is necessary to know the map well, there are positions in any location to light up. Remember that the forest, thick bushes or kroon, fallen wood can hide you from enemies. When the battle occurs on the map with the ruins of the city or the village, it is best to find some window or a boo. Your task is that the entire housing of the tank is hidden, but only the instruments of the observation of the tower appeared.
2. Carefully look at the command grid. It often turns out that the opponent's scout gets to the desired location faster or simultaneously with you. In the case of such a meeting, you will have to destroy the enemy or find such a place so that you can shine enemies, and he did not find you. Mobility plays a key role.
3. Do not forget to consider the reviews and disguise techniques. For example, light tanks have a disguise bonus (thanks to the class): this characteristic remains unchanged although the tank is worth it, even moves. If your tank has discovered you can drive away a little back, hide behind some wall or mound. It will be better if your team helps you cope with the enemy.

So it was a description of passive illumination. But if your tank is well equipped and has high speed characteristics, you can shine and more actively. In this case, the task is to show your team at the very beginning of the battle, where the enemy tanks went. Moreover, it is not necessary to light up all enemies, it is better to save your caterpillars and the engine and retreat than to merge in the first seconds of the battle. Try to keep the enemy tanks littered as long as possible, and hry for the hills themselves, constantly in motion, go with the flank and even the rear and, if possible, do not get involved in battle. The thing is that the longer the enemy will be highlighted, the more "buns" will fly to him from your twin. And the artilleryrs do you even know you, of course, if you remain intact.

It often happens that passive fireflies are quickly merged. This is because they open fire on the enemy. It is not necessary to do this categorically, since the shots are cleaned by disguise. But when you see that the enemy moves directly to your shelter in the thickets and nobody attacks it, you need to crash a little (until the thickets will not stop being transparent) and, opening fire, attract the attention of your friends.

The principle is that, being 10-15 meters from the bushes, you are closed as a visual barrier and invisible, while the enemy will still light up in the residual. Another principle can be used in the city: if you drive back to the house, which is close to the opponent's tank, you light it. Just use this "X-ray" reasonably because it will also light you.

A good help will be the crew peppers. The commander will use the "light bulb" and "eagle eye", a radio station - "Radio Hand". Also help: "From the last forces", "malicious", "king of the road", "virtuoso", "masking" and "combat fraternity".

Now that you are armed with these information, the role of the Firefly will enjoy you and victory to your team. Shone on health!