Watch the walkthrough of the game mass effect 1. Walkthrough of Mass Effect

  • 09.04.2020

Hello dear ladies and gentlemen. I am glad to welcome you to the ranks of the Alliance. I happened to play in the English version, so the translation of some titles may not coincide with the localization.

Normandy

You start aboard the Normandy, an Alliance vessel. Your first conversation will take place with the pilots of this ship. In this dialogue, you can easily familiarize yourself with the chatting system in the game, and if you have played Knights of the Old republic", Then the system will be familiar to you. Building a dialogue will affect not only the interlocutors and their actions, but also your reputation, so watch your language, do not blurt out too much. Talk to the pilot and his assistant, and then start moving along the ship to the stern. Along the way, you can talk to Navigator Presley, Dr. Chekwas, and Corporal Jenkins for some information and some experience. After that, you can go to the menu and distribute your first skill points. After reaching the end, talk to Captain Andersen and his friend, after which your acquaintance will end, and you will find yourself on the planet.

Eden Prime

Jenkins and Kaiden Alenko will be your first partners. Jenkins is a great soldier, but Alenko can use biotic attacks. Unfortunately, he has no fighting skills, so you will have to take on this difficult task. Give him experience points in first aid skills and barrier. He will be able to activate the barrier automatically as soon as he comes under enemy fire. Well, now we have a great opportunity to practice fighting. Go ahead and you will stumble upon flying androids, these are weak enemies and it will not be difficult to cope with them. Their main task is to give you practice and familiarize yourself with the combat system.

Move through the first location, destroying enemies. A little ahead, in the water, you will find the first chest with good. He'll be right in front of you, so don't miss. Before going further, turn right into a small dead end. There you will find the first upgrades. Now you can move on. Move forward until Jenkins catches an enemy blow. Now you have to be especially careful. These enemies have special weapons that your shields do not interfere with. If you are not careful, they can defeat you.

Do not get close to them and shoot until they are destroyed. Now go and check Jenkins' body before moving on. Move forward, killing all the enemies you meet along the way, remembering to check all the chests and containers you meet for useful items. If you are lucky, you will soon receive new level so don't forget to check your menu. As soon as you get the level, distribute the points. Going forward you will stumble upon Ashley There will be enemies again, they must be destroyed, with the support of Ashley, it will not be very difficult to do this. Williams fleeing her enemies. Save her and she will join you. By the way, she will make an excellent replacement for Jenkins as a soldier. Increase her assault rifle skill and also upgrade the soldier's skills so that she can regenerate health.

Near Jenkins, you will find equipment chests. Search them and take what you need. By this time, you most likely already have light armor"Scorpion". If you have the skill of wearing armor, and you are not wearing anything yet, wear armor, it will be a great help in the first stages.

Go ahead, you will be taken to a career. Here again there will be enemies, they must be destroyed, with the support of Ashley, it will not be very difficult to do this. By the way, in this location you can familiarize yourself with the shelters. The mechanics are somewhat reminiscent of "Gears of War". My advice for the future is to try to use cover whenever possible. Shelters will give a bonus to defense.

After reaching the research village, you will find several resurrected enemies. They will naturally be interested in you. Their most annoying feature is their ability to overload your shields with electrical shocks. Run as far as possible, and then periodically use Kaydon's throw to knock someone to the ground while still shooting others.

After getting rid of the enemies, go deep into the camp to open the door with a combination lock. Save your game before trying to open it. The hacking process is reduced to pressing the required buttons. The main thing is to press the buttons displayed on the screen in time. If, for some reason, you do this non-participation the first time, you will lose 25 omni-gels, so it is better to boot from save and try again.

When you get inside, you will meet with Dr. Warren and her crazy assistant. If you can successfully get her to talk, she will tell you the details of the attack and explain what is happening. After talking with her, we go to the spaceport.

Make your way to the spaceport through the hill. Destroy enemies along the way. Note that they are standing next to exploding containers. Agree, it's much easier to kill them, but you will still get honey mushrooms. There will be a door a little ahead, pick the lock and you can talk to the farmers. A little further you can get an excellent pistol, yes, and do not forget to search the house, there is also a combination lock. Travel to the spaceport to find Nihlu's corpse. Before you search it, look what's inside the nearby first aid kit, and also pick up upgrades behind the burning fire. When you examine the corpse, man, standing next to, will tell you what he saw. If you can, try to push him and you can get hold of the grenades.

Start paving your way to the train station. It should be noted that there will be many enemies here, but take a closer look. You see containers with plasma, shoot at them, and they will explode, grabbing the enemies who are nearby. The biggest trouble can be delivered by a heavy destroyer, it moves to the middle of the train. He should be killed as quickly as possible, keep in mind that if he gets close to you, you will have big problems. In this case, use the throwing ability to knock him down and run to the train, where there may still be undead enemies. The battle can be somewhat problematic, so save yourself in front of it and if something happens, you can replay.

When you get to the next platform of the star dock, you will find that the enemies have decided to blow up the whole place. And again, the bad thing here is that they are not at all interested in self-preservation, the main thing for them is to protect the charges from you. The battle with them will be much more difficult than all the previous ones, because this time they are well organized with shock weapons and even a couple of snipers. You will not be able to break forward. Take cover, shoot, and move on. The main thing is not to rush and then you will easily overcome them.

Having dealt with the enemies, go to the other end of the spaceport and kill the remaining enemies there. Now you can search the neighborhood. Check all chests and containers. Having searched everything in the most thorough way, you can go to the lighthouse, after which the mission will end.

Return to Normandy

After talking with Andersen, go out to the main hall and talk to Ashley and Kayden. It is not necessary to speak with them, but it is better to do it anyway, then you can get their gratitude. Then you can check the communication room and navigation to get Additional information... When you're ready to continue, go to the Joker, after which you can head to the Citadel.

Citadel

You will land at the station and immediately meet with the Human Ambassador, Udine. He is not a very pleasant person, but what to do. Having met you, he will say that he will be waiting for you in the council tower. You need to head to the tower, but having gained freedom of movement, you can also explore the area. The following are the main tasks that are critical for passing.

Mission 1: Expose Saren

In fact, this is the main quest that you must complete while in the Citadel. So, after talking with Ambassador Udine, go to the council tower. To get there faster, use the special transport system. After reaching the place, talk to Garus, and then climb the stairs to find Andersen.

It is a pity, but the council will consider Saren innocent, so it will be up to you to find evidence of his guilt. The search for evidence will lead you to the need to complete the quests "Garus" and "Shadow Broker". So, first, let's deal with the first quest.

Assignment 2: Garus

Garus is an investigator, whose task was to understand the affairs of Saren. However, Saren very successfully built a web of lies and confused everything so that Garus did not manage to catch him in anything. You can discuss your notes with him and compare who has what. Now head to Chora's lair. On the street you will be waiting for the killers, whose task is to stop you at any cost. You have to kill them if you want to get to the place. Having dealt with the enemies, go to the bar, there will be Harkin at the table. He's not so hot, what an assistant, but he knows where to find Garus. It turns out that Garus can be found with Dr. Michelle.

Go to the clinic and clean it up. There will be four enemies inside that require your attention. And now you can talk to Garus. Garus join your squad and this mission will be completed. Oh, by the way, Dr. Michelle sells armor upgrades, so if you don't have regeneration, you can buy from her.

Assignment 3: Shadow Broker

A shadow broker is engaged in the trading of information. And here, in the citadel, he has an employee - Barl Vaughn, who works for a bank in the financial zone. Perhaps he knows something about Saren, so let's talk to him. Head to the bank and talk to him. The result will be that he will give you the next quest in the chain. You need to find Vrex, the krogan assassin who was supposed to find Saren on the instructions of the Shadow Broker. He is now at the C-Sec Academy. Head over there and find him. After talking with you, he decides to join your team.

Task 1 - continued

Now that Garus and Vreks are in our team, it's time to walk to Chora's lair. Unfortunately, the bar is closed and turned into something resembling a shooting gallery, and even here the "Fist" has settled. Leave your companions on the street and deal with the guards. "Fist" and his guards are aware that you have come for him, so there is no point in being delicate. You can regroup and go inside. There will be plenty of enemies in the main bar area, but there are plenty of hiding spots, so hide and calmly destroy enemies. After that, pay attention to the elevation in the center of the bar and to the alcove to the left, there will also be enemies there, but they are easy to miss. Kill them too. At the far end there will be a door, you go there. However, it is worth noting that there will be another enemy, killing him, you will completely open the way to the "Fist".

Here you can again decide whether to go inside with the team or deal with all the problems yourself. But keep in mind that the "Fist" will not just stand there and wait until you deal with it, it is dangerous in itself, and then there are two turrets covering it. The command can be sent to deal with the turrets. By the way, they give experience for them, so it's better to deal with them first, and only then dunk the "Fist".

Before she dies, it is revealed that the Fist has captured a Querian and she will die if we do not have time to find her. We have only 4 minutes for everything. So, first take the data disk from the killed, you will need it later. Then hack the safe, there will be useful upgrades. That's it, now we run to the aid of the Querians, by the way, her name is Tali.

So, in four minutes you should get out to the alley near Chora's lair, but the bar is already filled with enemies again. Well, you have to hack out. Once outside, go left and then up the stairs to get to the alley. If you do everything correctly and get to the place on time, you can engage in battle with the asasins sent to kill Tali.

These killers are not so simple, because can disable your weapons with their abilities. Use cover and focus on only one enemy. Try to keep your distance from them and start disassembling with the next enemy only after the previous one is killed. There are two enemies in total. When both enemies are killed, you can talk to Tali and find out some details. Tali will join you and you will decide to show the materials to the captain and ambassador first. You will be in front of them automatically. Talk to them, everything is now possible and to the consul.

Leave the room in which you are now, turn left and go down the stairs. A little ahead you will see transport, it will help you get to the council tower faster. At the tower you will find Captain Andersen, talk to him, and he will go with you to the consul. The ambassador will also join you. The dialogue will be long, and in order to earn experience and receive the title of the spectrum, you must always choose the first answer from the list offered.

General information:

Average difficulty of achievements: 5

Estimated time required for 1000: 30-40 hours (60-80?)

The minimum required number of passes: 3

Achievements that can be accidentally missed: Allied Achievements, Apprentice

Glitchy achievements: No!

Offline: 49 (1200)

Online: 0 (0)

Cheats disable achievements: No cheats.

Description of the project:

Mass effect Is an action / RPG game and therefore more time-consuming than any action game due to its emphasis on history. Achievements are not particularly difficult if you play smart, but the game will still take a lot of your time. If during the first playthrough you pay attention only to the story, then you can go through it in 17 hours. The other two playthroughs should take less time if you skip the dialogues with the X button. Just do not overdo it with the speed of pressing, otherwise you will accidentally choose the answer before you have time read.

Note:

I got some feedback on the estimated travel times. It took me 32 hours to get 1050 points in this game, so I thought it was okay. Apparently not. As I said, I played the game for the first time at 17 hours, but this taking into account the fact that I just rather wanted to end it, and therefore did not study different planets, did not carry out missions to collect minerals. If you do any of this, you can safely at least double the travel time. If you just run the game like I did, then everything should be over quickly.

Step 1: character creation

Step 2: Normal Difficulty

The first step is to get the Apprentice achievement on the Citadel. You can only miss one entry - about the Proteans. You can learn about them from Captain Anderson, who is standing near your ship. Talk to him about everything in a row until you get the record. During the first playthrough, I would advise you to get the achievement "Ally of Azari" (Liara), and also take the Soldier (Ashley) into the team to balance the squad, since Liara is pure biotic. See the guide to find out how quickly you can get Liara on the team. Try not to complete any tasks until you find it, then follow the further instructions for obtaining the achievement. If you do everything right, you will get the achievement for Ashley at about the same time as the "Runner", and the achievement for Liara - after the completion of Feros and Noveria, but before Vermire. During this playthrough, collect Paragon Points. When you finish the game on Normal difficulty, Hardcore will open.

Step 3: Hardcore Difficulty

You can start new game and use the transfer of the character from the first playthrough to this. Enemies will be balanced to your level, which will make the game a little more difficult. Levels 51-60 will also become available, so you can keep going up. This time I took Kaiden and Garrus to the team. Follow the Allied Achievement Guide, although this time it will be easier. Collect Renegade Points on this playthrough. When you complete this walkthrough, the Insane Difficulty will unlock.

Step 4: Insane Difficulty

Continue playing with the same character and choose the last two allies (if you followed the guide, it is now Tali and Rex). The bosses are much more difficult this time around, so be careful.

Step 5: finishing touches

You, as a soldier, will not have any special abilities, so you will have to create new characters, Adept and Engineer. Play until you've unlocked all of their abilities, then use each one 75 times on the Citadel Express. Hacking AI is the only achievement that will have to be knocked out of real enemies, but this can be done almost at the very beginning, on the turrets, when you meet Fist. Save before this point, then load the save as soon as you crack both of them. If you still have not received one or more achievements for weapons, start a new game on difficulty lower than normal with your "big" character (from steps 2-5) and finish them to the end.

Medal of Honor - 100

Complete Mass Effect once on any difficulty.

Complete the main story. I would recommend starting with simple difficulty. No, normal is not hardcore, and veteran is not insane. Just play for fun, figure out what's what. Save up money for the next playthrough. Be sure to always bring the same allies with you. Complete all side quests with them. Don't worry, they will open later in the game, sometimes at different stages.

Medal of Heroism - 25

Complete Feros.

Feros is a planet with colonists and there is no snow. You need to talk to the leader, kill the geth, and then - this is important - talk to him again and reach out to the people in charge of food, water and electricity. You need to complete their side quests! After that, move further along the air highway, visit the Exo-Geni scientists, find Elizabeth, return to the colony. Now either load the grenades with anti-Torian gas or kill them all. Please note that if you kill them and have not completed their tasks before this, then you will NEVER be able to do them.

Distinguished Service Medal - 25

Complete Eden Prime.

This is the very first mission. Important: if you want to get achievements for insane or hardcore difficulty, then set the corresponding difficulty in the pause menu, but BEFORE you land on Eden Prime! This has been confirmed on the Bioware forums. Just kill all the Geth, then deactivate the bombs by going up to them and holding A. After that, go to the lighthouse and the mission will end.

Council Legion of Merit - 25

Complete Wyrmire.

Wyrmire is a planet whose coordinates you will receive from the Council. First, when you land, you will need to destroy the enemy air defenses, and then go to the salarians base. You can make peace with Rex, who wants to save the cure from the "genophage". Don't worry if you don't have enough Paragon or Renegade points, you will have the option to do so later in the game. Now choose who will go with the salarians, Kaidan or Ashley. Then, during the battle, you will need to choose who to save. If the character with whom you are building a romantic relationship dies, then they will end there.

Honorarium of Corporate Service / Fee for corporate service - 25

Complete Noveria.

Noveria is a snow-covered planet. And there you will meet Lady Benezia. To get into the garage, you need to help Lorik. Go to the garage, kill the geth and go. In the complex itself, it will be necessary to activate the VI core. Either complete the Tower of Hanoi style puzzle or spend 100 Omni Gel on it. Then you need to activate the reactor and land lines. In the tram, kill the rahni, but first take the elevator down to the survivors and get a pass to the hot laboratories. Activate the purification system and run from there. Return to survivors, ( spoiler) kill them. Go to the end and into the tunnels. Find Benezia. To kill her, you MUST first kill the Geth and Azari Special Forces. DO NOT FIGHT HER. After the start of the battle, kill the Azari Special Forces attacking you, then run to the right and kill the Geth and Special Forces. After talking with Benezia, she will attack you again. Kill ALL enemies, then kill her.

Long Service Medal - 25

Complete Mass Effect twice on any difficulty.

After completing the game on easy difficulty, or any other, start a new game with the transfer of an existing character. Make sure you change the difficulty setting in the main menu to Hardcore.

ATTENTION: When you start the game, on Normandy once again make sure that you have Hardcore difficulty in order to kill two birds with one stone! If you land on Eden Prime and the difficulty was not Hardcore, you will not receive the corresponding achievement.

Distinguished Combat Medal - 25

Complete Mass Effect once on Hardcore difficulty without changing the difficulty level.

ALL organic enemies will have resistances. They will shoot very well and will tear you to pieces. Use cover often, but watch out for missiles. Use the equipment of the Spectrum Master and many biotic abilities. All enemies have the same level as you.

Medal of Valor - 50

Complete Mass Effect once on Insane difficulty without changing the difficulty level.

Cm. " Lifetime Service Medal" and " Medal for outstanding battles».

Note: ALL organic enemies will have resistances. They will shoot very well and will tear you to pieces. Use cover often, but watch out for missiles. Use the equipment of the Spectrum Master and many biotic abilities. Well, so that life does not seem like raspberries, all enemies will have a level higher than yours.

Pistol Expert - 10

Get 150 Pistol kills.

The pistol is available to all classes, and the easiest way to get this achievement is if you start using the pistol right away. Regardless of the class, pump the Pistol so that the Sharp Shooter skill opens - it will greatly help you in obtaining the achievement. When you get the skill, use it as often as possible, so the pistol is much more effective. Even if you are not playing a soldier or a class with specialized weapons training, this achievement can still be obtained. The main thing is to attach as many accuracy improvements as possible to weapons that you do not know how to use, and all stabilizers to a sniper rifle. It's certainly not as comfortable as playing with a specialized class, but better than nothing at all. Also, kills of teammates do not count.

Note: Sentinels are not trained to use pistols, but they gain pistol bonuses from their class skills.

The stats for each weapon carry over between playthroughs and careers. Even if you fail to get 150 kills in one playthrough, what you have already achieved will be carried over to another playthrough.

Shotgun Expert - 15

Get 150 kills with the Shotgun.

Cm. " Pistol Expert»For details.

Shotgun training is only available to Soldiers and Guardians, but the achievement can be done by anyone. Try to get as close to the enemies as possible. It is most convenient to fight with the Huskies and Thorian Crawlers, since they themselves run up close.

Assault Rifle Expert - 15

Get 150 Assault Rifle kills.

Cm. " Pistol Expert»For details.

Only Soldiers can be trained to use Assault Rifles, but the very best can in principle be used by any class. But any other class will have to focus on improving accuracy and also overheating. Assault rifles overheat very quickly if you don't keep an eye on it.

Sniper Expert - 15

Get 150 sniper rifle kills.

Cm. " Pistol Expert»For details.

Soldiers and Infiltrators are the only classes that can learn how to use sniper rifles, but with enough upgrades, other classes can use them in one way or another. Regardless of the class, focus on improving stability so that the scope does not wobble too much. Chances are that even with upgrades, he will still stagger, so you may need to learn how to aim like this. It is difficult but doable.

Lift Mastery - 15

Use the biotic's "Raise" ability 75 times.

Create a character of the Adept class, as they know how to use all biotic abilities. Travel to the Citadel and target the Citadel Express. Use Lift, Throw, Warp, Singularity, Stasis, and Barrier (although you can simply turn it on when running). Then wait for the abilities to recover and repeat the process until you get the achievements. The adrenaline rush will ease the situation, as it immediately restores all abilities.

Note: Allied abilities do not count towards this achievement.

Throw Mastery - 15

Use the Throw biotic 75 times.

Cm. " Lifting mastery»For details.

Warp Mastery - 15

Use the biotic's Warp ability 75 times.

Cm. " Lifting mastery»For details.

Singularity Mastery - 15

Use the Biotic Singularity 75 times.

Cm. " Lifting mastery»For details.

Barrier Mastery - 15

Use the biotic "Barrier" ability 75 times.

Cm. " Lifting mastery»For details.

Stasis Mastery - 15

Use the Stasis biotic 75 times.

Cm. " Lifting mastery»For details.

Damping Specialist - 15

Use the overwhelming field 75 times.

In order to get this achievement, you need to play an Engineer. To use, click and select the desired ability, click. You can assign an ability a button by pressing, then you only need to press to activate the ability. But this is only if you are in this moment working with this ability.

Use your adrenaline rush to restore your abilities faster.

Allies' abilities do not count.

AI Hacking Specialist - 15

Use the AI ​​Hack 75 times.

You must play as an engineer.

The only achievement in the game that you MUST make sure to do on the enemies. First, level up to level 10 and spend all points on the AI ​​Hacking ability. Then you can hack any enemies you come across. You will understand that the hack was successful when the enemy starts attacking their own, and the energy bar will indicate that it is hacked.

Just find yourself a turret. Use the ability, hide, wait for recovery and repeat. People recommend skirmish with Fist as a very convenient moment, since he has two turrets in his office. Save before this battle, hack both turrets and load the save. Hacks will be counted, even if you do not save after each operation performed.

Overload Specialist - 15

Use Shield Overload 75 times.

Cm. " Suppression Specialist».

Sabotage Specialist - 15

Use Sabotage 75 times.

Cm. " Suppression Specialist».

First Aid Specialist - 15

Use copper gel 150 times.

For this achievement, you just need to press a button. Make sure you have damage, otherwise the game will prevent you from using copper gel. What has been achieved is carried over to other passages. Most likely, you will receive the achievement after completing the Hardcore.

Neural Shock Specialist - 15

Use Neural Shock 75 times.

Cm. " Suppression Specialist»

(Does not work on the Citadel Express. Land on any planet and use the ability on Mako).

Scholar - 25

Find all important alien races: Consular races, Extinct races, Non-consular races in the Codex description.

This achievement can be missed, but can be done early in the game, so you can always come back to it. To get this achievement, you need to find the Codex entries for each race in the game. To find all the records, you will also need to select "Inquire" during the conversation with the characters, this dialogue option is always on the left. Some records can be obtained in several ways, some only in one single way, which is why this achievement can be missed. To retrieve each entry, follow the directions below:

Aliens: Council Races

Azari: Automatically unlocked after the first meeting with the Citadel Council regarding Saren; Talk to Safiria. It can be found at the embassies at the reception.

Salarians: Automatically unlocked after first meeting with the Citadel Council regarding Saren.
The Turians: Automatically opens after the first conversation with Captain Andersen and Nihlus.

Aliens: Extinct Races

Proteans (Entry may be missed): During the first conversation with Captain Andersen and Nihlus, "find out" when possible, Proteans should be one of the options for the question; After becoming a Specter, you will have to talk to Ambassador Udina and Captain Andersen. After Udina leaves, ask Anderson more about Noveria.

Rachni: At the Citadel Presidium, go to the Avina terminal next to the huge Krogan statue. Talk to her, "investigate" and ask about Rahni; On Noveria, this record can be obtained from two characters: Khan Olar, a volus scientist, and Yaroslav Tartakovsky - the last person you will need to talk to on Noveria.

Aliens: Non-Council Races

Batarians: After you officially become a Specter, ask Captain Andersen from Normandy about his past assignment. You can ask him about this at any other time when you return to the Citadel. He will be in Udina's office at the embassies in the Presidium; If, when creating a character, you choose an Astronaut or a Colonist, you will receive the corresponding personal quests. For any of these quests, you will also receive an entry.

Elkors: At the embassies in the Citadel Presidium, talk to Kalin and ask him about the Elkloras; Talk to Petozy on Noveria. He's one of the few Elkors on Noveria, so it's not hard to find him.

Geta: "Inquire" from Ashley Williams when you first meet her at Eden Prime; After completing the mission on Eden Prime, upon returning to Normandy, ask Captain Anderson about it.

Hanar: At the Citadel Shopping Center in the Presidium, talk to a Hanar merchant named Delan. Ask him about his manner of speaking. On the other side of the Presidium, talk to Hanar, who is preaching to the Flamers.

The Keepers: The elevator in the Presidium that leads to the Council has an Avin terminal and a Guardian nearby. Ask Avina about the Guardians; Speak with Shorban the Salarian and accept his mission. He scans the Guardian, right on your way to the Council, very hard to miss.

Krogan: Follow the plot. The record will open when you get Rex on the team.

Quarians: Follow the plot. The record will open when you get Tali to the team.

Volus: In the Embassies in the Presidium of the Citadel, in the same place as Ambassador Elkor. Talk to a Volus named Dean Korlak and ask about his race; Talk to Avin's terminal at the exit from the Embassies, ask her about the Voluses.

Completionist - 25

Go through most games.

Most of the game is understood as some kind of not a certain amount of accomplished and achieved in the game. I recommend taking two allies and going with them to the very end. Try not to start a quest without the characters you need. The game has about 70 side quests, including the main ones. So make sure to do about 60 to Il. If you didn't get the achievement even then, then you need to explore the galaxy and complete more quests. Do not forget to talk with your allies in order to get quests from them too.

Note! Completing the expansion will greatly improve your chances of getting this achievement. And you will most likely receive all the achievements related to the allies before you go to Il if you go through the expansions.

Below is a list of missions in the game:

MAIN QUESTS:

  • Prologue: Find the Lighthouse
  • The Citadel: Saren's Exposure
  • Citadel: Garrus
  • Citadel: Rex
  • Feros: Save the Colony
  • Noveria: Matriarch Benezia
  • Noveria: Loric Kinn
  • Noveria: Summit 15
  • Noveria: Reactor Repair
  • Noveria: Repair of communication lines
  • Noveria: Contagion
  • Noveria: Hot Labs
  • Noveria: Cleft Station
  • Find Liara T'Soni
  • Il: Find Channel
  • Race against time

SIDE QUESTS:

  • Citadel: Scan the Guardians
  • Citadel: Prophet of the Presidency
  • Citadel: Reporter's Request
  • Citadel: Fan
  • Citadel: Sister Rita
  • Citadel: Strange Signal
  • Citadel: Jalid and Shorban
  • Citadel: The Way Home
  • Citadel: Public Press
  • Citadel: Family Affair
  • The Citadel: The Asari Companion
  • Citadel: Old Friends
  • Citadel: Zoltan is smart
  • Citadel: Place a bug
  • Citadel: Shells and its information
  • Citadel: Negotiator's Request
  • Galactic Missions: Missing Personnel
  • Galactic Missions: Raging VI
  • Galactic missions: Hostage
  • Galactic Missions: Major Kyle
  • Galactic Missions: Disaster Signal
  • Galactic Missions: The Lost Marines
  • Galactic missions: Privateers
  • Galactic Missions: Hostile Takeover
  • Galactic Missions: Notes of the Matriarchs
  • Galactic Missions: Dead Scientists
  • Galactic Missions: Emblems of the Turians
  • Galactic missions: Minerals [Rare earth: 20, I collected 23. Gas: 6, I collected 10. Heavy metals: 20, I collected 25. Light metals: 20, I collected 22]
  • Galactic Missions: Traces of War [ID Tokens: 3, I collected 4]
  • Galactic Missions: Talks
  • Galactic Missions: Cerberus [NOTE: There is another Cerberus side quest in Styx Theta Cluster, it does NOT appear in the journal, look for an abandoned ship].
  • Galactic Missions: Prothean Discs
  • Galactic Missions: The Lost Freighter
  • Galactic Missions: Spy Probe
  • Galactic missions: Hounds of Hades
  • Galactic Missions: The Lost Module
  • Galactic Missions: Geth Invasion
  • Galactic Missions: Exo-Geni Complex
  • Galactic missions: Colonists
  • Galactic Missions: Abandoned Ship
  • Galactic Missions: Post Alpha
  • Galactic Missions: Post Theta
  • Galactic missions: Sigma-23
  • Wyrmire: Rex
  • Wyrmire: Team Kirahi

NOTE: Complete all missions on Feros before heading out on the Aero Highway !!!

  • Feros: Extract Data
  • Feros: Batteries
  • Feros: Varren Meat
  • Feros: Getae in the Tunnels
  • Feros: Water Supply
  • Noveria: Espionage
  • Azari Diplomacy

ALLIES:

  • Garrus: Doctor Saleon
  • Rex: Family Armor
  • Tali's pilgrimage

Tactician - 25

Finish a Mass Effect with more shield damage than health damage.

Just beat the game and get more damage on shields than on health. Use shelter often. This is easiest to do as a soldier, as he can wear heavy armor. Find as early as possible good armor with 4 strips of shields, and get the achievement without any problems. It is also better to get this achievement during the first playthrough, because on "Hardcore" and "Madness" you will receive significantly more damage.

Medal of Exploration - 50

Land on an unexplored planet.

A very easy achievement, especially if you are going to do any of the achievements needed to complete most of the game. Most of the side quests in the game are on unexplored planets, so you should get this achievement very quickly. As soon as you land on an unexplored planet, the achievement will unlock. You don't even have to do anything, just land in Mako.

Note: Terum, the planet where you find Liara, does not count towards this achievement. The planet you will land on must be optional for passing and has nothing to do with the plot.

Rich - 25

Accumulate over 1,000,000 Credits.

This achievement really only sounds so difficult, and there is plenty of money in the game. Search all corners, pick up everything you can and how much you can, and sell everything you don't use. Also, money is given for completing side quests, so do them as much as possible.

When you get this achievement, you will be given access to weapons for the Specters in the C-Sec shop. This is the best weapon in the game, so buy whatever is there.

Dog of War - 25

Get 150 organic kills.

Add the Explosive Ammo upgrade to your weapons and those of your allies. Kill everything except Geth and metal enemies. In the end, you will receive the achievement. Yes, what has been achieved is carried over to the next playthrough. Follow side quests... There are especially many mercenaries in the Cerberus quest.

Geth Hunter - 25

Get 250 Synthetic Enemy Kills.

Equip your weapon with the Tungsten Cartridge upgrade. Synthetic enemies are Getae, or Turrets, or any other mechanical enemies. If you haven't earned the Wyrmire achievement, don't worry. In the last task there will be a lot of such enemies. Complete side quests, there will always be Geth ambushes at the lighthouses.

Soldier Ally - 20

Play most of the game with the Alliance Soldier as your party partner.

Cm. " Tunneller»To find out more. This achievement is given for Ashley.

Do a lot of side quests. Do not worry if you first get the achievement for one, and later for another ally. You can only get two in one playthrough. These achievements can be obtained even before El, if you complete all possible side quests and main missions. The Death from Heaven add-on will help you to get these achievements.

Preparing for Achievements:

  • Complete Eden Prime
  • Go to the Citadel, talk to the Council
  • Find Harkin (Cora's Lair), Garrus (Med Bay), and Rex (SBC)
  • Deal with Fist (But don't pick up his tablet!)
  • Save Tali
  • Talk to the Council, get the rank of Specter
  • Travel to Terum and save Liara

You now have all your allies. From now on, select two and use both on EACH mission. If you do not have an ally who knows how to hack, and you need him to get the task, switch to him, get the task, and immediately switch back.

How to deal with two allies:

  • Complete any mission on the Citadel
  • Complete any side quest
  • Complete the "Death from Heaven" expansion (cost - 400MSP)
  • Complete Noveria (complete all missions before leaving)
  • Complete Feros (complete all missions before leaving)
  • Return back to the Citadel and complete any quest you started on Noveria / Feros
  • Clear Wyrmire (Don't kill Rex!)
  • Return to the Citadel again

At this point, you should already have achievements, but if not, go to Il and finish the game. Many people got achievements (mainly for Liara) in the very last mission.

YOU DO NOT HAVE TO DO ANYTHING TASKS FOR THIS ACHIEVEMENT! “These quests are incredibly long, and while they count as well, they are 100% unnecessary for these achievements, even for Liara.

Sentinel Ally - 20

Complete most of the game with the Alliance Guard as a party partner.

Cm. " Soldier's Ally». This achievement is awarded for Kaidan.

Krogan Ally - 20

Play most of the game with Krogan as your party mate.

Cm. " Soldier's Ally». This achievement is awarded for Rex.

Turian Ally - 20

Play most of the game with the Turian as your party partner.

Cm. " Soldier's Ally». This achievement is awarded for Garrus.

Quarian Ally - 20

Play most of the game with Quorian as your party partner.

Cm. " Soldier's Ally». This achievement is given for Tali.

Asari Ally - 20

Complete most of the game with Azari as your party partner.

Cm. " Soldier's Ally». This achievement is awarded for Liara.

Power Gamer / Strong player - 20

Reach level 50 with one character.

Complete many side quests. If you do all of them, then by the end of the first playthrough, most likely you will be in the region of level 40. There is also a glitch for which you will be given 300 experience points: Find Liara while she is still imprisoned in a blue field! Kill enemies, save, load save. Congratulations, you will get 300 experience! It is recommended to do this only at early levels. Also, when you are in battle on the Mako, it is better to get out of it and fight as usual. This gives more experience.

Extreme Power Gamer / Very strong player - 50

Reach level 60 with one character.

You must complete the game at least once to access levels 51-60. In total, you will need 862,100 experience points to reach level 60. Complete all side quests, and, most likely, by the second or third playthrough, you will receive a level and an achievement. Also, when you are in battle on the Mako, it is better to get out of it and fight as usual. This gives more experience.

Renegade / Renegade - 15

Earn 75% of the Renegade's points.

Cm. " Paragon».

Paragon - 15

Collect 75% of Paragon Points.

On Noveria, agree to complete the task of Loric Quinn, in which you will need to catch the Salarian (Anoleis, the administrator, with his personal office). He will open the closed elevator, go there and find evidence. At the exit you will be met by Gianna (the lady from the reception), talk to her and agree to meet at the bar / hotel. She will ask you to convince Lorik to surrender Anoleis, agree and go talk to Lorik. In your conversation, do the following:

Step 1:

  • Replica top right
  • Replica top left (Paragon)
  • Bottom left cue (Renegade)

Step 2:

  • Talk to him again
  • (Left) Matriarch Benezia
  • (Bottom right) Another question
  • * Repeat Step 1 *

Repeat these two steps for any focus until you get the achievement, then switch to the other focus. Just remember that first you need to pump the direction that you do not want for your hero, so that when you pump the second direction, you end up with exactly the one you want.

Note: In order for you to have access to the lines of Paragon or Renegade, you must have a sufficient number of Charm or Intimidation points in the corresponding skills on the character screen.

Paramour / Lover - 10

Complete any romantic line.

Throughout the game, you can talk with all team members and get to know them better. With certain characters, if you talk to them often, you can start a romantic relationship. The characters with whom you can start a love line depend on your gender, but in general, the options are:

Male Shepard: Ashley Williams, Liara T'Soni

Shepard-Woman: Kaiden Alenko, Liara T'Soni

When choosing a character you want to start a romance with, be sure to talk to him after each assignment, and always choose heroic or neutral answers so as not to break the love line. But even when he shows interest, nothing happens almost until the very end of the game. When you finally go to Ailos, the chosen character will come up to you, keep up the romance, and you will have the opportunity to invite him to spend the night. When the video ends, you will receive the achievement.

Specter Inductee - 15

Become a Spectrum.

This is a story-driven achievement and cannot be missed. After Eden Prime, you will go to the Citadel, where you will have to start a case against Saren. Move along the plot and in the end you will be told about a certain person who has information that exposes the traitor. When you find an informant and meet with the Council, you will officially become a Specter and the achievement will unlock.

Charismatic - 10

Use Charm or Intimidation to resolve an intractable situation.

There are two "intractable" situations in the game, each requiring a very high level of Charm or Intimidation. Concentrate on leveling only one skill, there is no point in spending points on both at once. If your level is not high enough, you will not be able to resolve the situation. Both of these situations occur in the second half of the game, and further spoilers are provided for those who haven't made it that far yet.

The first situation will happen on Wyrmire, this concerns Rex. When you find out that Saren is using the complex on this planet to find a cure for the genophage, and decide to destroy the laboratory, Rex will show extreme displeasure with your decision. You must talk to him and try to explain why the laboratory needs to be destroyed. If you have more than 8 points in any of the skills, you will be able to reach him, and he will agree to fight further, and you will receive an achievement.

The second situation takes place at the end of the game, on the Citadel. When you reach the top of the tower and enter the council chambers, you will meet with Saren. After talking with him, you must convince him that his will is under the control of the Reaper and there is only one way to solve this. You must have a very high skill level for this line to be available. If you can convince him to commit suicide, you will receive an achievement.

Search and Rescue - 10

Find Doctor Liara T'Soni in the Artemis Tau Cluster.

One of three possible locations you can go after meeting the Council while already a Specter. Here you must find Liara T'Soni, one of the recruited team members. Unlike the other tasks, you are not told on which planet you should look for it. It is only known that she is in the Artemis Tau Cluster. She is also located on the planet Therum in the Knossos system. At the beginning of the mission, you will be on Mako, but after several checkpoints you will walk on foot, where you will meet the Walking Tank of the Geth. After the battle, all that remains is to free Liara and save her. To do this, you will have to fight a mini-boss - Krogan.

Death from Heaven Supplement

Price: 400 MSP Achievements: 1 Glasses: 50

Colonial Savior - 50

Complete the mission "Death from Heaven".

You should have the Normandy and the Galactic Map at your disposal. Travel to the Asgrad system in the Exodus Cluster and land on Asteroid X57. There are three quests that will bring you closer to obtaining the achievements of your allies and the drifter.

  • Death from Heaven
  • Don't die in a minefield
  • Missing engineers.

Top Station add-on

Price: 400 MSP Achievements: 3 Glasses: 150

Undisputed - 50

Complete Ahern's Survival Mission.

After you break records in 12 combat scenarios, Admiral Ahern will invite you to participate in the final scenario. Accept his offer to get started. At the very beginning, head to the center of the location and get data from a large object. Then return to the stairs where you started and activate the turret. Now you will need to hold out for 5 minutes. Use your partners and biotic abilities - they will help you a lot. When 5 minutes have passed, you will receive an achievement.

New Sheriff in Town - 50

Finish in first place in any Combat Scenario at Summit Station.

Cm. " The best of the best».

Best of the Best - 50

Finish in first place in 12 Combat Scenarios at Summit Station.

There are 12 combat scenarios in which you can take part, each with different tasks. As soon as you take the first places in the original 8 missions, an additional 4 will open.

There are 4 types of missions in total: Timed, Capture, Survival, Hunting. Each type has its own requirements for the first place. The requirements for the first places are as follows:

  • Timed (Warehouse) - 01:24:67
  • Timed (Tropics) - 01:20:94
  • Timed (Near the volcano) - 01:54:61
  • Capture (Near the volcano) - 02:00:53
  • Capture (Tropics) - 01:58:67
  • Capture (Underground) - 01:29:47
  • Survival (Near the volcano) - 01:31:83
  • Survival (In the Tropics) - 01:46:43
  • Survival (Underground) - 02:20:57
  • Hunting (Underground) - 35
  • Hunting (Near the volcano) - 43
  • Hunting (In the tropics) - 50

In Timed mode, you must kill all enemies within a certain time. Capture is similar to this mode, but instead of killing in the allotted time, you have to stand at each point and capture them in a certain time. In survival, you need to hold out for a certain time, the test ends when you die. In the hunt, you must kill a certain number of enemies in a certain time.

All missions (not individual challenges) count towards the Prodigal and Allies achievements.

Mass effect- probably one of the loudest games of the last 5 years. She has a huge army of fans, a detailed universe, beautiful art and an interesting story. Mass Effect was supposed to appear on the pages of Gamevio sooner or later. it is truly a masterpiece from which it is difficult to break away. On this page, we invite you to watch a video walkthrough of the game Mass Effect 1 (the first part of the trilogy).

Full video walkthrough of the first part cult game Mass Effect in Russian (voice acting) with comments from the author of the passage.


Should you play Mass Effect?

I read a book on the Mass Effect universe and was not at all impressed, but the high marks on Metacritic made me familiar with the game and, you know, I have no regrets. It turned out to be much more interesting, vivid and impressive than the book. Indeed, the whole world has to be explored by the player and this makes her in common with, although the games are completely different.

Even if you don't like space-themed games, Mass Effect is sure to impress you too. Ancient galactic races, ancient artifacts and technologies that became the key to the development of all other races in the Universe, mechanical intelligent machines, secret organizations. Listen, yes, the game has everything that may interest even a person who does not like games. So yeah, it's worth playing or watching Mass Effect walkthrough.

See also the video walkthrough of the games-sequels of the series -,

Mass Effect, in my opinion, is a game that is more interesting to watch as a walkthrough than to play. Quite complex control and the complexity of the interface, which takes a long time to get used to, does not please. But just looking - yes, that's what you need. The Mass Effect makes a great movie.

Mass Effect is a game about the adventures of Captain Shepard, who (which) will have to investigate one case, the delay in the solution of which threatens the destruction of all races in the Galaxy. A similar incident has already taken place and it is necessary by all means to prevent its recurrence. For this we will be assisted by representatives of various races and professions. The game has a very strong plot component, it is very interesting to watch dialogues and cut-scenes.

The game was released for all consoles of the previous generation (Playstation 3, Xbox 360) and PC, but the development different versions the games were handled by different companies and even different publishers. Mass Effect has a direct continuation in the form of games Mass Effect 2 and 3, but more on them later.

The video walkthrough itself was taken from the RusGameTactiks channel, which always pleases with interesting and high-quality walkthroughs popular games... Auto is not stupid, gives pertinent comments. Overall, it's just nice to watch his videos.

The duration of the video walkthrough is 117 videos. Somewhere on average for 10-15 minutes. Yes, the video is really long, but a lot of impressions. Happy viewing.

Leave your opinion in the comments and let us know which walkthrough videos you would like to see on.

Saving the galaxy from the invasion of ruthless cybernetic invaders is the main test for Commander Shepard and his partners. But on the way to defeat the fugitive Citadel super-agent and his army of robots, we will have the opportunity many times to distinguish ourselves in front of the authorities, to go on combat missions that no one else can cope with, or simply to help humanoids who are in a difficult situation.

Side quests, they are "tasks" ( Assignments) Is a good opportunity to diversify game process, take a break from the plot and help the Normandy team rise in level, solve financial issues, or acquire nice equipment. Shepard receives some tasks on planets and in the Citadel. Others are in outer space or even in the orbits of distant, unexplored worlds. In one of the tasks, the commander will have to remember the past, in the other - to express his established views of the world. If you ignore the side quests altogether, the game will be reduced by two or three times. This is useful for those who need to quickly run through the story in order to earn another reward, however, on the first playthrough, the side quests will become the only way discover the whole game, the space of the Citadel - the universe Mass effect.

Citadel

On Eden Prime, Shepard won't have time to be distracted by side quests, so the first missions will only begin in the Citadel. There are a lot of them here - the station is large, the people live here are motley, and very many inhabitants of the Citadel will need the help of the commander.

For your information: to collect the "harvest" of all quests, you must return to the station twice.

Xeltan "s Complaint

Volus tries to explain his trouble to the police, without explaining anything significant. It doesn’t matter for him.

Who is this asari? About the house of negotiated hospitality, whose hostess Shaira literally works wonders regardless of the race and gender of visitors, Shepard finds out immediately after arriving - in the next room of the embassy. There, a volus and a couple of worried elkors discuss the asari, who has begun blurting out the secrets of her clients.

You can calm Zeltan after meeting with General Septimus (quest Asari Consort) - it is advisable to do this before handing over the quest to Shaire.

Asari Consort

The owner of the recreation center, Asari Shaira, has problems traditional for humanoids of this occupation - one of her clients, a certain General Septimus, even though a turian, fell in love with her without memory, but got angry at the offer to remain friends and started spreading false rumors about her. Shepard has to talk to the general, like a soldier to ... a general, and convince him to leave Shaira alone.

Septimus drowns his troubles in wine at Cora's, watching the dancing asari. Convincing him to leave the girl alone will not be difficult. Agreeing with Shepard's arguments, Septimus will say that he weaved a certain Elcor from three boxes about Shair. Now you can look at the embassy ( Xeltan's Complaint), calm the Elcor down, and then go for the reward.

Shaira will tell Shepard a few words about his past and future and give the hero a keychain of unknown purpose. After that, you can beg from her for additional payment with what nature has endowed her with (negative and neutral dialogue options) or say goodbye (positive option).

For your information: You can use the keychain as a key on the planet Eletania of the Hercules system of the Attican Beta cluster - the anomaly stores interesting information about the past of Protheans and people.

Presidium prophet

Near the tower of the Citadel, the missionary medusa preaches the religion of the Hanar race, which the police officer really does not like.

Formally, the officer is right - the hanar does not have a permit for missionary activity, and in any case, religious propaganda cannot be carried out on the territory of the Presidium. Khanar stubbornly replies that he does not preach anything, but simply talks about those who, in time immemorial, made his race intelligent. Who these well-wishers are is unknown, but according to the rules of the genre, the hanars should turn out to be the secret biological weapons of the Reapers.

The neutral solution to the problem is to buy a Hanaru Permit. It costs 150 credits. You can persuade or threaten to force an officer or a hanar to retreat.

Scan the keepers

The galaxy has been explored, and you can take the plot.

On the way back, after the first communication with the Citadel Council, Shepard's companions will notice a suspicious salarian crawling around the Guardian with a strange electronic device in his hands. Since we already know that “disturbing” the Keepers of the Citadel is strictly forbidden, the salarian's embarrassment and fear is understandable. He will report that his name is Korban, he is a scientist and has found a way to investigate the Guardians by reading the signals they give off.

The task is "collectible" - you have to go around with a scanner in the hands of each and every Guardian at the station, receiving for each a small portion of money and experience. The task is very good way raise the first finances and levels.

For your information: if you take the quest Jahleed "s Fears earlier than this one, you will find Korban on the lower floor of the shopping arcade.

And here is the list of the Guardians.

    The one that Korban was trying to scan.

    East (next to Rear Admiral Kahoku).

    To the north, at the end of the bridge, on the left side of the main passage.

    Upstairs, behind the stairs, near the Council Presidium (southwest).

    Near the Citadel tower elevator.

    Near the aisle to the Presidium-Wards elevator, next to the Citadel tower (quest Presidium prophet). Remember this entrance, you will need it later for quests The Signal Tracking and Jahleed "s Fears.

    Corridor Presidium-Wards ( Jahleed's Fears).

    In the shopping districts (next to the hanar merchant), in the warehouse (quest The Signal Tracking).

    Near the transition to the upper level, south of the shopping districts.

    Near the entrance to the asari establishment ( Asari Consort).

    On the balcony behind the embassy cafeteria ( Homecoming).

    At the end of a room with taciturn diplomats of various races, across the hallway from the cafeteria.

    In the Elcor Consulate Room ( Xeltan "s Complaint).

    An alley next to the shopping districts and the Kora's Den club (the place where you save Tali in the story).

    Market, upper level, in the corner ( The fan).

    Institution "Potok", in the zone slot machines, in the corner (quest The Signal Tracking).

    Near the medical block ( Doctor michel), around the corner.

    Under the medical block, behind the stairs - near the entrance to the Z-Sec Police Academy, where the cars are parked.

    Police Academy, to the right of the elevator, in the turian quartermaster's room.

    Police academy, control area (quest Planting a bug).

    Dock at the docks, next to the Normandy.

Jahleed "s Fears

Initially, each hypnosis session will cause uncontrollable fits of jealousy in the team.

This quest will overtake you in the Presidium-Wards passage (two steps from the Citadel tower to the east and down the elevator). Little volus Jalid is convinced that former business partner Korban wants to kill him, but the police do not want to get down to business until the volus tells the details.

Korban can be found at the lower level of the markets. He will either tell you the details about the assignment already given to you. Scan the keepers and will make it clear that it is just for Jalid to lie to spit, or he will attack if you have not met him before. In the first case, the salarian can be persuaded to make peace with Jalid.

In the second case, you have more opportunities - after the battle, you can take the scanning quest from Korban or finish him off. After that, it will be possible to take the same quest from Jalid, hand it over to the authorities, or demand a reward.

Reporter's Request

At the entrance to the Stream Club, journalist Emily Wong is waiting for Shepard. She wants to hire our hero to collect information about the Citadel gangs.

The information we need is lying on the floor in the Bandit Fist's room. Take the data disc and return to Amy Wong. Persuasion or threat skills will increase the reward. You will later hear information about her reports on the radio.

Planting a bug

Condition: quest completed Reporter's Request.

This is the second quest from Emily Wong - this time you will meet her in the tower of the Citadel. The journalist wants to make a revealing report on the safety violations in the area of ​​the Citadel. Shepard's task is to plant a bug in the control room. The matter is simple - go to the indicated place (police academy, to the left of the elevator) and "mine" the indicated place. In addition, the journalist can be persuaded to take pity on the unlucky dispatchers, or lie to her, saying that the bug is installed.

"Yes, the salary was last paid in December ... no, in November."

The fourth estate

Condition:

After Shepard returns to the station at the police academy, he will be caught by reporter Khalisa Al-Jilani and will attempt to interview the first person on the spectrum. You can answer whatever you want - for example, refuse to speak at all, be formally evasive, or use conversational talents. The answers will affect the outlook of the hero (the villain may even answer one of the questions with an assault).

Later, Shepard hears about himself on the radio and learns how his superiors reacted to the interview.

Schells the gambler

"Quasar" - can you outsmart a soulless slot machine?

Condition: Shepard is a spectrum and is visiting Stream for the second time.

From the Potok club, the guards throw out a salarian named Schells - he was caught trying to outwit the casino. Shells wants to create a system for a fraudulent victory in Quasar and offers Shepard to help him by reading the latest data from the slot machines.

Shepard, of course, can now or later betray the salarian to the owner of the establishment, the volus Doran, or honestly take up the game. You must win five times to read the required data. Doran watches Shepard - if he wins too often, the volus will accuse the hero of cheating.

Rita "s Sister

Stream's waitress Rita is concerned about Jenna's fate - this is her sister, who went to work at Cora's Den, a hot place. Rita knows that Jenna is not just a bartender, but works undercover for the Citadel police.

If you visit the Shepard, Jenna understandably doesn't want to talk to Shepard about her dismissal. At the exit, Shepard will be pushed by a turian pretending to be drunk. This is Detective Chellik, who will receive the team in his office at the police academy (next to the control room) and accuse the hero of putting Jenna's cover in jeopardy.

You can get a girl out of the "Brothel" if you use persuasion skills or agree to play the role of a buyer of illegal weapon modifications. The deal must take place at the bottom of the trading quarter. The seller is Krogan Jax. You can try to arrest him or just finish him off, but for Chellik this is an undesirable outcome.

Signal Tracking

A program that steals pocket change of its own accord is a big leap forward in artificial intelligence.

And one more quest, starting in the area of ​​the "Flux" club, at the far end of the casino room. Someone is pumping cash out of a slot machine. The first transmitter to check is in the Presidium-Wards corridor (quest Jahleed's Fears).

The second transmitter can be found in Information Trader Barla Vaughn's office. The third is in the warehouse of the shopping arcade (next to the hanar merchant).

It turns out that the funds are being stolen by artificial intelligence, which has freed itself from the power of the humanoid who created it and is now saving up for a ship to fly to the geths. Under the threat of disclosure, the AI ​​will prefer to blow up the terminal along with Shepard and partners. You cannot convince him. There are two options for behavior - to shoot the terminal yourself or turn it off, solving a simple puzzle in a few seconds (there is no only solution here - the puzzle is generated "on the fly").

Doctor michel

We already know Dr. Michelle in the story. After we deal with the bandits offending her, she will offer Shepard to hand over the medicine to the prescription and inform that she is being blackmailed by Morlan, a salarian merchant from the commercial districts.

If Shepard tries to convince Morlan to leave the doctor alone, his familiar krogan will stand up for the merchant; at this point, the conversation can turn into a glorious fight if the hero does not have enough conversational skills.

Family matter

Condition: Completed at least one story planet.

Near the shopping district of the Presidium, the Petrovsky family is standing and arguing - pregnant Rebecca and her brother-in-law Mikhail. Rebecca's husband died of a rare hereditary heart disease, and Michael is pushing for gene therapy for the baby. Rebecca fears side effects and refuses to undergo therapy, relying on traditional treatment.

Shepard will be able to resolve the family dispute at his own discretion. Alignment points are awarded for using conversational skills - persuasion or threat.

Homecoming

Samet, the husband of one of the victims of Eden Prime, insists that the Alliance give him his wife's body, but officials refuse and do not even say why. Samet will catch Shepard in the embassy area and ask him to look into the matter.

In the cafeteria there is an employee of the diplomatic corps Bosker. He will inform Shepard that Nirali's body can serve science and save other lives, but the research can take a very long time.

It's up to you whether to force Bosker to give the body to his inconsolable husband or convince Samet to back down, appealing to his sense of duty. In both cases, speaking skills are required.

The fan

On the poisonous planet of the apes, the mirror ball holds the legacy of the forerunners. It's so good that Shepard just had the key to him!

Condition: Shepard is a spectrum.

At the top level of the shopping districts, the hero will be greeted by his fan Konrad Werner and asked for an autograph. When Shepard returns to the Citadel from one of the quest planets, Konrad Werner will lie in wait for him in the same place and ask to be photographed as a keepsake.

After the next quest planet, Konrad will demand to make him a spectrum. Depending on the outlook of the hero and his speech skills, you can either convince the fan to do his duty in the rear, or laugh at him, which will lead to his death.

Our Own Worst Enemy

Condition: completed the planet Wyrmire.

Near the Potok club, where Captain Andersen called you for a private conversation, the protesters crowd. Charles Sarocino, an activist for the political organization Terra Firma, which stands on the positions of great human chauvinism, will ask Shepard to support his platform in the upcoming elections. The path of goodness is rejection. Consent is the path of evil.

Negotiator "s Request

Condition: completed the planet Wyrmire.

At the entrance to the Stream, there is the diplomat Elias Keeler, suffering from severe withdrawal symptoms. He will ask Shepard to procure a mental stimulant for him to negotiate with the naturally savvy Salarians.

You can get a stimulant from Dr. Michelle ( neutral way), issue a sedative drug under the guise of a stimulant (the path of evil), or have a heart-to-heart talk with Elias (here the outcome depends on which method of persuasion the hero uses).

Old, Unhappy, Far-Off Things

Condition: Shepard grew up in space.

This is one of three missions, tightly tied to the player's chosen origin of the character. The old man Zabaleta, who knows Shepard's mother, will lie in wait for the hero in the Presidium-Wards corridor and ask for money for a ticket home.

In the communications hall of the Normandy, Shepard can contact his mother and find out more about Zabaleta. The mother will tell you that this is a veteran suffering from post-traumatic stress disorder and that he must be handed over to the appropriate services. Returning to the old man, Shepard can give him money for a drink or persuade him to contact the veteran assistance service.

Even for a girl as crazy as a March cat, Shepard has a serious argument.

I remember me

Condition: Shepard is a descendant of the colonists.

When Shepard returns to the Citadel for the first time and gets into the elevator, Lieutenant Girard will call him over the radio and report that the half-crazy girl on the dock is brandishing a pistol and threatening to commit suicide. Talita is a former colonist, she was in the hands of batarian slavers, Shepard can try to talk to her and inject a sedative.

From the very first words it is clear that Talita is as mad as a hatter. Shepard can discreetly ferret out her story, calming and slowly advancing towards her. It will not be difficult for a "good" character to approach her carefully and convince her to take a sedative, to which the girl will reply with a quote from "Aliens". The neutrals will inject the medicine by force, and the villains can either force the girl to commit suicide, or convince Lieutenant Girard to shoot her.

Old friends

Condition: Shepard is an Earthling.

After returning to the Citadel from the story planet, Shepard will meet Finch, a former accomplice from the earthly gang. He will ask to release the familiar bandit, captured by the Tuarian, and will threaten to reveal "family secrets".

It’s dangerous to threaten Shepard. After all, he can both agree to talk with the law enforcement officer in Cora's Den, or betray Finch's plans, and, without saying a bad word, neutralize him.



In addition, some galactic quests start in the Citadel: Hostile takeover, Distress Call, Hostage, Missing Marines, Major Kyle and others - I will tell you more about them below.

For your information: meeting with Rear Admiral Mikhailovich on the dock after the first story planet is not a quest, but just a funny conversation. Talking to an angry military man can give Shepard a few points of "good" or "evil" depending on the answers chosen.

Noveria

Smuggling

Jellyfish-looking merchant Opold will offer Shepard to smuggle the smuggled goods (illegal weapon modifications) through customs, taking advantage of the exceptional position of the spectrum. The package will be put right next to the boarding bridge.

From Opold, you can find out the name of the buyer - this is a krogan with the speaking name of Inamord. Shepard has several options.

    Just assign the item.

    Give the goods to Opold and get the money. You can bargain.

    Talk to Inamorda and transfer the goods to him - after bargaining, Shepard can earn up to 750 credits. This will not please Opold, who was going to screw up his gesheft from the deal.

    Hand over the smugglers to the administrator Anoley and get a plot pass to the garage, saving the goods if desired. Opold will be sad, Inamorda will go to deal with him.

Espionage

Asari Mullen Callis will invite Shepard to take part in industrial espionage for the Double Helix Corporation. All that is needed is to approach the employee Rafael Vargas and distract him with a conversation while spyware is being downloaded to the network. The moments when Raphael thinks are easy to recognize - he rubs his neck thoughtfully.

Good Shepard either will not agree to the dirty task, or will hand over the asari with giblets to Raphael. In this case, Mullen will hasten to leave the planet.

The villain's way is to distract Raphael with conversations until the device beeps, or lie to the asari saying that the viruses are loaded.

Feros

Data recovery

On Feros, almost all side quests are done in the basement of this battered building.

In a small hideout for Exo-Jeni employees (halfway between Hope Zhu and the corporation building), scientist Gavin Hossl will ask Shepard to download files from a computer in a building occupied by droids.

This room is located next to a passageway closed by a protective field. When you find yourself on the other side, turn right and fight with several krogan mercenaries. The data is at the end of the room, you read it from the computer terminal.

Returning to the shelter and neutralizing the security officer who decided to kill everyone, give the files to Gavin.

Geth in the tunnels

You will receive this and all other Feros quests from the Zhu colonists. They can all be done in the same place - in the canals on the lower floors of the building.

Fi Dan will ask Shepard to eliminate the geth who installed the transmitter in the basement. Go down there and move along the corridors, shooting robots from afar. Droids will lie in wait for you on your way back, so be careful.

The transmitter is behind the first bridge. It is guarded by snipers and krogan mercenaries. Shoot the communication device.

Varren meat

Carnivorous varren, similar to a cross between wolves and killer whales, are a valuable source of nutritious meat, but the colony is starving due to the fact that the alpha male guards the varrens, and the geths are found in the basements. The task will be given to you by David Reynolds.

You will also find these creatures in the basements if you turn into one of the doors on the left side of the corridor.

Power cells

This quest will be given by May O'Connell. She needs batteries for the generator, and you can also look for them in the basement. You will remove them from the broken armored car in the same section of the tunnel where the predatory warren attacked you.

Water restoration

The woman who is fiddling with pipes at the entrance to the colony will ask Shepard to return water to the colony by turning several valves in the basement.

All three gates are located in a long corridor where you will fight the geths.



On the other three planets (Wyrmayr, Ilos, Ferum) there are no side quests for the same reasons that they are not on Eden Prime - there is a fight, enemies are all around, bullets are flying, there is no one to take tasks from.

But a couple of quests await Commander Shepard on his ship.

"Normandy"

Family armor

Urdnot Vrex, your ship krogan, is looking for a heirloom - ceremonial armor that was lost during the uprisings. You can find out if you carefully ask him several times about his past, work and family.

You can get this very armor on the planet Tuntau (Phoenix, Argos Pho) by ransacking the pirate base in the southeast of the landing zone. It is better to take Vreks with you so as not to go far. You will find her on the second floor, in the safe (another reason to have a burglar character in your team).

Vrex will thank us heartily, but he will hide the armor.

Tali's Pilgrimage

The quarian Tali-Zora accompanies Shepard after the Citadel, but she is technically in a state of pilgrimage. Young kvariant are always sent on a pilgrimage so that they grow up far from their native fleet and, along the way, bring something valuable with them. You will find out if you have a few heart-to-heart talks with Tali.

You will learn the secret information in the process of completing the quest. Geth Incursions on the Solcrum planet (Grissom system, Armstrong Nebula) by downloading them from the terminal. Tali will want to put her paws on them, and Shepard, if he's a good Shepard, will give her a copy of the data.

Find Dr. Saleon

Detective Garrus grieves deeply over the fact that he missed the insane geneticist Dr. Saleon in the past, who was growing organs for sale inside the bodies of volunteers. You will find out if you carefully talk with Garrus several times about what is "good" and what is "bad."

One can imagine Garrus' joy when Dr. Saleon's footprints show up in the Herschel system (Kepler Verge). Saleon jumped - he was locked in a room by his own experimental zombies. Take Garrus with you on a mission, equip the group in a suitable way - take stopping ammunition, biotics, shotguns and all that.

The doctor will not want to give up, so he will have to issue it under the item "expenses". Back on the ship, do not forget to go down to the hangar and make a suggestion to Garrus.

Love line

Nothing brings the commander and subordinates together more than mutual romantic aspirations. Against the background of Shepard's love affairs on the Normandy, even the famous Citadel pales, where, as you know, there are all sorts of entertainment - from blackjack to asari.

Shepard of any gender can choose a pair of two candidates. At the service of men - a young hundred-year-old girl, an alien Liara T'Soni, or general-in-a-skirt, warrior Ashley Williams. Women choose between the same Liara and the bioticist Kaidan Alenko.

The first germs of feeling will begin to break through in Ashley or Kaidan after Shepard, saving her / him on Eden Prime, blows up his brain with the prophecy about the Reapers. At the exit from the room, he / she will wait for Shepard with a question about well-being.

At the meeting after visiting one of the planets, a quarrel will break out between Liara and Ashley / Kaidan - Shepard will have to intervene with the words "Girls, do not quarrel!" and after everyone has dispersed, make a personal suggestion to both.

The idea to light up right away with Liara and Ashley is tempting, but the writers have their own plans. We'll have to choose between them, since both (both) will start to be interested in: "What do you have with that / that?"

After that, little depends on Shepard. His or her heart belongs to Kaidan, Ashley or Liara, and this may affect the choice of the protagonist when he ends up on the planet Wyrmire.

It remains only to embrace sweetheart, when the "Normandy" is locked in the Citadel, and then hospitably to meet in his cabin before visiting Ilos.

Galactic missions

These tasks are united by the setting - unexplored planets full of dangers, sun-scorched moons, lost among the stars spaceships.

For your information: almost all of these tasks can be taken in several ways - pick up from an NPC, receive an order from Admiral Hackett on the radio, or pick up a quest already on the planet itself.

Asari Diplomacy

A diplomat with the dissonant name of Nassana Dantius asks Shepard to find her sister Dahlia, kidnapped by a group of mercenaries and held in the Macedon system (Artemis Tau).

Nassana will contact her when Shepard is on the ship and offer to meet her at the embassy. Another way to get the quest is to hack the terminal in the Peak 15 laboratory, in the cafeteria (next room after the hangar).

In any case, you can go to the Macedonian system just like that, to storm the "Fortress" of the mercenaries, hack the console and find out that you just killed Dahlia in battle.

With a hanging tongue, you can squeeze a rare Armali license out of Nassana for your ship merchant.

Besieged base

"My-I-it's clear!" - the varren rejoice. Poor...

Condition: Shepard is 80% kind (246 points).

As soon as Admiral Hackett hears about Shepard's immense kindness, he will immediately send us to the planet Hawn of the Cacus system (Chone, Cacus, Hades Gamma). The situation is difficult - a group of biotics seized a medical base and took scientists hostage, knocking them out with powerful psychedelics.

Now scientists are wandering around the base, getting underfoot and muttering all sorts of nonsense - they are so distraught that sometimes they freely pass through boxes and electronic consoles. The station is packed with explosive containers, so be careful with mines, conventional and technical.

Cerberus

Condition: task completed Missing marines.

Admiral Kahoku will unexpectedly get in touch and report that he came across the trail of the group that destroyed his infantrymen. The gang calling itself "Cerberus" is located on the planet Binthu of the Yangtze system of the Voyager cluster in three underground laboratories at once. All three must be destroyed.

The base in the south is protected by stationary cannons. The Cerberus group is experimenting on the rakni, and one of the insect-like race cokes behind a protective field, surrounded by bandits. If Shepard suddenly runs into the room and turns off the field, the Rakni will rush at everyone - there is a high probability that the bandits will suffer.

The two remaining bases are arranged in a similar way, only in one there are a bunch of small explosive rakni, and in the other - several zombies (in appearance - just from Feros).

You will find Admiral Kahoku in the last laboratory.

Asari, as you can see more than once, species biases are completely alien.

Colony of the dead

You will get this task from one of the Feros terminals (this is where the Cerberus took the Rakni!) Or on the planet Chasca itself (Matano, Maroon Sea), which will appear on the map after visiting this story planet.

The name of the mission leaves no room for doubt - the group must be equipped "for the undead." It is not necessary to completely clean them - it is enough to go down to the scientific laboratory and activate the terminal.

Grenades and biotic skills work very well against zombies in tight corridors.

Dead Scientists

You can pick up the quest on Noveria, in one of the port terminals, if you have someone to hack it. If not, it doesn't matter: the task will be given by the admiral. Your target is the planet Ontarom, the Newton system, the Kepler Verge cluster.

With the help of the dominant height, clear the approaches to the base from the mercenaries. After going through the base itself, Shepard will stumble upon Corporal Toombs, who has put a cannon to the scientist's head. It's not an easy matter - the soldier almost died when a scientist from the Cerberus decided to feed his entire platoon to an underground worm. If Shepard was the only survivor of the platoon in the past, then he will be especially angry with the scientist. Again, Admiral Kahoku lost his men to these Cerberus ...

The choice is yours - kill the scientist, the soldier, or convince Toombs to drop the cannon so that no one gets hurt.

Depot Sigma-23

Shepard will enter this mission by completing tasks Listening Post Alpha and Listening Post Theta... Dangerous goods tracks lead to the Gorgon system of the Argos Pho sector. The team must be equipped "for insects" - take biotics and, if possible, a system of protection against poisons. On an abandoned ship of unknown origin, an entire Rakni nest will be found. The team is dead, and all Shepard finds are the diaries.

The ship must be blown up. After activating the self-destruct system, in best traditions"Alien", the path to salvation will be blocked by flocks of insects, which will have to fight.

Derelict freighter

"Which one of you little scoundrels stole secret data?"

An abandoned freighter drifting in the Caspian system of the Maroon Sea sector. When preparing the boarding team, give them anti-droid equipment and ammunition, but do not forget the shotguns that stop ammunition and biotics, as you will have to fight with the geths and their creations - electro-zombies.

From the computer terminals, you learn that the team picked up an alien artifact that successfully hypnotized everyone and sent them to the geths, right into the manipulators.

Distress Call

Information about the distress signal from the disaster medical ship Shepard will pick up as soon as he first appears on the Citadel, without leaving the first room in the embassy.

Traces lead to the planet Metgos of the Hydra system of the Argos Rho cluster. Indeed, there is a lighthouse near the wrecked ship, but the team is restless - something in everything that happens does not like Shepard's partners. Indeed, as soon as the Mako approaches the lighthouse, an anti-tank mine pops up along the course, and a crowd of Geths jumps out from around the corner in an open field.

The simplest solution to the problem is to drive away, and then return and shoot the legs of all the droids of the Armatura system from a distance.

Espionage probe

This mission is especially favored by snipers. Command discovered the remains of an ancient spy probe in the Voyager cluster. And everything would be fine, but the probe is equipped with a nuclear charge that protects human secrets from enemies who decided to lay their paws on the equipment. Since in the current political situation it would be wrong to make it clear to the Citadels that people are launching atomic bombs into space, Shepard must defuse the bomb and take the probe with him.

The target is the Agebinium planet of the Amazon Voyager cluster. The trail of the lighthouse leads into the mine, which is very suspicious - the probe itself did not fly there. Inside it is completely empty, and in the corner lies the probe itself, as if it should be. Of course, this is a trap - the entrance to the mines will collapse, and the bandit Elanos Haliat, a one-of-a-kind man with a turian name and voice, will jump out of the holoprojector. He is very angry with Shepard for disrupting the attack on Terminus and now wants to detonate the atomic bomb. The hero will have only a few seconds to neutralize three detonators by playing three mini-games.

You will have to leave the mine in a different way. Shoot from a distance Khaliat and his bandits and return the stolen Mako.

ExoGeni Facility

The task is taken on Feros, in one of the terminals, or in the Vostok system itself (Maroon Sea cluster). Plant zombies rebelled on the planet Nodacrux - scientists were forced to hide in the far rooms of the laboratory. Who will save them if not Shepard?

Zombies run both outside the laboratory and inside. The barricaded scientists will be grateful to you, but in moderation - if Shepard tries to bring them to justice, they will prefer death at his hands.

Geth Incursions

This is the longest quest - in order to complete it, you need to clear the whole star cluster of geths. You can pick it up either on Feros, from one of the terminals, or in the Armstrong Nebula.

    Antibaar (Tereshkova). You don't have to leave the Mako here. Clear the Geth outpost of robots and shoot everyone who arrives at the noise.

    Casbin (Hong). Here it makes sense to try to get rid of the robots while being at the maximum distance. A ship will arrive and land several more robots, which will also need to be shot.

    Maji (Vamshi). The principle is the same - we stand high, shoot far away. From the geth base, rockets will fly, which must be avoided whenever possible. At the end there will be a battle with the "Colossus".

    Rayingri (Gagarin). Here you will be greeted by electrozombies and the first laboratory that you have to storm on foot. At the exit you will again be warmly greeted by a landing ship of robots, so try to keep the Mako closer to the entrance.

    Solcrum (Grissom). This is the last quest planet. The robot base is to the east of the drop zone and is guarded by the hulking Colossi. Here, too, you will have to go inside, taking the best equipment - the battle will be very serious, since the robots will not only jam the radars, but also butt. Do not forget to hack the terminal on the ground floor - there is information important to Tali.

Hades "Dogs

Condition: task completed Cerberus.

The last base of Cerberus, a group of scientists and mercenaries who had the misfortune of angering Shepard, is on the planet Nepheron of the Columbia system. You shouldn't expect any special surprises inside - mercenaries, corridors, boxes. Don't forget to hack the terminal in the back room. The information that Shepard removes from there will be of interest to the Dark Broker. He will get in touch and offer to sell the information. If Shepard refuses to sell the data, the Broker will get angry, but until the very end of the game he will not have a chance to do something to the hero or, conversely, do anything to help if Shepard turns out to be agreeable.

Hostage

Biotic terrorists want someone to pay the price for their everlasting migraines.

Bioterrorists have taken Chairman Burns of the transhumanist research agency hostage and are threatening to kill him for voting against indemnification for victims of substandard implants. We learn about this from the admiral or from the news on the radio.

Shepard is sent to "negotiate" the Farinata system (the Hades Gamma Cluster) on the ship Ontario. It makes sense to take Kaidan with you - he himself is a biotic who has suffered from old implants.

It will be possible to dock to the ship unnoticed, but as soon as the alarm is raised, Shepard will have only three minutes while the biotics will gather their courage to shoot Burns. There is no time for strategies - we just run and shoot, trying to hide behind the backs of our partners whenever possible.

In the back room, the terrorists are holding Burns at gunpoint. You can persuade them to lay down their weapons, but only if the hero has a well-hung tongue. If not, the shooting is inevitable.

Hostile takeover

Condition: Shepard is a spectrum.

This curious task will be given to Shepard by the woman Helena Blake. Information about her can be found in the reports of the Citadel police. When Shepard gets the title of superspy, Helena will hunt him out in the Presidium's trading district, announce that she represents a criminal organization, and offer an "order" for two rival gang bosses. At this place, you can calmly podartanyat, stuffing points of "good" - the hero will receive the quest in any case.

In appearance - a respectable lady, in the soul - a cold-blooded "godmother".

One of Helena's rivals lives in the Dis system on the planet Klensal (Hades Gamma). It is very easy to clear the entrance to the mines by shooting from behind the ridge of the mountain. The bandits in the mines are well armed, but you have as much time as you want to plan and implement tactical plans. You will find the boss at the end of the hall.

Next stop - Gemini Sigma cluster, Han system, planet Mavigon. This is another snowy planet, but it is better not to leave the Mako for a long time - it is very easy to freeze here. The base is located on the top of the mountain - before you run into it from the cold, you must destroy everything around.

Inside you will find a standard layout: turn left and Big hall stuffed with boxes and bandits. The best tactic here is enticement.

When both bandits fall, look for Helena Blake on the planet Amaranthine of the Fortuna system of the Horse Head nebula - she will meet you at her base just outside the entrance.

Here, Shepard, as usual, has several options for behavior.

    Pick up your reward and leave. We won't meet Helena again and won't be able to visit her.

    Try to arrest. Helena, of course, will not be thrilled with the idea, so she will have to fight the bandits.

    Try to convince her to quit the criminal business. This requires well-developed conversational skills.

Listening Post Alpha

Condition: passed Noveria.

Soldiers from outpost "Alpha" request help - they are attacked by unknown creatures. Shepard will land on the Erebus planet of the Styx Theta cluster. Before leaving, take your Rakni equipment. There will be found still alive, but orderly frightened infantrymen, who need to be protected from the attack of beetles.

After talking with Lieutenant Durand, connect the Mako to the rocket launchers or return to the armored car to meet the enemies the old fashioned way.

Now you need to get into the infected mine and destroy the hive. This will have to be done carefully - Rakni like to hide among the boxes and jump when Shepard is not looking.

Listening Post Theta

On the planet Altahe of the Acheron system, the Styx Theta cluster with sparse survivors - mostly Rakni. They will have to be destroyed both on the surface of the planet and inside the base. Search the rooms and download information from the terminal that will lead you to the mission Depot Sigma-23.

Lost Freighter

The task is simple. Search the Ming system of the Gemini Sigma cluster for a seemingly abandoned ship. Traps are lined up inside, the team hears mysterious steps, but no one attacks - for the time being.

Shoot containers from a distance. Search three cabins - from the diaries you will find out what happened on the ship. At the exit you will be greeted by the hero of the occasion - she is a strong biotic, but there are three of you.

What to do with the only crew member remaining in the "barely alive"? It's up to you to decide.

Lost Module

These - will steal anything!

As soon as Shepard gets into the Hercules system (Attican Beta), the admiral will ask him for a favor: the Alliance lost a probe with important information - now the Geth are looking for it, and it would be better to get ahead of them.

The probe is easy to find - it fell on the picturesque green planet Eletania. But there is no data module at the crash site - it was dragged away by local pop-eyed monkeys. You can ransack them all in turn, or immediately go to an abandoned mine in the north, where a monkey with a module wanders in the farthest room.

On the way back, the heroes will be trapped by gethi - you already know what to do with them.

For your information: It is on this planet, in the mountains in the southwest, that the Prothean artifact is located, to which the keychain, given to us by Shaira, fits. Before you can find out what connected primitive people and the Protheans (in the spirit of Arthur Clarke's Odyssey), you need to pick a simple lock.

Major kyle

The cultists do not yet know that Shepard is determined to arrest "Father Kyle".

And this is where Coppola and Apocalypse Now begin. You can find out about Major Kyle from a compromised computer at the embassies or simply by being in the Century system (Hawking Eta cluster) - there you will be brought up to date in the old fashioned way by the admiral.

Retired Marine Major Kyle (in some cases Shepard's acquaintance) went mad and organized a sinister cult on the distant planet Presrop. And all would be fine, but the officers of the Alliance sent for reconnaissance disappeared and, probably, died.

There are two ways to complete the task - with the help of guns or kind words. The first problem is getting to "Kyle's father". If Shepard served with him, it will pass without problems. If not, you will have to use eloquence or machine guns, breaking open doors on the way.

"Father Kyle" admits that the officers have been killed, but he clearly does not understand what this might lead to. The impatient Shepard will simply shoot him, the patient will explain to Kyle how he set up his entire flock. Imbued with the importance of the moment, Kyle will ask for an hour to get ready. You can trust him. In any case, just taking him away with you in front of the entire cult is an impossible task.

Later, you will hear about the Major on the radio.

Missing marines

Admiral Kahoku, the very suspicious type who is on duty near the terminal in the Citadel tower, will ask you to find the missing infantrymen. The quest will lead Shepard to the planet Edolus (Sparta, Artemis Tau). The foot soldiers died, and it's not hard to understand what killed them - an inquisitive underground worm that is still hungry. He has stealth and spitting, you have the mobility and firepower of the Mako.

When Kahoku finds out about the fate of the missing soldiers, Shepard will receive new questCerberus.

Missing Survey Team

In the Antaeus system (Hades Gamma) on the planet Trebin, a team of researchers has disappeared. Shepard learns about this, being in those parts or riding the elevator.

Equip a team of zombie fighters before landing. Search the temporary huts and go down into the mine, where you will find crowds of zombies in ambush and, the strangest thing, "thorns" for transformation. Have archaeologists actually excavated them? What happened to them? Maybe the Geths attacked the base, because the thorns are their handwriting!

We will never find out the answer to this mystery.

Privateers

If Shepard returned to the Citadel after the story planet, then in the tower of the Citadel a man named Garoth will approach him and ask him to find his brother's ship. Brother disappeared in a dangerous area - Traverse, where pirates are raging. Shepard will visit the Horse Head Nebula's Strenuus system. There, near the planet Xawin, the ship will be found.

Traces lead to the planet, and we have to go down, take the pirate base by storm and find the body of our brother.

Rogue vi

On the moon, Shepard should first look for Soviet probes. And here is one of them - "USSR Luna-23".

I will boldly call this task the hardest and most important in the whole game. Even to the side, it can only be considered a stretch, because only after completing it, Shepard will open up a class specialization - an additional skill.

It's hard because your enemies here are flying drones, which make most of the biotic skills useless, move quickly and spit missiles, which is especially dangerous in a cramped room.

Shepard will receive the task when he passes the twentieth level. The situation is difficult - the military computer on the moon went crazy and stopped obeying orders. To turn it off, you need to break through the defensive lines into three lunar bunkers and destroy the elements of the computer there.

On the lunar surface, the Mako will be fired upon by stationary cannons, but the real problems will begin in the bunkers. Firstly, there will be a lot of drones that are very difficult to handle. Lure tactics do not work particularly well with them, and partners tend to die quickly, so take care of them.

In addition, the computer activates three levels of protection. In the first bunker, poisonous gas awaits the heroes, in the second the doors will be slammed by protective fields, and in the third the number of droids will double. It is not easy to earn a specialization - but this quest is special, there is no need to rush here.

The negotiation

Condition: Shepard is 80% angry (246 points).

Having learned that Commander Shepard has been sitting tightly on the Dark Side for a long time, the admiral will send him to negotiate with the provincial leader Darius, who suddenly began to attack the ships of the Alliance.

The meeting will take place in the Plutus system (Hades Gamma) on the planet Nonuel. Rummage the containers before speaking. Darius is clearly unhappy that a soldier, not a diplomat, was sent to the negotiations. He will claim that it was the Alliance who provided his gang with weapons to guard this area of ​​space from the batarians. However, now Darius tries on the crown of the provincial king and believes that all the local asteroids belong to him.

As usual, you have two options: to convince Darius to settle the matter peacefully, or to provoke a firefight with a couple of strong words. In the second case, you will have to endure a difficult battle, since the team will be in the same room with the enemies. A strong biotic is required to fight krogan mercenaries and a techie to sabotage.

It's not hard to guess what exactly the Alliance expects from Shepard.