"Make a description. Methods "Invent a story conclusions about the level of development

  • 05.05.2021

The child is given a task to come up with a story about someone or anything, spending only 1 min, and then retell it within two minutes. This may not be a story, but, for example, some story or a fairy tale.

Assessment of results

The imagination of the child inthis technique is assessed by the following features:

1. Speed \u200b\u200bof the story.

2. The unusualness, originality of the story story.

3. A variety of images used in the story.

4. Worker and detail of images presented in the story.

5. An impressionability, emotionality of images available in the story.

For each of the named signs, the story can get from 0 to 2 points, depending on how much


this or that sign is expressed from those listed above. For conclusions, the following criteria are used about this.

According to the first sign, the story gets 2 pointsin the event that the child managed to come up with this story for no more than 30 seconds. 1 pointthe story is raised when it took him from 30 second to 1 min. 0 pointson this basis, the story receives, if a child never could think of anything in a minute.

The unusualness, the originality of the story of the story (the second sign) is estimated so. If the child simply mechanically retells what he once saw or heard, his story on this feature receives 0 points.If the child brought something new on behalf of or heard to them, then the story gets 1 point.Finally, if the story story is completely invented by the child himself, unusual and original, then he gets 2 points.



According to the criterion of "diversity of images used in the story" (third sign), the story gets 0 points,if in it from the beginning and to the end is invariably talking about the same, for example, only about the only character (events, things), and with the very poor characteristics of this character. IN 1 pointaccording to the variety of images used, the story is estimated if there are two or three different characters (things, events), and all of them are characterized from different sides. Finally evaluation in 2 pointsthe story can only get when there are four or more characters (things, events), which, in turn, are characterized by a teller from different sides.

Evaluation of workout and detailing images in the story (fourth sign) is made in the following way. If the characters (events, things, etc.) in the story are only called the child and are not additionally characterized in any way, then on this basis, the story is estimated in 0 points.If, besides the name, another or two signs are indicated, then the story is raised in 1 point.If the objects mentioned in the story are characterized by three and more signs, then it receives a rating 2 point.

The impressionability and emotionality of images in the story (fifth sign) is estimated. If the images of the story is not pro


_____ Chapter 3, Psychodiagnostic Methods of Preschool Children_

there is no impression on the listener and are not accompanied by any emotions from the very narrator, the story is estimated at 0 points.If the very narrator emotion is barely expressed, and the listeners are also weakly emotionally reacting to the story, he gets i score.Finally, if the story itself, and his transmission by the narrator is rather emotional and expressive and, moreover, the listener is clearly charged with these emotions, the story gets the highest assessment - 2 points.

Conclusions on the level of development

10 points- very tall.

8-9 points- tall.

4-7 points- middle.

2-3 points- Low.

0-1 score- very low.

Method 9. "Draw something"

The baby is given a sheet of paper, a set of markers and is invited to come up and draw something unusual. 4 min is assigned to the task. Further, the quality of the figure is assessed according to the criteria below, and on the basis of such an assessment it is concluded about the characteristics of the child's imagination.

Assessment of results

The assessment of the picture of the child is produced in points according to the following criteria:

10 points- The child for the allotted time came up with and painted something original, unusual, clearly testifying to an outstanding fantasy, about rich imagination. The drawing has a big impression on the viewer, its images and details are carefully worked out.


Part I. Psychological Diagnostics

8-9 points- The child came up with and painted something quite original, with fantasy, emotional and colorful, although the image is not completely new. Details of the painting worked not bad.

5-7 points"The child came up with and painted something that in general is not new, but it carries the obvious elements of creative fantasy and has a certain emotional impression on the viewer. Details and images of the drawing worked average.

3-4 points- The child drew something very simple, unoriginal, and in the picture weakly visible fantasy and the details are not very well worked.

0-2 points- For the allotted time, the child did not manage to think of anything and painted only separate strokes and lines.

Conclusions on the level of development

10 points- very tall.

8-9 points- tall.

5-7 points- middle.

3-4 points- Low.

0-2 points- very low.

Methodology 10. "Come to the game"

The child gets a task for 5 minutes to come up with any game and tell it in detail about it, responding to the following questions of the experimenter;

1. What is the name of the game?

2. What is it?

3. How many people need to play?

4. What roles receive participants in the game?

5. How will the game go?

6. What are the rules of the game?


7. What will the game should end?

8. How will the results of the game and the successes of individual participants will be evaluated?

Assessment of results

In the responses of the child should be evaluated, but the content of the invented game. In this regard, asking a child, it is necessary to help him - constantly ask leading questions, which, however, should not suggest the answer.

The criteria for assessing the content of the child invented the game in this technique are as follows:

1. Originality and novelty.

2. The wellness of the conditions.

3. Availability in the game of various roles for different participants.

4. Availability in the game of certain rules.

5. Accuracy of criteria for assessing the success of the game. For each of these criteria invented by the child game

it can be estimated from 0 to 2 points. Evaluation B. 0 pointsmeans the complete absence in the game of any of the five features listed above (for each of them in points the game is estimated separately). 1 point- availability, but weak severity in the game of this feature. 2 points- Presence and distinct severity in the game of the corresponding feature.

For all these criteria and signs, a child invented by a child can get from 0 to 10 points. And on the basis of the total number of points received is concluded about the level of development of fantasy.

Conclusions on the level of development

10 points- very tall.

8-9 points- tall.

6-7 points- middle.

4-5 points- Low.

0-3 points- very low.


Part I. Psychological Diagnostics

Memory diagnostic methods

Human memory is diverse. All its species and features are difficult to simultaneously appreciate, especially if not only the memory is diagnosed, but also other psychological characteristics of a person. In this regard, in practical psychodiagnosis, memory has to be limited only by some of its species. In our case, among them is recognition, playbackand memorizationin particular, the volume of short-term visual and hearing memory (vision and hearing are the main organs of human senses), as well as the dynamics of the memorization process. The following four private techniques are designed for psychodiagnosis of these human memory characteristics.

Methodology 11. "Find out the figures"

This technique is to recognize. This type of memory appears and develops in children in ontogenesis one of the first. The development of this species significantly depends on the formation of other types of memory, including memorization, saving and reproduction.

In the technique, children are offered pictures shown in Fig. 12, accompanied by the following instructions:

"You have 5 pictures located in rows. The picture on the left is separated from the rest of the double vertical feature and is similar to one of the four pictures located in a row to the right of it. It is necessary to find as quickly as possible and specify a similar picture. "

First, for the sample, the child is offered to solve this problem in the pictures depicted in a number of 0, then after the experimenter made sure that the child understood everything correctly, provide the opportunity to solve this task in pictures from 1 to 10.

The experiment is carried out until the child decides all 10 tasks, but no more than 1.5 minutes, even if the child did not cope with all the tasks by this time.




Fig. 12. (continued).

Assessment of results

10 points- The child coped with all the tasks in less than 45 seconds.

8-9 points- The child coped with all the tasks during from 45 to 50 seconds.

6-7 points- The child coped with all the tasks proposed for a period of time from 50 to 60 seconds.

4-5 points- The child coped with all the tasks during from 60 to 70 seconds.

2-3 points- The child decided all the tasks during from 70 to 80 seconds.

0-1 score- The child decided all the tasks, spending more than 80 seconds for it.

Conclusions on the level of development

10 points are very high.

8-9 points - high.

4-7 points - medium.

2-3 points - low.

0-1 score is very low.


Chapter 3. Methods of psychodiagnostics children of preschool age

Purpose: Teach children to describe the subject, calling its signs, quality, actions.

Describe a berry or fruit that you love most, and we will go out. ("It's round, red, juicy, tasty is my favorite ... Tomato"; "He is a dark burgundy color, and there is a lot of different burgundy, sweet and ripe, this is my favorite fruit ... Granate" .) We give an example of classes where all speech tasks are closely intertwined: the education of sound culture of speech, vocabulary, the formation of the grammatical system of speech and the development of connected speech.

"Come to the story"

Purpose: Teach children understand the figurative meaning of words and expressions, which, depending on the phrases, change their value, and transfer them to a coherent statement.

Finish the phrase:

1. Pillow soft, and bench ... (tough). Plasticine is soft, and the stone ... (solid).

2. Small stream, and the river ... (deep). Currant berries Small, and strawberries ... (large).

3. Porridge cook thick, and soup ... (liquid). The forest is thick, and sometimes ... (rare).

4. After the rain ground is raw, and in sunny weather ... (dry). We buy potatoes with raw, but eat ... (boiled).

5. Bought fresh bread, and on the other day it became ... (stale). In the summer we ate fresh cucumbers, and in winter ... (salty). Now the collar is fresh, and tomorrow it will be ... (dirty).

Explain how you understand these expressions: rain mischievous; forest hassle; The house is growing; streams run; The song is pouring. - How to say differently: evil winter (very cold); Spiny wind (sharp); light breeze (cool); Golden hands (everyone knows how to do beautifully); Golden hair (beautiful, shiny)? - Where did you meet the expression "evil winter"? (In fairy tales.) Who does the word "evil" belong? (Evil stepmother, evil witch, angry Baba Yaga.) - Invent the folding ending to phrases: "Bear, where Walked? (I searched honey on a tree.) Bear, where have you been? (In terms of raspberries, we went to the forest, we walked on the clearing.) Bear honey was looking for (and brother lost). " - Invent a story about two cubs, and I will write it down, then read the dad (grandmother, sister).

"Say more precise"

Purpose: Develop the accuracy of typing in connected narrative stories.

Listen to what I will tell. Where I will stop, you will help me: select words and make suggestions.

There were three brothers: wind, breeze and windshche. The wind says: "I am the most important!" What could be the wind? (Strong, sharp, gusty, cold ...) The wind did not agree with my brother: "No, this is me the most important, me and the name of the wind!" What kind of windshche? (Mighty, angry, harsh, ice.) The breeze listened to them and thought: "What am I?" (Easy, gentle, pleasant, gentle ...) brothers argued for a long time, but they did not find out so much. They decided to measure power. Wind started to blow. What happened? (Trees were injected, the grass naked to the ground.) What did the wind do? (Dul, rushed, buzzed, grumbled.) Blood wind-wind. What did he do? (Strongly blew, collided, howled, rapidly carried.) What happened after that? (The branches of the trees broke, the grass ranged, clouded, birds and animals hid.) And here breeze. What he did (gesting gently and gentle, foliage foliage, mischievous, swayed twigs). What happened in nature? (Shells shells, birds soldered, became cool and pleasant.)

Invent a fairy tale about wind, breeze or windshche. You can immediately. Who can they be in a fairy tale? (Brothers, rivals, friends, comrades.) What can they do? (Friend, measure force, argue, talk.)

All these exercises, games, classes can be repeated that the children have learned that words matter can change. They sound differently. If the child fulfills all tasks correctly, it means that he has a high level of speech development and it is well prepared for school.

Invent a fairy tale is a creative task that develops in children speech, imagination, fantasy, creative thinking. These tasks help the child to create a fabulous world, where it is the main character, forming such qualities such as kindness, courage, courage, patriotism.

Composing yourself, the child produces these qualities. Our children really like themselves to invent magic fairy tales, it brings them joy and pleasure. Fairy tales, invented by children are very interesting, help to understand the inner world of your children, a lot of emotions, invented heroes as if they came to us from another world, the world of childhood. Pictures look very funny. The page presents short fairy tales, which came up with schoolchildren to the lesson of literary reading in grade 3. If children do not turn out to compose a fairy tale by himself, then offer them to think of the beginning, the end or continuation of the fairy tale.

The fairy tale should be:

  • entry (tie)
  • basic action
  • joice + epilogue (preferably)
  • the fairy tale must learn something good

The presence of these components will give your creative work the right finished look. Please note that in the examples below, these components are not always present, and this serves as the basis for reducing estimates.

Fight against aliens

In some city, the president and the first lady lived in some country. They had three sons - Trina: Vasya, Vanya and Roma. They were smart, bold and brave, only Vasya and Vanya were irresponsible. Once an aliens attacked the city. And no army could cope. This aliens destroyed at home at home. The brothers came up with an invisible aircraft. Vasya and Vanya should have been on duty, but fell asleep. And Roma did not sleep. And when the alien appeared, he began to fight him. It turned out not so simple. The plane was shot down. Roma woke his brothers, and they helped him manage a smoking drone. And together they defeated aliens. (Kamenkov Makar)

Like God's bows appeared dots.

He lived was an artist. And he invented somehow once to draw a fabulous picture about the life of insects. He painted, painted, and suddenly saw God's cow. Not very beautiful she seemed to him. And he decided to change the color of the back, the ladybug looked strangely. Changed the color of the head, she again looked strange. And when painted specks on the back - beautiful it became. And so he liked her that he drew 5-6 pieces at once. The painting of the artist hung in the museum that everyone would admire. And God's cows still have a back point. When other insects ask: "Why do you have ladybirds on the back?" They answer: "This is an artist's artist" (Surzhikova Maria)

Fear has big eyes

Lived grandma and granddaughter. Every day they walked for water. The grandmother had bottles big, granddaughter - smaller. Once, our waterpaths went by water. Water scored, go home through the area. They go and see an apple tree, and under the apple tree a cat. The wind blows, and the apple fell into the front of the cat. The cat was frightened, but rightly our waterproof feet ran. They were frightened, the bottles were dismissed and ran home. The grandmother fell on the bench, the granddaughter for the grandmother hid. The cat ran scared, barely feet taken. Right say: "Fear has a great eye - what not, and then see"

Snowflake

He lived, was the king, and he had a daughter. The name was her snowflake, because she was out of snow and melted at the rays of the sun. But, despite this, the heart was not very kind. The king had no wife and he said to snowfish: "So you grow up and who will take care of me?" Snowflake saw the suffering of the King of the Father and offered to find him his wife. The king agreed. After some time, I found the king of my wife myself, the name was Rosella. She was evil and jealous of his stepdaughter. Snowflake was friends with all animals, as people were allowed to her, for the king was afraid that people could cause an evil his beloved daughter.

Every day, the snowflake grew and flourished, and the stepmother came up with how to get rid of her. I learned Rosella mystery of snowflakes and decided, by all means destroying her. She called to her snowflake and said: "My daughter, I am very sick and will help me only a decoction, who cooks my sister, but she lives very far away." Agreed Snowflake to help his stepmother.

The girl went on the day in the evening, found where Rosella's sister lives, took a decoction with her and hurried to the opposite way. But the dawn began and she turned into a puddle. Where the snowflake melted has grown beautiful flower. Rosella said the king that he let the snowflake look at the white light, and she never returned. The king was upset, waited for his daughter on the day and night.

In the forest where the fabulous flower grown, the girl walked. She took the flower home, began to take care of him and talk to him. In one spring day, the flower bloomed and grew out of it the girl. This girl was a snowflake. She went along with her savior to the palace at the unfortunate king and told all the father. The king was angry with Roselle and kicked it out. And the savior of his daughter admitted as a second daughter. And they still have very happy since then. (Veronica)

Magical forest

There was a boy Vova. Once he went to the forest. The forest turned out to be magical as in a fairy tale. Dinosaurs lived there. Vova walked and saw frogs in the glade. They danced and sang. Suddenly the dinosaur came. He was clumsy and big, and also began to dance. Vova laughed and trees too. That was an adventure with Vova. (Bolt Victoria)

Tale about a good hare

There were hare and bunny. They juts in a little dilapidated hut on the edge of the forest. Once the hare went to collect mushrooms and berries. Casioned a whole bag of mushrooms and a basket of berries.

He goes home, towards the hedgehog. "What are the hare you?" - asks the hedgehog. "Mushrooms and berries" - answers the hare. And treated hedgehog mushrooms. He went further. Towards skating squirrel. I saw the protein of the berries and says: "Give me a bunny of berries, I put them with my ladies." I treated the hare protein and went on. There is a bear going to meet. He gave the bear mushrooms to taste and then went.

Towards fox. "Give me a crop your harvest!" Grabbed the hare bag with mushrooms and basket with berries and ran away from the fox. It was offended by Lisa on the hare and decided to take revenge on him. He came running the hare to his hut and destroyed it.

Suitable hare home, but there is no hut. Only Bunny sits and cries bitter tears. Local animals have learned about the burden of the hare, and they came to help him build a new home. And it turned out a house a hundred times better. And here and they have a row appeared. And they began to live to wait yes forest friends to visit.

Magic wand

There were three brothers. Two strong and weak. Strong were lazy, and the third is hardworking. They went to the forest for mushrooms and worn. They saw the brothers Palace all of the gold, went inside, and there are reasonless wealth. The first brother took the sword out of gold. The second brother took a bunch of iron. The third took a magic wand. Where did not take the serpent Gorynych. One sword, the second bubina, but the snake of Gorynycha does not take. Only the third brother waved his wand, and instead of a snake Kaban who ran away. The brothers returned home and since then help a weak brother.

Bunny

He lived was a small bunny. And once stolen his fox, he took away far away, for the thirty lands. I planted him in the dungeon and locked the key. Sits a poor bunny and thinks: "How to escape?" And suddenly sees, the asterisks fell out of a small window, and a little squirrel fairy appeared. And she said to him, wait until the fox would fall and get the key. Gave the fairy to him a bundle, ordered to open it only at night.

Night has come. Bunny unleashed a bundle and saw a fishing rod. I took the sheltered through the window, and swung. Hook a hook on the key. I pulled a bunny, and the key took. Opened the door and ran home. And Lisa searched him, I was looking for, and did not find it.

Tale about the king

In some kingdom, in some state there was a king with the queen. And they had three sons: Vanya, Vasya and Peter. One day brothers walked around the garden. By evening they came home. Meet them at the gate king with the queen and say: "Robbers attacked our land. Take the troops and drive them from our land. " And brothers went, began to search for robbers.

Three days and three nights they rushed without rest. On the fourth day, a hot battle is seen near the village. Stressed brothers for help. There was a battle from early morning to late evening. Many people have fun on the battlefield, but the brothers won.

They returned home. The king with the queen was delighted with the victory, the king was caught up with his sons and arranged a feast to the whole world. And I was there, and I drank honey. According to the mustes flowed, and the mouth did not fall.

Magic fish

There was a boy Peter. Once he went fishing. He scored the first time, he did not catch anything. For the second time he threw a fishing rod and again nothing caught. For the third time he threw a fishing rod and caught a goldfish. She brought her home and planted into the jar. He began to make felt desires invented:

Fish - Fish I want to learn mathematics.

Good, Petya, I will make math for you.

Fish - Fish I want to learn Russian.

Good, Petya, I will make Russian for you.

And the boy was guessing the third desire:

I want to become a scientist

Nothing said the fish, only the tail on the water splashed and disappeared in the waves forever.

If you do not learn and do not work, it is impossible to become scientists.

Magic girl

Lived in the light of the girl - the sun. And the name was the sun because I smiled. Fixed the sun to travel in Africa. I wanted to drink her. When she uttered these words, then a large bucket with cool water appeared unexpectedly. Poured a girl's girl, and the driver was golden. And the sun was strong, healthy and happy. And when it was hard in life, these difficulties left. And she understood the girl about her magic. She made a toy, and it did not come true. The sun was capricious and the magic was gone. Right say: "You want a lot - you will get a little."

Tale about kittens

There were a cat and a cat, and they had three kitten. The older was Barsik, Murzik, and the younger - Ryzhik. Once they went for a walk and saw a frog. Kittens hit her. The frog jumped into the bushes and disappeared. The Ryzhik asked Barsika:

Who is it?

I do not know - Barsik answered.

Let's catch him - offered Murzik.

And kittens climbed into the bushes, but there was no frog there. They went home to tell about this mom. Mom cat listened to them and said it was a frog. So the kittens found out what kind of beast it.

Methods "Invent a story"

Assessment of results

In the speed of inventing

By criteria "A variety of images



Evaluation

Conclusions on the level of development

10 points are very high.

8-9 points - high.

4-7 points - medium.

2-3 points - low.

0-1 score is very low.

Methods "Draw something"

The baby is given a sheet of paper, a set of markers and is invited to come up and draw something unusual. 4 min is assigned to the task. Further, the quality of the figure is assessed according to the criteria below, and on the basis of such an assessment it is concluded about the characteristics of the child's imagination.

Assessment of results

The assessment of the picture of the child is produced in points according to the following criteria:

10 points - the child for the allotted time came up and painted something original, unusual, clearly testifying to an outstanding fantasy, about rich imagination. The drawing has a big impression on the viewer, its images and details are carefully worked out.

8-9 points - the child came up and drew something enough

original, fantasy, emotional and colorful, although the image is not completely new. Details of the painting worked not bad.

5-7 points - the child came up and painted something that in general is not new, but carries the obvious elements of creative fantasy and has a certain emotional impression on the viewer. Details and images of the drawing worked average.

3-4 points - the child drew something very simple, non-original, and in the picture weakly visible fantasy and delets are not very well worked out.

0-2 points - for the allotted time the child never managed to think of anything and painted only individual strokes and lines.

Conclusions on the level of development

10 points are very high.

8-9 points - high.

5-7 points - medium.

3-4 points - low.

0-2 points - very low.

Method "Come to the game"

The child gets a task for 5 minutes to come up with some kind of game and tell the game in detail about it, responding to the following questions of the experimenter:

1. What is the name of the game?

2. What is it?

3. How many people need to play?

4. What roles receive participants in the game?

5. How will the game go?

6. What are the rules of the game?

7. What will the game should end?

8. How will the results of the game and the successes of individual participants will be evaluated?

Assessment of results

In the responses of the child should be evaluated, but the content of the invented game. In this regard, asking a child, it is necessary to help him - constantly ask leading questions, which, however, should not suggest the answer.

Criteria for evaluation The content of the child invented by the child in this technique is as follows:

1. Originality and novelty.

2. The wellness of the conditions.

3. Availability in the game of various roles for different participants.

4. Availability in the game of certain rules.

5. Accuracy of criteria for assessing the success of the game.

For each of these criteria invented by the child, the game can be estimated from 0 to 2 points. Evaluation of 0 points means the complete absence in the game of any of the five signs listed above (for each of them in points the game is estimated separately). 1 point - the presence, but weak severity in the game of this feature. 2 points - presence and distinct severity in the game of the corresponding feature.

For all these criteria and signs, a child invented by a child can get from 0 to 10 points. And on the basis of the total number of points received is concluded about the level of development of fantasy.

Conclusions on the level of development

10 points are very high.

8-9 points - high.

6-7 points - medium.

4-5 points - low.

0-3 points - very low.

Table. Scheme of the protocol to the "Verbal Fantasy" technique

Estimated parameters

the imagination of the child

In the course of the story of the child in the desired column of this table, the cross marked the assessments of the child's fantasy in points.

Conclusions on the level of development

10 points are very high.

8-9 points - high.

4-7 points - medium.

2-3 points - low.

0-1 score is very low.

Method "Figure"

In this method, the child offers a standard sheet of paper and markers (at least six different colors). The child gets the task to come up with and draw some kind of picture. This is given to 5 minutes.

Analysis of the picture and evaluation of the child's fantasy in points is made in the same way as an analysis of oral creativity in the previous method, according to the same parameters and using the same protocol.

Methodology "Sculpture"

The child is offered a set of plasticine and task: for 5 minutes, make anything-with a craft, cauting it from plasticine. The child infantia is estimated at about the same parameters as in previous methods, from 0 to 10 points.

0-1 The score is placed in the case if the time for the time set for the task (5 min) it was never able to think of anything and make it hands.

2-3 points The child gets when he invented and cut out something very simple, for example, a ball, a cube, a wand, ring, etc.

4-5 points The child earns in the event that he made a relatively simple cracker, in which there is a small number of ordinary parts, no more than two-seats.

6-7 points a child is put in the event that he came up with something unusual, but at the same time not distinguished by the wealth of fantasy.

8-9 points The child gets when the thing invented the thing is rather original, but not worked out in detail.

10 points On this quest, a child can only be obtained if the thing invented by it is very original, it has been worked out in detail and is characterized by a good artistic taste.

Comments on the methodology Psychodiagnostics imagination. Methods for estimating the development of the imagination of a child of younger school age through his stories, drawings, crafts chosen not by chance. This choice corresponds to the three main types of thinking in a child of this age: vividly effective, clearly-shaped and verbally-ogogical.

Conclusions on the level of development

Evaluation of 10 points indicates the presence of a child in the child to the type of activity for which the development of the corresponding type of imagination is essential. Such a child is definitely ready to study at school on a tested attribute.

The assessment in the range from 8 to 9 points suggests that the child is quite ready for school training.

The estimate in the range from 6 to 7 points is a sign that, in general, this child is satisfactorily prepared for school training.

The estimate of 4-5 points suggests that the readiness of the child to school learning is insufficient.

An estimate equal to 3 and less points, most often acts as a sign of the child's unpreparedness to training in elementary school.

Research procedure

This study is carried out both with one subject and with the group. But it is better that the group is small, up to 15 people. In the latter case, the experimenter must be monitoring that none of the subjects do not talk to the end of testing and showing his drawings to others.

Testing is carried out in three stages. At the first stage, the subject gives a sheet with a circle circuit on it, on the second - triangle and on the third square. Each stage of the study is preceded by a repeating instruction.

Instruction subject: "Using the contour of the geometric shape depicted on this sheet, draw a drawing. Drawing quality does not have. Method of using contour Apply at your discretion. At the signal" Stop! "Drawing Stop."

Drawing time at each stage The experimenter determines the stopwheel. In each case, it must be equal to 60 seconds.

Upon completion of testing the subject, they ask to give self-reported and ask for this: "Did you like the task? What feelings did you experience when performing it?"

Processing results

Processing results and determining the levels of development of imagination, degree of fixedness of representations, flexibility or rigidity, as well as originality or stereotyped by comparing content and analysis of all three drawings of the subject.

Analysis of the results

The results obtained is important to compare with the peculiarities of the inclusion of the subject in the process of study with its installations. This uses dedication data.

First of all, you need to pay attention to the subjects with the rigidity of the imagination. It may be a consequence of experienced stresses and affects. Very often, although not always, people who all drawings are placed only inside the contours of geometric shapes, have some mental illness. Drawings of such subjects are discussed in the group. A psychologist teacher takes such persons to record and recommend them to appeal to the psychological service of the university for a special psychodiagnostic study. But at the same time you need to use some kind of pretext, so as not to injury the student's psyche by the alleged diagnosis.

Tested with the fifth level of complexity of imagination, lack of stereotype and high-quality drawings are usually capable of artistic activity (graphics, painting, sculpture, etc.). Those who are inclined to technical sciences, drawing or logic and philosophy can depict some abstractions or geometric shapes. Unlike them, individuals with humanitarian focuses the plots associated with human activity, draw people, their faces or anthropomorphic objects.

When discussing the results of testing and drawing up recommendations, it is necessary to establish conditions that contribute to overcoming stereotype, the development of creativity and outline the tasks for training the flexibility of the imagination process.

Methods "Invent a story"

The child is given a task to come up with a story about whom-lobo or about anything, spending only 1 min, and then retell it within two minutes. This may not be a story, but, for example, some story or a fairy tale.

Assessment of results

The imagination of the child in this technique is estimated at the following features:

1. Speed \u200b\u200bof the story.

2. The unusualness, originality of the story story.

3. A variety of images used in the story.

4. Worker and detail of images presented in the story.

5. An impressionability, emotionality of images available in the story.

For each of the named signs, the story can get from 0 to 2 points, depending on how many signs are expressed in it from those listed above.

In the speed of inventingthe story gets 2 points if the child managed to come up with this story for no more than 30 seconds. 1 score story is raised when it took it from 30 seconds to 1 min. 0 points on this feature, the story receives, if a child never could come up in a minute.

Unusualness, originality of the plot The story (the second sign) is estimated so. If the child just moves mechanically what he once saw or heard, his story on this feature receives 0 points. If the child brought something new on his own or heard to them, then the story gets 1 point. Finally, if the story story is completely invented by the child himself, unusual and original, he gets 2 points.

By criteria "A variety of imagesUsed in the story "(third sign) The story receives 0 points, if in it from the beginning and to the end is invariably talking about the same, for example, only about the only character (events, things), and with the very poor characteristics of this character. In 1 score on the variety of images used, the story is estimated if there are two or three different characters (things, events), and all of them are characterized from different sides. Finally, the rating of 2 points a story can only get when there are four or more characters (things, events), which, in turn, are characterized by a narrator from different sides.

Evaluation works and details of images In the story (fourth sign) is made in the following way. If the characters (events, things, etc.) in the story are only called the child and are not additionally characterized in any way, then on this basis, the story is estimated at 0 points. If, besides the name, another or two signs are indicated, then the story is the assessment of 1 point. If the objects mentioned in the story are characterized by three and more signs, then it receives a rating of 2 points.

Impressiveness and emotionality of imagesin the story (fifth sign) is estimated so. If the stories images do not impress any impression on the listener and are not accompanied by any emotions from the narrator itself, the story is estimated at 0 points. If the very narrator emotion is barely expressed, and the listeners are also weakly emotionally react to the story, he gets 1 point. Finally, if the story itself, and his transmission by the narrator is rather emotional and expressive and, moreover, the listener is clearly charged with these emotions, then the story gets the highest rating - 2 points.

Conclusions on the level of development

10 points are very high.

8-9 points - high.

4-7 points - medium.

2-3 points - low.

0-1 score is very low.