Movable glance game. Master class in winter rolling games in the preparatory group

  • 05.05.2021

The material is intended for educators and instructors in physical culture.

The moving games of the peoples of the Far North not only develop the necessary physical qualities - dexterity, strength, endurance, but also raise the character - courage, patience, observation, familiar with the labor, life and folklore of the peoples of the Far North.

Games are simple in content, do not require complex attributes and can be carried out on a walk and indoors.

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Practical manual

for educators and instructors

in physical culture

Outdoor games

peoples of the Far North

Prepared Krutovskaya

Tatyana Vasilyevna

educator MBDOU "Kindergarten" 66 "Joy"

City of Norilsk

  1. Games with throwing:

"Lovely Olenevod"

"Wolf Hunt" (TIR)

"Hunters and hares"

  1. Games with run:

"Polar Owl and Evrazhka"

"Deer Strip"

"Falcon and Fox"

"Cutters and Lakes"

"Hello, catch!"

"Bold guys"

"Hawk and duck"

"Wards, wind and frost"

"Catching deer"

Deer and shepherds

"Running in snowshoes"

"VAZHENKI AND OLENYATA"

"On a new cable"

  1. Games for agility and power:

"Ranat Treatment"

"Fighting a stick"

"Nanaya Fight"

  1. Caution Games:

"White Shaman" (rhythm)

"Fishermen"

  1. Games with jumps:

"Hares and Wolves"

"Jumping through narts"

"TRIPLE JUMP"

  1. Games with throws:

"Hurry up to catch!"

"Deer Billing"

"Syli - Ice sticks"

  1. Scene games:

"WHALING"

"Deer Hunt"

"Hunters and wolves"

Games with throwing

"Lovely Olenevod"

Purpose :

In the side of the site put a figure of a deer at a distance of 3- 4 m. Line is held. Reindeer herders are located by Shero face to deer. In order of time, they throw the ball with his right hand.

Rules of the game: For each successful throw is given a checkbox. Who has more flags, he is considered won.

"Wolf Hunt" (TIR)

Purpose: the hunter gets up in 4- 5 m from the wolf (shape cut from plywood or cardboard). He should get the ball in the running wolf. Two players keep the figure for the rope and move it to the left, then right.

Rules of the game: You should throw the ball into the wolf from the specified distance.

"Hunters and hares"

Purpose: He teaches children to jump on two legs, moving forward softly, on the socks, aptly throwing the ball. Fastens knowledge about the work of Northerners - Hunters.

On one side of the site outlines the circle for the hunter, on the other side - circles - places for the hares (in every circle two hare). The hunter is bypassing the site, as if looking out for hare traces, then returns to himself. According to the tutor's signal, "the hares ran out on the clearing" the children overlook from their mug houses and jump on two legs, moving forward.

By the signal "Hunter!" The hares stop, turns to the back hunter, and he, without going off the place, throws the ball in them. That hare in whom the ball got, is considered to be awakened, and the hunter takes him to him.

Rules of the game: After 3 repetitions of the game, the raised hare is counted, then a new hunter is selected.

Games with running

"Polar Owl and Evrazhka"

(medium, senior, preparatory group)

Purpose:

Polar owl is located in the corner of the site or room. The rest of the players - Eurozhki.

Under the quiet rhythmic blows of a small tambourine Evrazhka run on the site, the Evarada's loud punch becomes a column, do not move. The Polar Owl takes plenty of Evarada and the one who moves or stands not by the column leads to them. In conclusion of the game (after three or four repetitions), they celebrate those players who distinguished themselves to greater extract.

Rules of the game: Loud blows should not sound for a long time. Children must respond quickly to shifts.

"Deer Strip"

(medium, senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

Playing stands along the wall of the room or along one of the sides of the site in two (one depicts a hardened deer, another - Cayer). According to the silence signal, each other is running, overcoming obstacles: drifts drifts, jump over the log. Go through the stream through the bridge. I drove up to the oven (up to the opposite side of the room or the site), Cayurs leaving their deer to take a walk. At the signal "Deer is far away, catch your deer!" Each Cayur player catches his pair.

Rules of the game: Overcoming obstacles, Cayur should not lose its harness. Deer is considered caught if Cayur is standing.

Option. Two or three deer harnesses stand along the line. At the opposite end of the check box. The signal (cotton, blow to the tambourine) deer harness is fleeing the flag. Whose harness will be the first to win, she wins. Similarly, you can spend the game "Dog's harm". This option is characteristic of coastal chukchi.

"Falcon and Fox"

(medium, senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

Falcon and fox are chosen, the rest of the children are Sokolita. Falcon teaches their falcon to fly. It is easily running in different directions and at the same time produces various air traffic (up, on the sides, forward) and still comes up with some more complex movement with hands. A flock fell on Sokol and watches his movements. They must definitely repeat the movement of the falcon. At this time, suddenly pops out of the hole of Fox. Sokolitat quickly squatted, so that the fox do not notice them.

Rules of the game: The fox appearance time is determined by the signal signal. Lisa catches only those who have not sat down.

"Hawk and duck"

evenkaya and Yakut game

(medium, senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

All children are placed on the lake (platform). One hawk is selected. At the command of the teacher, "Hawk flies!" All the ducks children fly away (run away) and hide into shelter.

Rules of the game: To whom the hawk will touch, he is considered caught. After two - three times the caught ducks are counting.

"Cutters and Lakes"

(medium, senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

Players stand in five to seven columns, with the same number of players at different ends of the hall - these are the streams. On the signal "The streams ran!" All run each other in different directions (each in its column). On the signal "Lake!" Players stop, take hands and build circles - lakes. We win those children who will faste the circle.

Rules of the game: It is necessary to run for each other without leaving your column. It is possible to build in a circle only by signal.

"Hello, catch!"

(medium, senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

Players face each other in the middle of the site, in the edges of it are denoted at home. Then the couples form two ranks that diverge through their homes. Each representative of the first Sherngu goes to visit and gives his right hand to whom he stood in a pair, saying:

Hello!

A child hunter answers:

Hello!

Guest says:

Doggy!

And runs to his house, the owner catches him. Children take turns to each other.

Rules of the game: Hello, you can only with your right hand. Talking "catch up" you need to have a partner player at home. Wins one who will catch up. You can go to visit differently: it is important, not in a hurry; joyfully, scrapping; Go like soldiers in the ranks, like clowns in a circus, etc.

"Bold guys"

(medium, senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

Children get up in two or three ranks. At the opposite end of the room put the cord. Choose two or three leading. Each leading in turn asks for children: for example, the first at the first Shero, etc. (Children answer.)

Are you bold guys?

Bold! I will see what you are bold (sly, with humor).

Once, two, three (pause).

Who is brave?

I! I!

Run!

The first rang runs to the cord, and the leading sense of the runaway, so repeats the game and with the next group of children.

Rules of the game: It follows only after the word "run!", Having sought away from the lead. Catch behind the cord is impossible.

"Wards, wind and frost"

(senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

The players get up with couple face to each other and clap your hands, senoming:

Cold ice

Transparent ice

Sparkle ringing:

"Dzin, Dzin ..."

Make cotton for each word: first in their hands, then in your hands of a friend. Clap your hands and say: "Jin, Dzin" until he is heard the "wind!". Wildlife kids run up in different directions and negotiate who who will build a circle with a big ice clock. On the signal "Frost!" Everyone lined up in a circle and take hands.

Rules of the game: We win those children who in the circle turned out to be a greater number of players. It is necessary to negotiate quietly about who will build a cliff with whom. Agreeds are taken by arms. You can only change the movement by the "Wind!" or "Frost!" It is advisable to include different movements in the game: Jacks, lightweight or fast running, side gallop, etc.

"Catching deer"

(medium, senior, preparatory group)

Purpose: exercise in throwing, develop dexterity.

  1. At the site put a deer uniform. At a distance of 1.5- 2 m. Draws line. Reindeer herders are located in a circle. The team is thrown on the deer rope loop. You can throw a loop one by one, two, three people. Who sketched the loop, he caught a deer.
  2. Playing are divided into two groups. Some - deer, others - shepherds. Shepherds are taken by arms and stand in a semicircle face to deer. Deer run on the outlined platform. By the signal "Catch!" Shepherds try to catch deer and closer a circle.

Rules of the game: You can only catch deer by signal. The circle is closed when a longer number of players are caught. Deer are trying not to fall into a circle, but they no longer have the right to break away from the circle if he is closed.

"Deer and shepherds"

(senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

All players are deer, they have attributes on their heads, imitating deer horns. Two leading - shepherds - stand on the opposite sides of the site, in their hands they are moutped (cardboard ring or long rope with loop). Deer players run in a circle of Gurby, and the shepherds try to throw them on the horns of Maut. The horns can imitate and twigs that children hold in their hands.

Rules of the game: It is necessary to run easily, having shattered from Mouta. You can only throw the horn. Each shepherd chooses a moment for throwing Maut.

"Running in snowshoes"

(senior group)

Purpose: Develop a dexterity, exercise in throwing.

Playing are divided into two teams and stand behind. Each team has one pair of snowshoes.

According to the tutor signal (wave flag), the leading of each team in the snowshoes run to the flags set in advance on the opposite side of the site, each envelopes its check box and runs back, gives the snowshoes to the next team player. The winner is the team that before will finish running.

Rules of the game: The game is carried out on the principle of the relay. You can only transmit snowshoes for a feature. Oversea checkbox, you can not touch it.

Cayur and Dogs

(senior, preparatory group)

Purpose: bring up agility, exposure, develop speed skills.

At opposite ends of the site lay parallel to two cords. Players get up near them three people and take hands. Two of them - dogs, the third - Cayur. Cayur takes hands standing in front of dogs. The children are three on the signal "drove!" run towards each other from one cord to another

Rules of the game: You can run only by signal. The troika wins that faster to the cord. You can offer playing to overcome different obstacles.

"VAZHENKI AND OLENYATA"

(senior group)

Purpose: bring up agility, exposure, develop speed skills.

There are several circles on the site. In each of them there is a wrencher and two deer. The wolf sits behind the hill (at the other end of the site). On the words of the lead:

Wandering in the tundra VAZHA,

With her - reindeer

Explains to everyone

All that is incomprehensible ...

Top in puddles

Olenyata small.

Patiently listen

Mamina mental.

Playing reindeers run freely on the tundra, leaning, eat grass, drink water. On the words "Wolf goes!" The reindeer and wrenches run away in their houses (circles). Caught Olena Wolf takes with him.

Rules of the game: Movement to perform in accordance with the text.The wolf begins to catch only on the signal and only outside the house.

"On a new cable"

(preparatory school group)

Purpose: bring up agility, exposure, develop speed skills.

Playing become pairs. In a pair, one - deer, the other - Cayur. Strips stand alone. Lead says:

- Reindeers move to new cubs. After these words, everyone is running to the edge of the site, while Caiura, customizing deer, is published characteristic of reindeer herders - tundroviks sound KHX-KHX. Stop at the lead signal. During the movement of the harness they make a halt. Cayurs are released by deer, which are running the swarming. By the signal "Strip!" Everyone should be built in the former sequence.

Rules of the game: You need to start the move on the signal. Shany train should move orderly (unplugments can not overtake each other). Priority is preserved and after the prival.

Games for agility and strength

"Ranat Treatment"

(medium, senior, preparatory group)

Purpose : Brief dexterity, courage, strength.

The whole group is divided into two links. The line is drawn, a node is tied by the middle of the rope, which is on the floor on the line. At the command of the teacher "Tanya!" Both teams begin to pull the rope to their side. Who will pull, he won.

The site is drawn. Playing are divided into two teams and get up on both sides of the line, holding a rope in their hands.

According to the signal of a leading "times, two, three - start!" Each team tries to drag the opponent to his side. Whose team will be able to do it, that is considered the winner, she is handed souvenirs. As at the holiday of reindeer breeders.

Rules of the game: You can start pulling the rope only by signal. The team who overshadowed the line is considered defeated.

"Fighting a stick"

traditional game of Nenets Fishermen

(medium, senior, preparatory group)

Purpose : Develop extract, strength, dexterity.

The feature is drawn on the site. Two players sit on both sides of the feature face to each other and holding a stick with two hands, resting the feet of the feet of the feet of the other. The team is starting to pull stick.

Draws line. Two players sit on both sides of the feature to each other. Holding a stick with two hands and resting the feet of the feet of the feet of the other, begin to drag each other. Wins the one who will turn the opponent for the line.

Rules of the game: Start pulling the stick should be simultaneously on the signal. During the dragging of the stick, the position of the feet feet can not be changed.

"Nanaya Fight"

(senior, preparatory group)

Purpose : brief dexterity, honesty, sense of partnership, courage.

Play couples on mate or on the carpet. Take each other by the shoulders and fight arbitrarily, trying to put each other on the mat or on the carpet on the back. Wins the one who laid the enemy on the blades.

Play couples on mate or on the carpet. Playing each other take each other and fight, trying to put an opponent on the back. Wins the one who reached the goal, laid the enemy on the blade.

Rules of the game: You can only fight on mat or carpet without going with it. It is impossible to allow coarse action.

Games for attention

"White Shaman" (rhythm)

(preparatory school group)

Purpose:

Playing go in a circle and perform different movements. In the center of the circle - leading. This is a white shaman - a kind man. He becomes knee and beats in the tambourine, then comes to one of the players and gives him a tambourine. The received tambourine should repeat the rhythm lost to the rhythm.

Rules of the game: If the tambourine received incorrectly repeats the rhythm, it comes out of the game.

"Fishermen"

(middle group)

Purpose: educate attention, orientation in space

Playing become in a circle. They are fishermen. The leading shows them the movements of the fishermen: the network is pulling, they hit the fish, repair the network, row oars.

Rules of the game: Which of the players will repeat the movement wrong, he comes out of the game.

Games with jumps

"Hares and Wolves"

(senior group)

Purpose: It is carried out in order to teach children to jump on the socks on two legs, forward.

One of the players choose a wolf. The rest of the children depict the hares. On one side of the site in the houses (mark the circles at some distance from each other) Sit hares. On the opposite side behind the hill - Wolf. On the words of the teacher: "The hares will jump in the tube, the scough, the scop on the green on the meadow, the grass is hung, eat, are hearing carefully, is there a wolf?" Hares run away from houses and run on the site. They jump on two legs, sit down, pulling herbs, look around, is there a wolf? When the teacher pronounces the last word, the wolf goes out of the horses killed behind the hares, trying to catch them (touch). Caught Zaitsev takes to their fell.

As soon as the wolf leaves, the educator repeats the text of the poem and the game continues.

Rules of the game: After the 2-3 hare caught, a new wolf is selected.

"Jumping through narts"

nenets game

(senior, preparatory group)

Purpose : Development of agility, exercise in jumps on two legs.

Sledge (5-6 pieces) are put in parallel to each other 40- 50 cm. Playing in order of odds jump through them.

Rules of the game: Wins the one who never comes sledge.

"TRIPLE JUMP"

(preparatory school group)

Purpose: exercising in energetic leaps from foot on foot.

Draws line. Playing jump in order of odds. Make three jumps from foot on the leg, ranging from the line. Wins one who jump further.

The snow is drawn in the snow, playing become behind it. In turn, they jump from the line forward: in the first two jumps jump from one foot to another, in the third jump landing on both legs. Wins the one who jumped further.

Rules of the game: It is necessary to start jumping from the line. You can jump only in the specified way.

Options. The game is carried out with the distribution of children by links. Each link is from two to four people. All children of one level go to the draw at the same time. At the signal, they all start jumping together. Wins the link whose participants jump on.

Games with throws

"Hurry up to catch!"

(senior, preparatory group)

Purpose: Develop a dexterity, exercise in throwing.

On the playground there are two equal groups of participants: girls and boys. The presenter throws up the ball. If the ball is caught girls, they begin to move the ball to each other so that the ball did not take possession of the boys, and, on the contrary, if the ball is in boys, they try not to give it to the girls. The team wins the team that can longer hold the ball.

Rules of the game: By passing the ball, you can not touch the player's hands and for a long time to delay the ball in my hands.

"Deer Billing"

(senior, preparatory group)

Purpose: Develop a dexterity, exercise in throwing.

The group of players is located inside the outlined circle is deer. Three shepherds are selected - they are around. By the signal "Once, two, three - a fold of start!" Shepherds take turns throw the ball in deer. The deer in which the ball got, is considered caught off from herd. Each shepherd knocks off five to six times. After that, he counts off the deer.

Rules of the game: You can only throw the ball and only on the signal from the place in the movable goal.

"Syli - Ice sticks"

(senior, preparatory group)

Purpose: develop a dexterity, exercise in throwing.

Each player picks up a wand that should be higher than its growth. Several sticks are poured in advance with water and kept in the cold until they are icing. The player takes Sylu in his right hand and becomes sideways forward, the left hand bends in the elbow, and the right hand starts behind the back, passing the stick under the bent elbow left hand, and throws it.

Rules of the game: The wand should fly only in the forward direction. Wins one who leaves her further. If a stick flies to the side, then the playing chooses from the game.

Scene games

"WHALING"

(senior, preparatory group)

Purpose: helps children to show how difficult the work of the hunters of the Kitoboev, introduces the instruments of their labor, the attention of children to the beauty of nature, enshrines the name of labor and animals.

Initially, the video of the film is being displayed, where children are watching the entire working process of chipping whale. Then the teacher reads a fairy tale a cheerful fry. Children are divided into two teams: separators and hunters. Ropes are harpoon, but large inflatable fish - whales.

Rules of the game: Hunters shoot, kill whale, bring it to the shore, and the team of unheards starts work.

"Hunters and wolves"

(senior, preparatory group)

Purpose: Developing dexterity, power, brings up a sense of partnership.

The playground is divided by half. On one side of the hunters in their hands they have balls, on another wolf. Wolves can move freely on the site, the hunters are standing on the spot near the drawn. According to the tutor, the hunters begin to aim in the wolves, trying to get into them, wolves run on the site, trying to dodge the ball. Underpowing this game, the teacher draws attention to the way that the hunters are measured only in the feet of children depicting wolves.

Rules of the game: After two - three times the captured wolves are counting. Then the commands change places.

"Deer Hunt"

(senior, preparatory group)

Purpose: Developing the eye meter, dexterity, ingenuity. I introduces deer habits, their features.

2 - 3 teams of children at 3 - 4 people in the team become at the line in the column one by one. At a distance of 1-1,5m. A deer horns are put in one row in the number of children in the team.

Rules of the game: Each child in his hand holds a bit and tries to knock her the horns.


Svetlana Nidenz
Master class in winter rolling games in the preparatory group

« Winter warm-up»

Two tribe, two oaths,

Snow balls.

we played, we Dance,

Mittens, boots.

Two tribe, two oaths,

Fingers, bunnies.

Well, friendly, well, together,

Girls, boys!

Movable game"Warders - Snowflakes"

Game description

Before the game, children are distributed on subgroups(teams) With the same number of participants (at least 3, the circles form, remember their teammates. Then everyone gets a swarming on the site. They are "ice", which turn into "snowflakes".

The teacher gives verbal instructions and shows a position in which each participant of the team should be in its circle to form a "snowflake". for example: standing face to the center, right leg forward on the sock; Hands up - to the sides and joining them with comrades hands.

By team "Ice!" The guys run up and start moving around the site, and teacher says the words:

In the sky, very high

Lived - there were ice floes.

And dreamed of laying those

How to become snowflake.

The wind began to help them -

Drive through the sky, drive,

Raise

And swear and hum:

"Dzin, Dzin, Dzin,

Meet, ice free!

Dzin, Dzin, Dzin,

Stick up with ice! "

Ice glance pleased

Have fun.

And in the snowflakes turned.

With the end of the words of the team form "snowflakes" in the above mentioned (designated) or anywhere. Wins a team that completed the task correctly, faster than another (others whose participants followed the rules.

Rules of the game

1. Perform running on the site only in a slow or middle pace, constantly changing the direction.

2. When moving, you can concern with any parts of the body only by the participants of their team.

3. Start the creation of "snowflakes" only after the end of words.

Methodical instructions

Before the game should be reminded to children that in nature there are no two identical snowflakes: All of them are different, but everyone has similarities - six rays. And only in the game can be different.

The initial may be standing, sitting, lying, as well as stops. Location relative to the center - face, back, sideways.

It should be started with simple constructions, gradually complicating location and starting positions.

Complication of the game

Each team comes up with the "Snowflakes" option yourself,

any previous version of the game is used, but children in each team choose the leading - the main "ice".

The poem may be accompanied by music - "Waltz snowflakes" from Ballet P. I. Tchaikovsky "Nutcracker".

Movable game"Snowflakes flew"

Game description

Before the start of the game, the children choose the leading - "Snowflakes", which rises on one side of the site, the rest of the children - "Snowflakes" - a swarming.

On the teacher's team "Snowflakes flew!" Children scatter and begin to move, imitating the movements of the snowflakes, - circling, squat, and others, and "Catching" accompanies the actions of the guys with words (independently or together with the teacher).

Snowflakes flew

Snowflakes were spinning

And quietly on earth

There were snowflakes.

And wind them again

Up raised

Then lowered

Dance forced.

But suddenly he sat down

Tired, tired.

Children stop. Then the poem continues to all together:

And we are not tired,

Krychim: "One two Three!"

Catch all snowflakes

Faster Run!

Begins running with fishing and listening. After 3 - 5 children are caught, the game stops and selecting the next leading.

Rules of the game

1. Perform only in a slow or middle pace, constantly changing the direction.

2. When moving, try not to touch the participants of the game ("Snow races can break").

3. "Catching" runs out from its place only after the end of words.

Complication of the game

At the beginning of the game "Catch" do not choose. After the words "catch all the snowflakes, run faster!" The teacher calls the name of the child.

When holding a game in frosty days, the text utters an adult. If a the game It is carried out in the room, words may be accompanied by music.

Movable game"Metelitsa"

Game description

All children get up each other and take hands. The first is an adult - he is Metelitsa. Metelitsa slowly runs between the snowy buildings, shafts, sledding snake or ride them, leading.

Rules of the game

1. The guys try not to break the chain and not pushing out the items.

Outfiers with sled

Winter strokes

Equipment. Three sanok with ropes, three flag of the same size.

Description. Everything playing They are divided into three teams, the number of players in which should be escaped equal and even, and inside the teams on the pairs. At the same distance from the teams in the snow, checkboxes are stuck, according to one opposite each team. In the first pairs of each team - Sledge with the rope. One of the couple sits in Sanki, the other is taken for the rope and the partner is brought to the leader from the leader's signal. On the way back playing changing places.

Representatives of all teams start at the same time. The returned transmit sledges to the following pairs, and themselves rise at the end of their columns.

Wins a team that ended with the first blower.

Turtles

Equipment. Three sled.

Description. Two features are carried out at a distance of 8-10 m from each other. This is the start and finish. Three pairs involved in competitions playing. Each couple sits on the sledge back to each other. At the command of the head, players try to reach as soon as possible, on sledding to Finish.

Each pair of players moves their sleigh, pushing out from the Earth four legs at the same time. To agree on your actions, the players are very difficult, since one of them sits face towards movement, and the other is back.

The couple wins, which will first get to the finish.

Who is overwhelming

Equipment. Rope with a length of 3-4 m, two skeins.

Description. Two players take part in the game. The circle with a diameter of 1 m is drawn on the site. Two sleds are tied to the ends of the rope. The rope is extended so that it takes place through the center of the circle and Sani were on both sides of the circle on an equal distance. Two playing Sit on Sani face to each other. The task of each of them is to draw his opponent inside the circle. Playing Standing behind their own hands and struggle with the earth with their legs. It is not allowed to take hands for the rope.

Wins the one who was able to draw sledges with an opponent in a circle.

Winter sports entertainment in kindergarten for children of senior preschool age together with the parents "Winter fun and games".

Tikhomirov Anna Yuryevna Instructor on Physical Culture MDOU "Kindergarten No. 12" Polyanka ".
Description: This scenario is addressed to instructors in physical culture, teachers of pre-school educational institutions, organizers of family clubs. Presented material does not require special training of children and teachers.

Purpose: The acquisition of children and parents to a healthy lifestyle.
Tasks: summarize the knowledge of children about winter, as about the time of year; Develop attention, dexterity, endurance, speed, skill act in signal;
To raise benevolence, the ability to act in the team of peers and other adults; instill interest in physical culture and sport, winter fun.
Equipment and materials:promotions, tennis balls, balls of phytballs 2 pcs, winter costume, caps or animal emblems and fabulous characters by the number of children, audio recording.
Preliminary work: Acquaintance of children and parents with rolling games, working with parents - making hats and emblems.

Entertainment course:

Children and parents enter the hall decorated with snowflakes.
Instructor: Winter came to visit us
Call the gate, come out honest people,
In our cheerful dance!
- I invite you to visit the winter.
Walking around the hall with action on the text:
We walk along the snowdrifts, Walking around the hall
According to the snowdrifts of krutoloby. Walking on socks
Raise higher leg Walking with high knee raising
Put the other way. Running couple adult - Child "Sanoki"
For a very long time we stepped, Walking
Our knives are tired.
We will come, rest, Sit down
And then go walk. Walking
Instructor: Stop free around the hall. Together I will perform the winter charging and getting safely!
Game - warm-up "Greet".
And on the street frost - well, all the nose rubbed! ... (Three noses.)
For nothing to beat the bumps, quickly all took up the ears! ... (We do for your ears.)
Twisted, drivers, so the ears flew off! ... (We will give ears.)
Who did not fly away, flew further with us! ... (Masha Hands.)
Heat shook! ... (Swing your head.)
Along the knees knocked! ... (Knock on the knees.)
Along the shoulders patted! ... (Clap on shoulders.)
And now slipped! ... (Top.)
The didactic game is "dressing up."
Instructor:
And now, friends, play
In an interesting game:
What christmas tremble
I call the kids.
You obey carefully
And answer necessarily
If we tell you correctly,
Speak "Yes" in response.
Well, if suddenly - incorrectly,
Speak boldly "no!"
- Multicolored flappers?
- Blankets and pillows?
- clamshells and cribs?
- Marmalaka, chocolates?
- Glass balls?
- Wooden chairs?
- Teddy bears?
- Buvari and books?
- Multicolored beads?
- And the garlands are bright?
- Snow from Wat White?
- Stands and briefcases?
- Shoes and boots?
- Cups, forks, spoons?
- Candy shiny?
- Tigers real?
- Golden cones?
- Stars rays?
The game of small mobility "Christmas trees are."
Instructor: We decorated the Christmas tree with different toys, and in the woods of the Christmas tree we grow different, and wide, and low, high, thin.
That's if I say "High" - Raise your hands up.
"Low" - squat and lower hands.
"Wide" - make a circle wider.
"Thin" - do the circle already.
Now play!
(The instructor calls the "Christmas tree" trying to confuse participants, one of the parents can be chosen on the role of the host).
The instructor includes in audio records of the wind, creaking snow.
Instructor: Hear, winter hurries to meet us, coldly suddenly became true? In order for the winter to seem, we need to turn into magical animals or fabulous characters.
Children wear hats or emblems.
In the hall enters winter.
Winter: I am a wizard - winter,
I came to your holiday to you.
And not just came
- I brought gifts.
I covered the field with snow,
Snow on the branches lay down.
Pond and river stuck
I am under strong ice.
You did not scare me?
To the stove warm not pressed?
Did not complained mom?
Can I live with you?
Instructor: Winter, we really waited for you, play-ka with us, surprise with our wonders.
Winter: Many fun games I know, let's play my favorite ice "Ice and frost".
Movable game "Ltinka, wind and frost."
The players get up with couple face to each other and clap your hands, senoming:
Cold ice
Transparent ice
Sparkle, ring
Dzin, Jin ...
Make cotton for each word: first in their hands, then in your hands with a friend. They clap into your hands and say Jin, Dzin until he is heard the "Wind!" Signal. Children and adults run in different directions. On the signal "Frost!" Looking for your couple and take hands.
Winter: Well done played fun! Did not drove? And if the frost itself comes to us, do not be afraid? And here is the brothers frost! Spicy house.
Movable game "Two Frost"
On the opposite sides of the site are denoted by two houses, in one of them there are players. In the middle of the platform, the face of them becomes driving - a couple adult and a child and utter:
We are two young brothers, two frost are removed,
I frost - a red nose.
I frost - blue nose.
Who of you will decide
In the path of the road to empty?
Playing chorus answer:
We are not afraid of threats,
And the frost is not worried.
After that, they move through the platform into another house, frosts catch up and try to freeze them (touch with hand). They calculate how many players managed to freeze. At the end of the game, it turns out what a couple of frosts frozen more playing.
Instructor: No, unable to frost us and freeze, we are fast and clever because we are engaged in sports. For example, we can play hockey! Stop in two teams: Boys with dads and girls with mothers, the rest of the participants will support them with loud applause!
Game - Hockey relay game.
At the signal, the first participant with the help of the stick leads the washer to the guideline and back, transmits the key to the next participant.
Instructor: We are so deft, we can build a snowman! What do we need for this? Right, snow lumps!
Game - relay "Snowball".
At the signal, the first participant rolls the phytball to the reference point and back.
Winter: Thank you, you have grown me!
Instructor: Winter, we are not only fast, but very funny, look what kind of winter carnival, they arranged in your honor! Children and adults get up in the dance. Winter rises in the center of the circle.
The dance game "Winter Carnival".
Participants perform movements on the show of the instructor in physical culture.
Winter: I surprised me, but where are the girls and boys? Here are only squirrels and bunnies!
Instructor: Look in winter carefully, this is our guys!
Children remove masks.
Winter: True, I was very fun with you, I loved all the guys, and now it's time for the decor to part. Get for your games and laughter, for courage and smelling from me delicious treat!
Winter distributes a treat, coming out of the hall.
Instructor: It's time for us to go back to kindergarten. Guys, moms and dads, get up freely around the hall.
The game of small mobility "thread and needle".
The instructor calls the name of one of the children. The child comes to the instructor takes his hand and calls the name of the next participant at the request of the child, etc. The game continues until all participants take up hands and do not climb a big circle.
Instructor: So we returned to our favorite kindergarten! I wish you friends to be friendly, healthy, strong and bold, never hurt and be friends with winter! Goodbye, guys.

Weather observations or leptback in English
Ideas for Lapbuka in English
An example of a 4-week-old "weather" theme in English
Speech development and acquaintance with the outside world
Presentation for children's "phenomena of nature" with stories and pictures
poems about natural phenomena and weather

weather calendar in pictures with arrow
Calendar of weather observations
Natural phenomena and objects - Demonstration material
children's encyclopedia
occupation in the senior group
sunshift "Sun"
pictures For a story from the Spanish children's book about the emergence of the rainbow
Schedules on the rain
http://www.chertyaka.ru/detskie_skazki/ ... ozhdik.php - fairy tale about rain
Idea for touch box device
Tongue Twisters
***
In the courtyard-sovereign, the weather has grinding.
***
I met in more often Hedgehog Hedgehog:
-How the weather, hedgehog?
-Well!
And went together trembling,
Farmer - eating two hedgehogs.

Reading
Natural phenomena - Presentation for children by Domana
Hand preparation for writing
thematic lacing
Logic and mathematics

  • Make Backgrounds for Accident Material
- Regucheko from white or blue paper for glass droplets account,
- with a drawing of an umbrella in the rain / mushroom, the account of small toys or pictures that hide,
-No in the form of a cardboard sheet for the account of trousers and white cotton balls, etc.
Ready Background for Accident Material "Umbrellas" for the account of small blue pomponov-droplets
  • Build a simple schedule "Do you like rain?" With speakers "Yes" and "No" - Check the answers of children with droplets from blue cardboard.
Game with touches and rain drops - the score and number
game with umbrellas - score, number, geometric shapes, mat. Cards
Idea Easy in Making Games With Aerial Snakes
cards for account with clothespins "Rain"
Puzzles with the Rainbow account
Game - Food
Moving games and fizminuts
Movable game "Ltinka, Wind and Frost"

The players get up with couple face to each other and clap your hands, senoming:
Cold ice
Transparent ice
Sparkle, ring
Dzin, Jin ...
Make cotton for each word: first in their hands, then in your hands with a friend. They clap into your hands and say Jin, Dzin until he is heard the "Wind!" Signal. Wildlife kids run up in different directions and negotiate who who will build a circle with a big ice clock. On the signal "Frost!" Everyone lined up in a circle and take hands.
Rules of the game. We win those children who in the circle turned out to be a greater number of players. It is necessary to negotiate quietly about who will build a large iceclock with whom. Agreeds are taken by arms. You can only change the movement by the "Wind!" or "Frost!" It is advisable to include different movements: Jacks, lightweight or quick run, side gallop, etc.

Movable game "Zarya"

Children get up in a circle, hands hold his back, and one of the players - dawn - walks behind with a ribbon and says: Zarya-Zarnitsa,
Red maiden
On the field went,
Keys dropped,
Gold keys,
Blue ribbons,
Rings wounded -
Washed!
With the last words, driven carefully puts the tape on the shoulder one of the players, who, noticing this, quickly takes the ribbon, and they are both running in different directions in a circle. The one who will stay without a place becomes gouring. The game is repeated.
Rules of the game. Runners should not cross the circle. The players do not turn until the lead chooses who put on the shoulder shawl.

"Golden Gate"

Two driving: the sun and the moon. Get up against each other, take hands, forming a gate. The rest of the players are taken by arms and the string go through the gate. The depicting gates are told at this time: "The golden gate is not always missing, for the first time saying goodbye, the second is forbidden, and for the third time they will not miss you." The gate closes in the last words and catch someone who did not have time to pass. The detainees quietly ask what direction wants to get up: the moon or the sun. Game to the last player. Then 2 commands arrange to drag the rope.

Game "Thunder - Hurricane - earthquake"

All participants are divided into three. Two are taken by arms and form a "house", and the third becomes inside and becomes a "resident". When the leading says: "Thunder!" - "Zhilts" runs out of the "House" and is looking for another "house". When the presenter says: "Hurricane!" "The" house "takes off and trying to find another" tenant ". With the word "earthquake!" All players scatter in different directions and form new three. The leading tries to take free space, and the one who did not have enough space, becomes new.

Experiments and observations

Experiments for children with descriptions in English, but understandable by photo:

  • Room rain ☁ 💧
Beautiful spectacular, but at the same time simple experience !!
☁ need:
- transparent container,
- water,
- Foam Shaving,
- food coloring
In the transparent container, such as a container, cans or a large plastic cup, pour water and squeeze the shaving foam on top, then drop a few drops of the food dye and watch it raining after a while)
If the food dye powder, then pre-divide the droplet in the water, you can straight in a spoon.
  • How to make rain music?


Ideas for creativity