Witcher 3 where you can find equipment. Supplement "Blood and Wine"

  • 13.03.2020

In this article, we will talk about the best armor in The witcher 3: Wild Hunt. Witcher armor in almost all respects, especially in additional, surpasses everything else that we meet in the course of the game. As soon as we get the first set of the witcher, for example, from the Griffin school, we stop paying attention to other armor, and in vain. The two strongest sets are for attack and defense, partly consisting of so-called "second-rate" armor.

Now let's take a look at the most interesting, attractive-looking sets that you will meet at certain stages. passing The Witcher 3: Wild Hunt.

The very first set that we meet in game world - Temerian armor... You can find it at the merchant in the "White Garden", whom we saved from the Griffin. The only limitation is price and level. The best property is that it is light armor... In general, it does not provide any additional bonuses other than resistance. Seth is worth a look, but only because of his appearance. If you come to a merchant at level 50, then the level of his goods will already be 29.

We meet the second set of armor right after " White garden"in the castle in Vrythykh by the quartermaster, which stands near the entrance to the house of the Bloody Baron. Nilfgaard armor as bad as the Temerskie. This is a medium type of armor, and medium armor without sign enhancement is useless. To me, it looks much worse than the first ones.

The third and final set that we can buy from merchants in the game, we meet on the Skellige Islands at the forge in Caer Trolde. Heavy Armor from Undvik just like the previous ones, they do not have any additional characteristics other than resistance. However, these parameters are important for heavy armor, and the fact that you can simply buy them and not look for recipes deserves attention.

Addition " Hearts of stone"gave us four types new armor... Witcher set of the Snake school, which is very similar to the basic armor from Kaer Morhen. Traditional Ophir clothes: caftans, kuntushi. Robber Set and Burning Rose Set. None of these armors can be bought off the shelf. For everyone, you need to find recipes, and then make them.

To receive you need to ophir armor, you need to talk to the merchant. Visit a couple of places, kill a bunch of fanatics from the Order of the Burning Rose, and only then make copies. They look very unusual, especially after the heavy Skellig ones.

Embroidered Kuntush- you can get it at a wedding or at the house of Olgerd's wife, in terms of parameters it is somewhat inferior to Ophir armor, but it looks amazing.

Find a recipe Blazing Rose Knights Armor not easy enough, for example, killing bandits and checking all the chests along the way. The armor, of course, is heavy and has nothing but bonuses to resistance. Unfortunately, this is not a complete set: sword, cuirass and gloves.

All this pales in comparison with the armor - New moons(relic). We are given it during the Robbery quest. Medium in type armor, has two rare bonuses: an increase in the chance and the power of critical damage. If you make the witcher a swordsman, then this set becomes the main goal. It is this armor that I consider the best in game The Witcher 3: Wild Hunt.

CD Project Red's Blood and Wine add-on has been very unusual. They took one type of armor and just started to improve its parameters, depending on the required level. For instance, armor of the Bokler Guardsman(master item)

armor of the Bokler Guardsman - (magic item)

Bokler Guards Armor - (Relic)

By slightly changing the previous option, increasing the required level and all parameters, we get Bokler Guard Armor(magic item). As you progress through the "Blood and Wine" add-on, you will be able to collect all the necessary parts for this armor.

Bokler Guard Armor (Craftsman Item)

Bokler Guard Armor (Relic)

Again, by increasing all the characteristics and the minimum required level, we already get Bokler Officer's armor(relic)

Bokler Officer's armor(magic item)

Bokler Officer's armor(master item)

Again, the parameters boost and small cosmic changes are given to us (relic)

armor of the Beauclair captain of the guard(master item)

armor of the Beauclair captain of the guard(magic item)

It is extremely difficult to assemble, and its characteristics are comparable to grandmaster sets. All these armor must be made, and in order to collect all the recipes for this armor, you will have to check absolutely all the chests. On the other hand, it is not necessary to look for all this, because we have four alternatives at once with appearance like knightly armor.

tournament armor of the Toussaint knight(magic item)

tournament armor of the Toussaint knight(relic)

For instance, armor of the knight Geralt of Rivia, which we are given during the participation in the tournament. It has rather weak characteristics, so this is not the best option.

Armor from Tesham Mutna, or as it is also called, the carapace from Tesmah Mutna is an excellent armor with a unique ability to absorb HP. Finding them is easy, just be careful during the quest with Regis in the castle of the same name.

With the following options it is already more difficult, because both of you will not be able to get the opportunity at once. If you go to the world of a thousand fairy tales, then you can find there Toussaint armor... But if you go to the cave to the Hidden, you can get armor from Hen Hydt.

Personally, I don't like the look of this armor.

A gray-haired (or milky-haired) man in full bloom on the plot of all works of a computer and literary nature does a lot of things: he kills monsters of different breeds, takes possession of women, earns money and complains of permanent sclerosis (of course: the hair is gray!).

In principle, this is enough for fans of fantasy creations. The Witcher series is simply amazing. The first game was remembered for the most non-linear world at the time of its release. The second project shocked the public with gorgeous facial animation and system requirements... And the third part became popular due to the vast open areas, which are almost impossible for an ordinary gamer, who pays attention, first of all, to the plot.

In general, a lot of everything was piled up in the last project. This applies to the armor and combat attributes of the protagonist. In an amazing spire Witcher 3 weapons and armor scattered all over the world (their indicators, of course, are different), and it is quite difficult to find the best option.

And no one will get between the cubes, and a good sword will kill any creature!

Having barely completed the training and several initial missions, the player is free to poison himself wherever his veins lead. Accordingly, at the very beginning of the journey, you can find relatively good gear. To begin with, if there is a desire to seriously engage in the creation of the best version of uniforms, you need to figure out what is generally available in the virtual world.

The best equipment is associated with several existing in the vast expanses witcher schools... There are five of them. But getting to usable samples of armor and weapons is not easy from the outset. The first version of Geralt's combat attire is obtained right in the fortress. The armor is very weak and is not at all suitable for clashes with serious enemies. You have to sweat before you get something really worthwhile.

To create and modify armor and weapons, you should get suitable blueprints, find an experienced gunsmith, and only then start creating the necessary things. For example,, or can only be found after certain quests have been completed.

It is thanks to the tasks that it is easiest to find weapons and armor in The Witcher 3... Of course, due to the randomness and careful study of the terrain, treasured equipment can also be found. But the territories are so huge that combing the area in squares is a stupid idea.

It should be borne in mind that the drawings thereof can be of different levels. There are four of them in total:

  • basic;
  • improved;
  • excellent;
  • excellent.

The Armourer Virtuoso will create the desired armor from the existing blueprints. Also, sometimes such craftsmen need help finding some accidentally lost item. It is recommended to complete such quests without fail, otherwise you will not be able to create something amazing.

There is one wonderful set of armor that does not belong to any of the schools. His name is Witch Hunter Armor Set... You can get a task, with which you can take possession of it, from the master in Vrythykh. It will be called "Master Armourer". The quest will present as a reward new functions for the gunsmith, as well as the set of armor itself. The characteristics of the garment are amazing. The outfit is perfect for high level players. However, no matter what the character is wearing, first of all, it is advisable to rely on your own, and not on the indicators of armor that mitigate damage.

It's also wise to go looking for good swords right after you start. So, a sword made of steel "Garhwal" (108-132 damage) rests at the bottom of an unnamed river. If we speak not so generally, then it is necessary to comb the area near the camp of bandits "Devil's Pit". In addition to basic damage, he sets fire to enemies.

Also relevant among the players "Moon Blade". It is located in a flooded boat to the west of the bridge (which is to the north), if you look at the world map. As many as three magical runes can be placed in it for enchantment.

And of the new contenders for the best sword, this is weapons Olgerd von Everek from the supplement. If in last quest If you decide to intercede for Olgerd and pass the tests of Mr. Mirror, then Olgerd will reward you with his sword, which accumulates strength during the battle and begins to glow beautifully.

Outcome

It goes without saying that every cool weapon in the game is impossible to describe. Moreover, for a certain type of enemies, a sword is suitable, which, although it has good damage indicators, is absolutely ineffective against other enemies.

Armor and weapons in the game The Witcher 3 are counted not even in tens, but in hundreds. Although, if you know how to dodge enemy attacks and find the perfect time to carry out your own strike, then all this does not play a special role.

Since the level of enemies in the "Blood and Wine" add-on turned out to be considerable, equipment is also needed, which will make it possible to effectively deal with them. However, you should not immediately rush into your chest and go through all your previously found things carefully, since in the Toussaint region you will find completely new equipment - the equipment of the Grand Master, or the Grandmaster. In this guide, you will learn not only where you can find all the Grandmaster equipment, but also find out where the Grandmaster Blacksmith is!

Where to find a grandmaster blacksmith?

The blacksmith can be found in the shop of the town "Bockler", near the sign that points towards the Nilfgaardian embassy. You just need to walk a little to the east, after which you will soon notice the icon of armor and a sword on it. As soon as you find it, you can safely talk to the shopkeeper, who will tell the witcher that he dreams of becoming a grandmaster. So you will receive the task: "Master, master, master, master!".

If, during the dialogue with the blacksmith, talk about the missing witchers, then he will tell Geralt about the treasure hunt, during which it will be possible to get the armor of the grandmaster. The same goes for the new Manticore School equipment.

After that, you will have to complete the task of finding treasures and return back to the blacksmith. Thus, the ability to create grandmaster equipment, which includes armor and weapons, will appear. The price will not be too high and in general there will be five types of equipment for the grandmaster. All are described below.

Where and how to find all parts of the Bear School Grandmaster armor

Grandmaster of the Bear School Silver Sword, Grandmaster of the School of Bear Breastplate, Grandmaster of the School of Bear Bracers

Above is a screenshot, and here is a description. Based on the screenshot and description, you will certainly find pieces of equipment for the Bear School. So, in the marked place there are ruins of a building of red color - search this building from the back side. There will be a large pile of stones near the canopy - use the Aard Sign on these stones. After the stones are knocked down, a passage to the cave will open. The cave will be small, so when you find it, you can find all three blueprints for this armor set.

Grandmaster Bear School Steel Sword, Grandmaster Bear School Pants, Grandmaster Bear School Boots

In the screenshot above, you need to find a cave. Inside the cave, it turns out that the cave has more than one tunnel. Nobody bothers you to explore the cave along and across, or immediately move to the above place. In any case, the last three blueprints will be found.

Where and how to find all parts of the Wolf School Grandmaster armor


Grandmaster Wolf School Breastplate, Grandmaster Wolf School Boots, Grandmaster Wolf School Pants

This is the last possible improvement for the Wolf School armor set, and it is easy to find, and even easier with a guide. The fact is that absolutely the entire set of armor is in the same ruins, but which will have to be searched completely and thoroughly. Before starting the search for the six pieces of new armor, near the entrance to the ruins (which are shown in the screenshot above), find a purple ruby. What for? This ruby ​​will be needed in order to remove the barrier of the same color. To find the ruby, activate the witcher's instinct. Use your witcher instinct to find a wall with a crack and break it with the Aard Sign. As soon as the witcher gets into the ruins through the cave, turn to the left. In the first room there will be a chest on the floor, where you will find the aforementioned first three parts of the set Grandmaster Armor"Wolf Schools".

Wolf School Grandmaster Bracers, Wolf School Grandmaster Steel Sword, Wolf School Grandmaster Pants

After you have taken the first three pieces of the mentioned new Wolf School armor set, unfold and return to the room from which you came here. It is necessary to move forward from that place until a slightly damaged landslide. In the same place there will be a corpse, having searched which it will be possible to find the last three pieces of the Grandmaster armor of the "Wolf School".

Where and how to find all parts of the Cat School Grandmaster armor


Grandmaster Cat School Chestpiece

In fact, finding the Grandmaster equipment of the Cat School is a little more difficult, because parts of this armor are scattered around the map. Anyway. You can find the first part of the kit in the screenshot above. This place will turn out to be not the usual ruins, or the caves are a manor. You can get inside from the right side, after having climbed over the boards over the wall. There are likely to be a couple of enemies inside, but nothing complicated. Go inside the house, where the front door will be painted white. Inside, activate the witcher's instinct and examine the painting, which depicts a bearded man in an elegant hat. There will be a cache behind the painting, and in the cache there is a long-awaited drawing. Let's go further.


Grandmaster Cat School Pants, Grandmaster Cat School Boots

These blueprints are located in the ruins in the swamp, which are located not far from the estate (see the screenshot above). Upon arrival, climb the steps and look around - you need to find a blazing fire from logs. Near these flaming logs (which resemble a signal fire) is a chest containing the aforementioned two blueprints.


Grandmaster Cat School Bracers, Grandmaster Cat School Silver Sword, Grandmaster Cat School Steel Sword

Above is again a screenshot of these three blueprints for the new Cat School armor. As you already understood - these three drawings are located not far from the manor, where the bib drawing was previously found. Upon arrival, find the cave at the indicated location. The cave will not be that big. Inside, activate the witch's instinct, because you need to find something like a bag in one of the small dead ends of the cave (mushrooms will still grow nearby). The last three blueprints will be inside the bag.

Where and how to find all parts of the Grandmaster armor of the "Griffin School"


Griffin School Grandmaster Steel Sword, Griffin School Grandmaster Boots, Griffin School Grandmaster Bracers

The first three drawings can be found in the eastern part of "Tussent", in the destroyed, almost to the very foundation, fort. It is better to go to the fort through the central road, because if you go, for example, into the fort from the west, you will face the Boss. All three schemes are in the chest, which in turn is located under the stairs. The staircase will, of course, not look like a staircase at all, so be guided by the stone steps that lead higher - if it is more convenient for you. In any case, there is a witch's instinct, so be careful.


Griffin School Grandmaster Silver Sword, Griffin School Grandmaster Chestpiece, Griffin School Grandmaster Pants

The last three blueprints can be found in the castle next door (northwest of the previous place). Now be careful: it is better to enter the castle from the central entrance. Once inside, you will have to turn to the left in any case - at this moment you need to clearly go forward, right up to the wall. The wall is actually an illusion, dispelling which you can find a secret corridor leading down. Below you will need to find a mini-room with a table and a variety of jars, because there will be a crystal that must be taken. Immediately after that, go to the center, where there is a passage forward on the map, but the door is not open. There is a lever on the side, so you can find it by activating the witcher's instinct. When the secret door (wall) opens, go forward. Search the chest, activate the portal using the Aard Sign and the previously found crystal. Thanks to the portal, you will find yourself on the other side, where you have to defeat the Golem. And right after this monster it will be possible to go further, where there will be different kinds of furniture. Now take a close look at everything here, because the last three drawings are located exactly in this place!

Where and how to find all parts of the Grandmaster armor of the "School of Manticore"


Grandmaster Steel Sword of the Manticore School

The ruins are marked on the skin shot above, where you can find the first item from the Manticore School set. The first thing in this quest is the steel sword. In these ruins there is one dilapidated tower, from which wooden beams will protrude and on which you can see an iron mesh, reminiscent of broken doors in the old days. So, you can get to the top of this ruined tower only along the walls. Climb some wall and just go inside. When you find yourself in the tower, activate the witcher's instinct and inspect the walls, because one of the stones of this wall is a cache. Inside the cache, you can find a blueprint for a sword.

Grandmaster Manticore School Armor

The next place is the ruins, which in appearance may seem like a cave. In any case, take a look at the screenshot above and head to this exact location. Upon arrival, you need to find a way inside a small hill. Inside, just move to the very end, right up to the dead end. When you find yourself in the round hall, examine the walls - various kinds of pieces of paper are hanging on one of the walls. One of these pieces of paper will be the Manticore School armor drawing.

Grandmaster Manticore School Pants, Grandmaster Manticore School Boots

The next place noted above is the ruins resembling an ancient library. There will be guards at the entrance, but they will not bother you. The path inside will be completely linear, the only thing worth knowing: a wall with a crack needs to be broken with the Aard Sign, and inside you have to fight a shadow. Otherwise, everything is simple: at the very end of this place, you carefully examine each casket. Soon, in this way, you will find two more drawings.

Grandmaster Silver Sword of the Manticore School

This blueprint is a little more difficult to find. To begin with, you should know that the search will have to be carried out in the next cave. You can get inside the cave only from the side of the river. Inside, the cave will be huge. In any case, to begin with, go forward along the linear path, but when you find yourself at a fork, go left. Now you need to move forward to the extent that you come across a blockage, which can only be destroyed with the help of the Aard Sign. Immediately after that, go inside to the very end and near the stranger you can find a drawing of the silver sword of the "School of Manticore".

Manticore School Grandmaster Bracers

The most easily obtainable item from a full set of armor. Go to the place indicated in the screenshot above and jump from the pier into the water. Swim to the very center of this small lake and dive. At the very bottom, activate the witcher's instinct and, thus, you can find the last drawing.

There are only three set schools of witchers in the game. School of the Griffin, Cat and Bear. There is also the Snake school, but this school does not have armor, only swords. You can activate the task to search for armor and weapons of a particular school by chance or on purpose. If you want specifically, then gunsmiths sell notes about these schools. Read them and go to your place. But if you want to save precious money and still find sets, then read this guide.

The spoilers will contain maps of the places where the blueprints of a particular set are located.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

Velen will have the grave of the witcher from the griffin school. Ride to his grave. There will be many ghosts and poisonous areas. Blow them up with Igni and quickly run to the end of the hall, ignoring the ghosts. Use Aard to clear the blockage and fight Ekimma.

Search all chests. As a result, you will receive blueprints for armor, pants, boots and gloves of the Griffin school. Read the diary and get the following tips. If you have Nehalema's eye (obtained through the story), then you can dispel the illusion of the boulder and get out of here.

Now you need to search the baronet's castle and the ruins of the fortress near the lonely rock.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

There will be a raised bridge near the fortress. So we go to the cliff and slowly descend to the water. There will also be a place of power. Use it and again go into the water, dive and you will find a cave in which you can swim to the castle. There will be many drowners in the water, so use the crossbow to deal with them. Go up the cliffs and stairs to the fortress. There will be many chests with blueprints and other useful items inside, so take a close look at everything. The chest with the drawing of the silver sword we need will be next to the bridge. Climb the stairs and take away everything from there. Lower the bridge and get out of here.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

We go to the baronet's castle. There will be endriags and harpies in the castle. There will also be a harpy nest here. Clear the castle and destroy the nest. After that, inspect every nook and cranny so as not to lose anything of value. Go through the door and there you will find the skeleton of George and the last drawing of the Griffin school, namely the drawing of the steel sword.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

You can buy a part of the tip from the blacksmith in Vronnitsy and go explore the Temple Island (see on the map). To do this, download to Novigrad. Jump to the end of the mark and you will understand that you need to look for a cave. Get off the horse and go down the steps, and then jump off the cliff and along the path you will reach the cave. In the cave, use Nehalema's eye to dispel the illusion. There will be a golem inside. Kill him and move on. The center door will be closed.

Go to the left passage and you will find yourself in a room with a riddle. You need to position the statues so that they are facing each other (centered). If you do everything right, then a passage with water will open. Now go to the right passage, destroy the barrier with the help of Aard and go further. At the end of the passage, kill the ghost and take the "Golem bill" from there.

Now go to the left passage and jump into the water. There will be three drowned men, kill them with a crossbow. Swim to the very bottom, where you will find a skeleton with a key to the laboratory. Return to the door, open it and fight with the maddened witcher. From his corpse, you will remove the blueprints for the armor, pants, boots and gloves of the Kota school. Read his diary for further clues.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

Now we need to search the wreck of the destroyed ship "Flying Deer". Get on the nearest tiller and sail to the ship. Climb aboard the ship and go into the hold. There will be a chest with a drawing of a crossbow and notes of the sorcerer. Read them.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

Now we need to visit the ruins of Est Tayyar. Your road to the ruins will pass through Ochsenfurt. There will be no enemies in the ruins. Break the barrier with Aard and take the drawing of the silver sword and the next notes from the skeleton. Read them.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

The last point will be Drahim Castle. On the spot, break the door with the help of or Aard and go inside. Use the stairs to get down to the lowest level of the castle. There will be a chest with blueprints for a steel sword and more notes.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

A hint for this quest can be purchased from the gunsmith in Ochsenfurt. You will have to look for this set on Skellig. First of all, we need to search the ruins of the castle of the Tirshah clan. The passage to the fort will be blocked, but it doesn't matter. Climb the rocks nearby and jump off the other side. You will be near the entrance to the fort. In the fort you will find yourself in front of a grate. Go left and go down to the prisons. There, kill the ghost and pull the lever, and then kill the ghosts that appear. There is no way to go back. Search the cameras. One of them will be empty. Jump there, kill the ghosts and go upstairs. As a result, you will find yourself in the throne room. Take from there the notes and blueprints for the armor, pants, boots and gloves of the Bear's school. Don't forget to read the poem. Kill the ghosts, pull the lever and get out of here. From the work, we immediately get two leads: the cave of the sirens and the Etnir fortress.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

We move to the ruins of the Etnir fortress. There will be gargoyles and an ice elemental near the fortress. The Igni sign works well on the elemental, and you should already know the tactics with gargoyles by this time. After the massacre of the monsters, go into the open passage and take the blueprints of the silver sword along with the letters. From the letter we learn about another location of the drawing: the ruins of the inn.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

There will be sirens and ghosts at the site of the burned inn. Kill them and go to the entrance to the tavern. Break the chips with the help of Aard and go inside, examine the inn. Inside there will be notes and a drawing of a steel sword.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

The last point will be the cave of the sirens (far left of the map). It's very far to go there. It is better to take a boat, and then, using a quick passage, moor to a village near the cave, and get there by horse. There will be a lot of drowned people in the cave. You pass almost to the end of the cave and enter the left tunnel. Climb the ledges and you will stumble upon a skeleton that will have a note and a drawing of a crossbow.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

In order for you to make all these set armor and their improved versions, which you collected according to this guide or yourself, you will need a master armorer. Go to Vronitsa Castle in Velen (Baron's Castle) and talk to the blacksmith about the masterwork. He and his partner will tell you that he needs excellent quality tools. We need to sail on Skellig, or rather to a separate island called Undvik (left side of the map, center). It will take a long time to sail to it, so take a boat and, with the help of a quick trip, disembark at the pier, and ride to the goal with the help of a horse. Once on the spot, go into the house, and then go to the right cave. Because the cave on the left leads to a different mission. There will be a level 26 rock troll inside. Hit him hard on the back and remember to use the Igni sign. Pick up the tools from the chest and right from this place you can take a quick trip to Velen.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

Ionna will tell the whole truth. In fact, she is the master blacksmith, not Fergus. She decides to prove that she is the best blacksmith and will forge the best armor for you. But for this you need acid, and then an archigryphon appeared just nearby. Once in place, follow the footsteps with your intuition. You will find yourself on the hill, where you will fight the monster. Hit him with quick hits and dodge. Sometimes you can turn up the heat with the Igni sign and remember to protect yourself with the Quen sign. Remove the acidic gland from his corpse and ride to John. As a result, the general will come and arrange a check of this armor. Agree to help John and dress him. Wait and wait. They will shoot at you from a crossbow, but the bolt will simply fly off, but the second test subject was not as lucky as you. Witcher 3. Guide to finding equipment for witcher schools and a master of blacksmithing

In order for you to make all these swords and crossbows that you collected according to this guide or yourself, you will need a master swordsman. Go to Novigrad and talk to the blacksmith near the port. He will give a tip to the master - the swordsman, who has already retired and sculpts dumplings. Visit him in the workshop and talk to him. The elf will talk about his problems and ask him to go to a meeting with the Beggar King to discuss supplies. Alone he is afraid, but with the witcher it is somehow easier at heart. As a reward, he promises to forge a good sword and help in the creation of items in the future.

Come to the pier at midnight and talk to Hattori. Then follow him. He will lead to the man of the king named Tin. He will offer 50% of the income, say that is a lot. Then he will offer 35%. Anyway, tell me it's a lot. Then he will turn around and leave and you will have time to decide. Say "No, so no." He will turn around and agree.

It's time to celebrate, but no. Tesak's men will attack you. Fight them off and run after the bandit. He will open the door. Break the barrels and move on. You will find yourself in the port and everything will be quiet. Talk to the bandit and confirm the terms of the deal. While you were talking, Hattori got scared and ran away. Run after him to his shop. Knock on the door and talk to him. He refuses to do anything without protection and asks to go talk to Sukrus - his former bodyguard, to whom he did not pay the bonus. We go to the square and see how he beats the merchant, after which he will rush at us. Wash his sides. After the fight, he will call you a tavern for a conversation. Offer him a job, and he will ask for a favor. You can either take the money from his son-in-law, the merchant, or you can deliver all the goods. Go to the port and convince the merchant with the help of the Axiy sign to give Sukrus the money. Now you can return to him and tell the good news, and after that return to Hattori and please him.

To start making swords, he will ask you to steal raw materials from Ernest van Hoorn. Approach Sukrus and tell about this task. He will tell us to come to the Golden Sturgeon tavern at midnight. He will tell us what to do. Go to the guard and meet there a merchant (if you have charmed him), who will complain about you. You can also enchant the guard or say hello from Yarpen Zigrin and give him 200 coins. After that, go inside and, with the help of your instinct, find the necessary boxes and mark them with chalk so that the Sukrus guys can take them away.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

Go out into the air and see Ernest there along with the merchant who has already snitched on you. But before the fight, he will correct himself and you can, together with him, Sukrus and his guys, break Ernest's squad, and then completely forget about him. Go to Hattori and talk about the reward. He will tell us to go in for the sword in a couple of days. The blacksmith will give you a "Scrap Sword" and thank you for your help. Now he can make master weapons and everything else.

The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths


The Witcher 3. Guide to finding equipment for witcher schools and blacksmiths

Detailed guide with pictures on where to find and collect all the available items of equipment from different schools in The Witcher 3: wild Hunt... Good luck!

Where can I find the equipment of the Cat school in The Witcher 3?

Cat School Equipment:

  • Feline Steel Sword
  • Feline Silver Sword
  • Feline Crossbow
  • Cat Armor
  • Cat Bracers
  • Cat Pants
  • Cat Boots

You can start this quest right after the main quest: Nilfgaard Connections in Act 1. However, it is recommended to start after completing the Wandering in the Dark quest, as it will open up access to the cave, without which you won't get far. In addition, when completing the Baron's quest, he could give you a letter guaranteeing full access to Novigrad. Where and how to start collecting Cat School equipment:

In the east - the Silver Sword

Head east from Novigrad. After reaching the ruins, go to the center of the temple and follow down the stairs leading to the ground. Use Aard to fight your way through the passage on the right, and here you will find the first piece of Cat School Equipment - the tip of the silver sword.

Reward: Professor's Notes, Silver Sword

Castle - Steel Sword

After reading the Professor's notes, you will learn a new target - Drahim Castle. The castle is located west of your current location and south of Novigrad. Look at the map.

When you reach the place, use Aard to break the door and use the stairs down.

In the corner of the basement, you will find the second element of the Cat School - the trough of a steel sword.

Reward: Journal, Steel Sword Blueprint

Shipwreck - Crossbow

On the west coast of Velen, dismount and swim towards the sign. Climb aboard the ship and reach the submerged part, where you will find another blueprint - the Cat's Crossbow. There are also some more notes that will point the way to the last part.

Rewards: Notes, through the Cat's Crossbow

Novigrad - Armor (+ improvement of the entire set of all levels)

Inside you will find a Golem guarding the area. This is a level 16 enemy, get ready for a serious fight, especially if you are playing on a high level of difficulty. If your level is not high enough to defeat the golem, try to kill it using the kven sign, as it prevents you from taking damage from one hit.

We return along the aisle and go left. We follow the passage until we reach several statues in the shape of a circle. Using the switches, we turn all the statues to the center. We jump into the water. We swim to the very bottom to pick up the key to the laboratory. We return back to the cave with the Golem. Use the key and open the last piece.

Reward: blueprints for all armor elements.

Griffin school equipment:

  • Steel Griffin Sword
  • Silver Sword of the Griffin
  • Griffin Armor
  • Griffin Pants
  • Griffin Boots
  • Griffin Bracers

How to start the quest to collect the set of the Griffin school:

Hindhold - Small ruins in the northern part of Velen.

The easiest way to get there is from the tree with the hanged. Further north through a wooded area.

Once you get there, explore the ruins. Go through the ruins to the upper level, where the harpies will be. This will launch the Treasure Hunt for the Griffin School set.

Reward: Letter, Confession, four Sword and Crossbow.

Lornrook

Jump into the water, next to the place of power there will be a grotto, swim there, then climb up

Here you will receive a blueprint for a Griffin for the Silver Sword.

Reward: Crafting Notes, Silver Sword Blueprint and Journal

Dragon Hunter Grotto (+ improvement of the whole set of all levels)

The final part of the Treasure Hunt is the Dragon Hunter Grotto. Here you will receive a lot of awards and collect the entire set of Griffin armor.

We go into the cave. We deal with the spirits. Move to the end of the first tunnel and then to the left. Here you will see a crack in the wall - break it with the Aard sign. Go inside.

Climb to the upper level of the cave zone and use your instinct to open the loot.

The chest contains all levels of armor

Bear School Equipment:

  • Bear Steel Sword
  • Bear Silver Sword
  • Bear Crossbow
  • Bear Armor
  • Bear Boot
  • Bear Bracers
  • Bear Pants

Beginning of the Bear Equipment Hunt

Ruin

To start your search, you need to go to the southern part of the main Skellige island and explore the ruins. Hidden among the ruins is the first blueprint - Bear Steel Sword.

Reward: Arrest Warrant, Notes, Sword Blueprint.

Fort

Fort Etnir is located on the same island as the ruins, but to the north.

Go through the door on the right side of the building and take the Bear Silver Sword Blueprint.

Reward: Arrest Warrant, Letter, Sword Blueprint.

Northwest island

Get to the island, then move to the southern part of it. Here you will find a cave by the sea, right in the middle of the southern coastline. Find a small tunnel in the cave. we jump over the crevice. We find on the floor, among the remains, another drawing for crafting.

Reward: Letter, Bear Crossbow Blueprint

Harbor (+ improvement of the whole set of all levels)

Travel to the village on the northeastern island of Skellige. climb up the path to the Fort.

Inside the fort, turn left and down the stairs to the very end. Turn the lever on the wall to open the doors and access the passage.

Among the prison cells, find the entrance to the narrow passage, it is not difficult to spot. Follow it to the end where it splits. The left passage leads to a dead end. Right into the room with loot.

The room contains blueprints for the complete set of Bear School armor.

Reward: Blueprints for the entire set

The equipment of the snake school is only swords. No armor and no upgrades. There are only basic ones.

But this does not mean that these swords are bad. They are great for levels 1-10. But after that they will not be useful to you, tk. then more tenacious monsters will go, and people too.

Silver sword

The first blueprint, along with the letter, can be found inside the crypt on Kolgrim's body. Before that, you need to kill the ghost (level 7), but this is not a problem, just lure him into a magical trap using the Yrden sign and inflict damage on the target. Where to find the second item will be indicated in a note.

Steel sword

The blueprint for the second sword is in the ruined castle in the White Garden. This castle is a camp of deserters, so prepare better (if your level is less than 5). Then go into the ruins and take blueprints from the chest. By the way, don't forget to take interrogation. It sheds light on the story of the witcher from the school of the Snake.