Collect the maximum number of people in the caer morhen. Walkthrough The Battle of Kaer Morhen

  • 08.01.2020

So, it's time to stop hiding and give Eredin's army an open battle. But first, you still need to visit your friends, invite them to hunt for the Wild Hunt in the forests in the north of Kaedven and, of course, deliver Cyrilla to Kaer Morhen. When the docha is near and in sight, the folder's soul is calmer in any way.

BROTHERS IN ARMS: NILFGAARD

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

We leave for Vizima to Emgyru var Emreisu asking for help in the upcoming battle with Wild Hunt... The Lord of Nilfgaard will receive Geralt in his office. Unfortunately, the witcher and the emperor will not agree, and the defenders of Kaer Morhen will not have to count on the help of the Nilfgaard soldiers, alas. With the completion of the audience, the quest will also end.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
BROTHERS IN ARMS: VELEN

This quest will start automatically after the end of the main quests "Va Fail, Elaine" and "The Freak". It must be completed before Geralt travels to the Isle of Mistsotherwise it will fall into the failed category.

In order to complete this task, we need:

    1. complete the entire line of Keira Metz's quests in Velen and at the end of the quest "For the good of science" send her to Kaer Morhen;

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    2. complete the Summer quest line (only if he is considered alive in your game) and at the end of the Ghosts of the Past quest send him to Kaer Morhen.

If at the time of activation of the quest "Brothers in Arms: Velen" the first (if Summer in your game is initially considered dead) or both conditions have been met, the quest will immediately go into the category of completed.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
BROTHERS IN ARMS: NOVIGRAD

This quest will start automatically after the end of the main quests "Va Fail, Elaine" and "The Freak". It must be completed before Geralt travels to the Isle of Mistsotherwise it will fall into the failed category.

4. Who else could I call for help? Oh yes, Myshovura - a druid, in the past educator and mentor of Ciri. Look for him near the Sacred Oak Gedinate:

    - painted with paint menhirif the conversation takes place immediately after the end side quest "Coronation";

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    - in cave under an oak tree at any other time.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Having learned about the reason for Geralt's visit, the old man immediately gets ready for the trip, and the witcher will receive 50 units experience.

As soon as you complete all the en Krayt quests and talk to Crash, Keris, Hjalmar and Mousehovur, the quest will end.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
ISLAND OF FOGS

This quest will start automatically after the end of the main quests "Va Fail, Elaine" and "The Freak".

Attention. Before heading to the Isle of Mists, make sure you have completed the Brothers in Arms questline (see above), if that was your plan. Also, make sure you have completed the side quest lines from Keira Metz, Leto (if he is alive in your game), Triss Merigold and Dandelion, and additional tasks "Return to Krivoukhovy Marshes", "Eye for an Eye", "Dangerous Game", "Enemy of the People", "Deadly Conspiracy" and "Berengar's Sword". Otherwise, they will all fall into the category of failed.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

1. (optional, but highly desirable) If your Geralt intended to collect alliesable to help in the battle with the Wild Hunt, now is the time to do it. Complete a series of quests "Brothers in Arms" (see above), and this stage of the current task will be completed.

2. We set off on Skellig (and best of all straight on Undwick), we find boat and sail to the northern tip Undvika, under a rocky bridge connecting the main island with a small island on which the ruins rise elven tower Tor Gvalch "ca... And do not be confused by the creeping on the water thick fog... Geralt exactly there.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

At some point, the game will offer you manually save, asks you to make sure your hero has reached 22 levels, and warns that further progress in the plot may lead to failure of a number of quests... We save, agree and continue our journey. A short video will start - the witcher will release from the cone magic firefly Avallac "ha and follow him. Then the game will return us control of the hero. Our task is to follow the firefly. However, there is no sense in rushing too much: if Geralt hesitates, the magic guide will wait for him. And do not try to relax - the pleasure of a boat trip along the coast of the island can spoil the flocks sirens and echidna Level 19.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
ISLAND MAP

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Attention! The map is clickable

1. Pier

3. Ferens's body, imp

6. Foggy

3. The firefly will lead Geralt first to pier (1), and then to hut (2).

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

As soon as Geralt pulls the locked door (key / button for interacting with objects), a cutscene with a dialogue will start. There is clearly someone inside, but these people are in no hurry to unlock the door. They are scared and don't trust anyone. It doesn't matter what Geralt tells them, in the end, those locked in the hut will ask him find their comradeslost somewhere on the island - Ivo, Ferens and Gaspard.

    "Where can I find Ivo?" - this cretin rested to look for a cave in the east. There you should look for him.
    "How to find Gaspar?" - he decided not to wait for salvation, sitting on the priest exactly, took a lantern and went to the top of the mountain to look out for ships.
    "Where to look for Ferens?" - he went to the wreck of the ship west of here. I wanted to fix it.

Since Geralt still has no other choice, he is forced to agree. You look, when he finds the named persons, they will treat him with great confidence and open the door.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)4. We go in search Ferens (3) to the southwestern part of the island. Beware on the way there foggers and tangalore (a kind of fog) level 19. Even if Geralt is in a great hurry to find the aforementioned gentleman, he will still be late. Instead of a living dwarf, the witcher will find him corpse and demon (Level 22), which he fell prey to. Kill the horned creature (unless, of course, you did this earlier, before receiving the assignment to find the three missing comrades) and examine the body lying near a small puddle. It is bad, however, that the guy died.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

5. Okay, Ferens was a bummer. Let's try to find Ivo (4). For this we will go to the north of the island. Depending on which road you take there, you may stumble upon foggers and / or harpies Level 19: the first patrol the low-lying paths in the west, the second - mountain paths in the central part of the island. Ivo, when the witcher finds him, will be in a somewhat difficult position, albeit alive, which is already good. It will be found at the top of a stone arch adjacent to a rock wall, and at its foot there will be two vodnitsa (water women) level 20, eagerly awaiting when their coveted lunch falls right into their hands.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

After Geralt has dealt with the corpse eaters, a short cutscene will start. Ivo will be very happy with his savior, hurry to go downstairs, but in the end he will break down and smash to death... That's bad luck, psya krev!

6. The two missing are dead. Remains Gaspar... Let's look for him on the northwestern tip of the island. Dormant, but, praise the gods, there is a living dwarf at the top lighthouse (5).

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Talk to Gaspar, ask who he is, ask if he met a girl with ash hair on the island and tell him that his friends are looking for him (remark: "Your friends told me to find you"). The last phrase is quest. After her, the task will be updated, and Gaspar will follow the witcher. Before leaving the lighthouse, he will warn our hero that he is suffering narcolepsy, and therefore can unexpectedly fall asleep at any time and in any place.

If you still have other things to do on the island, in addition to delivering Gaspar to his friends who settled in the house (2): collecting loot, for example, or searching for Ivo and / or Ferens, then it is better not to tell the dwarf about the friends looking for him, but to end the dialogue , promising to come for him later (remark: "I need to explore the island, but I will come back for you"). At any time you can return to Gaspar and resume the conversation.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)7. Moving back to hut (2) in the company of Gaspar. On the way, you will be attacked by two foggy (6) 19 levels. And Geralt will have a couple of times wake up a companion lying down to take a nap.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

When Geralt, having found Gaspar and finding out the fate of the other two missing, approaches the house, a cutscene will start. Those seated inside will recognize the voice of their comrade, open the door and apologize to the witcher for not trusting him before. But they have bad news regarding the gray-haired girl. She is inside, yes, but she is cold and does not breathe - she seems to have died. After informing this, the dwarves will leave our hero, promising to wait for him at the boat. After seeing them off, the witcher will cross the threshold of the hut.

He will find Ciri lying on the sofa. Slowly, as if in a dream, he will come up, slowly sit on the edge, lift the lifeless girl and press her to him. And suddenly a miracle happens. She will wake up, open her eyes and hug her named father tightly.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

When the Child of Destiny finally comes to his senses, our heroes will be able to talk: about Avallac "ha, Eredin, about the adventures of Ciri herself. Almost at any moment the conversation can be interrupted by choosing the answer option that completes the dialogue. Having chatted a lot or, on the contrary, deciding not to waste time, they will leave the hut, and immediately on them two bad news will fall: firstly, the dwarves, without waiting for the witcher, sailed on his boat, and secondly, Eredin came to the shores of the island on his Naglfar. The initial intention to reach Kaer Morhen in the usual way failed with a bang, and Ciri will have to urgent order teleport himself and Geralt in the witch's fortress. This completes the current quest, and the main quest "The Battle of Kaer Morhen" will automatically begin.

Consequence. Geralt has a chance to meet dwarves from the Isle of Mists once again if you get the "Ciri the Witch" ending. You can find them in the vicinity White garden... They camped in the woods between the river bank and the place of power (see the map under the spoiler). If the witcher protects "old acquaintances" from the Nilfgaardians pursuing them, and then does not hesitate to accept the money obtained by a not entirely honest way, he will receive 250 crowns as compensation for the boat stolen on the Mist Island. In addition, the dwarves will tell you that they changed their occupation and became "investors": they stole a gold cup from the new ruler of these lands and sold it to a certain merchant nicknamed Mr. Zerkaltse. :)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

1. Gaspar, the activation point of the additional task "Chasing the dwarf"

2. Dwarf camp

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
BATTLE IN CAER MORHEN

This quest will start automatically after the end of the main quest "Isle of Mists".

1. The first person to see Ciri, leaving the teleport, will be uncle Vesemirthen appears Yenneferand then Triss... When the joyful hugs are over, Vesemir will report that everyone whom Geralt asked for help has arrived, will invite dear guests to castle and he himself will go there, taking Ciri with him.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    ● If Geralt chose Yennefer and your game, then Triss, remaining in the company of a friend and a former lover, will prefer to delicately step aside, inviting the lovers to be together for a minute. Whether to take advantage of the occasion (replica: "Ok ... Then a minute - and let's go") or refuse (replica: "No, we'd better go right away") - decide for yourself, but if Geralt listens to the words of the red-haired magician, he will receive a small sign of attention from Ian - a kiss. A pleasant moment will fly by in the blink of an eye. Soon, Ian will join her waiting girlfriend, and they will rush to the castle together, discussing the specifics and peculiarities of the Wild Hunt magic along the way.
    ● If Geralt preferred Triss and your game patched to version 1.10 and higher, then Yennefer, remaining in the company of her friend and former lover, will prefer to delicately step aside, inviting the lovers to be alone for a moment. You are free to take advantage of the moment that has turned up or prefer not to waste time, but if Geralt listens to Ian's words, you will receive a small sign of attention from Triss. A pleasant moment will fly by in the blink of an eye. Soon Triss will join her waiting friend, and they will rush to the castle together, discussing the specifics and peculiarities of the Wild Hunt magic along the way.
    ● If your game NOT patched to version 1.10, then regardless of which of the two ladies Geralt decided to tie his fate with, after Vesemir and Ciri leave, one of them will dryly notice that it has become colder, then offer to go to the castle and discuss everything there. Both sorceresses will immediately go deep into the fortress, discussing the specifics and features of the Wild Hunt magic along the way.
    ● If Geralt could not decide on his romantic interest and managed to flirt with both sorceresses, then the two ladies after the departure of Vesemir and Ciri will exchange glances, and then rather dryly offer to proceed to the castle, because you need to prepare for the upcoming battle. Along the way, they will discuss the specifics and features of the Wild Hunt magic.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    ● If previously your hero ignored Triss's quests in Novigrad ("A Matter of Life and Death" and / or "Now or Never") or showed no romantic interest in any of the former lovers, then the appearance of a red-haired sorceress in the fortress will surprise him. Noticing this, Ian admits that it was she who invited her friend. After that, both ladies will head to the castle, discussing the specifics and features of the Wild Hunt magic along the way.

Whatever the meeting of two rival friends may have turned out, there is certainly no time for courtesies and bickering. The witcher and the others are waiting in the castle. There is a lot to discuss before the battle is imminent. However, while the sorceresses are marching through the lower courtyard of Kaer Morhen, it will be possible to exchange a couple of phrases with them. Their reaction to Geralt's words will depend on which of the two ladies he preferred.

2. On the way to the castle, Geralt will have the opportunity greet friendswho arrived in Kaer Morhen at his request, unless, of course, you previously neglected the Brothers in Arms quest series (see above).

    2.1. The first he will meet will be guests from Skellige - Hjalmar in company Folana and Whigs (if these two survived the hunt for the Ice Giant - see the additional quest "Lord of Undvik"). Pass silently by or throw a few words with each of them - decide for yourself.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    2.2. At the gate to the middle yard is located Zoltan Chivay, not only brought with him fuel barrels, but also equipped a small forge... If there is a desire to craft his armor no higher than the student's level, as well as repair, disassemble, etc. any item of equipment, do it without fail before you enter the main hall of the castle. Otherwise, a cutscene with a military council will start, and everyone will have no time for crafts.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    2.5. In the upper (main) courtyard, immediately outside the gate, were located Vernon Roche and Biancaif Geralt called them. There he will find and Summer, if the additional quest "Ghosts of the Past" ended with the sending of the latter to Kaer Morhen. In the absence of Leto, the conversation between the White Wolf and the Blue Stripes will be extremely friendly. If the Temerians see the murderer of Foltest near them, their indignation and obscenities will have no limit.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    2.6. Ciri the witcher will be found on the southern wall of the fortress, at crest - a witch simulator. If you wish, you can talk to her, although this is completely optional.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    2.7. Already in the castle, in front of the entrance to the main hall, Geralt will meet Keira Metzif he managed to convince her to come to Kaer Morhen within additional quest "For the good of science." You can buy some alchemical ingredients, drawings of runes and glyphs, as well as runes and glyphs from Keira. If you are planning to stock up on something with her, do it by all means before you enter the main hall. Otherwise, the cutscene will start with military council, and everyone will have no time for trading.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

3. As soon as Geralt crosses the threshold of the main hall of the castle, the cutscene will begin with military council, which will be attended by everyone who Geralt could and wanted to call. After a few pompous phrases, the discussion will move on to more pressing issues. Each of the participants in the upcoming battle will receive their own special task.

    Yennefer will create over the fortress magic domewhich will cause the Navigators of the Hunt to open their portals in the forest outside of Kaer Morhen.
    Geralt and Lambert, and Summer (if available) will arrange excursion into the forest and will try to kill the small groups of the enemy coming out of the portals. Moreover, Lambert will make a stock dwemerite bombs... And all the participants in the sortie will receive from Ian amulet of invisibility.
    Triss take on large units of the Wild Hunt and cast them fireballs from the walls of the fortress.
    Ciri stay in the castle, relatively safe. Triss promises her an amulet, the use of which causes a fireball to fall.
    Rocher and Biancaif they are with you, they will take care of the device wolf pits in the forest near the fortress.
    Zoltan Chivay, if invited, will arrange the fortress flammable barrelswhich he brought with him.
    Mousehovur, as soon as he arrived at the battle with the Hunt, he will promise to open cracks in the ground on the territory of the fortress and release the clubs outside combustible gas.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

After each of those present announces their front of work on preparing for the battle and participating in it, Vesemir will remind you that the witchers have workshop and laboratory, the capacities of which would also be good to use. But there is one problem: the lack of time and free hands will not allow using both to the fullest. We'll have to choose.

IN laboratories either stock can be produced elixirsor witcher traps.

    If Geralt prefers elixirs, then before the start of the battle he will receive Great Swallow and Thunder.
    If our witcher chooses traps, then for the period of the battle in all the courtyards of the fortress will appear witcher analogs of antipersonnel mines (look like bonfires with embers), upon which the enemies will explode.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)Workshop will be needed either for termination break in the wallleft after the attack of the Salamanders (the events of the game The Witcher), or for clearing arsenalwhere quite worthy blades.
    Getting rid of gaps - this is minus two waves of enemies in the penultimate stage of the battle.
    Clearing the arsenal will allow Geralt to receive silver sword Rose of Shaerravedd, and his colleagues in the witcher profession - a weapon that does more damage. In addition, we will again have access to chambers of Vesemir and the room where our hero spent time with Yennefer at the very beginning of the Prologue.

Reflections. A gap or an arsenal - again, the choice is yours. However, it should be borne in mind that Rose of Shaerravedd noticeably inferior in its characteristics improved blades from witcher sets, not to mention excellent ones. And if the sword you have is obviously cooler than the one stored in the arsenal, then the elimination of a hole in the wall is generally out of competition.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Attention! The required level, damage and cost of swords may differ from yours.

If, having already made a decision, you suddenly change your mind, then you will have the opportunity to change it before the end of the council. Just notify the audience that you want to change something. If everything suits you, then stop talking and tell everyone to get to work. Vesemir, as a senior, summarizes everything that was said earlier, on which the advice will end, but the cutscene with the dialogue will continue.

4. A few hours later, Lambert will find Geralt in the main hall of the castle. A short conversation will be struck (choose any answer you like), at the end of which our hero will receive armory bladeif, of course, he chose to disassemble it rather than repair the walls, and / or Great Swallow, three regular Thunder and small runestone Perunif he chose elixirs instead of traps before.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)So you have one last opportunity, one last calm moment before the start of the battle, to make some preparations. Stash chestlocated in the main hall of the castle is at your complete disposal. There, in the hall, there are workbench and grindstone for the temporary improvement of swords and armor - I highly recommend using them. Meditateto replenish the supply of potions and bombs. If you wish, you can exchange a couple of phrases with Ciri - she stands at the entrance to the hall. This conversation has no quest meaning, but it will undoubtedly add a bit of additional drama to the situation. Of the two lines suggested by the game, choose any one you like - it doesn't affect anything. When you're ready, go to leaving the castle.
MAP CAER MORHEN - BATTLE

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Attention! The map is clickable

7. Portal in the forest

8. Portal in the forest

9. Portal in the forest

10. Triss Merigold

11. Zoltan

12. Lower courtyard

13. Lever lowering the railing

14. Gate to the middle yard

15. Gate to the upper (main) courtyard

16. Northern part of the middle yard, Triss Merigold

17. Mechanism that opens the gate to the upper (main) courtyard

18. Northern part of the upper (main) courtyard

19. Southern part of the upper (main) courtyard

20. Break in the wall

21. Pyre

22. Yennefer, Triss, Ciri and Avallac "x

5. The game will not allow you to go through the courtyard of the fortress to the gate on your own. The departure of the mobile group of Geralt, Lambert (and Leto) into the forest will be furnished as a cutscene. Control of the hero will be returned to us when Ian installs a magic dome over Kaer Morhen, and the witchers reach the coast of Gwinleh. The children have already received and activated their invisibility amulets, and therefore will appear before us in the form of translucent bluish silhouettes. They will remain so until they get involved in the battle. this moment your the main taskclose three portals (7, 8, 9) on the other side of the river. The order in which the portals are liquidated does not matter. This can be done either from a safe distance using dwemerite bombs, or sign Yrden, risking themselves to be discovered. Which option to prefer - decide for yourself, but keep in mind, in addition to the main task, there are three additional ones: kill all warriors and their hounds near each of the closed portals (mobs level 22-24). If you invited Roche, then near the portals will be dug wolf pits (don't be afraid to fail there - it won't happen even if you try very hard). The profit from them is reducing the number of enemiesguarding the portals to a couple of hounds and warriors of the Hunt. Two or three more warriors can appear from the portal, if you do not hurry to close it.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Invisible witchers, Roche's wolf pits in the foreground and the Wild Hunt portal in the background.

    If you are not confident in your abilities, then rely on bombs and allow yourself a little stealth. To progress through the story, you just need to close all three portals. It is not necessary to endure the opponents trampling around them.
    If you are a perfectionist or just know you can handle it, then act by signs... The bombs will come in handy later. To increase damage, apply to a silver sword oil against magic beasts... And after cutting out each next group of opponents, do not neglect the loot collection - small ones are dropped from the warriors of the Hunt runes and glyphs, and Tyr na Lia potion, contributing to the regeneration of health undermined in an unequal battle. Picked up, it falls into grocery Department Backpack... Look for him there.
6. So, after the closing of the third portal, an impressive group of warriors of the Hunt will appear, led by Imlerich. Geralt will give a signal to Triss, but the fireball will not follow the tops of the approaching aggressors. Moreover, the amulet of invisibility will cease to function as luck would have it. Two (or three) witchers will have to take battle against significantly superior enemy forces.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)7. We play for Ciri. During the battle in Kaer Morhen, the girl received two new abilities: amuletsummoning a fireball, and jerk... The first is activated by pressing the same button as the bombs / crossbow when playing as Geralt. The main thing is that after activating it, quickly step aside, otherwise the ball will cover Cyril too. Dash is a form of powerful attack for Ciri. Called with the same buttons as the powerful attack for Geralt. The longer the buttons are held down, the greater the radius of the attack.

While the witchers are trying to survive in the forest, Ciri will decide to check why Triss did not respond to the signal. With a sword in hand and contrary to Vesemir's prohibitions, she will go to the walls to help out the sorceress, attacked by the Wild Hunt (enemies level 22-24). If Geralt invited to the fortress Zoltana, then one of the enemies heading towards the girl quarreling with Vesemir, he will eliminate with a stab in the back. After a short cutscene with dialogue (choose any cue you like - nothing depends on it) the game will give you control of the heroine. Your main task: run up the wall to Triss (10) and cut out the enemies who surrounded her - somewhere from the heels of warriors and about six hounds of the Hunt.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

However, if Zoltan was invited and also participates in the battle, you can, although you do not have to, first help him defeat the enemies in the courtyard against the wall (11), so that later he will help you protect Triss.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

At the end of the mission to protect Triss, a cutscene will start. The magician will deal with the last of the opponents that appeared near her, close the enemy portal and start performing her direct duties - artillery support for the witchers who have gone into the forest.

8. We play for Geralt. The cutscene continues. The witchers fiercely fight off Imlerich's soldiers. At some point, Lambert, noticing a fireball flying towards them, will cover himself and Geralt with Quen. If Leto also participates in the outing, then he will quite successfully take care of himself. The fireball will scatter the warriors of the Hunt around our heroes, and they will have the opportunity to retreat to the fortress. Having jumped on their horses, they will gallop to Kaer Morhen. At this point, the game will transfer control of Geralt to us, and my advice to you: do not stand there - wiggle your hoovesthat there is urine. You should not be afraid of fireballs falling from the sky in motion. Just ride along the path, ignoring them.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)9. Once Geralt reaches the lower courtyard of the fortress (12), the next cutscene starts, during which Vesemir will give a new task: close the gate to the fortress... Our task: to reach lever (13), lowering the locking grill. The warriors and hounds of the Hunt are already in charge in the courtyard and on the walls, but there is no need to arrange a complete sweep for them. Their radius of aggression is small, and they will not chase a witcher who has run past for a long time.

If you want to minimize collisions with enemies, then the lever is more convenient rundodging opponents by rolling along the way - the trajectory of movement is marked on the map and in the screenshot below red line. The problem can only be created by a couple of hounds and a warrior treading on the roof of the tower a few steps from the lever, but if with you Mousehovur, he will delay them. And if you help the druid to cut them out, then while you pull the lever, he will help Vesemir keep the defense on the walls.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

If you ready to fight, then before climbing the walls, you will most likely have to deal with the enemies below. Once eliminated, they will no longer be able to prevent your hero from using the stairs or wooden scaffolding in the immediate vicinity of the lever.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Activation of the lever will be followed by a roller again. The grate will go down right in front of the nose of Imlerich, who is torn into the fortress, which will anger him a lot. Meanwhile, the warriors of the Hunt who entered the lower courtyard surround Lambert.

    If Keira Metz with you, she uses a powerful spell to scatter enemies around the yard and thereby save Lambert's life.
    If Keira is not with you, then you will have to take care of your comrade in trouble Geralt... Return to the lower courtyard and kill everyone there - about a dozen level 22-24 enemies. In doing so, do not forget to monitor Lambert's health stock. If your hero doesn't help him, he will die.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

10. Whether it was possible to save Lambert, or he died, in any case, it is necessary to urgently leave the lower courtyard. Yen's powers are weakening, and the radius of the protective dome is reduced, and beyond it, if you remember, a deadly cold reigns. Therefore, without wasting time, run to gate to the middle yard (14). As soon as Geralt crosses the goal line, Vesemir will activate the ballista and block the passage. A new command will then follow: retreat to the gate to the upper (main) yard (15).

There are many enemies in the middle yard, but their number is finite. Some opponents will still be added through the open portals, but there will be no non-stop respawn. They will not return to cleared areas. Your task: close portals (preferably) and kill all opponents self-destruct dwemerite bombs and / or Yrden... Against the warriors and hounds of the Hunt, use not only the sword and signs, but also ...

    flammable barrelsif Zoltan also participates in the battle;
    combustible gas, if Myshovur is with you:
    witcher trapsif during the council of war you chose them, not elixirs. If your opponents don't want to step on the traps, push them Aard - suddenly they lose their balance and take the wrong step in the direction you need.

If you called Rocher and Biancothen now they will help you, shooting enemies from the walls burning arrows. If you also invited and Zoltanathen the blue stripes will try hit the barrels with his mahakam mix... Below Geralt's back will be covered Vesemir, Lambertif he survived, and Mousehovurif he is with you.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

When Geralt makes his way to gate to the upper (main) courtyard (15), a short video will start. The gate that Esquel was supposed to open is still closed. In this situation, Vesemir will decide to give him more time, but for now help Trissholding the defense in northern part of the middle yard (16). Let's hurry there. Our task, in principle, remains the same: have time to close the teleport (preferably) and kill all enemies (required). Vesemir, and Lambert and Mousehovur, if they are in action, follow Geralt. Closer to the destination they will be joined by Rocher... Fire from the walls will support them Keira and Biancaif, of course, they are participating in the battle. Well, Triss herself, the stump is clear, will not remain on the sidelines.

11. As soon as the enemies surrounding Merigold are finished, a rather long video will start. Ciri will appear on the wall above the gate that has opened and will report that Esquel got into trouble, and she goes to rescue him. It will immediately become clear what kind of trouble happened to him. A portal opened in the upper courtyard, and from it appeared Caranthir, Chief Navigator of the Wild Hunt, surrounded by his henchmen. Esquel was forced to give him a fight, from which there was a hitch with the gate. Caranthir almost defeated the witcher, but Ciri prevented him from completing what he had begun. It is not known how the battle between the Child of the Elder Blood and the mage of the Wild Hunt would have ended, but the battle horn sounded in the distance made the latter retreat. The soldiers accompanying him remained in the upper courtyard, blocking our heroes' path to the gate.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

We play for Ciri. The main task at the moment: break through to the mechanism that opens the gate (17) to the upper (main) courtyard, and let friends in. The mechanism is to the right of the gate. But besides the mechanism, there is also Eskel, who needs help, so first of all we will deal with the enemies surrounding him in the amount of 4 muzzles (18) and, only having finished with them, we will move to the gate. On the way we will come across a couple of hounds. When approaching the gate, a portal will open near them, and a total of about three to five warriors and hounds will come out of it. We kill them, and no one else will prevent you from using the mechanism (17) and opening the gate.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

12. And now the gate is open. The battle continues in the upper (main) courtyard of the fortress. This is the last line of defense. There is nowhere to retreat. Portals opened to the right and left of the castle. The enemies are arriving. Vesemir tells Geralt to close the portals, hands him two regular Dwemerite bombs and reminds you that there are more bombs in the boxes by the walls.

We play for Geralt. So, our tactical task has not changed: close portals (preferably) and kill all opponents (required). If you do not rush to close the portals, then the number of enemies you have to destroy will increase. However, letting in a small portion of enemies, the Hunt teleports self-destruct and no longer appear. Eliminate open portals dwemerite bombs or Yrden.

One (if during the council of war (see item 3) you made a decision close the hole in the wall) or three (if hole left) of the portal will open in northern part of the yard (18). In the second case, you will be notified by a cry Eskelreporting that enemies are penetrating breach left by Savolla (20).

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Yet three portals, one by one, will open in southern part of the yard (19), near the ridge. On this site, Geralt will support Keira and Hjalmar with comrades if they participate in the battle. Hjalmar will even personally destroy one of the portals. There will be many enemies nearby, about a dozen or even more, but they are not endless.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)Before Geralt has time to deal with the teleports of the Hunt, a heart-rending scream Trisstrying to hold back the onslaught of the enemy at the gate to the upper (main) courtyard (45). Let's hurry to help her. However, we may not be in a hurry, but not in a hurry to peel off all the corpses and carcasses chopped by us and our friends. Until Geralt approaches the gate, nothing will happen, except for the shrill screams of Merigold. But if he gets close, a long cutscene will start, and we will be shown the final and most tragic stage of the battle... Put the gamepads / mice aside and enjoy the movie.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
"The Witcher 3". Passage. Act II: The Great Battle (Part 2) 13. The battle is won, the Wild Hunt has retreated. But can the achieved victory be considered a victory if Vesemir (and possibly Lambert) paid (and) for it with his life? Ciri blames herself for everything that happened. Geralt, as best he can, tries to console her. It doesn't matter what he tells her. The main thing is that he and Ian are with her now. And then Geralt will remind you of the need spend the last journey Vesemir (and Lambert). The game will take us to a rocky cliff south of the fortress. All who fought for Kaer Morhen and Ciri will gather at the funeral pyre (21). It is at that moment that the girl decides that she will no longer hide and run away from Eredin and the Wild Hunt. Then she will snatch Vesemir's wolf medallion from the fire, which has not yet melted, and will run away. This completes the current quest and begins the main quest "Landscape after the battle".

1. The funeral pyre (21) continues to burn. Friends and brothers in arms are in no hurry to part ways. With each of them, if you wish, you can exchange a couple of phrases, thank you for your help, ask about your plans for the future. You can also walk up to the burning dais and say your last words to the departed mentor. However, all these conversations are purely optional. At any time, Geralt is free to leave the mournful ceremony and go to the castle. When approaching the walls of the fortress (22), our hero will witness a dispute between Ian and Avallak "hom in the presence of Triss and Ciri. If our hero comes even closer, a cutscene with dialogue will start.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Yennefer will share her idea to sign up to fight the Wild Hunt Lodge of Sorceresses, or rather those few of its members who are still alive. Triss fully supports her. No matter how Geralt reacts to this venture, Ciri will still be furious that the adults have decided everything again without asking her. Having rude to everyone, she will run away again. Avallac "x will insist on the need to teach the girl to control the power given to her by the Elder Blood, and Ian will agree with him. Then she will retire in the company of Triss, having agreed with Geralt to meet later in Novigrad. While the witcher and his ward will recover after the battle, the sorceresses are planning to start looking for friends in the Lodge, this will end the dialogue, but the cutscene will continue.

2. Several days have passed since the funeral. Morning. Geralt is cleaning weapons in the upper courtyard. Ciri suddenly appears in the company of Avallac "ha. Studying with an elven knowledgeable is given to her with difficulty. She does not succeed, desperate girl... Not knowing how to calm down and pull herself together, Ciri asks for advice from Geralt.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    "Relax. You don't have to be the best at everything " - Geralt will find a source of relaxation in the famous moonshine Lambert. Ciri and the witcher will spend the rest of the day drinking alcohol in the main hall of the fortress. This will not add happiness to them, but at least it will dull the heartache.
    "I know what will cheer you up" - of course, snowball game. +1 point in favor of the endings "Ciri the Witch" and "Ciri the Empress".

Snowball game. If you want to win this comic battle, you must hit Ciri eight times snowball (use them in the same way as bombs) and still prevent the girl from hitting you. Dodge, hide behind the trees and corners of the castle, and don't expect Ciri to be a pillar. She, too, will run back, dodge, teleport. You can replenish the supply of snow shells at any pile of snow on the porch of the castle.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

However, it is absolutely not necessary to win. The main thing is a good mood, and it will not keep itself waiting in any case. Having received a charge of vigor, the girl will return to Avallac "hu and continue her studies.

If, during the game of snowballs, Geralt moves away from the porch of the castle, for example, tries to leave the territory of the fortress through the Savolla break (if they did not close it up before the battle), then the comic battle will instantly end, and the witcher will be counted as a loss.

3. A few more days will pass. One day Ciri will wake up Geralt even after dark and offer go to Velen... She learned that a witchcraft was approaching sabbath on Bald Mountain, and Imlerich, most likely, will visit it as an honored guest of the Hostesses of the Forest. Geralt is not at all averse to avenge Vesemir. However, isn't it better on the road to No Man's Lands to call in Vizima and introduce the girl to her own father? How to proceed is up to you.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    "Let's go straight to Velen" +1 point in favor of the "Ciri the Witch" ending. You will no longer be able to get the "Empress Ciri" ending. This completes the current quest and begins the main quest "Bald Mountain".
    "I need to go to the emperor" - who knows, maybe this will be the girl's last chance to see her parent. But she herself does not like the idea of \u200b\u200ba visit to Emgyr. Did she really have to go to him?
      "I think yes" - Geralt and Ciri will go to Vizima. This is one of the two prerequisites for obtaining the Empress Ciri ending. At the same time, the chance to get the "Ciri the Witch" ending remains.
      "If I were you, I wouldn't go" - Geralt and Ciri will go straight to Bald Mountain. +1 point in favor of the "Ciri the Witch" ending. You will no longer be able to get the "Empress Ciri" ending. This completes the current quest and begins the main quest "Bald Mountain".
      "You will decide" - the girl will flatly refuse to decide on her own, and we still have to choose one of the two above options.

4. His daughter and heiress Emgyr var Emreis will host in the courtyard of the Royal Castle in Vizima. In the face of the courtiers gathered near him, he will announce all titles and titles belonging to Ciri by birthright, but the girl will not like these ostentatious honors. Then the emperor will turn to the witcher. No matter how Geralt answers him, Emhyr will still keep his word given earlier and orders to bring a chest with the second half of what was promised to our hero royalties... Take money or refuse - decide for yourself.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)
    "Thanks. Money will come in handy " - the procedure for transferring money will be extremely humiliating for Geralt. The treasurer, who took out the chest, will count one hundred gold coins into the outstretched hands of the witcher, and will give him an imperial bill for the remaining amount. With what disgust Ciri will look at everything that happens! +1 point in favor of the ending "Is Ciri dead?" and 2,000 CZK into your hero's wallet.
    "I didn't do it for the money." - Ciri will be sincerely glad to hear such an answer. +1 point in favor of the endings "Ciri the Empress" or "Ciri the Witch". Emhyr, oddly enough, will also treat the refusal with understanding and instead of the rejected gold will grant our hero purebred Nilfgaardian stallion... True, we can only admire it upon arrival in Velen.

"The Witcher 3". Passage. Act II: The Great Battle (Part 2)


"The Witcher 3". Passage. Act II: The Great Battle (Part 2)

Black (stallion!) Roach ?! This, I understand, is political correctness ...

Having resolved the issue with the remuneration due to the witcher, the emperor will demand that he be left alone with Ciri. Geralt will wait for the end of their private conversation in the throne room of the castle in the company of the general Morvran Voorhis... Not that the White Wolf was glad to meet him, he just had nowhere to go from the annoying courtier. So I had to listen to him, sometimes inserting a phrase or two in response, no matter which one (you are free to choose any options offered by the game - they do not affect anything). The sudden appearance of Cyrilla will interrupt the general's verbal diarrhea. The girl, enraged by her father's attempt to buy her, will want to immediately leave both the castle and Vizima.

If earlier the witcher accepted a gold reward from the emperor, Ciri asks what kind of "performance" she had to watch just now? Did Geralt protect her and cared about her only for the money? And if not, then why bother taking them? The pathetic attempts of our hero to justify himself will not particularly convince the girl who is disappointed in him.

To begin with, we note that the game has planned 3 endings and more than 300 variations of the resulting world and plot solutions in the game.

At the same time, all three endings are closed on Ciri, and therefore until the moment she first appears in the game (not in the prologue), all of Geralt's decisions will essentially have no effect on the outcome of the entire game. When the moment of the meeting occurs depends on the gamers and their style of play. Someone "at a gallop in Europe" only studies the plot, and someone and the whole world around, every bush and pebble, suddenly there was something interesting lying around.

Important

Act 2 - The Battle of Kaer Morhen is the most important part of the game, a kind of "point of no return", after the events of which all decisions in one way or another will affect the ending.

Therefore, if you need a different ending, just load the game before the battle and start playing a little differently. It is recommended to complete all existing at that time cases on secondary tasks, opening places and locations, crafting and so on. Then it will be easier to replay.

Features of the Battle of Kaer Morhen and achievement

Achievement "B full complement»Requires seven allies to make requests for help. In general, this remark is due to the fact that before the war itself will open access to the tasks "Island of Mists", Brothers in Arms: Skellige / Novigrad / Nilfgaard.

Allies

Keira Metz - in Velen, ask her to go to Kaer Morhen, not to Radovid, and even more so, do not kill her.

Triss Merigold - in Novigrad after her personal quest confess your love and ask to stay. She herself will go to the fortress.

Roche Bianca - in Novigrad after the "Eye for an eye" quest during the "Brothers in Arms: Novigrad" quest, talk to him and he will go to Kaer Morhen with Bianca.

Zolton - in Novigrad, talk to him on the quest "Brothers in Arms: Novigrad"

Mousehovur - on Skellige, chat on the Brothers in Arms: Skellige quest.

Hjalmar - Complete all the quests about the ruler on Skellig, and as a result, he will go to the fortress himself. The choice between him and Keris doesn't matter.

In addition, you can turn to other characters that Geralt has already met in the game and helped them, but this does not apply to the achievement.

Summer - at the end of his quests, invite him to go to the fortress.

Emgyr var Emreis - Geralt will refuse the Emperor's decision to send the banner along with the general.

Folan will keep Hjalmarom company.

Diikstra - you can ask, but there will be a refusal.

The collapse of An Krayt - will give the steel sword Blade of Winter, but will remain on Skellig

Whigs - will keep Hjalmaru's company if he was rescued by the "Lord of Undvik" quest.

Keris Ahn Krayt - Will order Hjalmarom to go to the fortress, provided that Geralt chose her as the ruler of the archipelago

Ending Bad

To obtain this result, 3 out of 4 positions are required. In this version, Geralt is shown as the worst pupil who is completely indifferent to the interests and aspirations of his ward. Ciri, having gone to the portal, will remember everything described below, will not be able to take such a turn of affairs and simply will not come back. This means that she died there. As for Geralt, he finds the third witch, kills her, visits her house, discovers Vesemir's medallion and remains proudly alone in this house.

Act 2: in the quest "Landscape after the battle" take a reward for finding Ciri at Emhyr the moment you bring her to him. Act 2: in the "Landscape after the battle" quest, allow Ciri to drink, not play snowballs with her. Act 3: in the quest "Preparing for battle" do not visit Skjall's tomb with Ciri. Act 3: in the quest "Final preparations", together with Ciri, she will go to the council of sorceresses.

Good ending (medium)

IN in this case again, three options are required. But this will require some of the secondary quests in Act 2 and then continue them in Act 3. In this version of the story, Geralt is quite a good adoptive father and educator. Ciri will return from the portal and go to her real father (Emgyr) in order to subsequently take the throne of the Nilfgaard Empire.

Act 2: "Landscape after the Battle" to refuse Emgyr's reward for finding Ciri when you visit him with his ward. Act 2: "Landscape after the Battle" Ciri goes to play snowballs instead of drinking. Act 3: "Preparing for Battle" visit Skjall's tomb with Ciri. Act 3: "Preparing for Battle" to allow Ciri to destroy everything and everyone in Avallach's laboratory. Act 3: "Final Preparations" Ciri must go alone to the council of sorceresses.

Mandatory: Act 2: "Landscape after the battle" to visit Emhyr in Vyzim together with Ciri. Execute side quests: Enemy of the People, Deadly Conspiracy, Eye for Eye, Cases of State importance.

Best ending

At least two of the possible options are required. In this case, you will need to fulfill a number of prerequisites. And the ending itself may have options. In this case, Geralt is presented as a very good parent and mentor. Ciri will return from the portal, but Geralt will inform Emgyr that Ciri is dead and remained, just in the portal. A silver sword will be received as a service fee at the Nilfgaard camp in the White Garden. Geralt gives this sword to Ciri and she becomes a witch.

Act 2: "The Final Preparations" Ciri alone is poisoned by a council of sorceresses. Act 2: "Landscape after the battle" We play snowballs with Ciri instead of drinking. Act 3: "Preparing for Battle" visit Skjall's tomb with Ciri. Act 3: "Preparing for Battle" to allow Ciri to destroy everything and everyone in Avallach's laboratory.

Required. Act 2: "Landscape after the Battle" to go with Ciri to Bald Mountain and not meet Emhyr at all

Best Ending Options

Variants of this ending directly reflect the course of the war. Option 1. Kill Radovid, support Diykstra and start the quest "Diyskstra's Rule". Option 2. Kill Radovit, support Roche with Tyler and start the quest "Nilfgaard Conditions". Emhyr will be able to eliminate the threat to his power, conquer the North, and Timeria will receive a vassalage and will be able to develop independently. For these two options, you need to complete the quests: Enemy of the People, Deadly Conspiracy, Eye for an Eye, Cases of State importance. Option 3. Leave Radovid alive (not difficult if you don't do quests). As a result, the North will unite and be able to defend itself against Nilfgaard. Emhyr will be killed as a result of a rather long conspiracy against him.

How the fate of the heroes changes depending on the decisions of the player.

Geralt: Yenifer and Geralt will be together (subject to the completion of the "Last Wish" quest and help in controlling the genie). Despite the fact that Jin will cancel Geralt's desire, the heroes will settle in one of the settlements and will live quite peacefully and romantically with each other. Triss and Geralt will be together (subject to the "Now or never" quest, declaration of love and a request to stay). They settle in Kovir. Triss is the king's advisor, Geralt continues his craft and does not get involved in politics. Geralt remains alone, for he confessed his love to both magicians. He will continue his craft and amorous entertainment. This option is possible if both magicians do not help with quests, or help, but do not confess their love for them.

Ciri: she can become the Empress of Nilfgaard, no one in the world will remember Ciri, she will become a witch, as she herself dreamed of, and everyone and everyone will know about her.

Emgyr var Emreis: the troops will conquer the North, the conspiracy will be revealed and prevented, subject to the death of Radovid and the choice of Roche's side, the troops are defeated, as a result of which Emgyr is killed, provided that the side of Dijkstra is accepted or Radovid survived.

Keira Metz: a joint journey with Lambert, subject to her being in Kaer Morhen, death at the stake, on condition that she goes to Radovida.

Sorcerers: Radovid will stop destroying magicians and fix his gaze on non-humans, provided that in the quest Triss Geralt will help the magicians to escape, the magicians will be destroyed in Novigrad, if Geralt does not help them in the quest with Triss.

Bloody Baron: he will change and go with his wife to the blue mountains, provided the monster dies by the tree, he will hang himself, the wife will become a monster, provided the monster under the tree is released.

Ubudok Jr .: Business will flourish, and Doppler Dudu will take his place, if the "monster" is killed, the Big Four will kill him later.

Power in Timeria: Radovid will unite the North, throw back the army of Nilfgaard, and destroy the sorcerers, Diijkstra will be able to resist the Empire and will develop the country's economy, Emgyr var Emreis will conquer the North and make Timeria a vassal state, so the country will have its own economy, army and development. Subject to Roche's support.

Power on Skellig: Keris en Krayt will begin to unite the Jarls. Hjalmar an Krayt decides to engage in bloody raids on the Empire of Nilfgaard, and therefore there will always be wars on Skellig, Svanrig Bran will become the absolute monarch of the archipelago and the war of the Jarls will begin, subject to a neutral position in the "Royal Gambit" quest ...

The next person who can help us is the druid Myshovur. We will find him in the druidic camp, where we have already been. Mousehovur will not remind us of Yennefer's antics, because he, too, has long-standing obligations with Ciri. Obligations which, like Collapse An Krayt, they took before the grandmother of Ciri, Queen of Cintra, Lioness Kalante. Therefore, he will agree without further ado. He will collect various herbs and go to Kaer Morhen. And of course, the children of Crash An Krayt, Keris and Hjalmar. Firstly, in order to get their support, at the very beginning, we will have to agree to help Crach An Krayt with his children. We will have to join the race for the Skellige throne. First, decide which of the children to put on the throne. Hint: if the An Krayty do not get on the throne at all, Skellige will face civil war, civil strife and other delights of anarchy. If Hjalmar Ahn Krayt sits on the throne, Skellige will continue to fight everyone with whom he can, but how long will they last?

This quest will become available for passing, immediately after you finish the task, it is also worth completing it before you start the "Island of Mists" quest. Upon learning of Ciri's whereabouts, the witchers and sorceress came to the conclusion that Kaer Morhen is the most reliable place to organize a defense against the attack of the Wild Hunt, which will try to kidnap Ciri as soon as Geralt is able to find her. You will have to collect all the allies who are able to provide worthy resistance to the Wild Hunt. There are 4 places in which you can find support.

Brothers in Arms: Nilfgaard.

To find out if you are ready to help in the coming battle Emhyrlooking for your daughter, you will have to go to Vizima. In a conversation with the emperor, you will have to bring him up to date on what you managed to find out about Ciri's whereabouts, as well as the fact that the Wild Hunt will pursue her. Despite the threat of an attack, the emperor will still order to bring Ciri to him, since he believes that he can protect her, you will have two options for the answer "I have no doubt" and "I would rather do it myself", regardless of your answer, Geralt I will have to talk about the danger that the emperor will expose to Vizima if Ciri is here. Agreeing that the death of innocent people is not the best option, Emhyr still decides to put a banner at your disposal, on the condition that General Voorhis becomes responsible for military operations in Kaer Morhen. Geralt will refuse such an offer, deciding that he can cope without his help (this will happen in any case, you will not be able to convince the emperor to help you)

Brothers in Arms: Velen.

In Velen, you can find only one ally, and then if you have not killed him. Keira Metz will fight against the Wild Hunt, taking your side, only if you were able to complete absolutely all tasks related to the sorceress - where you have to help the sorceress find the relic, you have to figure out what happened in the tower and drive out the ghost from there, Keira will have a request to Geralt, you have to decide the fate of Keira. But that's not all, you still need to persuade the sorceress to go to Kaer Morhen in the last assignment.

Brothers in Arms: Novigrad.

In Novigrad, you can recruit as many as 4 allies

The first sorceress on this list named Triss Merigold... In order for her to be on your side, in principle, you do not need to do anything, since in any case she will be in Kaer Morhen at Yennefer's invitation. But if at the end of the assignment you confessed your love to the sorceress and spent the night with her, then she will be in Kaer Morhen at will, in order to support Geralt.

The second on the list will be Zoltan - your faithful friend and companion. As soon as he finds out that you have found Ciri, he will immediately say that he is ready to go with you for her. Geralt himself will be able to find Ciri, but the dwarf can go to Kaer Morhen right now, in order to help the others in preparing a defense against the attack of the Wild Hunt. Zoltan will not mind and will immediately hit the road. Before asking Zoltan for help, complete the task, otherwise it will go into the failed category.

The third on the list will be Dijkstra... When talking with a spy, the witcher will doubt that he will help. Unfortunately Kaer Morhen is not in his jurisdiction and he is not able to participate in the battle. But if you were able to help Sigi Royven find his treasury in the assignment, Dijkstra will help you financially by giving you 100 crowns, as well as several runes.

The fourth will be Rocher... Once in the lair of the Temerian partisans, you will have to ask him for help too. And if you helped him in a difficult moment by completing the task, then Roche will gladly support you in the upcoming battle, and not alone but with Bianca.

Brothers in Arms: Skellige

As many as four allies await you on the islands, who, in one way or another, will be able to support you in Kaer Morhen, but in order to talk with them, you will have to complete the entire chain of tasks related to the krayts - - where you will learn about the problems of the children of the Collapse, here you you will have to help Keris in ridding the jarl of the curse, Hjalmar went on a journey to kill the giant, you will have to help the warrior - here you will have to take part in the investigation of the mass murder and.

The first thing you should do is talk to Crachom en CraiteHaving learned that you have found Ciri, he will offer you to bring her to Kaer Trolde, where his troops are located, Geralt will not agree to this. Collapse cannot send troops to Kaer Morhen and leave his lands unprotected, so he will offer other help. In gratitude for the deeds of Geralt en Krayt das to the witcher, the legendary sword of Winter, which, in his opinion, will help in the battle with the Wild Hunt.

You can get confused about where to find Keris or Hjalmara, their quarters on the second floor, which can be reached using the stairs in front of the hall.

Next, it's worth talking to Keris, she will be in her chambers, but in any case, regardless of whether she became a queen or not, she will not be able to help you, although she is very happy about the fact that you were able to find Ciri. The only thing she can do is send you to Hjalmar.

Hjalmar, in gratitude for your help, he will immediately agree to support you in the battle, and depending on how many people you managed to save in the mission, he will arrive either alone or in the company of a comrade / associates.

The last one to ask for help in protecting Ciri and Kaer Morhen is Mousehovur, which is located next to the tree where the coronation took place. Myshovur is not only an old acquaintance of Geralt, but also an educator, as well as a teacher of Ciri. It is for this reason that he will immediately go to Kaer Morhen, not doubting his decision.

After collecting all the allies described in this article, you will receive the achievement "In full force".

After the quest Va faill, Elaine better tackle walkthrough Brothers in Arms in The Witcher 3to prepare for the battle at Kaer Morhen. How many allies you can collect depends on your previous decisions.

Skellige

Here you can get two allies and support from Collapsewhich will give the Blade of Winter.

  1. On the main island, on the mountain, find Myshovura... He will accept the offer and, without any questions, will go to the fortress of the witchers.
  2. After completing 3 quests for Keris and choosing her as the new ruler of the islands, Geralt can safely count on support. However, the girl herself will not go, but will send Hjalmara... By the way, if you saved Whigs in the quest, he will also come to the rescue. With Hjalmar will also arrive and Folan.
The quest Take in Arms Skellige in The Witcher 3 does not imply any allies.

Novigrad

Here 3 more people can help.

But Dijkstra will not join under any circumstances. So, Brothers in Arms Novigrad are gathered.

Nilfgaard

In Vizima, go to Emgyr and tell him about Ciri. In return for his help, the emperor will demand that his general command the battle. Geralt will refuse, so the Brothers in Arms quest Nilfgaard will not give anyone reinforcements. Author's article site site

Velen

  1. If you have done all the tasks for Keira Metz, they did not kill her and did not send Radovida, the sorceress will help in the defense of Kaer Morhen.
  2. If in the previous part of the saga you left Summer alive, then do the quest. Naturally, Leto must survive. Then you can enlist his support.
After completing the quest, go after Ciri on