Passage of the game assassin creed 4 black flag. Story line

  • 21.12.2019

Part 1
Cape Bonavista
June, 1715

Memory 1
"Edward Kenway"

Two years ago, Edward Kenway left for free bread, promising his beloved Caroline to return and live as a white man. One day pirate ship where Edward worked was attacked. At the time of the skirmish, we notice an assassin on one of the enemy ships. We get to the helm and take control of the ship. The side cannons have a limited field of view, so we always try to turn the ship sideways towards the enemies. Not having time to rejoice at the victory, the powder kegs on board almost instantly ignite. Taking advantage of the panic, the assassin kills the captain, after which an explosion occurs.

Steed Bonnet.

We rise to the surface and reach the shore. The exhausted and wounded assassin asks for help to get him to Havana. Frightened, do not understand why, he hides in the jungle. We run along the path, cross the abyss along the bridge and cross the water. We climb to the very top of the wooden structures. If desired, you can climb to the viewpoint and synchronize with the terrain. We jump into the haystack and continue the chase. After the shot, the pursuit will enter the final phase. We catch up with the assassin Duncan Walpole and engage in a fight with him. We use counterattacks and techniques to break through the defense. Having defeated the enemy, we get a letter from the governor Laureano Torres y Ayala from his bag. He is waiting for Duncan with valuable cards and an unusual crystal cube in Havana. The Governor does not know Duncan by sight, so it will not be difficult to impersonate him.

Dressed in an assassin's costume, we get to the restricted area. The royal guards have captured a merchant ship, and the guards are holding the merchant. Jumping into a stack of leaves, we wait for the moment when the enemy is nearby. We whistle to attract his attention and subsequently quickly and silently deal with him. You can also hide in dense thickets. We get closer to single enemies, lure them with a whistle and neutralize them. We will destroy the remaining three with brute force, suddenly attacking from the back. Meet the merchant Steed Bonnet. We introduce ourselves to him as Duncan. The captain was killed, so we will lead the ship. We swim to it, stand at the helm and get out of the bay. On sharp turns, we slow down so as not to run aground or crash into rocks.

The present

The Pattern 17 Project is studying the memory of Desmond Miles' DNA after his death. In particular, as a new employee, we will have to immerse ourselves in the life of a pirate-assassin Edward Kenway. At the request of Melanie, we look at the lamps above the screen and in the floor. We follow the leader to the reception. Having received the communicator, turn on the miracle device and continue to follow Melanie. We contact the icon inside the elevator and press the button indicated on the tablet screen. Meet the boss - Olivier Garneau. Let's proceed to the workplace, where we have our personal Animus, and connect to the system.

Part 2
Havana, Cuba
July, 1715

Memory 1
"Jolly Havana"

Steed negotiated with Spanish merchants to sell sugar. We accompany the merchant to the local tavern. On the way, we will stop at a weapon shop and purchase the English broadsword blade. We climb onto the roof of the church, then to the top of the tower and synchronize with the terrain. A thief attacked Steed and took his bag. Jumping down, we rush in pursuit of the fugitive. To complete an additional task, you need to jump on the pickpocket and knock him to the ground, but, in no case, do not kill him! We search the body and return to Steed, who is already waiting for us near the tavern. What kind of booze does without a fight? We counterattack the attacking opponents. We carry out a couple of throws, injury and knockout. We finish the rest in any way possible. The guards ran up to the noise. Use the smoke bomb, climb onto the roof and leave the red area on the minimap as soon as possible. We try not to catch the eye of other guards so that we do not have to make up for additional meters.

Memory 2
"But what about my sugar?"

Walking through Abstergo, you can't help but feel like you're in the office of the game's developers.

Meet with Steed at the port. He also got on well. We find out that the bag with materials intended for the governor was in the hands of the guards. Eagle Vision allows you to quickly spot targets and enemies in a crowd. They can also be marked so as not to be overlooked, even if they hide behind buildings. It is enough just to look in their direction for a couple of seconds to fix it. We immediately hire dancers and pursue the guards. Girls will be an excellent cover, providing inconspicuous movement. Dancers can distract guards building along the aisles. Once will be enough to complete an additional task. It is also not worth using their services all the time. It is much faster and less costly to move around the rooftops. The guard meets a certain gentleman who is taken to Captain Mendoza. The bells will announce the beginning of the hanging. Without delay, we rush for the goals. When they stop, we will get lost among the group of dancers and, without leaving the marked area, we eavesdrop on the conversation.

After hanging, follow the captain. He will not stay long in the forbidden zone - it is better not to go there. Only if there are no dancers with us who will distract the guards on the move so that we can catch up with the captain and rob him from behind. In the first option, you need to follow the captain and, as soon as there are no guards nearby, commit a theft.

We go around the fort on the right side, swim up to the wall and hang on the edge near the side door. One of the guards keeps coming out. As soon as he goes back inside, we follow him and neutralize both guards one by one, sneaking up from behind. We follow the rest of the enemies through the mini-map. We pass into the next room and through the window we get out. Having jumped onto the beam, we pull ourselves up by the upper ledge, jump over to the neighboring ledge, drop lower and jump onto the next beam. We climb up to the ledge, wait for the enemy and drop him down. On the mini-map, we follow the views of the guards. When they turn away, you need to have time to pull yourself up and go to the boxes. The shooters are watching us more closely, but if you stand behind cover for a while, they will forget about us. We make our way to the room and return the bag. We turn right, jump into the water and meet with Steed at the pier.

Memory 3
"Mr. Walpole, I presume?"

We get to the governor's estate and head to the shooting range. Meet Woods Rogers and Julien Ducasse. Before meeting with Laureano, let's practice shooting. We hit all the specified targets. Then we interact with Woods and go through the targets again, but now for a limited time. Before that, it is best to fully reload the guns. We stand approximately in the middle for best view. Having successfully completed the test, we communicate with Julien and follow the owners. They have prepared trials for us in which we will have to destroy targets with the help of a hidden blade. We approach any of the targets and use the blade. Hiding in a haystack, we attack a nearby target. Further, we mix with the crowd near the building and, without leaving it, we attack the target. We climb onto the roof, look towards the target and, by pressing the appropriate button, hit it in the jump. And the last thing: we quickly head towards the target and, on the run, pierce it through with a powerful blow.

Governor Laureano Torres.

Duncan betrayed the brotherhood of the Assassins and decided to join the side of the Templars. Woodson hunts down and exterminates pirates, and Julien sells all kinds of weapons: from ordinary blades to heavy cannons. We pass the cards and the crystal cube to the governor. At a secret meeting, we are all initiated into Templars. Then the furnace will go to the forgotten Observatory in the West Indies. There is something of powerful power that allows you to follow every person on Earth. A sage named Roberts fell into the hands of the Templars, who has valuable information about the location of the Observatory. Until the conversation is over, we rob Woodson, Julien and Lauresne, getting close to them from the back.

Memory 4
"The Man Called Sage"

In addition to the Templars, Roberts is of great interest to the Assassins. We escort the allies to Torres' house. When the assassins attack, we kill one of them with a shot from a pistol. We try not to go far from Torres, so that if necessary we can protect him. Thanks to the efforts of opponents, the Wise Man manages to escape. Let's chase after him. To complete an additional task, you need to attack him from above. The fugitive himself often climbs onto the roofs of buildings. When he descends, we will have a chance to catch up with him and make a jump. We often press the corresponding button so as not to miss the moment. For good work, we receive an award from the governor.

Memory 5
"Any complaints?"

After discussing with Steed the power of a powerful artifact inside the Observatory and the prospects after its sale, we go to the Sage. Infiltrating into restricted area, we destroy single guards. Be sure to make three kills while in thick grass, if necessary, luring opponents with a whistle. We get to the green zone, activate eagle vision and track down the yellow target. After neutralizing it, we search the body and take the key.

Climb up the wall to the left of the stairs. We wait for the enemy and, when he approaches, we drop him down. We move forward along the left wall. We follow the guards on the mini-map and try not to leave them behind us. Having reached the next wall, we climb it on the cart. Having unlocked the door, we find the killed guards. The sage is not here, but Torres arrived and accused us of releasing him.

Memory 6
"Silver Fleet"

Together with a friend in misfortune, we are freed from the shackles by pressing the button shown. We stand near the boxes at the aisle, whistle and neutralize the approaching enemy. We run to the next corner, making sure that the guard is in the far position. And we are waiting for the last enemy near the boxes to the left of the passage. We take our things from the table.

Now we need a ship and a crew of pirates. We get out on the deck and act at our discretion - covertly or in open combat. The second option is much easier and faster. The first option involves hiding around corners and watching the guards' route for a long time. Each ship contains captive pirates. For the main task, it is enough to release eighteen people + five for the additional one. We move from one ship to another along the masts or water. Having finished with the release, we move to the noted brig and carry out its capture. We stand at the helm and go to the indicated point. To resist the flotilla led by the ships is beyond our power. Therefore, we leave the red area as soon as possible, simultaneously firing at the frigates from various guns. We follow the weather phenomena on the mini-map. We go around typhoons and turn the ship in advance to face the killer waves in order to overcome them without damage and loss of the crew.

Memory 1
"New Captain"

Adewale is unhappy with Edward's promotion to captain. As compensation, we offer him to choose any position on the ship. He agrees to the quartermaster. We call the brig "Jackdaw" - in honor of the bird from Edward's childhood. On the advice of Adewale, we go to the nearest island to replenish food and water supplies. We leave the ship near the shore and swim to the island on our own. We will shoot one of the iguanas with a pistol. They can be found right on the beach. We will kill one of the ocelots by jumping from a tree. There are many fallen trees on the island. We climb one of them and wait for prey. After butchering all four bodies, the main menu will open. Choose "Crafts", make a holster and improve health. We return to the brig, interact with Adewale and get a pistol.

Nassau, Bahamas
September 1715

Memory 2
"Set open"

Meet up with friends Edward Thatch (Blackbeard) and Ben Hornigold. Both are notorious personalities in the pirate society. Our brig is still in need of fresh blood, so let's look for candidates. All of them are marked on the mini-map. We get to the indicated points, deal with the guards and recruit pirates. Three need to be killed, after disarming. We should not have weapons in our hands, we fight with our fists. We counterattack the attackers and click on the "Disarm" button. Having replenished the crew, we go to the gallows. We select from behind and, without entering the red zone, we aim at the rope and shoot at it. After destroying the guards, we free the prisoner and return to the tavern. We tell our friends about the Observatory. They are skeptical of the idea of ​​finding a powerful artifact, preferring the more tangible loot of gold.

Memory 3
"Robbery and robbery"

Enlisting the support of Ben, we go to the open sea. He will teach us the basics of naval battles and boarding already damaged ships. We look through the spyglass, find the schooner and mark it. On all sails we rush to the goal. Each ship has a status bar, which in turn displays a small red bar. If you overdo it with shelling, then the ship will sink and then we will get only half of the cargo. If you do not take it to the extreme, but stop the fire in time, then you can come close to the ship and start boarding. While the pirates are trying to throw cables on the enemy schooner, we will use the falconet near the helm. To complete an additional task, you need to kill three opponents with a weapon. We move to the enemy ship, deal with the remaining crew members and carry out the capture of the ship.

Edward Thatch (Blackbeard).

Having repaired the Jackdaw, we continue robbery attacks on all the same schooners. Do not forget that the spyglass helps to determine in advance what kind of cargo the ship is carrying. To complete an additional task, you need to get twenty barrels of rum. Having received the required amount of cargo, we set off for Salt Key. We moor at the pier, run to the bench and get a solid hull for the Jackdaw.

Memory 4
"Under the Black Flag"

Let's go for metal mining. We use a telescope to find the ships that carry the cargo we need. We will also need thirty bags of sugar. Above the ship status bar is another small bar. After it is filled, a warship will pull up to help the merchant ships. He is distinguished by exceptional preparedness and can repulse the most notorious pirates. The next step will be an attack on a warship. Sooner or later he will find us. We do not expose ourselves to rams, we actively fire from side cannons, and then we fire at weak spots from a falconet. After capturing the ship, we return to Salt Key and bribe a local official to get rid of a bad reputation. We are purchasing another upgrade for the Jackdaw - side guns. This time we will do it from the ship's cabin.

Memory 5
"Sugar Cane Harvest"

With the support of James Kidd, we will go to the man of Peter Beckford, who will lead us to one of the many plantations. James will turn right, and we will go forward and activate eagle vision to recognize attorney Beckford. We keep our distance and pursue the target, if necessary, mixing with the crowd and hiding in the bushes. It is not necessary to enter the forbidden zone at all; we look at the attorney and, as soon as the timer appears, we quickly return to the "Daw".

Standing at the helm, we begin the pursuit of the target on the water. Entering the restricted area, we avoid collisions with enemy ships. We go around them for a mile, because no one knows in which direction they will venture to swim. To perform an additional task, we must not be detected. We moor at a nearby pier behind the pursued ship. We have exactly fifty seconds to get to the attorney. We quickly rush to the first bell and neutralize two guards with hidden blades on the run. We disable the bell and get to the bushes near the target. Without leaving the marked zone, we pursue the attorney. When he disperses with the guard, ahead of him, we run to the bushes near the second bell. After the attorney reprimands the drunkard, we wait for his departure and neutralize the enemy. The warehouse is locked, so we go to the tower and with the help of eagle vision, we calculate the owner of the key. As usual, we hide in the bushes along the guard's route, lure him with a whistle and destroy him. We unlock the doors of the warehouse and pick up a large amount of cargo.

Memory 6
"Good Defense"

Before starting the task, we get an improvement for the Jackdaw - heavy cannonballs for onboard guns. Ammunition can be bought from the harbor captains in the harbor. Together with Blackbeard, we set off in search of the La Arca del Maestro ship. We get to the red zone and immediately go to the green. Not to notice such a colossus will not be easy. Its field of view stretches for hundreds of meters. However, we use a spyglass and mark the battleship of the sixtieth level. We keep a distance from him and lead the pursuit without colliding with other enemy ships.

James Kidd.

Ahead of us, Charles Vane, an old acquaintance of Blackbeard, attacks the ship. Having suffered a fiasco, "La Arca del Maestro" turns all its power against us too. On all sails we move around the territory, avoiding damage from mortars. Thanks to high speed, we will be able to leave the shelling zone in time. The Spanish ships will soon arrive. We destroy two with heavy cores. To do this, we swim closer to the opponents and, without aiming, we shoot from the onboard cannons. Two more ships must be destroyed with one volley from the onboard guns. We leave the enemies with a minimum amount of health. The longer we hold the aiming button, the more closely the cores will fly. Taking aim, we shoot almost immediately to cover as large an area as possible and hit several enemies.

While we fought, the main ship managed to escape. And he went to the island, which controls Julien Ducasse.


MEMORY 4
Old-old bay


Exercise: Edward surveys his new hideout Greater Inagua... and discovers something strange there. Secondary task: Missing. Follow James Kidd and solve one of the mysteries from the lost Maya civilization. Climb up the stele and use your eagle vision to position the selected objects correctly. As you find the hidden treasure, all the steles will appear on the world map. Next, follow Kidd towards the homestead (if you bought a figurine of Blackbeard or Edward that comes with the DLC, here you will find a couple of chests with a suit, sail and weapons). Approaching the table, we watch a video in which we get a reprimand and open access to all assassin contracts on our map.

Nothing is true...


Exercise: Among those who do not rejoice in his presence, Edward stealthily makes his way through the Assassin village and finds Master James Kidd. Secondary task: Knock out three assassins. Loot 4 chests. There are not many chests on the island, so before you talk to Kidd, be sure to fulfill the condition for 100% synchronization. Having descended from the ship, immediately change weapons to hand-to-hand combat and do not change throughout the mission - you cannot kill assassins. We run to the left to the nearest point for synchronization in order to open the map and see all the treasures available in our radius. Assassins will block our path - everyone can be easily eliminated from hiding. Don't forget to use the whistle. One of the closest chests is on the south coast. Before you run to the green marker, be sure to loot this chest. Take left. The Assassin, who patrols the beach and walks near the wall of ship planks, can be bypassed from the sea. Next, jump into the water and go around the rock on the other side. As soon as you take the chest, do not break headlong, but watch the assassin who walks back and forth. Guess the right moment and steal the contents. Only then can you safely run to the green marker in this area. Along the way, we will come across several assassins - you can go around the top. Now the task will be a little more difficult, because this next chest will be guarded by large quantity eyes, but you can still pass unnoticed without much strain. As soon as you enter the clearing with a bunch of assassins, pay attention to the patrol routes and where the treasured chest is located - we need to climb higher. Hide in the vegetation and as soon as everyone disperses, run to the stairs on the left, then climb the wall and hide in the bushes.


There will be four assassins wandering around - all can be stunned from cover. Here we find our chest.


We run further up. Before jumping into the tree, pay attention to the sniper who can burn us, so wait until he turns away and jump over.


Ahead you will see three assassins, one of which wanders. Dive into the bushes and run out of them under the tree on the right. This way you can easily bypass this mini-guard post. Immediately you will see Kidd next to the temple, but do not go to him until you loot the chest, which is located near the Mayan stella. Once you're done, go back and talk to James.


The terrible secret of the Sage


Exercise: Edward and James search the Mayan temple to find out who the Sage is. Secondary task: Missing. The mission is simple, the puzzle at the end is easy. Run all the time for James from time to time listening to his advice along the way. As soon as you get to the temple, you will need to place the pieces in their places. Focus on the colors: the red figure, on the red zone of the circle, blue - on the blue, green - on the green. The lever in the center allows you to rotate the central field, and the colorless pieces on the edges allow you to pick up the pieces from the colored circle. As soon as you put everything in its place, the gate will open. Watch the video, complete the mission.


Numerical superiority


Exercise: Edward must save his team and several assassins who have been captured by slave traders who have arrived in Tulum. Secondary task: Put 8 guards to sleep with darts. Use Berserker Poison on Guard twice Coming out of the cave, we learn that both the Assassins and our team were in trouble. We get a new weapon - wind pipe. It is a very effective weapon, hitting the enemy from a distance. Along with it, darts with sleeping pills or berserk poison are available to you. You can buy darts from shops or craft them from existing items. The Sleep Dart puts the enemy to sleep for a few seconds. Using the mouse wheel or button "6" select it, aim by holding "PKM" and shoot "LKM". The "offhand shooting" mode also works - by pressing a button F to quickly hit the target enemy. There are enough opponents, so the condition will not be difficult to fulfill. I'll give you just a few tips:
1. In order not to lose the hostages, go through the mission in stealth mode.
2. First of all, eliminate the gunners - only they can shoot the hostages.
3. Has anyone been euthanized? Be sure to then come up and finish off with your foot so that it does not rise.
4. Use berserk venom darts on strong opponents so that they can cripple their fellow tribesmen.
5. After the effect of the berserker's poison, the victim dies.
6. Do not release the last hostages until you have met all the conditions for 100% synchronization.
After that, we watch the final video, open all the contracts for murder on the map and complete this interesting memory.
7. By freeing the assassins, you replenish the stocks of darts.

The vast territory of the Caribbean, available for exploration in Assassin's Creed 4: Black Flag, holds many secrets and mysteries. And the pirate theme only kindles interest in finding and solving them. Secrets include three types of tasks - bottles with letters and manuscripts. and , from the armor cage on Great Inagua, are not classified as secrets. Treasure cards let you get rich quick and, letter bottles tell fascinating story The sage, whom the Templars will chase along with Edward Kenway in the story, and reveal details about Juno, her husband and the First Civilization, and the manuscripts contain historical material that inspired the developers during the creation of the game. Item location markers appear on global map after visiting viewpoints. The remaining three bottles with letters must be looked for on small islands that do not have the possibility of a quick transition, in the middle of the ocean. Information about their location can be obtained from the innkeeper in any tavern by paying 200 reais, then the desired mark will appear on the map, which would be very difficult to find without them. Most secrets affect the completion of the Abstergo challenges and achievements.

Pim bottle locations in Assassin's Creed 4: Black Flag:

  1. Great Inagua(My name and origin) - the bottle lies on a small island on the southeast side of the island.
  2. providencia(First thoughts about my condition) - the bottle lies on the shore, next to the viewpoint, in the southern part of the island.
  3. Salt Key Bank(About the place of my birth) - the bottle lies near a rock on the shore in the western part of the island.
  4. Crooked Island(My first vision) - the bottle lies on a small island on the southeast side of the island.
  5. Higuey(My situation is getting worse) - the bottle lies on the shore in front of the entrance to the smugglers' cave.
  6. Mysterios(My training) - the bottle lies on a shallow in the eastern part of the island.
  7. Matanzas(Leaving the house) - the bottle lies on the shore near the pier in the northern part of the island.
  8. Tortuga(What the voices said) - the bottle lies on an island in the northern part of the island.
  9. Andreas Island(Incident at sea) - the bottle lies on the coast in the central part of the island.
  10. Corozal (A good place) - the bottle lies on the coast, south of the tavern, in the southwestern part of the island.
  11. Abaco Island(Peter Backford) - the bottle lies on a small island on the southwestern side of the island.
  12. Santanilla(Arrival of the Templar) - the bottle lies on an island in the northwestern part of the island.
  13. cumberland bay(Another frightening vision) - the bottle lies on the coast in the southwestern part of the island.
  14. Cayman bay(Assassin) - the bottle lies on the coast in the southwestern part of the island.
  15. Florida(Rest and meal) - the bottle lies near the remains of the ship in the middle of the island.
  16. Cape Bonavista(Observatory) - the bottle lies on the coast in the southwestern part of the island.
  17. 798.191 (Departure) - the bottle lies on the coast of the island, southeast of Fort Navassa.
  18. 669.830 (My search) - the bottle lies on the shore of the island, east of the island of Abaco.
  19. 144.98 (What it's like to be a "Sage") - the bottle lies on the shore of the island, southeast of Ambergris Key.
  20. Long Bay(Unknowable secret) - the bottle lies in the cemetery in the caves in the eastern part of the island.

Manuscript locations in Assassin's Creed 4: Black Flag:

  • Corozal(Cronicas dos Feitos de Guine) - in a chest by the fire in the camp behind the harbor captain's shop in the southern part of the island.
  • Andreas Island(Excerpt from the diary of Vasco da Gama) - in a chest in a camp on the coast, in the central part of the island.
  • Ile-a-your(Cortez and Malinche) - in a chest by the fire in the camp on the coast in the southern part of the island.
  • Havana:
    • Fleeing Atalanta - in a chest in the guarded yard, north of the mixed goods store, at the southern viewpoint.
    • Baby in the womb - in a chest in the guarded yard, east of the viewpoint in the city center.
    • Voynich manuscript - page 33v - in a chest in the guarded yard north of the east viewpoint next to the harbor.
    • Voynich manuscript - page 34v - in the watchtower in the fortress. Entrance through a second window without bars, on the outside of the wall.
    • Voynich Manuscript - page 34r - in a chest in a guarded yard south of the western vantage point near the city walls.
    • Voynich manuscript - page 35r - in a chest in a guarded yard near the viewpoint in the northern part of the city.
  • Nassau:
    • Dresden Mayan Codex - in a chest under the fort in the north-eastern part of the city (entrance on the shore, from the outside of the wall).
    • World Map (1570) - in a chest in a guarded camp, next to the viewpoint, in the eastern part of the city.
    • "Solaris" from Mundus Subterraneus - in a chest in a protected area, next to the viewpoint, in the southeastern part of the island.
    • Tabulae Rudolphinae - in a chest in a protected area, next to the viewpoint, in the southern part of the island.
    • Map of Columbus - on the veranda of the estate on the hill, under the viewpoint, in the western part of the city.
  • kingston:
    • Magellan's ship - in a chest on the deck of a frigate in the bay between the city and the prison in Fort Royal.
    • Aberdeen Bestiary - in a chest in a protected area on the northern coast of Fort Royal, on the opposite coast from the city.
    • Sacred Theory of the Earth - in a chest in the courtyard of the prison in Fort Royal.
    • Magnet Message - in a chest on a gunboat on the west coast of Fort Royal.
    • Vertumn, today's portrait - in a chest by the road, north of the viewpoint in the southwestern part of the city.
    • Introductio Geographica - in a chest under a canopy on the shore, south of the viewpoint in the southeastern part of the city.

Kenway's fleet in Assassin's Creed 4: Black Flag is a special game mode that allows you to control ships captured in a single player game, trade with colonies from the Old and New Worlds, fight pirates for the safety of trade routes and receive unique rewards and trophies to equip your estate. Associated with Kenway's fleet in AC4: Black Flag is the Abstergo "Golden Boy" challenge. A stable internet connection is required to enter the mode, license key and an active account in the uPlay service. Kenway's fleet does not work on the "pirate", since the game receives all the data in real time from Ubisoft servers (the mode has not yet been hacked, so neither patches nor cracks will help).


Access to Kenway's fleet is unlocked in Chapter 4 after killing Julien Ducasse, the owner of one of the five, and capturing the hideout on Great Inagua. Before sailing from the island, Adewale will inform Edward that during the cleansing of the settlement, sea charts and registers were found that can be used to your advantage. From now on, the assassin-pirate will have the opportunity to create his own flotilla. Kenway's fleet in AC4 is controlled through a map in the Jackdaw's captain's quarters. After connecting to the Ubisoft servers, a window with three sections will open on the screen: Fleet, Sea Chart and Current Ships.

If by the time of the first connection to the Kenway Fleet the number of captured ships exceeds the limit of available slots in the docks, then additional places will be offered to buy for gems or to refuse extra ships in exchange for gems, which can then be spent on expansion. In this case, you can make a replacement through the "Get rid of the ship" option.

Fleet


The "Fleet" section lists all available vessels. From here they can be controlled, repaired and sold. Maximum amount controlled ships in AC4 is limited by dock capacity. Each new location - out of 15 possible - is bought for gems (the price increases with each purchase). Gems are earned in deals for the sale of ships and the release of trade routes from pirates. The Kenway fleet may consist of four types of ships: schooners, brigs, frigates and battleships. battleships turn out to be the most effective weapon against pirates in battles and greatly increase the chances of successfully completing trade tasks. You can replenish the fleet with new ships in a single player game, for example, during the passage of the main story.

Nautical chart

The "Sea Chart" section contains information about available trade routes, which open gradually as you complete tasks. New tasks are marked in the list with exclamation marks. In total, in Assassin's Creed 4: Black Flag, several dozen ports are available where you can send ships for trade. To send a ship on a voyage, you must fulfill the conditions indicated in the "Resources for trade" line. The main resources are rice, tobacco, cocoa fruits, wine and olive oil. Replenish resources You can when cleaning trade routes from pirates. Route danger has four statuses: green - safe, yellow - risky, orange - dangerous, red - disastrous. At the last level of danger, ships of the line appear for pirates. The high danger of the route reduces the chances of successful completion of the task.


Increase trade route security and increase the chances of success allow periodic battles with pirates. To do this, you need to select a trade route on the map, press the [Space] key, and in the window assign up to 3 ships that will participate in the raid on pirates. The higher the class of the ship, the higher the chances of winning. Gunboats, schooners, brigs and frigates - shoot more often, but with low damage, battleships, on the contrary, - less often, but with high damage. The battle takes place in a simplified mode: the selected ships appear on the screen (maximum three on each side), as soon as the sight is completely filled, an automatic shot is fired at the targets. Can be used in combat incendiary projectiles(powder kegs) by pressing the [Space] key. If the battle goes badly, you can escape by pressing the key.

maritime trade


It is allowed to send one ship to fulfill a trade order. New trade routes are opened only after the completion of failed tasks. You can replay completed tasks an infinite number of times. It can take several days to complete all trade routes, as the longest flights last several hours. The timer data is stored on Ubisoft's servers, so moving the system time forward has no effect. Friends allow you to shorten the swimming time. Co-op play unlocks another significant bonus - the possibility of friendly repair of damaged ships.

From distant countries, ships bring money, trophies and indications in the Caribbean. When completing trading tasks, you can be out of the game, the timer will still count down, and the next time you log in and synchronize your account, the rewards will be safely received. From outside the game, Kenway's fleet can also be controlled through the Assassin's Creed IV Companion app, available for Android and iOS.


The Assassin's Creed IV Companion app is compatible with the following devices:

  • iOS: iPad 2,3,4, iPad mini.
  • Android: Sony Nicki SS, Sony Xperia S, Sony Xperia Z1, SonyEricsson Xperia Play, SonyEricsson Xperia Arc, SonyEricsson Xperia Arc S, Sony Nicki SS, Samsung Galaxy S II, HTC Sensation, Motorola RAZR XT910, Sony Xperia SP (C5303), Samsung Galaxy Nexus, Alcatel One, Touch Idol S, HTC ONE Mini, Samsung Galaxy S3, LG Nexus 4, Samsung Galaxy S4, Sony Honami i1 C6903, Samsung P1000 Galaxy Tab, Samsung P3100 Galaxy Tab 2, GT-N7100 Galaxy Note 2, Asus Nexus 7 2013, Asus Google Nexus 7, Samsung GT-P5110 Galaxy Tab 2 10.1, Samsung Galaxy Note 10.1 N8010, Asus Transformer Prime TF201, Asus Transformer TF700 Pad Infinity, Sony Xperia Tablet Z, Samsung Galaxy Nexus 10, SonyEricsson Xperia Arc S, Alcatel One Touch Idol Mini, LG Optimus L7 P700, Samsung Galaxy S, HTC Desire HD, HTC One X, LG Optimus G2, Samsung Galaxy Note, Alcatel One Touch Idol Mini, HTC Desire S Black, Galaxy Tab 3.

The passage is a very exciting and lengthy process. But it's worth it! Begin.

Sequence 1

Get involved in game plot quickly, in the first episode, Edward, our main character, is already participating in the battle at sea. Soon a shipwreck occurs; and now the next scene is played out already on the shore.

You have to quickly catch up with the unknown killer who confronted you during the crash of the ship. We climb up the rubble, run after it, and the enemy leaves this world. Main character disguises himself in the clothes of the dead and hides his face under the familiar hood of an assassin. Edward hears a cry - this is a merchant asking for help, we save him from the evil guards. That's all, we climb aboard the ship, follow the marker.

The picture changes around modern world, Abstego Corporation office. We listen and follow the instructions of the employee of the corporation. We go into the elevator; and again we are in the Caribbean at the time of the pirates. We go after the rescued merchant, and in the weapons shop we select and buy a sword. After the purchase, we climb the tower and synchronize the terrain.

We pursue the robber and return the goods to the merchant. We follow to the tavern, where our hero will have to fight again, this time with local brawlers.

Sequence 2

We move according to the index; you need to follow a couple of soldiers (for disguise it is better to hire dancers). Then we track down the captain, take the key from him. We follow the sign. We penetrate the fort, quietly neutralize the guards, for convenience we use lockers in which you can hide, climb onto the roof, then through the door we take what we came for and leave the fort.

We follow the marker; we pass through the gate, meet with several important people. We participate in training, then we leave and go with Laureano Torres. Mercenaries will try to kill him, you must prevent this. After that, we catch up with the Sage character, who tried to run away from you.

After a few minutes, your hero decides to save Sage. But that's a bad idea: Edward will be caught by Laureano Torres' guards as we sneak past them.

Bottom line: you are on a ship, captured. With the same prisoner Adewale, you remove the chains and send the guards to heaven. Find your belongings and weapons, release the rest of the captives.

The next scene: a riot on the ship, we need to kill the captain by jumping on top of him, from the rope. We take the helm in our hands and steer the ship according to the sign, trying to avoid pursuit by other ships, bypassing high waves and fighting the hurricane.

Sequence 3

We move to the mark, we talk with Adewale. We run through the area, save the pirates and take them into our squad. There is one pirate left, they are trying to hang him, we must also take him with us. Together we go back to the ship, board two ships and take everything. By sea we sail to the settlement of merchants, there we get ourselves the first improvement of the ship. We go out to sea, capture two more ships and buy a triple improvement. Because of the robbery, your ship is wanted, follow the sign, pay the right person, and your wanted bar will be reset to zero. Then we follow the marker on the ship, we talk with James Kidd. You should find people and organize surveillance. Then we return to the ship and follow the enemy ship. Then we go ashore, quietly pursue the boss, take the key from the guard, open it and go to the warehouse. We watch the video, after the end we follow back to the ship and sail in the indicated direction.

We speak with Blackbeard, again we swim according to the index. We define the Del Maestro ship, we use a telescope for this. Follow the marker avoiding enemy ships. Further battle at sea, we expect eight enemy ships.

Swim towards the ruins in the jungle; make your way in the direction determined by the marker, following the guards, leave the jungle. We penetrate the ship, kill the target. After the murder, an episode from our time will follow.

Sequence 4

You are led by James Kidd, solve the puzzle, then proceed to the mansion. Exit and go back to the ship. Swim to the mark, find Kidd. Edward falls into the camp of the Assassins, therefore, we act quietly and do not kill anyone. We find Kidd and study the ancient temple. Quickly arrange the puzzle stones by color. We slip past the guards, free the hostages. Further along the sign, then we conquer the fort, after the victory we follow to Kingston.

Sequence 5

We do not let go of the target, then we fight. We run after James Kidd, make our way to the mill, where, in stealth mode, you should neutralize the guards, turn off the alarm in three places and enter the mansion. Follow Blackbeard. Then we buy a diving bell for five thousand, this will allow you to breathe underwater and explore the ocean floor. We return to the ship.

Sequence 6

With the help of the bell we go down to the bottom and find the object we are looking for. While searching, we hide in algae from sharks so that they do not inadvertently eat. The subject was found, we emerge, onto the ship, and on the way along the marker.

We meet with Blackbeard, help him with enemies. Then we participate in naval battle, where it is necessary to sink an enemy ship and board it. We kill the captain of the ship.

According to the plot of the next task, you need to quietly pass behind the ship in enemy territory. Turn off the alarm completely. We follow a couple of soldiers, listen to what they say. The picture is changing, and now it is necessary to kill the captain, having previously caught up with him.

Then we get to Abstego, follow the sign, everything goes quickly. Hack the camera, listen, then crack the computer protection and read seen on the screen.

Sequence 7

We move along the marker, we come to the fort, we steal documents. Then we follow in the indicated direction, listen to the dialogue with the next hero, then we need to steal barrels of gunpowder. There are 4 of them on the map, we pass through the points, we take everything.

The next thing is to follow Captain Chamberlain, escort him to the ship, escort him and kill him already on board.

We proceed to our ship, set sail and escort a friendly ship to its destination. Along the way, we defend ourselves from enemy ships, after successful escort we simply swim away from our pursuers.

Sequence 8

We sail along the marker, we get into a battle with an enemy ship, after the battle we board it and sail in the indicated direction. We meet the Royal African ship there and we also take it on board. Vane will have to catch up and kill.

Sequence 9

We follow to the marked place on the map, we take the task. We follow and eavesdrop on the conversation of the target. Then we leave from there and take another task. Its essence is that you will have to engage in battle with four enemy ships, track two targets and send them to their ancestors.

Sequence 10

On our ship, we carefully sail after the Portuguese ship, without attracting attention, we swim up to it, get on board and here we need to steal the flag, which we do. Then we proceed back to our ship, find Nosso Senhor, neutralize the guards on the towers, steal the ship and follow it to Jackdaw.

The next thing is to find Benjamin (Benjamin) and deprive him of the ship, destroying it, then kill him on land.

Following the sign, we destroy enemies in three territories. Then we follow Roberts, we find a way out. Then we get into the present, a very short episode.

We're in the past again, Edward is a prisoner. We free ourselves from the cage, run, then we pass through the camp of soldiers. We pass through the door and meet Marry. Let's get out of here.

Sequence 11

This chapter is very short. We go after the assassin, on the shore we see a detachment of soldiers and their captain, we fight with them.

Sequence 12

We are approaching the final. We enter into battle with Roberts' ship and kill him himself. We go by ship to Havana, track down El Tiburon and deal with him. After that, follow the marker to the Observatory. Inside we move along the columns, which are in constant motion; we find the main villain - Torres, and we must finish him off.

And this is the final line. AT Sequence 13 just watching a pretty long story video. And it's all! Walkthrough Assassin's Creed IV: Black Flag completed.