The cave is played together. "The Cave" - ​​quest for three

  • 21.11.2021

The Cave begins with seven archetypal heroes - a knight, a scientist, an adventurer, a Tibetan monk, a time traveler, little twins and a village idiot - descending into the Cave, according to legend, capable of granting wishes. Each has its own: one dreams of untold wealth, another seeks fame, and the third sleeps and sees himself in the chair of a more successful colleague. But how far are they willing to go in indulging their vices?

The Twin Campaign is perhaps one of the darkest.

In an attempt to answer this question, The Cave directs the player to a dark quest. I Have No Mouth, and I Must Scream based on the novel by American science fiction writer Harlan Ellison, published back in 1996. In it, an ominous supercomputer destroyed humanity, leaving only five people alive. There was some fatal flaw in everyone's personality, and a ruthless artificial intelligence set up brutal tests in which he tested people for the ability to resist their deepest desires.

If in this screenshot you found a reference to Monkey Island, then skipping The Cave is doubly not recommended.

The same thing happens in The Cave, only in Double fine the Cave itself acts as an evil computer. Very quickly, in a deep, male voice (yes, this is a talking Cave), she confronts the heroes with a fact: sometimes, in order to get what they want, they have to walk over corpses. Literally. And you go, because there is no other way to get out. And even if you poison the parents of twin children and "accidentally" feed the princess to the dragon, in the end you will find the long-awaited fame, money or freedom. This is their real cost. “Fear your desires,” as the ancients said.

Caveman

Otherwise, The Cave looks exactly as it should look like a game written by Ron Gilbert and Tim Schaefer, who also contributed to the development. It's a stylish, witty and sometimes very funny project. For example, the first item you find in the Cave is - what do you think? - of course scrap! After all, a good game simply has to start with a scrap. And the girl with whom one of the heroes falls in love is called the Amazing Two-Legged Woman. In fact, retelling local jokes is a thankless task, because most of them need to be seen: a solid share of humor lies in animation.

It's really difficult to choose heroes for the first time - they are all very funny.

Although there are seven characters, only three can be controlled at a time. Once you make your choice at the beginning, you will stay with it until the end credits. However, the composition of the company will not at all affect the style of passage: despite the fact that each hero has his own unique ability (the knight is invulnerable, the redneck can breathe under water, the scientist hacks into computers, etc.), it will only be needed at a special level, entirely dedicated to one character.

This is where one of the main disadvantages of the game lies. It turns out that in order to see all the locations, you will have to go through The Cave at least three times, and given two possible endings, six at all. This is partially offset by the short duration of the game, but the problem is that, in addition to unique levels, there are also so-called "public" levels, in which all characters are absolutely interchangeable. They were designed to combine seven stories into a common narrative and, predictably, turned out to be the most boring. Naturally, you will have to visit these locations with every playthrough.

The game mechanics also cause some criticism. Behind a 2D platformer in the spirit Trine and The lost vikings in fact, the good old point & click is hidden, only zoomed in. We have a huge level with many elements (mechanisms) that need to be connected (started) in the correct order in order to go further. What to screw to what is usually clear immediately, but if not, then it is quickly found out by typing. For example, if we have a banana, then somewhere there will definitely be a monkey, and for every broken generator there is one working one, from which you just need to remove the battery. In fact, the player is only required to carefully study the level.

You understand that we were not joking about a nuclear missile, right?

This seemingly simple activity is complicated by the need to run long distances. Gently jumping on difficult platforms is almost not forced here, and you cannot die (the game resurrects the hero just a couple of meters from the place of death), but monotonous climbing on huge levels only becomes boring. The fact that there is no inventory in The Cave and the character can only carry one thing at a time adds fuel to the fire. Three heroes - three items. And if you suddenly need to bring five tickets to the slot machine, then you can't avoid running back and forth.

But the strangest aspect of The Cave is the co-op. In fact, there is a regime, but there is no sense in it. Judge for yourself: you can only play together on one computer, there is no split-screen, and given the multi-storey locations, it will not work out all the time for the three of us on the same screen. As a result, all joint puzzles have to be solved in exactly the same way as in the single player campaign - taking turns placing the characters in their places. And this is the last thing to get together with friends on Saturday night.

What The Cave really shines in is the thoughtfulness of the levels that are unique to each character. In the Cave, there was a place for a village fair, a history museum (which will be visited in various time continuums), and even a nuclear missile launch center. But what is especially important - Gilbert and Schafer once again managed to brilliantly ridicule human stupidity, making fun of not only the drawn characters, but also the players themselves, most of whom, judging by the reviews on the forums, did not learn their lesson from the game.

Replay value:

Cool plot:

Originality:

Easy to learn:

Gameplay:

Sound and Music:

"Good"


Wait?

Bulky, not always knowing what to do with its own mechanics, but this makes it no less exciting game from some of the most talented people in the industry.

There are only two moments where Double Fine worked well, there are only two - a selection of colorful characters and a picture similar in spirit and style to the animated series Gravity Falls that has moved to Tride. And from the point of view of hipster children and other connoisseurs of the Soul, all this fuss in the talking labyrinth is, of course, not a quest, but a crooked platformer with dynamite and buckets. Any talk about some kind of genre value and even more so the return of Ron Gilbert as the creator of clever and at the same time funny games, in the opinion of such people, is wild and absurd.

On the other hand, The Cave seems to have been created for those who grew up on Maniac Mansion and The Secret of Monkey Island and now don't have time to go through inventory and use dogs on candelabra. Such a compact format can be the key to a good life for all future quests for several reasons at once. Hard, classic point & click adventures are now needed only by connoisseurs of antiquity and regulars of torrent trackers. To live and flourish, the genre needs to adapt to the pace of modern life, to the players of a new wave, and quests with not straining puzzles, a short plot, made at the junction of genres, may turn out to be what it needs. At least such games raise fewer questions than interactive movies with the dead.

Maxim Ivanov

The Cave is almost a playful interpretation of The Decameron. Before us is a kaleidoscope of instructive stories, developing independently of each other. This is both the main find and the main drawback of the game. The plot resembles a set of hilarious but unrelated sketches. Schaefer and Gilbert borrowed a common style from Burton and adopted some of his techniques: deliberate grotesque, branded black humor, tone of narration. The scene with the eaten princess was especially successful. The creators approached the matter with imagination and thoroughly walked through the eaten stereotypes. For example, Excalibur will have to be reached with a stick of dynamite. And listening to the mocking remarks of the Cave is a separate pleasure altogether. However, the new project Double Fine still lacks the director's hand. In the finale, you ask yourself: why did we, in fact, show all this? What did the main characters take for themselves? And what was the purpose of the Cave - to reproach, poke a nose into human imperfection?

The mechanics of the game are reminiscent of Trine, but there is much, much more tiring running around. The puzzles, on the other hand, are almost not annoying. Moreover, most of them have several solutions at once. As a result, The Cave is a rather ambitious game, which is dragged down by a not very successful implementation. You cannot call her bad, but neither can she be good.

Anton Mukhataev

It's a shame that the new release from Double Fine is no longer perceived as a big event. At the beginning, The Cave appears to be a very different game: Behind a clumsy co-op comedy platformer hides a modern 2013 language rendition of Gilbert's old games, Maniac Mansion and Monkey Island. Almost devoid of impressive moments, the game promises more than it actually offers. There are many worthy finds in it - a voiceover with sarcastic comments, a minimum of hints, logical puzzles. Without leading the player by the hand and not mistaking him for an idiot, The Cave still rarely works as it should: it makes you smile, but not laugh, think, but not strain your head.

Sometimes she feels like she's trying too much, not focusing on getting every hero and every mechanic to work to its fullest. Much better would be to reduce the number of characters, give each of them more abilities and see what happens. It also turns out that The Cave only hints at how good it could be. Gilbert's idea of ​​telling simple human stories is understandable, but should the game itself suffer because of it?

Platforms: PC | PS3 | Wii | Xbox 360

Game modes: On one screen (2)

Released: 2013

The Cave toy is quite often compared with the famous Trine and The Lost Vikings. However, this is very approximate and, most likely, erroneous. This is the same quest, enclosed in the cover of a typical platformer - there is no action here, as well as combat abilities. Just a quest - and that's it, there is nothing to compare with Trine, the dynamics are not the same, and the gameplay is very different. There is a little more in common with the Vikings, there are also three heroes that you need to control - it doesn't matter if you play alone or in the company of friends. But the Vikings have some skills, but there they are needed, and in The Cave, in fact, there are no enemies, there is no one to fight.


The only pity is that the main disadvantage of the toy is the cooperative mode. No interaction, just leverage. Characters without tactical moves, just shy away from locations. In the Vikings, one covers with a shield, the other kills, the third puts them on obstacles and the like. Here, lonely heroes just wander around the cave together. That is, the impression is exactly the same if a friend is lying on the couch and staring as you play the game. And there is no split screen when you need to split characters. If one stepped aside, the other will stupidly stand and wait. It turns out that half of the time is played by one user, half - by another user. Okay, this mechanic worked fine in Heroes, but here such gameplay makes you bored and alternately yawn at each other.


The plot is not bad, the design of each level is also good, the developers have tried their best, the monologues are not bad. Locations have been worked out, each separate section corresponds to the most popular and excellent games in terms of design. But with each transition from site to site, there are still locations that are constantly repeated. If you remember that there are only seven characters in the toy, then it is clear that in order to fully understand it, you will have to go through the whole game at least three times. For the first time, you may like the levels, but as you repeat it, they will get bored and burdensome. Since you already know all the solutions to problems and puzzles, there is no point in re-passing them, and no one will offer anything new. It would be nice if they installed a generator of random "branches" or at least simply diversified the transitions to personal areas. Could at least put different riddles for each passage.


Okay about the cons, you can go to the positive aspects. The story about the cave itself is interesting and amazing. The best part about the game is the locations defined for each character, which tell the story of each, the characters are fully revealed. All the stories are not only funny, but also make you think about how to play this or that hero. Everyone who plays will draw their own conclusions and get their own ending. There is also humor in the toy, not stupid, but rather witty. The voice acting is at the level, the actors did their best. Because of all this, in the first place, the disadvantages of the gameplay can be overlooked, and having noticed, they can be omitted and not paid attention. Each character solves problems according to his abilities, so between locations you just run on the machine in order to quickly start new tasks.


In the end, what do we have? A normal platform quest, which is quite rare in today's gaming industry. Fans of Viking mechanics will be pleased, the game is very similar. The first playthrough will be interesting, but then repetitions of locations and mysteries, as well as fussy running around with three characters will tire you. The toy has a low replay value, and this affects its popularity, especially for a cooperative. But all the same, The Cave will give you pleasure, it's a pity that it will be simply impossible to prolong it with repetitions.

So, let's start the game. The camera lowers smoothly, we choose one of 7 characters. Let's start with the knight. We run to the left and break the gate, then we run to the left. Now take your time traveler and farmer with you. We run the knight further and jump down into the cave. Then we go down with two selected heroes (time traveler and peasant). As a traveler, we move the box from the right corner of the cave to the left, then we climb onto the ledge, now we drag the rest of the heroes to the ledge.

We run onto the wooden bridge and fall three of us down. Then we run to the right and talk to the crying uncle. Next, he will give us a key. We take it as a peasant, open the door and jump down, then go down the rope and run to the right. Then we go down the stairs. There will be a small broken mill on the right, a lever on the left. We go down even lower, where the machines with food are located, and use the lever to the right of them, change the hero and run to the lever opposite the mill, it will open the passage, and the third hero we run to the left to the pile of bones and the monster. Do not come close, it can kill. We go upstairs and activate the sign drawn on the board.

We go right and use the old well. Now we climb to the left and use the car, but nothing will come of it. We switch to the second hero (any) and run him to the bell (at the pile of bones) and use it. Activate the car with the upper one. Next, with the help of the knight, we break the lever of the well on the right, pick it up as a peasant and go to the damaged well, insert it, start twisting and it will explode. To the right of the well is the sign to which we bring the knight. Let's activate it. Then we go upstairs as a peasant, pick up a bottle of water from the car and go downstairs and run to the right and insert it into the generator next to the vending machines and take a hot dog from the vending machine. Next, we take the hot dog with us and throw it on the lance to the right of the monster in the pile of bones.

Now we approach the machine with food, again we take out the bottle of water and carry it to the generator upstairs, from where they took it from the car. Now at the bottom of the peasant we activate the bell and quickly switch to the time traveler and turn on the car and catch the creature. Then we run to the left as a peasant and run up to the bear sign and all the heroes run quietly to the left.

We jump down as a peasant. We swim to the right, we climb up and go down the stairs down and even lower. We take dynamite, go up, light it at the candle on the right and put it quickly on the wooden beams on the right. After the explosion, we take the reward. Then we run to the right and stand on the button that opens the door. Then we take the time traveler and go to this door of the open door, we pass and go up the stairs and take the skull in the treasury. Now we take the elevator to the right, go upstairs, then go up the stairs even higher, then go upstairs to the left again and return the skull to the peasant, and also return the award found by the peasant to him. Now we switch to the knight, run to the right, dive and swim to the right and pick up the guitar and return to the uncle, giving him the reward. He will open the door and we can run to the right and do not forget to read the inscription on the plate.

We run to the right, and we jump down into the gorge, into some water. Now we stand on a wooden block and go down with it, stand up with any hero except the knight. We switch the hero and go to the left, where we activate the sign of the knight. Now we go down with it and drag it to the left, now we go down as a knight, run to the right and stand on the button. Now we take the peasant, go downstairs and also stand on the button, now we stand on the button as a traveler and open the door and go downstairs, then to the right and even lower. We run through the gorge with fire, or rather we fall into it, using the knight's ability - invulnerability. We run to the right to the king, we communicate with him. Then we run to the right, jump onto the rope and open the gate, then we climb up the second one and climb even higher, then to the left and even higher, and we will rise to the princess's balcony. We communicate with her.

Then we go down and run to the right, then down and left and down again. Here the dragon sleeps. Do not go close, or he will kill us. There is a bowl not far from the dragon. Next, we take the time traveler and run to the left from the wooden sign with skulls. At the end of the path we find a bear sign - a peasant. Then we run to the right of the sign and go down as a traveler. Below we activate the sign of the knight and go upstairs. There will be a shooter on the right side of the balcony, do not touch him. We need to get the key in the room above. To do this, go upstairs. And we use the ability to move through walls. Then we go up into the elevator to the right of the clock, and as a peasant we run to the clock and turn the hand. We quickly switch to the time traveler and jump to the right room, where our sign is.

We continue to play the game. So, we run to the right and jump down as a peasant, then down to the wizard with a pie, use it 2 times. Then we go to the button at the roulette wheel, stand on it and again try the roulette wheel and win a golden ticket, go downstairs and go to the right to the cart and insert it. Then up and to the left and jump down. Here is the color wheel. We will return to it later. We take the wrench from the knight and run down to the gate with a duck, open them. We jump into the water and swim to the right. We swim out and run to the right, there will be a sign of a peasant. Then we go up to the left and to the right.

We run further to the Ferris wheel and jump into the cradle and wait until we can jump to the knight's sign. Then we jump again and wait until we make almost a circle and there will be a bottle of water at the top, but we cannot take it yet. We go to the bottle to the right of the ring by the knight, and as the peasant we go to the generator on wheels. We turn off the generator and take the bottle with the knight and insert it to the left of the Ferris ring, take the sledgehammer below. Then we go down to the game with the measurement of the force of the hammer blow and hit it. We get the ticket and insert it to the right into the cart with the bear. Then again we go to the ring, turn off the generator, take the bottle of water on the left and move it to the right and insert it a little lower, to the right, and the attraction with a magic ball.

He begins to guess at us. Remember the color of his ball, at the moment when he begins to tell us our fate. We will choose this very color as the chosen one at the color wheel, then pull the lever, get a ticket and run to the bear, insert the ticket and get the bear. Next, we carry it to the right to the exit, and wait for 6 until the scale is filled. Then we insert the last ticket into the cart again, take the lighter and set fire to the exit, after which we wait for the hay to burn out and run to the right. So, we continue the adventure with our friends. We activate the lever, then we jump to the stone and from it to the right. Then we go down and run to the left until we meet a grumbling old man. He will start throwing various objects, pick them up and carry them to the right, so as not to die from dynamite. We take a bucket, fill it with water at the top and catch the dynamite of the grandfather. Next, we take dynamite, set it on fire and put it to the pile of stones at the top right. Then go right and activate the knight symbol.

Next, with the second hero, we again collect water in the bucket and catch dynamite. We set it on fire and place it near the pile of stones on the left. There will be a symbol for the time traveler. We go to the knight as a traveler. We move the cart to the left from its left side and hold it, we change to a knight and activate the apparatus that extracts gold, then we send it to the old man. Then we go to the left, where there was a symbol for the traveler7 We first raise the cart to the right platform, and then with two heroes we stand on the platform to the left and with one we drag the cart to the central platform, which does not move. Now we place two heroes on the platform on the right and with one we drag the cart from the left to the old man. Then we find the third trolley and send it to the old man. In the third, you will have to sit down yourself, so that during the journey you can choose the path to the left and the bridge will have to collapse.

So, we go to the right as a traveler and approach the engine. We go into the time machine to the left and use it. We move to the prehistoric past. We run to the right and go down and to the left. Here is a prehistoric man. We help him to roll a huge stone to the right until he falls. A huge dinosaur will sleep below. Then we climb up and on the left there will be a stone that needs to be placed under the trickle of water on the right and switching to the player in the future we go one of the heroes to the drawn dinosaur with a button.

We switch to the hero in the past and return to the other two, where the dinosaur is drawn. We activate the panel and now we all smell like this dinosaur. Now one of the heroes take a shovel and return to the past (not to be confused with the present) and go to the dinosaur. Be careful not to let the smell evaporate. He will fall in love with us and will run after us to the left edge, and you will throw a stone on his head as the second heroes from above. Sorry for the dinosaur. Next, we look at the video.

We take a recording player with a tape and refer it to a crystal monster and throw it next to it, and we go around it so that it throws us with a mouth, and then we jump on it with the player and it will hit us with its tail and we will record its roar. Then we go upstairs to the girl with the machine gun, throw the player nearby and turn it on, the guard at the machine gun will run away. We take a hot dog out of it and go to the monster. We lure him with a smell on a fragile bridge and he will fall down. We jump as heroes into the formed gorge. We run to the right and lower the boat into the water. We jump on the heroes and swim to the right. We sail to the mad old man. Then we run to the right, pick up the phone and go to the old man. We listen to his chatter.

On the right, push the blue box down. Then we jump onto the ledge on the right and run to the right and go down. Next, take the box and push it to the left; here on the right, take the yellow tin box. After running to the left, place a pipe in the missing area, right at the base of the cave. Then we go down below, activate the red valve and enough water will be collected so that we can swim to the left. Then we return to the grandfather and on the right on the ledge, take another part of the pipe with four exits and insert it into the cave in the missing place. You can also watch the ending of the game in the video.

Article taken from the site

Movement - using the WASD keys.

Jump - right mouse button (RMB).

Take an item - click on it with the left mouse button. Put an object (throw) - double-click the left mouse button.

To drag an object - hold down the "E" key and the direction key.

By default, the character runs, if you need to go, press "Shift".


At the beginning of the game, you will be asked to choose three characters out of seven possible. Switching between characters is done by pressing the keys 1, 2, 3.

Each character has a special skill (to use the skill, you need to press "Q").

Knight - invulnerable from fire when in the air (for example, in a jump),

Redneck - holding his breath underwater

Time traveler - travels through walls

Monk - attracts objects within sight,

Adventurer - throws a grappling hook and jumps over obstacles,

Gemini - bifurcation (you can do two actions at the same time),

Scientist - opens any control panels.


Throughout the game, you will encounter flickering symbols on the walls (each character should have eight symbols and two more after the game). If you collect the entire collection, you will find out the backstory of your team. The symbols are in the same places, but depending on the selected characters, the icons themselves will change.


The game has five required levels and three individual (for each character).

The plot branching is as follows:

The "Gift Shop" level is the same for everyone.

If the team has a Knight or a Villager, then the level "Castle" or "Attractions" follows, if they are not there, immediately the level "Mine".

The "Mine" level is the same for everyone.

The "Pyramid", "Mansion" or "Museum" level is individual for the Adventurer, Gemini or Time Traveler (if there are no such characters in the team, the "Zoo" level immediately follows).

The Zoo level is the same for everyone.

The “Laboratory” or “Monastery” level is individual for the Scientist or Monk (if there are no such characters in the team, the “Island” level immediately follows).

The "Island" level is the same for everyone.

The Return to the Gift Shop level is the same for everyone.

Be guided by the signs on which the direction of travel is indicated.

Gift Shop Level

Level goal: find three souvenirs. Exit: door to the right of the gift shop.


With the first character, run to the right and take the crowbar. Run to the left and rip off the blocking boards. Run on until you reach a rock that cannot be climbed. Go right, find the box and drag it under the rock.

Jump onto the Creaky Bridge. Select two other characters and also bring them to the bridge. The bridge will naturally collapse. Get out of the water.

Run to the right and talk to the seller of the gift shop. After his tirade, go left: the seller will offer to go into the cave and find three souvenirs (the door on the right is the future exit from the level). Take the key and go left, where two other characters are swimming in the water. Open the door. The second character is better to take the mount with you (you will need it).

Go down to the well and even lower to the vending machines (if you didn't take the mount, there is another one hanging here). There is a lever at the bottom, click on it with the first character. There is a second lever at the level of the well on the left. Click on it with the second character. With the third character, run to the character at the second lever, go through the open door and click on the third lever.

Walk left until the bell. Here you need to go up as a character with a mount and rip off the handle from the second well (the mount can be thrown, it is no longer needed). Take the handle, return to the first well and take the bucket. With the bucket, return to the first well, climb higher and use the bucket on the sparkling shield. Pull the fuse out of the panel and return to the location with the vending machines. Insert the fuse into the fuse box and hit the sausage machine. Take the sausage. Take the fuse with the second character and take it to the first shield. Stand to the left of the claw lever. As the character with the sausage, go to the bell and click on the stakes on the left: you will prick the sausage. Ring the bell, immediately switch to the character at the shield and pull the lever.

You will catch the monster. Go left and jump into the water. Climb to the right bank, go down two stairs and take a dynamite stick. Climb the two stairs, light the saber on the torch on the wall and place it on the right under the blockage of stones.

In the opened cave, you need to find two objects (it can be a guitar, a dramatic award, a bear, a skull). One of the items can only be obtained by diving under the water.

Further you will see a platform and a grate. Stand on the platform with one of the characters: the grate will rise, and behind it you will find the second platform. Place the second character on the second platform, and the third (who has no reward) climb the stairs to the right of the second platform. The third souvenir is located here.

Move the characters to the right (the one on the right platform should be the last to leave). Call the elevator, stand on the platform with all the characters and go up to the vending machines. Return to the gift shop and give all the items to the seller. Pull the right door, then talk to the seller again. He will open the door.

Go right, jump into the water and climb out to the left. Jump onto the hanging block with one character. The second character jump over the stones to the left and go down to the ground. Transfer the third character to the ground to the second. The first character to climb on the rope of the block and stand on the middle stone. With the second character, move the box on the right so that the first character jumped down on it and did not crash. Go right and the three of us stand on the platform. The next door will open.

Castle Level (Knight)

Level goal: get a sword. Exit: garden to the left of the throne room.


Walk down and left where you will see a narrow passage on fire. Jump down and use the skill of the Knight ("Q") in the jump: then in the balloon he will slowly fly through the fire. Go left, talk to the King and find out that you need to find the Princess, bring her amulet and pull the Excalibur sword out of the stones. Go right in a straight line: a grate will open into the castle courtyard. Climb the ladders and ropes to the very top and talk to the Princess. She wants you to defeat the dragon and bring the gold that he guards as proof.

Go down to the courtyard and go to the castle. At the fork (arrows to the dragon and to the Princess), climb the right rope, then the stairs (pay attention to the guard with a gun, who guards the key to the dragon's gate). Find the elevator upstairs and put the Knight in it. Run after the second character, near the elevator, climb the rope to the lever that controls the elevator.

Switch to the Knight and apply his skill (since the Knight is in the air, the balloon will protect him until you move the Knight). Lower the Knight to the 3rd floor (the bell should ring) and check the elevator by switching to the Knight: if everything is correct, the guard should shout and shoot. The third character go to the castle and take the key from the dragon's gate.

Lower the Knight to the 4th floor (down), run there by the character with the key. Open the dragon's gate and stand not very far from the coin that you have to steal.

Run around the dungeon with the Knight and go to the dragon from the other side. Run close enough to the dragon and use the skill while jumping. While the dragon burns with heat at the Knight, quickly switch to the second character and steal a coin. Climb up to the Princess (along the right rope, then along the long stairs and the second stairs to the left of the road to the elevator). Open the door with a coin and take the amulet.

Go down to the fork. Switch to the Knight, leave the dungeon to the left and up the rope. At the fork (to the dragon or to the skulls), go right. You will go to the second character with the amulet. Take the amulet and return to the King (to the courtyard, upstairs and again through the passage on fire). He will let you take the sword.

Try to pull out the sword, but here's the bad luck: stuck. Switch to the second character and climb into the castle along the right rope. Before reaching the stairs to the Princess's room, on the left, find the boxes with dynamite. Return to the dungeon and at the fork follow the arrow to the skulls. In the leftmost corner, you will see a stone square plinth with the Knight right above it. Light the saber on the nearest torch and throw it on the pedestal. Switch to the Knight and take the sword.

One of the remaining characters can run to the Princess's room, where the King went, and check what he is doing. Then switch to the Knight, run left into the garden and jump down.

Level "Attractions" (Redneck)

The goal of the level: to earn five tickets and buy a teddy bear for your girlfriend with them. Exit: gate to the right of the girl.


Jump into the water as a redneck, use the ability to hold your breath and swim to the left. Get out on land, take a dynamite stick from the box, light it on the torch and throw it on the blockage on the right. Go down the stairs to the left of the pool. You will see the dream of the Hillbilly - a long-legged girl for whom you will have to get a teddy bear. The bear is sold in the machine next to the girl and costs 5 tickets.

The first ticket is to the left of the machine in the hands of a cardboard figure.

The second ticket is located in the diving booth in the left corner of the level. It will take two characters: the first one must climb onto the booth, the second one must press the button. When the first character falls into the water, take the ticket with the second.

The third ticket is in the power meter next to the diving booth. He will need a hammer and two characters. The first character (it is better not to choose the Hillbilly) climb the rope in the center of the level. A rope separates the left and right side of the rides. Now you need to go all the way to the left (you will see boxes). Climb on the boxes and further up to the generator truck. Nearby lies a wrench, which you need to take and stand next to the generator.

Climb the rope with the second character and go left. Climb the nearest stairs to the upper level of the park. On the right you will see a large Ferris wheel. You need to aim and jump into the booth. When you are at the top, you will see a ledge with a shield in the upper right corner of the screen. Jump over there. Turn off the voltage on the generator with the wrench with the first character, take the fuse with the second character. Jump down and go left.

You will see a non-working theater. Climb up the stairs to the empty sparkle shield. Turn off the voltage with the first character, insert the fuse with the second character. Climb down the stairs: the theater will work, and you can take the hammer. Go down to the power meter and hit with a hammer. Collect the third ticket.

The fourth ticket is in the weigh-in attraction. Here you need a dumbbell, which lies to the right of the Ferris wheel near the strongman. With a dumbbell, run to the right to the boxes, climb down the ledges and find a magician. After watching him make a transparent cupcake, place a dumbbell on the table. Then click on the table: you will pick up the transparent dumbbell. Climb onto the weighing ride, step on the scale and press the button. Get your fourth ticket.

The fifth ticket is on the wheel of fortune. It will take three characters. The first character should stay near the generator, the second character will have to run for the fuse to the theater (do not forget to turn off the voltage when you pick up the fuse). Then run to the right to the boxes and the magician. You will see a mechanical predictor. Insert the fuse into the fuse box. The third character must climb up the rope and run to the left to the boxes, but not climb up, but go down to the wheel of fortune.

Switch to the character near the soothsayer and click on him. The ball in his hands will light up (either red, or blue, or green). Switch to the character at the wheel of fortune. Put on the color selector the color you just saw and press the lever on the left. You will win the fifth ticket.

Buy a bear (the Rump will automatically come running). Look at a girl who is not at all interested in your maniac. Bring the character with the wrench here and take the key from the Hillbilly. With the second character, take another ticket from the hands of the cardboard figure and buy a lighter. As a redneck, run to the diving booth, the second character - to the same place. Repeat the trick by dropping the Rump with the wrench into the water.

Apply the skill and swim to the right. You will see a valve that can only be closed with a wrench. When you do, switch to the character with the lighter. Go right and light the bales of hay to the right of the couple in love.

Run to the left as far as it will go (a fire will start and a box will block your way). Run to the right: the gate will now open. Then run to the pool, swim across it and go to the mine.

Level "Mine"

The goal of the level: to clear the rubble and find three trolleys for the gnome. Exit: the bridge next to the gnome.


Jump into the water and head right. With two characters, click on two levers. Jump over the location with stakes and go all the way down (there will be many stairs and ropes). As a result, you have to get on the rails (this is the future exit from the level). A gnome will appear on the left, who will first throw a shovel, a bucket and a can of corn, and then begin to throw dynamite sticks and demand his minecarts. Grab the bucket and rise higher, where your comrades are waiting for your character. Collect water from the puddle and return to the gnome. Catch the checker in a bucket of water and go up.

Three minecarts are located where torches are burning on the walls. Throw the bucket on the ground: the character will automatically pull out a dynamite stick from it. Light the dynamite and place it near the rubble.

First minecarriage (lower level, right, with gold). It will take two characters. The first character must move the cart under the claw, the second character must press the claw control lever. The claw will snag the gold bars and drop them onto the minecart. Then push the cart to the left towards the barrier (it will roll straight towards the gnome).

Second minecarriage (upper level, right, empty). You will need two characters and a shovel (you will have to run to the gnome and pick it up from the rails). Put the first character with a shovel in the trolley, the second character move the trolley until it automatically rolls. Switch immediately to the character with the shovel. First you will see a black screen and then a character in a minecart. Quickly click on the yellow semaphore mark in the center of the screen (if you don't get it, you'll have to try again). If everything is in order, you will move the arrow and come directly to the gnome.

Third trolley (middle level, left, with food). It will take three characters.

This is a puzzle with ladders and swing platforms. Your task is to move the cart from the lower right corner to the left to the middle level.

The starting position of the platforms is at the top, so the first character you will automatically jump to the right platform and go down to the lower level. Send the second character there. While one character is standing on the platform, the other must drag the cart onto it and move the central staircase 2 positions to the left. Place the second character on the left platform (to hold it), then the first character drag the cart to the left platform. Leave one character and a minecart on the left platform. The other two characters must climb the central staircase to the upper level and jump to the right platform. Now the character with the minecart will rise to the middle level. Push the cart to the left.

Automatically you will find yourself near the gnome. Put all the characters in the trolleys and jump with some character. And again you have to swim ...

Pyramid Level (Adventurer)

The goal of the level: to pull out the sarcophagus and get out of the trap. Exit: door to the right of the block from under the ankh.


Go left through the door and immediately use the grappling hook (as stakes will appear from the ground). Stand on the platform - the stakes will be removed. Move the other two characters and walk them to the other side of the pyramid and inside until you see the next stakes. Run up the Adventurer, use the grappling hook and jump over the stakes. Stand on the platform. An archaeologist will appear and tell you about the sarcophagus. Transfer the other two characters to this side, and with them go to the right and down the stairs. Then again to the right, to the location with the cat and down. As an adventurer, you need to go to the right, down and down the long stairs. On the right, take the ankh from the block and climb to the very top. Insert the ankh into the niche, after jumping over the stakes, and go left to the platform. The "rabbit" sign will light up. Because two other characters are already standing side by side, jump both of them down. Now two are locked on the floor with 4 platforms: Snake, Heron, Jackal, Lion.

As an adventurer, climb the ledge on the right. To open the door, you need to activate the Serpent and Lion platforms (look at the signs on the wall). Stand with two characters on these platforms: the door will open. Next, you need to remove both characters from these platforms and put one on the Jackal. Then you can use the grappling hook and climb up. Activate one Heron and cross the area with stakes, but do not jump down. Move some character to the Snake - the stakes below will cover the platform. At the bottom (this is the floor with the sarcophagus), place two characters on the Heron and the Jackal, run over the stakes and immediately click on the hook (because the second stakes cannot be removed). Go to the sarcophagus (you will automatically click on one of the platforms). Put two characters on the Serpent and Heron, and move the sarcophagus to the right. The door will open, move the sarcophagus further and jump down.

Here you need to move the sarcophagus to the left and go down with it to the next floor. There is a platform on the left. Stand on it and wait for the sarcophagus to go down. Run along it to the right and jump below. Quickly move one character to the Jackal: the door to the sarcophagus will open. Here you need to have time to run under the sarcophagus and jump onto the platform on the left (otherwise the Adventurer will be crushed and you will have to start over).

When the sarcophagus on the middle floor goes down, quickly run to the right, jump out of the door and jump. Put some character on the Lion and run to the third platform. Click on it and, together with the sarcophagus, go down.

There is an archaeologist here again. Move the sarcophagus straight on it and further to the right. The adventurer will fall down, the sarcophagus will disappear.

There are three drawing clues on the wall. Place two characters on the Snake and the Jackal, and the Adventurer on the leftmost platform. Then place the characters on the Lion and Heron, the adventurer on the middle platform. Finally, place the characters on the Lion and the Jackal, and the Adventurer on the right platform.

If everything is correct, two characters will break out of prison. Jump down with one of them and push the cube to the left (you don't need to jump after the cube). As an adventurer, drag the cube to the rightmost platform. Climb up the stairs that appear and go right. Collect all the characters on the platform by the door. Go right and climb up the rocks.

Well done: Sacrificed oneself for ultimate flavor

To get this achievement, in the first location, where you need to hang the dragon by the tail, take a hot dog and string it on a wooden stake to bait the dragon. Further, we DO NOT ring the bell, but jump to the dragon, with the flame it will fry us and at the same time the hot dog.

Shoplifting: Saw a postcard stolen from the Gift Shop

At the clerk in the souvenir shop, before he opens the door for us on our journey, you need to take a postcard from the stand and go through the door, after the descent, an achievement will be credited to you.

Remorse: Remembered it "s wrong to steal

You need to return the postcard to its place on the stand in the clerk's gift shop when you return to him at the end of the game, but yes, you heard right, you need to carry the postcard with you throughout the game and return it back at the end.

Fire in the hole: 3 die by the Miner "s hand

The location where we return the minecarts to the Miner. You need to achieve that 3 heroes were destroyed at the same time with one explosion.

Creamed corn: Food-based destruction

You need to blow up 2 cans of corn. The first one is at the Miner who throws dynamite, you just need to put the can under the dynamite. The second is on the island, behind a box on the right side of the island. It needs to be blown up with pirate barrels.

To soothe a savage beast: Recorded and played back the elevator music from the Zoo food court

In the zoo location, after you charge the tape recorder, we go to the food court where a melody plays from the speaker (similar to a melody from an elevator), we put the tape recorder on record, then we leave and put it on playback. The achievement is yours.

Corruption: Saw the darkness in all our hearts

See bad endings for all the heroes of the game. To get the bad ending, you need to take the item that the seller in the souvenir shop gives you from the cave.

Redemption: Saw the good in everyone

See good endings for all the heroes of the game. To get a good ending, you need to leave the cave completely empty, when the seller gives you a reward, talk to him again to return the reward back and be left empty-handed.

The Whole Story: Collector of forgotten dreams

Unlock all the rock carvings. This is a cumulative achievement, you need to collect 12 drawings for each hero: 8 drawings you find at levels, 2 are given for a good ending and 2 are given for a bad ending.

Who Wants to Live Foreve r: Got everyone out of The Cave without dying once

Difficult achievement. You need to complete the game without dying. You can cheat if your hero died, press Ctrl + Alt + Del and end the Cave.exe process, then start the game and click "Continue", I want to note that you will need to start the current level from the beginning.

What you always wanted: Reached the bottom of The Cave

This is a story achievement and you will get it the first time you beat the game.

Win-win-win-win-win-win-win: Everyone reached the bottom

To get this achievement, you need each hero to complete the game from any of the endings.

Royal buffet: Where did the King go anyway? (Royal buffet: Where did the king go?)

You need to see how the dragon eats the king when he runs away, we run after him to the princess's room and watch the process itself.

A Midsummer Knight "s Thieve: Helped the Knight obtain Excalibur

Traveler

Walk Like An Adventurer: Pantomimed an ancient hieroglyph (As Adventurer: Draw an ancient hieroglyph)

It is easy to miss when you enter the pyramid and talk to the adventurer, run straight and climb the second staircase, as soon as you go up on the wall there is a painting depicting three ancient people, all three heroes need to be brought here, they will depict ancient people.

It Belongs In a Museum: Came ever-so-close to recovering the Sarcophagus

Story-line achievement, get it automatically after passing the hero's location.

Redneck

Don "t Fill Up On Fortune Cookies: Peered into everyone "s fate (Don" t Fill Up On Fortune Cookies: Peered into everyone's fate)

At the carnival there is such an attraction called Zavetar, which predicts fate. Well, you need to find out the fate of each of the characters, this will require 3 passes.
Added on 12/11/2014, thanks
To Zavetar you need to go to the "Guess the Color" attraction. After him, the heroes do not interact with the fortuneteller.

Weight of the beast: The scale reveals a baleful figure

In order for you to get this achievement, you need heroes: the Hillbilly, the Knight and the Lady from the Future. Everyone should have an item in their hands: a sledgehammer, a dumbbell and a wrench. We get all three on the scales, start the attraction, get the weight 666 and get the achievement.

Funnier than a burning carnival: Enabled the Hillbilly to burn down the Carnival

Story-line achievement, get it automatically after passing the hero's location.

Embrace impermanence: Broke bridges

When you climb the airplanes on the carpets, at the very top you need to jump off with all the heroes to the right (where the rope is) after you climb up the rope, there will be a bridge for it and you will need to bring it down.
Added on 03/18/2015, thanks
In order to break the bridge, the player must have a feather in his hands.

Grand theft karma: Played some dubious role in the Monk "s murder of his Master (Grand Theft Karma: The Master Must Die)

Story-line achievement, get it automatically after passing the hero's location.