How to learn to play chess: tips for beginners. Brief rules of chess How to play chess with yourself

  • 17.02.2022

You, like your opponent, have a team of warriors at your disposal. Your goal is to be the first to capture your opponent's king (before your opponent captures your king)! The situation when you attacked the opponent's king in such a way that he can't get away from this attack is called "checkmate" and means that you won!

Each of you starts the game with a reliable army of 16 pieces: king, queen, two rooks, two bishops, two knights and eight pawns.

Beginning of the game

Before the game, the board is set up so that each player has a white (or light) square in the lower right corner. Then the pieces are placed on the board each time on the same squares. The second row is occupied by pawns. The rooks stand in the corners, next to them are the horses, after the knights are the bishops, then the queen is placed on a square of the same color as himself (white queen on a white square, black queen on a black one), and finally, the king takes place on the remaining cell.

The player who has the white pieces always goes first, so to be fair, you need to play either white or black pieces in turn. On each of his moves, a player can move one of his pieces (with the exception of one special move). After your turn, it is your opponent's turn. And so on, players take turns until one of the kings is captured... or until your entire army is used up!

How the pieces move

Each of the 6 pieces moves differently. Most pieces cannot jump over other pieces - only knights can jump over anyone who stands in their way! Also, no figure can stand on a cell where there is already a figure of the same (own) color. However, a piece can take the place of an opponent's piece: this is how you capture enemy pieces!

King

The king is the most important piece as its loss means the end of the game. But he is also one of the weakest pieces. Therefore, very often he needs the protection of friends. The king can move one square in any direction - up, down, sideways and diagonally.

The king cannot move to the attacked square where it will be captured (in the example, these are red squares). If your opponent moves his king to the square you attacked, do not rush to joyfully grab his king with the words "Ha-ha-ha, I won!" Instead, you should explain to your opponent why his king cannot go there. After that, your opponent can return the king to its place and choose some other move.

Checkmate

When another piece threatens to capture the king, it is called "check". When there is no way the king can avoid check, it is called checkmate. As stated earlier, capturing a king is a victory. There are only three ways to get away from a check: move away from the threat, block the check with another piece, or capture a piece that threatens the king. If the king cannot get away from check, the game is over. Usually the king is not captured or removed from the board, the game is simply declared over.

Queen

The queen is the most powerful piece. Like the king, it can move in any direction in a straight line - forward, backward, sideways and diagonally - but unlike the king, the queen is very fast. After all, he can walk on any number of cells, although he cannot jump over other pieces. And, like all other pieces, when the queen captures an opponent's piece, it stands on the cell of the captured piece.

Check out the diagram below to see how the queens move. Note how the white queen captures the black queen and then the black king is forced to move.

Rook

The rook moves in much the same way as the queen: any number of squares in a straight line, but only forward, backward and sideways (not diagonally).

Elephant

The bishop is the "second half" of the queen. He walks on any number of cells, but only diagonally. In the initial position, you have two bishops - light-squared and dark-squared, and, as you can see, during the game, the light-squared bishop will always move only on white squares, and the dark-squared bishop - on black ones. Elephants work well in pairs, as one of them covers fields that are not accessible to the other.

Horse

The horses move differently from the rest of the pieces - two squares in one direction and then one square at an angle of 90 degrees. The knight's move resembles the letter "G". The knight is the only piece that, when making a move, can jump over other pieces. Because of this special ability, horses are often said to "jump". Look at these horse jumps:

Pawn

Half of your starting team is pawns, so it's important to figure out how to use these little guys, even though they're not very strong. Pawns are special - they move in one way and capture in another way. When they walk, they move only straight forward, and they take - diagonally. Pawns can only move forward one square, except for the very first move, when they can move forward one or two squares. A pawn can only capture an opponent's piece that is one square diagonally in front of it. The pawn can neither move nor take back.

Since the pawn moves and captures differently, this is the only piece that can be blocked by an opponent's piece: if another piece is directly in front of the pawn, the pawn can neither bypass nor capture this piece.

transformation

Maybe the pawns, of course, are small, move slowly and it is difficult for them to fight against the faster pieces on the board, but the pawns are big dreamers! They dream of becoming heroes who will rule the board and bring you victory. And the pawns have one super-power that can help their dreams come true.

If a pawn reaches the opposite side of the board, it can become any piece other than a pawn or a king (this is called "pawn promotion"). [NOTE: There is a misconception that a pawn can only promote to one of the previously captured pieces. This is NOT the case.] As a rule, a pawn is promoted to a queen because it is the most powerful piece. Only pawns can transform into other pieces: no other piece can do this!

Taking on the pass

The last rule regarding pawns is called "en passant" from the French "en passant" which means "while passing". If on the first move a pawn moved two squares and at the same time stood side by side with an opponent’s pawn (having slipped a square on which the opponent could capture it), then the opponent’s pawn can capture this slipped pawn as if it had moved only one square instead of two . Such an opportunity can only be used immediately (on the next move) after the slipping pawn has moved two squares forward. If this opportunity was not used immediately, it is lost, and in the future it will be impossible to capture the passed pawn "on the pass". Click on the example below to better understand this tricky but important rule.

Castling

Another special rule is called "castling" - the only move in which two pieces move. Castling allows you to do two important things in one move: to secure (if possible) your king and to get your rook out of the corner, thereby including it in the game. When castling, a player can move his king two squares to the right or left and move the rook from the corresponding corner to the square next to the king on the opposite side (see example below). Castling can only be done if the following conditions are met:

  • before castling, the king never moved
  • before castling, the corresponding rook never moved
  • When castling, there should be no other pieces between the king and the rook on the squares
  • the king cannot be in check or cross a square attacked by an opponent's piece

Note that when castling towards the kingside, the king is closer to the edge of the board. This move is called castling short. Castling the other way across the square where the queen was is called castling long. In both short and long castling, the king moves exactly two squares.

Draw

Sometimes a chess game ends not in a victory, but in a draw. There are 5 reasons why a game can end in a draw:

  1. A stalemate occurs on the board when one of the players has a turn to move, but he does not have a single possible move and his king is NOT in check
  2. Players can simply agree to a draw and stop playing
  3. There are not enough pieces on the board to checkmate (e.g. king and bishop against king). Draw for lack of pieces!
  4. A player declares a draw if the same position on the board is repeated three times (not necessarily three times in a row).
  5. Each of the players made 50 consecutive moves without a single capture or pawn move. This means that there is no development in the game!

Fisher Chess-960

Chess-960 (also called "Fischer Chess") is chess with standard rules, except for the initial position of the pieces on the last rank, where the pieces are placed in a random order before the game begins.

With an arbitrary placement of pieces, only two rules are observed: the bishops must be opposite-sex, and the rooks must be on opposite sides of the king. In this case, the opponent's pieces are mirrored.

There are exactly 960 possible starting positions for the pieces, subject to these two rules (hence the "960" in the name).

The only difference in the rules concerns castling: the rules here are for the most part the same as in regular chess (before castling, neither the king nor the rook has yet moved and the king cannot pass through attacked squares or stand on an attacked square), with an additional rule is that immediately before castling, all squares between the starting and ending position of the king and the starting and ending position of the castled rook are free, without taking into account the castled pieces themselves. Instead of moving the king exactly two squares towards the rook, castling is always done in such a way that in the final position the castled pieces stand, as in ordinary chess: when castling on the kingside, the king always moves to g1, and "on the queenside" - to c1.

Some tournament rules

Many tournaments use a set of common, similar rules. These rules do not necessarily apply to games played at home or online.

Got it - go!

If a player touches his piece, he must move with this piece if a move is possible (of course, you cannot "touch" a virtual piece on the network, so this tournament rule is not relevant for our site). If a player touches an opponent's piece, he must take it. A player who wants to touch a piece in order to correct it must first declare his intention by saying "correct".

Introduction to Clocks and Timers

Most tournaments use a time control that limits the time for the entire party, not a move. This is because when the first chess tournaments started in the 1800s, some guys, realizing they were losing, just sat there and didn't make any moves. With such a great strategy, they never lost... and the tournaments never ended! After that, the chess clock was invented and became the norm in most tournaments.

Each player gets the same amount of time for the entire game and can decide for himself how to use this time. Having made a move, the player presses a button or lever on the clock, pausing his clock and starting the opponent's clock. If one of the players runs out of time to play and his opponent declares the time has run out, the one whose time has run out loses (except for the situation when his opponent does not have enough pieces to checkmate - in this case a draw is declared). Click here to see how fast players move in limited time games!

Basic strategy

There are four simple things that every chess player should know:

#1 Protect your king

Move your king to a corner of the board, he's usually safer there. Don't postpone castling. Basically, castling should be done as early as possible. Remember: it doesn't matter how close you are to checkmating your opponent's king as long as your king is checkmated first!

#2 Don't just give away pieces

Don't lose your pieces just like that! Each figure is valuable. You cannot win the game without pieces to checkmate. There is a simple system by which most players determine the relative value of each piece:

  • Pawn - basic unit
  • A knight is worth 3 pawns
  • Bishop is worth 3 pawns
  • A rook is worth 5 pawns
  • A queen is worth 9 pawns
  • The king is priceless

At the end of the game, these points mean nothing - they are just a system that you can use to make decisions during the game. It helps you to understand when it is better to take, exchange or make other moves.

#3 Control the Center

You need to try to control the center of the board with your pieces and pawns. If you control the center, you will have more room to advance your pieces. At the same time, it will be more difficult for the opponent to find good squares for his pieces. In the example below, to control the central squares, White makes good moves and Black makes bad moves.

#4 Use all your pieces

In the example above, White has used all his pieces in the game! Your pieces are useless as long as they are stuck on the first rank. Try to develop all your pieces in such a way as to gather more strength to attack the opponent's king. In a game with a worthy opponent, attacking the king with one or two pieces will not work.

How to level up the game?

Getting to know the rules and the basics of strategy is just the beginning: there are so many aspects to chess that a lifetime is not enough to learn them all! To improve your level of play, you need to do three things:

#1 - Play

Keep playing! Play as much as possible. There are lessons to be learned from every game, whether you win or lose.

#2 - Learn

The site has many resources to help you learn and improve your skills.

#3 - Have fun

Don't be discouraged if you can't win all the games at once. Everyone loses - even world champions. If you enjoy the game and know how to draw lessons even from lost games, chess will always bring you pleasure!

At first glance, it may seem that learning to play chess is quite easy, but in fact, this requires a lot of effort and remembering a few fundamental rules.

History of occurrence

People are still arguing about whether this game is a sport or an art. To date, computer technology has reached the point that any computer can easily solve "chess" problems of the highest complexity in a matter of seconds, but a person will need years of practice for this.

For the first time, the game in the form in which it is now customary to see it appeared 15 centuries ago in the East. Its rules were based on Arabic shatranj and Indian chaturanga. In the Middle Ages, the first chess tournament was held in Europe, in which only knights took part. These were real mind games. Chess in those days was considered the property of noble people.

There is one oriental legend according to which this game made a real rich man from a poor man. One wise man, who first showed the world how to play chess, asked for one grain of wheat for one cell for his “invention”, two for the second, four for the next, and in a similar progression further to the end of the board. The ruler agreed, but he had no idea that in the end he would have to give 8.5 quintillion grains (a number with 18 zeros). As a result, several kilograms of wheat came out, which in those days was a great luxury.

As the legend shows, there are just so many variations in the development of events in chess, but there are isolated situations that develop on the board more often than others, and specialists study them. Great grandmasters know dozens of winning algorithms by heart, which are sought out and adjusted over the years in the course of hundreds of games.

Today this game has become popular all over the world. Many experts even recommend chess for children as a tool for developing deductive thinking.

Starting position

All pieces can only move on 64 squares of the board. Their correct location is also important. The board must be rotated so that the white square is to the right of the player. On the plane itself there are 32 figures of two colors (black and white).

The rules of the game of chess state that each of the "armies" of opponents must be mirrored to each other. In the first rank, pawns are placed towards the enemy, and on the last line of the board, all the other pieces. Rooks are placed in the corners, then next to them are horses, behind them are bishops. In the center of the board, as expected, there are a queen and a king, and the second must be on a cell of the opposite color.

Moves are made in turn, with White starting the game first. Often pawns go into battle at the beginning.

Pieces and their moves

The most important thing in chess is the king, but by itself he is practically helpless. Moves one cell in any direction. If you put him in a stalemate, then the game is lost regardless of the number of remaining pieces. This position is called mate, which means “to die” in Arabic.

The second most important piece is the most powerful weapon of the king, which can move along any straight line and pass an unlimited number of cells in one move.

The rook, along with the queen, is included in the group of "heavy" pieces. It can only move in a straight line to the sides, except diagonally. There is no limit on the number of cells passed per turn.

The bishop is closest to the king and queen. The variability of moves is limited by diagonals, but not by the number of cells.

The knight is the most unique and interesting piece on the board. Unlike the others, he only moves in a “G” pattern, that is, two squares forward in the chosen direction and one square to the side. Before each move, the knight has 8 variations to maneuver.

There is another piece that is important to familiarize yourself with before playing chess - this is a pawn. And let her be considered the weakest on the board, but without her the king would be in danger of a very quick "death". It only moves forward 1 or 2 squares in its own half and one square in the other half.

You can capture an opponent's piece only if it is in the path of the player's move. Then its place is taken by a piece that beats it. If a situation arises when the king is threatened with deprivation of a place on the board, then it can be defended or a move can be made to the side. A pawn can capture any piece that is one square ahead of it diagonally.

Rules of conduct and cost of figures

The king can fight anyone except the queen, as he can attack all the cells around him.

The cheapest and weakest of the pieces is the pawn. Its main advantage is the ability to make a fork, that is, to simultaneously threaten two elements of the enemy "army" at once.

The rook is equal in value to five pawns and stands above all except the queen. This is a very important figure for any strategy, with the help of which you can checkmate at any time.

An elephant and a horse are approximately equal in value, although they have different properties. Equivalent to three pawns. Of the shortcomings, it is worth highlighting the "dead zones" where these pieces cannot get (bishop - never, knight - for several moves).

The most useful and strong element on the board is the queen. Its cost is equal to two rooks at once. The queen is able to make not only a fork, but also threaten 8 pieces at the same time.

Before playing chess, it is important to familiarize yourself with one more nuance. If a pawn has reached the last opposite cell of the board (to the opponent's first line), then it can be exchanged for any piece that was previously captured by the opponent.

Game recording

A standard chessboard is a square and consists of 64 fields. Vertically, the numbers from "a" to "h" are always placed, and numbers from 1 to 8 are placed horizontally. It is these designations that are used in the notation of moves.

Thus, each cell has its own name, for example, d5, e1, f8, etc. In the record of the move of the figure, two fields (initial and final) are recorded separated by a hyphen. For example: a2 - a4.

In addition, the figures also have their own short designations - these are the first letters of their names (F, L, S, K). The only exception is the king. His abbreviation in the record - Kr. The pawn is not marked in any way.

Game outcomes

The rules of the game of chess describe only two possible developments of the final and one intermediate one.

An attack on the king is called a check. This action is indicated in the record with a “+” sign. Among chess players it is customary to call it an intermediate outcome, when there is a possibility of a checkmate. In the case of a check, there are several ways to defend: move the king to the side, cover it with another piece, or capture the attacker.

If the king has no way to get away from the attack, then the opponent has been checkmated. In this case, the game is considered won. Denoted by the sign "x".

A draw in chess is called a stalemate. This is a situation where the player has only one step left to checkmate, but it will not be possible to take it, because the opponent has no options for maneuvering any of the pieces. Denoted by the symbol "#".

Castling

The rules of the game allow the king and rook to be swapped once per game. Chess for children excludes the possibility of castling pieces, as it has some nuances that are quite difficult to perceive. A permutation is allowed only when neither the rook nor the king has made a single move and is not under attack by the opponent. Also, it cannot be done at the very beginning of the game. During castling, the rook stands close to the king, and he stands on the adjacent square on the other side.

Russian chess

The rules of this game are no different from its Arabic counterpart. Russian chess is a board with 64 squares and 32 pieces. The pawns here are called tavrels. The rest of the figures have names: prince, rider and warrior. The king is a sorcerer.

How to play chess with such pieces? The main difference is the tower position. During the game, not a single piece is removed from the board. If one of them beats the other, then it is placed on top of the first, forming a kind of tower, and so on.

The game continues until the first figure appears on the sorcerer.

If you don't know how to have a fun evening with the whole family, try playing chess. You don't have to have a high IQ to master this intellectual old game. It is important to learn the basic rules of chess - and with some effort, you will soon be able to come up with new combinations of moves as well as experienced players.

Basics of the game for beginners

The chessboard includes 64 squares, where white fields alternate with dark ones. Horizontal lines are numbered from one to eight, and vertical rows are indicated by Latin letters from a to h. Each field of the board is assigned its own coordinates, formed from the name of the vertical strip and the number of the horizontal strip on the board, for example, a7, f5, etc.

Before starting a game, you should not only learn the rules of the game and understand how to play chess, but also place the board correctly. It is placed so that each participant has a white corner field on the right side. There are two players: one controls the white pieces, and the second controls the dark (black) pieces. All pieces have their own unique names: king, queen (queen), bishops (officers), rooks (tours), knights and pawns. The game involves one king (designation when writing K) and a queen (F), two knights (K), two rooks (R), two bishops (C) and eight pawns (p.) on each side - a total of 16 pieces.

The rules of chess for beginners and children: just about the difficult

Initially, all the pieces on the board are set as shown below.

They all walk in a special, peculiar way only to them:

Execution of checkmate

A check is an attack by the opponent's pieces on the king. In this situation, knowing the rules of the game is very important in order to understand how to learn to play chess. You will not be able to make a move with a piece other than the king until you get him out of check. With the help of the black bishop, one can easily create a check situation for the white king, as well as vice versa: the white officer threatens the black king.

In the following pictures, the black pieces are in check, but they defend against it by moving the bishop to c5.

Checkmate is a check that cannot be neutralized. The announced checkmate is considered a win. Classical variant: the queen attacks the king, which has no escape routes. The king is also unable to remove the queen from the board, since the white king protects her.

Checkmate can also be delivered with the help of the rook: the black pawns f7, g7 and h7 prevent Black's key piece from getting under attack.

List of literature on teaching the game of chess:
  1. Levenfish G. Ya. "The book of a beginner chess player" (1957).
  2. Rokhlin Ya. G. "Chess" (1959).
  3. Podgaets O. A. "Walking through the white and black fields" (2006).
  4. Volokitin A., Grabinsky V. "Tutorial for geeks" (2009).
  5. Yudovich M. M. "Entertaining chess" (1966).
  6. Euwe M. "Chess game textbook" (2003).
  7. Khalas F. "Adventures in the Chess Kingdom" (2016).
  8. Kalinichenko N. M. "Lessons in chess tactics for young champions" (2016).
  9. Trofimova A. S. "Secrets of Mastery for Young Chess Players" (2016).
  10. Chandler M. “Chess for children. Checkmate your dad!" (2015).
We also invite you to familiarize yourself with the rules of the game in and

Articles on this topic:

The rules of chess for beginners - the first acquaintance with this exciting game. For adults and children - in pictures.

Rules of the game

Chess is a game played by two people. The pieces in the game are located on different sides of the board, which contains 64 fields in black and white.

Board

The right near playing field for each player must be white. Horizontal rows are numbered from 1 to 8, vertical rows are indicated by Latin letters from a to h. Therefore, you can quickly write down the moves of any game, consisting of letters and numbers.


The name of the chess pieces

Opponents play on opposite sides of the board, one of them moves with white pieces, the second with black pieces. The pieces in each game are placed in the same way as follows:


The first move in the game is made by white pieces (the decision on who plays which pieces is made by lot). So, first the white pieces move, then the black ones, then again the white ones, then the black ones, and so on.

How chess pieces move

Pawns

Pawns have the right to walk only forward. They beat the opponent's pieces diagonally and take the place of the piece that was beaten. In its original position, the pawn can move through one square, or move only to the next square forward. In the case when she is already in the game (that is, she made moves), then she can only move one square forward.


For example, a pawn is in position -e2. After the first move, which can be done through one cell, the pawn ended up on -e4.

Rook (tour)

Rook moves and beats the opponent's pieces forward or sideways. Strictly horizontally or vertically. For any number of cells available on the board. All pieces are removed from the board, the king cannot be eaten, you can only declare checkmate. A rook can also jump over its own king, but only during castling. The symbolic designation of the rook is L or R.


The rook has the right to make moves in the vertical and horizontal direction, if there are no other pieces on its way. The conditional value of a rook is 5 pawns.
This is how the rook can move.

Horse

At the horse an unusual move: he jumps over the rest of the figures into two squares and one sideways, with the letter "G". This is the only piece on the board, which at any time can jump over any piece, its own or someone else's.


Knight's moves from the starting position.

That is, even in the complete environment of the opponent's pieces, the knight can theoretically be saved, while for other pieces the environment is extremely bad. The knight’s movement scheme is similar to the letter “G”: two cells forward, backward, right or left, and then one cell to the side (shown in the figure).

Officer (elephant)

Elephant moves diagonally to the desired number of cells. These are usually only cells of the same color. Because it's diagonal. Therefore, they are called a black-squared bishop or a light-squared bishop.
The elephant can overcome any available number of cells. For brevity in writing, this figure is denoted C or B in the English version.


The chess bishop moves diagonally.

Queen

Queen (queen). The strongest piece in the game of chess, moving any number of squares in a straight line or diagonally in all directions. In the initial position, the queen always occupies a square of her color, hence the expression: "The queen loves her color."

There are positions from which the queen can attack up to 27 cells at once. In Russian records, the queen corresponds to the symbol Ф, in English - Q.


The queen is the most powerful piece in chess. Its conditional value is 8 pawns. It combines the strength of both the rook and the bishop. The queen can move vertically, diagonally and vertically (if there are no other pieces on the way.

King

The goal of the game is to capture the king. Checkmate him. Therefore, it is the most significant and significant chess piece. The king moves in any direction: straight, sideways and diagonally. But, just one step.

The king does not have the right to make moves to an adjacent square if it is attacked by one of the opponent's pieces, or if there is another piece of the same color as the king on this field.


The weakest, but weighty and significant chess piece is the king.

Shah

A check is when the king is directly attacked by one or more pieces. Since, according to the rules, the king cannot be taken, its owner must escape from the attack on the next move. You can move your pieces only to protect the king from the check.

Pat

A stalemate situation occurs when the king is not in check, and the player playing it cannot make a single move according to the rules (you cannot put the king under check yourself). In this situation, the game is considered to have ended in a draw.

Mat

The most frequent result of a chess game. The king of one of the opponents is under attack, which cannot be repelled. This is mat. The player of such a king loses the game.

Game moments

  • The game can end in the victory of one of the opponents or in a draw.
  • A chess player can checkmate an opponent.
  • The opponent may admit defeat if the situation seems hopeless to him due to the large damage.
  • Players can agree to a draw on their own, but there are situations when they are forced to do so. If one player has a king and a knight left, and the other has a king and a bishop, it is impossible to win the game without an opponent's gross mistake.
  • At a higher level, a draw is sometimes fixed when the same moves are repeated three times.

Well, now try with a computer.

Learning to play chess means learning to think strategically. Agree, a useful skill not only for a commander, but also for a modern manager or businessman: a person who works in multitasking mode, independently makes decisions and plans his activities. Military principles apply in peacetime as well.

Not without reason among the popular books on business is Sun Tzu's The Art of War, an ancient Chinese treatise that introduces the reader to the basics of military strategy. Strategic thinking is something without which business success is impossible. It is strategic thinking that chess teaches.

learn the basics

The basics should be understood as the general game rules: what is the goal of the game, how do the pieces move, how does a capture occur, how does a check differ from a checkmate, etc.

Of course, in order to learn how to play, it is not enough to learn the rules. If you know how this or that figure moves, how short or long castling is done, this does not mean that you are a worthy opponent. After all, these are just means to an end. If a businessman knows how to transfer money from account to account, sign contracts and arrange meetings - does this alone make him a good businessman? Do not confuse the duties of a leader and an executor. You are at the chessboard - first of all, the leader, the one who solves the tasks.

However, learning the basics is necessary, especially for a beginner. Carefully read the rules of this ancient game, learn the terminology. This advice applies not only to chess, but to any business in general: it is important to know by heart the “legal field” in which one has to work. Knowing the means opens up perspectives of possibilities.

Solve chess problems

Fortunately, today there are a great many of them on the Internet. In the age of high technology, even your computer can generate such puzzles. But give preference to author's tasks developed by living people. They are made with soul and contain their interesting catch. Start with what is easier: one-way and two-way tasks. For example, "checkmate in one move", "draw in two moves". Don't be fooled by seeming simplicity. Sometimes they are not so easy to solve, especially for a beginner. Later it will be possible to move on to really difficult three-way and four-way tasks. It is important to accustom yourself to look for a solution in everything and accept every situation played out on the board as a problem.

Strategy over tactics

It is quite easy to distinguish a person who has just started playing chess from an experienced player. A beginner does not think globally, habitually solving problems “here and now”. He is not yet able to build a unified strategy of action, preferring to rush between solutions to situational (i.e. tactical tasks) that are not connected with each other by a single goal. A beginner does not know how to sacrifice pieces, organize traps and distracting maneuvers.

After the basics are mastered, proceed to the study of the principles of chess stages: opening, mittens, endgame.

So in the initial stage, it is important to ensure the development of the pieces: all the forces you have must be introduced into the game, which in the future would make it possible to maximize their potential. In addition, it is important to seize control of the center, something that is so often overlooked by beginners. The one who controls the center controls the game, which means that he dictates his own rules. Do not forget about ensuring the protection of the king, as well as creating unfavorable positions for the enemy. You can learn about all this from the so-called "debut books", practical articles and guides - there are a lot of them on the net. Pay attention to the book by G.M. Lisitsin's "The Debut Repertoire of a Chess Player", as well as manuals created by the great grandmaster of the 20th century Anatoly Karpov, but you should not limit yourself to just one. Learn, compare, use.

Play regularly

Make it a rule to play at least one game a day. Without regular training there will be no experience, without experience there will be no skill. It also matters who you play with. Try to invite worthy opponents to the game, you don’t need to increase your own self-esteem at the expense of weak players. Chess should become your habit: a good end to the working day, or vice versa, its beginning. Fortunately, the development of chess programs contributes to the convenience of modern players: it is not necessary to carry a chessboard everywhere with you, and you can always find your opponent online.

The computer is the most worthy adversary for a beginner

Because it teaches you to solve prolonged tasks. The machine is a good tactician, able to calculate each subsequent move up to the checkmate. The chess program does not suffer from inattention, does not act to the detriment of its interests. Outplaying her in situational battles is very
almost impossible. Therefore, in order to win a computer, you need to learn how to build truly insidious long-term traps and implement them so imperceptibly that even the depth of analysis of the machine would not be enough to reveal your plans.

The main task of the machine is to seize the advantage on the board, primarily tactical. Therefore, playing with the machine, you will learn how to create the illusion of superiority of the opponent. Your attacks will become really unexpected, and therefore crushing for the opponent's plans.

In addition, such programs are based on the bases of openings and endgames, and this is another opportunity to learn how to strategically outplay the opponent's standard plans.

Analyze the chess games of great grandmasters

Analyze each move written in the text. Why did the player move like this? How else could he have acted? Is this move part of the scenario of the defense being played, familiar to you, for example, from the book of openings? Or, on the contrary, does the move seem unexpected, if not eccentric?

Analysis of games will allow you to develop a critical attitude towards the game. You will learn to objectively evaluate certain situations, to explain to yourself not only your own actions, but also the actions of your opponent.

Unfortunately, today you will not find as many books on the analysis of chess games as before. Those books that still appear on the shelves, seriously suffer in terms of quality. Often chess codes are written in them with annoying typos. Sometimes there are so many of them that it is almost impossible to restore the party. Therefore, it is better to completely abandon modern printed publications. They just aren't worth the money they're being sold for. On the Internet you will find all this absolutely free.